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Gaming Keyboard Market by Product Type (Mechanical, Membrane), by Price point (Low-priced, Medium-priced, High-priced), by Distribution Channel (Supermarkets/hypermarkets, Specialty Stores, E-commerce, Independent Retail Stores): Global Opportunity Analysis and Industry Forecast, 2021-2031

A47375

Pages: 400

Charts: 74

Tables: 220

Gaming Keyboard Market Research, 2031

The global gaming keyboard market size was valued at $2.4 billion in 2021, and is projected to reach $6.4 billion by 2031, growing at a CAGR of 10.6% from 2022 to 2031.

[COVIDIMPACTSTATEMENT]

A gaming keyboard is a computer keyboard that is specifically built for gamers. Mechanical and membrane switches are both available on gaming keyboards. The key switches on mechanical gaming keyboards need fewer strokes and result in quicker game action. There may also be user-configurable additional keys for macros (commonly used key sequences).

The key switch's speed is the most important factor. The "actuation distance" is the distance the key must be depressed to establish contact with the electrical circuit. The faster the key reacts, the shorter the distance. A conventional mechanical key has a 2-millimeter actuation point; however, other keyboards have a 0.4mm actuation point.

Over the previous decade, the gaming and esports businesses have grown enormously, giving rise to several esports championships throughout the world. Many corporations and companies have come forward and helped to form teams in different esports leagues to attract individuals in the field of electronic gaming. The emergence of esports competitions has increased awareness of electronic gaming and inspired young people to pursue gaming as a career. The gaming population has risen at a fair rate over the previous five years, with an average yearly increase of 17.6 million and a yearly growth of 5%. The growing gaming population has boosted sales of gaming accessories such as gaming keyboards and mice. Different gaming peripheral manufacturers are forming partnerships with esports leagues to advertise their products and raise customer knowledge about the specialty and features of their new gaming keyboards. The esports industry's rapid expansion is supporting the rise of the gaming keyboard market.

During the COVID-19 era, the government's lockdown worked to boost the online & offline gaming sector's market growth. Individuals from all around the globe have begun to invest in online and offline games, and the ratio of players has dramatically grown during the shutdown. During the outbreak, game developers such as Tencent, Sony, and others raised their sales threefold. Though the gaming business was flourishing, the gaming accessories sector was declining due to an interrupted logistics system and a shortage of personnel and raw materials. The gaming keyboard market had a drop in market growth during the early days of the pandemic until manufacturing concerns were resolved.

The gaming industry has a substantial impact on the economies of developing countries such as the U.S., Germany, the UK, China, Australia, and others. In the U.S., the gaming industry employs over two million people and produces millions of dollars in tax revenue. The government's efforts to promote the gaming industry are increasing individual participation and adding to the industry's market value. The governments of emerging nations, such as India, are incorporating Esports into traditional sporting disciplines. The government has urged the Ministry of Electronics and Information Technology and the Sports Ministry to include e-Sports in multi-sport events using the authority provided by clause (3) of Article 77 of the Constitution. The rising efforts of developing-country governments to support electronic gaming are expected to provide the gaming business with the potential to thrive at an exponential rate and produce a higher valuation.

A global shortage of semiconductors has hampered the supply of ubiquitous electronics such as gaming systems, game consoles, and technology-driven gaming consoles. As a result, the major gaming companies' production targets have been pushed back, and their release of new gadgets onto the market has resulted in a drop due to the lack of raw material availability in the market. Due to ongoing global semiconductor scarcity, obtaining a gaming system/computer, or high-end GPU from firms such as Nvidia or AMD may be impossible for months.  Furthermore, the major gaming accessory manufacturers officially announced that they will reduce output by at minimum 10% over the following few years. The unavailability of gaming accessories in the global market is expected to hurt sales and cause a detrimental effect on gaming keyboard market demand.

The expansion of the gaming and esports markets over the last decade has been enormous, giving rise to many esports leagues throughout the world. Many corporations and companies have come forward and helped to form teams in different esports leagues to attract individuals in the field of electronic gaming. The rise in esports leagues has increased the awareness of electronic gaming and has encouraged the youth to take up gaming as their profession. In the last five years, the gaming population has grown at a reasonable rate, with an average annual rise of 17.6 million and an annual growth rate of 5%. The increase in the gaming population has fueled the sales of gaming peripherals such as gaming keyboards, mice, and others. Different gaming peripheral manufacturing companies are going for tie-ups with the esports leagues to promote their product and increase awareness among consumers about the specialization and characteristics of their new gaming keyboards. The increasing growth of the esports industry is fueling the gaming keyboard market growth.

Gaming devices and peripherals are specialized pieces of equipment that require advanced hardware, software, and drivers to function together to give sufficient performance levels. Market participants are attempting to supply high-quality gaming keyboards with optimal performance to users and include many features into the keyboards to give an excellent gaming experience. However, the addition of additional features tends to raise the product's production costs, which leads to a rise in the product's overall selling price. Consumers in underdeveloped countries who play video games for fun sometimes hesitate to invest large sums of money in expensive gaming equipment owing to the unpredictability of their gameplay durations and preferences. Furthermore, in places where there are no participants in the gaming keyboard industry, gaming keyboards must be imported from other parts of the world, raising the product's price even further. The price increase is impeding the market's expansion.

The gaming keyboard market is analyzed on the basis of product type, price point, distribution channel, and region. By product type, the market is classified into mechanical and membrane. By price point, the market is categorized into low-priced, medium-priced, and high-priced. By distribution channel, the market is segmented into supermarkets/hypermarkets, specialty stores, e-commerce, and independent retail stores. Region-wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (UK, Germany, France, Russia, Italy, Spain, Russia, and the rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, and rest of Asia-Pacific), and LAMEA (Brazil, South Africa, Saudi Arabia, Argentina, and rest of LAMEA).

According to product type, the mechanical segment has gained a major share of the global market in 2021 and is expected to sustain its market share during the gaming keyboard market forecast period. Mechanical gaming keyboards have customizable switches with macro capabilities, allowing the user to tailor the operations of the buttons to their exact requirements. The mechanical keyboard is more durable than regular and membrane keyboards, allowing the user to utilize it forcefully in an intense gaming session. The mechanical keyboard has a long lifespan, resulting in its popularity among gamers. Modern-day gamers prefer to use a mechanical keyboard as it provides a unique experience and allows an anti-ghosting feature which assists in improving the gaming experience. Thus, manufacturing companies are aware of the preference of gamers and are launching different models of mechanical gaming keyboards which are increasing sales.

[PRODUCTTYPEGRAPH]

According to gaming keyboard market analysis, on the basis of price point, the medium-priced segment has gained a major share of the global market in 2021 and is expected to sustain its market share during the forecast period. The medium-priced sector is the most popular among both customers and manufacturers. North America and Europe are the main markets for this sector due to customers' high spending power, the need for interactive gaming keyboards, and the growing gaming industry, which is raising the demand for mid-priced gaming keyboards. Moreover, the preference for high-quality mechanical gaming keyboards is driving the market for medium-price gaming keyboards in developed countries such as U.S., UK, Canada, Germany, and France. Individuals of the Asia-Pacific nations such as China and India are adopting gaming as a career which is increasing the demand and sales for quality medium-priced keyboards.

[PRICEPOINTGRAPH]

According to gaming keyboard market trends, on the basis of distribution channel, the specialty stores segment has gained a major share of the global market in 2021 and is expected to sustain its market share during the forecast period. The main benefit of a specialty store is that it concentrates on various types of gaming accessories subcategories. Focusing on a single product line enables store owners and employees to demonstrate competence and recognition for expertise and variation in the business's chosen specialization. Customers who are unable to find the needed gaming keyboard at an independent retail establishment usually visit a specialty store, which offers a wider selection of things within its chosen expertise. Moreover, employees at specialty stores are familiar with the products available and provide insights to their customers for a better understanding. Such features of specialty stores entice customers, thus providing the gaming keyboard market opportunity for growth.

[DISTRIBUTIONCHANNELGRAPH]

By region, Asia-Pacific dominated the gaming keyboards market in 2021 and is expected to be dominant during the forecast period. Online competitive gaming and MMORPGs (Massively Multiplayer Online Role Playing Games) are extremely popular throughout the Asia-Pacific area, particularly in China, Japan, and South Korea. Since PC gaming is popular in the region, people choose wired gaming keyboards because they are less expensive and can be used with both PCs and consoles. With an increased inclination for high-quality products, manufacturers are offering keyboards with dual connection functions to enable hassle-free connectivity and a better gaming experience. Furthermore, an increase in the number of competitive gamers in the region is further leading to the proliferation of gaming keyboards in the region, as gaming keyboards can help in improving competitive performance due to the precise reaction time of the keyboard which assists in providing an edge in competitive gaming.

[REGIONGRAPH]

Players operating in the global gaming keyboard industry have adopted various developmental strategies to expand their gaming keyboard market share, increase profitability, and remain competitive in the market. Key players profiled in this report include Ant Esports, ASUSTeK Computer Inc, Bloody, Corsair Gaming, Inc., Eastern Times Technology Co., Ltd, HP Inc., Lenovo Group Limited, Logitech International S.A., Mad Catz Global Limited, Mionix, Razer, Inc, Roccat GmbH, Sharkoon Technologies GmbH, Shenzhen Rapoo Technology Co., LTD, and SteelSeries.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the gaming keyboard market analysis from 2021 to 2031 to identify the prevailing gaming keyboard market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the gaming keyboard market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global gaming keyboard market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

  • By Product Type
    • Mechanical
      • Sub-type
        • Wired
        • Wireless
    • Membrane
      • Sub-type
        • Wired
        • Wireless
  • By Price point
    • Low-priced
    • Medium-priced
    • High-priced
  • By Distribution Channel
    • Supermarkets/hypermarkets
    • Specialty Stores
    • E-commerce
    • Independent Retail Stores
  • By Region
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • UK
      • Germany
      • France
      • Russian Federation
      • Italy
      • Spain
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • South Korea
      • Australia
      • Rest of Asia-Pacific
    • LAMEA
      • Brazil
      • South Africa,
      • Saudi Arabia
      • Argentina
      • Rest of LAMEA


Key Market Players

  • Corsair Gaming, Inc.
  • Turtle Beach Corporation
  • Bloody
  • SteelSeries ApS
  • Sharkoon Technologies GmbH
  • Mad Catz Global Limited
  • Logitech International S.A.
  • Razer Inc.
  • AsusTek Computer Inc.
  • Lenovo Group Limited
  • Mionix
  • HP Inc.
  • Ant Esports
  • Shenzhen Rapoo Technology Co., LTD
  • Eastern Times Technology Co., ltd
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report description

    • 1.2. Key market segments

    • 1.3. Key benefits to the stakeholders

    • 1.4. Research Methodology

      • 1.4.1. Primary research

      • 1.4.2. Secondary research

      • 1.4.3. Analyst tools and models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO Perspective

  • CHAPTER 3: MARKET OVERVIEW

    • 3.1. Market definition and scope

    • 3.2. Key findings

      • 3.2.1. Top impacting factors

      • 3.2.2. Top investment pockets

    • 3.3. Porter’s five forces analysis

      • 3.3.1. Bargaining power of suppliers

      • 3.3.2. Bargaining power of buyers

      • 3.3.3. Threat of substitutes

      • 3.3.4. Threat of new entrants

      • 3.3.5. Intensity of rivalry

    • 3.4. Market dynamics

      • 3.4.1. Drivers

        • 3.4.1.1. Growth of Esports Industry
        • 3.4.1.2. Improvement of the distribution channel

      • 3.4.2. Restraints

        • 3.4.2.1. High prices of gaming keyboard
        • 3.4.2.2. Availability of counterfeit products

      • 3.4.3. Opportunities

        • 3.4.3.1. Increase in government initiatives boosts the gaming industry

    • 3.5. COVID-19 Impact Analysis on the market

    • 3.6. Market Share Analysis

    • 3.7. Parent Market Analysis

    • 3.8. Pricing Analysis

    • 3.9. Value Chain Analysis

  • CHAPTER 4: GAMING KEYBOARD MARKET, BY PRODUCT TYPE

    • 4.1. Overview

      • 4.1.1. Market size and forecast

    • 4.2. Mechanical

      • 4.2.1. Key market trends, growth factors and opportunities

      • 4.2.2. Market size and forecast, by region

      • 4.2.3. Market share analysis by country

      • 4.2.4. Mechanical Gaming Keyboard Market by Sub-type

        • 4.2.4.1. Wired Market size and forecast, by region
        • 4.2.4.2. Wireless Market size and forecast, by region
    • 4.3. Membrane

      • 4.3.1. Key market trends, growth factors and opportunities

      • 4.3.2. Market size and forecast, by region

      • 4.3.3. Market share analysis by country

      • 4.3.4. Membrane Gaming Keyboard Market by Sub-type

        • 4.3.4.1. Wired Market size and forecast, by region
        • 4.3.4.2. Wireless Market size and forecast, by region
  • CHAPTER 5: GAMING KEYBOARD MARKET, BY PRICE POINT

    • 5.1. Overview

      • 5.1.1. Market size and forecast

    • 5.2. Low-priced

      • 5.2.1. Key market trends, growth factors and opportunities

      • 5.2.2. Market size and forecast, by region

      • 5.2.3. Market share analysis by country

    • 5.3. Medium-priced

      • 5.3.1. Key market trends, growth factors and opportunities

      • 5.3.2. Market size and forecast, by region

      • 5.3.3. Market share analysis by country

    • 5.4. High-priced

      • 5.4.1. Key market trends, growth factors and opportunities

      • 5.4.2. Market size and forecast, by region

      • 5.4.3. Market share analysis by country

  • CHAPTER 6: GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL

    • 6.1. Overview

      • 6.1.1. Market size and forecast

    • 6.2. Supermarkets/hypermarkets

      • 6.2.1. Key market trends, growth factors and opportunities

      • 6.2.2. Market size and forecast, by region

      • 6.2.3. Market share analysis by country

    • 6.3. Specialty Stores

      • 6.3.1. Key market trends, growth factors and opportunities

      • 6.3.2. Market size and forecast, by region

      • 6.3.3. Market share analysis by country

    • 6.4. E-commerce

      • 6.4.1. Key market trends, growth factors and opportunities

      • 6.4.2. Market size and forecast, by region

      • 6.4.3. Market share analysis by country

    • 6.5. Independent Retail Stores

      • 6.5.1. Key market trends, growth factors and opportunities

      • 6.5.2. Market size and forecast, by region

      • 6.5.3. Market share analysis by country

  • CHAPTER 7: GAMING KEYBOARD MARKET, BY REGION

    • 7.1. Overview

      • 7.1.1. Market size and forecast By Region

    • 7.2. North America

      • 7.2.1. Key trends and opportunities

      • 7.2.2. Market size and forecast, by Product Type

        • 7.2.2.1. North America Mechanical Gaming Keyboard Market by Sub-type
        • 7.2.2.2. North America Membrane Gaming Keyboard Market by Sub-type
      • 7.2.3. Market size and forecast, by Price point

      • 7.2.4. Market size and forecast, by Distribution Channel

      • 7.2.5. Market size and forecast, by country

        • 7.2.5.1. U.S.
          • 7.2.5.1.1. Key market trends, growth factors and opportunities
          • 7.2.5.1.2. Market size and forecast, by Product Type
          • 7.2.5.1.3. Market size and forecast, by Price point
          • 7.2.5.1.4. Market size and forecast, by Distribution Channel
        • 7.2.5.2. Canada
          • 7.2.5.2.1. Key market trends, growth factors and opportunities
          • 7.2.5.2.2. Market size and forecast, by Product Type
          • 7.2.5.2.3. Market size and forecast, by Price point
          • 7.2.5.2.4. Market size and forecast, by Distribution Channel
        • 7.2.5.3. Mexico
          • 7.2.5.3.1. Key market trends, growth factors and opportunities
          • 7.2.5.3.2. Market size and forecast, by Product Type
          • 7.2.5.3.3. Market size and forecast, by Price point
          • 7.2.5.3.4. Market size and forecast, by Distribution Channel
    • 7.3. Europe

      • 7.3.1. Key trends and opportunities

      • 7.3.2. Market size and forecast, by Product Type

        • 7.3.2.1. Europe Mechanical Gaming Keyboard Market by Sub-type
        • 7.3.2.2. Europe Membrane Gaming Keyboard Market by Sub-type
      • 7.3.3. Market size and forecast, by Price point

      • 7.3.4. Market size and forecast, by Distribution Channel

      • 7.3.5. Market size and forecast, by country

        • 7.3.5.1. UK
          • 7.3.5.1.1. Key market trends, growth factors and opportunities
          • 7.3.5.1.2. Market size and forecast, by Product Type
          • 7.3.5.1.3. Market size and forecast, by Price point
          • 7.3.5.1.4. Market size and forecast, by Distribution Channel
        • 7.3.5.2. Germany
          • 7.3.5.2.1. Key market trends, growth factors and opportunities
          • 7.3.5.2.2. Market size and forecast, by Product Type
          • 7.3.5.2.3. Market size and forecast, by Price point
          • 7.3.5.2.4. Market size and forecast, by Distribution Channel
        • 7.3.5.3. France
          • 7.3.5.3.1. Key market trends, growth factors and opportunities
          • 7.3.5.3.2. Market size and forecast, by Product Type
          • 7.3.5.3.3. Market size and forecast, by Price point
          • 7.3.5.3.4. Market size and forecast, by Distribution Channel
        • 7.3.5.4. Russian Federation
          • 7.3.5.4.1. Key market trends, growth factors and opportunities
          • 7.3.5.4.2. Market size and forecast, by Product Type
          • 7.3.5.4.3. Market size and forecast, by Price point
          • 7.3.5.4.4. Market size and forecast, by Distribution Channel
        • 7.3.5.5. Italy
          • 7.3.5.5.1. Key market trends, growth factors and opportunities
          • 7.3.5.5.2. Market size and forecast, by Product Type
          • 7.3.5.5.3. Market size and forecast, by Price point
          • 7.3.5.5.4. Market size and forecast, by Distribution Channel
        • 7.3.5.6. Spain
          • 7.3.5.6.1. Key market trends, growth factors and opportunities
          • 7.3.5.6.2. Market size and forecast, by Product Type
          • 7.3.5.6.3. Market size and forecast, by Price point
          • 7.3.5.6.4. Market size and forecast, by Distribution Channel
        • 7.3.5.7. Rest of Europe
          • 7.3.5.7.1. Key market trends, growth factors and opportunities
          • 7.3.5.7.2. Market size and forecast, by Product Type
          • 7.3.5.7.3. Market size and forecast, by Price point
          • 7.3.5.7.4. Market size and forecast, by Distribution Channel
    • 7.4. Asia-Pacific

      • 7.4.1. Key trends and opportunities

      • 7.4.2. Market size and forecast, by Product Type

        • 7.4.2.1. Asia-Pacific Mechanical Gaming Keyboard Market by Sub-type
        • 7.4.2.2. Asia-Pacific Membrane Gaming Keyboard Market by Sub-type
      • 7.4.3. Market size and forecast, by Price point

      • 7.4.4. Market size and forecast, by Distribution Channel

      • 7.4.5. Market size and forecast, by country

        • 7.4.5.1. China
          • 7.4.5.1.1. Key market trends, growth factors and opportunities
          • 7.4.5.1.2. Market size and forecast, by Product Type
          • 7.4.5.1.3. Market size and forecast, by Price point
          • 7.4.5.1.4. Market size and forecast, by Distribution Channel
        • 7.4.5.2. Japan
          • 7.4.5.2.1. Key market trends, growth factors and opportunities
          • 7.4.5.2.2. Market size and forecast, by Product Type
          • 7.4.5.2.3. Market size and forecast, by Price point
          • 7.4.5.2.4. Market size and forecast, by Distribution Channel
        • 7.4.5.3. India
          • 7.4.5.3.1. Key market trends, growth factors and opportunities
          • 7.4.5.3.2. Market size and forecast, by Product Type
          • 7.4.5.3.3. Market size and forecast, by Price point
          • 7.4.5.3.4. Market size and forecast, by Distribution Channel
        • 7.4.5.4. South Korea
          • 7.4.5.4.1. Key market trends, growth factors and opportunities
          • 7.4.5.4.2. Market size and forecast, by Product Type
          • 7.4.5.4.3. Market size and forecast, by Price point
          • 7.4.5.4.4. Market size and forecast, by Distribution Channel
        • 7.4.5.5. Australia
          • 7.4.5.5.1. Key market trends, growth factors and opportunities
          • 7.4.5.5.2. Market size and forecast, by Product Type
          • 7.4.5.5.3. Market size and forecast, by Price point
          • 7.4.5.5.4. Market size and forecast, by Distribution Channel
        • 7.4.5.6. Rest of Asia-Pacific
          • 7.4.5.6.1. Key market trends, growth factors and opportunities
          • 7.4.5.6.2. Market size and forecast, by Product Type
          • 7.4.5.6.3. Market size and forecast, by Price point
          • 7.4.5.6.4. Market size and forecast, by Distribution Channel
    • 7.5. LAMEA

      • 7.5.1. Key trends and opportunities

      • 7.5.2. Market size and forecast, by Product Type

        • 7.5.2.1. LAMEA Mechanical Gaming Keyboard Market by Sub-type
        • 7.5.2.2. LAMEA Membrane Gaming Keyboard Market by Sub-type
      • 7.5.3. Market size and forecast, by Price point

      • 7.5.4. Market size and forecast, by Distribution Channel

      • 7.5.5. Market size and forecast, by country

        • 7.5.5.1. Brazil
          • 7.5.5.1.1. Key market trends, growth factors and opportunities
          • 7.5.5.1.2. Market size and forecast, by Product Type
          • 7.5.5.1.3. Market size and forecast, by Price point
          • 7.5.5.1.4. Market size and forecast, by Distribution Channel
        • 7.5.5.2. South Africa,
          • 7.5.5.2.1. Key market trends, growth factors and opportunities
          • 7.5.5.2.2. Market size and forecast, by Product Type
          • 7.5.5.2.3. Market size and forecast, by Price point
          • 7.5.5.2.4. Market size and forecast, by Distribution Channel
        • 7.5.5.3. Saudi Arabia
          • 7.5.5.3.1. Key market trends, growth factors and opportunities
          • 7.5.5.3.2. Market size and forecast, by Product Type
          • 7.5.5.3.3. Market size and forecast, by Price point
          • 7.5.5.3.4. Market size and forecast, by Distribution Channel
        • 7.5.5.4. Argentina
          • 7.5.5.4.1. Key market trends, growth factors and opportunities
          • 7.5.5.4.2. Market size and forecast, by Product Type
          • 7.5.5.4.3. Market size and forecast, by Price point
          • 7.5.5.4.4. Market size and forecast, by Distribution Channel
        • 7.5.5.5. Rest of LAMEA
          • 7.5.5.5.1. Key market trends, growth factors and opportunities
          • 7.5.5.5.2. Market size and forecast, by Product Type
          • 7.5.5.5.3. Market size and forecast, by Price point
          • 7.5.5.5.4. Market size and forecast, by Distribution Channel
  • CHAPTER 8: COMPETITIVE LANDSCAPE

    • 8.1. Introduction

    • 8.2. Top winning strategies

    • 8.3. Product Mapping of Top 10 Player

    • 8.4. Competitive Dashboard

    • 8.5. Competitive Heatmap

    • 8.6. Top player positioning, 2021

  • CHAPTER 9: COMPANY PROFILES

    • 9.1. Ant Esports

      • 9.1.1. Company overview

      • 9.1.2. Key Executives

      • 9.1.3. Company snapshot

      • 9.1.4. Operating business segments

      • 9.1.5. Product portfolio

    • 9.2. AsusTek Computer Inc.

      • 9.2.1. Company overview

      • 9.2.2. Key Executives

      • 9.2.3. Company snapshot

      • 9.2.4. Operating business segments

      • 9.2.5. Product portfolio

      • 9.2.6. Business performance

      • 9.2.7. Key strategic moves and developments

    • 9.3. Bloody

      • 9.3.1. Company overview

      • 9.3.2. Key Executives

      • 9.3.3. Company snapshot

      • 9.3.4. Operating business segments

      • 9.3.5. Product portfolio

    • 9.4. Corsair Gaming, Inc.

      • 9.4.1. Company overview

      • 9.4.2. Key Executives

      • 9.4.3. Company snapshot

      • 9.4.4. Operating business segments

      • 9.4.5. Product portfolio

      • 9.4.6. Business performance

      • 9.4.7. Key strategic moves and developments

    • 9.5. HP Inc.

      • 9.5.1. Company overview

      • 9.5.2. Key Executives

      • 9.5.3. Company snapshot

      • 9.5.4. Operating business segments

      • 9.5.5. Product portfolio

      • 9.5.6. Business performance

      • 9.5.7. Key strategic moves and developments

    • 9.6. Lenovo Group Limited

      • 9.6.1. Company overview

      • 9.6.2. Key Executives

      • 9.6.3. Company snapshot

      • 9.6.4. Operating business segments

      • 9.6.5. Product portfolio

      • 9.6.6. Business performance

    • 9.7. Logitech International S.A.

      • 9.7.1. Company overview

      • 9.7.2. Key Executives

      • 9.7.3. Company snapshot

      • 9.7.4. Operating business segments

      • 9.7.5. Product portfolio

      • 9.7.6. Business performance

      • 9.7.7. Key strategic moves and developments

    • 9.8. Mad Catz Global Limited

      • 9.8.1. Company overview

      • 9.8.2. Key Executives

      • 9.8.3. Company snapshot

      • 9.8.4. Operating business segments

      • 9.8.5. Product portfolio

      • 9.8.6. Key strategic moves and developments

    • 9.9. Mionix

      • 9.9.1. Company overview

      • 9.9.2. Key Executives

      • 9.9.3. Company snapshot

      • 9.9.4. Operating business segments

      • 9.9.5. Product portfolio

    • 9.10. Razer Inc.

      • 9.10.1. Company overview

      • 9.10.2. Key Executives

      • 9.10.3. Company snapshot

      • 9.10.4. Operating business segments

      • 9.10.5. Product portfolio

      • 9.10.6. Key strategic moves and developments

    • 9.11. Sharkoon Technologies GmbH

      • 9.11.1. Company overview

      • 9.11.2. Key Executives

      • 9.11.3. Company snapshot

      • 9.11.4. Operating business segments

      • 9.11.5. Product portfolio

    • 9.12. Shenzhen Rapoo Technology Co., LTD

      • 9.12.1. Company overview

      • 9.12.2. Key Executives

      • 9.12.3. Company snapshot

      • 9.12.4. Operating business segments

      • 9.12.5. Product portfolio

    • 9.13. SteelSeries ApS

      • 9.13.1. Company overview

      • 9.13.2. Key Executives

      • 9.13.3. Company snapshot

      • 9.13.4. Operating business segments

      • 9.13.5. Product portfolio

    • 9.14. Eastern Times Technology Co., ltd

      • 9.14.1. Company overview

      • 9.14.2. Key Executives

      • 9.14.3. Company snapshot

      • 9.14.4. Operating business segments

      • 9.14.5. Product portfolio

    • 9.15. Turtle Beach Corporation

      • 9.15.1. Company overview

      • 9.15.2. Key Executives

      • 9.15.3. Company snapshot

      • 9.15.4. Operating business segments

      • 9.15.5. Product portfolio

      • 9.15.6. Business performance

      • 9.15.7. Key strategic moves and developments

  • LIST OF TABLES

  • TABLE 01. GLOBAL GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 02. GLOBAL GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 03. GAMING KEYBOARD MARKET FOR MECHANICAL, BY REGION, 2021-2031 ($MILLION)
    TABLE 04. GAMING KEYBOARD MARKET FOR MECHANICAL, BY REGION, 2021-2031 (MILLION UNITS)
    TABLE 05. GLOBAL MECHANICAL GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 ($MILLION)
    TABLE 06. GLOBAL MECHANICAL GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 (MILLION UNITS)
    TABLE 07. GAMING KEYBOARD MARKET FOR WIRED, BY REGION, 2021-2031 ($MILLION)
    TABLE 08. GAMING KEYBOARD MARKET FOR WIRED, BY REGION, 2021-2031 (MILLION UNITS)
    TABLE 09. GAMING KEYBOARD MARKET FOR WIRELESS, BY REGION, 2021-2031 ($MILLION)
    TABLE 10. GAMING KEYBOARD MARKET FOR WIRELESS, BY REGION, 2021-2031 (MILLION UNITS)
    TABLE 11. GAMING KEYBOARD MARKET FOR MEMBRANE, BY REGION, 2021-2031 ($MILLION)
    TABLE 12. GAMING KEYBOARD MARKET FOR MEMBRANE, BY REGION, 2021-2031 (MILLION UNITS)
    TABLE 13. GLOBAL MEMBRANE GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 ($MILLION)
    TABLE 14. GLOBAL MEMBRANE GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 (MILLION UNITS)
    TABLE 15. GAMING KEYBOARD MARKET FOR WIRED, BY REGION, 2021-2031 ($MILLION)
    TABLE 16. GAMING KEYBOARD MARKET FOR WIRED, BY REGION, 2021-2031 (MILLION UNITS)
    TABLE 17. GAMING KEYBOARD MARKET FOR WIRELESS, BY REGION, 2021-2031 ($MILLION)
    TABLE 18. GAMING KEYBOARD MARKET FOR WIRELESS, BY REGION, 2021-2031 (MILLION UNITS)
    TABLE 19. GLOBAL GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 20. GAMING KEYBOARD MARKET FOR LOW-PRICED, BY REGION, 2021-2031 ($MILLION)
    TABLE 21. GAMING KEYBOARD MARKET FOR MEDIUM-PRICED, BY REGION, 2021-2031 ($MILLION)
    TABLE 22. GAMING KEYBOARD MARKET FOR HIGH-PRICED, BY REGION, 2021-2031 ($MILLION)
    TABLE 23. GLOBAL GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 24. GAMING KEYBOARD MARKET FOR SUPERMARKETS/HYPERMARKETS, BY REGION, 2021-2031 ($MILLION)
    TABLE 25. GAMING KEYBOARD MARKET FOR SPECIALTY STORES, BY REGION, 2021-2031 ($MILLION)
    TABLE 26. GAMING KEYBOARD MARKET FOR E-COMMERCE, BY REGION, 2021-2031 ($MILLION)
    TABLE 27. GAMING KEYBOARD MARKET FOR INDEPENDENT RETAIL STORES, BY REGION, 2021-2031 ($MILLION)
    TABLE 28. GAMING KEYBOARD MARKET, BY REGION, 2021-2031 ($MILLION)
    TABLE 29. GAMING KEYBOARD MARKET, BY REGION, 2021-2031 (MILLION UNITS)
    TABLE 30. NORTH AMERICA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 31. NORTH AMERICA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 32. NORTH AMERICA MECHANICAL GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 ($MILLION)
    TABLE 33. NORTH AMERICA MECHANICAL GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 (MILLION UNITS)
    TABLE 34. NORTH AMERICA MEMBRANE GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 ($MILLION)
    TABLE 35. NORTH AMERICA MEMBRANE GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 (MILLION UNITS)
    TABLE 36. NORTH AMERICA GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 37. NORTH AMERICA GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 38. NORTH AMERICA GAMING KEYBOARD MARKET, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 39. NORTH AMERICA GAMING KEYBOARD MARKET, BY COUNTRY, 2021-2031 (MILLION UNITS)
    TABLE 40. U.S. GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 41. U.S. GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 42. U.S. GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 43. U.S. GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 44. CANADA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 45. CANADA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 46. CANADA GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 47. CANADA GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 48. MEXICO GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 49. MEXICO GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 50. MEXICO GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 51. MEXICO GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 52. EUROPE GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 53. EUROPE GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 54. EUROPE MECHANICAL GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 ($MILLION)
    TABLE 55. EUROPE MECHANICAL GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 (MILLION UNITS)
    TABLE 56. EUROPE MEMBRANE GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 ($MILLION)
    TABLE 57. EUROPE MEMBRANE GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 (MILLION UNITS)
    TABLE 58. EUROPE GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 59. EUROPE GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 60. EUROPE GAMING KEYBOARD MARKET, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 61. EUROPE GAMING KEYBOARD MARKET, BY COUNTRY, 2021-2031 (MILLION UNITS)
    TABLE 62. UK GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 63. UK GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 64. UK GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 65. UK GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 66. GERMANY GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 67. GERMANY GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 68. GERMANY GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 69. GERMANY GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 70. FRANCE GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 71. FRANCE GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 72. FRANCE GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 73. FRANCE GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 74. RUSSIAN FEDERATION GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 75. RUSSIAN FEDERATION GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 76. RUSSIAN FEDERATION GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 77. RUSSIAN FEDERATION GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 78. ITALY GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 79. ITALY GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 80. ITALY GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 81. ITALY GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 82. SPAIN GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 83. SPAIN GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 84. SPAIN GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 85. SPAIN GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 86. REST OF EUROPE GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 87. REST OF EUROPE GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 88. REST OF EUROPE GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 89. REST OF EUROPE GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 90. ASIA-PACIFIC GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 91. ASIA-PACIFIC GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 92. ASIA-PACIFIC MECHANICAL GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 ($MILLION)
    TABLE 93. ASIA-PACIFIC MECHANICAL GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 (MILLION UNITS)
    TABLE 94. ASIA-PACIFIC MEMBRANE GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 ($MILLION)
    TABLE 95. ASIA-PACIFIC MEMBRANE GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 (MILLION UNITS)
    TABLE 96. ASIA-PACIFIC GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 97. ASIA-PACIFIC GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 98. ASIA-PACIFIC GAMING KEYBOARD MARKET, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 99. ASIA-PACIFIC GAMING KEYBOARD MARKET, BY COUNTRY, 2021-2031 (MILLION UNITS)
    TABLE 100. CHINA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 101. CHINA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 102. CHINA GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 103. CHINA GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 104. JAPAN GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 105. JAPAN GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 106. JAPAN GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 107. JAPAN GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 108. INDIA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 109. INDIA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 110. INDIA GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 111. INDIA GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 112. SOUTH KOREA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 113. SOUTH KOREA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 114. SOUTH KOREA GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 115. SOUTH KOREA GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 116. AUSTRALIA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 117. AUSTRALIA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 118. AUSTRALIA GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 119. AUSTRALIA GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 120. REST OF ASIA-PACIFIC GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 121. REST OF ASIA-PACIFIC GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 122. REST OF ASIA-PACIFIC GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 123. REST OF ASIA-PACIFIC GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 124. LAMEA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 125. LAMEA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 126. LAMEA MECHANICAL GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 ($MILLION)
    TABLE 127. LAMEA MECHANICAL GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 (MILLION UNITS)
    TABLE 128. LAMEA MEMBRANE GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 ($MILLION)
    TABLE 129. LAMEA MEMBRANE GAMING KEYBOARD MARKET, BY SUB-TYPE, 2021-2031 (MILLION UNITS)
    TABLE 130. LAMEA GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 131. LAMEA GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 132. LAMEA GAMING KEYBOARD MARKET, BY COUNTRY, 2021-2031 ($MILLION)
    TABLE 133. LAMEA GAMING KEYBOARD MARKET, BY COUNTRY, 2021-2031 (MILLION UNITS)
    TABLE 134. BRAZIL GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 135. BRAZIL GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 136. BRAZIL GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 137. BRAZIL GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 138. SOUTH AFRICA, GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 139. SOUTH AFRICA, GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 140. SOUTH AFRICA, GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 141. SOUTH AFRICA, GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 142. SAUDI ARABIA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 143. SAUDI ARABIA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 144. SAUDI ARABIA GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 145. SAUDI ARABIA GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 146. ARGENTINA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 147. ARGENTINA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 148. ARGENTINA GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 149. ARGENTINA GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 150. REST OF LAMEA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 ($MILLION)
    TABLE 151. REST OF LAMEA GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021-2031 (MILLION UNITS)
    TABLE 152. REST OF LAMEA GAMING KEYBOARD MARKET, BY PRICE POINT, 2021-2031 ($MILLION)
    TABLE 153. REST OF LAMEA GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021-2031 ($MILLION)
    TABLE 154. ANT ESPORTS: KEY EXECUTIVES
    TABLE 155. ANT ESPORTS: COMPANY SNAPSHOT
    TABLE 156. ANT ESPORTS: PRODUCT SEGMENTS
    TABLE 157. ANT ESPORTS: PRODUCT PORTFOLIO
    TABLE 158. ASUSTEK COMPUTER INC.: KEY EXECUTIVES
    TABLE 159. ASUSTEK COMPUTER INC.: COMPANY SNAPSHOT
    TABLE 160. ASUSTEK COMPUTER INC.: PRODUCT SEGMENTS
    TABLE 161. ASUSTEK COMPUTER INC.: PRODUCT PORTFOLIO
    TABLE 162. ASUSTEK COMPUTER INC.: KEY STRATERGIES
    TABLE 163. BLOODY: KEY EXECUTIVES
    TABLE 164. BLOODY: COMPANY SNAPSHOT
    TABLE 165. BLOODY: PRODUCT SEGMENTS
    TABLE 166. BLOODY: PRODUCT PORTFOLIO
    TABLE 167. CORSAIR GAMING, INC.: KEY EXECUTIVES
    TABLE 168. CORSAIR GAMING, INC.: COMPANY SNAPSHOT
    TABLE 169. CORSAIR GAMING, INC.: PRODUCT SEGMENTS
    TABLE 170. CORSAIR GAMING, INC.: PRODUCT PORTFOLIO
    TABLE 171. CORSAIR GAMING, INC.: KEY STRATERGIES
    TABLE 172. HP INC.: KEY EXECUTIVES
    TABLE 173. HP INC.: COMPANY SNAPSHOT
    TABLE 174. HP INC.: PRODUCT SEGMENTS
    TABLE 175. HP INC.: PRODUCT PORTFOLIO
    TABLE 176. HP INC.: KEY STRATERGIES
    TABLE 177. LENOVO GROUP LIMITED: KEY EXECUTIVES
    TABLE 178. LENOVO GROUP LIMITED: COMPANY SNAPSHOT
    TABLE 179. LENOVO GROUP LIMITED: PRODUCT SEGMENTS
    TABLE 180. LENOVO GROUP LIMITED: PRODUCT PORTFOLIO
    TABLE 181. LOGITECH INTERNATIONAL S.A.: KEY EXECUTIVES
    TABLE 182. LOGITECH INTERNATIONAL S.A.: COMPANY SNAPSHOT
    TABLE 183. LOGITECH INTERNATIONAL S.A.: PRODUCT SEGMENTS
    TABLE 184. LOGITECH INTERNATIONAL S.A.: PRODUCT PORTFOLIO
    TABLE 185. LOGITECH INTERNATIONAL S.A.: KEY STRATERGIES
    TABLE 186. MAD CATZ GLOBAL LIMITED: KEY EXECUTIVES
    TABLE 187. MAD CATZ GLOBAL LIMITED: COMPANY SNAPSHOT
    TABLE 188. MAD CATZ GLOBAL LIMITED: PRODUCT SEGMENTS
    TABLE 189. MAD CATZ GLOBAL LIMITED: PRODUCT PORTFOLIO
    TABLE 190. MAD CATZ GLOBAL LIMITED: KEY STRATERGIES
    TABLE 191. MIONIX: KEY EXECUTIVES
    TABLE 192. MIONIX: COMPANY SNAPSHOT
    TABLE 193. MIONIX: PRODUCT SEGMENTS
    TABLE 194. MIONIX: PRODUCT PORTFOLIO
    TABLE 195. RAZER INC.: KEY EXECUTIVES
    TABLE 196. RAZER INC.: COMPANY SNAPSHOT
    TABLE 197. RAZER INC.: PRODUCT SEGMENTS
    TABLE 198. RAZER INC.: PRODUCT PORTFOLIO
    TABLE 199. RAZER INC.: KEY STRATERGIES
    TABLE 200. SHARKOON TECHNOLOGIES GMBH: KEY EXECUTIVES
    TABLE 201. SHARKOON TECHNOLOGIES GMBH: COMPANY SNAPSHOT
    TABLE 202. SHARKOON TECHNOLOGIES GMBH: PRODUCT SEGMENTS
    TABLE 203. SHARKOON TECHNOLOGIES GMBH: PRODUCT PORTFOLIO
    TABLE 204. SHENZHEN RAPOO TECHNOLOGY CO., LTD: KEY EXECUTIVES
    TABLE 205. SHENZHEN RAPOO TECHNOLOGY CO., LTD: COMPANY SNAPSHOT
    TABLE 206. SHENZHEN RAPOO TECHNOLOGY CO., LTD: PRODUCT SEGMENTS
    TABLE 207. SHENZHEN RAPOO TECHNOLOGY CO., LTD: PRODUCT PORTFOLIO
    TABLE 208. STEELSERIES APS: KEY EXECUTIVES
    TABLE 209. STEELSERIES APS: COMPANY SNAPSHOT
    TABLE 210. STEELSERIES APS: PRODUCT SEGMENTS
    TABLE 211. STEELSERIES APS: PRODUCT PORTFOLIO
    TABLE 212. EASTERN TIMES TECHNOLOGY CO., LTD: KEY EXECUTIVES
    TABLE 213. EASTERN TIMES TECHNOLOGY CO., LTD: COMPANY SNAPSHOT
    TABLE 214. EASTERN TIMES TECHNOLOGY CO., LTD: PRODUCT SEGMENTS
    TABLE 215. EASTERN TIMES TECHNOLOGY CO., LTD: PRODUCT PORTFOLIO
    TABLE 216. TURTLE BEACH CORPORATION: KEY EXECUTIVES
    TABLE 217. TURTLE BEACH CORPORATION: COMPANY SNAPSHOT
    TABLE 218. TURTLE BEACH CORPORATION: PRODUCT SEGMENTS
    TABLE 219. TURTLE BEACH CORPORATION: PRODUCT PORTFOLIO
    TABLE 220. TURTLE BEACH CORPORATION: KEY STRATERGIES
  • LIST OF FIGURES

  • FIGURE 01. GAMING KEYBOARD MARKET, 2021-2031
    FIGURE 02. SEGMENTATION OF GAMING KEYBOARD MARKET, 2021-2031
    FIGURE 03. TOP INVESTMENT POCKETS IN GAMING KEYBOARD MARKET (2022-2031)
    FIGURE 04. MODERATE BARGAINING POWER OF SUPPLIERS
    FIGURE 05. MODERATE BARGAINING POWER OF BUYERS
    FIGURE 06. MODERATE THREAT OF SUBSTITUTES
    FIGURE 07. MODERATE THREAT OF NEW ENTRANTS
    FIGURE 08. MODERATE INTENSITY OF RIVALRY
    FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALGAMING KEYBOARD MARKET
    FIGURE 10. MARKET SHARE ANALYSIS: GAMING KEYBOARD MARKET
    FIGURE 11. PRICING ANALYSIS: GAMING KEYBOARD MARKET 2021 AND 2031
    FIGURE 12. VALUE CHAIN ANALYSIS: GAMING KEYBOARD MARKET
    FIGURE 13. GAMING KEYBOARD MARKET, BY PRODUCT TYPE, 2021(%)
    FIGURE 14. COMPARATIVE SHARE ANALYSIS OF GAMING KEYBOARD MARKET FOR MECHANICAL, BY COUNTRY 2021-2031(%)
    FIGURE 15. COMPARATIVE SHARE ANALYSIS OF GAMING KEYBOARD MARKET FOR MEMBRANE, BY COUNTRY 2021-2031(%)
    FIGURE 16. GAMING KEYBOARD MARKET, BY PRICE POINT, 2021(%)
    FIGURE 17. COMPARATIVE SHARE ANALYSIS OF GAMING KEYBOARD MARKET FOR LOW-PRICED, BY COUNTRY 2021-2031(%)
    FIGURE 18. COMPARATIVE SHARE ANALYSIS OF GAMING KEYBOARD MARKET FOR MEDIUM-PRICED, BY COUNTRY 2021-2031(%)
    FIGURE 19. COMPARATIVE SHARE ANALYSIS OF GAMING KEYBOARD MARKET FOR HIGH-PRICED, BY COUNTRY 2021-2031(%)
    FIGURE 20. GAMING KEYBOARD MARKET, BY DISTRIBUTION CHANNEL, 2021(%)
    FIGURE 21. COMPARATIVE SHARE ANALYSIS OF GAMING KEYBOARD MARKET FOR SUPERMARKETS/HYPERMARKETS, BY COUNTRY 2021-2031(%)
    FIGURE 22. COMPARATIVE SHARE ANALYSIS OF GAMING KEYBOARD MARKET FOR SPECIALTY STORES, BY COUNTRY 2021-2031(%)
    FIGURE 23. COMPARATIVE SHARE ANALYSIS OF GAMING KEYBOARD MARKET FOR E-COMMERCE, BY COUNTRY 2021-2031(%)
    FIGURE 24. COMPARATIVE SHARE ANALYSIS OF GAMING KEYBOARD MARKET FOR INDEPENDENT RETAIL STORES, BY COUNTRY 2021-2031(%)
    FIGURE 25. GAMING KEYBOARD MARKET BY REGION, 2021
    FIGURE 26. U.S. GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 27. CANADA GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 28. MEXICO GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 29. UK GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 30. GERMANY GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 31. FRANCE GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 32. RUSSIAN FEDERATION GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 33. ITALY GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 34. SPAIN GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 35. REST OF EUROPE GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 36. CHINA GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 37. JAPAN GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 38. INDIA GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 39. SOUTH KOREA GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 40. AUSTRALIA GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 41. REST OF ASIA-PACIFIC GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 42. BRAZIL GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 43. SOUTH AFRICA, GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 44. SAUDI ARABIA GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 45. ARGENTINA GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 46. REST OF LAMEA GAMING KEYBOARD MARKET, 2021-2031 ($MILLION)
    FIGURE 47. TOP WINNING STRATEGIES, BY YEAR
    FIGURE 48. TOP WINNING STRATEGIES, BY DEVELOPMENT
    FIGURE 49. TOP WINNING STRATEGIES, BY COMPANY
    FIGURE 50. PRODUCT MAPPING OF TOP 10 PLAYERS
    FIGURE 51. COMPETITIVE DASHBOARD
    FIGURE 52. COMPETITIVE HEATMAP: GAMING KEYBOARD MARKET
    FIGURE 53. TOP PLAYER POSITIONING, 2021
    FIGURE 54. ASUSTEK COMPUTER INC.: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 55. ASUSTEK COMPUTER INC.: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
    FIGURE 56. ASUSTEK COMPUTER INC.: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 57. ASUSTEK COMPUTER INC.: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 58. CORSAIR GAMING, INC.: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 59. CORSAIR GAMING, INC.: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 60. CORSAIR GAMING, INC.: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 61. HP INC.: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021 ($MILLION)
    FIGURE 62. HP INC.: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 63. HP INC.: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 64. HP INC.: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 65. LENOVO GROUP LIMITED: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 66. LENOVO GROUP LIMITED: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021 ($MILLION)
    FIGURE 67. LENOVO GROUP LIMITED: REVENUE SHARE BY SEGMENT, 2021 (%)
    FIGURE 68. LENOVO GROUP LIMITED: REVENUE SHARE BY REGION, 2022 (%)
    FIGURE 69. LOGITECH INTERNATIONAL S.A.: NET SALES, 2019-2021 ($MILLION)
    FIGURE 70. LOGITECH INTERNATIONAL S.A.: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
    FIGURE 71. LOGITECH INTERNATIONAL S.A.: REVENUE SHARE BY REGION, 2021 (%)
    FIGURE 72. TURTLE BEACH CORPORATION: NET REVENUE, 2019-2021 ($MILLION)
    FIGURE 73. TURTLE BEACH CORPORATION: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
    FIGURE 74. TURTLE BEACH CORPORATION: REVENUE SHARE BY REGION, 2021 (%)

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