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A07186 | Pages: 350 | Charts: 75 | Tables: 173 |
The global in-app purchase market size was valued at $195.5 billion in 2023, and is projected to reach $571.2 billion by 2032, growing at a CAGR of 12.5% from 2024 to 2032.
In-app purchases (IAPs) are one of the primary model’s app publishers use to monetize their apps. An in-app purchase is any fee in addition to the cost to download the app on a smartphone or tablet. IAPs allow users to buy additional features, content, or services within an app. These purchases are made through the relevant app store or another payment system, using real money (as opposed to in-app currency or rewards) .
There are four types of in-app purchases such as consumables, non-consumables, auto-renewal subscription and non auto-renewal subscription. Consumables are products that can be used (‘consumed’) once and then repurchased multiple times. Non-consumables are products that are purchased once, have no expiry date, and remain permanently available within the app.
Key Market Segments
Key Market Players