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VFX Software Market by Component (Software and Service), Deployment (On-premise and Cloud), and Application (Movies, Advertising, Television, and Gaming): Global Opportunity Analysis and Industry Forecast, 2019–2026

A05668

Pages: 208

Charts: 51

Tables: 104

VFX Software Market Statistics, 2026

The global VFX software market size is expected to reach $1,445.26 million by 2026 from $559.53 million in 2018, growing at a CAGR of 12.7% from 2019 to 2026. VFX software, also known as visual effects software, is used to produce and manipulate computer generated imagery outputs, which would be expensive, dangerous, or impossible to produce in real life. Its critical uses include motion graphics & compositing. Its expediency and various uses make it the ideal tool for film making and other video content making. Several market players are adopting business strategies such as acquisition and enhanced product launch to develop business which are projected to boost the VFX software market growth.

Upsurge in use of visual effects in movies, growth in demand for high quality content by consumers are the major factors that drive the growth of the global VFX software market. In addition, rise in adoption of cloud technology for VFX software fuels the growth of the market. However, presence of free & open-source VFX software is expected to hinder the market growth. On the contrary, integration of advanced technologies such as virtual reality & artificial intelligence with VFX software is predicted to offer lucrative opportunities for the growth of the VFX software market.

[COMPONENTGRAPH]

According to deployment, the on-premise segment accounted for the highest VFX software market share, with revenue of $337.27 million in 2018. This is attributed to the security concerns associated with privacy of video contents produced. Though, the cloud segment is expected to witness high growth during the forecast period owing to its benefit such as, pay as you go approach eliminating the need for capital expenditure (CAPEX), instant access to unlimited storage and processing power.

[DEPLOYMENTGRAPH]

The report focuses on the growth prospects, restraints, and visual effects software market trends. The study provides Porter’s five forces analysis of VFX software to understand the impact of various factors such as bargaining power of suppliers, competitive rivalry, threat of new entrants, threat of substitutes, and bargaining power of buyers on the global market growth.

Segment Review

The global VFX software market is segmented on the basis of component, deployment, application, and region. According to component, the market is bifurcated into software and service. In terms of deployment, the market is classified into on-premise and cloud. Depending on application, it is categorized into movies, advertising, television, and gaming. Region-wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA. 

The key players operating in the global VFX software market analysis include Adobe, Autodesk Inc., SideFX, Maxon Computer, Sitni Sati, The Foundry Visionmongers Limited, Pixar, Chaos Software, Blackmagic Design Pty. Ltd., and Corel Corporation.

[APPLICATIONGRAPH]

North America dominated the overall VFX software market share in 2018, due to early adoption of visual effects in Hollywood movies, major presence of key market vendors and large number of gaming enthusiast customers present in this region. However, increase in spending for VFX in Indian and Chinese movies is expected to offer lucrative growth opportunities for the global VFX software market in the Asia-Pacific region.

[REGIONGRAPH]

Top Impacting Factors

Increase in use of visual effects in movies and rise in demand for high quality content by consumers are expected to drive the growth of the VFX software market. However, availability of free & open source VFX software is expected to restrict the growth of this market.

Increase in use of visual effects in movies

Visual effects technology plays a critical role in a movie as it serves both story and the character. It helps a director to efficiently achieve the practically impossible and very expensive part of the shots. In addition, it has become an inseparable part of the film industry as VFX is a bonus to both the film makers and the audience. Moreover, current international movie production industry has adopted the trend of having more budget for VFX than the cast. VFXs can cost from a 20% to 50% of the overall budget. The increase in interest for VFX in the media and entertainment industry along with the usage of VFX strategies for cost pay by financial specialists are the important driving variable of the worldwide impacts of visual effects in the market. This transforming norm of increasingly using visual effects in movies propels the growth of the VFX software market.

Rise in demand for high quality content by consumers

Due to the global consumers’ demands for appealing high definition visual experiences, several filmmakers demand high-quality productions with engaging visual effects and realistic animations. Currently, many studios are including more VFX and animation shots into movies as per the filmmakers’ requests. In addition, there is an increase in the demand for VFX content to power immersive experiences such as AR & VR. 

Apart from the multiplex cinemas, people are consuming more video content on different platforms as well including large, 4K, or ultra-high-definition (UHD) TVs, tablets, and smartphones. The rise in popularity of digital video content platforms augments the demand for rich content and VFX of all types, creating the need for using VFX software. This has also stimulated leading video streaming service providers to implement the latest technologies such as virtual reality, 360-degree and light-field capture, that use visual effects. The increase in the production of content by video streaming service providers has compelled production studios to adopt VFX in their films and television series. The increase in adoption of digital video content platforms such as Netflix, Amazon Prime Video, and Hulu fosters the need for high-quality content and VFX.

Moreover, increase in adoption rates of smart TVs, which support 4K content in turn fosters the need for VFX. The rise in adoption of smartphones, laptops, tablets, and smart TVs further fuel the growth of the digital video streaming services industry. Thus, these factors drive the growth of the global VFX software market.

Presence of free & open-source VFX software

The presence of free and open source visual effects software in the market is expected to hamper the market. Presently, the VFX market has several software which are available free of cost such as, Blender, Fusion 8, Hitfilm Express, and others. According to a survey by the Academy Software Foundation (ASWF), nearly 84% of the industry uses open source software, especially for animation and visual effects. Thus, such freely available software presents threat to the growth of the global market. Thus, availability of free & open-source VFX software is expected to impede the growth of VFX software market.

Key Benefits for VFX Software Market :

  • This study presents the analytical depiction of the VFX software industry along with the current trends and market forecast to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and VFX software market opportunity.
  • The market is quantitatively analyzed from 2018 to 2026 to highlight the financial competency of the industry.
  • This report also provides the global VFX software market forecast.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the VFX software market.

Key Market Segments

  • By Component
    • Software
    • Service
  • By Deployment
    • On-Premise
    • Cloud
  • By Application
    • Movies
    • Advertising
    • Television
    • Gaming
  • By Region
    • North America
      • U.S.
      • Canada
    • Europe
      • Germany
      • France
      • UK
      • Rest of Europe
    • Asia-Pacific
      • Japan
      • China
      • India
      • Rest of Asia-Pacific
    • LAMEA
      • Latin America
      • Middle East
      • Africa


Key Market Players

  • Chaos Software
  • Corel Corporation
  • Autodesk Inc.
  • Maxon Computer
  • Foundry
  • Sitni Sati
  • Blackmagic Design Pty Ltd
  • SideFX
  • Adobe Inc.
  • PIXAR

CHAPTER 1:    INTRODUCTION

1.1.    Report description
1.2.    Key benefits for stakeholders
1.3.    Key market segments
1.4.    Research methodology

1.4.1.    Secondary research
1.4.2.    Primary research
1.4.3.    Analyst tools & models

CHAPTER 2:    EXECUTIVE SUMMARY

2.1.    Key findings

2.1.1.    Top impacting factors
2.1.2.    Top investment pockets

2.2.    CXO perspective

CHAPTER 3:    MARKET OVERVIEW

3.1.    Market definition and scope
3.2.    Key forces shaping VFX software market
3.3.    Industry roadmap
3.4.    Patent analysis

3.4.1.    By region, 1994–2019
3.4.2.    By applicant

3.5.    Case Studies

3.5.1.    Case Study 01
3.5.2.    Case Study 02

3.6.    Market dynamics

3.6.1.    Drivers

3.6.1.1.    Increase in use of visual effects in movies
3.6.1.2.    Rise in demand for high quality content by consumers
3.6.1.3.    Adoption of cloud for VFX

3.6.2.    Restraint

3.6.2.1.    Presence of free & open-source VFX software

3.6.3.    Opportunities

3.6.3.1.    Integration of Virtual Reality (VR) technology for visual effects
3.6.3.2.    Use of Artificial intelligence in VFX software

CHAPTER 4:    VFX SOFTWARE MARKET, BY COMPONENT

4.1.    Overview
4.2.    Software

4.2.1.    Key market trends, growth factors, and opportunities
4.2.2.    Market size and forecast, by region
4.2.3.    Market analysis, by country

4.3.    Service

4.3.1.    Key market trends, growth factors, and opportunities
4.3.2.    Market size and forecast, by region
4.3.3.    Market analysis, by country

CHAPTER 5:    VFX SOFTWARE MARKET, BY DEPLOYMENT

5.1.    Overview
5.2.    On-premise

5.2.1.    Key market trends, growth factors, and opportunities
5.2.2.    Market size and forecast, by region
5.2.3.    Market analysis, by country

5.3.    Cloud

5.3.1.    Key market trends, growth factors, and opportunities
5.3.2.    Market size and forecast, by region
5.3.3.    Market analysis, by country

CHAPTER 6:    VFX SOFTWARE MARKET, BY APPLICATION

6.1.    Overview
6.2.    Movies

6.2.1.    Key market trends, growth factors, and opportunities
6.2.2.    Market size and forecast, by region
6.2.3.    Market analysis, by country

6.3.    Advertising

6.3.1.    Key market trends, growth factors, and opportunities
6.3.2.    Market size and forecast, by region
6.3.3.    Market analysis, by country

6.4.    Television

6.4.1.    Key market trends, growth factors, and opportunities
6.4.2.    Market size and forecast, by region
6.4.3.    Market analysis, by country

6.5.    Gaming

6.5.1.    Key market trends, growth factors, and opportunities
6.5.2.    Market size and forecast, by region
6.5.3.    Market analysis, by country

CHAPTER 7:    VFX SOFTWARE MARKET, BY REGION

7.1.    Overview
7.2.    North America

7.2.1.    Key market trends, growth factors, and opportunities
7.2.2.    Market size and forecast, by component
7.2.3.    Market size and forecast, by deployment
7.2.4.    Market size and forecast, by Application
7.2.5.    Market analysis, by country

7.2.5.1.    U.S.

7.2.5.1.1.    Market size and forecast, by component
7.2.5.1.2.    Market size and forecast, by deployment
7.2.5.1.3.    Market size and forecast, by application

7.2.5.2.    Canada

7.2.5.2.1.    Market size and forecast, by component
7.2.5.2.2.    Market size and forecast, by deployment
7.2.5.2.3.    Market size and forecast, by application

7.3.    Europe

7.3.1.    Key market trends, growth factors, and opportunities
7.3.2.    Market size and forecast, by component
7.3.3.    Market size and forecast, by deployment
7.3.4.    Market size and forecast, by Application
7.3.5.    Market analysis, by country

7.3.5.1.    Germany

7.3.5.1.1.    Market size and forecast, by component
7.3.5.1.2.    Market size and forecast, by deployment
7.3.5.1.3.    Market size and forecast, by application

7.3.5.2.    France

7.3.5.2.1.    Market size and forecast, by component
7.3.5.2.2.    Market size and forecast, by deployment
7.3.5.2.3.    Market size and forecast, by application

7.3.5.3.    UK

7.3.5.3.1.    Market size and forecast, by component
7.3.5.3.2.    Market size and forecast, by deployment
7.3.5.3.3.    Market size and forecast, by application

7.3.5.4.    Rest of Europe

7.3.5.4.1.    Market size and forecast, by component
7.3.5.4.2.    Market size and forecast, by deployment
7.3.5.4.3.    Market size and forecast, by application

7.4.    Asia-Pacific

7.4.1.    Key market trends, growth factors, and opportunities
7.4.2.    Market size and forecast, by component
7.4.3.    Market size and forecast, by deployment
7.4.4.    Market size and forecast, by Application
7.4.5.    Market analysis, by country

7.4.5.1.    Japan

7.4.5.1.1.    Market size and forecast, by component
7.4.5.1.2.    Market size and forecast, by deployment
7.4.5.1.3.    Market size and forecast, by application

7.4.5.2.    China

7.4.5.2.1.    Market size and forecast, by component
7.4.5.2.2.    Market size and forecast, by deployment
7.4.5.2.3.    Market size and forecast, by application

7.4.5.3.    India

7.4.5.3.1.    Market size and forecast, by component
7.4.5.3.2.    Market size and forecast, by deployment
7.4.5.3.3.    Market size and forecast, by application

7.4.5.4.    Rest of Asia-Pacific

7.4.5.4.1.    Market size and forecast, by component
7.4.5.4.2.    Market size and forecast, by deployment
7.4.5.4.3.    Market size and forecast, by application

7.5.    LAMEA

7.5.1.    Key market trends, growth factors, and opportunities
7.5.2.    Market size and forecast, by component
7.5.3.    Market size and forecast, by deployment
7.5.4.    Market size and forecast, by Application
7.5.5.    Market analysis, by country

7.5.5.1.    Latin America

7.5.5.1.1.    Market size and forecast, by component
7.5.5.1.2.    Market size and forecast, by deployment
7.5.5.1.3.    Market size and forecast, by application

7.5.5.2.    Middle East

7.5.5.2.1.    Market size and forecast, by component
7.5.5.2.2.    Market size and forecast, by deployment
7.5.5.2.3.    Market size and forecast, by application

7.5.5.3.    Africa

7.5.5.3.1.    Market size and forecast, by component
7.5.5.3.2.    Market size and forecast, by deployment
7.5.5.3.3.    Market size and forecast, by application

CHAPTER 8:    COMPETITIVE LANDSCAPE

8.1.    Introduction
8.2.    Top winning strategies
8.3.    Competitive Dashboard
8.4.    Competitive heatmap
8.5.    Key developments

8.5.1.    New product launches
8.5.2.    Partnership
8.5.3.    Collaboration
8.5.4.    Acquisition
8.5.5.    Agreement
8.5.6.    Product development

CHAPTER 9:    COMPANY PROFILE

9.1.    Adobe Inc.

9.1.1.    Company overview
9.1.2.    Key Executives
9.1.3.    Company snapshot
9.1.4.    Operating business segments
9.1.5.    Product portfolio
9.1.6.    R&D Expenditure
9.1.7.    Business performance
9.1.8.    Key strategic moves and developments

9.2.    Autodesk Inc.

9.2.1.    Company overview
9.2.2.    Key Executives
9.2.3.    Company snapshot
9.2.4.    Product portfolio
9.2.5.    R&D Expenditure
9.2.6.    Business performance
9.2.7.    Key strategic moves and developments

9.3.    Blackmagic Design Pty Ltd

9.3.1.    Company overview
9.3.2.    Key Executives
9.3.3.    Company snapshot
9.3.4.    Product portfolio
9.3.5.    Key strategic moves and developments

9.4.    Chaos Software

9.4.1.    Company overview
9.4.2.    Key Executives
9.4.3.    Company snapshot
9.4.4.    Product portfolio
9.4.5.    Key strategic moves and developments

9.5.    Corel Corporation

9.5.1.    Company overview
9.5.2.    Key Executives
9.5.3.    Company snapshot
9.5.4.    Product portfolio
9.5.5.    Key strategic moves and developments

9.6.    Foundry

9.6.1.    Company overview
9.6.2.    Key Executives
9.6.3.    Company snapshot
9.6.4.    Product portfolio
9.6.5.    Key strategic moves and developments

9.7.    Maxon Computer

9.7.1.    Company overview
9.7.2.    Key Executives
9.7.3.    Company snapshot
9.7.4.    Product portfolio
9.7.5.    Key strategic moves and developments

9.8.    PIXAR

9.8.1.    Company overview
9.8.2.    Key Executives
9.8.3.    Company snapshot
9.8.4.    Operating business segments
9.8.5.    Product portfolio
9.8.6.    Business performance

9.9.    SideFX

9.9.1.    Company overview
9.9.2.    Key Executives
9.9.3.    Company snapshot
9.9.4.    Product portfolio
9.9.5.    Key strategic moves and developments

9.10.    Sitni Sati

9.10.1.    Company overview
9.10.2.    Key Executives
9.10.3.    Company snapshot
9.10.4.    Product portfolio
9.10.5.    Key strategic moves and developments

LIST OF TABLES

TABLE 01.    GLOBAL VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 02.    VFX SOFTWARE MARKET REVENUE, BY REGION, 2018–2026 ($MILLION)
TABLE 03.    VFX SOFTWARE MARKET REVENUE FOR SERVICE, BY REGION, 2018–2026 ($MILLION)
TABLE 04.    GLOBAL VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 05.    ON-PREMISE VFX SOFTWARE MARKET REVENUE, BY REGION, 2018–2026 ($MILLION)
TABLE 06.    VFX SOFTWARE MARKET REVENUE FOR CLOUD, BY REGION, 2018–2026 ($MILLION)
TABLE 07.    GLOBAL VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 08.    VFX SOFTWARE MARKET REVENUE FOR MOVIES, BY REGION, 2018–2026 ($MILLION)
TABLE 09.    VFX SOFTWARE MARKET REVENUE FOR ADVERTISING, BY REGION, 2018–2026 ($MILLION)
TABLE 10.    VFX SOFTWARE MARKET REVENUE FOR TELEVISION, BY REGION, 2018–2026 ($MILLION)
TABLE 11.    VFX SOFTWARE MARKET REVENUE FOR GAMING, BY REGION, 2018–2026 ($MILLION)
TABLE 12.    NORTH AMERICA VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 13.    NORTH AMERICA VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 14.    NORTH AMERICA VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 15.    NORTH AMERICA VFX SOFTWARE MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)
TABLE 16.    U.S. VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 17.    U.S. VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 18.    U.S. VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 19.    CANADA VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 20.    CANADA VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 21.    CANADA VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 22.    EUROPE VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 23.    EUROPE VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 24.    EUROPE VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 25.    EUROPE VFX SOFTWARE MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)
TABLE 26.    GERMANY VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 27.    GERMANY VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 28.    GERMANY VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 29.    FRANCE VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 30.    FRANCE VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 31.    FRANCE VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 32.    UK VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 33.    UK VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 34.    UK VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 35.    REST OF EUROPE VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 36.    REST OF EUROPE VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 37.    REST OF EUROPE VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 38.    ASIA-PACIFIC VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 39.    ASIA-PACIFIC VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 40.    ASIA-PACIFIC VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 41.    ASIA-PACIFIC VFX SOFTWARE MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)
TABLE 42.    JAPAN VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 43.    JAPAN VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 44.    JAPAN VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 45.    CHINA VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 46.    CHINA VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 47.    CHINA VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 48.    INDIA VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 49.    INDIA VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 50.    INDIA VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 51.    REST OF ASIA-PACIFIC VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 52.    REST OF ASIA-PACIFIC VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 53.    REST OF ASIA-PACIFIC VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 54.    LAMEA VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 55.    LAMEA VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 56.    LAMEA VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 57.    LAMEA VFX SOFTWARE MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)
TABLE 58.    LATIN AMERICA VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 59.    LATIN AMERICA VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 60.    LATIN AMERICA VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 61.    MIDDLE EAST VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 62.    MIDDLE EAST VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 63.    MIDDLE EAST VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 64.    AFRICA VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026 ($MILLION)
TABLE 65.    AFRICA VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026 ($MILLION)
TABLE 66.    AFRICA VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026 ($MILLION)
TABLE 67.    KEY NEW PRODUCT LAUNCHES (2016-2019)
TABLE 68.    PARTNERSHIP (2016-2019)
TABLE 69.    COLLABORATION (2016-2019)
TABLE 70.    ACQUISITION (2016-2019)
TABLE 71.    AGREEMENT (2016-2019)
TABLE 72.    PRODUCTDEVELOPMENT (2016-2019)
TABLE 73.    ADOBE INC.: KEY EXECUTIVES
TABLE 74.    ADOBE INC.: COMPANY SNAPSHOT
TABLE 75.    ADOBE INC.: OPERATING SEGMENTS
TABLE 76.    ADOBE INC.: PRODUCT PORTFOLIO
TABLE 77.    AUTODESK INC.: KEY EXECUTIVES
TABLE 78.    AUTODESK INC.: COMPANY SNAPSHOT
TABLE 79.    AUTODESK INC.: PRODUCT PORTFOLIO
TABLE 80.    BLACKMAGIC DESIGN PTY LTD: KEY EXECUTIVES
TABLE 81.    BLACKMAGIC DESIGN PTY LTD: COMPANY SNAPSHOT
TABLE 82.    BLACKMAGIC DESIGN PTY LTD: PRODUCT PORTFOLIO
TABLE 83.    CHAOS SOFTWARE: KEY EXECUTIVES
TABLE 84.    CHAOS SOFTWARE: COMPANY SNAPSHOT
TABLE 85.    CHAOS SOFTWARE: PRODUCT PORTFOLIO
TABLE 86.    COREL CORPORATION: KEY EXECUTIVES
TABLE 87.    COREL CORPORATION: COMPANY SNAPSHOT
TABLE 88.    COREL CORPORATION: PRODUCT PORTFOLIO
TABLE 89.    FOUNDRY: KEY EXECUTIVES
TABLE 90.    FOUNDRY: COMPANY SNAPSHOT
TABLE 91.    FOUNDRY: PRODUCT PORTFOLIO
TABLE 92.    MAXON COMPUTER: KEY EXECUTIVES
TABLE 93.    MAXON COMPUTER: COMPANY SNAPSHOT
TABLE 94.    MAXON COMPUTER: PRODUCT PORTFOLIO
TABLE 95.    PIXAR: KEY EXECUTIVES
TABLE 96.    PIXAR: COMPANY SNAPSHOT
TABLE 97.    PIXAR: OPERATING SEGMENTS
TABLE 98.    PIXAR: PRODUCT PORTFOLIO
TABLE 99.    SIDEFX: KEY EXECUTIVES
TABLE 100.    SIDEFX: COMPANY SNAPSHOT
TABLE 101.    SIDEFX: PRODUCT PORTFOLIO
TABLE 102.    SITNI SATI: KEY EXECUTIVES
TABLE 103.    SITNI SATI: COMPANY SNAPSHOT
TABLE 104.    SITNI SATI: PRODUCT PORTFOLIO

 LIST OF FIGURES

FIGURE 01.    KEY MARKET SEGMENTS
FIGURE 02.    GLOBAL VFX SOFTWARE MARKET, 2018–2026
FIGURE 03.    GLOBAL VFX SOFTWARE MARKET, BY REGION, 2018–2026
FIGURE 04.    TOP IMPACTING FACTORS
FIGURE 05.    TOP INVESTMENT POCKETS
FIGURE 06.    MODERATE-TO-HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 07.    LOW-TO-MODERATE BARGAINING POWER OF BUYER
FIGURE 08.    HIGH THREAT OF SUBSTITUTES
FIGURE 09.    MODERATE-TO-HIGH THREAT OF NEW ENTRANTS
FIGURE 10.    HIGH COMPETITIVE RIVALRY
FIGURE 11.    MARKET EVOLUTION/INDUSTRY ROADMAP
FIGURE 12.    PATENT ANALYSIS, BY REGION
FIGURE 13.    PATENT ANALYSIS, BY APPLICANT
FIGURE 14.    GLOBAL VFX SOFTWARE MARKET REVENUE, BY COMPONENT, 2018–2026($MILLION)
FIGURE 15.    COMPARATIVE SHARE ANALYSIS OF VFX SOFTWARE MARKET, BY COUNTRY, 2018 & 2026(%)
FIGURE 16.    COMPARATIVE SHARE ANALYSIS OF VFX SOFTWARE MARKET FOR SERVICE, BY COUNTRY,  2018 & 2026(%)
FIGURE 17.    GLOBAL VFX SOFTWARE MARKET REVENUE, BY DEPLOYMENT, 2018–2026($MILLION)
FIGURE 18.    COMPARATIVE SHARE ANALYSIS OF ON-PREMISE VFX SOFTWARE MARKET, BY COUNTRY,  2018 & 2026(%)
FIGURE 19.    COMPARATIVE SHARE ANALYSIS OF VFX SOFTWARE MARKET FOR CLOUD, BY COUNTRY,  2018 & 2026(%)
FIGURE 20.    GLOBAL VFX SOFTWARE MARKET REVENUE, BY APPLICATION, 2018–2026($MILLION)
FIGURE 21.    COMPARATIVE SHARE ANALYSIS OF VFX SOFTWARE MARKET FOR S MOVIES, BY COUNTRY, 2018 & 2026(%)
FIGURE 22.    COMPARATIVE SHARE ANALYSIS OF VFX SOFTWARE MARKET FOR ADVERTISING, BY COUNTRY, 2018 & 2026(%)
FIGURE 23.    COMPARATIVE SHARE ANALYSIS OF VFX SOFTWARE MARKET FOR TELEVISION, BY COUNTRY, 2018 & 2026(%)
FIGURE 24.    COMPARATIVE SHARE ANALYSIS OF VFX SOFTWARE MARKET FOR GAMING, BY COUNTRY, 2018 & 2026(%)
FIGURE 25.    U.S. VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 26.    CANADA VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 27.    GERMANY VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 28.    FRANCE VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 29.    UK VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 30.    REST OF EUROPE VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 31.    JAPAN VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 32.    CHINA VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 33.    INDIA VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 34.    REST OF ASIA-PACIFIC VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 35.    LATIN AMERICA VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 36.    MIDDLE EAST VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 37.    AFRICA VFX SOFTWARE MARKET REVENUE, 2018–2026 ($MILLION)
FIGURE 38.    TOP WINNING STRATEGIES, BY YEAR, 2016-2019
FIGURE 39.    TOP WINNING STRATEGIES, BY DEVELOPMENT, 2016-2019 (%)
FIGURE 40.    TOP WINNING STRATEGIES, BY COMPANY, 2016-2019
FIGURE 41.    COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 42.    R&D EXPENDITURE, 2016–2018 ($MILLION)
FIGURE 43.    ADOBE INC.: REVENUE, 2016–2018 ($MILLION)
FIGURE 44.    ADOBE INC.: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 45.    ADOBE INC.: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 46.    R&D EXPENDITURE, 2017–2019 ($MILLION)
FIGURE 47.    AUTODESK INC.: REVENUE, 2016–2018 ($MILLION)
FIGURE 48.    AUTODESK INC.: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 49.    PIXAR: REVENUE, 2016–2018 ($MILLION)
FIGURE 50.    PIXAR: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 51.    PIXAR: REVENUE SHARE BY REGION, 2018 (%)

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