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Toys & Games Market by Product Type (Games Puzzles, Video Games, Construction Toys, Dolls Accessories, Infant Preschool Toys, Outdoor Sports Toys, Others), by Age Group (0-3 Yrs, 3-5Yrs, 5-12 Yrs, 12-18 Yrs, Above 18) and by Distribution Channel (Hypermarkets/Supermarkets, Specialty Stores, Departmental Stores, Shopping Malls, Dedicated Stores, Gift Shops, Online Channel, Others): Global Opportunity Analysis and Industry Forecast, 2023-2032

A16073

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Toys and games include everything from rattles, dolls, and toy vehicles to skipping ropes, board games, and jigsaw puzzles, among other things. They have inherent worth that contributes to children's entire development. Toys aid in the expression of emotions and the development of creativity in youngsters. Games are a great way to relax while also improving cognitive, physical, and social skills. In recent years, the popularity of interactive and multi-functional toys and games has had a major impact on the toys and games industry. Toy and game sales based on popular characters from cartoons, television shows, and movies are increasing, driving the market forward. The worldwide toys and games industry is projected to benefit from population expansion along with steadily growing personal disposable income levels. Furthermore, aside from children, older customers are projected to boost toy and game sales, particularly in areas such as action figures and accessories.

COVID-19 Impact Analysis

  • The COVID-19 pandemic had negatively affected the growth of the toys & games industry as the channel of distribution was disrupted. The production and supply chain halted due to the insufficiency of raw material.
  • The toy stores and gift shops were unavailable to sell their product or restore their shelves with a new product due to the implementation of lockdown. On the other hand, online stores were out of stock and unable to meet the requirement.
  • This extreme situation has meant that consumers' interest in the necessary products and services has been shifted to help them survive. Entertainment or leisure interests were not of utmost importance.

Top Impacting Factors

  • Many kids like playing video games in their spare time. Children are increasingly adopting video games as a result of technological advancements such as AR/VR headsets. Adults and parents have been encouraged by the introduction of instructional gaming, which has had a beneficial influence on industry growth. The growing popularity of games like FIFA, PUBG, and Counter-Strike among the young is expected to drive the business in the coming years. In the years ahead, an increase in the number of video game tournaments and expenditure on video games is expected to contribute to market growth.
  • The toys and games industry has grown significantly as a result of the country's large number of high-income consumers. The most popular toys and games, on the other hand, were those in the middle price range. Outdoor and sports toys were the most popular toys on the market, followed by dolls. Consumer interest in movies and cartoons drives the sale of action figures and accessories. Due to the introduction of new movies or cartoons, action figures and accessories are the fastest-growing sectors.

Market Trends

Influence of Technology is Promoting Video Games

Globally, the video game industry has developed a recurring revenue model over the past few years due to continuous video game engagement. As technology is expanding, consumer spending on video content, virtual reality products and video game tournaments has witnessed significant growth. The market is observing exponential growth due to factors, such as the expansion of mobile and online gaming and the shift from physical to digital distribution of software. Furthermore, the factors governing the success of the market are local leagues and the franchising approach, the arrival of new game formats and competition, the approval of content rights sales, team profitability, and the impact of industry convergence involving traditional media, entertainment, telecom, and sports companies.

The rising popularity of innovative toy packaging to uplift market growth

Companies concentrate on delivering a variety of packaged gaming goods to surprise children when they unbox things. This is expected to pique children's enthusiasm in playing with such goods, boosting the toy market's development. Furthermore, current gift-giving habits among the world's population would boost the rate of consumption of such products. Fragrance toys are becoming increasingly popular as display kits give a soothing scented sensation to children while they play. The rising popularity of brain training cubes and educational board games among children is expected to boost the industry's overall growth soon. The introduction of gaming goods made of environmentally friendly materials like bamboo, play, cork, and others is expected to reduce demand for sustainably manufactured dolls.

Key Benefits of the Report

  • This study presents the analytical depiction of the toys & games industry along with the current trends and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities along with detailed analysis of the toys & games market share.
  • The current market is quantitatively analyzed  to highlight the growth scenario of the toys & games market.
  • Porter’s five forces analysis illustrates the potency of buyers and suppliers in the market.
  • The report provides a detailed toys & games market analysis on the basis of competitive intensity and how the competition will take shape in coming years

Questions Answered in the Toys & Games Market Research Report

  • Which are the leading players active in the toys & games market?
  • What are the current trends that will influence the market in the next few years?
  • What are the driving factors, restraints, and opportunities in the market?
  • What future projections would help in taking further strategic steps?

Key Market Segments

  • By Product Type
    • Games & Puzzles
    • Video Games
    • Construction Toys
    • Dolls & Accessories
    • Infant & Preschool Toys
    • Outdoor & Sports Toys
    • Others
  • By Age Group
    • 0-3 Yrs
    • 3-5Yrs
    • 5-12 Yrs
    • 12-18 Yrs
    • Above 18
  • By Distribution Channel
    • Hypermarkets/Supermarkets
    • Specialty Stores
    • Departmental Stores
    • Shopping Malls
    • Dedicated Stores
    • Gift Shops
    • Online Channel
    • Others
  • By Region
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • UK
      • Germany
      • France
      • Spain
      • Italy
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • Australia
      • South Korea
      • Rest of Asia-Pacific
    • LAMEA
      • Latin America
      • Middle East
      • Africa


Key Market Players

  • Goliath Games, LLC.,
  • Mattel, Inc.,
  • Hasbro, Inc.,
  • Ravensburger AG.,
  • Vtech Holdings, Ltd.,
  • Thames & Kosmos, LLC.
  • Tomy Company, Ltd.,
  • LEGO Brand Retail, Inc.,
  • Atlas Games, LLC.,
  • Clementoni S.p.A.,
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report Description

    • 1.2. Key Market Segments

    • 1.3. Key Benefits

    • 1.4. Research Methodology

      • 1.4.1. Primary Research

      • 1.4.2. Secondary Research

      • 1.4.3. Analyst Tools and Models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO Perspective

  • CHAPTER 3: MARKET LANDSCAPE

    • 3.1. Market Definition and Scope

    • 3.2. Key Findings

      • 3.2.1. Top Investment Pockets

      • 3.2.2. Top Winning Strategies

    • 3.3. Porter's Five Forces Analysis

      • 3.3.1. Bargaining Power of Suppliers

      • 3.3.2. Threat of New Entrants

      • 3.3.3. Threat of Substitutes

      • 3.3.4. Competitive Rivalry

      • 3.3.5. Bargaining Power among Buyers

    • 3.5. Market Dynamics

      • 3.5.1. Drivers

      • 3.5.2. Restraints

      • 3.5.3. Opportunities

  • CHAPTER 4: TOYS AND GAMES MARKET, BY PRODUCT TYPE

    • 4.1. Market Overview

      • 4.1.1 Market Size and Forecast, By Product Type

    • 4.2. Games And Puzzles

      • 4.2.1. Key Market Trends, Growth Factors and Opportunities

      • 4.2.2. Market Size and Forecast, By Region

      • 4.2.3. Market Share Analysis, By Country

    • 4.3. Video Games

      • 4.3.1. Key Market Trends, Growth Factors and Opportunities

      • 4.3.2. Market Size and Forecast, By Region

      • 4.3.3. Market Share Analysis, By Country

    • 4.4. Construction Toys

      • 4.4.1. Key Market Trends, Growth Factors and Opportunities

      • 4.4.2. Market Size and Forecast, By Region

      • 4.4.3. Market Share Analysis, By Country

    • 4.5. Dolls And Accessories

      • 4.5.1. Key Market Trends, Growth Factors and Opportunities

      • 4.5.2. Market Size and Forecast, By Region

      • 4.5.3. Market Share Analysis, By Country

    • 4.6. Infant And Preschool Toys

      • 4.6.1. Key Market Trends, Growth Factors and Opportunities

      • 4.6.2. Market Size and Forecast, By Region

      • 4.6.3. Market Share Analysis, By Country

    • 4.7. Outdoor And Sports Toys

      • 4.7.1. Key Market Trends, Growth Factors and Opportunities

      • 4.7.2. Market Size and Forecast, By Region

      • 4.7.3. Market Share Analysis, By Country

    • 4.8. Others

      • 4.8.1. Key Market Trends, Growth Factors and Opportunities

      • 4.8.2. Market Size and Forecast, By Region

      • 4.8.3. Market Share Analysis, By Country

  • CHAPTER 5: TOYS AND GAMES MARKET, BY AGE GROUP

    • 5.1. Market Overview

      • 5.1.1 Market Size and Forecast, By Age Group

    • 5.2. 0-3 Yrs

      • 5.2.1. Key Market Trends, Growth Factors and Opportunities

      • 5.2.2. Market Size and Forecast, By Region

      • 5.2.3. Market Share Analysis, By Country

    • 5.3. 3-5Yrs

      • 5.3.1. Key Market Trends, Growth Factors and Opportunities

      • 5.3.2. Market Size and Forecast, By Region

      • 5.3.3. Market Share Analysis, By Country

    • 5.4. 5-12 Yrs

      • 5.4.1. Key Market Trends, Growth Factors and Opportunities

      • 5.4.2. Market Size and Forecast, By Region

      • 5.4.3. Market Share Analysis, By Country

    • 5.5. 12-18 Yrs

      • 5.5.1. Key Market Trends, Growth Factors and Opportunities

      • 5.5.2. Market Size and Forecast, By Region

      • 5.5.3. Market Share Analysis, By Country

    • 5.6. Above 18

      • 5.6.1. Key Market Trends, Growth Factors and Opportunities

      • 5.6.2. Market Size and Forecast, By Region

      • 5.6.3. Market Share Analysis, By Country

  • CHAPTER 6: TOYS AND GAMES MARKET, BY DISTRIBUTION CHANNEL

    • 6.1. Market Overview

      • 6.1.1 Market Size and Forecast, By Distribution Channel

    • 6.2. Hypermarkets/Supermarkets

      • 6.2.1. Key Market Trends, Growth Factors and Opportunities

      • 6.2.2. Market Size and Forecast, By Region

      • 6.2.3. Market Share Analysis, By Country

    • 6.3. Specialty Stores

      • 6.3.1. Key Market Trends, Growth Factors and Opportunities

      • 6.3.2. Market Size and Forecast, By Region

      • 6.3.3. Market Share Analysis, By Country

    • 6.4. Departmental Stores

      • 6.4.1. Key Market Trends, Growth Factors and Opportunities

      • 6.4.2. Market Size and Forecast, By Region

      • 6.4.3. Market Share Analysis, By Country

    • 6.5. Shopping Malls

      • 6.5.1. Key Market Trends, Growth Factors and Opportunities

      • 6.5.2. Market Size and Forecast, By Region

      • 6.5.3. Market Share Analysis, By Country

    • 6.6. Dedicated Stores

      • 6.6.1. Key Market Trends, Growth Factors and Opportunities

      • 6.6.2. Market Size and Forecast, By Region

      • 6.6.3. Market Share Analysis, By Country

    • 6.7. Gift Shops

      • 6.7.1. Key Market Trends, Growth Factors and Opportunities

      • 6.7.2. Market Size and Forecast, By Region

      • 6.7.3. Market Share Analysis, By Country

    • 6.8. Online Channel

      • 6.8.1. Key Market Trends, Growth Factors and Opportunities

      • 6.8.2. Market Size and Forecast, By Region

      • 6.8.3. Market Share Analysis, By Country

    • 6.9. Others

      • 6.9.1. Key Market Trends, Growth Factors and Opportunities

      • 6.9.2. Market Size and Forecast, By Region

      • 6.9.3. Market Share Analysis, By Country

  • CHAPTER 7: TOYS AND GAMES MARKET, BY REGION

    • 7.1. Market Overview

      • 7.1.1 Market Size and Forecast, By Region

    • 7.2. North America

      • 7.2.1. Key Market Trends and Opportunities

      • 7.2.2. Market Size and Forecast, By Product Type

      • 7.2.3. Market Size and Forecast, By Age Group

      • 7.2.4. Market Size and Forecast, By Distribution Channel

      • 7.2.5. Market Size and Forecast, By Country

      • 7.2.6. U.S. Toys And Games Market

        • 7.2.6.1. Market Size and Forecast, By Product Type
        • 7.2.6.2. Market Size and Forecast, By Age Group
        • 7.2.6.3. Market Size and Forecast, By Distribution Channel
      • 7.2.7. Canada Toys And Games Market

        • 7.2.7.1. Market Size and Forecast, By Product Type
        • 7.2.7.2. Market Size and Forecast, By Age Group
        • 7.2.7.3. Market Size and Forecast, By Distribution Channel
      • 7.2.8. Mexico Toys And Games Market

        • 7.2.8.1. Market Size and Forecast, By Product Type
        • 7.2.8.2. Market Size and Forecast, By Age Group
        • 7.2.8.3. Market Size and Forecast, By Distribution Channel
    • 7.3. Europe

      • 7.3.1. Key Market Trends and Opportunities

      • 7.3.2. Market Size and Forecast, By Product Type

      • 7.3.3. Market Size and Forecast, By Age Group

      • 7.3.4. Market Size and Forecast, By Distribution Channel

      • 7.3.5. Market Size and Forecast, By Country

      • 7.3.6. France Toys And Games Market

        • 7.3.6.1. Market Size and Forecast, By Product Type
        • 7.3.6.2. Market Size and Forecast, By Age Group
        • 7.3.6.3. Market Size and Forecast, By Distribution Channel
      • 7.3.7. Germany Toys And Games Market

        • 7.3.7.1. Market Size and Forecast, By Product Type
        • 7.3.7.2. Market Size and Forecast, By Age Group
        • 7.3.7.3. Market Size and Forecast, By Distribution Channel
      • 7.3.8. Italy Toys And Games Market

        • 7.3.8.1. Market Size and Forecast, By Product Type
        • 7.3.8.2. Market Size and Forecast, By Age Group
        • 7.3.8.3. Market Size and Forecast, By Distribution Channel
      • 7.3.9. Spain Toys And Games Market

        • 7.3.9.1. Market Size and Forecast, By Product Type
        • 7.3.9.2. Market Size and Forecast, By Age Group
        • 7.3.9.3. Market Size and Forecast, By Distribution Channel
      • 7.3.10. UK Toys And Games Market

        • 7.3.10.1. Market Size and Forecast, By Product Type
        • 7.3.10.2. Market Size and Forecast, By Age Group
        • 7.3.10.3. Market Size and Forecast, By Distribution Channel
      • 7.3.11. Russia Toys And Games Market

        • 7.3.11.1. Market Size and Forecast, By Product Type
        • 7.3.11.2. Market Size and Forecast, By Age Group
        • 7.3.11.3. Market Size and Forecast, By Distribution Channel
      • 7.3.12. Rest Of Europe Toys And Games Market

        • 7.3.12.1. Market Size and Forecast, By Product Type
        • 7.3.12.2. Market Size and Forecast, By Age Group
        • 7.3.12.3. Market Size and Forecast, By Distribution Channel
    • 7.4. Asia-Pacific

      • 7.4.1. Key Market Trends and Opportunities

      • 7.4.2. Market Size and Forecast, By Product Type

      • 7.4.3. Market Size and Forecast, By Age Group

      • 7.4.4. Market Size and Forecast, By Distribution Channel

      • 7.4.5. Market Size and Forecast, By Country

      • 7.4.6. China Toys And Games Market

        • 7.4.6.1. Market Size and Forecast, By Product Type
        • 7.4.6.2. Market Size and Forecast, By Age Group
        • 7.4.6.3. Market Size and Forecast, By Distribution Channel
      • 7.4.7. Japan Toys And Games Market

        • 7.4.7.1. Market Size and Forecast, By Product Type
        • 7.4.7.2. Market Size and Forecast, By Age Group
        • 7.4.7.3. Market Size and Forecast, By Distribution Channel
      • 7.4.8. India Toys And Games Market

        • 7.4.8.1. Market Size and Forecast, By Product Type
        • 7.4.8.2. Market Size and Forecast, By Age Group
        • 7.4.8.3. Market Size and Forecast, By Distribution Channel
      • 7.4.9. South Korea Toys And Games Market

        • 7.4.9.1. Market Size and Forecast, By Product Type
        • 7.4.9.2. Market Size and Forecast, By Age Group
        • 7.4.9.3. Market Size and Forecast, By Distribution Channel
      • 7.4.10. Australia Toys And Games Market

        • 7.4.10.1. Market Size and Forecast, By Product Type
        • 7.4.10.2. Market Size and Forecast, By Age Group
        • 7.4.10.3. Market Size and Forecast, By Distribution Channel
      • 7.4.11. Thailand Toys And Games Market

        • 7.4.11.1. Market Size and Forecast, By Product Type
        • 7.4.11.2. Market Size and Forecast, By Age Group
        • 7.4.11.3. Market Size and Forecast, By Distribution Channel
      • 7.4.12. Malaysia Toys And Games Market

        • 7.4.12.1. Market Size and Forecast, By Product Type
        • 7.4.12.2. Market Size and Forecast, By Age Group
        • 7.4.12.3. Market Size and Forecast, By Distribution Channel
      • 7.4.13. Indonesia Toys And Games Market

        • 7.4.13.1. Market Size and Forecast, By Product Type
        • 7.4.13.2. Market Size and Forecast, By Age Group
        • 7.4.13.3. Market Size and Forecast, By Distribution Channel
      • 7.4.14. Rest of Asia Pacific Toys And Games Market

        • 7.4.14.1. Market Size and Forecast, By Product Type
        • 7.4.14.2. Market Size and Forecast, By Age Group
        • 7.4.14.3. Market Size and Forecast, By Distribution Channel
    • 7.5. LAMEA

      • 7.5.1. Key Market Trends and Opportunities

      • 7.5.2. Market Size and Forecast, By Product Type

      • 7.5.3. Market Size and Forecast, By Age Group

      • 7.5.4. Market Size and Forecast, By Distribution Channel

      • 7.5.5. Market Size and Forecast, By Country

      • 7.5.6. Brazil Toys And Games Market

        • 7.5.6.1. Market Size and Forecast, By Product Type
        • 7.5.6.2. Market Size and Forecast, By Age Group
        • 7.5.6.3. Market Size and Forecast, By Distribution Channel
      • 7.5.7. South Africa Toys And Games Market

        • 7.5.7.1. Market Size and Forecast, By Product Type
        • 7.5.7.2. Market Size and Forecast, By Age Group
        • 7.5.7.3. Market Size and Forecast, By Distribution Channel
      • 7.5.8. Saudi Arabia Toys And Games Market

        • 7.5.8.1. Market Size and Forecast, By Product Type
        • 7.5.8.2. Market Size and Forecast, By Age Group
        • 7.5.8.3. Market Size and Forecast, By Distribution Channel
      • 7.5.9. UAE Toys And Games Market

        • 7.5.9.1. Market Size and Forecast, By Product Type
        • 7.5.9.2. Market Size and Forecast, By Age Group
        • 7.5.9.3. Market Size and Forecast, By Distribution Channel
      • 7.5.10. Argentina Toys And Games Market

        • 7.5.10.1. Market Size and Forecast, By Product Type
        • 7.5.10.2. Market Size and Forecast, By Age Group
        • 7.5.10.3. Market Size and Forecast, By Distribution Channel
      • 7.5.11. Rest of LAMEA Toys And Games Market

        • 7.5.11.1. Market Size and Forecast, By Product Type
        • 7.5.11.2. Market Size and Forecast, By Age Group
        • 7.5.11.3. Market Size and Forecast, By Distribution Channel
  • CHAPTER 8: COMPETITIVE LANDSCAPE

    • 8.1. Introduction

    • 8.2. Top Winning Strategies

    • 8.3. Product Mapping Of Top 10 Player

    • 8.4. Competitive Dashboard

    • 8.5. Competitive Heatmap

    • 8.6. Top Player Positioning, 2024

  • CHAPTER 9: COMPANY PROFILES

    • 9.1. Atlas Games, LLC.,

      • 9.1.1. Company Overview

      • 9.1.2. Key Executives

      • 9.1.3. Company Snapshot

      • 9.1.4. Operating Business Segments

      • 9.1.5. Product Portfolio

      • 9.1.6. Business Performance

      • 9.1.7. Key Strategic Moves and Developments

    • 9.2. Clementoni S.p.A.,

      • 9.2.1. Company Overview

      • 9.2.2. Key Executives

      • 9.2.3. Company Snapshot

      • 9.2.4. Operating Business Segments

      • 9.2.5. Product Portfolio

      • 9.2.6. Business Performance

      • 9.2.7. Key Strategic Moves and Developments

    • 9.3. Goliath Games, LLC.,

      • 9.3.1. Company Overview

      • 9.3.2. Key Executives

      • 9.3.3. Company Snapshot

      • 9.3.4. Operating Business Segments

      • 9.3.5. Product Portfolio

      • 9.3.6. Business Performance

      • 9.3.7. Key Strategic Moves and Developments

    • 9.4. Hasbro, Inc.,

      • 9.4.1. Company Overview

      • 9.4.2. Key Executives

      • 9.4.3. Company Snapshot

      • 9.4.4. Operating Business Segments

      • 9.4.5. Product Portfolio

      • 9.4.6. Business Performance

      • 9.4.7. Key Strategic Moves and Developments

    • 9.5. LEGO Brand Retail, Inc.,

      • 9.5.1. Company Overview

      • 9.5.2. Key Executives

      • 9.5.3. Company Snapshot

      • 9.5.4. Operating Business Segments

      • 9.5.5. Product Portfolio

      • 9.5.6. Business Performance

      • 9.5.7. Key Strategic Moves and Developments

    • 9.6. Mattel, Inc.,

      • 9.6.1. Company Overview

      • 9.6.2. Key Executives

      • 9.6.3. Company Snapshot

      • 9.6.4. Operating Business Segments

      • 9.6.5. Product Portfolio

      • 9.6.6. Business Performance

      • 9.6.7. Key Strategic Moves and Developments

    • 9.7. Ravensburger AG.,

      • 9.7.1. Company Overview

      • 9.7.2. Key Executives

      • 9.7.3. Company Snapshot

      • 9.7.4. Operating Business Segments

      • 9.7.5. Product Portfolio

      • 9.7.6. Business Performance

      • 9.7.7. Key Strategic Moves and Developments

    • 9.8. Tomy Company, Ltd.,

      • 9.8.1. Company Overview

      • 9.8.2. Key Executives

      • 9.8.3. Company Snapshot

      • 9.8.4. Operating Business Segments

      • 9.8.5. Product Portfolio

      • 9.8.6. Business Performance

      • 9.8.7. Key Strategic Moves and Developments

    • 9.9. Vtech Holdings, Ltd.,

      • 9.9.1. Company Overview

      • 9.9.2. Key Executives

      • 9.9.3. Company Snapshot

      • 9.9.4. Operating Business Segments

      • 9.9.5. Product Portfolio

      • 9.9.6. Business Performance

      • 9.9.7. Key Strategic Moves and Developments

    • 9.10. Thames And Kosmos, LLC.

      • 9.10.1. Company Overview

      • 9.10.2. Key Executives

      • 9.10.3. Company Snapshot

      • 9.10.4. Operating Business Segments

      • 9.10.5. Product Portfolio

      • 9.10.6. Business Performance

      • 9.10.7. Key Strategic Moves and Developments

  • LIST OF TABLES

  • TABLE 1. GLOBAL TOYS AND GAMES MARKET, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 2. GLOBAL TOYS AND GAMES MARKET FOR GAMES AND PUZZLES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 3. GLOBAL TOYS AND GAMES MARKET FOR VIDEO GAMES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 4. GLOBAL TOYS AND GAMES MARKET FOR CONSTRUCTION TOYS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 5. GLOBAL TOYS AND GAMES MARKET FOR DOLLS AND ACCESSORIES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 6. GLOBAL TOYS AND GAMES MARKET FOR INFANT AND PRESCHOOL TOYS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 7. GLOBAL TOYS AND GAMES MARKET FOR OUTDOOR AND SPORTS TOYS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 8. GLOBAL TOYS AND GAMES MARKET FOR OTHERS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 9. GLOBAL TOYS AND GAMES MARKET, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 10. GLOBAL TOYS AND GAMES MARKET FOR 0-3 YRS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 11. GLOBAL TOYS AND GAMES MARKET FOR 3-5YRS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 12. GLOBAL TOYS AND GAMES MARKET FOR 5-12 YRS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 13. GLOBAL TOYS AND GAMES MARKET FOR 12-18 YRS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 14. GLOBAL TOYS AND GAMES MARKET FOR ABOVE 18, BY REGION, 2025-2033 ($MILLION)
  • TABLE 15. GLOBAL TOYS AND GAMES MARKET, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 16. GLOBAL TOYS AND GAMES MARKET FOR HYPERMARKETS/SUPERMARKETS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 17. GLOBAL TOYS AND GAMES MARKET FOR SPECIALTY STORES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 18. GLOBAL TOYS AND GAMES MARKET FOR DEPARTMENTAL STORES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 19. GLOBAL TOYS AND GAMES MARKET FOR SHOPPING MALLS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 20. GLOBAL TOYS AND GAMES MARKET FOR DEDICATED STORES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 21. GLOBAL TOYS AND GAMES MARKET FOR GIFT SHOPS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 22. GLOBAL TOYS AND GAMES MARKET FOR ONLINE CHANNEL, BY REGION, 2025-2033 ($MILLION)
  • TABLE 23. GLOBAL TOYS AND GAMES MARKET FOR OTHERS, BY REGION, 2025-2033 ($MILLION)
  • TABLE 24. GLOBAL TOYS AND GAMES MARKET, BY REGION, 2025-2033 ($MILLION)
  • TABLE 25. NORTH AMERICA TOYS AND GAMES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 26. NORTH AMERICA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 27. NORTH AMERICA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 28. NORTH AMERICA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 29. U.S. TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 30. U.S. TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 31. U.S. TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 32. CANADA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 33. CANADA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 34. CANADA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 35. MEXICO TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 36. MEXICO TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 37. MEXICO TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 38. EUROPE TOYS AND GAMES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 39. EUROPE TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 40. EUROPE TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 41. EUROPE TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 42. FRANCE TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 43. FRANCE TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 44. FRANCE TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 45. GERMANY TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 46. GERMANY TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 47. GERMANY TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 48. ITALY TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 49. ITALY TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 50. ITALY TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 51. SPAIN TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 52. SPAIN TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 53. SPAIN TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 54. UK TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 55. UK TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 56. UK TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 57. RUSSIA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 58. RUSSIA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 59. RUSSIA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 60. REST OF EUROPE TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 61. REST OF EUROPE TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 62. REST OF EUROPE TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 63. ASIA-PACIFIC TOYS AND GAMES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 64. ASIA-PACIFIC TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 65. ASIA-PACIFIC TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 66. ASIA-PACIFIC TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 67. CHINA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 68. CHINA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 69. CHINA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 70. JAPAN TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 71. JAPAN TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 72. JAPAN TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 73. INDIA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 74. INDIA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 75. INDIA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 76. SOUTH KOREA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 77. SOUTH KOREA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 78. SOUTH KOREA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 79. AUSTRALIA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 80. AUSTRALIA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 81. AUSTRALIA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 82. THAILAND TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 83. THAILAND TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 84. THAILAND TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 85. MALAYSIA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 86. MALAYSIA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 87. MALAYSIA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 88. INDONESIA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 89. INDONESIA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 90. INDONESIA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 91. REST OF ASIA PACIFIC TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 92. REST OF ASIA PACIFIC TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 93. REST OF ASIA PACIFIC TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 94. LAMEA TOYS AND GAMES, BY REGION, 2025-2033 ($MILLION)
  • TABLE 95. LAMEA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 96. LAMEA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 97. LAMEA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 98. BRAZIL TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 99. BRAZIL TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 100. BRAZIL TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 101. SOUTH AFRICA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 102. SOUTH AFRICA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 103. SOUTH AFRICA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 104. SAUDI ARABIA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 105. SAUDI ARABIA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 106. SAUDI ARABIA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 107. UAE TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 108. UAE TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 109. UAE TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 110. ARGENTINA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 111. ARGENTINA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 112. ARGENTINA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 113. REST OF LAMEA TOYS AND GAMES, BY PRODUCT TYPE, 2025-2033 ($MILLION)
  • TABLE 114. REST OF LAMEA TOYS AND GAMES, BY AGE GROUP, 2025-2033 ($MILLION)
  • TABLE 115. REST OF LAMEA TOYS AND GAMES, BY DISTRIBUTION CHANNEL, 2025-2033 ($MILLION)
  • TABLE 116. ATLAS GAMES, LLC.,: KEY EXECUTIVES
  • TABLE 117. ATLAS GAMES, LLC.,: COMPANY SNAPSHOT
  • TABLE 118. ATLAS GAMES, LLC.,: OPERATING SEGMENTS
  • TABLE 119. ATLAS GAMES, LLC.,: PRODUCT PORTFOLIO
  • TABLE 120. ATLAS GAMES, LLC.,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 121. CLEMENTONI S.P.A.,: KEY EXECUTIVES
  • TABLE 122. CLEMENTONI S.P.A.,: COMPANY SNAPSHOT
  • TABLE 123. CLEMENTONI S.P.A.,: OPERATING SEGMENTS
  • TABLE 124. CLEMENTONI S.P.A.,: PRODUCT PORTFOLIO
  • TABLE 125. CLEMENTONI S.P.A.,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 126. GOLIATH GAMES, LLC.,: KEY EXECUTIVES
  • TABLE 127. GOLIATH GAMES, LLC.,: COMPANY SNAPSHOT
  • TABLE 128. GOLIATH GAMES, LLC.,: OPERATING SEGMENTS
  • TABLE 129. GOLIATH GAMES, LLC.,: PRODUCT PORTFOLIO
  • TABLE 130. GOLIATH GAMES, LLC.,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 131. HASBRO, INC.,: KEY EXECUTIVES
  • TABLE 132. HASBRO, INC.,: COMPANY SNAPSHOT
  • TABLE 133. HASBRO, INC.,: OPERATING SEGMENTS
  • TABLE 134. HASBRO, INC.,: PRODUCT PORTFOLIO
  • TABLE 135. HASBRO, INC.,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 136. LEGO BRAND RETAIL, INC.,: KEY EXECUTIVES
  • TABLE 137. LEGO BRAND RETAIL, INC.,: COMPANY SNAPSHOT
  • TABLE 138. LEGO BRAND RETAIL, INC.,: OPERATING SEGMENTS
  • TABLE 139. LEGO BRAND RETAIL, INC.,: PRODUCT PORTFOLIO
  • TABLE 140. LEGO BRAND RETAIL, INC.,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 141. MATTEL, INC.,: KEY EXECUTIVES
  • TABLE 142. MATTEL, INC.,: COMPANY SNAPSHOT
  • TABLE 143. MATTEL, INC.,: OPERATING SEGMENTS
  • TABLE 144. MATTEL, INC.,: PRODUCT PORTFOLIO
  • TABLE 145. MATTEL, INC.,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 146. RAVENSBURGER AG.,: KEY EXECUTIVES
  • TABLE 147. RAVENSBURGER AG.,: COMPANY SNAPSHOT
  • TABLE 148. RAVENSBURGER AG.,: OPERATING SEGMENTS
  • TABLE 149. RAVENSBURGER AG.,: PRODUCT PORTFOLIO
  • TABLE 150. RAVENSBURGER AG.,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 151. TOMY COMPANY, LTD.,: KEY EXECUTIVES
  • TABLE 152. TOMY COMPANY, LTD.,: COMPANY SNAPSHOT
  • TABLE 153. TOMY COMPANY, LTD.,: OPERATING SEGMENTS
  • TABLE 154. TOMY COMPANY, LTD.,: PRODUCT PORTFOLIO
  • TABLE 155. TOMY COMPANY, LTD.,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 156. VTECH HOLDINGS, LTD.,: KEY EXECUTIVES
  • TABLE 157. VTECH HOLDINGS, LTD.,: COMPANY SNAPSHOT
  • TABLE 158. VTECH HOLDINGS, LTD.,: OPERATING SEGMENTS
  • TABLE 159. VTECH HOLDINGS, LTD.,: PRODUCT PORTFOLIO
  • TABLE 160. VTECH HOLDINGS, LTD.,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 161. THAMES AND KOSMOS, LLC.: KEY EXECUTIVES
  • TABLE 162. THAMES AND KOSMOS, LLC.: COMPANY SNAPSHOT
  • TABLE 163. THAMES AND KOSMOS, LLC.: OPERATING SEGMENTS
  • TABLE 164. THAMES AND KOSMOS, LLC.: PRODUCT PORTFOLIO
  • TABLE 165. THAMES AND KOSMOS, LLC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • LIST OF FIGURES

  • FIGURE 1. GLOBAL TOYS AND GAMES MARKET SEGMENTATION
  • FIGURE 2. GLOBAL TOYS AND GAMES MARKET
  • FIGURE 3. SEGMENTATION TOYS AND GAMES MARKET
  • FIGURE 4. TOP INVESTMENT POCKET IN TOYS AND GAMES MARKET
  • FIGURE 5. MODERATE BARGAINING POWER OF BUYERS
  • FIGURE 6. MODERATE BARGAINING POWER OF SUPPLIERS
  • FIGURE 7. MODERATE THREAT OF NEW ENTRANTS
  • FIGURE 8. LOW THREAT OF SUBSTITUTION
  • FIGURE 9. HIGH COMPETITIVE RIVALRY
  • FIGURE 10. OPPORTUNITIES, RESTRAINTS AND DRIVERS: GLOBALTOYS AND GAMES MARKET
  • FIGURE 11. TOYS AND GAMES MARKET SEGMENTATION, BY BY PRODUCT TYPE
  • FIGURE 12. TOYS AND GAMES MARKET FOR GAMES AND PUZZLES, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 13. TOYS AND GAMES MARKET FOR VIDEO GAMES, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 14. TOYS AND GAMES MARKET FOR CONSTRUCTION TOYS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 15. TOYS AND GAMES MARKET FOR DOLLS AND ACCESSORIES, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 16. TOYS AND GAMES MARKET FOR INFANT AND PRESCHOOL TOYS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 17. TOYS AND GAMES MARKET FOR OUTDOOR AND SPORTS TOYS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 18. TOYS AND GAMES MARKET FOR OTHERS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 19. TOYS AND GAMES MARKET SEGMENTATION, BY BY AGE GROUP
  • FIGURE 20. TOYS AND GAMES MARKET FOR 0-3 YRS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 21. TOYS AND GAMES MARKET FOR 3-5YRS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 22. TOYS AND GAMES MARKET FOR 5-12 YRS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 23. TOYS AND GAMES MARKET FOR 12-18 YRS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 24. TOYS AND GAMES MARKET FOR ABOVE 18, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 25. TOYS AND GAMES MARKET SEGMENTATION, BY BY DISTRIBUTION CHANNEL
  • FIGURE 26. TOYS AND GAMES MARKET FOR HYPERMARKETS/SUPERMARKETS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 27. TOYS AND GAMES MARKET FOR SPECIALTY STORES, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 28. TOYS AND GAMES MARKET FOR DEPARTMENTAL STORES, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 29. TOYS AND GAMES MARKET FOR SHOPPING MALLS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 30. TOYS AND GAMES MARKET FOR DEDICATED STORES, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 31. TOYS AND GAMES MARKET FOR GIFT SHOPS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 32. TOYS AND GAMES MARKET FOR ONLINE CHANNEL, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 33. TOYS AND GAMES MARKET FOR OTHERS, BY COUNTRY, 2025-2033 ($MILLION)
  • FIGURE 34. TOP WINNING STRATEGIES, BY YEAR, 2022-2024*
  • FIGURE 35. TOP WINNING STRATEGIES, BY DEVELOPMENT, 2022-2024*
  • FIGURE 36. TOP WINNING STRATEGIES, BY COMPANY, 2022-2024*
  • FIGURE 37. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 38. COMPETITIVE DASHBOARD
  • FIGURE 39. COMPETITIVE HEATMAP: TOYS AND GAMES MARKET
  • FIGURE 40. TOP PLAYER POSITIONING, 2024
  • FIGURE 41. ATLAS GAMES, LLC.,: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 42. ATLAS GAMES, LLC.,: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 43. ATLAS GAMES, LLC.,: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 44. CLEMENTONI S.P.A.,: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 45. CLEMENTONI S.P.A.,: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 46. CLEMENTONI S.P.A.,: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 47. GOLIATH GAMES, LLC.,: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 48. GOLIATH GAMES, LLC.,: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 49. GOLIATH GAMES, LLC.,: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 50. HASBRO, INC.,: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 51. HASBRO, INC.,: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 52. HASBRO, INC.,: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 53. LEGO BRAND RETAIL, INC.,: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 54. LEGO BRAND RETAIL, INC.,: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 55. LEGO BRAND RETAIL, INC.,: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 56. MATTEL, INC.,: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 57. MATTEL, INC.,: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 58. MATTEL, INC.,: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 59. RAVENSBURGER AG.,: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 60. RAVENSBURGER AG.,: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 61. RAVENSBURGER AG.,: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 62. TOMY COMPANY, LTD.,: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 63. TOMY COMPANY, LTD.,: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 64. TOMY COMPANY, LTD.,: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 65. VTECH HOLDINGS, LTD.,: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 66. VTECH HOLDINGS, LTD.,: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 67. VTECH HOLDINGS, LTD.,: REVENUE SHARE, BY REGION, 2024 (%)
  • FIGURE 68. THAMES AND KOSMOS, LLC.: NET SALES, 2022-2024 ($MILLION)
  • FIGURE 69. THAMES AND KOSMOS, LLC.: REVENUE SHARE, BY SEGMENT, 2024 (%)
  • FIGURE 70. THAMES AND KOSMOS, LLC.: REVENUE SHARE, BY REGION, 2024 (%)

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