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Gaming Earbuds Market by Type (Wireless, Wired), by Price Point (Premium, Economic), by Distribution Channel (Hypermarkets and Supermarkets, Specialty stores, Brand stores, Online channels): Global Opportunity Analysis and Industry Forecast, 2021-2031

A31827

Pages: 368

Charts: 73

Tables: 197

Gaming Earbuds Market Research, 2031

The global gaming earbuds market was valued at $1.7 billion in 2021, and is projected to reach $3.6 billion by 2031, growing at a CAGR of 7.7% from 2022 to 2031.

[COVIDIMPACTSTATEMENT]

Gaming earbuds, also known as gaming earphones, are highly specialized earbuds created to decrease latency between video and audio and create a more immersive audio experience while playing video games. They are most commonly manufactured with the addition of systems such as noise isolation and surround sound to improve the gaming experience and performance. Gaming earbuds differ from gaming headsets in that they are smaller and lighter, as well as more portable, allowing gaming from any mobile or handheld gaming device, which provides a boost to the gaming earbuds industry. 

Gaming devices and gaming peripherals are specialized devices that are used to run and play games at optimal settings and performance, enhancing the gaming experience. Wireless earbuds provide consistent audio output and sound quality to ensure a smooth gaming experience. Wired earbuds are the most traditional type of gaming earbuds. They are most dependable and convenient to use in situations that do not require a lot of movement. Premium gaming earbuds include a variety of features to provide a more immersive gaming experience. Economic gaming earbuds are among the most basic gaming earbuds available. They lack a variety of features and are typically wired; however, several wireless collared earbuds are also included in the economic category of the gaming earbuds industry.  

Gaming has gained popularity among consumers all over the world in recent years. Consumers have purchased various types of software and hardware for casual as well as competitive or professional gaming because of the development of hyper-realistic and immersive games with realistic sounds, as well as the creation of hardware that can support and supplement those games and sounds. In recent years, consumer demand for high-quality audio equipment to bring out the nuances in gaming audio and increase sound accuracy while gaming has resulted in several different brands creating various types of gaming earbuds for consumers. As a result, consumers are increasingly purchasing gaming earbuds, particularly for handheld devices, mobile phones, and laptop computers. Furthermore, the inclusion of microphones in gaming earbuds in the form of multiple microphone arrays in wireless gaming earbuds and boom mics in wired gaming earbuds has resulted in an increase in the gaming earbuds market size because they facilitate easy and precise communication among team members in team-based games.  

Gaming earbuds improve gaming performance and make gaming on the go more convenient. However, the sound quality of gaming earbuds is still slightly limited, due to the smaller size of the buds and the limited space in the buds to install high-quality audio drivers and speakers. Many gamers around the world prefer gaming headphones over gaming earbuds because gaming headphones provide better audio output than earbuds. Furthermore, the use of 3D surround sound and audio virtualization is frequently superior in headphones. Many consumers who do not play video games on a regular basis use regular, non-gaming headphones and earbuds to play games. They do not pay close attention to the audio quality and audio output because they play games casually just to pass the time. This preference for gaming headphones and regular headphones and earbuds over gaming earbuds reduces gaming earbud sales and has a negative impact on the market.  

Gaming earbuds are slightly technologically limited due to the small size of the buds and the inability to incorporate very heavy audio drivers and other sound-related features. However, market participants are gradually incorporating newer features into gaming earbuds to improve quality and make gaming sessions more immersive, with advancements in technology. The use of Bluetooth 5.3 framework in gaming earbuds, which will be released in July 2021, will enable easier pairing and lower latency levels while gaming. Furthermore, the ability to install heavier audio drivers in gaming earbuds, as well as the development of earpieces that enable better ear fit and comfort while also providing noise isolation, will help improve audio performance and allow for longer gaming sessions due to the comfort of the buds. The addition of features such as haptic feedback and noise cancellation at higher decibel levels may result in an increase in gaming earbud sales in the future. 

The gaming earbuds market is segmented into Type, Price Point and Distribution Channel. By type, the gaming earbuds market is classified into wireless and wired. Depending on By price point, the market is categorized into premium and economic. According to By distribution channel, the market is s used for sale of gaming earbuds, the market is segmented divided into hypermarkets and supermarkets, specialty stores, brand stores, and online channels. By region, the market is divided across North America (the U.S., Canada, and Mexico), Europe (UK, Germany, France, Italy, Spain, Netherlands, Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, and rest of Asia-Pacific), and LAMEA (Brazil, Saudi Arabia, United Arab Emirates, South Africa, and the Rest of LAMEA). 

[TYPEGRAPH]

Wireless gaming earbuds hold the highest gaming earbuds market share and wired gaming earbuds are expected to have a higher growth during the forecast period. Wireless gaming earbuds are designed to be responsive and quick. These devices support gaming console pairing and provide seamless pairing to devices, making them easier to use with the consoles. Collared and truly wireless gaming earbuds are the two main types. True wireless earbuds are becoming increasingly popular due to their portability and light weight. Wired gaming earbuds are among the most popular and affordable gaming earbuds. They produce high-quality sound and are frequently equipped with small boom mics to improve communication quality. Most wired gaming earbuds have small to medium-length wires, making them highly compatible with phones, handheld consoles, and gaming laptops, helping the gaming earbuds market size increase. 

[PRICEPOINTGRAPH]

Economic gaming earbuds are more popular as they are convenient to purchase, however, the popularity of premium gaming earbuds is increasing rapidly. Professional gamers and serious gaming enthusiasts primarily use premium gaming earbuds to improve their gaming sessions. Most premium gaming earbuds on the market include active noise cancellation, multiple sound modes, 3D surround sound, longer battery life, sensitive microphones, and other features, which enable the gaming earbuds market growth. These earbuds are available from gaming peripheral brands and gaming accessory stores, and are suitable for the latest Economic gaming earbuds are used by newer gamers and gamers who do not want to spend a lot of money on gaming accessories. These earbuds provide all of the basic functions required for gaming, such as low latency; however, features such as surround sound and noise isolation are either very basic or absent in the earbuds.  

[DISTRIBUTIONCHANNELGRAPH]

Specialty stores are the most popular means of purchase for gaming earbuds in 2021, however, the online channels of sale are predicted to have the highest growth during the gaming earbuds market forecast period. Because of the availability of a diverse range of consumer goods under one roof, as well as ample parking space and convenient operating hours, hypermarkets and supermarkets are becoming increasingly popular. Furthermore, increased urbanisation, an increase in the working-class population, and competitive pricing for products such as gaming earbuds are boosting the popularity of hypermarkets and supermarkets. Customers who shop at specialty stores receive excellent service, detailed product specifications, and expert advice on their product offerings. Most specialty stores that sell gaming accessories sell gaming earbuds from a variety of manufacturers and offer the products in a variety of sizes, price ranges, specifications, features, designs, and colour options, providing consumers with numerous options which increases the gaming earbuds market demand . 

[REGIONGRAPH]

Asia-Pacific is the largest consumer of gaming earbuds and is also expected to have the highest growth during the forecast period. The United States has one of the world's largest gaming populations. Several consumers in the region play games on a daily basis as a form of entertainment or as a means of earning money by live streaming games or uploading gaming videos to social media platforms. The European gaming population is made up of PC, console, and mobile gamers. The majority of consumers in the region prefer high-quality gaming devices and peripherals because they can help provide a better gaming experience. Gaming, particularly online competitive gaming and MMORPGs (Massively Multiplayer Online Role Playing Games), is huge in the region, particularly in China, Japan, and South Korea which provides a major gaming earbuds market opportunity for growth. 

Some of the major players analyzed in this report are Ant Esports, Asustek Computer Inc., Beijing Edifier Technology Company, Ltd., boAt Lifestyle, Boult Audio, Demant A/S, EKSA, Gravastar, HP Development Company, L.P., JLab International., Logitech International SA, Raycon Inc., Razer Inc., Samsung Electronics Co., Ltd., and Turtle Beach Corporation. 

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the gaming earbuds market analysis from 2021 to 2031 to identify the prevailing gaming earbuds market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the gaming earbuds market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global gaming earbuds market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

  • By Type
    • Wireless
      • Sub Type
        • True Wireless
        • Collared
    • Wired
  • By Price Point
    • Economic
    • Premium
  • By Distribution Channel
    • Hypermarkets and Supermarkets
    • Specialty stores
    • Brand stores
    • Online channels
  • By Region
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • UK
      • Germany
      • France
      • Italy
      • Spain
      • Netherlands
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • South Korea
      • Australia
      • Rest of Asia-Pacific
    • LAMEA
      • Brazil
      • Saudi Arabia
      • United Arab Emirates
      • South Africa
      • Rest of LAMEA


Key Market Players

  • Exotic Mile
  • EKSA Technology Private Limited
  • GravaStar
  • Samsung Electronics Co., Ltd.
  • Edifier Technology Co., Ltd.
  • AsusTek Computer Inc.
  • Imagine Marketing Limited
  • Logitech International S.A.
  • Raycon, Inc.
  • Ant Esports
  • Turtle Beach Corporation
  • JLab International.
  • Razer Inc.
  • HP Inc.
  • Demant A/S
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report description

    • 1.2. Key market segments

    • 1.3. Key benefits to the stakeholders

    • 1.4. Research Methodology

      • 1.4.1. Primary research

      • 1.4.2. Secondary research

      • 1.4.3. Analyst tools and models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO Perspective

  • CHAPTER 3: MARKET OVERVIEW

    • 3.1. Market definition and scope

    • 3.2. Key findings

      • 3.2.1. Top impacting factors

      • 3.2.2. Top investment pockets

    • 3.3. Porter’s five forces analysis

      • 3.3.1. High bargaining power of suppliers

      • 3.3.2. Moderate bargaining power of buyers

      • 3.3.3. High threat of substitutes

      • 3.3.4. Moderate threat of new entrants

      • 3.3.5. Moderate intensity of rivalry

    • 3.4. Market dynamics

      • 3.4.1. Drivers

        • 3.4.1.1. Greater consumer interest in gaming and gaming audio​
        • 3.4.1.2. Increase in consumer access to gaming peripherals and devices​
        • 3.4.1.3. Rise of professional and competitive gaming as well as gaming events​

      • 3.4.2. Restraints

        • 3.4.2.1. High prices of gaming devices and peripherals​
        • 3.4.2.2. Presence of alternatives to gaming earbuds​

      • 3.4.3. Opportunities

        • 3.4.3.1. Increasing technological advancements in gaming earbuds​
        • 3.4.3.2. Emergence of local players in the market in developing regions​

    • 3.5. COVID-19 Impact Analysis on the market

    • 3.6. Market Share Analysis

    • 3.7. Value Chain Analysis

  • CHAPTER 4: GAMING EARBUDS MARKET, BY TYPE

    • 4.1. Overview

      • 4.1.1. Market size and forecast

    • 4.2. Wireless

      • 4.2.1. Key market trends, growth factors and opportunities

      • 4.2.2. Market size and forecast, by region

      • 4.2.3. Market share analysis by country

      • 4.2.4. Wireless Gaming Earbuds Market by Sub Type

        • 4.2.4.1. True Wireless Market size and forecast, by region
        • 4.2.4.2. Collared Market size and forecast, by region
    • 4.3. Wired

      • 4.3.1. Key market trends, growth factors and opportunities

      • 4.3.2. Market size and forecast, by region

      • 4.3.3. Market share analysis by country

  • CHAPTER 5: GAMING EARBUDS MARKET, BY PRICE POINT

    • 5.1. Overview

      • 5.1.1. Market size and forecast

    • 5.2. Premium

      • 5.2.1. Key market trends, growth factors and opportunities

      • 5.2.2. Market size and forecast, by region

      • 5.2.3. Market share analysis by country

    • 5.3. Economic

      • 5.3.1. Key market trends, growth factors and opportunities

      • 5.3.2. Market size and forecast, by region

      • 5.3.3. Market share analysis by country

  • CHAPTER 6: GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL

    • 6.1. Overview

      • 6.1.1. Market size and forecast

    • 6.2. Hypermarkets and Supermarkets

      • 6.2.1. Key market trends, growth factors and opportunities

      • 6.2.2. Market size and forecast, by region

      • 6.2.3. Market share analysis by country

    • 6.3. Specialty stores

      • 6.3.1. Key market trends, growth factors and opportunities

      • 6.3.2. Market size and forecast, by region

      • 6.3.3. Market share analysis by country

    • 6.4. Brand stores

      • 6.4.1. Key market trends, growth factors and opportunities

      • 6.4.2. Market size and forecast, by region

      • 6.4.3. Market share analysis by country

    • 6.5. Online channels

      • 6.5.1. Key market trends, growth factors and opportunities

      • 6.5.2. Market size and forecast, by region

      • 6.5.3. Market share analysis by country

  • CHAPTER 7: GAMING EARBUDS MARKET, BY REGION

    • 7.1. Overview

      • 7.1.1. Market size and forecast By Region

    • 7.2. North America

      • 7.2.1. Key trends and opportunities

      • 7.2.2. Market size and forecast, by Type

        • 7.2.2.1. North America Wireless Gaming Earbuds Market by Sub Type
      • 7.2.3. Market size and forecast, by Price Point

      • 7.2.4. Market size and forecast, by Distribution Channel

      • 7.2.5. Market size and forecast, by country

        • 7.2.5.1. U.S.
          • 7.2.5.1.1. Key market trends, growth factors and opportunities
          • 7.2.5.1.2. Market size and forecast, by Type
          • 7.2.5.1.3. Market size and forecast, by Price Point
          • 7.2.5.1.4. Market size and forecast, by Distribution Channel
        • 7.2.5.2. Canada
          • 7.2.5.2.1. Key market trends, growth factors and opportunities
          • 7.2.5.2.2. Market size and forecast, by Type
          • 7.2.5.2.3. Market size and forecast, by Price Point
          • 7.2.5.2.4. Market size and forecast, by Distribution Channel
        • 7.2.5.3. Mexico
          • 7.2.5.3.1. Key market trends, growth factors and opportunities
          • 7.2.5.3.2. Market size and forecast, by Type
          • 7.2.5.3.3. Market size and forecast, by Price Point
          • 7.2.5.3.4. Market size and forecast, by Distribution Channel
    • 7.3. Europe

      • 7.3.1. Key trends and opportunities

      • 7.3.2. Market size and forecast, by Type

        • 7.3.2.1. Europe Wireless Gaming Earbuds Market by Sub Type
      • 7.3.3. Market size and forecast, by Price Point

      • 7.3.4. Market size and forecast, by Distribution Channel

      • 7.3.5. Market size and forecast, by country

        • 7.3.5.1. UK
          • 7.3.5.1.1. Key market trends, growth factors and opportunities
          • 7.3.5.1.2. Market size and forecast, by Type
          • 7.3.5.1.3. Market size and forecast, by Price Point
          • 7.3.5.1.4. Market size and forecast, by Distribution Channel
        • 7.3.5.2. Germany
          • 7.3.5.2.1. Key market trends, growth factors and opportunities
          • 7.3.5.2.2. Market size and forecast, by Type
          • 7.3.5.2.3. Market size and forecast, by Price Point
          • 7.3.5.2.4. Market size and forecast, by Distribution Channel
        • 7.3.5.3. France
          • 7.3.5.3.1. Key market trends, growth factors and opportunities
          • 7.3.5.3.2. Market size and forecast, by Type
          • 7.3.5.3.3. Market size and forecast, by Price Point
          • 7.3.5.3.4. Market size and forecast, by Distribution Channel
        • 7.3.5.4. Italy
          • 7.3.5.4.1. Key market trends, growth factors and opportunities
          • 7.3.5.4.2. Market size and forecast, by Type
          • 7.3.5.4.3. Market size and forecast, by Price Point
          • 7.3.5.4.4. Market size and forecast, by Distribution Channel
        • 7.3.5.5. Spain
          • 7.3.5.5.1. Key market trends, growth factors and opportunities
          • 7.3.5.5.2. Market size and forecast, by Type
          • 7.3.5.5.3. Market size and forecast, by Price Point
          • 7.3.5.5.4. Market size and forecast, by Distribution Channel
        • 7.3.5.6. Netherlands
          • 7.3.5.6.1. Key market trends, growth factors and opportunities
          • 7.3.5.6.2. Market size and forecast, by Type
          • 7.3.5.6.3. Market size and forecast, by Price Point
          • 7.3.5.6.4. Market size and forecast, by Distribution Channel
        • 7.3.5.7. Rest of Europe
          • 7.3.5.7.1. Key market trends, growth factors and opportunities
          • 7.3.5.7.2. Market size and forecast, by Type
          • 7.3.5.7.3. Market size and forecast, by Price Point
          • 7.3.5.7.4. Market size and forecast, by Distribution Channel
    • 7.4. Asia-Pacific

      • 7.4.1. Key trends and opportunities

      • 7.4.2. Market size and forecast, by Type

        • 7.4.2.1. Asia-Pacific Wireless Gaming Earbuds Market by Sub Type
      • 7.4.3. Market size and forecast, by Price Point

      • 7.4.4. Market size and forecast, by Distribution Channel

      • 7.4.5. Market size and forecast, by country

        • 7.4.5.1. China
          • 7.4.5.1.1. Key market trends, growth factors and opportunities
          • 7.4.5.1.2. Market size and forecast, by Type
          • 7.4.5.1.3. Market size and forecast, by Price Point
          • 7.4.5.1.4. Market size and forecast, by Distribution Channel
        • 7.4.5.2. Japan
          • 7.4.5.2.1. Key market trends, growth factors and opportunities
          • 7.4.5.2.2. Market size and forecast, by Type
          • 7.4.5.2.3. Market size and forecast, by Price Point
          • 7.4.5.2.4. Market size and forecast, by Distribution Channel
        • 7.4.5.3. India
          • 7.4.5.3.1. Key market trends, growth factors and opportunities
          • 7.4.5.3.2. Market size and forecast, by Type
          • 7.4.5.3.3. Market size and forecast, by Price Point
          • 7.4.5.3.4. Market size and forecast, by Distribution Channel
        • 7.4.5.4. South Korea
          • 7.4.5.4.1. Key market trends, growth factors and opportunities
          • 7.4.5.4.2. Market size and forecast, by Type
          • 7.4.5.4.3. Market size and forecast, by Price Point
          • 7.4.5.4.4. Market size and forecast, by Distribution Channel
        • 7.4.5.5. Australia
          • 7.4.5.5.1. Key market trends, growth factors and opportunities
          • 7.4.5.5.2. Market size and forecast, by Type
          • 7.4.5.5.3. Market size and forecast, by Price Point
          • 7.4.5.5.4. Market size and forecast, by Distribution Channel
        • 7.4.5.6. Rest of Asia-Pacific
          • 7.4.5.6.1. Key market trends, growth factors and opportunities
          • 7.4.5.6.2. Market size and forecast, by Type
          • 7.4.5.6.3. Market size and forecast, by Price Point
          • 7.4.5.6.4. Market size and forecast, by Distribution Channel
    • 7.5. LAMEA

      • 7.5.1. Key trends and opportunities

      • 7.5.2. Market size and forecast, by Type

        • 7.5.2.1. LAMEA Wireless Gaming Earbuds Market by Sub Type
      • 7.5.3. Market size and forecast, by Price Point

      • 7.5.4. Market size and forecast, by Distribution Channel

      • 7.5.5. Market size and forecast, by country

        • 7.5.5.1. Brazil
          • 7.5.5.1.1. Key market trends, growth factors and opportunities
          • 7.5.5.1.2. Market size and forecast, by Type
          • 7.5.5.1.3. Market size and forecast, by Price Point
          • 7.5.5.1.4. Market size and forecast, by Distribution Channel
        • 7.5.5.2. Saudi Arabia
          • 7.5.5.2.1. Key market trends, growth factors and opportunities
          • 7.5.5.2.2. Market size and forecast, by Type
          • 7.5.5.2.3. Market size and forecast, by Price Point
          • 7.5.5.2.4. Market size and forecast, by Distribution Channel
        • 7.5.5.3. United Arab Emirates
          • 7.5.5.3.1. Key market trends, growth factors and opportunities
          • 7.5.5.3.2. Market size and forecast, by Type
          • 7.5.5.3.3. Market size and forecast, by Price Point
          • 7.5.5.3.4. Market size and forecast, by Distribution Channel
        • 7.5.5.4. South Africa
          • 7.5.5.4.1. Key market trends, growth factors and opportunities
          • 7.5.5.4.2. Market size and forecast, by Type
          • 7.5.5.4.3. Market size and forecast, by Price Point
          • 7.5.5.4.4. Market size and forecast, by Distribution Channel
        • 7.5.5.5. Rest of LAMEA
          • 7.5.5.5.1. Key market trends, growth factors and opportunities
          • 7.5.5.5.2. Market size and forecast, by Type
          • 7.5.5.5.3. Market size and forecast, by Price Point
          • 7.5.5.5.4. Market size and forecast, by Distribution Channel
  • CHAPTER 8: COMPETITIVE LANDSCAPE

    • 8.1. Introduction

    • 8.2. Top winning strategies

    • 8.3. Product Mapping of Top 10 Player

    • 8.4. Competitive Dashboard

    • 8.5. Competitive Heatmap

    • 8.6. Top player positioning, 2021

  • CHAPTER 9: COMPANY PROFILES

    • 9.1. Ant Esports

      • 9.1.1. Company overview

      • 9.1.2. Key Executives

      • 9.1.3. Company snapshot

      • 9.1.4. Operating business segments

      • 9.1.5. Product portfolio

    • 9.2. AsusTek Computer Inc.

      • 9.2.1. Company overview

      • 9.2.2. Key Executives

      • 9.2.3. Company snapshot

      • 9.2.4. Operating business segments

      • 9.2.5. Product portfolio

      • 9.2.6. Business performance

    • 9.3. Edifier Technology Co., Ltd.

      • 9.3.1. Company overview

      • 9.3.2. Key Executives

      • 9.3.3. Company snapshot

      • 9.3.4. Operating business segments

      • 9.3.5. Product portfolio

    • 9.4. Imagine Marketing Limited

      • 9.4.1. Company overview

      • 9.4.2. Key Executives

      • 9.4.3. Company snapshot

      • 9.4.4. Operating business segments

      • 9.4.5. Product portfolio

      • 9.4.6. Business performance

      • 9.4.7. Key strategic moves and developments

    • 9.5. Exotic Mile

      • 9.5.1. Company overview

      • 9.5.2. Key Executives

      • 9.5.3. Company snapshot

      • 9.5.4. Operating business segments

      • 9.5.5. Product portfolio

    • 9.6. Demant A/S

      • 9.6.1. Company overview

      • 9.6.2. Key Executives

      • 9.6.3. Company snapshot

      • 9.6.4. Operating business segments

      • 9.6.5. Product portfolio

      • 9.6.6. Business performance

    • 9.7. EKSA Technology Private Limited

      • 9.7.1. Company overview

      • 9.7.2. Key Executives

      • 9.7.3. Company snapshot

      • 9.7.4. Operating business segments

      • 9.7.5. Product portfolio

    • 9.8. GravaStar

      • 9.8.1. Company overview

      • 9.8.2. Key Executives

      • 9.8.3. Company snapshot

      • 9.8.4. Operating business segments

      • 9.8.5. Product portfolio

    • 9.9. HP Inc.

      • 9.9.1. Company overview

      • 9.9.2. Key Executives

      • 9.9.3. Company snapshot

      • 9.9.4. Operating business segments

      • 9.9.5. Product portfolio

      • 9.9.6. Business performance

      • 9.9.7. Key strategic moves and developments

    • 9.10. JLab International.

      • 9.10.1. Company overview

      • 9.10.2. Key Executives

      • 9.10.3. Company snapshot

      • 9.10.4. Operating business segments

      • 9.10.5. Product portfolio

      • 9.10.6. Key strategic moves and developments

    • 9.11. Logitech International S.A.

      • 9.11.1. Company overview

      • 9.11.2. Key Executives

      • 9.11.3. Company snapshot

      • 9.11.4. Operating business segments

      • 9.11.5. Product portfolio

      • 9.11.6. Business performance

      • 9.11.7. Key strategic moves and developments

    • 9.12. Raycon, Inc.

      • 9.12.1. Company overview

      • 9.12.2. Key Executives

      • 9.12.3. Company snapshot

      • 9.12.4. Operating business segments

      • 9.12.5. Product portfolio

    • 9.13. Razer Inc.

      • 9.13.1. Company overview

      • 9.13.2. Key Executives

      • 9.13.3. Company snapshot

      • 9.13.4. Operating business segments

      • 9.13.5. Product portfolio

    • 9.14. Samsung Electronics Co., Ltd.

      • 9.14.1. Company overview

      • 9.14.2. Key Executives

      • 9.14.3. Company snapshot

      • 9.14.4. Operating business segments

      • 9.14.5. Product portfolio

      • 9.14.6. Business performance

      • 9.14.7. Key strategic moves and developments

    • 9.15. Turtle Beach Corporation

      • 9.15.1. Company overview

      • 9.15.2. Key Executives

      • 9.15.3. Company snapshot

      • 9.15.4. Operating business segments

      • 9.15.5. Product portfolio

      • 9.15.6. Business performance

      • 9.15.7. Key strategic moves and developments

  • LIST OF TABLES

  • TABLE 01. GLOBAL GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 02. GAMING EARBUDS MARKET FOR WIRELESS, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 03. GLOBAL WIRELESS GAMING EARBUDS MARKET, BY SUB TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 04. GAMING EARBUDS MARKET FOR TRUE WIRELESS, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 05. GAMING EARBUDS MARKET FOR COLLARED, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 06. GAMING EARBUDS MARKET FOR WIRED, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 07. GLOBAL GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 08. GLOBAL GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 09. GAMING EARBUDS MARKET FOR PREMIUM, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 10. GAMING EARBUDS MARKET FOR PREMIUM, BY REGION, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 11. GAMING EARBUDS MARKET FOR ECONOMIC, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 12. GAMING EARBUDS MARKET FOR ECONOMIC, BY REGION, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 13. GLOBAL GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 14. GAMING EARBUDS MARKET FOR HYPERMARKETS AND SUPERMARKETS, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 15. GAMING EARBUDS MARKET FOR SPECIALTY STORES, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 16. GAMING EARBUDS MARKET FOR BRAND STORES, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 17. GAMING EARBUDS MARKET FOR ONLINE CHANNELS, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 18. GAMING EARBUDS MARKET, BY REGION, 2021-2031 (REVENUE, $MILLION)
    TABLE 19. GAMING EARBUDS MARKET, BY REGION, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 20. NORTH AMERICA GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 21. NORTH AMERICA WIRELESS GAMING EARBUDS MARKET, BY SUB TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 22. NORTH AMERICA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 23. NORTH AMERICA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 24. NORTH AMERICA GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 25. NORTH AMERICA GAMING EARBUDS MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
    TABLE 26. NORTH AMERICA GAMING EARBUDS MARKET, BY COUNTRY, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 27. U.S. GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 28. U.S. GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 29. U.S. GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 30. U.S. GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 31. CANADA GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 32. CANADA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 33. CANADA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 34. CANADA GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 35. MEXICO GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 36. MEXICO GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 37. MEXICO GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 38. MEXICO GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 39. EUROPE GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 40. EUROPE WIRELESS GAMING EARBUDS MARKET, BY SUB TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 41. EUROPE GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 42. EUROPE GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 43. EUROPE GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 44. EUROPE GAMING EARBUDS MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
    TABLE 45. EUROPE GAMING EARBUDS MARKET, BY COUNTRY, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 46. UK GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 47. UK GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 48. UK GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 49. UK GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 50. GERMANY GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 51. GERMANY GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 52. GERMANY GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 53. GERMANY GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 54. FRANCE GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 55. FRANCE GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 56. FRANCE GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 57. FRANCE GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 58. ITALY GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 59. ITALY GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 60. ITALY GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 61. ITALY GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 62. SPAIN GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 63. SPAIN GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 64. SPAIN GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 65. SPAIN GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 66. NETHERLANDS GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 67. NETHERLANDS GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 68. NETHERLANDS GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 69. NETHERLANDS GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 70. REST OF EUROPE GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 71. REST OF EUROPE GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 72. REST OF EUROPE GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 73. REST OF EUROPE GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 74. ASIA-PACIFIC GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 75. ASIA-PACIFIC WIRELESS GAMING EARBUDS MARKET, BY SUB TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 76. ASIA-PACIFIC GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 77. ASIA-PACIFIC GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 78. ASIA-PACIFIC GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 79. ASIA-PACIFIC GAMING EARBUDS MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
    TABLE 80. ASIA-PACIFIC GAMING EARBUDS MARKET, BY COUNTRY, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 81. CHINA GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 82. CHINA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 83. CHINA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 84. CHINA GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 85. JAPAN GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 86. JAPAN GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 87. JAPAN GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 88. JAPAN GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 89. INDIA GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 90. INDIA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 91. INDIA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 92. INDIA GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 93. SOUTH KOREA GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 94. SOUTH KOREA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 95. SOUTH KOREA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 96. SOUTH KOREA GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 97. AUSTRALIA GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 98. AUSTRALIA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 99. AUSTRALIA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 100. AUSTRALIA GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 101. REST OF ASIA-PACIFIC GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 102. REST OF ASIA-PACIFIC GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 103. REST OF ASIA-PACIFIC GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 104. REST OF ASIA-PACIFIC GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 105. LAMEA GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 106. LAMEA WIRELESS GAMING EARBUDS MARKET, BY SUB TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 107. LAMEA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 108. LAMEA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 109. LAMEA GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 110. LAMEA GAMING EARBUDS MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
    TABLE 111. LAMEA GAMING EARBUDS MARKET, BY COUNTRY, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 112. BRAZIL GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 113. BRAZIL GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 114. BRAZIL GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 115. BRAZIL GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 116. SAUDI ARABIA GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 117. SAUDI ARABIA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 118. SAUDI ARABIA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 119. SAUDI ARABIA GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 120. UNITED ARAB EMIRATES GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 121. UNITED ARAB EMIRATES GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 122. UNITED ARAB EMIRATES GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 123. UNITED ARAB EMIRATES GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 124. SOUTH AFRICA GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 125. SOUTH AFRICA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 126. SOUTH AFRICA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 127. SOUTH AFRICA GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 128. REST OF LAMEA GAMING EARBUDS MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
    TABLE 129. REST OF LAMEA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (REVENUE, $MILLION)
    TABLE 130. REST OF LAMEA GAMING EARBUDS MARKET, BY PRICE POINT, 2021-2031 (VOLUME, MILLION UNITS)
    TABLE 131. REST OF LAMEA GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 (REVENUE, $MILLION)
    TABLE 132. ANT ESPORTS: KEY EXECUTIVES
    TABLE 133. ANT ESPORTS: COMPANY SNAPSHOT
    TABLE 134. ANT ESPORTS: PRODUCT SEGMENTS
    TABLE 135. ANT ESPORTS: PRODUCT PORTFOLIO
    TABLE 136. ASUSTEK COMPUTER INC.: KEY EXECUTIVES
    TABLE 137. ASUSTEK COMPUTER INC.: COMPANY SNAPSHOT
    TABLE 138. ASUSTEK COMPUTER INC.: PRODUCT SEGMENTS
    TABLE 139. ASUSTEK COMPUTER INC.: PRODUCT PORTFOLIO
    TABLE 140. EDIFIER TECHNOLOGY CO., LTD.: KEY EXECUTIVES
    TABLE 141. EDIFIER TECHNOLOGY CO., LTD.: COMPANY SNAPSHOT
    TABLE 142. EDIFIER TECHNOLOGY CO., LTD.: PRODUCT SEGMENTS
    TABLE 143. EDIFIER TECHNOLOGY CO., LTD.: PRODUCT PORTFOLIO
    TABLE 144. IMAGINE MARKETING LIMITED: KEY EXECUTIVES
    TABLE 145. IMAGINE MARKETING LIMITED: COMPANY SNAPSHOT
    TABLE 146. IMAGINE MARKETING LIMITED: PRODUCT SEGMENTS
    TABLE 147. IMAGINE MARKETING LIMITED: PRODUCT PORTFOLIO
    TABLE 148. IMAGINE MARKETING LIMITED: KEY STRATERGIES
    TABLE 149. EXOTIC MILE: KEY EXECUTIVES
    TABLE 150. EXOTIC MILE: COMPANY SNAPSHOT
    TABLE 151. EXOTIC MILE: PRODUCT SEGMENTS
    TABLE 152. EXOTIC MILE: PRODUCT PORTFOLIO
    TABLE 153. DEMANT A/S: KEY EXECUTIVES
    TABLE 154. DEMANT A/S: COMPANY SNAPSHOT
    TABLE 155. DEMANT A/S: PRODUCT SEGMENTS
    TABLE 156. DEMANT A/S: PRODUCT PORTFOLIO
    TABLE 157. EKSA TECHNOLOGY PRIVATE LIMITED: KEY EXECUTIVES
    TABLE 158. EKSA TECHNOLOGY PRIVATE LIMITED: COMPANY SNAPSHOT
    TABLE 159. EKSA TECHNOLOGY PRIVATE LIMITED: PRODUCT SEGMENTS
    TABLE 160. EKSA TECHNOLOGY PRIVATE LIMITED: PRODUCT PORTFOLIO
    TABLE 161. GRAVASTAR: KEY EXECUTIVES
    TABLE 162. GRAVASTAR: COMPANY SNAPSHOT
    TABLE 163. GRAVASTAR: PRODUCT SEGMENTS
    TABLE 164. GRAVASTAR: PRODUCT PORTFOLIO
    TABLE 165. HP INC.: KEY EXECUTIVES
    TABLE 166. HP INC.: COMPANY SNAPSHOT
    TABLE 167. HP INC.: PRODUCT SEGMENTS
    TABLE 168. HP INC.: PRODUCT PORTFOLIO
    TABLE 169. HP INC.: KEY STRATERGIES
    TABLE 170. JLAB INTERNATIONAL.: KEY EXECUTIVES
    TABLE 171. JLAB INTERNATIONAL.: COMPANY SNAPSHOT
    TABLE 172. JLAB INTERNATIONAL.: PRODUCT SEGMENTS
    TABLE 173. JLAB INTERNATIONAL.: PRODUCT PORTFOLIO
    TABLE 174. JLAB INTERNATIONAL.: KEY STRATERGIES
    TABLE 175. LOGITECH INTERNATIONAL S.A.: KEY EXECUTIVES
    TABLE 176. LOGITECH INTERNATIONAL S.A.: COMPANY SNAPSHOT
    TABLE 177. LOGITECH INTERNATIONAL S.A.: PRODUCT SEGMENTS
    TABLE 178. LOGITECH INTERNATIONAL S.A.: PRODUCT PORTFOLIO
    TABLE 179. LOGITECH INTERNATIONAL S.A.: KEY STRATERGIES
    TABLE 180. RAYCON, INC.: KEY EXECUTIVES
    TABLE 181. RAYCON, INC.: COMPANY SNAPSHOT
    TABLE 182. RAYCON, INC.: PRODUCT SEGMENTS
    TABLE 183. RAYCON, INC.: PRODUCT PORTFOLIO
    TABLE 184. RAZER INC.: KEY EXECUTIVES
    TABLE 185. RAZER INC.: COMPANY SNAPSHOT
    TABLE 186. RAZER INC.: PRODUCT SEGMENTS
    TABLE 187. RAZER INC.: PRODUCT PORTFOLIO
    TABLE 188. SAMSUNG ELECTRONICS CO., LTD.: KEY EXECUTIVES
    TABLE 189. SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT
    TABLE 190. SAMSUNG ELECTRONICS CO., LTD.: PRODUCT SEGMENTS
    TABLE 191. SAMSUNG ELECTRONICS CO., LTD.: PRODUCT PORTFOLIO
    TABLE 192. SAMSUNG ELECTRONICS CO., LTD.: KEY STRATERGIES
    TABLE 193. TURTLE BEACH CORPORATION: KEY EXECUTIVES
    TABLE 194. TURTLE BEACH CORPORATION: COMPANY SNAPSHOT
    TABLE 195. TURTLE BEACH CORPORATION: PRODUCT SEGMENTS
    TABLE 196. TURTLE BEACH CORPORATION: PRODUCT PORTFOLIO
    TABLE 197. TURTLE BEACH CORPORATION: KEY STRATERGIES
  • LIST OF FIGURES

  • FIGURE 01. GAMING EARBUDS MARKET, 2021-2031
    FIGURE 02. SEGMENTATION OF GAMING EARBUDS MARKET, 2021-2031
    FIGURE 03. TOP INVESTMENT POCKETS IN GAMING EARBUDS MARKET (2022-2031)
    FIGURE 04. HIGH BARGAINING POWER OF SUPPLIERS
    FIGURE 05. MODERATE BARGAINING POWER OF BUYERS
    FIGURE 06. HIGH THREAT OF SUBSTITUTES
    FIGURE 07. MODERATE THREAT OF NEW ENTRANTS
    FIGURE 08. MODERATE INTENSITY OF RIVALRY
    FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALGAMING EARBUDS MARKET
    FIGURE 10. MARKET SHARE ANALYSIS: GAMING EARBUDS MARKET
    FIGURE 11. VALUE CHAIN ANALYSIS: GAMING EARBUDS MARKET
    FIGURE 12. GAMING EARBUDS MARKET, BY TYPE, 2021(%)
    FIGURE 13. COMPARATIVE SHARE ANALYSIS OF GAMING EARBUDS MARKET FOR WIRELESS, BY COUNTRY 2021-2031(%)
    FIGURE 14. COMPARATIVE SHARE ANALYSIS OF GAMING EARBUDS MARKET FOR WIRED, BY COUNTRY 2021-2031(%)
    FIGURE 15. GAMING EARBUDS MARKET, BY PRICE POINT, 2021(%)
    FIGURE 16. COMPARATIVE SHARE ANALYSIS OF GAMING EARBUDS MARKET FOR PREMIUM, BY COUNTRY 2021-2031(%)
    FIGURE 17. COMPARATIVE SHARE ANALYSIS OF GAMING EARBUDS MARKET FOR ECONOMIC, BY COUNTRY 2021-2031(%)
    FIGURE 18. GAMING EARBUDS MARKET, BY DISTRIBUTION CHANNEL, 2021(%)
    FIGURE 19. COMPARATIVE SHARE ANALYSIS OF GAMING EARBUDS MARKET FOR HYPERMARKETS AND SUPERMARKETS, BY COUNTRY 2021-2031(%)
    FIGURE 20. COMPARATIVE SHARE ANALYSIS OF GAMING EARBUDS MARKET FOR SPECIALTY STORES, BY COUNTRY 2021-2031(%)
    FIGURE 21. COMPARATIVE SHARE ANALYSIS OF GAMING EARBUDS MARKET FOR BRAND STORES, BY COUNTRY 2021-2031(%)
    FIGURE 22. COMPARATIVE SHARE ANALYSIS OF GAMING EARBUDS MARKET FOR ONLINE CHANNELS, BY COUNTRY 2021-2031(%)
    FIGURE 23. GAMING EARBUDS MARKET BY REGION, 2021
    FIGURE 24. U.S. GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 25. CANADA GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 26. MEXICO GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 27. UK GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 28. GERMANY GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 29. FRANCE GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 30. ITALY GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 31. SPAIN GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 32. NETHERLANDS GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 33. REST OF EUROPE GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 34. CHINA GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 35. JAPAN GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 36. INDIA GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 37. SOUTH KOREA GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 38. AUSTRALIA GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 39. REST OF ASIA-PACIFIC GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 40. BRAZIL GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 41. SAUDI ARABIA GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 42. UNITED ARAB EMIRATES GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 43. SOUTH AFRICA GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 44. REST OF LAMEA GAMING EARBUDS MARKET, 2021-2031 ($MILLION)
    FIGURE 45. TOP WINNING STRATEGIES, BY YEAR
    FIGURE 46. TOP WINNING STRATEGIES, BY DEVELOPMENT
    FIGURE 47. TOP WINNING STRATEGIES, BY COMPANY
    FIGURE 48. PRODUCT MAPPING OF TOP 10 PLAYERS
    FIGURE 49. COMPETITIVE DASHBOARD
    FIGURE 50. COMPETITIVE HEATMAP: GAMING EARBUDS MARKET
    FIGURE 51. TOP PLAYER POSITIONING, 2021
    FIGURE 52. ASUSTEK COMPUTER INC.: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 53. ASUSTEK COMPUTER INC.: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
    FIGURE 54. ASUSTEK COMPUTER INC.: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 55. ASUSTEK COMPUTER INC.: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 56. IMAGINE MARKETING LIMITED: NET REVENUE, 2018-2020 ($MILLION)
    FIGURE 57. DEMANT A/S: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 58. DEMANT A/S: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
    FIGURE 59. DEMANT A/S: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 60. DEMANT A/S: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 61. HP INC.: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021 ($MILLION)
    FIGURE 62. HP INC.: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 63. HP INC.: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 64. HP INC.: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 65. LOGITECH INTERNATIONAL S.A.: NET SALES, 2019-2021 ($MILLION)
    FIGURE 66. LOGITECH INTERNATIONAL S.A.: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
    FIGURE 67. LOGITECH INTERNATIONAL S.A.: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 68. SAMSUNG ELECTRONICS CO., LTD.: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 69. SAMSUNG ELECTRONICS CO., LTD.: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 70. SAMSUNG ELECTRONICS CO., LTD.: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 71. TURTLE BEACH CORPORATION: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 72. TURTLE BEACH CORPORATION: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
    FIGURE 73. TURTLE BEACH CORPORATION: REVENUE SHARE BY REGION, 2021 (%)

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