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3D Camera Market Type (Target Camera, Free Camera), Technology (Time of flight, Stereo vision, Structured light) and Application (Professional Cameras, Smartphone, Tablets, Computer, Notebook PC - Global Opportunity Analysis and Industry Forecast, 2013 - 2020

A00472

Pages: 121

Charts: 42

Tables: 33

3D Camera Market Overview:

Global 3D Camera Market is expected to garner $10.8 billion and register a CAGR of 40.0% during the forecast period, 2016‐2021. The 3D cameras are instrumental in capturing a high quality 3D visual of any object. Due to this feature, the cameras find extensive use in numerous applications, such as scene recording for 3D movie or games, industrial activity monitoring, home automation management, and others. Evolution in the 3D scanning applications and advent of technically advanced applications, such as 3D imaging in smartphones or tablets facilitate the market growth.

The 3D camera market emphasizes on camera types, available technologies, and its corresponding applications across diverse geographies. Types are classified into target cameras and target-free cameras. The technologies segment is segregated into time-of-flight, stereo vision, and structured light sensing. From applications perspectives, the industry is analyzed according to point of usage, such as professional cameras, smartphones, tablets, computers, and others. Revenue of the entire component is consider to compute overall 3D professional camera that features 3D technology. The report elaborates on competitive advantages of 3D cameras over conventional alternatives.

The drivers, restraints, and opportunities are explained in the 3D camera market report, to understand the industry dynamics. The market is primarily driven by increase adoption in applications, such as media & entertainment, manufacturing, construction, and others. However, higher prices of 3D cameras as compared to 2D alternatives and lack of consumer awareness restricts the market growth. In addition, rise in home automation and virtual reality products would contribute to higher adoption of the 3D camera products.

Key players in the 3D camera market include Nikon, Go Pro, Sony Corp., Canon, Panasonic Corp., LG Electronics Inc., Samsung Electronics Corp., Fujifilm Corp., Kodak, and Faro Technologies.

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Segment Overview

Different technologies, such as time-of-flight, stereo visioning, and structured light imaging are used for developing 3D cameras. The Time-of-flight cameras are highly sophisticated in terms of quality they render. The stereo visioning cameras are cost effective solutions and are commonly used in moviemaking applications. The Structured light cameras are less portable; however, they capture details of an object from multiple angles simultaneously.

The time-of-flight technology is useful in the 3D camera solutions for various purposes, such as automotive, healthcare, industrial, and others. In automobile applications, the technology is useful for autonomous driving with increased safety through real-time alerts of driving conditions. In industrial applications, the time-of-flight sensors act as effective human machine interfaces to ensure safety in automated processes. These sensors are useful in recognizing and calibrating human gestures.

The 3D cameras market is classified in accordance to their focus technology. There are two types of 3D camera namely, target camera and target-free camera. A Target camera features a mechanism, which renders focus at one particular object, whereas the target-free cameras (often known as free focused cameras) do not focus on any particular object. The target cameras are capable of focusing on specific elements/targets and capturing it in high resolutions. These features makes such cameras useful in object tracking and surveillance. This camera is useful in asset monitoring of industrial applications. North America exhibits a dynamic hub for the growth and developments in target cameras and constitutes a notable share of the target camera market revenue in 2014. Target-free camera was the largest revenue-generating segment in year 2014 and would continue to contribute the highest market revenue through 2021.

From the applications perspective, the global 3D camera market includes professional cameras, smartphones, tablets, computers, and others. Other devices consist of iPads, notebook PCs, and mobile robots. Among all applications, professional cameras was the largest revenue-generating segment in 2014. The tablet application is expected to grow at the highest CAGR among all applications owing to ongoing innovations by OEMs.

North America Overview

North America is a significant consumer market for new technologies, such as 3D cameras. The 3D cameras are extensively used in professional cameras, camcorders, smartphones, and tablets. The 3D target cameras are extensively used in developing military applications. It is used   across multiple industries covers asset/activity monitoring, recording 3D movies, photography, and gaming purposes. The U.S.A. is the prime driver of the North American market owing to use by both industrial and individual users.

Value Chain

The Value chain of the 3D camera market includes various stakeholders, such as component manufacturers, 3D software developers, OEMs, utility solution manufacturers, and service providers. Each of these players share a specific value at their point of operation; which in turn contributes to the competitive value of the product. The R&D activities, innovations, marketing strategies, and aesthetics concerns enhance the value associated with the end-deliverable by each of the players.

Suppliers to 3D Camera Manufacturers

The manufacturing process of the 3D camera requires components, such as camera lenses, 3D imaging software, and processors. The developers of these components supplement requirements of the 3D camera manufacturers.

3D Camera Manufacturing

The 3D camera manufacturers including Fujifilm, Canon, Nikon, and other players enhance value by upgrading the quality of the product. The design of the product is improved in order to suit customer’s requirements.

Several industries, such as home automation, electronics, security providers, and content developers for gaming & entertainment adopt 3D camera solutions.

Key Market Segments

  • By Technology
    • TIME OF FLIGHT (TOF)
    • STEREO VISION
    • STRUCTURED LIGHT IMAGING
  • By Type
    • TARGET CAMERA
    • TARGET-FREE CAMERA
  • By Application
    • Professional Camera
    • Smartphone
    • Tablets
    • Computer
    • OTHERS (NOTEBOOK, IPAD, MOBILE ROBOTS)
  • By Region
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • UK
      • France
      • Germany
      • Russia
      • Rest of Europe
    • Asia-Pacific
      • China
      • India
      • Japan
      • Australia
      • Rest of Asia-Pacific
    • LAMEA
      • Latin America
      • Middle East
      • Africa


Key Market Players

  • GO PRO, INC.
  • SONY CORPORATION
  • INTEL CORPORATION
  • FARO TECHNOLOGIES
  • NIKON CORPORATION
  • FUJIFILM HOLDINGS CORPORATION
  • PANASONIC CORPORATION
  • SAMSUNG ELECTRONICS CO. LTD.
  • CANON, INC.
  • LG ELECTRONICS, INC.

TABLE OF CONTENTS

1.1 Report Description
1.2 Key Benefits
1.3 Key market segments
1.4 Key Audiences
1.5 Research methodology

1.5.1 Secondary research
1.5.2 Primary research
1.5.3 Analyst tools and models

CHAPTER 2 EXECUTIVE SUMMARY

2.1 CXO perspective
2.2 Executive summary
2.3 Market Beyond: What to expect by 2025

2.3.1 Base case scenario
2.3.2 Optimistic scenario
2.3.3 Critical scenario

CHAPTER 3 MARKET OVERVIEW

3.1 Market definition and scope
3.2 Key findings

3.2.1 Top factors impacting 3D Camera market
3.2.2 Top winning strategies
3.2.3 Top investment pockets

3.3 Porter’s five forces model

3.3.1 Moderate bargaining power of suppliers due to backward integration with available suppliers
3.3.2 Sophisticated and organized buyers increases the bargaining power of customers
3.3.3 Moderate industry rivalry due to competing players with sophisticated product offerings
3.3.4 Higher prices increases threat of substitutes
3.3.5 Higher Initial Investment Limiting Entry of New Entrants

3.4 Value chain analysis

3.4.1 Suppliers to 3D Camera manufacturers
3.4.2 3D Camera manufacturing
3.4.3 Utility OEMs & service providers

3.5 Case studies
3.6 Market Dynamics

3.6.1 Drivers

3.6.1.1 growing demand of 3d content from entertainment industry
3.6.1.2 enhancement in 3D scanning technology
3.6.1.3 improved user taste & preferences

3.6.2 Restraints

3.6.2.1 Price based constraints
3.6.2.2 Lack of awareness

3.6.3 Opportunities

3.6.3.1 Expected rise in home automation applications
3.6.3.2 virtual reality applications
3.6.3.3 automated operations in industries

CHAPTER 4 GLOBAL 3D CAMERA MARKET BY TECHNOLOGY

4.1 Time-of-flight (TOF) 

4.1.1 Key market trends
4.1.2 Competitive scenario
4.1.3 Key growth factors and opportunities
4.1.4 Market size and forecast

4.2 Stereo vision

4.2.1 Key market trends
4.2.2 Competitive scenario
4.2.3 Key growth factors and opportunities
4.2.4 Market size and forecast

4.3 Structured Light Imaging

4.3.1 Key market trends
4.3.2 Competitive scenario
4.3.3 Key growth drivers and opportunities
4.3.4 Market size and forecast

CHAPTER 5 GLOBAL 3D CAMERA MARKET BY TYPES

5.1 Target Camera

5.1.1 Key market trends
5.1.2 Competitive Scenario
5.1.3 Key driving factors and opportunities
5.1.4 Market size and forecast

5.2 Free Camera

5.2.1 Key market trends
5.2.2 Competitive Scenario
5.2.3 Key market trends and opportunities
5.2.4 Market size and forecast

CHAPTER 6 GLOBAL 3D CAMERA MARKET, BY APPLICATIONS

6.1 Professional Cameras

6.1.1 Market size and forecast

6.2 Smartphone

6.2.1 Market size and forecast

6.3 Tablets

6.3.1 Market size and forecast

6.4 Computer

6.4.1 Market size and forecast

6.5 Others

6.5.1 iPad

6.5.2 Notebook Computer
6.5.3 Mobile Robots
6.5.4 Home Automation
6.5.5 Market size and forecast

CHAPTER 7 3D CAMERA MARKET BY GEOGRAPHY

7.1 North America

7.1.1 Key market trends
7.1.2 Competitive Scenario
7.1.3 Key market drivers and opportunities
7.1.4 Market size and forecast

7.2 Europe

7.2.1 Key market trends
7.2.2 Key market drivers and opportunities
7.2.3 Market size and forecast

7.3 Asia-Pacific

7.3.1 Key market trends
7.3.2 Competitive Scenario
7.3.3 Key market drivers and opportunities
7.3.4 Market size and forecast

7.4 Latin America, Middle East and Africa (LAMEA) 

7.4.1 Key market trends
7.4.2 Competitive Scenario
7.4.3 Key market drivers and opportunities
7.4.4 Market size and forecast

CHAPTER 8 COMPANY PROFILES

8.1 Canon Inc. 

8.1.1 Canon Inc. Overview
8.1.2 Business performance
8.1.3 Key strategies of Canon Inc

8.1.3.1 primary Strategies: product launch

8.1.4 SWOT analysis of Canon Inc. 

8.2 Fujifilm Corp. 

8.2.1 Fujifilm Corp. Overview
8.2.2 Business performance
8.2.3 Key Strategies of Fujifilm Corp

8.2.3.1 Primary strategy: Product launch

8.2.4 SWOT analysis of Fujifilm Corp. 

8.3 Go Pro Corp. 

8.3.1 Go Pro Corp. Overview
8.3.2 Business performance
8.3.3 Key Strategies of Go Pro Corp

8.3.3.1 Primary strategy: Product launch

8.3.4 SWOT analysis of Go Pro Corp. 

8.4 Kodak Corp. 

8.4.1 Kodak Corp. Overview
8.4.2 Business performance
8.4.3 Key Strategies of Kodak Corp. 

8.4.3.1 Primary strategy: New product development

8.4.4 SWOT analysis of Kodak Corp. 

8.5 LG Electronics Inc. 

8.5.1 LG Electronics Inc. Overview
8.5.2 Business performance
8.5.3 Key Strategies and developments

8.5.3.1 Primary strategy: new product development

8.5.4 SWOT analysis of LG Corp. 

8.6 Nikon Corp. 

8.6.1 Nikon Corp. Overview
8.6.2 Business performance
8.6.3 Key Strategies and developments

8.6.3.1 Primary strategy: Product LAUNCH
8.6.3.2 Secondary Strategy: EXPANSION and ACQUISITION & COLLABORATION

8.6.4 SWOT analysis of Nikon Corp. 

8.7 Panasonic Corp. 

8.7.1 Panasonic Corp. Overview
8.7.2 Business performance
8.7.3 Key Strategies and developments

8.7.3.1 Primary strategy: Product Launch
8.7.3.2 secondary strategy: collaboration

8.7.4 SWOT analysis of Panasonic Corp. 

8.8 Samsung Electronics Corp. 

8.8.1 Samsung Electronics Corp. Overview
8.8.2 Business performance
8.8.3 Key Strategies and developments

8.8.3.1 Primary strategy: New product development

8.8.4 SWOT analysis of Samsung Electronics Corp. 

8.9 Sony Corp. 

8.9.1 Sony Corp. Overview
8.9.2 Business performance
8.9.3 Key Strategies and developments

8.9.3.1 Primary strategy: Product launch

8.9.4 SWOT analysis of Sony Corp. 

8.10 Faro Technologies Inc. 

8.10.1 Company Overview
8.10.2 Company snapshot
8.10.3 Business performance
8.10.4 Key Strategies and developments

8.10.4.1 Primary strategy: New product developments

8.10.5 SWOT analysis

LIST OF TABLES

TABLE 1  3D CAMERA MARKET REVENUE BY GEOGRAPHY, 2013-2020 ($ MILLION) 
TABLE 2  3D CAMERA BASE CASE SCENARIO MARKET REVENUE BY GEOGRAPHY, 2020-2025 ($ MILLION) 
TABLE 3  3D CAMERA OPTIMISTIC CASE SCENARIO MARKET REVENUE BY GEOGRAPHY, 2020-2025 ($ MILLION) 
TABLE 4  3D CAMERA CRITICAL CASE SCENARIO MARKET REVENUE BY GEOGRAPHY, 2020-2025 ($ MILLION) 
TABLE 5  COMPARISON OF 3D CAMERA TECHNOLOGIES 
TABLE 6  GLOBAL 3D CAMERA MARKET BY TECHNOLOGY, 2013-2020 ($MILLION) 
TABLE 7  GLOBAL 3D TIME OF FLIGHT CAMERA MARKET REVENUE BY GEOGRAPHY, 2013-2020 ($ MILLION) 
TABLE 8  GLOBAL 3D STEREO VISION CAMERA MARKET REVENUE BY GEOGRAPHY, 2013-2020 ($ MILLION) 
TABLE 9  GLOBAL 3D STRUCTURED LIGHT CAMERA MARKET REVENUE BY GEOGRAPHY, 2013-2020 ($ MILLION) 
TABLE 10  GLOBAL 3D CAMERA MARKET BY TYPES, 2013-2020 ($MILLION) 
TABLE 11  GLOBAL 3D TARGET CAMERA MARKET BY GEOGRAPHY, 2013-2020 ($MILLION) 
TABLE 12  GLOBAL 3D FREE CAMERA MARKET BY GEOGRAPHY, 2013-2020 ($MILLION) 
TABLE 13  GLOBAL 3D CAMERA MARKET REVENUE BY APPLICATIONS, 2013-2020 ($ MILLION) 
TABLE 14  OVERLOOK AT PROFESSIONAL CAMERAS COMPARISON 
TABLE 15  GLOBAL PROFESSIONAL 3D CAMERA APPLICATIONS MARKET BY GEOGRAPHY, 2013-2020 ($MILLION) 
TABLE 16  GLOBAL 3D CAMERA SMARTPHONE APPLICATIONS MARKET BY GEOGRAPHY, 2013-2020 ($MILLION) 
TABLE 17  GLOBAL 3D CAMERA TABLET APPLICATIONS MARKET BY GEOGRAPHY, 2013-2020 ($MILLION) 
TABLE 18  GLOBAL 3D CAMERA TABLET APPLICATIONS MARKET BY GEOGRAPHY, 2013-2020 ($MILLION) 
TABLE 19  GLOBAL 3D CAMERA OTHER APPLICATIONS MARKET BY GEOGRAPHY, 2013-2020 ($MILLION) 
TABLE 20  NORTH AMERICAN 3D CAMERA MARKET BY APPLICATIONS, 2013-2020 ($ MILLION) 
TABLE 21  EUROPEAN 3D CAMERA MARKET BY APPLICATIONS, 2013-2020 ($ MILLION) 
TABLE 22  ASIA-PACIFIC 3D CAMERA MARKET BY APPLICATIONS, 2013-2020 ($ MILLION) 
TABLE 23  LAMEA 3D CAMERA MARKET BY APPLICATIONS, 2013-2020 ($ MILLION) 
TABLE 24  CANON INC. SNAPSHOT 
TABLE 25  FUJIFILM CORP. SNAPSHOT 
TABLE 26  GO PRO CORP. SNAPSHOT 
TABLE 27  KODAK  CORP. SNAPSHOT 
TABLE 28  LG ELECTRONICS INC. SNAPSHOT 
TABLE 29  NIKON CORP. SNAPSHOT 
TABLE 30  PANASONIC CORP.  SNAPSHOT 
TABLE 31  SAMSUNG ELECTRONICS CORP.  SNAPSHOT 
TABLE 32  SONY CORP.  SNAPSHOT 
TABLE 33  FARO TECHNOLOGIES SNAPSHOT 

LIST OF FIGURES

FIG. 1  TOP IMPACTING FACTORS, BASE CASE (2020-2025) 
FIG. 2  TOP IMPACTING FACTORS, OPTIMISTIC CASE (2020-2025) 
FIG. 3  TOP IMPACTING FACTORS, CRITICAL CASE (2020-2025) 
FIG. 1  TOP IMPACTING FACTORS 
FIG. 2  TOP WINNING STRATEGIES IN 3D CAMERA MARKET 
FIG. 3  TOP WINNING STRATEGIES IN 3D CAMERA MARKET BY LEADING PLAYERS 
FIG. 4  PORTER’S FIVE FORCES ANALYSIS 
FIG. 5  VALUE CHAIN ANALYSIS OF 3D CAMERA MARKET 
FIG. 6  GROWING GLOBAL SMART HOME MARKET, ($ MILLION) 
FIG. 7  VIRTUAL REALITY MARKET 
FIG. 8  TIME OF FLIGHT CAMERA VISION 
FIG. 9  3D STEREO VISION CAMERA OPERATION 
FIG. 10  GLOBAL GAMING MARKET IN YEAR 2014 
FIG. 11  LEADING COUNTRIES IN ASIAN GAMING MARKETS 
FIG. 12  REVENUE GENERATED BY CANON INC. (2011-2013) 
FIG. 13  KEY FINANCIALS OF CANON INC. REVENUE IN PERCENTAGE BY SEGMENT 2013 
FIG. 14  SWOT ANALYSIS OF CANON INC. 
FIG. 15  REVENUE GENERATED BY FUJIFILM CORP.(2011-2013) 
FIG. 16  KEY FINANCIALS OF FUJIFILM CORP. REVENUE IN PERCENTAGE BY SEGMENT 2013 
FIG. 17  SWOT ANALYSIS OF FUJIFILM CORP. 
FIG. 18  REVENUE GENERATED BY GO PRO CORP.(2011-2013) 
FIG. 19  KEY FINANCIALS OF GO PRO CORP. REVENUE IN PERCENTAGE BY GEOGRAPHY 2013 
FIG. 20  SWOT ANALYSIS OF GO PRO CORP. 
FIG. 21  REVENUE GENERATED BY KODAK CORP.(2011-2013) 
FIG. 22  KEY FINANCIALS OF KODAK CORP.REVENUE IN PERCENTAGE BY GEOGRAPHY 2013 
FIG. 23  SWOT ANALYSIS OF KODAK CORP. 
FIG. 24  REVENUE GENERATED BY LG ELECTRONICS INC. (2011-2013) 
FIG. 25  KEY FINANCIALS OF LG ELECTRONICS INC. REVENUE IN PERCENTAGE BY GEOGRAPHY 2013 
FIG. 26  SWOT ANALYSIS OF LG CORP. 
FIG. 27  REVENUE GENERATED BY NIKON CORP. (2011-2013) 
FIG. 28  NIKON CORP. REVENUE SHARE BY SEGMENTS 2013 
FIG. 29  SWOT ANALYSIS OF NIKON CORP. 
FIG. 30  REVENUE GENERATED BY PANASONIC CORP.(2011-2013) 
FIG. 31  KEY FINANCIALS OF PANASONIC CORP. REVENUE IN PERCENTAGE BY SEGMENT 2013 
FIG. 32  SWOT ANALYSIS OF PANASONIC CORP. 
FIG. 33  REVENUE GENERATED BY SAMSUNG ELECTRONICS CORP. (2011-2013) 
FIG. 34  KEY FINANCIALS OF SAMSUNG ELECTRONICS CORP. REVENUE IN PERCENTAGE BY GEOGRAPHY 2013 
FIG. 35  SWOT ANALYSIS OF SAMSUNG ELECTRONICS CORP. 
FIG. 36  REVENUE GENERATED BY SONY CORP.(2011-2013) 
FIG. 37  KEY FINANCIALS OF SONY CORP. REVENUE IN PERCENTAGE BY SEGMENT 2013 
FIG. 38  SWOT ANALYSIS OF SONY CORP. 
FIG. 39  REVENUE OVER YEARS 
FIG. 40  KEY FINANCIALS OF FARO TECHNOLOGIES SALES BY SEGMENTS 2013 
FIG. 41  KEY FINANCIALS OF FARO TECHNOLOGIES SALES BY GEOGRAPHY 2013 
FIG. 42  SWOT ANALYSIS OF FARO TECHNOLOGIES 

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