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3D Audio Market by Component (Hardware, Software, Services) and by End User (Automobile, Consumer electronics, Others): Global Opportunity Analysis and Industry Forecast, 2023-2032

A09984

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3D Audio Market Outlook – 2027 

The global 3D audio market is experiencing significant growth and is expected to grow considerably in the next few years. 3D audio sound is an acoustic system which is used to provide sound in 3-dimensional space to the users. 3D audio effect is a combination of different sound effects that are produced by 3D speaker-arrays, stereo speakers, surround-sound speakers, or headphones. 

3D audio frequently contains the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener. The 3D audio system that is used to record and play the music is undergoing advancement in constant developing flux, intended to enhance the user experience.

The global 3D audio market is segmented on the basis of component, end user, industry vertical, and region. Based on component, the 3D audio market is divided into hardware, software, and services. In terms of end user, the market is categorized into mobile devices, gaming, home theater, automobile, virtual reality/augmented reality, cinema, VR concerts, and others. On the basis of industry vertical, the market is bifurcated into personal, and commercial. Geographically, the market is analyzed across several regions such as North America, Europe, Asia-Pacific, and Latin America, Middle East & Africa (LAMEA).

Key players operating in the global 3D audio industry include DTS, Dolby Laboratories, Barco, Garmin Ltd., 3D Sound Labs, Waves Audio, Auro Technologies, Hooke Audio, Qualcomm, Sennheiser, Terma A/S, Røde Microphones, Roland Corporation. These companies have adopted several strategies such as product launches, partnerships, collaborations, mergers & acquisitions, and joint ventures to strengthen their foothold in the global 3D audio market. 

Top Impacting Factors 

One of the most prominent factors aiding the market growth is the fact that consumer acceptance toward 3D audio technology has increased significantly due to growing consumer awareness about this new technology. The key trend observed in the global market for 3D audio is shifting focus from analogue to digital cinema screens and increasing adoption of 3D audio sound systems across cinema industries are the factors that further support the growth of the global market in future. 

In addition, continuous technological development across the audio technology is expected to further propel the market growth. Augmented reality (AR), virtual reality (VR), and rising demand for 3D audio across museums and exhibitions are other factors anticipated to create lucrative opportunities for the market. 

Though, the slowdown in economy is attributed to COVID-19 pandemic that affects negatively for further large-scale proliferation of technology and high cost associated with 3D technology. These factors may hamper the 3D audio market growth during forecast period.

New Product Launches to Flourish the Market

Key companies in this market are focused on integrating head-related transfer function (HRTF) technology into their products to offer enhanced user experience. HRTF technology is used to create the sense of virtual surroundings. HRTF is used in several applications, including tele-ensemble systems, producing more realistic environments, teleconferencing system, and sensations. HRTF technology is also deployed in applications such as gaming and media & entertainment. Headphone manufacturers are also adopting HRTF technology to provide a 3D acoustic environment to their users.

For instance, Audeze LLC., a manufacturer of planar magnetic headphones, has launched Mobius, a high-end, fully immersive 3D cinematic audio, and uses HRTF technology in headphones. These headphones
are specially designed for gamers. Furthermore, rising consumer awareness about this new technology has further anticipated to contribute to the 3D audio market size.

Surge in Usage in Automotive and Industrial Applications 

3D audio systems are installed in a wide range of applications, including mobile devices, gaming, home theatre, AR/VR based audio systems, and others. In addition, industries, such as media & entertainment, automobiles, consumer electronics, and others, are adopting 3D audio technology to improve the sound experience and provide a real-time visualization as well as 3D audio experience to the users. 3D audio-visual (AV) technology is in an evolving stage and the demand for this technology is increasing exponentially from cinema and gaming industries. 

Currently, the audio industry is observing substantial technological advancements and it is re-emerging. The continuous ongoing development in the media & entertainment industry and the introduction of audio-visual technologies are anticipated to fuel the 3D audio market growth. The 3D audio manufacturers are focusing on incorporation of sound-mix technology in hardware to improve the consumer experience and offer enhanced music (sound) to a listener in 3D dimensions.

Key Benefits of the Report

  • This study presents the analytical depiction of the global 3D audio market forecast along with the current trends and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities along with a detailed analysis of the global 3D audio market share.
  • The current market is quantitatively analyzed to highlight the global 3D audio market growth scenario.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the market. 
  • The report provides a detailed 3D audio market analysis based on competitive intensity and how the competition will take shape in the coming years. 

COVID-19 Scenario Analysis 

  • The Covid-19 pandemic is impacting the society and the overall economy globally. The effect of this pandemic is increasing day by day as well as affecting the supply chain.
  • The overall impact of the pandemic is impacting the production process of several industries, including semiconductor & electronics, automotive, and healthcare. 
  • Trade barriers are further constraining the demand and supply outlook. As the governments of different countries have already announced total lockdown and temporarily shutdown of industries, the overall production process is adversely affected. Therefore, this has hampered the overall market globally.
  • This technology is highly suitable for videogames to virtual reality; hence, the market-leading players are highly investing in growth strategies during the pandemic to tackle the negative impact of the COVID-19 on the market. 

Questions Answered in the 3D Audio Market Research Report

  • Which are the leading market players active in the 3D audio market?
  • What would be the detailed impact of COVID-19 on the 3D audio market size?
  • How the current 3D audio market trends that will influence the industry in the next few years?
  • What are the driving factors, restraints, and opportunities of the market?
  • What are the projections for the future that would help in taking further strategic steps?

Key Market Segments

  • By Component
    • Hardware
    • Software
    • Services
  • By End User
    • Automobile
    • Consumer electronics
    • Others
  • By Region
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • France
      • Germany
      • Italy
      • UK
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • South Korea
      • Rest of Asia-Pacific
    • LAMEA
      • UAE
      • Argentina
      • Rest of LAMEA


Key Market Players

  • Audeze
  • Sennheiser
  • DTS
  • BarcoPIX
  • Fraunhofer IIS
  • Waves Audio
  • Dolby Laboratories
  • THX Ltd.
  • AES3
  • Dirac Research
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report Description

    • 1.2. Key Market Segments

    • 1.3. Key Benefits

    • 1.4. Research Methodology

      • 1.4.1. Primary Research

      • 1.4.2. Secondary Research

      • 1.4.3. Analyst Tools and Models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO Perspective

  • CHAPTER 3: MARKET LANDSCAPE

    • 3.1. Market Definition and Scope

    • 3.2. Key Findings

      • 3.2.1. Top Investment Pockets

      • 3.2.2. Top Winning Strategies

    • 3.3. Porter's Five Forces Analysis

      • 3.3.1. Bargaining Power of Suppliers

      • 3.3.2. Threat of New Entrants

      • 3.3.3. Threat of Substitutes

      • 3.3.4. Competitive Rivalry

      • 3.3.5. Bargaining Power among Buyers

    • 3.5. Market Dynamics

      • 3.5.1. Drivers

      • 3.5.2. Restraints

      • 3.5.3. Opportunities

  • CHAPTER 4: 3D AUDIO MARKET, BY COMPONENT

    • 4.1. Market Overview

      • 4.1.1 Market Size and Forecast, By Component

    • 4.2. Hardware

      • 4.2.1. Key Market Trends, Growth Factors and Opportunities

      • 4.2.2. Market Size and Forecast, By Region

      • 4.2.3. Market Share Analysis, By Country

    • 4.3. Software

      • 4.3.1. Key Market Trends, Growth Factors and Opportunities

      • 4.3.2. Market Size and Forecast, By Region

      • 4.3.3. Market Share Analysis, By Country

    • 4.4. Services

      • 4.4.1. Key Market Trends, Growth Factors and Opportunities

      • 4.4.2. Market Size and Forecast, By Region

      • 4.4.3. Market Share Analysis, By Country

  • CHAPTER 5: 3D AUDIO MARKET, BY END USER

    • 5.1. Market Overview

      • 5.1.1 Market Size and Forecast, By End User

    • 5.2. Automobile

      • 5.2.1. Key Market Trends, Growth Factors and Opportunities

      • 5.2.2. Market Size and Forecast, By Region

      • 5.2.3. Market Share Analysis, By Country

    • 5.3. Consumer Electronics

      • 5.3.1. Key Market Trends, Growth Factors and Opportunities

      • 5.3.2. Market Size and Forecast, By Region

      • 5.3.3. Market Share Analysis, By Country

    • 5.4. Others

      • 5.4.1. Key Market Trends, Growth Factors and Opportunities

      • 5.4.2. Market Size and Forecast, By Region

      • 5.4.3. Market Share Analysis, By Country

  • CHAPTER 6: 3D AUDIO MARKET, BY REGION

    • 6.1. Market Overview

      • 6.1.1 Market Size and Forecast, By Region

    • 6.2. North America

      • 6.2.1. Key Market Trends and Opportunities

      • 6.2.2. Market Size and Forecast, By Component

      • 6.2.3. Market Size and Forecast, By End User

      • 6.2.4. Market Size and Forecast, By Country

      • 6.2.5. U.S. 3d Audio Market

        • 6.2.5.1. Market Size and Forecast, By Component
        • 6.2.5.2. Market Size and Forecast, By End User
      • 6.2.6. Canada 3d Audio Market

        • 6.2.6.1. Market Size and Forecast, By Component
        • 6.2.6.2. Market Size and Forecast, By End User
      • 6.2.7. Mexico 3d Audio Market

        • 6.2.7.1. Market Size and Forecast, By Component
        • 6.2.7.2. Market Size and Forecast, By End User
    • 6.3. Europe

      • 6.3.1. Key Market Trends and Opportunities

      • 6.3.2. Market Size and Forecast, By Component

      • 6.3.3. Market Size and Forecast, By End User

      • 6.3.4. Market Size and Forecast, By Country

      • 6.3.5. France 3d Audio Market

        • 6.3.5.1. Market Size and Forecast, By Component
        • 6.3.5.2. Market Size and Forecast, By End User
      • 6.3.6. Germany 3d Audio Market

        • 6.3.6.1. Market Size and Forecast, By Component
        • 6.3.6.2. Market Size and Forecast, By End User
      • 6.3.7. Italy 3d Audio Market

        • 6.3.7.1. Market Size and Forecast, By Component
        • 6.3.7.2. Market Size and Forecast, By End User
      • 6.3.8. Spain 3d Audio Market

        • 6.3.8.1. Market Size and Forecast, By Component
        • 6.3.8.2. Market Size and Forecast, By End User
      • 6.3.9. UK 3d Audio Market

        • 6.3.9.1. Market Size and Forecast, By Component
        • 6.3.9.2. Market Size and Forecast, By End User
      • 6.3.10. Russia 3d Audio Market

        • 6.3.10.1. Market Size and Forecast, By Component
        • 6.3.10.2. Market Size and Forecast, By End User
      • 6.3.11. Rest Of Europe 3d Audio Market

        • 6.3.11.1. Market Size and Forecast, By Component
        • 6.3.11.2. Market Size and Forecast, By End User
    • 6.4. Asia-Pacific

      • 6.4.1. Key Market Trends and Opportunities

      • 6.4.2. Market Size and Forecast, By Component

      • 6.4.3. Market Size and Forecast, By End User

      • 6.4.4. Market Size and Forecast, By Country

      • 6.4.5. China 3d Audio Market

        • 6.4.5.1. Market Size and Forecast, By Component
        • 6.4.5.2. Market Size and Forecast, By End User
      • 6.4.6. Japan 3d Audio Market

        • 6.4.6.1. Market Size and Forecast, By Component
        • 6.4.6.2. Market Size and Forecast, By End User
      • 6.4.7. India 3d Audio Market

        • 6.4.7.1. Market Size and Forecast, By Component
        • 6.4.7.2. Market Size and Forecast, By End User
      • 6.4.8. South Korea 3d Audio Market

        • 6.4.8.1. Market Size and Forecast, By Component
        • 6.4.8.2. Market Size and Forecast, By End User
      • 6.4.9. Australia 3d Audio Market

        • 6.4.9.1. Market Size and Forecast, By Component
        • 6.4.9.2. Market Size and Forecast, By End User
      • 6.4.10. Thailand 3d Audio Market

        • 6.4.10.1. Market Size and Forecast, By Component
        • 6.4.10.2. Market Size and Forecast, By End User
      • 6.4.11. Malaysia 3d Audio Market

        • 6.4.11.1. Market Size and Forecast, By Component
        • 6.4.11.2. Market Size and Forecast, By End User
      • 6.4.12. Indonesia 3d Audio Market

        • 6.4.12.1. Market Size and Forecast, By Component
        • 6.4.12.2. Market Size and Forecast, By End User
      • 6.4.13. Rest of Asia Pacific 3d Audio Market

        • 6.4.13.1. Market Size and Forecast, By Component
        • 6.4.13.2. Market Size and Forecast, By End User
    • 6.5. LAMEA

      • 6.5.1. Key Market Trends and Opportunities

      • 6.5.2. Market Size and Forecast, By Component

      • 6.5.3. Market Size and Forecast, By End User

      • 6.5.4. Market Size and Forecast, By Country

      • 6.5.5. Brazil 3d Audio Market

        • 6.5.5.1. Market Size and Forecast, By Component
        • 6.5.5.2. Market Size and Forecast, By End User
      • 6.5.6. South Africa 3d Audio Market

        • 6.5.6.1. Market Size and Forecast, By Component
        • 6.5.6.2. Market Size and Forecast, By End User
      • 6.5.7. Saudi Arabia 3d Audio Market

        • 6.5.7.1. Market Size and Forecast, By Component
        • 6.5.7.2. Market Size and Forecast, By End User
      • 6.5.8. UAE 3d Audio Market

        • 6.5.8.1. Market Size and Forecast, By Component
        • 6.5.8.2. Market Size and Forecast, By End User
      • 6.5.9. Argentina 3d Audio Market

        • 6.5.9.1. Market Size and Forecast, By Component
        • 6.5.9.2. Market Size and Forecast, By End User
      • 6.5.10. Rest of LAMEA 3d Audio Market

        • 6.5.10.1. Market Size and Forecast, By Component
        • 6.5.10.2. Market Size and Forecast, By End User
  • CHAPTER 7: COMPETITIVE LANDSCAPE

    • 7.1. Introduction

    • 7.2. Top Winning Strategies

    • 7.3. Product Mapping Of Top 10 Player

    • 7.4. Competitive Dashboard

    • 7.5. Competitive Heatmap

    • 7.6. Top Player Positioning, 2024

  • CHAPTER 8: COMPANY PROFILES

    • 8.1. Sennheiser

      • 8.1.1. Company Overview

      • 8.1.2. Key Executives

      • 8.1.3. Company Snapshot

      • 8.1.4. Operating Business Segments

      • 8.1.5. Product Portfolio

      • 8.1.6. Business Performance

      • 8.1.7. Key Strategic Moves and Developments

    • 8.2. Dolby Laboratories

      • 8.2.1. Company Overview

      • 8.2.2. Key Executives

      • 8.2.3. Company Snapshot

      • 8.2.4. Operating Business Segments

      • 8.2.5. Product Portfolio

      • 8.2.6. Business Performance

      • 8.2.7. Key Strategic Moves and Developments

    • 8.3. AES3

      • 8.3.1. Company Overview

      • 8.3.2. Key Executives

      • 8.3.3. Company Snapshot

      • 8.3.4. Operating Business Segments

      • 8.3.5. Product Portfolio

      • 8.3.6. Business Performance

      • 8.3.7. Key Strategic Moves and Developments

    • 8.4. BarcoPIX

      • 8.4.1. Company Overview

      • 8.4.2. Key Executives

      • 8.4.3. Company Snapshot

      • 8.4.4. Operating Business Segments

      • 8.4.5. Product Portfolio

      • 8.4.6. Business Performance

      • 8.4.7. Key Strategic Moves and Developments

    • 8.5. Fraunhofer IIS

      • 8.5.1. Company Overview

      • 8.5.2. Key Executives

      • 8.5.3. Company Snapshot

      • 8.5.4. Operating Business Segments

      • 8.5.5. Product Portfolio

      • 8.5.6. Business Performance

      • 8.5.7. Key Strategic Moves and Developments

    • 8.6. DTS

      • 8.6.1. Company Overview

      • 8.6.2. Key Executives

      • 8.6.3. Company Snapshot

      • 8.6.4. Operating Business Segments

      • 8.6.5. Product Portfolio

      • 8.6.6. Business Performance

      • 8.6.7. Key Strategic Moves and Developments

    • 8.7. Audeze

      • 8.7.1. Company Overview

      • 8.7.2. Key Executives

      • 8.7.3. Company Snapshot

      • 8.7.4. Operating Business Segments

      • 8.7.5. Product Portfolio

      • 8.7.6. Business Performance

      • 8.7.7. Key Strategic Moves and Developments

    • 8.8. Waves Audio

      • 8.8.1. Company Overview

      • 8.8.2. Key Executives

      • 8.8.3. Company Snapshot

      • 8.8.4. Operating Business Segments

      • 8.8.5. Product Portfolio

      • 8.8.6. Business Performance

      • 8.8.7. Key Strategic Moves and Developments

    • 8.9. Dirac Research

      • 8.9.1. Company Overview

      • 8.9.2. Key Executives

      • 8.9.3. Company Snapshot

      • 8.9.4. Operating Business Segments

      • 8.9.5. Product Portfolio

      • 8.9.6. Business Performance

      • 8.9.7. Key Strategic Moves and Developments

    • 8.10. THX Ltd.

      • 8.10.1. Company Overview

      • 8.10.2. Key Executives

      • 8.10.3. Company Snapshot

      • 8.10.4. Operating Business Segments

      • 8.10.5. Product Portfolio

      • 8.10.6. Business Performance

      • 8.10.7. Key Strategic Moves and Developments

  • LIST OF TABLES

  • TABLE 1. GLOBAL 3D AUDIO MARKET, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 2. GLOBAL 3D AUDIO MARKET FOR HARDWARE, BY REGION, 2025-2033 ($MILLION)
  • TABLE 3. GLOBAL 3D AUDIO MARKET FOR SOFTWARE, BY REGION, 2025-2033 ($MILLION)
  • TABLE 4. GLOBAL 3D AUDIO MARKET FOR SERVICES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 5. GLOBAL 3D AUDIO MARKET, BY END USER, 2025-2033 ($MILLION)
  • TABLE 6. GLOBAL 3D AUDIO MARKET FOR AUTOMOBILE, BY REGION, 2025-2033 ($MILLION)
  • TABLE 7. GLOBAL 3D AUDIO MARKET FOR CONSUMER ELECTRONICS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 8. GLOBAL 3D AUDIO MARKET FOR OTHERS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 9. GLOBAL 3D AUDIO MARKET, BY REGION, 2025-2033 ($MILLION)
  • TABLE 10. NORTH AMERICA 3D AUDIO, BY REGION, 2025-2033 ($MILLION)
  • TABLE 11. NORTH AMERICA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 12. NORTH AMERICA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 13. U.S. 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 14. U.S. 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 15. CANADA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 16. CANADA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 17. MEXICO 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 18. MEXICO 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 19. EUROPE 3D AUDIO, BY REGION, 2025-2033 ($MILLION)
  • TABLE 20. EUROPE 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 21. EUROPE 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 22. FRANCE 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 23. FRANCE 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 24. GERMANY 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 25. GERMANY 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 26. ITALY 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 27. ITALY 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 28. SPAIN 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 29. SPAIN 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 30. UK 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 31. UK 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 32. RUSSIA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 33. RUSSIA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 34. REST OF EUROPE 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 35. REST OF EUROPE 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 36. ASIA-PACIFIC 3D AUDIO, BY REGION, 2025-2033 ($MILLION)
  • TABLE 37. ASIA-PACIFIC 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 38. ASIA-PACIFIC 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 39. CHINA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 40. CHINA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 41. JAPAN 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 42. JAPAN 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 43. INDIA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 44. INDIA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 45. SOUTH KOREA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 46. SOUTH KOREA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 47. AUSTRALIA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 48. AUSTRALIA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 49. THAILAND 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 50. THAILAND 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 51. MALAYSIA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 52. MALAYSIA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 53. INDONESIA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 54. INDONESIA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 55. REST OF ASIA PACIFIC 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 56. REST OF ASIA PACIFIC 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 57. LAMEA 3D AUDIO, BY REGION, 2025-2033 ($MILLION)
  • TABLE 58. LAMEA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 59. LAMEA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 60. BRAZIL 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 61. BRAZIL 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 62. SOUTH AFRICA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 63. SOUTH AFRICA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 64. SAUDI ARABIA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 65. SAUDI ARABIA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 66. UAE 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 67. UAE 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 68. ARGENTINA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 69. ARGENTINA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 70. REST OF LAMEA 3D AUDIO, BY COMPONENT, 2025-2033 ($MILLION)
  • TABLE 71. REST OF LAMEA 3D AUDIO, BY END USER, 2025-2033 ($MILLION)
  • TABLE 72. SENNHEISER: KEY EXECUTIVES
  • TABLE 73. SENNHEISER: COMPANY SNAPSHOT
  • TABLE 74. SENNHEISER: OPERATING SEGMENTS
  • TABLE 75. SENNHEISER: PRODUCT PORTFOLIO
  • TABLE 76. SENNHEISER: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 77. DOLBY LABORATORIES: KEY EXECUTIVES
  • TABLE 78. DOLBY LABORATORIES: COMPANY SNAPSHOT
  • TABLE 79. DOLBY LABORATORIES: OPERATING SEGMENTS
  • TABLE 80. DOLBY LABORATORIES: PRODUCT PORTFOLIO
  • TABLE 81. DOLBY LABORATORIES: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 82. AES3: KEY EXECUTIVES
  • TABLE 83. AES3: COMPANY SNAPSHOT
  • TABLE 84. AES3: OPERATING SEGMENTS
  • TABLE 85. AES3: PRODUCT PORTFOLIO
  • TABLE 86. AES3: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 87. BARCOPIX: KEY EXECUTIVES
  • TABLE 88. BARCOPIX: COMPANY SNAPSHOT
  • TABLE 89. BARCOPIX: OPERATING SEGMENTS
  • TABLE 90. BARCOPIX: PRODUCT PORTFOLIO
  • TABLE 91. BARCOPIX: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 92. FRAUNHOFER IIS: KEY EXECUTIVES
  • TABLE 93. FRAUNHOFER IIS: COMPANY SNAPSHOT
  • TABLE 94. FRAUNHOFER IIS: OPERATING SEGMENTS
  • TABLE 95. FRAUNHOFER IIS: PRODUCT PORTFOLIO
  • TABLE 96. FRAUNHOFER IIS: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 97. DTS: KEY EXECUTIVES
  • TABLE 98. DTS: COMPANY SNAPSHOT
  • TABLE 99. DTS: OPERATING SEGMENTS
  • TABLE 100. DTS: PRODUCT PORTFOLIO
  • TABLE 101. DTS: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 102. AUDEZE: KEY EXECUTIVES
  • TABLE 103. AUDEZE: COMPANY SNAPSHOT
  • TABLE 104. AUDEZE: OPERATING SEGMENTS
  • TABLE 105. AUDEZE: PRODUCT PORTFOLIO
  • TABLE 106. AUDEZE: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 107. WAVES AUDIO: KEY EXECUTIVES
  • TABLE 108. WAVES AUDIO: COMPANY SNAPSHOT
  • TABLE 109. WAVES AUDIO: OPERATING SEGMENTS
  • TABLE 110. WAVES AUDIO: PRODUCT PORTFOLIO
  • TABLE 111. WAVES AUDIO: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 112. DIRAC RESEARCH: KEY EXECUTIVES
  • TABLE 113. DIRAC RESEARCH: COMPANY SNAPSHOT
  • TABLE 114. DIRAC RESEARCH: OPERATING SEGMENTS
  • TABLE 115. DIRAC RESEARCH: PRODUCT PORTFOLIO
  • TABLE 116. DIRAC RESEARCH: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 117. THX LTD.: KEY EXECUTIVES
  • TABLE 118. THX LTD.: COMPANY SNAPSHOT
  • TABLE 119. THX LTD.: OPERATING SEGMENTS
  • TABLE 120. THX LTD.: PRODUCT PORTFOLIO
  • TABLE 121. THX LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • LIST OF FIGURES

  • FIGURE 1. GLOBAL 3D AUDIO MARKET SEGMENTATION
  • FIGURE 2. GLOBAL 3D AUDIO MARKET
  • FIGURE 3. SEGMENTATION 3D AUDIO MARKET
  • FIGURE 4. TOP INVESTMENT POCKET IN 3D AUDIO MARKET
  • FIGURE 5. MODERATE BARGAINING POWER OF BUYERS
  • FIGURE 6. MODERATE BARGAINING POWER OF SUPPLIERS
  • FIGURE 7. MODERATE THREAT OF NEW ENTRANTS
  • FIGURE 8. LOW THREAT OF SUBSTITUTION
  • FIGURE 9. HIGH COMPETITIVE RIVALRY
  • FIGURE 10. OPPORTUNITIES, RESTRAINTS AND DRIVERS: GLOBAL3D AUDIO MARKET
  • FIGURE 11. 3D AUDIO MARKET SEGMENTATION, BY BY COMPONENT
  • FIGURE 12. 3D AUDIO MARKET FOR HARDWARE, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 13. 3D AUDIO MARKET FOR SOFTWARE, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 14. 3D AUDIO MARKET FOR SERVICES, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 15. 3D AUDIO MARKET SEGMENTATION, BY BY END USER
  • FIGURE 16. 3D AUDIO MARKET FOR AUTOMOBILE, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 17. 3D AUDIO MARKET FOR CONSUMER ELECTRONICS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 18. 3D AUDIO MARKET FOR OTHERS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 19. TOP WINNING STRATEGIES, BY YEAR, 2022-2024*
  • FIGURE 20. TOP WINNING STRATEGIES, BY DEVELOPMENT, 2022-2024*
  • FIGURE 21. TOP WINNING STRATEGIES, BY COMPANY, 2022-2024*
  • FIGURE 22. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 23. COMPETITIVE DASHBOARD
  • FIGURE 24. COMPETITIVE HEATMAP: 3D AUDIO MARKET
  • FIGURE 25. TOP PLAYER POSITIONING, 2024
  • FIGURE 26. SENNHEISER: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 27. SENNHEISER: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 28. SENNHEISER: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 29. DOLBY LABORATORIES: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 30. DOLBY LABORATORIES: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 31. DOLBY LABORATORIES: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 32. AES3: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 33. AES3: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 34. AES3: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 35. BARCOPIX: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 36. BARCOPIX: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 37. BARCOPIX: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 38. FRAUNHOFER IIS: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 39. FRAUNHOFER IIS: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 40. FRAUNHOFER IIS: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 41. DTS: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 42. DTS: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 43. DTS: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 44. AUDEZE: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 45. AUDEZE: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 46. AUDEZE: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 47. WAVES AUDIO: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 48. WAVES AUDIO: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 49. WAVES AUDIO: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 50. DIRAC RESEARCH: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 51. DIRAC RESEARCH: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 52. DIRAC RESEARCH: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 53. THX LTD.: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 54. THX LTD.: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 55. THX LTD.: REVENUE SHARE, BY REGION, 2024 (%)

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