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A12964 | Pages: 180 | Charts: 69 | Tables: 178 |
The Global Gaming Accessories Market was valued at $6.1 billion in 2021 and is projected to reach $14.4 billion by 2030, growing at a CAGR of 9.9% from 2022 to 2030.
A gaming accessory is a piece of hardware that is either necessary to utilize a video game console or enhance the gameplay experience. Controllers, headsets, joysticks, and web cameras are all examples of video game accessories. The controllers used to play the games are the most common video game system accessory. One of the fastest-growing entertainment industries around the world is gaming. This industry has also registered several online gaming events that require cutting-edge technology to run smoothly. This has prompted players to invest in the most up-to-date gaming peripherals, resulting in the expansion of the gaming accessories market size.
The gaming accessories market growth is highly driven by the release of new gaming content with high graphic needs. Console gaming is in the process of transitioning to on-demand visual content, which has already begun. The Xbox Series X has been introduced by Microsoft (the successor of its range-topping Xbox One X gaming console). It will have far more powerful technology, including 4K gaming at up to 120 frames per second, support for variable refresh rate gameplay, and compatibility with 8K monitors. Furthermore, the decreasing prices of these accessories are a major driver of the gaming accessories market opportunity. Also, the ongoing development of e-sports leagues, as well as the growing number of gamers who choose it as a job, presents a profitable opportunity for the gaming accessories market growth.
The gaming accessories market is segmented into Component, Device Type, Connectivity Type, and End Use.
The gaming accessories market share is segmented based on component, device type, wireless connectivity type, end-use, and region. Based on components, the market is bifurcated into headsets, keyboards, mice, controllers, and others. By device type, it is categorized into pc and gaming consoles. By connectivity type, the market is segmented into wired and wireless. Based on end-use, the market is bifurcated into online and offline. Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
By component, headsets sub-segment is predicted to have the maximum market share in the forecast period. The sub-segment growth is observed mainly due to rising demand for enhanced, crisp, and clear background sounds in gaming, among people, especially young adults. This is a major factor that is expected to have a positive impact on the market growth.
[COMPONENTGRAPH]
By device type, the PC sub-segment is predicted to have the highest market share in the forecast period. The growth is attributed to the rising demand for gaming PCs among the young generation. Gaming PCs are typically custom-built with specifications such as a high-end processor, graphics processing unit (GPU), overclocked processor, and liquid cooling, among others, to pique the interest and enthusiasm of gamers.
[DEVICETYPEGRAPH]
By connectivity type, the wired sub-segment is expected to observe the highest market share in the forecast timeframe. The sub-segment growth is attributed to the fact that wired devices are just more reliable compared to wireless, making it one of the main factors in the gaming peripheral market booming the demand for wired devices.
[CONNECTIVITYTYPEGRAPH]
By end use, the online sub-segment is expected to observe the highest market share in the forecast time frame owing to the growing popularity of online retailers such as Amazon, and Flipkart, as well as the increased use of smartphones and other similar devices.
[ENDUSEGRAPH]
By region, the Asia-Pacific region is projected to remain the fastest-growing segment during the forecast period. One of the key factors driving market growth in the Asia-Pacific region is the growing number of professional gamers. Aside from that, advancements in wireless technologies, as well as an increase in demand for online games, are fuelling market growth.
[REGIONGRAPH]
Key players operating in the gaming accessories industry include Nintendo Co., Ltd., Logitech International SA, Razer Inc., Corsair, Sennheiser, SADES Technological Corporation, Alienware, Plantronics, Google Inc., and Cooler Master. These players adopt collaboration, partnership, and agreement as their key developmental strategies to increase the revenue of the gaming accessories industry and develop new products to enhance their product portfolio.
Key Market Segments
Key Market Players