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Virtual Events Industry Market by Type (Webinar, Virtual expo fairs and festivals, Entertainment, Conference, Others), by Source (Ticket Sale, Sponsorship, Others), by Age group (Below 20 years, 21 to 40 years, Above 40 years), by Platform (Web based software, XR Platform): Global Opportunity Analysis and Industry Forecast, 2024-2035

A06596

Pages: 300

Charts: 57

Tables: 191

Virtual Events Industry Market Research, 2035

The global virtual events industry market was valued at $392.10 billion in 2023, and is estimated to reach $1,388.4 billion by 2035, growing at a CAGR of 11.2% from 2024 to 2035. The virtual events industry is the sector dedicated to hosting and facilitating events online, from conferences and trade shows to webinars and virtual meetings. It leverages digital platforms and technologies to replicate the experience of in-person gatherings in a virtual environment. Advantages include accessibility to a global audience, cost-effectiveness, and flexibility in scheduling. Key components often include live streaming, interactive features such as chat and polls, and virtual networking opportunities. With the rise of remote work and advancements in technology, the virtual event industry has seen significant growth, offering innovative solutions for connecting people and organizations globally.

Key Takeaways

  • Based on type, conference segment held the major share of the market.
  • Based on source, sponsership segment held the major share of the market.
  • Based on age group, 21 to 40 years segment held the major share of the market.
  • Based on platform, web based software segment held the major share of the market.
  • Based on Region, North America held the major share of the market. 

Market Dynamics

The significant growth witnessed in the sports, gaming, and entertainment sectors over the past decade has fueled the demand for virtual events. These industries increasingly leverage virtual platforms to host tournaments, concerts, gaming competitions, and live streaming events, attracting a global audience. Virtual events provide immersive experiences, interactivity, and accessibility, catering to the preferences of modern audiences. As a result, the expanding popularity and profitability of these sectors have contributed to the surge the virtual events industry market demand.

Technological advancements play a major role in driving the market demand for the virtual event industry. With continuous innovations in virtual events platforms, augmented reality (AR), and virtual reality (VR) technologies, the immersive experience is enhanced, offering features that closely replicate physical events. These technological advancements through AR and VR attract a wider audience, which also helps organizers to deliver engaging and interactive experiences. Moreover, improvements in streaming technologies and internet infrastructure ensure seamless connectivity, allowing participants from diverse locations to join effortlessly. As a result, technological progressions are driving the growing popularity and virtual events industry market growth.

The low operational costs associated with organizing virtual events significantly boost market demand for the industry. Compared to physical events, virtual events eliminate expenses such as venue rental, travel, accommodation, and catering. This cost-effectiveness appeals to both event organizers and participants, allowing for more accessible and affordable event attendance. Organizers can allocate resources more efficiently, invest in enhancing virtual experiences, and offer competitive pricing. As a result, the lower financial barriers attract a broader range of organizations and individuals to host and participate in virtual events, driving the virtual events industry market share.

The rise in sponsorship for virtual events significantly boosts market demand in the virtual event industry as sponsors recognize the potential of virtual events to reach a diverse and engaged audience globally. Compared to traditional events, virtual platforms offer more extensive branding opportunities, data-driven targeting, and measurable ROI. As sponsorship investment increases, organizers can enhance event quality, offer more compelling content, and improve engagement features. This influx of support drives revenue growth for organizers and also elevates the overall appeal and value proposition of virtual events, attracting more participants and driving market demand.

The rise of work-from-home policies accelerates the demand for the virtual event industry as organizations seek efficient ways to connect remote teams, clients, and stakeholders. Virtual events offer a convenient and cost-effective solution for hosting meetings, conferences, and training sessions without the need for physical presence. With the flexibility to join from anywhere, employees can participate in professional development opportunities and collaborate effectively, fostering productivity and engagement. This increased reliance on remote communication drives the adoption of virtual event platforms, contributing to the growth of the Virtual events industry market size.

Segmental Overview

The virtual events market is segmented on the basis of type, source, age group, platform, and region. By type, the market is divided into webinar, virtual expo fairs & festivals, entertainment, conference, and others. By source, it is categorized into ticket sale, sponsorship, and others. By age group, the market is classified into below 20 years, 21 to 40 years, and above 40 years. By platform, the market is divided into web-based platform and XR platform. Region- wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, Spain, Russia, and rest of Europe), Asia-Pacific (China, India, Japan, South Korea, Australia, and rest of Asia-Pacific), Latin America (Brazil, Argentina, and rest of Latin America), and Middle East & Africa (Saudi Arabia, South Africa, UAE, and Rest of Middle East & Africa)

By Type

Based on type, the conference segment held the highest market share in 2023, accounting for more the one-third of the global virtual event industry market revenue and is estimated to maintain its leadership status throughout the forecast period. Virtual conference trends in the virtual event market include increased adoption of hybrid formats, enhanced interactive features, AI-driven networking, personalized content, and integration with virtual reality technologies. However, the entertainment segment is projected to manifest the highest CAGR of 11.8% from 2024 to 2035 in virtual events industry market forecast. In the virtual event market, entertainment trends include virtual concerts, live streaming of performances, interactive gaming experiences, immersive virtual reality events, and virtual celebrity meet-and-greets.

[TYPEGRAPH]

By Source

Based on source, the sponsorship segment held the highest market share in 2023, accounting for more than half of the global virtual event industry market revenue and is estimated to maintain its leadership status throughout the forecast period. Virtual event market sponsorship trends are shifting towards personalized experiences, data-driven insights, and hybrid event models, offering sponsors enhanced brand visibility, targeted audience engagement, and measurable ROI. However, the ticket sale segment is projected to manifest the highest CAGR of 11.5% from 2024 to 2035. Ticket sale trends in the virtual event market are showing a steady rise, with increasing reliance on online platforms for ticket purchases, offering convenience and accessibility to global audiences.

[SOURCEGRAPH]

By Age Group

Based on age group, the 21 to 40 years segment held the highest market share in 2023, accounting for more than two-fifth of the global virtual event industry market revenue, and is estimated to maintain its leadership status throughout the forecast period. In the 21 to 40 age group, trends in the virtual event market show a preference for interactive and immersive experiences, increased networking opportunities, and seamless integration with social media platforms. However, the below 20 years segment is projected to manifest the highest CAGR of 12.1% from 2024 to 2035. Virtual event market trends among those below 20 years reflect a preference for interactive experiences, gamification, and social networking features, driving demand for engaging and immersive virtual event platforms.

[AGEGROUPGRAPH]

By Platform

Based on platform, the web based software segment held the highest market share in 2023, accounting for more than half of the global virtual event industry market revenue, and is estimated to maintain its leadership status throughout the forecast period. Web-based software trends in the virtual event market include enhanced interactivity, customizable branding, seamless integration with other tools, advanced analytics, and support for hybrid event formats. However, the below XR platforms segment is projected to manifest the highest CAGR of 12.7% from 2024 to 2035. XR platforms, incorporating augmented reality (AR) and virtual reality (VR), are trending in the virtual event market. They offer immersive experiences, enhancing engagement and interactivity for attendees.

[PLATFORMGRAPH]

By Region

Based on region, North America held the highest market share in terms of revenue in 2022, accounting for near by one-third of the global virtual event industry market revenue in this region. In North America, key trends in the virtual event market include the rapid adoption of hybrid event formats, increasing demand for immersive experiences, and investments in advanced virtual event technology. However, the Asia-Pacific region is expected to witness the fastest CAGR of 12.2% from 2023 to 2032. In the Asia-Pacific region, virtual event market trends include rapid digitalization, increasing internet penetration, growing demand for immersive experiences, and adoption of hybrid event formats.

[REGIONGRAPH]

Competition Analysis

The players in the virtual events industry market have adopted various key development strategies to increase profitability and improve their position in the market. Some of the key players profiled in the report include London Filmed, American Program Bureau, INC., Pace Digital, Revolution CMES, Showcase Events, Target Exhibitions, TCJ Management Co. Ltd, The Collaborative Exchange, Vietapps Co., Ltd., and Morph Digital Solutions Private Limited.

Recent Developments in the Virtual Events Industry Market

  • In 2023, Zoom Communications, Inc., the video conferencing platform, introduced 'Production Studio' for Zoom events and sessions. This feature enables event professionals to craft virtual event design elements effortlessly, enhancing the professionalism and engagement of virtual events.
  • In 2023, Vosmos, a technology startup, introduced VOSMOS.Events, a platform enabling user-generated virtual events. With subscription-based access, users can organize secure and dynamic virtual events of any scale, from 100 to over 100,000 participants, empowering individuals and organizations to connect seamlessly.
  • In 2023, Cvent Inc. unveiled the Cvent Events+ solution during Cvent CONNECT. This innovation offers a branded event hub accessible at all times, promoting upcoming webinars and events while featuring video content from past events, enhancing attendee engagement.
  • In 2022, OnePlus Technology Co., Ltd., a Chinese consumer electronics manufacturer, held a virtual product launch event to unveil its OnePlus 9RT smartphone, showcasing the company's latest innovation to a global audience.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the virtual events industry market analysis from 2023 to 2035 to identify the prevailing virtual events industry market opportunities.
  • The virtual events industry market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the virtual events industry market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market and virtual events industry market statistics.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players of virtual events industry market.
  • The report includes the analysis of the regional as well as global virtual events industry market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

  • By Type
    • Webinar
    • Virtual expo fairs and festivals
    • Entertainment
    • Conference
    • Others
  • By Source
    • Ticket Sale
    • Sponsorship
    • Others
  • By Age group
    • Below 20 years
    • 21 to 40 years
    • Above 40 years
  • By Platform
    • Web based software
    • XR Platform
  • By Region
    • North America
      • U.S.
      • Canda
      • Mexico
    • Europe
      • Germany
      • UK
      • France
      • Italy
      • Spain
      • Rest of Europe
    • Asia-Pacific
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • Rest of Asia-Pacific
    • Latin America
      • Brazil
      • Argentina
      • Rest of Latin America
    • Middle East and Africa
      • Saudi Arabia
      • South Africa
      • UAE
      • Rest of Middle East And Africa


Key Market Players

  • PACE DIGITAL
  • VIETAPPS CO., LTD.
  • TARGET EXHIBITIONS
  • TCJ MANAGEMENT CO. LTD
  • LONDON FILMED
  • AMERICAN PROGRAM BUREAU, INC.
  • REVOLUTION CMES
  • SHOWCASE EVENTS
  • THE COLLABORATIVE EXCHANGE
  • MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report description

    • 1.2. Key market segments

    • 1.3. Key benefits to the stakeholders

    • 1.4. Research methodology

      • 1.4.1. Primary research

      • 1.4.2. Secondary research

      • 1.4.3. Analyst tools and models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO perspective

  • CHAPTER 3: MARKET OVERVIEW

    • 3.1. Market definition and scope

    • 3.2. Key findings

      • 3.2.1. Top impacting factors

      • 3.2.2. Top investment pockets

    • 3.3. Porter’s five forces analysis

    • 3.4. Market dynamics

      • 3.4.1. Drivers

      • 3.4.2. Restraints

      • 3.4.3. Opportunities

  • CHAPTER 4: VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE

    • 4.1. Overview

      • 4.1.1. Market size and forecast

    • 4.2. Webinar

      • 4.2.1. Key market trends, growth factors and opportunities

      • 4.2.2. Market size and forecast, by region

      • 4.2.3. Market share analysis by country

    • 4.3. Virtual expo fairs and festivals

      • 4.3.1. Key market trends, growth factors and opportunities

      • 4.3.2. Market size and forecast, by region

      • 4.3.3. Market share analysis by country

    • 4.4. Entertainment

      • 4.4.1. Key market trends, growth factors and opportunities

      • 4.4.2. Market size and forecast, by region

      • 4.4.3. Market share analysis by country

    • 4.5. Conference

      • 4.5.1. Key market trends, growth factors and opportunities

      • 4.5.2. Market size and forecast, by region

      • 4.5.3. Market share analysis by country

    • 4.6. Others

      • 4.6.1. Key market trends, growth factors and opportunities

      • 4.6.2. Market size and forecast, by region

      • 4.6.3. Market share analysis by country

  • CHAPTER 5: VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE

    • 5.1. Overview

      • 5.1.1. Market size and forecast

    • 5.2. Ticket Sale

      • 5.2.1. Key market trends, growth factors and opportunities

      • 5.2.2. Market size and forecast, by region

      • 5.2.3. Market share analysis by country

    • 5.3. Sponsorship

      • 5.3.1. Key market trends, growth factors and opportunities

      • 5.3.2. Market size and forecast, by region

      • 5.3.3. Market share analysis by country

    • 5.4. Others

      • 5.4.1. Key market trends, growth factors and opportunities

      • 5.4.2. Market size and forecast, by region

      • 5.4.3. Market share analysis by country

  • CHAPTER 6: VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP

    • 6.1. Overview

      • 6.1.1. Market size and forecast

    • 6.2. Below 20 years

      • 6.2.1. Key market trends, growth factors and opportunities

      • 6.2.2. Market size and forecast, by region

      • 6.2.3. Market share analysis by country

    • 6.3. 21 to 40 years

      • 6.3.1. Key market trends, growth factors and opportunities

      • 6.3.2. Market size and forecast, by region

      • 6.3.3. Market share analysis by country

    • 6.4. Above 40 years

      • 6.4.1. Key market trends, growth factors and opportunities

      • 6.4.2. Market size and forecast, by region

      • 6.4.3. Market share analysis by country

  • CHAPTER 7: VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM

    • 7.1. Overview

      • 7.1.1. Market size and forecast

    • 7.2. Web based software

      • 7.2.1. Key market trends, growth factors and opportunities

      • 7.2.2. Market size and forecast, by region

      • 7.2.3. Market share analysis by country

    • 7.3. XR Platform

      • 7.3.1. Key market trends, growth factors and opportunities

      • 7.3.2. Market size and forecast, by region

      • 7.3.3. Market share analysis by country

  • CHAPTER 8: VIRTUAL EVENTS INDUSTRY MARKET, BY REGION

    • 8.1. Overview

      • 8.1.1. Market size and forecast By Region

    • 8.2. North America

      • 8.2.1. Key market trends, growth factors and opportunities

      • 8.2.2. Market size and forecast, by Type

      • 8.2.3. Market size and forecast, by Source

      • 8.2.4. Market size and forecast, by Age group

      • 8.2.5. Market size and forecast, by Platform

      • 8.2.6. Market size and forecast, by country

        • 8.2.6.1. U.S.
          • 8.2.6.1.1. Market size and forecast, by Type
          • 8.2.6.1.2. Market size and forecast, by Source
          • 8.2.6.1.3. Market size and forecast, by Age group
          • 8.2.6.1.4. Market size and forecast, by Platform
        • 8.2.6.2. Canda
          • 8.2.6.2.1. Market size and forecast, by Type
          • 8.2.6.2.2. Market size and forecast, by Source
          • 8.2.6.2.3. Market size and forecast, by Age group
          • 8.2.6.2.4. Market size and forecast, by Platform
        • 8.2.6.3. Mexico
          • 8.2.6.3.1. Market size and forecast, by Type
          • 8.2.6.3.2. Market size and forecast, by Source
          • 8.2.6.3.3. Market size and forecast, by Age group
          • 8.2.6.3.4. Market size and forecast, by Platform
    • 8.3. Europe

      • 8.3.1. Key market trends, growth factors and opportunities

      • 8.3.2. Market size and forecast, by Type

      • 8.3.3. Market size and forecast, by Source

      • 8.3.4. Market size and forecast, by Age group

      • 8.3.5. Market size and forecast, by Platform

      • 8.3.6. Market size and forecast, by country

        • 8.3.6.1. Germany
          • 8.3.6.1.1. Market size and forecast, by Type
          • 8.3.6.1.2. Market size and forecast, by Source
          • 8.3.6.1.3. Market size and forecast, by Age group
          • 8.3.6.1.4. Market size and forecast, by Platform
        • 8.3.6.2. UK
          • 8.3.6.2.1. Market size and forecast, by Type
          • 8.3.6.2.2. Market size and forecast, by Source
          • 8.3.6.2.3. Market size and forecast, by Age group
          • 8.3.6.2.4. Market size and forecast, by Platform
        • 8.3.6.3. France
          • 8.3.6.3.1. Market size and forecast, by Type
          • 8.3.6.3.2. Market size and forecast, by Source
          • 8.3.6.3.3. Market size and forecast, by Age group
          • 8.3.6.3.4. Market size and forecast, by Platform
        • 8.3.6.4. Italy
          • 8.3.6.4.1. Market size and forecast, by Type
          • 8.3.6.4.2. Market size and forecast, by Source
          • 8.3.6.4.3. Market size and forecast, by Age group
          • 8.3.6.4.4. Market size and forecast, by Platform
        • 8.3.6.5. Spain
          • 8.3.6.5.1. Market size and forecast, by Type
          • 8.3.6.5.2. Market size and forecast, by Source
          • 8.3.6.5.3. Market size and forecast, by Age group
          • 8.3.6.5.4. Market size and forecast, by Platform
        • 8.3.6.6. Rest of Europe
          • 8.3.6.6.1. Market size and forecast, by Type
          • 8.3.6.6.2. Market size and forecast, by Source
          • 8.3.6.6.3. Market size and forecast, by Age group
          • 8.3.6.6.4. Market size and forecast, by Platform
    • 8.4. Asia-Pacific

      • 8.4.1. Key market trends, growth factors and opportunities

      • 8.4.2. Market size and forecast, by Type

      • 8.4.3. Market size and forecast, by Source

      • 8.4.4. Market size and forecast, by Age group

      • 8.4.5. Market size and forecast, by Platform

      • 8.4.6. Market size and forecast, by country

        • 8.4.6.1. China
          • 8.4.6.1.1. Market size and forecast, by Type
          • 8.4.6.1.2. Market size and forecast, by Source
          • 8.4.6.1.3. Market size and forecast, by Age group
          • 8.4.6.1.4. Market size and forecast, by Platform
        • 8.4.6.2. India
          • 8.4.6.2.1. Market size and forecast, by Type
          • 8.4.6.2.2. Market size and forecast, by Source
          • 8.4.6.2.3. Market size and forecast, by Age group
          • 8.4.6.2.4. Market size and forecast, by Platform
        • 8.4.6.3. Japan
          • 8.4.6.3.1. Market size and forecast, by Type
          • 8.4.6.3.2. Market size and forecast, by Source
          • 8.4.6.3.3. Market size and forecast, by Age group
          • 8.4.6.3.4. Market size and forecast, by Platform
        • 8.4.6.4. Australia
          • 8.4.6.4.1. Market size and forecast, by Type
          • 8.4.6.4.2. Market size and forecast, by Source
          • 8.4.6.4.3. Market size and forecast, by Age group
          • 8.4.6.4.4. Market size and forecast, by Platform
        • 8.4.6.5. South Korea
          • 8.4.6.5.1. Market size and forecast, by Type
          • 8.4.6.5.2. Market size and forecast, by Source
          • 8.4.6.5.3. Market size and forecast, by Age group
          • 8.4.6.5.4. Market size and forecast, by Platform
        • 8.4.6.6. Rest of Asia-Pacific
          • 8.4.6.6.1. Market size and forecast, by Type
          • 8.4.6.6.2. Market size and forecast, by Source
          • 8.4.6.6.3. Market size and forecast, by Age group
          • 8.4.6.6.4. Market size and forecast, by Platform
    • 8.5. Latin America

      • 8.5.1. Key market trends, growth factors and opportunities

      • 8.5.2. Market size and forecast, by Type

      • 8.5.3. Market size and forecast, by Source

      • 8.5.4. Market size and forecast, by Age group

      • 8.5.5. Market size and forecast, by Platform

      • 8.5.6. Market size and forecast, by country

        • 8.5.6.1. Brazil
          • 8.5.6.1.1. Market size and forecast, by Type
          • 8.5.6.1.2. Market size and forecast, by Source
          • 8.5.6.1.3. Market size and forecast, by Age group
          • 8.5.6.1.4. Market size and forecast, by Platform
        • 8.5.6.2. Argentina
          • 8.5.6.2.1. Market size and forecast, by Type
          • 8.5.6.2.2. Market size and forecast, by Source
          • 8.5.6.2.3. Market size and forecast, by Age group
          • 8.5.6.2.4. Market size and forecast, by Platform
        • 8.5.6.3. Rest of Latin America
          • 8.5.6.3.1. Market size and forecast, by Type
          • 8.5.6.3.2. Market size and forecast, by Source
          • 8.5.6.3.3. Market size and forecast, by Age group
          • 8.5.6.3.4. Market size and forecast, by Platform
    • 8.6. Middle East and Africa

      • 8.6.1. Key market trends, growth factors and opportunities

      • 8.6.2. Market size and forecast, by Type

      • 8.6.3. Market size and forecast, by Source

      • 8.6.4. Market size and forecast, by Age group

      • 8.6.5. Market size and forecast, by Platform

      • 8.6.6. Market size and forecast, by country

        • 8.6.6.1. Saudi Arabia
          • 8.6.6.1.1. Market size and forecast, by Type
          • 8.6.6.1.2. Market size and forecast, by Source
          • 8.6.6.1.3. Market size and forecast, by Age group
          • 8.6.6.1.4. Market size and forecast, by Platform
        • 8.6.6.2. South Africa
          • 8.6.6.2.1. Market size and forecast, by Type
          • 8.6.6.2.2. Market size and forecast, by Source
          • 8.6.6.2.3. Market size and forecast, by Age group
          • 8.6.6.2.4. Market size and forecast, by Platform
        • 8.6.6.3. UAE
          • 8.6.6.3.1. Market size and forecast, by Type
          • 8.6.6.3.2. Market size and forecast, by Source
          • 8.6.6.3.3. Market size and forecast, by Age group
          • 8.6.6.3.4. Market size and forecast, by Platform
        • 8.6.6.4. Rest of Middle East And Africa
          • 8.6.6.4.1. Market size and forecast, by Type
          • 8.6.6.4.2. Market size and forecast, by Source
          • 8.6.6.4.3. Market size and forecast, by Age group
          • 8.6.6.4.4. Market size and forecast, by Platform
  • CHAPTER 9: COMPETITIVE LANDSCAPE

    • 9.1. Introduction

    • 9.2. Top winning strategies

    • 9.3. Product mapping of top 10 player

    • 9.4. Competitive dashboard

    • 9.5. Competitive heatmap

    • 9.6. Top player positioning, 2023

  • CHAPTER 10: COMPANY PROFILES

    • 10.1. VIETAPPS CO., LTD.

      • 10.1.1. Company overview

      • 10.1.2. Key executives

      • 10.1.3. Company snapshot

      • 10.1.4. Operating business segments

      • 10.1.5. Product portfolio

      • 10.1.6. Business performance

      • 10.1.7. Key strategic moves and developments

    • 10.2. PACE DIGITAL

      • 10.2.1. Company overview

      • 10.2.2. Key executives

      • 10.2.3. Company snapshot

      • 10.2.4. Operating business segments

      • 10.2.5. Product portfolio

      • 10.2.6. Business performance

      • 10.2.7. Key strategic moves and developments

    • 10.3. REVOLUTION CMES

      • 10.3.1. Company overview

      • 10.3.2. Key executives

      • 10.3.3. Company snapshot

      • 10.3.4. Operating business segments

      • 10.3.5. Product portfolio

      • 10.3.6. Business performance

      • 10.3.7. Key strategic moves and developments

    • 10.4. SHOWCASE EVENTS

      • 10.4.1. Company overview

      • 10.4.2. Key executives

      • 10.4.3. Company snapshot

      • 10.4.4. Operating business segments

      • 10.4.5. Product portfolio

      • 10.4.6. Business performance

      • 10.4.7. Key strategic moves and developments

    • 10.5. TARGET EXHIBITIONS

      • 10.5.1. Company overview

      • 10.5.2. Key executives

      • 10.5.3. Company snapshot

      • 10.5.4. Operating business segments

      • 10.5.5. Product portfolio

      • 10.5.6. Business performance

      • 10.5.7. Key strategic moves and developments

    • 10.6. TCJ MANAGEMENT CO. LTD

      • 10.6.1. Company overview

      • 10.6.2. Key executives

      • 10.6.3. Company snapshot

      • 10.6.4. Operating business segments

      • 10.6.5. Product portfolio

      • 10.6.6. Business performance

      • 10.6.7. Key strategic moves and developments

    • 10.7. THE COLLABORATIVE EXCHANGE

      • 10.7.1. Company overview

      • 10.7.2. Key executives

      • 10.7.3. Company snapshot

      • 10.7.4. Operating business segments

      • 10.7.5. Product portfolio

      • 10.7.6. Business performance

      • 10.7.7. Key strategic moves and developments

    • 10.8. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED

      • 10.8.1. Company overview

      • 10.8.2. Key executives

      • 10.8.3. Company snapshot

      • 10.8.4. Operating business segments

      • 10.8.5. Product portfolio

      • 10.8.6. Business performance

      • 10.8.7. Key strategic moves and developments

    • 10.9. AMERICAN PROGRAM BUREAU, INC.

      • 10.9.1. Company overview

      • 10.9.2. Key executives

      • 10.9.3. Company snapshot

      • 10.9.4. Operating business segments

      • 10.9.5. Product portfolio

      • 10.9.6. Business performance

      • 10.9.7. Key strategic moves and developments

    • 10.10. LONDON FILMED

      • 10.10.1. Company overview

      • 10.10.2. Key executives

      • 10.10.3. Company snapshot

      • 10.10.4. Operating business segments

      • 10.10.5. Product portfolio

      • 10.10.6. Business performance

      • 10.10.7. Key strategic moves and developments

  • LIST OF TABLES

  • TABLE 01. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 02. VIRTUAL EVENTS INDUSTRY MARKET FOR WEBINAR, BY REGION, 2023-2035 ($BILLION)
    TABLE 03. VIRTUAL EVENTS INDUSTRY MARKET FOR VIRTUAL EXPO FAIRS AND FESTIVALS, BY REGION, 2023-2035 ($BILLION)
    TABLE 04. VIRTUAL EVENTS INDUSTRY MARKET FOR ENTERTAINMENT, BY REGION, 2023-2035 ($BILLION)
    TABLE 05. VIRTUAL EVENTS INDUSTRY MARKET FOR CONFERENCE, BY REGION, 2023-2035 ($BILLION)
    TABLE 06. VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY REGION, 2023-2035 ($BILLION)
    TABLE 07. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 08. VIRTUAL EVENTS INDUSTRY MARKET FOR TICKET SALE, BY REGION, 2023-2035 ($BILLION)
    TABLE 09. VIRTUAL EVENTS INDUSTRY MARKET FOR SPONSORSHIP, BY REGION, 2023-2035 ($BILLION)
    TABLE 10. VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY REGION, 2023-2035 ($BILLION)
    TABLE 11. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 12. VIRTUAL EVENTS INDUSTRY MARKET FOR BELOW 20 YEARS, BY REGION, 2023-2035 ($BILLION)
    TABLE 13. VIRTUAL EVENTS INDUSTRY MARKET FOR 21 TO 40 YEARS, BY REGION, 2023-2035 ($BILLION)
    TABLE 14. VIRTUAL EVENTS INDUSTRY MARKET FOR ABOVE 40 YEARS, BY REGION, 2023-2035 ($BILLION)
    TABLE 15. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 16. VIRTUAL EVENTS INDUSTRY MARKET FOR WEB BASED SOFTWARE, BY REGION, 2023-2035 ($BILLION)
    TABLE 17. VIRTUAL EVENTS INDUSTRY MARKET FOR XR PLATFORM, BY REGION, 2023-2035 ($BILLION)
    TABLE 18. VIRTUAL EVENTS INDUSTRY MARKET, BY REGION, 2023-2035 ($BILLION)
    TABLE 19. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 20. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 21. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 22. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 23. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
    TABLE 24. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 25. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 26. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 27. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 28. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 29. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 30. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 31. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 32. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 33. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 34. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 35. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 36. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 37. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 38. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 39. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 40. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
    TABLE 41. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 42. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 43. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 44. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 45. UK VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 46. UK VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 47. UK VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 48. UK VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 49. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 50. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 51. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 52. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 53. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 54. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 55. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 56. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 57. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 58. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 59. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 60. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 61. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 62. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 63. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 64. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 65. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 66. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 67. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 68. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 69. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
    TABLE 70. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 71. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 72. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 73. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 74. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 75. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 76. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 77. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 78. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 79. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 80. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 81. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 82. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 83. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 84. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 85. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 86. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 87. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 88. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 89. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 90. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 91. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 92. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 93. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 94. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 95. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 96. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 97. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 98. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
    TABLE 99. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 100. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 101. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 102. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 103. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 104. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 105. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 106. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 107. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 108. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 109. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 110. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 111. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 112. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 113. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 114. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 115. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
    TABLE 116. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 117. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 118. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 119. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 120. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 121. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 122. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 123. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 124. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 125. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 126. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 127. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 128. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
    TABLE 129. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
    TABLE 130. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
    TABLE 131. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
    TABLE 132. VIETAPPS CO., LTD.: KEY EXECUTIVES
    TABLE 133. VIETAPPS CO., LTD.: COMPANY SNAPSHOT
    TABLE 134. VIETAPPS CO., LTD.: PRODUCT SEGMENTS
    TABLE 135. VIETAPPS CO., LTD.: SERVICE SEGMENTS
    TABLE 136. VIETAPPS CO., LTD.: PRODUCT PORTFOLIO
    TABLE 137. VIETAPPS CO., LTD.: KEY STRATERGIES
    TABLE 138. PACE DIGITAL: KEY EXECUTIVES
    TABLE 139. PACE DIGITAL: COMPANY SNAPSHOT
    TABLE 140. PACE DIGITAL: PRODUCT SEGMENTS
    TABLE 141. PACE DIGITAL: SERVICE SEGMENTS
    TABLE 142. PACE DIGITAL: PRODUCT PORTFOLIO
    TABLE 143. PACE DIGITAL: KEY STRATERGIES
    TABLE 144. REVOLUTION CMES: KEY EXECUTIVES
    TABLE 145. REVOLUTION CMES: COMPANY SNAPSHOT
    TABLE 146. REVOLUTION CMES: PRODUCT SEGMENTS
    TABLE 147. REVOLUTION CMES: SERVICE SEGMENTS
    TABLE 148. REVOLUTION CMES: PRODUCT PORTFOLIO
    TABLE 149. REVOLUTION CMES: KEY STRATERGIES
    TABLE 150. SHOWCASE EVENTS: KEY EXECUTIVES
    TABLE 151. SHOWCASE EVENTS: COMPANY SNAPSHOT
    TABLE 152. SHOWCASE EVENTS: PRODUCT SEGMENTS
    TABLE 153. SHOWCASE EVENTS: SERVICE SEGMENTS
    TABLE 154. SHOWCASE EVENTS: PRODUCT PORTFOLIO
    TABLE 155. SHOWCASE EVENTS: KEY STRATERGIES
    TABLE 156. TARGET EXHIBITIONS: KEY EXECUTIVES
    TABLE 157. TARGET EXHIBITIONS: COMPANY SNAPSHOT
    TABLE 158. TARGET EXHIBITIONS: PRODUCT SEGMENTS
    TABLE 159. TARGET EXHIBITIONS: SERVICE SEGMENTS
    TABLE 160. TARGET EXHIBITIONS: PRODUCT PORTFOLIO
    TABLE 161. TARGET EXHIBITIONS: KEY STRATERGIES
    TABLE 162. TCJ MANAGEMENT CO. LTD: KEY EXECUTIVES
    TABLE 163. TCJ MANAGEMENT CO. LTD: COMPANY SNAPSHOT
    TABLE 164. TCJ MANAGEMENT CO. LTD: PRODUCT SEGMENTS
    TABLE 165. TCJ MANAGEMENT CO. LTD: SERVICE SEGMENTS
    TABLE 166. TCJ MANAGEMENT CO. LTD: PRODUCT PORTFOLIO
    TABLE 167. TCJ MANAGEMENT CO. LTD: KEY STRATERGIES
    TABLE 168. THE COLLABORATIVE EXCHANGE: KEY EXECUTIVES
    TABLE 169. THE COLLABORATIVE EXCHANGE: COMPANY SNAPSHOT
    TABLE 170. THE COLLABORATIVE EXCHANGE: PRODUCT SEGMENTS
    TABLE 171. THE COLLABORATIVE EXCHANGE: SERVICE SEGMENTS
    TABLE 172. THE COLLABORATIVE EXCHANGE: PRODUCT PORTFOLIO
    TABLE 173. THE COLLABORATIVE EXCHANGE: KEY STRATERGIES
    TABLE 174. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: KEY EXECUTIVES
    TABLE 175. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: COMPANY SNAPSHOT
    TABLE 176. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: PRODUCT SEGMENTS
    TABLE 177. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: SERVICE SEGMENTS
    TABLE 178. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: PRODUCT PORTFOLIO
    TABLE 179. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: KEY STRATERGIES
    TABLE 180. AMERICAN PROGRAM BUREAU, INC.: KEY EXECUTIVES
    TABLE 181. AMERICAN PROGRAM BUREAU, INC.: COMPANY SNAPSHOT
    TABLE 182. AMERICAN PROGRAM BUREAU, INC.: PRODUCT SEGMENTS
    TABLE 183. AMERICAN PROGRAM BUREAU, INC.: SERVICE SEGMENTS
    TABLE 184. AMERICAN PROGRAM BUREAU, INC.: PRODUCT PORTFOLIO
    TABLE 185. AMERICAN PROGRAM BUREAU, INC.: KEY STRATERGIES
    TABLE 186. LONDON FILMED: KEY EXECUTIVES
    TABLE 187. LONDON FILMED: COMPANY SNAPSHOT
    TABLE 188. LONDON FILMED: PRODUCT SEGMENTS
    TABLE 189. LONDON FILMED: SERVICE SEGMENTS
    TABLE 190. LONDON FILMED: PRODUCT PORTFOLIO
    TABLE 191. LONDON FILMED: KEY STRATERGIES
  • LIST OF FIGURES

  • FIGURE 01. VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035
    FIGURE 02. SEGMENTATION OF VIRTUAL EVENTS INDUSTRY MARKET,2023-2035
    FIGURE 03. TOP IMPACTING FACTORS IN VIRTUAL EVENTS INDUSTRY MARKET
    FIGURE 04. TOP INVESTMENT POCKETS IN VIRTUAL EVENTS INDUSTRY MARKET (2024-2035)
    FIGURE 05. BARGAINING POWER OF SUPPLIERS
    FIGURE 06. BARGAINING POWER OF BUYERS
    FIGURE 07. THREAT OF SUBSTITUTION
    FIGURE 08. THREAT OF SUBSTITUTION
    FIGURE 09. COMPETITIVE RIVALRY
    FIGURE 10. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
    FIGURE 11. VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023 AND 2035(%)
    FIGURE 12. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR WEBINAR, BY COUNTRY 2023 AND 2035(%)
    FIGURE 13. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR VIRTUAL EXPO FAIRS AND FESTIVALS, BY COUNTRY 2023 AND 2035(%)
    FIGURE 14. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR ENTERTAINMENT, BY COUNTRY 2023 AND 2035(%)
    FIGURE 15. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR CONFERENCE, BY COUNTRY 2023 AND 2035(%)
    FIGURE 16. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY COUNTRY 2023 AND 2035(%)
    FIGURE 17. VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023 AND 2035(%)
    FIGURE 18. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR TICKET SALE, BY COUNTRY 2023 AND 2035(%)
    FIGURE 19. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR SPONSORSHIP, BY COUNTRY 2023 AND 2035(%)
    FIGURE 20. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY COUNTRY 2023 AND 2035(%)
    FIGURE 21. VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023 AND 2035(%)
    FIGURE 22. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR BELOW 20 YEARS, BY COUNTRY 2023 AND 2035(%)
    FIGURE 23. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR 21 TO 40 YEARS, BY COUNTRY 2023 AND 2035(%)
    FIGURE 24. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR ABOVE 40 YEARS, BY COUNTRY 2023 AND 2035(%)
    FIGURE 25. VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023 AND 2035(%)
    FIGURE 26. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR WEB BASED SOFTWARE, BY COUNTRY 2023 AND 2035(%)
    FIGURE 27. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR XR PLATFORM, BY COUNTRY 2023 AND 2035(%)
    FIGURE 28. VIRTUAL EVENTS INDUSTRY MARKET BY REGION, 2023 AND 2035(%)
    FIGURE 29. U.S. VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 30. CANDA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 31. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 32. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 33. UK VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 34. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 35. ITALY VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 36. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 37. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 38. CHINA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 39. INDIA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 40. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 41. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 42. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 43. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 44. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 45. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 46. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 47. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 48. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 49. UAE VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 50. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
    FIGURE 51. TOP WINNING STRATEGIES, BY YEAR
    FIGURE 52. TOP WINNING STRATEGIES, BY DEVELOPMENT
    FIGURE 53. TOP WINNING STRATEGIES, BY COMPANY
    FIGURE 54. PRODUCT MAPPING OF TOP 10 PLAYERS
    FIGURE 55. COMPETITIVE DASHBOARD
    FIGURE 56. COMPETITIVE HEATMAP: VIRTUAL EVENTS INDUSTRY MARKET
    FIGURE 57. TOP PLAYER POSITIONING, 2023

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