Cloud Gaming Market by Component (Infrastructure and Game Platform Service), Device Type (Smartphones, PCs & Laptops, Smart TVs, and Others), Streaming (Video Streaming and File Streaming), Gamer (Avid Gamers, Casual Gamers, and Hardcore Gamers): Global Opportunity Analysis and Industry Forecast, 2020–2027

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Oct 2020 | 201 Views
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Cloud Gaming Market Statistics

Cloud gaming is means of playing video games utilizing remote equipment, typically appearing as servers owned by a different organization. Instead of downloading a game onto a system or installing it through physical media and playing it locally, cloud gaming depends on internet streaming to provide games on devices of choice. This indicates that television, mobile, console, phone, or computer does not rely on its own internal hardware/storage to power gaming interfaces. Most games are incapable of running locally, owing to high requirement of hardware. The major advantage of cloud gaming is that companies can upgrade games without worrying much about specifications and capabilities of user computers.



Market scope and structure analysis:

             Report Metric


  Market size available for years


  Base year considered


  Forecast period


  Forecast units

  Value (USD)

  Segments covered

  Offering, Device Type, Streaming, Gamer, and Region

  Regions covered

North America (U.S. and Canada), Europe (Germany, UK, France, and Rest of Europe), Asia-Pacific (China, Japan, India, and Rest of Asia-Pacific), Latin America (Brazil, Mexico, and Rest of LATAM) and Middle East and Africa

  Companies covered

Major players analyzed include Amazon.com, Inc., Google Inc., IBM Corporation, Intel Corporation, Microsoft Corporation, NVIDIA Corporation, Ubitus Inc., Vortex Engineering Pvt Ltd., Sony Corporation, and Tencent Holdings, Ltd.


COVID-19 Scenario Analysis: 

  • With the COVID-19 lockdown, the online gaming market in India has witnessed increase in user engagement. According to a report, the online gaming market segment is anticipated to register $1.1 billion by 2021. India comes among the top 5 mobile gaming markets in the world.
  • Multiplayer games such as Ludo, Carrom, and Royal Battle have witnessed spike in users since the lockdown began, where people prefer to play with their family and friends through mobile platforms. For instance, Paytm First Games, a mobile based online gaming platform, reported a 200% jump in its user base in the last one month with 75,000 new members.
  • AS the COVID-19 pandemic has forced billions of people across the globe to spend more time at home, owing to this the entertainment business has sprung into action to capture their attention, with live-streams of gaming, opera performances, and virtual museum tours. 
  • Recognizing a huge potential of gaming, in terms of customer experience and consumer entertained at the same time, the WHO (World Health Organization) is encouraging people to stay at home and play video games, and have also joined hands with gaming companies for a global campaign #PlayApartTogether. 
  • The objective of the #PlayApartTogether is to inform and encourage gamers to follow the WHO’s health guidelines by organizing online events, promotions, and offering rewards within their games, platforms as well as on social media networks.

Top impacting factors: Market Scenario Analysis, Trends, Drivers, and Impact Analysis

Increase in number of internet users, rise in number of gamers, and surge in immersive and competitive gaming on mobile devices are major factors that is expected to drive the growth of the cloud gaming market during the forecast period. However, multiplayer cloud gaming server allocation issues can hamper the growth of market. Contrarily, rise in popularity of cloud gaming in multiplayer scenarios and improved cross platform gaming experience are the opportunistic factors for the global market, which would anticipate high revenue growth in the coming 10 years.

Increase in number of internet users

Internet has rapidly transformed the way in which we communicate and utilize our amusement time. Many individuals find it difficult sit alone for couple of hours in a day without the use of a cell phone or being connected on web. With this, gaming business has now shifted its focus entirely toward selling games online. In addition, many individuals have shifted its marketing strategy toward selling games online, as online purchasing of games and download have increased significantly. 

Development in use of internet and social media sites has accelerated the growth of online gaming. Constant increase in number of internet subscribers along with increased social network accounts is seen as a market driver. More individuals are nowadays using internet, which means the demand for online engagement platforms and entertainment is on significant rise.

Multiplayer cloud gaming server allocation issues

One of the biggest restrains that market players face is the multiplayer cloud gaming server allocation issues of online cloud-based gaming. Generally, a game is installed in a local drive and streaming takes place with the help of the gaming device and the company servers. 

Game streaming also adjusts to device’s specifications and delivers unique bit rates based on display size as well as performance specifications such as RAM, and Internal storage of the device. Although when it is about changing the same onto an entirely cloud based infrastructure, the tasks are really difficult.

Since there is no gaming app installed on local storage of a device, the to-and-fro communication necessitates high bandwidth internet connectivity. In contrast to the current online games, cloud games do not have a local file installed in the device. Therefore, game streaming is entirely dependent on the cloud infrastructures ability to adjust to the bit rate capabilities of the gaming device. 

Key segments covered:




  • Infrastructure
  • Game Platform Services

  Device Type

  • Smartphones
  • PCs & Laptops
  • Smart TVs
  • Others


  • Video Streaming
  • File Streaming


  • Avid Gamers
  • Casual Gamers
  • Hardcore Gamers


Key benefits of the report:

  • This study presents the analytical depiction of the global cloud gaming industry along with the current trends and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities along with detailed analysis of the market share.
  • The current market is quantitatively analyzed from 2020 to 2027 to highlight the market growth scenario.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the market. 
  • The report provides a detailed market analysis based on the present and future competitive intensity of the market.
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