0
2021
Cloud Gaming Market

Cloud Gaming Market

by offering (Infrastructure and Gaming Platform Service), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, and HMDs), and Solution (File streaming and video streaming): Global Opportunity Analysis and Industry Forecast, 2021-2030

Report Code: A07461
Pages: 241
Nov 2021 | 7533 Views
Author(s) : Abhijith N
Tables: 196
Charts: 68
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COVID-19

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Cloud Gaming Market Statistics: 2030

The global cloud gaming market size was valued at $244 million in 2020, and is projected to reach $21,954 million by 2030, registering a CAGR of 57.2% from 2021 to 2030. Cloud gaming systems are a less expensive solution for both consumers and game makers. Cloud gaming users can save money by not having to purchase a physical console or PC to run a game on. Instead, users may only pay a small monthly fee when subscribing to a cloud gaming service, which typically includes access to a library with some pre-loaded gaming titles and, which can be played on any device, and from anywhere. Moreover, with cloud gaming services users do not have to worry about downloading and waiting for a game to install while also keeping in mind storage space for new games, allowing users to further save on storage and bandwidth costs. Furthermore, cloud gaming services enable video game developers to create games for specific hardware without taking into consideration a minimum system optimization for lower-end consumer consoles or PCs reducing development times and hence, saving them capital in the long run.This affordability of cloud gaming services is allowing them to expand globally, and this trend is expected to continue in the future as well.

The cloud gaming market has been benefiting positively from the COVID-19 induced restrictions and lockdowns. According to a report published by AMR, time spent on playing video games went up by more than 71% during the COVID-19 lockdowns. This helped the global cloud gaming market to prosper during the period..

In 2020, the global cloud gaming market share was dominated by the smartphone, and is expected to maintain its dominance in the upcoming years. With the rapid rise in mobile gaming in the past five years, smartphones are anticipated to gain market traction in the coming years. One of the perks of this technology is its cost-effectiveness. It is way too expensive to constantly upgrade the consoles and PCs to uphold the game performance.  

Cloud-Gaming-Market-2021-2030

Within the market, the HMD segment is estimated to emerge as fastest growing segment, there has been a significant increase in the investments toward the development of HMDs, and in the use of such devices in various applications worldwide. The investments in the HMD market have been huge, and investors have been keen to invest in companies that have proved the worth of their technologies and products in the last few years.

The report focuses on the growth prospects, restraints, and cloud gaming market analysis. The study provides Porter’s five forces analysis of the cloud gaming industry to understand impact of various factors such as bargaining power of suppliers, competitive intensity of competitors, threat of new entrants, threat of substitutes, and bargaining power of buyers on the cloud gaming market growth.

Segment review

The cloud gaming market is segmented on the basis of offering, device type, solution and region. By offering, the market is bifurcated into infrastructure and gaming platform services. By device type, the market is classified into smartphones, tablets, gaming consoles, PC & laptops, smart TV, and HMD. By solution, the market is divided into video streaming and file streaming. By region, the market is analyzed across North America, Europe, Asia-Pacific and LAMEA.

COVID Impact Analysis

Post COVID-19, the size of the global cloud gaming market was valued at $244 million in 2020, and market forecast to reach $21.54 billion by 2030. The market has been benefitting positively from the COVID-19 induced restrictions and lockdowns. According to a report published by AMR, time spent on playing video games went up by more than 71% during the COVID-19 lockdowns. This helped the global cloud gaming industry to prosper during the period. Reuters reports that cloud gaming platforms had more than 932 million users in 2020; this number is expected to grow further in the coming years and promises strong growth opportunities for the cloud gaming market in the near future.

Top impacting factors    

Independent operation mode of the system and cost-effective when compared with other conventional gaming consoles are one of the major factors driving the market growth. However, higher latency issues and lesser detail than traditional gaming platforms limit the market growth. Moreover, advancement in cloud gaming network coupled with enhanced privacy creates lucrative opportunity for the cloud gaming market growth.

Cloud gaming technologies' platform independence

Cloud gaming services do not rely on a device's hardware capabilities to run high-end games, but rather on its network connectivity capabilities. Users could now play graphically intensive games from their refrigerators owing to cloud gaming systems that exist today. High-end games also might become playable on lower-end PCs, mobile phones, and tablets owing to the highly scalable cloud infrastructure. The limitations created by storage requirements, graphic capabilities, and processing power are reduced with these cloud solutions, providing players with an amazing gaming experience. This robustness of cloud gaming platforms promises great opportunities for the future of the cloud gaming industry in the coming future.

Cloud Gaming Market
By Technology

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Gaming Platform Services segment is projected as one of the most lucrative segments.

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More affordable than conventional gaming consoles

Cloud gaming systems are a less expensive solution for both consumers and game makers. Cloud gaming users can save money by not having to purchase a physical console or PC to run a game on. Instead, users may only pay a small monthly fee when subscribing to a cloud gaming service, which typically includes access to a library with some pre-loaded gaming titles and, which can be played on any device, and from anywhere. Moreover, with cloud gaming services users would not have to worry about downloading and waiting for a game to install while also keeping in mind storage space for new games, allowing users to further save on storage and bandwidth costs. 

Furthermore, cloud gaming services enable video game developers to create games for specific hardware without considering a minimum system optimization for lower-end consumer consoles or PCs reducing development times and hence, saving them capital in the long run.

This affordability of cloud gaming services allows them to expand globally, and this trend is expected to continue in the future as well.

Cloud Gaming Market
By Region

2030
Asia-pacific 
North America
Europe
Lamea

APAC is projected as one of the most significant region.

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Key Benefits For Stakeholders

  • The study provides an in-depth analysis of the cloud gaming market size along with current trends and future estimations to elucidate imminent investment pockets.
  • Information about key drivers, restraints, and opportunities and their impact analysis on the cloud gaming market share is provided in the report.
  • Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
  • The quantitative analysis of cloud gaming market for the period 2020–2030 is provided to determine the cloud gaming market trends.

Cloud Gaming Market Report Highlights

Aspects Details
BY OFFERING
  • INFRASTRUCTURE
  • GAMING PLATFORM SERVICE
BY DEVICE TYPE
  • SMART PHONES
  • TABLETS
  • GAMING CONSOLES
  • PC AND LAPTOP
  • SMART TV
  • HMD
BY SOLUTION
  • VIDEO STREAMING
  • FILE STREAMING
BY REGION
  • NORTH AMERICA  (US, Canada)
  • EUROPE  (UK, Germany, France, rest of EUROPE)
  • ASIA-PACIFIC  (China, India, Japan, rest of ASIA-PACIFIC)
  • LAMEA  (Latin America, Middle East, Africa)
Key Market Players AMAZON LUNA, BLACKNUT, GOOGLE LLC, MICROSOFT CORPORATION, NVIDIA CORPORATION, SHADOW, SONY GROUP CORPORATION, TENCENT, UBITUS K.K., VORTEX (REMOTEMYAPP SP. Z O. O.)
 

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According to CXOs of the major companies, In the current scenario, purchasing a high-end gaming system requires substantial investments. The assembly of a typical low-end gaming system along with the right consoles will cost over USD 300 to 400. The top-end gaming machines range from USD 4,000 to 5,000. The average gamer usually invests USD 800 to 1,000 in purchasing or assembling a gaming system. The prices of the gaming components fluctuate from year-to-year and generation-to-generation. The price surge associated with gaming systems is preventing its adoption in over 70% of its potential customers. Over 60% of the users across the globe do not have access to computer systems that can handle demanding requirements of the AAA level games at acceptable quality. The cloud gaming model can allow companies to increase their profitability, gaining access to various new potential customers.

The Business-to-Consumer (B2C) model is mainly adopted by gaming giants such as Sony, Microsoft, and NVIDIA. The use B2C model reduces the company’s dependency on external stakeholders such as telecom providers and allows the companies to personalize their service offerings to best suit the customer needs. The inherent requirement for high capital expenditure is limiting its adoption among smaller players and start-ups.

The cloud gaming market is competitive and comprises a number of regional and global vendors competing based on factors such as cost of solutions & services, reliability, efficiency of products, and support services. The market is concentrated with major players consuming 45-50% of the share. The degree of concentration is expected to remain same during the forecast period.

 

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