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Augmented Reality in BFSI Market by Component (Hardware, Software, Services), by Deployment Mode (On-Premise, Cloud), by Applications (APIs and SDKs, Application Delivery Networks (ADNs), Content Delivery Networks (CDNs), Customer Relationship Management (CRM), Others), by End User (Banks, Insurance Companies, Credit Unions, NBFCs): Global Opportunity Analysis and Industry Forecast, 2021-2031

A11749

Pages: 320

Charts: 62

Tables: 150

Augmented Reality In BFSI Market Research, 2031

The global augmented reality in bfsi market was valued at $763.23 million in 2021, and is projected to reach $5.9 billion by 2031, growing at a CAGR of 23.2% from 2022 to 2031.

An interactive experience called augmented reality (AR) blends material created by computers with the physical environment. Visual, aural, tactile, somatosensory, and olfactory are just a few of the several sensory modalities that the content might use. A system that combines the actual and virtual worlds, allows for real-time interaction, and accurately registers 3D models of virtual and real items is known as augmented reality (AR). The sensory information that is being added on top of the environment might either be beneficial or harmful. The way that this experience is integrated into the real world creates the impression that it is an immersing part of it.

Augmented reality in BFSI helps to enhanced data visualization using augmented reality (AR). Also, most important aspect of utilizing AR technologies in the financial sector is the visualization of data. Moreover, advanced AR-backed stock trading and investing has created a way for participants to track and visualize the financial market with greater depth in a three-dimensional and interactive environment. In addition, there is a rising adoption of augmented reality in BFSI among the end user, because of the easy access to solutions and the opportunity to carry out whatever activities they want easily from anywhere across globe.

Therefore, these are some of the factors that propel the augmented reality in BFSI market growth. However, the cost of adopting Augmented reality in BFSI is high, which led difficulties for the small lenders to adopt the technology. In addition, small and medium enterprises are unable to adopt this technology because of its high cost. On the contrary, there is growing usage of AI in augmented reality in BFSI market, which helps to boost the market in the coming years.

The report focuses on growth prospects, restraints, and trends of the augmented reality in BFSI market outlook. The study provides Porter’s five forces analysis to understand the impact of various factors, such as bargaining power of suppliers, competitive intensity of competitors, threat of new entrants, threat of substitutes, and bargaining power of buyers, on the augmented reality in BFSI market forecast.

The augmented reality in bfsi market is segmented into Component, Deployment Mode, Applications and End User.

Segment Review

The augmented reality in BFSI market is segmented on the basis of component, deployment mode, application, end user, and region. By component, it is classified into hardware, software, and services. By deployment mode, it is bifurcated into on-premises and cloud. On the basis of application, the augmented reality in BFSI market is fragmented into APIs & SDKs, application delivery networks (ADNs), content delivery networks (CDN), customer relationship management (CRM), and others. By end user, the augmented reality in BFSI market is categorized into banks, insurance companies, credit unions, and NBFCs. By region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

[APPLICATIONSGRAPH]

By application, the APIs and SDKs segment attained the highest augmented reality in BFSI market share in 2021. This is attributed to the fact that the API wraps the main functionalities of the AR and enables the full computer vision power in application providing better operational efficiency. In addition, developers can create digital pictures using these tools' features, which include 3D object tracking, image recognition, visual SLAM (simultaneous localization and mapping), multi-tracking, and others.

[REGIONGRAPH]

By region, North America attained the highest augmented reality in BFSI market size in 2021. This is attributed to the fact that this region has always remained at the forefront of technology adoption. Moreover, rapid advancement in financial industry, due to modern technologies such as machine learning, blockchain, big data, cloud services and artificial intelligence contributes toward the growth of the augmented reality in BFSI market in this region. In addition, increase in use of technology among the bank and financial institutions and surge in partnership of FinTech companies with regulatory bodies are the major factors that boost the growth of market in this region.

The report analyzes the profiles of key players operating in the augmented reality in BFSI market such as Microsoft, Samsung, Oracle, IBM, Magic Leap, Inc., Blippar Group Limited, 3rockAR, Plain Concepts, VisionLabs, and Vuzix. These players have adopted various strategies to increase their market penetration and strengthen their position in the augmented reality in BFSI market.   

Market Landscape and Trends

Digitalized workplaces and simplified operations along with accelerated performance are expected to drive the growth of the global Augmented reality in BFSI industry over the forecasted period. Demand for enhanced process, and operational expenses, convergence, and centralization are anticipated to favour its growth.

Moreover, one of the main driving forces behind the expansion of the global Augmented reality in BFSI market is the high need for enhanced and efficient process of BFSI industry. Such services streamline the banking process, improve client satisfaction, helps for virtual payments and trading, and make it simple for the operator to comprehend and monitor the data. In addition, companies are continuously attempting to reduce their capital expenditures and operational costs. Because of the current competitive environment and global economic crisis, the adoption of cost-effective strategies for restructuring existing business models has increased. Therefore, these are the major market trends for Augmented reality in BFSI market.

Top Impacting Factors

Increasing Adoption of AR Technology in BFSI Sector

The rapid adoption of augmented reality (AR) technology in the financial sector is rising due to the visualization of data. The advanced AR-backed stock trading and investing has created a way for participants to track and visualize the financial market with greater depth in a three-dimensional and interactive environment. This has transformed the way financial companies assess their reporting insights. Now, financial information, charts, graphs, and predictions can all take place in a 3D, virtual space. This makes it much easier to draw compelling connections and engage with models to predict better outcomes.

In addition, with the power of augmented reality, banking and financial professionals can explore every data point with more focus. For instance, Fidelity Labs’ StockCity. Accessible through Oculus Rift, StockCity simulates the stock market as a 3D city, where users can put on a headset and explore the financial world. Therefore, these are the major growth factors for augmented reality in BFSI market.

Access to Easier Payments

Augmented reality apps make it easier to buy goods and services by simplifying the payment process. Financial institutions can appeal to a broader audience by describing the advantages of more manageable payments. With many companies shifting to a digital-first strategy, AR and e-commerce have become increasingly important. For instance, according to Meta’s AR partner, Vertebrae, retailers that used AR technology during the COVID-19 pandemic saw a 19% increase in customer engagement. Furthermore, the conversion rate among customers engaging with AR rose to an incredible 90%.

In addition, AR is helping the BFSI market by providing customers with greater visualization of its respective functions. With an AR application, one can see how their funds are being transferred to another account. Therefore, increased access of easier payments is expected to foster the growth of global augmented reality in BFSI market during the forecast period.

Improved Training and Quality of Education with AR

Immersive learning is becoming increasingly popular across all industries. Companies are actively using new technologies to provide better learning experiences for employees and partners as new technologies become more affordable. AR tools allow projecting digital objects into real-world settings. Furthermore, AR with VR software further allows users to explore and discover a whole new world. The users can touch the objects, request any information, and analyze data in an easier, more entertaining, and more fun format. Moreover, the increased importance of augmented reality for protecting the banking systems and making customers keep up with the pace of IT development & technological advances in the financial sector are the factors driving the growth of augmented reality in BFSI market.

Key Benefits for Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the augmented reality in BFSI market analysis from 2022 to 2031 to identify the prevailing augmented reality in BFSI market opportunity.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the augmented reality in BFSI market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global augmented reality in BFSI market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

  • By Component
    • Hardware
    • Software
    • Services
  • By Deployment Mode
    • On-Premise
    • Cloud
  • By Applications
    • APIs and SDKs
    • Application Delivery Networks (ADNs)
    • Content Delivery Networks (CDNs)
    • Customer Relationship Management (CRM)
    • Others
  • By End User
    • Banks
    • Insurance Companies
    • Credit Unions
    • NBFCs
  • By Region
    • North America
      • U.S.
      • Canada
    • Europe
      • UK
      • Germany
      • France
      • Italy
      • Spain
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • Australia
      • South Korea
      • Rest of Asia-Pacific
    • LAMEA
      • Latin America
      • Middle East
      • Africa


Key Market Players

  • Microsoft
  • VisionLabs
  • Blippar Group Limited
  • Plain Concepts
  • Oracle
  • 3rockAR
  • Magic Leap, Inc.
  • IBM
  • Samsung
  • Vuzix
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report description

    • 1.2. Key market segments

    • 1.3. Key benefits to the stakeholders

    • 1.4. Research Methodology

      • 1.4.1. Primary research

      • 1.4.2. Secondary research

      • 1.4.3. Analyst tools and models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO Perspective

  • CHAPTER 3: MARKET OVERVIEW

    • 3.1. Market definition and scope

    • 3.2. Key findings

      • 3.2.1. Top impacting factors

      • 3.2.2. Top investment pockets

    • 3.3. Porter’s five forces analysis

      • 3.3.1. High to moderate bargaining power of suppliers

      • 3.3.2. High to low bargaining power of buyers

      • 3.3.3. Moderate to high threat of substitutes

      • 3.3.4. High to moderate threat of new entrants

      • 3.3.5. Moderate to high intensity of rivalry

    • 3.4. Market dynamics

      • 3.4.1. Drivers

        • 3.4.1.1. Increasing adoption of AR technology in BFSI sector
        • 3.4.1.2. Access to easier payments
        • 3.4.1.3. Improved training and quality of education with AR

      • 3.4.2. Restraints

        • 3.4.2.1. Challenges with the implementation of augmented reality in banking
        • 3.4.2.2. Long-term impacts of augmented reality on mental health

      • 3.4.3. Opportunities

        • 3.4.3.1. The advancement of augmented reality in BFSI sector

    • 3.5. COVID-19 Impact Analysis on the market

  • CHAPTER 4: AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT

    • 4.1. Overview

      • 4.1.1. Market size and forecast

    • 4.2. Hardware

      • 4.2.1. Key market trends, growth factors and opportunities

      • 4.2.2. Market size and forecast, by region

      • 4.2.3. Market share analysis by country

    • 4.3. Software

      • 4.3.1. Key market trends, growth factors and opportunities

      • 4.3.2. Market size and forecast, by region

      • 4.3.3. Market share analysis by country

    • 4.4. Services

      • 4.4.1. Key market trends, growth factors and opportunities

      • 4.4.2. Market size and forecast, by region

      • 4.4.3. Market share analysis by country

  • CHAPTER 5: AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE

    • 5.1. Overview

      • 5.1.1. Market size and forecast

    • 5.2. On-Premise

      • 5.2.1. Key market trends, growth factors and opportunities

      • 5.2.2. Market size and forecast, by region

      • 5.2.3. Market share analysis by country

    • 5.3. Cloud

      • 5.3.1. Key market trends, growth factors and opportunities

      • 5.3.2. Market size and forecast, by region

      • 5.3.3. Market share analysis by country

  • CHAPTER 6: AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS

    • 6.1. Overview

      • 6.1.1. Market size and forecast

    • 6.2. APIs and SDKs

      • 6.2.1. Key market trends, growth factors and opportunities

      • 6.2.2. Market size and forecast, by region

      • 6.2.3. Market share analysis by country

    • 6.3. Application Delivery Networks (ADNs)

      • 6.3.1. Key market trends, growth factors and opportunities

      • 6.3.2. Market size and forecast, by region

      • 6.3.3. Market share analysis by country

    • 6.4. Content Delivery Networks (CDNs)

      • 6.4.1. Key market trends, growth factors and opportunities

      • 6.4.2. Market size and forecast, by region

      • 6.4.3. Market share analysis by country

    • 6.5. Customer Relationship Management (CRM)

      • 6.5.1. Key market trends, growth factors and opportunities

      • 6.5.2. Market size and forecast, by region

      • 6.5.3. Market share analysis by country

    • 6.6. Others

      • 6.6.1. Key market trends, growth factors and opportunities

      • 6.6.2. Market size and forecast, by region

      • 6.6.3. Market share analysis by country

  • CHAPTER 7: AUGMENTED REALITY IN BFSI MARKET, BY END USER

    • 7.1. Overview

      • 7.1.1. Market size and forecast

    • 7.2. Banks

      • 7.2.1. Key market trends, growth factors and opportunities

      • 7.2.2. Market size and forecast, by region

      • 7.2.3. Market share analysis by country

    • 7.3. Insurance Companies

      • 7.3.1. Key market trends, growth factors and opportunities

      • 7.3.2. Market size and forecast, by region

      • 7.3.3. Market share analysis by country

    • 7.4. Credit Unions

      • 7.4.1. Key market trends, growth factors and opportunities

      • 7.4.2. Market size and forecast, by region

      • 7.4.3. Market share analysis by country

    • 7.5. NBFCs

      • 7.5.1. Key market trends, growth factors and opportunities

      • 7.5.2. Market size and forecast, by region

      • 7.5.3. Market share analysis by country

  • CHAPTER 8: AUGMENTED REALITY IN BFSI MARKET, BY REGION

    • 8.1. Overview

      • 8.1.1. Market size and forecast By Region

    • 8.2. North America

      • 8.2.1. Key trends and opportunities

      • 8.2.2. Market size and forecast, by Component

      • 8.2.3. Market size and forecast, by Deployment Mode

      • 8.2.4. Market size and forecast, by Applications

      • 8.2.5. Market size and forecast, by End User

      • 8.2.6. Market size and forecast, by country

        • 8.2.6.1. U.S.
          • 8.2.6.1.1. Key market trends, growth factors and opportunities
          • 8.2.6.1.2. Market size and forecast, by Component
          • 8.2.6.1.3. Market size and forecast, by Deployment Mode
          • 8.2.6.1.4. Market size and forecast, by Applications
          • 8.2.6.1.5. Market size and forecast, by End User
        • 8.2.6.2. Canada
          • 8.2.6.2.1. Key market trends, growth factors and opportunities
          • 8.2.6.2.2. Market size and forecast, by Component
          • 8.2.6.2.3. Market size and forecast, by Deployment Mode
          • 8.2.6.2.4. Market size and forecast, by Applications
          • 8.2.6.2.5. Market size and forecast, by End User
    • 8.3. Europe

      • 8.3.1. Key trends and opportunities

      • 8.3.2. Market size and forecast, by Component

      • 8.3.3. Market size and forecast, by Deployment Mode

      • 8.3.4. Market size and forecast, by Applications

      • 8.3.5. Market size and forecast, by End User

      • 8.3.6. Market size and forecast, by country

        • 8.3.6.1. UK
          • 8.3.6.1.1. Key market trends, growth factors and opportunities
          • 8.3.6.1.2. Market size and forecast, by Component
          • 8.3.6.1.3. Market size and forecast, by Deployment Mode
          • 8.3.6.1.4. Market size and forecast, by Applications
          • 8.3.6.1.5. Market size and forecast, by End User
        • 8.3.6.2. Germany
          • 8.3.6.2.1. Key market trends, growth factors and opportunities
          • 8.3.6.2.2. Market size and forecast, by Component
          • 8.3.6.2.3. Market size and forecast, by Deployment Mode
          • 8.3.6.2.4. Market size and forecast, by Applications
          • 8.3.6.2.5. Market size and forecast, by End User
        • 8.3.6.3. France
          • 8.3.6.3.1. Key market trends, growth factors and opportunities
          • 8.3.6.3.2. Market size and forecast, by Component
          • 8.3.6.3.3. Market size and forecast, by Deployment Mode
          • 8.3.6.3.4. Market size and forecast, by Applications
          • 8.3.6.3.5. Market size and forecast, by End User
        • 8.3.6.4. Italy
          • 8.3.6.4.1. Key market trends, growth factors and opportunities
          • 8.3.6.4.2. Market size and forecast, by Component
          • 8.3.6.4.3. Market size and forecast, by Deployment Mode
          • 8.3.6.4.4. Market size and forecast, by Applications
          • 8.3.6.4.5. Market size and forecast, by End User
        • 8.3.6.5. Spain
          • 8.3.6.5.1. Key market trends, growth factors and opportunities
          • 8.3.6.5.2. Market size and forecast, by Component
          • 8.3.6.5.3. Market size and forecast, by Deployment Mode
          • 8.3.6.5.4. Market size and forecast, by Applications
          • 8.3.6.5.5. Market size and forecast, by End User
        • 8.3.6.6. Rest of Europe
          • 8.3.6.6.1. Key market trends, growth factors and opportunities
          • 8.3.6.6.2. Market size and forecast, by Component
          • 8.3.6.6.3. Market size and forecast, by Deployment Mode
          • 8.3.6.6.4. Market size and forecast, by Applications
          • 8.3.6.6.5. Market size and forecast, by End User
    • 8.4. Asia-Pacific

      • 8.4.1. Key trends and opportunities

      • 8.4.2. Market size and forecast, by Component

      • 8.4.3. Market size and forecast, by Deployment Mode

      • 8.4.4. Market size and forecast, by Applications

      • 8.4.5. Market size and forecast, by End User

      • 8.4.6. Market size and forecast, by country

        • 8.4.6.1. China
          • 8.4.6.1.1. Key market trends, growth factors and opportunities
          • 8.4.6.1.2. Market size and forecast, by Component
          • 8.4.6.1.3. Market size and forecast, by Deployment Mode
          • 8.4.6.1.4. Market size and forecast, by Applications
          • 8.4.6.1.5. Market size and forecast, by End User
        • 8.4.6.2. Japan
          • 8.4.6.2.1. Key market trends, growth factors and opportunities
          • 8.4.6.2.2. Market size and forecast, by Component
          • 8.4.6.2.3. Market size and forecast, by Deployment Mode
          • 8.4.6.2.4. Market size and forecast, by Applications
          • 8.4.6.2.5. Market size and forecast, by End User
        • 8.4.6.3. India
          • 8.4.6.3.1. Key market trends, growth factors and opportunities
          • 8.4.6.3.2. Market size and forecast, by Component
          • 8.4.6.3.3. Market size and forecast, by Deployment Mode
          • 8.4.6.3.4. Market size and forecast, by Applications
          • 8.4.6.3.5. Market size and forecast, by End User
        • 8.4.6.4. Australia
          • 8.4.6.4.1. Key market trends, growth factors and opportunities
          • 8.4.6.4.2. Market size and forecast, by Component
          • 8.4.6.4.3. Market size and forecast, by Deployment Mode
          • 8.4.6.4.4. Market size and forecast, by Applications
          • 8.4.6.4.5. Market size and forecast, by End User
        • 8.4.6.5. South Korea
          • 8.4.6.5.1. Key market trends, growth factors and opportunities
          • 8.4.6.5.2. Market size and forecast, by Component
          • 8.4.6.5.3. Market size and forecast, by Deployment Mode
          • 8.4.6.5.4. Market size and forecast, by Applications
          • 8.4.6.5.5. Market size and forecast, by End User
        • 8.4.6.6. Rest of Asia-Pacific
          • 8.4.6.6.1. Key market trends, growth factors and opportunities
          • 8.4.6.6.2. Market size and forecast, by Component
          • 8.4.6.6.3. Market size and forecast, by Deployment Mode
          • 8.4.6.6.4. Market size and forecast, by Applications
          • 8.4.6.6.5. Market size and forecast, by End User
    • 8.5. LAMEA

      • 8.5.1. Key trends and opportunities

      • 8.5.2. Market size and forecast, by Component

      • 8.5.3. Market size and forecast, by Deployment Mode

      • 8.5.4. Market size and forecast, by Applications

      • 8.5.5. Market size and forecast, by End User

      • 8.5.6. Market size and forecast, by country

        • 8.5.6.1. Latin America
          • 8.5.6.1.1. Key market trends, growth factors and opportunities
          • 8.5.6.1.2. Market size and forecast, by Component
          • 8.5.6.1.3. Market size and forecast, by Deployment Mode
          • 8.5.6.1.4. Market size and forecast, by Applications
          • 8.5.6.1.5. Market size and forecast, by End User
        • 8.5.6.2. Middle East
          • 8.5.6.2.1. Key market trends, growth factors and opportunities
          • 8.5.6.2.2. Market size and forecast, by Component
          • 8.5.6.2.3. Market size and forecast, by Deployment Mode
          • 8.5.6.2.4. Market size and forecast, by Applications
          • 8.5.6.2.5. Market size and forecast, by End User
        • 8.5.6.3. Africa
          • 8.5.6.3.1. Key market trends, growth factors and opportunities
          • 8.5.6.3.2. Market size and forecast, by Component
          • 8.5.6.3.3. Market size and forecast, by Deployment Mode
          • 8.5.6.3.4. Market size and forecast, by Applications
          • 8.5.6.3.5. Market size and forecast, by End User
  • CHAPTER 9: COMPETITIVE LANDSCAPE

    • 9.1. Introduction

    • 9.2. Top winning strategies

    • 9.3. Product Mapping of Top 10 Player

    • 9.4. Competitive Dashboard

    • 9.5. Competitive Heatmap

    • 9.6. Top player positioning, 2021

  • CHAPTER 10: COMPANY PROFILES

    • 10.1. Microsoft

      • 10.1.1. Company overview

      • 10.1.2. Key Executives

      • 10.1.3. Company snapshot

      • 10.1.4. Operating business segments

      • 10.1.5. Product portfolio

      • 10.1.6. Business performance

    • 10.2. Samsung

      • 10.2.1. Company overview

      • 10.2.2. Key Executives

      • 10.2.3. Company snapshot

      • 10.2.4. Operating business segments

      • 10.2.5. Product portfolio

      • 10.2.6. Business performance

    • 10.3. Oracle

      • 10.3.1. Company overview

      • 10.3.2. Key Executives

      • 10.3.3. Company snapshot

      • 10.3.4. Operating business segments

      • 10.3.5. Product portfolio

    • 10.4. IBM

      • 10.4.1. Company overview

      • 10.4.2. Key Executives

      • 10.4.3. Company snapshot

      • 10.4.4. Operating business segments

      • 10.4.5. Product portfolio

      • 10.4.6. Business performance

    • 10.5. Magic Leap, Inc.

      • 10.5.1. Company overview

      • 10.5.2. Key Executives

      • 10.5.3. Company snapshot

      • 10.5.4. Operating business segments

      • 10.5.5. Product portfolio

      • 10.5.6. Key strategic moves and developments

    • 10.6. Blippar Group Limited

      • 10.6.1. Company overview

      • 10.6.2. Key Executives

      • 10.6.3. Company snapshot

      • 10.6.4. Operating business segments

      • 10.6.5. Product portfolio

    • 10.7. 3rockAR

      • 10.7.1. Company overview

      • 10.7.2. Key Executives

      • 10.7.3. Company snapshot

      • 10.7.4. Operating business segments

      • 10.7.5. Product portfolio

    • 10.8. Plain Concepts

      • 10.8.1. Company overview

      • 10.8.2. Key Executives

      • 10.8.3. Company snapshot

      • 10.8.4. Operating business segments

      • 10.8.5. Product portfolio

    • 10.9. VisionLabs

      • 10.9.1. Company overview

      • 10.9.2. Key Executives

      • 10.9.3. Company snapshot

      • 10.9.4. Operating business segments

      • 10.9.5. Product portfolio

      • 10.9.6. Key strategic moves and developments

    • 10.10. Vuzix

      • 10.10.1. Company overview

      • 10.10.2. Key Executives

      • 10.10.3. Company snapshot

      • 10.10.4. Operating business segments

      • 10.10.5. Product portfolio

      • 10.10.6. Business performance

      • 10.10.7. Key strategic moves and developments

  • LIST OF TABLES

  • TABLE 01. GLOBAL AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 02. AUGMENTED REALITY IN BFSI MARKET FOR HARDWARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 03. AUGMENTED REALITY IN BFSI MARKET FOR SOFTWARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 04. AUGMENTED REALITY IN BFSI MARKET FOR SERVICES, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 05. GLOBAL AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 06. AUGMENTED REALITY IN BFSI MARKET FOR ON-PREMISE, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 07. AUGMENTED REALITY IN BFSI MARKET FOR CLOUD, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 08. GLOBAL AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 09. AUGMENTED REALITY IN BFSI MARKET FOR APIS AND SDKS, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 10. AUGMENTED REALITY IN BFSI MARKET FOR APPLICATION DELIVERY NETWORKS (ADNS), BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 11. AUGMENTED REALITY IN BFSI MARKET FOR CONTENT DELIVERY NETWORKS (CDNS), BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 12. AUGMENTED REALITY IN BFSI MARKET FOR CUSTOMER RELATIONSHIP MANAGEMENT (CRM), BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 13. AUGMENTED REALITY IN BFSI MARKET FOR OTHERS, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 14. GLOBAL AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 15. AUGMENTED REALITY IN BFSI MARKET FOR BANKS, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 16. AUGMENTED REALITY IN BFSI MARKET FOR INSURANCE COMPANIES, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 17. AUGMENTED REALITY IN BFSI MARKET FOR CREDIT UNIONS, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 18. AUGMENTED REALITY IN BFSI MARKET FOR NBFCS, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 19. AUGMENTED REALITY IN BFSI MARKET, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 20. NORTH AMERICA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 21. NORTH AMERICA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 22. NORTH AMERICA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 23. NORTH AMERICA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 24. NORTH AMERICA AUGMENTED REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
    TABLE 25. U.S. AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 26. U.S. AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 27. U.S. AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 28. U.S. AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 29. CANADA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 30. CANADA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 31. CANADA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 32. CANADA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 33. EUROPE AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 34. EUROPE AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 35. EUROPE AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 36. EUROPE AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 37. EUROPE AUGMENTED REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
    TABLE 38. UK AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 39. UK AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 40. UK AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 41. UK AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 42. GERMANY AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 43. GERMANY AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 44. GERMANY AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 45. GERMANY AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 46. FRANCE AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 47. FRANCE AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 48. FRANCE AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 49. FRANCE AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 50. ITALY AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 51. ITALY AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 52. ITALY AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 53. ITALY AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 54. SPAIN AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 55. SPAIN AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 56. SPAIN AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 57. SPAIN AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 58. REST OF EUROPE AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 59. REST OF EUROPE AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 60. REST OF EUROPE AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 61. REST OF EUROPE AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 62. ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 63. ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 64. ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 65. ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 66. ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
    TABLE 67. CHINA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 68. CHINA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 69. CHINA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 70. CHINA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 71. JAPAN AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 72. JAPAN AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 73. JAPAN AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 74. JAPAN AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 75. INDIA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 76. INDIA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 77. INDIA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 78. INDIA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 79. AUSTRALIA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 80. AUSTRALIA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 81. AUSTRALIA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 82. AUSTRALIA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 83. SOUTH KOREA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 84. SOUTH KOREA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 85. SOUTH KOREA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 86. SOUTH KOREA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 87. REST OF ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 88. REST OF ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 89. REST OF ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 90. REST OF ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 91. LAMEA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 92. LAMEA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 93. LAMEA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 94. LAMEA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 95. LAMEA AUGMENTED REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
    TABLE 96. LATIN AMERICA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 97. LATIN AMERICA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 98. LATIN AMERICA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 99. LATIN AMERICA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 100. MIDDLE EAST AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 101. MIDDLE EAST AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 102. MIDDLE EAST AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 103. MIDDLE EAST AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 104. AFRICA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
    TABLE 105. AFRICA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
    TABLE 106. AFRICA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
    TABLE 107. AFRICA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
    TABLE 108. MICROSOFT: KEY EXECUTIVES
    TABLE 109. MICROSOFT: COMPANY SNAPSHOT
    TABLE 110. MICROSOFT: SERVICE SEGMENTS
    TABLE 111. MICROSOFT: PRODUCT PORTFOLIO
    TABLE 112. SAMSUNG: KEY EXECUTIVES
    TABLE 113. SAMSUNG: COMPANY SNAPSHOT
    TABLE 114. SAMSUNG: SERVICE SEGMENTS
    TABLE 115. SAMSUNG: PRODUCT PORTFOLIO
    TABLE 116. ORACLE: KEY EXECUTIVES
    TABLE 117. ORACLE: COMPANY SNAPSHOT
    TABLE 118. ORACLE: SERVICE SEGMENTS
    TABLE 119. ORACLE: PRODUCT PORTFOLIO
    TABLE 120. IBM: KEY EXECUTIVES
    TABLE 121. IBM: COMPANY SNAPSHOT
    TABLE 122. IBM: SERVICE SEGMENTS
    TABLE 123. IBM: PRODUCT PORTFOLIO
    TABLE 124. MAGIC LEAP, INC.: KEY EXECUTIVES
    TABLE 125. MAGIC LEAP, INC.: COMPANY SNAPSHOT
    TABLE 126. MAGIC LEAP, INC.: SERVICE SEGMENTS
    TABLE 127. MAGIC LEAP, INC.: PRODUCT PORTFOLIO
    TABLE 128. MAGIC LEAP, INC.: KEY STRATERGIES
    TABLE 129. BLIPPAR GROUP LIMITED: KEY EXECUTIVES
    TABLE 130. BLIPPAR GROUP LIMITED: COMPANY SNAPSHOT
    TABLE 131. BLIPPAR GROUP LIMITED: SERVICE SEGMENTS
    TABLE 132. BLIPPAR GROUP LIMITED: PRODUCT PORTFOLIO
    TABLE 133. 3ROCKAR: KEY EXECUTIVES
    TABLE 134. 3ROCKAR: COMPANY SNAPSHOT
    TABLE 135. 3ROCKAR: SERVICE SEGMENTS
    TABLE 136. 3ROCKAR: PRODUCT PORTFOLIO
    TABLE 137. PLAIN CONCEPTS: KEY EXECUTIVES
    TABLE 138. PLAIN CONCEPTS: COMPANY SNAPSHOT
    TABLE 139. PLAIN CONCEPTS: SERVICE SEGMENTS
    TABLE 140. PLAIN CONCEPTS: PRODUCT PORTFOLIO
    TABLE 141. VISIONLABS: KEY EXECUTIVES
    TABLE 142. VISIONLABS: COMPANY SNAPSHOT
    TABLE 143. VISIONLABS: SERVICE SEGMENTS
    TABLE 144. VISIONLABS: PRODUCT PORTFOLIO
    TABLE 145. VISIONLABS: KEY STRATERGIES
    TABLE 146. VUZIX: KEY EXECUTIVES
    TABLE 147. VUZIX: COMPANY SNAPSHOT
    TABLE 148. VUZIX: SERVICE SEGMENTS
    TABLE 149. VUZIX: PRODUCT PORTFOLIO
    TABLE 150. VUZIX: KEY STRATERGIES
  • LIST OF FIGURES

  • FIGURE 01. AUGMENTED REALITY IN BFSI MARKET, 2021-2031
    FIGURE 02. SEGMENTATION OF AUGMENTED REALITY IN BFSI MARKET, 2021-2031
    FIGURE 03. TOP INVESTMENT POCKETS IN AUGMENTED REALITY IN BFSI MARKET (2022-2031)
    FIGURE 04. HIGH TO MODERATE BARGAINING POWER OF SUPPLIERS
    FIGURE 05. HIGH TO LOW BARGAINING POWER OF BUYERS
    FIGURE 06. MODERATE TO HIGH THREAT OF SUBSTITUTES
    FIGURE 07. HIGH TO MODERATE THREAT OF NEW ENTRANTS
    FIGURE 08. MODERATE TO HIGH INTENSITY OF RIVALRY
    FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALAUGMENTED REALITY IN BFSI MARKET
    FIGURE 10. AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021(%)
    FIGURE 11. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR HARDWARE, BY COUNTRY 2021-2031(%)
    FIGURE 12. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR SOFTWARE, BY COUNTRY 2021-2031(%)
    FIGURE 13. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR SERVICES, BY COUNTRY 2021-2031(%)
    FIGURE 14. AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021(%)
    FIGURE 15. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR ON-PREMISE, BY COUNTRY 2021-2031(%)
    FIGURE 16. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR CLOUD, BY COUNTRY 2021-2031(%)
    FIGURE 17. AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021(%)
    FIGURE 18. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR APIS AND SDKS, BY COUNTRY 2021-2031(%)
    FIGURE 19. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR APPLICATION DELIVERY NETWORKS (ADNS), BY COUNTRY 2021-2031(%)
    FIGURE 20. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR CONTENT DELIVERY NETWORKS (CDNS), BY COUNTRY 2021-2031(%)
    FIGURE 21. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR CUSTOMER RELATIONSHIP MANAGEMENT (CRM), BY COUNTRY 2021-2031(%)
    FIGURE 22. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR OTHERS, BY COUNTRY 2021-2031(%)
    FIGURE 23. AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021(%)
    FIGURE 24. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR BANKS, BY COUNTRY 2021-2031(%)
    FIGURE 25. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR INSURANCE COMPANIES, BY COUNTRY 2021-2031(%)
    FIGURE 26. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR CREDIT UNIONS, BY COUNTRY 2021-2031(%)
    FIGURE 27. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR NBFCS, BY COUNTRY 2021-2031(%)
    FIGURE 28. AUGMENTED REALITY IN BFSI MARKET BY REGION, 2021
    FIGURE 29. U.S. AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 30. CANADA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 31. UK AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 32. GERMANY AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 33. FRANCE AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 34. ITALY AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 35. SPAIN AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 36. REST OF EUROPE AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 37. CHINA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 38. JAPAN AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 39. INDIA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 40. AUSTRALIA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 41. SOUTH KOREA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 42. REST OF ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 43. LATIN AMERICA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 44. MIDDLE EAST AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 45. AFRICA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
    FIGURE 46. TOP WINNING STRATEGIES, BY YEAR
    FIGURE 47. TOP WINNING STRATEGIES, BY DEVELOPMENT
    FIGURE 48. TOP WINNING STRATEGIES, BY COMPANY
    FIGURE 49. PRODUCT MAPPING OF TOP 10 PLAYERS
    FIGURE 50. COMPETITIVE DASHBOARD
    FIGURE 51. COMPETITIVE HEATMAP: AUGMENTED REALITY IN BFSI MARKET
    FIGURE 52. TOP PLAYER POSITIONING, 2021
    FIGURE 53. MICROSOFT: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 54. MICROSOFT: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 55. MICROSOFT: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 56. SAMSUNG: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 57. SAMSUNG: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 58. SAMSUNG: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 59. IBM: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 60. IBM: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 61. IBM: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 62. VUZIX: NET REVENUE, 2019-2021 ($MILLION)

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