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3D Display Market by Type (Volumetric Display, Stereoscopic Display, and HMD), Technology (Digital Light Processing (DLP), Plasma Display Panels (PDP), Organic LEDs (OLED), and Liquid Crystal Display (LCDs)), Access Methods (Screen Based Display and Micro Display), and Application (TV, Smartphones, Monitor, Mobile Computing Devices, Movie Projectors, HMD, and Others) - Global Opportunity Analysis and Industry Forecast, 2017-2023

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SE_17624
Pages: 277
Dec 2017 | 6932 Views
 
Author's : Seapee Bajaj
Tables: 165
Charts: 55
 

3D Display Market Overview:

3D display provides three-dimensional visualization and a sense of depth to the viewer. It is an emerging technology increasingly adopted in various fields such as gaming, photography, video, education, defense, and engineering simulation. 3D display is one of the new developments in the electronic industry as it offers a very immersive 3D viewing experience.

Increase in demand of 3D visualization in the entertainment, gaming, defense and medical propel the market growth. However, high cost of the 3D display and lack of 3D content hinders the market. Growth in demand for 3D display in TVs, smart phones and health care fuel the market. Furthermore, increasing market of TV, monitor, smart-phone and tablets and scope of 3D display penetration is providing ample of growth opportunity.

Asia Pacific dominates this market presently, followed by North America. In 2016, China dominated the 3D display market in Asia-Pacific; similarly, the U.S. led the overall 3D display market in the North America region.

Key players profiled in the report include Sony Corp., Panasonic Corp., LG Electronics Inc., Samsung Electronics Corp., Toshiba Corp., Sharp Corp., 3D fusion, 3DIcon, Fujifilm Corp. and Mitsubishi Electric Corp.

These companies have adopted strategies such as collaboration, cooperation, partnership, product launch, R&D, and acquisition to increase their market share and expand their geographical presence.

Segment Overview

The 3D display market is segmented based on types, technologies, access methods, application, and geography. The type segment includes volumetric display, stereoscopic display, and HMD. The 3D volumetric displays are useful in displaying 3D content. The technology segment comprises of digital light processing (DLP), plasma display panels (PDP), organic LEDs (OLED), and liquid crystal display (LCDs). Based on the access method, the 3D display market can be classified as screen based display and micro display. The application segment includes TV, smartphones, monitor, mobile computing devices, movie projectors, HMD, and others. Based on region, the 3D display market is segmented into North America, Europe, Asia-Pacific, and LAMEA.

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Top Impacting Factors

Factors that are expected to impact the global 3D display market during the forecast period are as follows:

  • High adoption of 3D display in Entertainment and gaming industry
  • Sense of depth perception
  • Higher cost
  • Accessing issues
  • Health related issues
  • Increasing market of TV, monitor, smart-phone and tablets
  • Scope of 3D display penetration

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High Adoption of 3D Display in Entertainment and Gaming Industry

Extensive growth in entertainment and gaming industries positively impact the 3D display market. The number of cinema screens have increased significantly. Globally, about 135,000 cinema screens are operating on a digital platform. This would support the 3D display market. These displays are becoming popular due to increase in number of films released in 3D. Also, the number of 3D movie audiences is increasing yearly due to changes in consumer preferences. These trends indicate the growth of the 3D display market. The arrival of new home consoles boost the growth of the 3D display market.

Sense of Depth Perception

Depth perception is the visual ability to recognize the world in three dimensions arising from a variety of depth cues. The 3D display uses multiple layers of lenses to produce focal depth. This enhances the sense of depth perception in the 3D images and videos as 3D contents enable a user to experience an optimal 3D feeling instead of simple 3D images. Currently, the degree of the 3D felt in movies, documentaries, and games is affected significantly by the 3D Depth value. Avatar, released in 2009 went on to break all the existing records for worldwide sales. This indicates that the audience is now receptive towards 3D movies. Hence, sense of the depth perception in industries such as movie and gaming would drive the 3D display market.

Higher Cost

In the market, a majority of players are offering 3D display in TV, monitor, and smartphone applications. The customers are also sensitive regarding price differences in 3D display and conventional 2D display alternatives. These displays are expensive over their 2D alternatives due to high price of auto stereoscopic technologies. Hence, the 3D display is preferred by only those companies and customers who need highly sophisticated end deliverables. Only customers and companies with specially assigned budgets for such expensive products can afford the professional 3D display.

Increasing Market of TV, Monitor, Smart-phone and Tablets

3D display applications are expected to rise rapidly during the forecast period. The applications include TVs, monitors, smart phones, and tablets. The emergence of these applications drive the adoption of 3D display to a higher level in the future. Virtual reality could be experienced by the use of 3D display technology. It is estimated that the number of the smartphones and tablets could witness growth in the upcoming years. The following figure shows the potential of 3D display market.

Key Benefits

  • This study comprises analytical depiction of the global 3D display market with current trends and future estimations to depict the imminent investment pockets.
  • The overall market potential is determined to understand the profitable trends to gain a stronger foothold.
  • The report presents information related to key drivers, restraints, and opportunities with a detailed impact analysis.
  • The current market is quantitatively analyzed from 2017 to 2023 to highlight the financial competency of the market.
  • Porter’s Five Forces analysis illustrates the potency of the buyers and suppliers in the industry.

3D Display Market Key Segments :

By Type

  • Volumetric display
  • Stereoscopic
  • HMD

By Technology

  • DLP
  • PDP
  • OLED
  • LED

By Access Methods

  • Screen based display
  • Micro display

By Application

  • TV
  • Smartphones
  • Monitor
  • Mobile computing devices
  • Projectors
  • HMD
  • Others

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa

Key Market Players Profiled

  • Sony Corp
  • Panasonic Corp
  • LG Electronics Inc
  • Samsung Electronics Corp
  • Toshiba Corp
  • Sharp Corp
  • 3D fusion
  • 3DIcon
  • Fujifilm Corp
  • Mitsubishi Electric Corp

 

 

Chapter: 1 INTRODUCTION

1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS FOR STAKEHOLDERS
1.3. KEY MARKET SEGMENTS
1.4. RESEARCH METHODOLOGY

1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models

Chapter: 2 EXECUTIVE SUMMARY

2.1. CXO PERSPECTIVE

Chapter: 3 MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS

3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.2.3. Top winning strategies

3.3. PORTER’S FIVE FORCES ANALYSIS

3.3.1. Low bargaining power of suppliers
3.3.2. Low threat of new entrants
3.3.3. Reducing threat of substitutes
3.3.4. High intensity of rivalry
3.3.5. Moderate bargaining power of buyers

3.4. MARKET SHARE ANALYSIS, 2016
3.5. MARKET DYNAMICS

3.5.1. Drivers

3.5.1.1. High adoption of 3D display in Entertainment and gaming industry
3.5.1.2. Sense of depth perception

3.5.2. Restraints

3.5.2.1. Higher cost
3.5.2.2. Accessing issues
3.5.2.3. Health related issues

3.5.3. Opportunities

3.5.3.1. Increasing market of TV, monitor, smart-phone and Tablets
3.5.3.2. Scope of 3D display penetration

Chapter: 4 3D DISPLAY MARKET, BY TYPE

4.1. OVERVIEW
4.2. VOLUMETRIC DISPLAY

4.2.1. Key market trends
4.2.2. Key growth factors and opportunities
4.2.3. Market size and forecast, by region
4.2.4. Market size and forecast, by country

4.3. STEREOSCOPIC

4.3.1. Key market trends
4.3.2. Key growth factors and opportunities
4.3.3. Market size and forecast, by region
4.3.4. Market size and forecast, by country

4.4. HEAD MOUNTED DISPLAYS (HMD)

4.4.1. Key market trends
4.4.2. Key growth factors and opportunities
4.4.3. Market size and forecast, region
4.4.4. Market size and forecast, by country

Chapter: 5 3D DISPLAY MARKET, BY TECHNOLOGY

5.1. OVERVIEW
5.2. DIGITAL LIGHT PROCESSING (DLP)

5.2.1. Key market trends
5.2.2. Key growth factors and opportunities
5.2.3. Market size and forecast, by region
5.2.4. Market size and forecast, by country

5.3. PLASMA DISPLAY PANEL (PDP)

5.3.1. Key market trends
5.3.2. Key growth factors and opportunities
5.3.3. Market size and forecast, region
5.3.4. Market size and forecast, country

5.4. ORGANIC LED (OLED)

5.4.1. Key market trends
5.4.2. Key growth factors and opportunities
5.4.3. Market size and forecast, by region
5.4.4. Market size and forecast, by country

5.5. LED (FOR BACKLIGHTING LCD DISPLAY PANELS)

5.5.1. Key market trends
5.5.2. Key growth factors and opportunities
5.5.3. Market size and forecast, by region
5.5.4. Market size and forecast, by country

Chapter: 6 3D DISPLAY MARKET, BY ACCESS METHODS

6.1. OVERVIEW
6.2. CONVENTIONAL/SCREEN BASED DISPLAY

6.2.1. Key market trends
6.2.2. Key growth factors and opportunities
6.2.3. Market size and forecast, by region
6.2.4. Market size and forecast, by country

6.3. MICRO DISPLAY

6.3.1. Key market trends
6.3.2. Key growth factors and opportunities
6.3.3. Market size and forecast, by region
6.3.4. Market size and forecast, by country

Chapter: 7 3D DISPLAY MARKET, BY APPLICATION

7.1. OVERVIEW
7.2. TV

7.2.1. Key market trends
7.2.2. Key growth factors and opportunities
7.2.3. Market size and forecast, by region
7.2.4. Market size and forecast, by country

7.3. SMARTPHONES

7.3.1. Key market trends
7.3.2. Key growth factors and opportunities
7.3.3. Market size and forecast, by region
7.3.4. Market size and forecast, by country

7.4. MONITOR

7.4.1. Key market trends
7.4.2. Key growth factors and opportunities
7.4.3. Market size and forecast, by region
7.4.4. Market size and forecast, by country

7.5. MOBILE COMPUTING DEVICES

7.5.1. Key market trends
7.5.2. Key growth factors and opportunities
7.5.3. Market size and forecast, by region
7.5.4. Market size and forecast, by country

7.6. PROJECTORS

7.6.1. Key market trends
7.6.2. Key growth factors and opportunities
7.6.3. Market size and forecast, by region
7.6.4. Market size and forecast, by country

7.7. HEAD-MOUNTED DISPLAY (HMD)

7.7.1. Key market trends
7.7.2. Key growth factors and opportunities
7.7.3. Market size and forecast, by region
7.7.4. Market size and forecast, by country

7.8. OTHERS

7.8.1. Digital photo frame
7.8.2. Public display advertisement
7.8.3. Smart watch
7.8.4. Key market trends
7.8.5. Key growth factors and opportunities
7.8.6. Market size and forecast, by region
7.8.7. Market size and forecast, by country

Chapter: 8 3D DISPLAY MARKET, BY REGION

8.1. OVERVIEW
8.2. NORTH AMERICA

8.2.1. Key market trends
8.2.2. Key growth factors and opportunities
8.2.3. Market size and forecast, by type
8.2.4. Market size and forecast, by technology
8.2.5. Market size and forecast, by access methods
8.2.6. Market size and forecast, by application
8.2.7. Market size and forecast, by country
8.2.8. U.S.

8.2.8.1. Market size and forecast
8.2.8.2. Market size and forecast, by type
8.2.8.3. Market size and forecast, by technology
8.2.8.4. Market size and forecast, by access methods
8.2.8.5. Market size and forecast, by application

8.2.9. Canada

8.2.9.1. Market size and forecast
8.2.9.2. Market size and forecast, by type
8.2.9.3. Market size and forecast, by technology
8.2.9.4. Market size and forecast, by access methods
8.2.9.5. Market size and forecast, by application

8.2.10. Mexico

8.2.10.1. Market size and forecast
8.2.10.2. Market size and forecast, by type
8.2.10.3. Market size and forecast, by technology
8.2.10.4. Market size and forecast, by access methods
8.2.10.5. Market size and forecast, by application

8.3. EUROPE

8.3.1. Key market trends
8.3.2. Key growth factors and opportunities
8.3.3. Market size and forecast, by type
8.3.4. Market size and forecast, by technology
8.3.5. Market size and forecast, by access methods
8.3.6. Market size and forecast, by application
8.3.7. Market size and forecast, by country
8.3.8. UK

8.3.8.1. Market size and forecast
8.3.8.2. Market size and forecast, by type
8.3.8.3. Market size and forecast, by technology
8.3.8.4. Market size and forecast, by access methods
8.3.8.5. Market size and forecast, by application

8.3.9. Germany

8.3.9.1. Market size and forecast
8.3.9.2. Market size and forecast, by type
8.3.9.3. Market size and forecast, by technology
8.3.9.4. Market size and forecast, by access methods
8.3.9.5. Market size and forecast, by application

8.3.10. France

8.3.10.1. Market size and forecast
8.3.10.2. Market size and forecast, by type
8.3.10.3. Market size and forecast, by technology
8.3.10.4. Market size and forecast, by access methods
8.3.10.5. Market size and forecast, by application

8.3.11. Rest of Europe

8.3.11.1. Market size and forecast
8.3.11.2. Market size and forecast, by type
8.3.11.3. Market size and forecast, by technology
8.3.11.4. Market size and forecast, by access methods
8.3.11.5. Market size and forecast, by application

8.4. ASIA-PACIFIC

8.4.1. Key market trends
8.4.2. Key growth factors and opportunities
8.4.3. Market size and forecast, by type
8.4.4. Market size and forecast, by technology
8.4.5. Market size and forecast, by access methods
8.4.6. Market size and forecast, by application
8.4.7. Market size and forecast, by country
8.4.8. China

8.4.8.1. Market size and forecast
8.4.8.2. Market size and forecast, by type
8.4.8.3. Market size and forecast, by technology
8.4.8.4. Market size and forecast, by access methods
8.4.8.5. Market size and forecast, by application

8.4.9. Japan

8.4.9.1. Market size and forecast
8.4.9.2. Market size and forecast, by type
8.4.9.3. Market size and forecast, by technology
8.4.9.4. Market size and forecast, by access methods
8.4.9.5. Market size and forecast, by application

8.4.10. India

8.4.10.1. Market size and forecast
8.4.10.2. Market size and forecast, by type
8.4.10.3. Market size and forecast, by technology
8.4.10.4. Market size and forecast, by access methods
8.4.10.5. Market size and forecast, by application

8.4.11. Rest of Asia-Pacific

8.4.11.1. Market size and forecast
8.4.11.2. Market size and forecast, by type
8.4.11.3. Market size and forecast, by technology
8.4.11.4. Market size and forecast, by access methods
8.4.11.5. Market size and forecast, by application

8.5. LAMEA

8.5.1. Key market trends
8.5.2. Key growth factors and opportunities

8.5.2.1. Market size and forecast, by type
8.5.2.2. Market size and forecast, by technology
8.5.2.3. Market size and forecast, by access methods
8.5.2.4. Market size and forecast, by application
8.5.2.5. Market size and forecast, by country

8.5.3. Latin America

8.5.3.1. Market size and forecast
8.5.3.2. Market size and forecast, by type
8.5.3.3. Market size and forecast, by technology
8.5.3.4. Market size and forecast, by access methods
8.5.3.5. Market size and forecast, by application

8.5.4. The Middle East

8.5.4.1. Market size and forecast
8.5.4.2. Market size and forecast, by type
8.5.4.3. Market size and forecast, by technology
8.5.4.4. Market size and forecast, by access methods
8.5.4.5. Market size and forecast, by application

8.5.5. Africa

8.5.5.1. Market size and forecast
8.5.5.2. Market size and forecast, by type
8.5.5.3. Market size and forecast, by technology
8.5.5.4. Market size and forecast, by access methods
8.5.5.5. Market size and forecast, by application

Chapter: 9 COMPANY PROFILE

9.1. 3D FUSION CORP.

9.1.1. Company overview
9.1.2. Company snapshot
9.1.3. Operating business segments
9.1.4. Product portfolio

9.2. FUJIFILM HOLDINGS CORPORATION

9.2.1. Company overview
9.2.2. Company snapshot
9.2.3. Operating business segments
9.2.4. Product portfolio
9.2.5. Business performance

9.3. LG ELECTRONICS, INC.

9.3.1. Company overview
9.3.2. Company snapshot
9.3.3. Operating business segments
9.3.4. Product portfolio
9.3.5. Business performance
9.3.6. Key strategic moves and developments

9.4. MITSUBISHI ELECTRIC CORPORATION

9.4.1. Company overview
9.4.2. Company snapshot
9.4.3. Operating business segments
9.4.4. Product portfolio
9.4.5. Business performance
9.4.6. Key strategic moves and developments

9.5. PANASONIC CORPORATION

9.5.1. Company overview
9.5.2. Company snapshot
9.5.3. Operating business segments
9.5.4. Product portfolio
9.5.5. Business performance
9.5.6. Key strategic moves and developments

9.6. SAMSUNG ELECTRONICS CO. LTD.

9.6.1. Company overview
9.6.2. Company snapshot
9.6.3. Operating business segments
9.6.4. Product portfolio
9.6.5. Business performance
9.6.6. Key strategic moves and developments

9.7. SHARP CORPORATION

9.7.1. Company overview
9.7.2. Company snapshot
9.7.3. Operating business segments
9.7.4. Product portfolio
9.7.5. Business performance
9.7.6. Key strategic moves and developments

9.8. SONY CORPORATION

9.8.1. Company overview
9.8.2. Company snapshot
9.8.3. Operating business segments
9.8.4. Product portfolio
9.8.5. Business performance
9.8.6. Key strategic moves and developments

9.9. THE CORETEC GROUP INC (PREVIOUS NAME 3DICON CORPORATION)

9.9.1. Company overview
9.9.2. Company snapshot
9.9.3. Operating business segments
9.9.4. Product portfolio

9.10. TOSHIBA CORPORATION

9.10.1. Company overview
9.10.2. Company snapshot
9.10.3. Operating business segments
9.10.4. Product portfolio
9.10.5. Business performance
9.10.6. Key strategic moves and developments

LIST OF TABLES

TABLE 1. GLOBAL 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023($MILLION)
TABLE 2. VOLUMETRIC DISPLAY MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 3. VOLUMETRIC DISPLAY MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 4. STEREOSCOPIC MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 5. STEREOSCOPIC MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 6. HMD MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 7. HMD MARKET REVENUE, BY COUNTRY 2016-2023($MILLION)
TABLE 8. GLOBAL 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023($MILLION)
TABLE 9. DLP MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 10. DLP MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 11. PDP MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 12. PDP MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 13. OLED MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 14. OLED MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 15. LED MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 16. LED MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 17. GLOBAL 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023($MILLION)
TABLE 18. SCREEN BASED DISPLAY MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 19. SCREEN BASED DISPLAY MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 20. MICRO DISPLAY MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 21. MICRO DISPLAY MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 22. GLOBAL 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023($MILLION)
TABLE 23. 3D TV MODELS LAUNCHED BY MAJOR OEMS
TABLE 24. TV MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 25. TV MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 26. MOBILE COMPANIES AND 3D SMARTPHONES
TABLE 27. SMARTPHONES MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 28. SMARTPHONES MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 29. 3D MONITOR MODEL LAUNCHED BY MAJOR OEMS
TABLE 30. MONITOR MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 31. MONITOR MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 32. RECENTLY LAUNCHED 3D MOBILE COMPUTING PRODUCTS
TABLE 33. MOBILE COMPUTING DEVICES MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 34. MOBILE COMPUTING DEVICES MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 35. THEATRE TECHNOLOGY AND FEATURES
TABLE 36. PROJECTORS MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 37. PROJECTORS MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 38. COMPANIES AND HEAD-MOUNTED DISPLAY MODEL
TABLE 39. HMD MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 40. HMD MARKET REVENUE, BY COUNTRY, 2016-2023($MILLION)
TABLE 41. COMPANIES AND MODEL WITH FEATURES
TABLE 42. COMPANIES AND DISPLAY MODEL
TABLE 43. COMPANY, SMART WATCH MODEL AND FEATURES
TABLE 44. OTHERS MARKET REVENUE, BY REGION, 2016-2023($MILLION)
TABLE 45. 3D DISPLAY MARKET REVENUE, BY REGION, 2016-2023 ($MILLION)
TABLE 46. NORTH AMERICAN 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 47. NORTH AMERICAN 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 48. NORTH AMERICAN 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 49. NORTH AMERICAN 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 50. NORTH AMERICAN 3D DISPLAY MARKET REVENUE, BY COUNTRY, 2016-2023 ($MILLION)
TABLE 51. U.S. 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 52. U.S. 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 53. U.S. 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 54. U.S. 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 55. U.S. 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 56. CANADA 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 57. CANADA 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 58. CANADA 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 59. CANADA 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 60. CANADA 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 61. MEXICO 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 62. MEXICO 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 63. MEXICO 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 64. MEXICO 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 65. MEXICO 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 66. EUROPE 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 67. EUROPE 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 68. EUROPE 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 69. EUROPE 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 70. EUROPE 3D DISPLAY MARKET REVENUE, BY COUNTRY, 2016-2023 ($MILLION)
TABLE 71. UK 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 72. UK 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 73. UK 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 74. UK 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 75. UK 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 76. GERMANY 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 77. GERMANY 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 78. GERMANY 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 79. GERMANY 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 80. GERMANY 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 81. FRANCE 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 82. FRANCE 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 83. FRANCE 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 84. FRANCE 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 85. FRANCE 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 86. REST OF EUROPE 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 87. REST OF EUROPE 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 88. REST OF EUROPE 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 89. REST OF EUROPE 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 90. REST OF EUROPE 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 91. ASIA-PACIFIC 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 92. ASIA-PACIFIC 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 93. ASIA-PACIFIC 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 94. ASIA-PACIFIC 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 95. ASIA-PACIFIC 3D DISPLAY MARKET REVENUE, BY COUNTRY, 2016-2023 ($MILLION)
TABLE 96. CHINA 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 97. CHINA 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 98. CHINA 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 99. CHINA 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 100. CHINA 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 101. JAPAN 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 102. JAPAN 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 103. JAPAN 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 104. JAPAN 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 105. JAPAN 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 106. INDIA 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 107. INDIA 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 108. INDIA 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 109. INDIA 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 110. INDIA 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 111. REST OF ASIA-PACIFIC 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 112. REST OF ASIA-PACIFIC 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 113. REST OF ASIA-PACIFIC 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 114. REST OF ASIA-PACIFIC 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 115. REST OF ASIA-PACIFIC 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 116. LAMEA 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 117. LAMEA 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 118. LAMEA 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 119. LAMEA 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 120. LAMEA 3D DISPLAY MARKET REVENUE, BY REGION, 2016-2023 ($MILLION)
TABLE 121. LATIN AMERICA 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 122. LATIN AMERICA 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 123. LATIN AMERICA 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 124. LATIN AMERICA 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 125. LATIN AMERICA 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 126. MIDDLE EAST 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 127. MIDDLE EAST 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 128. MIDDLE EAST 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 129. MIDDLE EAST 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 130. MIDDLE EAST 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 131. AFRICA 3D DISPLAY MARKET REVENUE, 2016-2023 ($MILLION)
TABLE 132. AFRICA 3D DISPLAY MARKET REVENUE, BY TYPE, 2016-2023 ($MILLION)
TABLE 133. AFRICA 3D DISPLAY MARKET REVENUE, BY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 134. AFRICA 3D DISPLAY MARKET REVENUE, BY ACCESS METHODS, 2016-2023 ($MILLION)
TABLE 135. AFRICA 3D DISPLAY MARKET REVENUE, BY APPLICATION, 2016-2023 ($MILLION)
TABLE 136. 3D FUSION: COMPANY SNAPSHOT
TABLE 137. 3D FUSION: OPERATING SEGMENTS
TABLE 138. 3D FUSION: PRODUCT PORTFOLIO
TABLE 139. FUJIFILM: COMPANY SNAPSHOT
TABLE 140. FUJIFILM: OPERATING SEGMENTS
TABLE 141. FUJIFILM: PRODUCT PORTFOLIO
TABLE 142. LG: COMPANY SNAPSHOT
TABLE 143. LG: OPERATING SEGMENTS
TABLE 144. LG: PRODUCT PORTFOLIO
TABLE 145. MITSUBISHI: COMPANY SNAPSHOT
TABLE 146. MITSUBISHI: OPERATING SEGMENTS
TABLE 147. MITSUBISHI: PRODUCT PORTFOLIO
TABLE 148. PANASONIC: COMPANY SNAPSHOT
TABLE 149. PANASONIC: OPERATING SEGMENTS
TABLE 150. PANASONIC: PRODUCT PORTFOLIO
TABLE 151. SAMSUNG: COMPANY SNAPSHOT
TABLE 152. SAMSUNG: OPERATING SEGMENTS
TABLE 153. SAMSUNG: PRODUCT PORTFOLIO
TABLE 154. SHARP: COMPANY SNAPSHOT
TABLE 155. SHARP: OPERATING SEGMENTS
TABLE 156. SHARP: PRODUCT PORTFOLIO
TABLE 157. SONY: COMPANY SNAPSHOT
TABLE 158. SONY: OPERATING SEGMENTS
TABLE 159. SONY: PRODUCT PORTFOLIO
TABLE 160. CORETEC: COMPANY SNAPSHOT
TABLE 161. CORETEC: OPERATING SEGMENTS
TABLE 162. CORETEC: PRODUCT PORTFOLIO
TABLE 163. TOSHIBA: COMPANY SNAPSHOT
TABLE 164. TOSHIBA: OPERATING SEGMENTS
TABLE 165. TOSHIBA: PRODUCT PORTFOLIO

LIST OF FIGURES

FIGURE 1. MARKET SEGMENTATION
FIGURE 2. EXECUTIVE SUMMARY
FIGURE 3. TOP INVESTMENT POCKETS (2016)
FIGURE 4. TOP WINNING STRATEGIES, BY YEAR, 2014-2017*
FIGURE 5. TOP WINNING STRATEGIES, BY DEVELOPMENT, 2014-2017* (%)
FIGURE 6. TOP WINNING STRATEGIES, BY COMPANY, 2014-2017*
FIGURE 7. MARKET SHARE ANALYSIS OF 3D DISPLAY COMPANIES, 2016
FIGURE 8. GLOBAL 3D DISPLAY MARKET, BY TYPE, 2016-2023 (%)
FIGURE 9. VOLUMETRIC 3D DISPLAY MARKET, BY GEOGRAPHY, 2016-2023 (%)
FIGURE 10. STEREOSCOPIC 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 11. HMD 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 12. GLOBAL 3D DISPLAY MARKET, BY TECHNOLOGY, 2016-2023 (%)
FIGURE 13. DLP 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 14. PDP 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 15. OLED 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 16. LED 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 17. GLOBAL 3D DISPLAY MARKET, BY ACCESS METHODS, 2016-2023 (%)
FIGURE 18. SCREEN BASED 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 19. MICRODISPLAY 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 20. GLOBAL 3D DISPLAY MARKET, BY APPLICATION, 2016-2023 (%)
FIGURE 21. TV 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 22. SMARTPHONES 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 23. MONITOR 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 24. MOBILE COMPUTING DEVICES 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 25. PROJECTORS 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 26. HMD 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 27. OTHER 3D DISPLAY MARKET, BY REGION, 2016-2023 (%)
FIGURE 28. NORTH AMERICAN 3D DISPLAY MARKET SHARE, BY COUNTRY, 2016-2023 (%)
FIGURE 29. EUROPE 3D DISPLAY MARKET SHARE, BY COUNTRY, 2016-2023 (%)
FIGURE 30. ASIA-PACIFIC 3D DISPLAY MARKET SHARE, BY COUNTRY, 2016-2023 (%)
FIGURE 31. LAMEA 3D DISPLAY MARKET SHARE, BY REGION, 2016-2023 (%)
FIGURE 32. FUJIFILM: NET SALES, 2014-2016 ($MILLION)
FIGURE 33. FUJIFILM: REVENUE SHARE BY SEGMENT, 2016 (%)
FIGURE 34. FUJIFILM: REVENUE SHARE BY GEOGRAPHY, 2016 (%)
FIGURE 35. LG: NET SALES, 2014-2016 ($MILLION)
FIGURE 36. LG: REVENUE BY PRODUCT, 2016 (%)
FIGURE 37. LG: REVENUE BY GEOGRAPHY, 2016 (%)
FIGURE 38. MITSUBISHI: NET SALES, 2014-2016 ($MILLION)
FIGURE 39. MITSUBISHI: REVENUE BY PRODUCT, 2016 (%)
FIGURE 40. MITSUBISHI: REVENUE BY GEOGRAPHY, 2016 (%)
FIGURE 41. PANASONIC: NET SALES, 2014-2016 ($MILLION)
FIGURE 42. PANASONIC: REVENUE SHARE BY PRODUCT, 2016 (%)
FIGURE 43. PANASONIC: REVENUE SHARE BY GEOGRAPHY, 2016 (%)
FIGURE 44. SAMSUNG: NET SALES, 2014-2016 ($MILLION)
FIGURE 45. SAMSUNG: REVENUE BY PRODUCT, 2016 (%)
FIGURE 46. SAMSUNG: REVENUE BY GEOGRAPHY, 2016 (%)
FIGURE 47. SHARP: NET SALES, 2014-2016 ($MILLION)
FIGURE 48. SHARP: REVENUE BY PRODUCT, 2016 (%)
FIGURE 49. SHARP: REVENUE BY GEOGRAPHY, 2016 (%)
FIGURE 50. SONY: NET SALES, 2014-2016 ($MILLION)
FIGURE 51. SONY: REVENUE SHARE BY SEGMENT, 2016 (%)
FIGURE 52. SONY: REVENUE SHARE BY GEOGRAPHY, 2016 (%)
FIGURE 53. TOSHIBA: NET SALES, 2014-2016 ($MILLION)
FIGURE 54. TOSHIBA: REVENUE SHARE BY SEGMENT, 2016 (%)
FIGURE 55. TOSHIBA: REVENUE SHARE BY GEOGRAPHY, 2016 (%)

 

The global 3D display market is expected to witness high growth rate due to increase in adoption of 3D display in entertainment and gaming industry and sense of depth perception in industries such as movie and gaming. However, high cost of 3D display and health-related issue such as headache and eyestrains associated with 3D TV and cinema display impedes the market growth.

3D display is an emerging technology increasingly adopted in various fields such as gaming, photography, video, education, defense, and engineering simulation. It is one of the new developments in the electronic industry as it offers a very immersive 3D viewing experience. A 3D display provides three-dimensional visualization and a sense of depth to the viewer. By type the market is segmented into volumetric display, stereoscopic display, and HMD. In addition, based on technology, the market is classified into digital light processing (DLP), plasma display panels (PDP), organic LEDs (OLED), and liquid crystal display (LCDs).

By application, TV and smart phones was dominant segment in year 2016 and is anticipated to continue its dominance during the forecasted period. By access methods, screen based display witnessed highest growth rate during forecasted period.

Sony Corp., Panasonic Corp., LG Electronics Inc., Samsung Electronics Corp., Toshiba Corp., Sharp Corp., 3D fusion, 3DIcon, Fujifilm Corp. and Mitsubishi Electric Corp are key market players that occupy a significant revenue share in the 3D display market.

 

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