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Gaming Chair Market by Type (PC Gaming Chairs, Hybrid Gaming Chairs, Platform Gaming Chairs, Others) , by End User (Residential, Commercial) by Distribution Channel (Specialty Stores, Home Centers, Online Retail, Others) : Global Opportunity Analysis and Industry Forecast, 2024-2033

A12039

Pages: 250

Charts: 66

Tables: 165

Gaming Chair Market Research, 2033

Market Introduction and Definition

The global gaming chair market size was valued at $1.4 billion in 2023, and is projected to reach $2.6 billion by 2033, growing at a CAGR of 6.4% from 2024 to 2033. The market for gaming chairs includes a variety of ergonomic sitting options made expressly to improve the gaming experience. With features like height adjustment, reclining support, lumbar support, and high-density foam padding, these seats offer comfort and support for extended gaming sessions. Primarily aimed at gamers, the market offers a range of designs that suit different tastes, from racing-inspired forms to more minimalist options. Demand has increased as a result of the growing attractiveness of streaming and esports, as players want both usability and visual appeal. Furthermore, to improve immersion, manufacturers are progressively including cutting-edge technologies like integrated speakers and RGB lighting. As a result, the market for gaming chairs reflects the growing understanding of how important comfort is in gaming contexts.

Key Takeaways

  • The gaming chair market study covers 20 countries. The research includes a segment analysis of each country in terms of value for the projected period.
  • More than 1, 500 product literature, industry releases, annual reports, and other such documents of major gaming chair industry participants along with authentic industry journals, trade associations' releases, and government websites have been reviewed for generating high-value industry insights.
  • The study integrated high-quality data, professional opinions and analysis, and critical independent perspectives. The research approach is intended to provide a balanced view of global markets and to assist stakeholders in making educated decisions in order to achieve their most ambitious growth objectives.

Key Market Segments

  • By Type
    • PC Gaming Chairs
    • Hybrid Gaming Chairs
    • Platform Gaming Chairs
    • Others
  • By End User
    • Residential
    • Commercial
  • By Distribution Channel
    • Specialty Stores
    • Home Centers
    • Online Retail
    • Others
  • By Region
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • France
      • Germany
      • Italy
      • Spain
      • UK
      • Russia
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • South Korea
      • Australia
      • Thailand
      • Malaysia
      • Indonesia
      • Rest of Asia-Pacific
    • LAMEA
      • Brazil
      • South Africa
      • Saudi Arabia
      • UAE
      • Argentina
      • Rest of LAMEA


Key Market Players

  • Noblechairs
  • vertagear inc.
  • Corsair Gaming Inc.
  • GT Omega Racing Ltd
  • Impakt S.A.
  • DXRacer
  • AKRacing
  • Ace Casual Furniture
  • Thermaltake Technology Co. Ltd.
  • Arozzi North America
  • ThunderX3
  • Secretlab
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report Description

    • 1.2. Key Market Segments

    • 1.3. Key Benefits

    • 1.4. Research Methodology

      • 1.4.1. Primary Research

      • 1.4.2. Secondary Research

      • 1.4.3. Analyst Tools and Models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO Perspective

  • CHAPTER 3: MARKET LANDSCAPE

    • 3.1. Market Definition and Scope

    • 3.2. Key Findings

      • 3.2.1. Top Investment Pockets

      • 3.2.2. Top Winning Strategies

    • 3.3. Porter's Five Forces Analysis

      • 3.3.1. Bargaining Power of Suppliers

      • 3.3.2. Threat of New Entrants

      • 3.3.3. Threat of Substitutes

      • 3.3.4. Competitive Rivalry

      • 3.3.5. Bargaining Power among Buyers

    • 3.5. Market Dynamics

      • 3.5.1. Drivers

      • 3.5.2. Restraints

      • 3.5.3. Opportunities

  • CHAPTER 4: GAMING CHAIR MARKET, BY TYPE

    • 4.1. Market Overview

      • 4.1.1 Market Size and Forecast, By Type

    • 4.2. PC Gaming Chairs

      • 4.2.1. Key Market Trends, Growth Factors and Opportunities

      • 4.2.2. Market Size and Forecast, By Region

      • 4.2.3. Market Share Analysis, By Country

    • 4.3. Hybrid Gaming Chairs

      • 4.3.1. Key Market Trends, Growth Factors and Opportunities

      • 4.3.2. Market Size and Forecast, By Region

      • 4.3.3. Market Share Analysis, By Country

    • 4.4. Platform Gaming Chairs

      • 4.4.1. Key Market Trends, Growth Factors and Opportunities

      • 4.4.2. Market Size and Forecast, By Region

      • 4.4.3. Market Share Analysis, By Country

    • 4.5. Others

      • 4.5.1. Key Market Trends, Growth Factors and Opportunities

      • 4.5.2. Market Size and Forecast, By Region

      • 4.5.3. Market Share Analysis, By Country

  • CHAPTER 5: GAMING CHAIR MARKET, BY END USER

    • 5.1. Market Overview

      • 5.1.1 Market Size and Forecast, By End User

    • 5.2. Residential

      • 5.2.1. Key Market Trends, Growth Factors and Opportunities

      • 5.2.2. Market Size and Forecast, By Region

      • 5.2.3. Market Share Analysis, By Country

    • 5.3. Commercial

      • 5.3.1. Key Market Trends, Growth Factors and Opportunities

      • 5.3.2. Market Size and Forecast, By Region

      • 5.3.3. Market Share Analysis, By Country

  • CHAPTER 6: GAMING CHAIR MARKET, BY DISTRIBUTION CHANNEL

    • 6.1. Market Overview

      • 6.1.1 Market Size and Forecast, By Distribution Channel

    • 6.2. Specialty Stores

      • 6.2.1. Key Market Trends, Growth Factors and Opportunities

      • 6.2.2. Market Size and Forecast, By Region

      • 6.2.3. Market Share Analysis, By Country

    • 6.3. Home Centers

      • 6.3.1. Key Market Trends, Growth Factors and Opportunities

      • 6.3.2. Market Size and Forecast, By Region

      • 6.3.3. Market Share Analysis, By Country

    • 6.4. Online Retail

      • 6.4.1. Key Market Trends, Growth Factors and Opportunities

      • 6.4.2. Market Size and Forecast, By Region

      • 6.4.3. Market Share Analysis, By Country

    • 6.5. Others

      • 6.5.1. Key Market Trends, Growth Factors and Opportunities

      • 6.5.2. Market Size and Forecast, By Region

      • 6.5.3. Market Share Analysis, By Country

  • CHAPTER 7: GAMING CHAIR MARKET, BY REGION

    • 7.1. Market Overview

      • 7.1.1 Market Size and Forecast, By Region

    • 7.2. North America

      • 7.2.1. Key Market Trends and Opportunities

      • 7.2.2. Market Size and Forecast, By Type

      • 7.2.3. Market Size and Forecast, By End User

      • 7.2.4. Market Size and Forecast, By Distribution Channel

      • 7.2.5. Market Size and Forecast, By Country

      • 7.2.6. U.S. Gaming Chair Market

        • 7.2.6.1. Market Size and Forecast, By Type
        • 7.2.6.2. Market Size and Forecast, By End User
        • 7.2.6.3. Market Size and Forecast, By Distribution Channel
      • 7.2.7. Canada Gaming Chair Market

        • 7.2.7.1. Market Size and Forecast, By Type
        • 7.2.7.2. Market Size and Forecast, By End User
        • 7.2.7.3. Market Size and Forecast, By Distribution Channel
      • 7.2.8. Mexico Gaming Chair Market

        • 7.2.8.1. Market Size and Forecast, By Type
        • 7.2.8.2. Market Size and Forecast, By End User
        • 7.2.8.3. Market Size and Forecast, By Distribution Channel
    • 7.3. Europe

      • 7.3.1. Key Market Trends and Opportunities

      • 7.3.2. Market Size and Forecast, By Type

      • 7.3.3. Market Size and Forecast, By End User

      • 7.3.4. Market Size and Forecast, By Distribution Channel

      • 7.3.5. Market Size and Forecast, By Country

      • 7.3.6. France Gaming Chair Market

        • 7.3.6.1. Market Size and Forecast, By Type
        • 7.3.6.2. Market Size and Forecast, By End User
        • 7.3.6.3. Market Size and Forecast, By Distribution Channel
      • 7.3.7. Germany Gaming Chair Market

        • 7.3.7.1. Market Size and Forecast, By Type
        • 7.3.7.2. Market Size and Forecast, By End User
        • 7.3.7.3. Market Size and Forecast, By Distribution Channel
      • 7.3.8. Italy Gaming Chair Market

        • 7.3.8.1. Market Size and Forecast, By Type
        • 7.3.8.2. Market Size and Forecast, By End User
        • 7.3.8.3. Market Size and Forecast, By Distribution Channel
      • 7.3.9. Spain Gaming Chair Market

        • 7.3.9.1. Market Size and Forecast, By Type
        • 7.3.9.2. Market Size and Forecast, By End User
        • 7.3.9.3. Market Size and Forecast, By Distribution Channel
      • 7.3.10. UK Gaming Chair Market

        • 7.3.10.1. Market Size and Forecast, By Type
        • 7.3.10.2. Market Size and Forecast, By End User
        • 7.3.10.3. Market Size and Forecast, By Distribution Channel
      • 7.3.11. Russia Gaming Chair Market

        • 7.3.11.1. Market Size and Forecast, By Type
        • 7.3.11.2. Market Size and Forecast, By End User
        • 7.3.11.3. Market Size and Forecast, By Distribution Channel
      • 7.3.12. Rest Of Europe Gaming Chair Market

        • 7.3.12.1. Market Size and Forecast, By Type
        • 7.3.12.2. Market Size and Forecast, By End User
        • 7.3.12.3. Market Size and Forecast, By Distribution Channel
    • 7.4. Asia-Pacific

      • 7.4.1. Key Market Trends and Opportunities

      • 7.4.2. Market Size and Forecast, By Type

      • 7.4.3. Market Size and Forecast, By End User

      • 7.4.4. Market Size and Forecast, By Distribution Channel

      • 7.4.5. Market Size and Forecast, By Country

      • 7.4.6. China Gaming Chair Market

        • 7.4.6.1. Market Size and Forecast, By Type
        • 7.4.6.2. Market Size and Forecast, By End User
        • 7.4.6.3. Market Size and Forecast, By Distribution Channel
      • 7.4.7. Japan Gaming Chair Market

        • 7.4.7.1. Market Size and Forecast, By Type
        • 7.4.7.2. Market Size and Forecast, By End User
        • 7.4.7.3. Market Size and Forecast, By Distribution Channel
      • 7.4.8. India Gaming Chair Market

        • 7.4.8.1. Market Size and Forecast, By Type
        • 7.4.8.2. Market Size and Forecast, By End User
        • 7.4.8.3. Market Size and Forecast, By Distribution Channel
      • 7.4.9. South Korea Gaming Chair Market

        • 7.4.9.1. Market Size and Forecast, By Type
        • 7.4.9.2. Market Size and Forecast, By End User
        • 7.4.9.3. Market Size and Forecast, By Distribution Channel
      • 7.4.10. Australia Gaming Chair Market

        • 7.4.10.1. Market Size and Forecast, By Type
        • 7.4.10.2. Market Size and Forecast, By End User
        • 7.4.10.3. Market Size and Forecast, By Distribution Channel
      • 7.4.11. Thailand Gaming Chair Market

        • 7.4.11.1. Market Size and Forecast, By Type
        • 7.4.11.2. Market Size and Forecast, By End User
        • 7.4.11.3. Market Size and Forecast, By Distribution Channel
      • 7.4.12. Malaysia Gaming Chair Market

        • 7.4.12.1. Market Size and Forecast, By Type
        • 7.4.12.2. Market Size and Forecast, By End User
        • 7.4.12.3. Market Size and Forecast, By Distribution Channel
      • 7.4.13. Indonesia Gaming Chair Market

        • 7.4.13.1. Market Size and Forecast, By Type
        • 7.4.13.2. Market Size and Forecast, By End User
        • 7.4.13.3. Market Size and Forecast, By Distribution Channel
      • 7.4.14. Rest of Asia Pacific Gaming Chair Market

        • 7.4.14.1. Market Size and Forecast, By Type
        • 7.4.14.2. Market Size and Forecast, By End User
        • 7.4.14.3. Market Size and Forecast, By Distribution Channel
    • 7.5. LAMEA

      • 7.5.1. Key Market Trends and Opportunities

      • 7.5.2. Market Size and Forecast, By Type

      • 7.5.3. Market Size and Forecast, By End User

      • 7.5.4. Market Size and Forecast, By Distribution Channel

      • 7.5.5. Market Size and Forecast, By Country

      • 7.5.6. Brazil Gaming Chair Market

        • 7.5.6.1. Market Size and Forecast, By Type
        • 7.5.6.2. Market Size and Forecast, By End User
        • 7.5.6.3. Market Size and Forecast, By Distribution Channel
      • 7.5.7. South Africa Gaming Chair Market

        • 7.5.7.1. Market Size and Forecast, By Type
        • 7.5.7.2. Market Size and Forecast, By End User
        • 7.5.7.3. Market Size and Forecast, By Distribution Channel
      • 7.5.8. Saudi Arabia Gaming Chair Market

        • 7.5.8.1. Market Size and Forecast, By Type
        • 7.5.8.2. Market Size and Forecast, By End User
        • 7.5.8.3. Market Size and Forecast, By Distribution Channel
      • 7.5.9. UAE Gaming Chair Market

        • 7.5.9.1. Market Size and Forecast, By Type
        • 7.5.9.2. Market Size and Forecast, By End User
        • 7.5.9.3. Market Size and Forecast, By Distribution Channel
      • 7.5.10. Argentina Gaming Chair Market

        • 7.5.10.1. Market Size and Forecast, By Type
        • 7.5.10.2. Market Size and Forecast, By End User
        • 7.5.10.3. Market Size and Forecast, By Distribution Channel
      • 7.5.11. Rest of LAMEA Gaming Chair Market

        • 7.5.11.1. Market Size and Forecast, By Type
        • 7.5.11.2. Market Size and Forecast, By End User
        • 7.5.11.3. Market Size and Forecast, By Distribution Channel
  • CHAPTER 8: COMPETITIVE LANDSCAPE

    • 8.1. Introduction

    • 8.2. Top Winning Strategies

    • 8.3. Product Mapping Of Top 10 Player

    • 8.4. Competitive Dashboard

    • 8.5. Competitive Heatmap

    • 8.6. Top Player Positioning, 2024

  • CHAPTER 9: COMPANY PROFILES

    • 9.1. Ace Casual Furniture

      • 9.1.1. Company Overview

      • 9.1.2. Key Executives

      • 9.1.3. Company Snapshot

      • 9.1.4. Operating Business Segments

      • 9.1.5. Product Portfolio

      • 9.1.6. Business Performance

      • 9.1.7. Key Strategic Moves and Developments

    • 9.2. AKRacing

      • 9.2.1. Company Overview

      • 9.2.2. Key Executives

      • 9.2.3. Company Snapshot

      • 9.2.4. Operating Business Segments

      • 9.2.5. Product Portfolio

      • 9.2.6. Business Performance

      • 9.2.7. Key Strategic Moves and Developments

    • 9.3. Arozzi North America

      • 9.3.1. Company Overview

      • 9.3.2. Key Executives

      • 9.3.3. Company Snapshot

      • 9.3.4. Operating Business Segments

      • 9.3.5. Product Portfolio

      • 9.3.6. Business Performance

      • 9.3.7. Key Strategic Moves and Developments

    • 9.4. Corsair Gaming Inc.

      • 9.4.1. Company Overview

      • 9.4.2. Key Executives

      • 9.4.3. Company Snapshot

      • 9.4.4. Operating Business Segments

      • 9.4.5. Product Portfolio

      • 9.4.6. Business Performance

      • 9.4.7. Key Strategic Moves and Developments

    • 9.5. DXRacer

      • 9.5.1. Company Overview

      • 9.5.2. Key Executives

      • 9.5.3. Company Snapshot

      • 9.5.4. Operating Business Segments

      • 9.5.5. Product Portfolio

      • 9.5.6. Business Performance

      • 9.5.7. Key Strategic Moves and Developments

    • 9.6. GT Omega Racing Ltd

      • 9.6.1. Company Overview

      • 9.6.2. Key Executives

      • 9.6.3. Company Snapshot

      • 9.6.4. Operating Business Segments

      • 9.6.5. Product Portfolio

      • 9.6.6. Business Performance

      • 9.6.7. Key Strategic Moves and Developments

    • 9.7. Impakt S.A.

      • 9.7.1. Company Overview

      • 9.7.2. Key Executives

      • 9.7.3. Company Snapshot

      • 9.7.4. Operating Business Segments

      • 9.7.5. Product Portfolio

      • 9.7.6. Business Performance

      • 9.7.7. Key Strategic Moves and Developments

    • 9.8. Noblechairs

      • 9.8.1. Company Overview

      • 9.8.2. Key Executives

      • 9.8.3. Company Snapshot

      • 9.8.4. Operating Business Segments

      • 9.8.5. Product Portfolio

      • 9.8.6. Business Performance

      • 9.8.7. Key Strategic Moves and Developments

    • 9.9. Secretlab

      • 9.9.1. Company Overview

      • 9.9.2. Key Executives

      • 9.9.3. Company Snapshot

      • 9.9.4. Operating Business Segments

      • 9.9.5. Product Portfolio

      • 9.9.6. Business Performance

      • 9.9.7. Key Strategic Moves and Developments

    • 9.10. Thermaltake Technology Co. Ltd.

      • 9.10.1. Company Overview

      • 9.10.2. Key Executives

      • 9.10.3. Company Snapshot

      • 9.10.4. Operating Business Segments

      • 9.10.5. Product Portfolio

      • 9.10.6. Business Performance

      • 9.10.7. Key Strategic Moves and Developments

    • 9.11. ThunderX3

      • 9.11.1. Company Overview

      • 9.11.2. Key Executives

      • 9.11.3. Company Snapshot

      • 9.11.4. Operating Business Segments

      • 9.11.5. Product Portfolio

      • 9.11.6. Business Performance

      • 9.11.7. Key Strategic Moves and Developments

    • 9.12. Vertagear Inc.

      • 9.12.1. Company Overview

      • 9.12.2. Key Executives

      • 9.12.3. Company Snapshot

      • 9.12.4. Operating Business Segments

      • 9.12.5. Product Portfolio

      • 9.12.6. Business Performance

      • 9.12.7. Key Strategic Moves and Developments

  • LIST OF TABLES

  • TABLE 1. GLOBAL GAMING CHAIR MARKET, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 2. GLOBAL GAMING CHAIR MARKET FOR PC GAMING CHAIRS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 3. GLOBAL GAMING CHAIR MARKET FOR HYBRID GAMING CHAIRS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 4. GLOBAL GAMING CHAIR MARKET FOR PLATFORM GAMING CHAIRS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 5. GLOBAL GAMING CHAIR MARKET FOR OTHERS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 6. GLOBAL GAMING CHAIR MARKET, BY END USER, 2025-2033 ($MILLION)
  • TABLE 7. GLOBAL GAMING CHAIR MARKET FOR RESIDENTIAL, BY REGION, 2025-2033 ($MILLION)
  • TABLE 8. GLOBAL GAMING CHAIR MARKET FOR COMMERCIAL, BY REGION, 2025-2033 ($MILLION)
  • TABLE 9. GLOBAL GAMING CHAIR MARKET, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 10. GLOBAL GAMING CHAIR MARKET FOR SPECIALTY STORES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 11. GLOBAL GAMING CHAIR MARKET FOR HOME CENTERS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 12. GLOBAL GAMING CHAIR MARKET FOR ONLINE RETAIL, BY REGION, 2025-2033 ($MILLION)
  • TABLE 13. GLOBAL GAMING CHAIR MARKET FOR OTHERS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 14. GLOBAL GAMING CHAIR MARKET, BY REGION, 2025-2033 ($MILLION)
  • TABLE 15. NORTH AMERICA GAMING CHAIR, BY REGION, 2025-2033 ($MILLION)
  • TABLE 16. NORTH AMERICA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 17. NORTH AMERICA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 18. NORTH AMERICA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 19. U.S. GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 20. U.S. GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 21. U.S. GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 22. CANADA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 23. CANADA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 24. CANADA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 25. MEXICO GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 26. MEXICO GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 27. MEXICO GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 28. EUROPE GAMING CHAIR, BY REGION, 2025-2033 ($MILLION)
  • TABLE 29. EUROPE GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 30. EUROPE GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 31. EUROPE GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 32. FRANCE GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 33. FRANCE GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 34. FRANCE GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 35. GERMANY GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 36. GERMANY GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 37. GERMANY GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 38. ITALY GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 39. ITALY GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 40. ITALY GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 41. SPAIN GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 42. SPAIN GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 43. SPAIN GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 44. UK GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 45. UK GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 46. UK GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 47. RUSSIA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 48. RUSSIA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 49. RUSSIA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 50. REST OF EUROPE GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 51. REST OF EUROPE GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 52. REST OF EUROPE GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 53. ASIA-PACIFIC GAMING CHAIR, BY REGION, 2025-2033 ($MILLION)
  • TABLE 54. ASIA-PACIFIC GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 55. ASIA-PACIFIC GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 56. ASIA-PACIFIC GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 57. CHINA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 58. CHINA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 59. CHINA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 60. JAPAN GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 61. JAPAN GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 62. JAPAN GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 63. INDIA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 64. INDIA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 65. INDIA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 66. SOUTH KOREA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 67. SOUTH KOREA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 68. SOUTH KOREA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 69. AUSTRALIA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 70. AUSTRALIA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 71. AUSTRALIA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 72. THAILAND GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 73. THAILAND GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 74. THAILAND GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 75. MALAYSIA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 76. MALAYSIA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 77. MALAYSIA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 78. INDONESIA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 79. INDONESIA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 80. INDONESIA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 81. REST OF ASIA PACIFIC GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 82. REST OF ASIA PACIFIC GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 83. REST OF ASIA PACIFIC GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 84. LAMEA GAMING CHAIR, BY REGION, 2025-2033 ($MILLION)
  • TABLE 85. LAMEA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 86. LAMEA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 87. LAMEA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 88. BRAZIL GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 89. BRAZIL GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 90. BRAZIL GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 91. SOUTH AFRICA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 92. SOUTH AFRICA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 93. SOUTH AFRICA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 94. SAUDI ARABIA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 95. SAUDI ARABIA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 96. SAUDI ARABIA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 97. UAE GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 98. UAE GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 99. UAE GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 100. ARGENTINA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 101. ARGENTINA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 102. ARGENTINA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 103. REST OF LAMEA GAMING CHAIR, BY TYPE, 2025-2033 ($MILLION)
  • TABLE 104. REST OF LAMEA GAMING CHAIR, BY END USER, 2025-2033 ($MILLION)
  • TABLE 105. REST OF LAMEA GAMING CHAIR, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 106. ACE CASUAL FURNITURE: KEY EXECUTIVES
  • TABLE 107. ACE CASUAL FURNITURE: COMPANY SNAPSHOT
  • TABLE 108. ACE CASUAL FURNITURE: OPERATING SEGMENTS
  • TABLE 109. ACE CASUAL FURNITURE: PRODUCT PORTFOLIO
  • TABLE 110. ACE CASUAL FURNITURE: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 111. AKRACING: KEY EXECUTIVES
  • TABLE 112. AKRACING: COMPANY SNAPSHOT
  • TABLE 113. AKRACING: OPERATING SEGMENTS
  • TABLE 114. AKRACING: PRODUCT PORTFOLIO
  • TABLE 115. AKRACING: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 116. AROZZI NORTH AMERICA: KEY EXECUTIVES
  • TABLE 117. AROZZI NORTH AMERICA: COMPANY SNAPSHOT
  • TABLE 118. AROZZI NORTH AMERICA: OPERATING SEGMENTS
  • TABLE 119. AROZZI NORTH AMERICA: PRODUCT PORTFOLIO
  • TABLE 120. AROZZI NORTH AMERICA: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 121. CORSAIR GAMING INC.: KEY EXECUTIVES
  • TABLE 122. CORSAIR GAMING INC.: COMPANY SNAPSHOT
  • TABLE 123. CORSAIR GAMING INC.: OPERATING SEGMENTS
  • TABLE 124. CORSAIR GAMING INC.: PRODUCT PORTFOLIO
  • TABLE 125. CORSAIR GAMING INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 126. DXRACER: KEY EXECUTIVES
  • TABLE 127. DXRACER: COMPANY SNAPSHOT
  • TABLE 128. DXRACER: OPERATING SEGMENTS
  • TABLE 129. DXRACER: PRODUCT PORTFOLIO
  • TABLE 130. DXRACER: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 131. GT OMEGA RACING LTD: KEY EXECUTIVES
  • TABLE 132. GT OMEGA RACING LTD: COMPANY SNAPSHOT
  • TABLE 133. GT OMEGA RACING LTD: OPERATING SEGMENTS
  • TABLE 134. GT OMEGA RACING LTD: PRODUCT PORTFOLIO
  • TABLE 135. GT OMEGA RACING LTD: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 136. IMPAKT S.A.: KEY EXECUTIVES
  • TABLE 137. IMPAKT S.A.: COMPANY SNAPSHOT
  • TABLE 138. IMPAKT S.A.: OPERATING SEGMENTS
  • TABLE 139. IMPAKT S.A.: PRODUCT PORTFOLIO
  • TABLE 140. IMPAKT S.A.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 141. NOBLECHAIRS: KEY EXECUTIVES
  • TABLE 142. NOBLECHAIRS: COMPANY SNAPSHOT
  • TABLE 143. NOBLECHAIRS: OPERATING SEGMENTS
  • TABLE 144. NOBLECHAIRS: PRODUCT PORTFOLIO
  • TABLE 145. NOBLECHAIRS: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 146. SECRETLAB: KEY EXECUTIVES
  • TABLE 147. SECRETLAB: COMPANY SNAPSHOT
  • TABLE 148. SECRETLAB: OPERATING SEGMENTS
  • TABLE 149. SECRETLAB: PRODUCT PORTFOLIO
  • TABLE 150. SECRETLAB: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 151. THERMALTAKE TECHNOLOGY CO. LTD.: KEY EXECUTIVES
  • TABLE 152. THERMALTAKE TECHNOLOGY CO. LTD.: COMPANY SNAPSHOT
  • TABLE 153. THERMALTAKE TECHNOLOGY CO. LTD.: OPERATING SEGMENTS
  • TABLE 154. THERMALTAKE TECHNOLOGY CO. LTD.: PRODUCT PORTFOLIO
  • TABLE 155. THERMALTAKE TECHNOLOGY CO. LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 156. THUNDERX3: KEY EXECUTIVES
  • TABLE 157. THUNDERX3: COMPANY SNAPSHOT
  • TABLE 158. THUNDERX3: OPERATING SEGMENTS
  • TABLE 159. THUNDERX3: PRODUCT PORTFOLIO
  • TABLE 160. THUNDERX3: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 161. VERTAGEAR INC.: KEY EXECUTIVES
  • TABLE 162. VERTAGEAR INC.: COMPANY SNAPSHOT
  • TABLE 163. VERTAGEAR INC.: OPERATING SEGMENTS
  • TABLE 164. VERTAGEAR INC.: PRODUCT PORTFOLIO
  • TABLE 165. VERTAGEAR INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • LIST OF FIGURES

  • FIGURE 1. GLOBAL GAMING CHAIR MARKET SEGMENTATION
  • FIGURE 2. GLOBAL GAMING CHAIR MARKET
  • FIGURE 3. SEGMENTATION GAMING CHAIR MARKET
  • FIGURE 4. TOP INVESTMENT POCKET IN GAMING CHAIR MARKET
  • FIGURE 5. MODERATE BARGAINING POWER OF BUYERS
  • FIGURE 6. MODERATE BARGAINING POWER OF SUPPLIERS
  • FIGURE 7. MODERATE THREAT OF NEW ENTRANTS
  • FIGURE 8. LOW THREAT OF SUBSTITUTION
  • FIGURE 9. HIGH COMPETITIVE RIVALRY
  • FIGURE 10. OPPORTUNITIES, RESTRAINTS AND DRIVERS: GLOBALGAMING CHAIR MARKET
  • FIGURE 11. GAMING CHAIR MARKET SEGMENTATION, BY BY TYPE
  • FIGURE 12. GAMING CHAIR MARKET FOR PC GAMING CHAIRS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 13. GAMING CHAIR MARKET FOR HYBRID GAMING CHAIRS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 14. GAMING CHAIR MARKET FOR PLATFORM GAMING CHAIRS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 15. GAMING CHAIR MARKET FOR OTHERS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 16. GAMING CHAIR MARKET SEGMENTATION, BY BY END USER
  • FIGURE 17. GAMING CHAIR MARKET FOR RESIDENTIAL, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 18. GAMING CHAIR MARKET FOR COMMERCIAL, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 19. GAMING CHAIR MARKET SEGMENTATION, BY BY DISTRIBUTION CHANNEL
  • FIGURE 20. GAMING CHAIR MARKET FOR SPECIALTY STORES, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 21. GAMING CHAIR MARKET FOR HOME CENTERS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 22. GAMING CHAIR MARKET FOR ONLINE RETAIL, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 23. GAMING CHAIR MARKET FOR OTHERS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 24. TOP WINNING STRATEGIES, BY YEAR, 2022-2024*
  • FIGURE 25. TOP WINNING STRATEGIES, BY DEVELOPMENT, 2022-2024*
  • FIGURE 26. TOP WINNING STRATEGIES, BY COMPANY, 2022-2024*
  • FIGURE 27. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 28. COMPETITIVE DASHBOARD
  • FIGURE 29. COMPETITIVE HEATMAP: GAMING CHAIR MARKET
  • FIGURE 30. TOP PLAYER POSITIONING, 2024
  • FIGURE 31. ACE CASUAL FURNITURE: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 32. ACE CASUAL FURNITURE: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 33. ACE CASUAL FURNITURE: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 34. AKRACING: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 35. AKRACING: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 36. AKRACING: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 37. AROZZI NORTH AMERICA: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 38. AROZZI NORTH AMERICA: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 39. AROZZI NORTH AMERICA: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 40. CORSAIR GAMING INC.: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 41. CORSAIR GAMING INC.: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 42. CORSAIR GAMING INC.: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 43. DXRACER: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 44. DXRACER: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 45. DXRACER: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 46. GT OMEGA RACING LTD: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 47. GT OMEGA RACING LTD: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 48. GT OMEGA RACING LTD: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 49. IMPAKT S.A.: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 50. IMPAKT S.A.: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 51. IMPAKT S.A.: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 52. NOBLECHAIRS: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 53. NOBLECHAIRS: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 54. NOBLECHAIRS: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 55. SECRETLAB: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 56. SECRETLAB: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 57. SECRETLAB: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 58. THERMALTAKE TECHNOLOGY CO. LTD.: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 59. THERMALTAKE TECHNOLOGY CO. LTD.: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 60. THERMALTAKE TECHNOLOGY CO. LTD.: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 61. THUNDERX3: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 62. THUNDERX3: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 63. THUNDERX3: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 64. VERTAGEAR INC.: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 65. VERTAGEAR INC.: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 66. VERTAGEAR INC.: REVENUE SHARE, BY REGION, 2024 (%)

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