Categories
Life Sciences Consumer Goods Materials and Chemicals Construction & Manufacturing Food and Beverages Energy and Power Semiconductor and Electronics Automotive and Transportation ICT & Media Aerospace & Defense BFSI

Int'l : +1-503-894-6022 | Toll Free : +1-800-792-5285 | help@alliedmarketresearch.com

Aviation Augmented & Virtual Reality Market by Technology (Marker Based, Non Marker Based, Immersive, Non Immersive), by Type (Augmented Reality, Virtual Reality), by Component (Hardware, Software and Solutions), by End Use (Civil, Military), by Function (Training, Operation): Global Opportunity Analysis and Industry Forecast, 2021-2031

A09052

Pages: 369

Charts: 74

Tables: 250

 

AR and VR in Aviation Industry - 2031

The global aviation augmented & virtual reality market was valued at $0.91 billion in 2021, and is projected to reach $23.6 billion by 2031, growing at a CAGR of 39.2% from 2022 to 2031.

[COVIDIMPACTSTATEMENT]

Get more information on this report : Request Sample Pages

The aviation augmented & virtual reality market is segmented into Technology, Type, Component, End Use and Function.

Applications for immersive and augmenting display technologies are widespread within the aerospace and defense sector worldwide. In aerospace and defense sector, augmented and virtual reality (AR and VR) technology is majorly used to refine skill sets of pilots and crew, to improve situational awareness of soldiers, and training astronauts. . In military, augmented and virtual reality technology plays an important role in creating an ambience similar to actual reality in a cost-effective manner to train soldiers. Products such as headsets, driver training simulator, turret training simulator, crew training simulator, role player station are used in defense and security segment for training purposes.

Factors such as surge in adoption of Augmented Reality (AR) and Virtual Reality (VR) based solution for trainings and marketing purposes, and increase in production and deliveries of commercial aircraft are anticipated to boost the growth of the global aviation augmented and virtual reality market size during the forecast period. However, serious threats to the physical and emotional wellbeing of the end-users, and increase in security issues and cyber threat are expected to hinder the growth of the global market during the forecast period. Moreover, increase in demand from emerging regions and formation of mixed reality (MR) from integration of AR and VR are expected to create opportunities for the aviation augmented and virtual reality market share in the future.

[TECHNOLOGYGRAPH]

The aviation augmented and virtual reality market is segmented on the basis of technology, type, component, end use, function, and region. By technology, the market is further segmented into marker based, non-marker based, immersive, and non-immersive. By type, the market is classified into augmented reality, and virtual reality. By component, it is divided into hardware, software and solutions. By end use, it is segmented into line civil, and military. By function, it is divided into training, and operation. By region, the AR and VR in aviation industry is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The key players that operate in this aviation augmented and virtual reality market are Aero Glass, Bohemia Interactive Simulations, Elbit Systems Ltd., Eon Reality, Future Visual, Fountx (TAE AEROSAPACE), Google Inc., HoneyWell International Inc., International Business Machines Corporation (IBM), Magic Leap Inc., Microsoft Corporation, Oculus VR, PTC Inc, Sita, Skylights, Inc., Sony Corporation, Upskill (TeamViewer).

[TYPEGRAPH]

Surge in adoption of Augmented Reality (AR) and Virtual Reality (VR) based solution for trainings and marketing purposes

Augmented and virtual reality offers a cost effective and efficient solution in training and skill development as it replicates the real scenarios by using augmented and virtual reality enabled solutions. For instance, in civil aviation or military application, it is costlier to utilize an actual aircraft to train a pilot as it can be harmful for the pilot as well. Securely piloting an aircraft requires dozens of hours of actual flight time, and classroom study to develop, demonstrate, and test the legally recognized skill set and proficiency level, which is necessary to become a licensed pilot. Experiential training provided by AR and VR solutions provides real-time feedback, improves the efficiency of skills transfer, increased knowledge retention, and better captures enterprise knowledge within an organization. Airlines and airports are also using VR and AR to train staff, improve operations and optimize maintenance time. According to the International Air Transport Association (IATA), AR and VR reduces the duration of training by 25% while simultaneously improving the knowledge retention of trainees by 4 times. Moreover, airline operators are using AR and VR solutions for marketing of their offerings. For instance, Lufthansa is using VR headsets to support upselling upgrades at the gate by showing passengers what business and first-class upgrades look like. Moreover, Gatwick Airport in UK launched an AR-enabled app which helps passengers navigate the airport while also giving them flight departure information and personalized offers. Such cost-efficient benefits associated with augmented and virtual reality-based solutions are expected to fuel the growth of aviation augmented and virtual reality market. 

Increase in production and deliveries of commercial aircraft

Rise in delivery of aircrafts as a part of fleet modernization program drive the aviation augmented and virtual reality market. For instance, in January 2022, InterGlobe Aviation Ltd. ran by IndiGo received delivery of 18 aircrafts in October-December 2022, the highest quarterly number for both 2020 and 2021. Also, aviation companies adopt aggressive production plans to meet the higher output rates. For instance, in May 2021, Airbus SE announced increase in production of popular Airbus A320 planes. It also planned to increase production of A220 planes to 14 planes per month.

Aircraft manufacturers expand conversion lines by turning old passenger planes into freight carriers. For instance, in November 2021, Boeing announced plans of addition of three conversion lines for the market-leading 737-800BCF across North America and Europe. Boeing is set to increase its conversion lines capacity by 60% by 2022, while Airbus aims to triple its output of converted A321s and A330s by 2024. Various aircraft operators have started using Augmented Reality (AR) and Virtual Reality (VR) solution into in-flight entertainment system for enhanced consumer experience improved passenger experience. For instance, in September 2018, the Alaska airline begins offering VR solutions to their passenger to first-class fliers on select routes. Moreover, the growing aircraft fleet must go through regular and mandatory maintenance services. This demand is expected to drive the market for AR VR technology to be integrated for MRO and maintenance of aviation aircraft. Therefore, increase in production and deliveries of commercial aircraft is expected to fuel the aviation augmented and virtual reality market during forecast period.

Serious threats to the physical and emotional wellbeing of the end-users

The people using virtual reality have faced eye strain, headaches and, in some cases, nausea. Various experts in AR and VR also said that it is due to the way VR affects the eye-brain connection. Furthermore, a certain percentage of users have experienced motion sickness, anxiety, and severe eyestrain after using VR headsets for prolonged period. The AR and VR technology disconnect the users from the real environment completely, creating physical dangers. This in turn results in cause of retinal radiation which may be a potential cause for eye cancer. Such drastic causes of AR and VR units if not addressed properly affect the adoption rate of virtual reality or augmented reality technologies. Thus, health concerns restrain the growth of the aviation AR and VR market.

[FUNCTIONGRAPH]

Increase in demand from emerging regions

The emerging countries, such as China, India, Brazil and others are anticipated to create new growth opportunities for prominent players operating in the aviation AR and VR market. For instance, in September 2019, according to the Commercial Aircraft Corporation of China, Ltd., the China market was projected to witness a strong demand for commercial aircraft over the next 20 years. In addition, according to its market forecast report (2018-2037), 9,008 passenger aircrafts valued at approximately $0.16 trillion (Â¥9 trillion) are estimated to be delivered.

Moreover, Latin American countries expand the aviation sector amid rise in air traffic. For instance, in June 2021, Brazilian Air Force planned to nearly double its order of Saab Gripen fighters. According to the Argentina‐™s Defense Ministry‐™s statement, the government of Argentina announced plans to buy up to $664 million-worth of multipurpose fighter jets to safeguard its airspace. The augmented and virtual reality solutions is expected to provide cost effective, immersive, and interactive solutions for defense aircrafts. In addition, simulation provided by augmented and virtual reality in aerospace applications replicate difficult and dangerous scenarios. This enables trainees to practice crucial scenarios repeatedly while preventing damage to equipment and avoiding physical harm. Thus, these developments are expected to rise the demand for aviation augmented and virtual reality systems which drive the market growth during the forecast period.

[REGIONGRAPH]

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the aviation augmented & virtual reality market analysis from 2021 to 2031 to identify the prevailing aviation augmented & virtual reality market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the aviation augmented & virtual reality market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global aviation augmented & virtual reality market trends, key players, market segments, application areas, and market growth strategies.

 

Key Market Segments

  • By Technology
    • Marker Based
    • Non Marker Based
    • Immersive
    • Non Immersive
  • By Type
    • Augmented Reality
    • Virtual Reality
  • By Component
    • Hardware
    • Software and Solutions
  • By End Use
    • Civil
    • Military
  • By Function
    • Training
    • Operation
  • By Region
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • Germany
      • France
      • Russia
      • Netherlands
      • United Kingdom
      • Poland
      • Spain
      • Rest of Europe
    • Asia-Pacific
      • China
      • India
      • Japan
      • South Korea
      • Asean
      • Rest of Asia-Pacific
    • LAMEA
      • Brazil
      • UAE
      • Saudi Arabia
      • South Africa
      • Rest of LAMEA


Key Market Players

  • Magic Leap Inc
  • Aero Glass
  • Upskill
  • Future Visual
  • Bohemia Interactive Simulations
  • HoneyWell International Inc.
  • Oculus VR
  • Sita
  • Elbit Systems Ltd
  • Google Inc.
  • Fountx
  • Sony
  • Eon Reality
  • PTC Inc
  • Skylights Aero
  • IBM Corporation
  • Microsoft Corporation
  • CHAPTER 1:INTRODUCTION

    • 1.1.Report description

    • 1.2.Key market segments

    • 1.3.Key benefits to the stakeholders

    • 1.4.Research Methodology

      • 1.4.1.Secondary research

      • 1.4.2.Primary research

      • 1.4.3.Analyst tools and models

  • CHAPTER 2:EXECUTIVE SUMMARY

    • 2.1.Key findings of the study

    • 2.2.CXO Perspective

  • CHAPTER 3:MARKET OVERVIEW

    • 3.1.Market definition and scope

    • 3.2.Key findings

      • 3.2.1.Top investment pockets

    • 3.3.Porter’s five forces analysis

    • 3.4.Top player positioning

    • 3.5.Market dynamics

      • 3.5.1.Drivers

      • 3.5.2.Restraints

      • 3.5.3.Opportunities

    • 3.6.COVID-19 Impact Analysis on the market

  • CHAPTER 4: AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY

    • 4.1 Overview

      • 4.1.1 Market size and forecast

    • 4.2 Marker Based

      • 4.2.1 Key market trends, growth factors and opportunities

      • 4.2.2 Market size and forecast, by region

      • 4.2.3 Market analysis by country

    • 4.3 Non Marker Based

      • 4.3.1 Key market trends, growth factors and opportunities

      • 4.3.2 Market size and forecast, by region

      • 4.3.3 Market analysis by country

    • 4.4 Immersive

      • 4.4.1 Key market trends, growth factors and opportunities

      • 4.4.2 Market size and forecast, by region

      • 4.4.3 Market analysis by country

    • 4.5 Non Immersive

      • 4.5.1 Key market trends, growth factors and opportunities

      • 4.5.2 Market size and forecast, by region

      • 4.5.3 Market analysis by country

  • CHAPTER 5: AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE

    • 5.1 Overview

      • 5.1.1 Market size and forecast

    • 5.2 Augmented Reality

      • 5.2.1 Key market trends, growth factors and opportunities

      • 5.2.2 Market size and forecast, by region

      • 5.2.3 Market analysis by country

    • 5.3 Virtual Reality

      • 5.3.1 Key market trends, growth factors and opportunities

      • 5.3.2 Market size and forecast, by region

      • 5.3.3 Market analysis by country

  • CHAPTER 6: AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT

    • 6.1 Overview

      • 6.1.1 Market size and forecast

    • 6.2 Hardware

      • 6.2.1 Key market trends, growth factors and opportunities

      • 6.2.2 Market size and forecast, by region

      • 6.2.3 Market analysis by country

    • 6.3 Software and Solutions

      • 6.3.1 Key market trends, growth factors and opportunities

      • 6.3.2 Market size and forecast, by region

      • 6.3.3 Market analysis by country

  • CHAPTER 7: AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE

    • 7.1 Overview

      • 7.1.1 Market size and forecast

    • 7.2 Civil

      • 7.2.1 Key market trends, growth factors and opportunities

      • 7.2.2 Market size and forecast, by region

      • 7.2.3 Market analysis by country

    • 7.3 Military

      • 7.3.1 Key market trends, growth factors and opportunities

      • 7.3.2 Market size and forecast, by region

      • 7.3.3 Market analysis by country

  • CHAPTER 8: AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION

    • 8.1 Overview

      • 8.1.1 Market size and forecast

    • 8.2 Training

      • 8.2.1 Key market trends, growth factors and opportunities

      • 8.2.2 Market size and forecast, by region

      • 8.2.3 Market analysis by country

    • 8.3 Operation

      • 8.3.1 Key market trends, growth factors and opportunities

      • 8.3.2 Market size and forecast, by region

      • 8.3.3 Market analysis by country

  • CHAPTER 9: AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY REGION

    • 9.1 Overview

      • 9.1.1 Market size and forecast

    • 9.2 North America

      • 9.2.1 Key trends and opportunities

      • 9.2.2 North America Market size and forecast, by Technology

      • 9.2.3 North America Market size and forecast, by Type

      • 9.2.4 North America Market size and forecast, by Component

      • 9.2.5 North America Market size and forecast, by End Use

      • 9.2.6 North America Market size and forecast, by Function

      • 9.2.7 North America Market size and forecast, by country

        • 9.2.7.1 U.S.
          • 9.2.7.1.1 Market size and forecast, by Technology
          • 9.2.7.1.2 Market size and forecast, by Type
          • 9.2.7.1.3 Market size and forecast, by Component
          • 9.2.7.1.4 Market size and forecast, by End Use
          • 9.2.7.1.5 Market size and forecast, by Function
        • 9.2.7.2 Canada
          • 9.2.7.2.1 Market size and forecast, by Technology
          • 9.2.7.2.2 Market size and forecast, by Type
          • 9.2.7.2.3 Market size and forecast, by Component
          • 9.2.7.2.4 Market size and forecast, by End Use
          • 9.2.7.2.5 Market size and forecast, by Function
        • 9.2.7.3 Mexico
          • 9.2.7.3.1 Market size and forecast, by Technology
          • 9.2.7.3.2 Market size and forecast, by Type
          • 9.2.7.3.3 Market size and forecast, by Component
          • 9.2.7.3.4 Market size and forecast, by End Use
          • 9.2.7.3.5 Market size and forecast, by Function
    • 9.3 Europe

      • 9.3.1 Key trends and opportunities

      • 9.3.2 Europe Market size and forecast, by Technology

      • 9.3.3 Europe Market size and forecast, by Type

      • 9.3.4 Europe Market size and forecast, by Component

      • 9.3.5 Europe Market size and forecast, by End Use

      • 9.3.6 Europe Market size and forecast, by Function

      • 9.3.7 Europe Market size and forecast, by country

        • 9.3.7.1 Germany
          • 9.3.7.1.1 Market size and forecast, by Technology
          • 9.3.7.1.2 Market size and forecast, by Type
          • 9.3.7.1.3 Market size and forecast, by Component
          • 9.3.7.1.4 Market size and forecast, by End Use
          • 9.3.7.1.5 Market size and forecast, by Function
        • 9.3.7.2 France
          • 9.3.7.2.1 Market size and forecast, by Technology
          • 9.3.7.2.2 Market size and forecast, by Type
          • 9.3.7.2.3 Market size and forecast, by Component
          • 9.3.7.2.4 Market size and forecast, by End Use
          • 9.3.7.2.5 Market size and forecast, by Function
        • 9.3.7.3 Russia
          • 9.3.7.3.1 Market size and forecast, by Technology
          • 9.3.7.3.2 Market size and forecast, by Type
          • 9.3.7.3.3 Market size and forecast, by Component
          • 9.3.7.3.4 Market size and forecast, by End Use
          • 9.3.7.3.5 Market size and forecast, by Function
        • 9.3.7.4 Netherlands
          • 9.3.7.4.1 Market size and forecast, by Technology
          • 9.3.7.4.2 Market size and forecast, by Type
          • 9.3.7.4.3 Market size and forecast, by Component
          • 9.3.7.4.4 Market size and forecast, by End Use
          • 9.3.7.4.5 Market size and forecast, by Function
        • 9.3.7.5 United Kingdom
          • 9.3.7.5.1 Market size and forecast, by Technology
          • 9.3.7.5.2 Market size and forecast, by Type
          • 9.3.7.5.3 Market size and forecast, by Component
          • 9.3.7.5.4 Market size and forecast, by End Use
          • 9.3.7.5.5 Market size and forecast, by Function
        • 9.3.7.6 Poland
          • 9.3.7.6.1 Market size and forecast, by Technology
          • 9.3.7.6.2 Market size and forecast, by Type
          • 9.3.7.6.3 Market size and forecast, by Component
          • 9.3.7.6.4 Market size and forecast, by End Use
          • 9.3.7.6.5 Market size and forecast, by Function
        • 9.3.7.7 Spain
          • 9.3.7.7.1 Market size and forecast, by Technology
          • 9.3.7.7.2 Market size and forecast, by Type
          • 9.3.7.7.3 Market size and forecast, by Component
          • 9.3.7.7.4 Market size and forecast, by End Use
          • 9.3.7.7.5 Market size and forecast, by Function
        • 9.3.7.8 Rest of Europe
          • 9.3.7.8.1 Market size and forecast, by Technology
          • 9.3.7.8.2 Market size and forecast, by Type
          • 9.3.7.8.3 Market size and forecast, by Component
          • 9.3.7.8.4 Market size and forecast, by End Use
          • 9.3.7.8.5 Market size and forecast, by Function
    • 9.4 Asia-Pacific

      • 9.4.1 Key trends and opportunities

      • 9.4.2 Asia-Pacific Market size and forecast, by Technology

      • 9.4.3 Asia-Pacific Market size and forecast, by Type

      • 9.4.4 Asia-Pacific Market size and forecast, by Component

      • 9.4.5 Asia-Pacific Market size and forecast, by End Use

      • 9.4.6 Asia-Pacific Market size and forecast, by Function

      • 9.4.7 Asia-Pacific Market size and forecast, by country

        • 9.4.7.1 China
          • 9.4.7.1.1 Market size and forecast, by Technology
          • 9.4.7.1.2 Market size and forecast, by Type
          • 9.4.7.1.3 Market size and forecast, by Component
          • 9.4.7.1.4 Market size and forecast, by End Use
          • 9.4.7.1.5 Market size and forecast, by Function
        • 9.4.7.2 India
          • 9.4.7.2.1 Market size and forecast, by Technology
          • 9.4.7.2.2 Market size and forecast, by Type
          • 9.4.7.2.3 Market size and forecast, by Component
          • 9.4.7.2.4 Market size and forecast, by End Use
          • 9.4.7.2.5 Market size and forecast, by Function
        • 9.4.7.3 Japan
          • 9.4.7.3.1 Market size and forecast, by Technology
          • 9.4.7.3.2 Market size and forecast, by Type
          • 9.4.7.3.3 Market size and forecast, by Component
          • 9.4.7.3.4 Market size and forecast, by End Use
          • 9.4.7.3.5 Market size and forecast, by Function
        • 9.4.7.4 South Korea
          • 9.4.7.4.1 Market size and forecast, by Technology
          • 9.4.7.4.2 Market size and forecast, by Type
          • 9.4.7.4.3 Market size and forecast, by Component
          • 9.4.7.4.4 Market size and forecast, by End Use
          • 9.4.7.4.5 Market size and forecast, by Function
        • 9.4.7.5 Asean
          • 9.4.7.5.1 Market size and forecast, by Technology
          • 9.4.7.5.2 Market size and forecast, by Type
          • 9.4.7.5.3 Market size and forecast, by Component
          • 9.4.7.5.4 Market size and forecast, by End Use
          • 9.4.7.5.5 Market size and forecast, by Function
        • 9.4.7.6 Rest of Asia-Pacific
          • 9.4.7.6.1 Market size and forecast, by Technology
          • 9.4.7.6.2 Market size and forecast, by Type
          • 9.4.7.6.3 Market size and forecast, by Component
          • 9.4.7.6.4 Market size and forecast, by End Use
          • 9.4.7.6.5 Market size and forecast, by Function
    • 9.5 LAMEA

      • 9.5.1 Key trends and opportunities

      • 9.5.2 LAMEA Market size and forecast, by Technology

      • 9.5.3 LAMEA Market size and forecast, by Type

      • 9.5.4 LAMEA Market size and forecast, by Component

      • 9.5.5 LAMEA Market size and forecast, by End Use

      • 9.5.6 LAMEA Market size and forecast, by Function

      • 9.5.7 LAMEA Market size and forecast, by country

        • 9.5.7.1 Brazil
          • 9.5.7.1.1 Market size and forecast, by Technology
          • 9.5.7.1.2 Market size and forecast, by Type
          • 9.5.7.1.3 Market size and forecast, by Component
          • 9.5.7.1.4 Market size and forecast, by End Use
          • 9.5.7.1.5 Market size and forecast, by Function
        • 9.5.7.2 UAE
          • 9.5.7.2.1 Market size and forecast, by Technology
          • 9.5.7.2.2 Market size and forecast, by Type
          • 9.5.7.2.3 Market size and forecast, by Component
          • 9.5.7.2.4 Market size and forecast, by End Use
          • 9.5.7.2.5 Market size and forecast, by Function
        • 9.5.7.3 Saudi Arabia
          • 9.5.7.3.1 Market size and forecast, by Technology
          • 9.5.7.3.2 Market size and forecast, by Type
          • 9.5.7.3.3 Market size and forecast, by Component
          • 9.5.7.3.4 Market size and forecast, by End Use
          • 9.5.7.3.5 Market size and forecast, by Function
        • 9.5.7.4 South Africa
          • 9.5.7.4.1 Market size and forecast, by Technology
          • 9.5.7.4.2 Market size and forecast, by Type
          • 9.5.7.4.3 Market size and forecast, by Component
          • 9.5.7.4.4 Market size and forecast, by End Use
          • 9.5.7.4.5 Market size and forecast, by Function
        • 9.5.7.5 Rest of LAMEA
          • 9.5.7.5.1 Market size and forecast, by Technology
          • 9.5.7.5.2 Market size and forecast, by Type
          • 9.5.7.5.3 Market size and forecast, by Component
          • 9.5.7.5.4 Market size and forecast, by End Use
          • 9.5.7.5.5 Market size and forecast, by Function
  • CHAPTER 10: COMPANY LANDSCAPE

    • 10.1. Introduction

    • 10.2. Top winning strategies

    • 10.3. Product Mapping of Top 10 Player

    • 10.4. Competitive Dashboard

    • 10.5. Competitive Heatmap

    • 10.6. Key developments

  • CHAPTER 11: COMPANY PROFILES

    • 11.1 Microsoft Corporation

      • 11.1.1 Company overview

      • 11.1.2 Company snapshot

      • 11.1.3 Operating business segments

      • 11.1.4 Product portfolio

      • 11.1.5 Business performance

      • 11.1.6 Key strategic moves and developments

    • 11.2 Google Inc.

      • 11.2.1 Company overview

      • 11.2.2 Company snapshot

      • 11.2.3 Operating business segments

      • 11.2.4 Product portfolio

      • 11.2.5 Business performance

      • 11.2.6 Key strategic moves and developments

    • 11.3 Eon Reality

      • 11.3.1 Company overview

      • 11.3.2 Company snapshot

      • 11.3.3 Operating business segments

      • 11.3.4 Product portfolio

      • 11.3.5 Business performance

      • 11.3.6 Key strategic moves and developments

    • 11.4 Aero Glass

      • 11.4.1 Company overview

      • 11.4.2 Company snapshot

      • 11.4.3 Operating business segments

      • 11.4.4 Product portfolio

      • 11.4.5 Business performance

      • 11.4.6 Key strategic moves and developments

    • 11.5 Upskill

      • 11.5.1 Company overview

      • 11.5.2 Company snapshot

      • 11.5.3 Operating business segments

      • 11.5.4 Product portfolio

      • 11.5.5 Business performance

      • 11.5.6 Key strategic moves and developments

    • 11.6 Sita

      • 11.6.1 Company overview

      • 11.6.2 Company snapshot

      • 11.6.3 Operating business segments

      • 11.6.4 Product portfolio

      • 11.6.5 Business performance

      • 11.6.6 Key strategic moves and developments

    • 11.7 Bohemia Interactive Simulations

      • 11.7.1 Company overview

      • 11.7.2 Company snapshot

      • 11.7.3 Operating business segments

      • 11.7.4 Product portfolio

      • 11.7.5 Business performance

      • 11.7.6 Key strategic moves and developments

    • 11.8 Oculus VR

      • 11.8.1 Company overview

      • 11.8.2 Company snapshot

      • 11.8.3 Operating business segments

      • 11.8.4 Product portfolio

      • 11.8.5 Business performance

      • 11.8.6 Key strategic moves and developments

    • 11.9 Skylights Aero

      • 11.9.1 Company overview

      • 11.9.2 Company snapshot

      • 11.9.3 Operating business segments

      • 11.9.4 Product portfolio

      • 11.9.5 Business performance

      • 11.9.6 Key strategic moves and developments

    • 11.10 Magic Leap Inc

      • 11.10.1 Company overview

      • 11.10.2 Company snapshot

      • 11.10.3 Operating business segments

      • 11.10.4 Product portfolio

      • 11.10.5 Business performance

      • 11.10.6 Key strategic moves and developments

    • 11.11 PTC Inc

      • 11.11.1 Company overview

      • 11.11.2 Company snapshot

      • 11.11.3 Operating business segments

      • 11.11.4 Product portfolio

      • 11.11.5 Business performance

      • 11.11.6 Key strategic moves and developments

    • 11.12 Fountx

      • 11.12.1 Company overview

      • 11.12.2 Company snapshot

      • 11.12.3 Operating business segments

      • 11.12.4 Product portfolio

      • 11.12.5 Business performance

      • 11.12.6 Key strategic moves and developments

    • 11.13 Future Visual

      • 11.13.1 Company overview

      • 11.13.2 Company snapshot

      • 11.13.3 Operating business segments

      • 11.13.4 Product portfolio

      • 11.13.5 Business performance

      • 11.13.6 Key strategic moves and developments

    • 11.14 Elbit Systems Ltd

      • 11.14.1 Company overview

      • 11.14.2 Company snapshot

      • 11.14.3 Operating business segments

      • 11.14.4 Product portfolio

      • 11.14.5 Business performance

      • 11.14.6 Key strategic moves and developments

    • 11.15 HoneyWell International Inc.

      • 11.15.1 Company overview

      • 11.15.2 Company snapshot

      • 11.15.3 Operating business segments

      • 11.15.4 Product portfolio

      • 11.15.5 Business performance

      • 11.15.6 Key strategic moves and developments

    • 11.16 Sony

      • 11.16.1 Company overview

      • 11.16.2 Company snapshot

      • 11.16.3 Operating business segments

      • 11.16.4 Product portfolio

      • 11.16.5 Business performance

      • 11.16.6 Key strategic moves and developments

    • 11.17 IBM Corporation

      • 11.17.1 Company overview

      • 11.17.2 Company snapshot

      • 11.17.3 Operating business segments

      • 11.17.4 Product portfolio

      • 11.17.5 Business performance

      • 11.17.6 Key strategic moves and developments

  • LIST OF TABLES

  • TABLE 1. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 2. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR MARKER BASED, BY REGION, 2021-2031 ($MILLION)
    TABLE 3. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR MARKER BASED, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 4. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR NON MARKER BASED, BY REGION, 2021-2031 ($MILLION)
    TABLE 5. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR NON MARKER BASED, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 6. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR IMMERSIVE, BY REGION, 2021-2031 ($MILLION)
    TABLE 7. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR IMMERSIVE, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 8. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR NON IMMERSIVE, BY REGION, 2021-2031 ($MILLION)
    TABLE 9. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR NON IMMERSIVE, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 10. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 11. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR AUGMENTED REALITY, BY REGION, 2021-2031 ($MILLION)
    TABLE 12. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR AUGMENTED REALITY, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 13. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR VIRTUAL REALITY, BY REGION, 2021-2031 ($MILLION)
    TABLE 14. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR VIRTUAL REALITY, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 15. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 16. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR HARDWARE, BY REGION, 2021-2031 ($MILLION)
    TABLE 17. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR HARDWARE, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 18. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR SOFTWARE AND SOLUTIONS, BY REGION, 2021-2031 ($MILLION)
    TABLE 19. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR SOFTWARE AND SOLUTIONS, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 20. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 21. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR CIVIL, BY REGION, 2021-2031 ($MILLION)
    TABLE 22. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR CIVIL, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 23. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR MILITARY, BY REGION, 2021-2031 ($MILLION)
    TABLE 24. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR MILITARY, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 25. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 26. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR TRAINING, BY REGION, 2021-2031 ($MILLION)
    TABLE 27. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR TRAINING, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 28. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, FOR OPERATION, BY REGION, 2021-2031 ($MILLION)
    TABLE 29. AVIATION AUGMENTED & VIRTUAL REALITY MARKET FOR OPERATION, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 30. AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY REGION, 2021-2031 ($MILLION)
    TABLE 31. NORTH AMERICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 32. NORTH AMERICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 33. NORTH AMERICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 34. NORTH AMERICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 35. NORTH AMERICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 36. NORTH AMERICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 37. U.S. AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 38. U.S. AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 39. U.S. AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 40. U.S. AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 41. U.S. AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 42. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 43. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 44. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 45. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 46. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 47. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 48. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 49. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 50. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 51. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 52. EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 53. EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 54. EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 55. EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 56. EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 57. EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 58. GERMANY AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 59. GERMANY AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 60. GERMANY AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 61. GERMANY AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 62. GERMANY AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 63. FRANCE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 64. FRANCE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 65. FRANCE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 66. FRANCE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 67. FRANCE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 68. RUSSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 69. RUSSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 70. RUSSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 71. RUSSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 72. RUSSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 73. NETHERLANDS AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 74. NETHERLANDS AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 75. NETHERLANDS AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 76. NETHERLANDS AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 77. NETHERLANDS AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 78. UNITED KINGDOM AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 79. UNITED KINGDOM AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 80. UNITED KINGDOM AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 81. UNITED KINGDOM AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 82. UNITED KINGDOM AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 83. POLAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 84. POLAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 85. POLAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 86. POLAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 87. POLAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 88. SPAIN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 89. SPAIN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 90. SPAIN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 91. SPAIN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 92. SPAIN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 93. REST OF EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 94. REST OF EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 95. REST OF EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 96. REST OF EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 97. REST OF EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 98. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 99. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 100. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 101. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 102. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 103. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 104. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 105. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 106. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 107. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 108. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 109. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 110. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 111. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 112. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 113. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 114. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 115. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 116. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 117. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 118. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 119. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 120. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 121. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 122. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 123. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 124. ASEAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 125. ASEAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 126. ASEAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 127. ASEAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 128. ASEAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 129. REST OF ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 130. REST OF ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 131. REST OF ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 132. REST OF ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 133. REST OF ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 134. LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 135. LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 136. LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 137. LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 138. LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 139. LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 140. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 141. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 142. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 143. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 144. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 145. UAE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 146. UAE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 147. UAE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 148. UAE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 149. UAE AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 150. SAUDI ARABIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 151. SAUDI ARABIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 152. SAUDI ARABIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 153. SAUDI ARABIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 154. SAUDI ARABIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 155. SOUTH AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 156. SOUTH AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 157. SOUTH AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 158. SOUTH AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 159. SOUTH AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 160. REST OF LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2021-2031 ($MILLION)
    TABLE 161. REST OF LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY TYPE, 2021-2031 ($MILLION)
    TABLE 162. REST OF LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY COMPONENT, 2021-2031 ($MILLION)
    TABLE 163. REST OF LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY END USE, 2021-2031 ($MILLION)
    TABLE 164. REST OF LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET, BY FUNCTION, 2021-2031 ($MILLION)
    TABLE 165.MICROSOFT CORPORATION: COMPANY SNAPSHOT
    TABLE 166.MICROSOFT CORPORATION: OPERATING SEGMENTS
    TABLE 167.MICROSOFT CORPORATION: PRODUCT PORTFOLIO
    TABLE 168.MICROSOFT CORPORATION: NET SALES,
    TABLE 169.MICROSOFT CORPORATION: KEY STRATERGIES
    TABLE 170.GOOGLE INC.: COMPANY SNAPSHOT
    TABLE 171.GOOGLE INC.: OPERATING SEGMENTS
    TABLE 172.GOOGLE INC.: PRODUCT PORTFOLIO
    TABLE 173.GOOGLE INC.: NET SALES,
    TABLE 174.GOOGLE INC.: KEY STRATERGIES
    TABLE 175.EON REALITY: COMPANY SNAPSHOT
    TABLE 176.EON REALITY: OPERATING SEGMENTS
    TABLE 177.EON REALITY: PRODUCT PORTFOLIO
    TABLE 178.EON REALITY: NET SALES,
    TABLE 179.EON REALITY: KEY STRATERGIES
    TABLE 180.AERO GLASS: COMPANY SNAPSHOT
    TABLE 181.AERO GLASS: OPERATING SEGMENTS
    TABLE 182.AERO GLASS: PRODUCT PORTFOLIO
    TABLE 183.AERO GLASS: NET SALES,
    TABLE 184.AERO GLASS: KEY STRATERGIES
    TABLE 185.UPSKILL: COMPANY SNAPSHOT
    TABLE 186.UPSKILL: OPERATING SEGMENTS
    TABLE 187.UPSKILL: PRODUCT PORTFOLIO
    TABLE 188.UPSKILL: NET SALES,
    TABLE 189.UPSKILL: KEY STRATERGIES
    TABLE 190.SITA: COMPANY SNAPSHOT
    TABLE 191.SITA: OPERATING SEGMENTS
    TABLE 192.SITA: PRODUCT PORTFOLIO
    TABLE 193.SITA: NET SALES,
    TABLE 194.SITA: KEY STRATERGIES
    TABLE 195.BOHEMIA INTERACTIVE SIMULATIONS: COMPANY SNAPSHOT
    TABLE 196.BOHEMIA INTERACTIVE SIMULATIONS: OPERATING SEGMENTS
    TABLE 197.BOHEMIA INTERACTIVE SIMULATIONS: PRODUCT PORTFOLIO
    TABLE 198.BOHEMIA INTERACTIVE SIMULATIONS: NET SALES,
    TABLE 199.BOHEMIA INTERACTIVE SIMULATIONS: KEY STRATERGIES
    TABLE 200.OCULUS VR: COMPANY SNAPSHOT
    TABLE 201.OCULUS VR: OPERATING SEGMENTS
    TABLE 202.OCULUS VR: PRODUCT PORTFOLIO
    TABLE 203.OCULUS VR: NET SALES,
    TABLE 204.OCULUS VR: KEY STRATERGIES
    TABLE 205.SKYLIGHTS AERO: COMPANY SNAPSHOT
    TABLE 206.SKYLIGHTS AERO: OPERATING SEGMENTS
    TABLE 207.SKYLIGHTS AERO: PRODUCT PORTFOLIO
    TABLE 208.SKYLIGHTS AERO: NET SALES,
    TABLE 209.SKYLIGHTS AERO: KEY STRATERGIES
    TABLE 210.MAGIC LEAP INC: COMPANY SNAPSHOT
    TABLE 211.MAGIC LEAP INC: OPERATING SEGMENTS
    TABLE 212.MAGIC LEAP INC: PRODUCT PORTFOLIO
    TABLE 213.MAGIC LEAP INC: NET SALES,
    TABLE 214.MAGIC LEAP INC: KEY STRATERGIES
    TABLE 215.PTC INC: COMPANY SNAPSHOT
    TABLE 216.PTC INC: OPERATING SEGMENTS
    TABLE 217.PTC INC: PRODUCT PORTFOLIO
    TABLE 218.PTC INC: NET SALES,
    TABLE 219.PTC INC: KEY STRATERGIES
    TABLE 220.FOUNTX: COMPANY SNAPSHOT
    TABLE 221.FOUNTX: OPERATING SEGMENTS
    TABLE 222.FOUNTX: PRODUCT PORTFOLIO
    TABLE 223.FOUNTX: NET SALES,
    TABLE 224.FOUNTX: KEY STRATERGIES
    TABLE 225.FUTURE VISUAL: COMPANY SNAPSHOT
    TABLE 226.FUTURE VISUAL: OPERATING SEGMENTS
    TABLE 227.FUTURE VISUAL: PRODUCT PORTFOLIO
    TABLE 228.FUTURE VISUAL: NET SALES,
    TABLE 229.FUTURE VISUAL: KEY STRATERGIES
    TABLE 230.ELBIT SYSTEMS LTD: COMPANY SNAPSHOT
    TABLE 231.ELBIT SYSTEMS LTD: OPERATING SEGMENTS
    TABLE 232.ELBIT SYSTEMS LTD: PRODUCT PORTFOLIO
    TABLE 233.ELBIT SYSTEMS LTD: NET SALES,
    TABLE 234.ELBIT SYSTEMS LTD: KEY STRATERGIES
    TABLE 235.HONEYWELL INTERNATIONAL INC.: COMPANY SNAPSHOT
    TABLE 236.HONEYWELL INTERNATIONAL INC.: OPERATING SEGMENTS
    TABLE 237.HONEYWELL INTERNATIONAL INC.: PRODUCT PORTFOLIO
    TABLE 238.HONEYWELL INTERNATIONAL INC.: NET SALES,
    TABLE 239.HONEYWELL INTERNATIONAL INC.: KEY STRATERGIES
    TABLE 240.SONY: COMPANY SNAPSHOT
    TABLE 241.SONY: OPERATING SEGMENTS
    TABLE 242.SONY: PRODUCT PORTFOLIO
    TABLE 243.SONY: NET SALES,
    TABLE 244.SONY: KEY STRATERGIES
    TABLE 245.IBM CORPORATION: COMPANY SNAPSHOT
    TABLE 246.IBM CORPORATION: OPERATING SEGMENTS
    TABLE 247.IBM CORPORATION: PRODUCT PORTFOLIO
    TABLE 248.IBM CORPORATION: NET SALES,
    TABLE 249.IBM CORPORATION: KEY STRATERGIES
  • LIST OF FIGURES

  • FIGURE 1.AVIATION AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION
    FIGURE 2.AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031
    FIGURE 3.AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031
    FIGURE 4. TOP INVESTMENT POCKETS, BY REGION
    FIGURE 5.PORTER FIVE-1
    FIGURE 6.PORTER FIVE-2
    FIGURE 7.PORTER FIVE-3
    FIGURE 8.PORTER FIVE-4
    FIGURE 9.PORTER FIVE-5
    FIGURE 10.TOP PLAYER POSITIONING
    FIGURE 11.AVIATION AUGMENTED & VIRTUAL REALITY MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
    FIGURE 12.AVIATION AUGMENTED & VIRTUAL REALITY MARKET,BY TECHNOLOGY,2021(%)
    FIGURE 13.COMPARATIVE SHARE ANALYSIS OF MARKER BASED AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 14.COMPARATIVE SHARE ANALYSIS OF NON MARKER BASED AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 15.COMPARATIVE SHARE ANALYSIS OF IMMERSIVE AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 16.COMPARATIVE SHARE ANALYSIS OF NON IMMERSIVE AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 17.AVIATION AUGMENTED & VIRTUAL REALITY MARKET,BY TYPE,2021(%)
    FIGURE 18.COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 19.COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 20.AVIATION AUGMENTED & VIRTUAL REALITY MARKET,BY COMPONENT,2021(%)
    FIGURE 21.COMPARATIVE SHARE ANALYSIS OF HARDWARE AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 22.COMPARATIVE SHARE ANALYSIS OF SOFTWARE AND SOLUTIONS AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 23.AVIATION AUGMENTED & VIRTUAL REALITY MARKET,BY END USE,2021(%)
    FIGURE 24.COMPARATIVE SHARE ANALYSIS OF CIVIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 25.COMPARATIVE SHARE ANALYSIS OF MILITARY AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 26.AVIATION AUGMENTED & VIRTUAL REALITY MARKET,BY FUNCTION,2021(%)
    FIGURE 27.COMPARATIVE SHARE ANALYSIS OF TRAINING AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 28.COMPARATIVE SHARE ANALYSIS OF OPERATION AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031(%)
    FIGURE 29.AVIATION AUGMENTED & VIRTUAL REALITY MARKET BY REGION,2021
    FIGURE 30.U.S. AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 31.CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 32.MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 33.GERMANY AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 34.FRANCE AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 35.RUSSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 36.NETHERLANDS AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 37.UNITED KINGDOM AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 38.POLAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 39.SPAIN AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 40.REST OF EUROPE AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 41.CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 42.INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 43.JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 44.SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 45.ASEAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 46.REST OF ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 47.BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 48.UAE AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 49.SAUDI ARABIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 50.SOUTH AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 51.REST OF LAMEA AVIATION AUGMENTED & VIRTUAL REALITY MARKET,2021-2031($MILLION)
    FIGURE 52. TOP WINNING STRATEGIES, BY YEAR
    FIGURE 53. TOP WINNING STRATEGIES, BY DEVELOPMENT
    FIGURE 54. TOP WINNING STRATEGIES, BY COMPANY
    FIGURE 55.PRODUCT MAPPING OF TOP 10 PLAYERS
    FIGURE 56.COMPETITIVE DASHBOARD
    FIGURE 57.COMPETITIVE HEATMAP OF TOP 10 KEY PLAYERS
    FIGURE 58.MICROSOFT CORPORATION.: NET SALES ,($MILLION)
    FIGURE 59.GOOGLE INC..: NET SALES ,($MILLION)
    FIGURE 60.EON REALITY.: NET SALES ,($MILLION)
    FIGURE 61.AERO GLASS.: NET SALES ,($MILLION)
    FIGURE 62.UPSKILL.: NET SALES ,($MILLION)
    FIGURE 63.SITA.: NET SALES ,($MILLION)
    FIGURE 64.BOHEMIA INTERACTIVE SIMULATIONS.: NET SALES ,($MILLION)
    FIGURE 65.OCULUS VR.: NET SALES ,($MILLION)
    FIGURE 66.SKYLIGHTS AERO.: NET SALES ,($MILLION)
    FIGURE 67.MAGIC LEAP INC.: NET SALES ,($MILLION)
    FIGURE 68.PTC INC.: NET SALES ,($MILLION)
    FIGURE 69.FOUNTX.: NET SALES ,($MILLION)
    FIGURE 70.FUTURE VISUAL.: NET SALES ,($MILLION)
    FIGURE 71.ELBIT SYSTEMS LTD.: NET SALES ,($MILLION)
    FIGURE 72.HONEYWELL INTERNATIONAL INC..: NET SALES ,($MILLION)
    FIGURE 73.SONY.: NET SALES ,($MILLION)
    FIGURE 74.IBM CORPORATION.: NET SALES ,($MILLION)

Purchase Full Report of
Aviation Augmented & Virtual Reality Market

PURCHASE OPTIONS



* Taxes/Fees, If applicable will be added during checkout. All prices in USD.

Have a question ?

Need to add more ?

Avail up to 30% discount on subscription plans on


Avenue