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Virtual Tour Market by Type (360 Virtual Tour, 3D Virtual Tour, Virtual Reality Tour), by Application (Tourism, Real Estate, Art gallery and museum, Others): Global Opportunity Analysis and Industry Forecast, 2024-2035

A15786

Pages: 258

Charts: 52

Tables: 135

Virtual Tour Market Research, 2035

The global virtual tour market was valued at $0.96 billion in 2023, and is projected to reach $17.88 billion by 2035, registering a CAGR of 27.9% from 2024 to 2035. The virtual tour market is primarily driven by advancements in virtual reality and augmented reality technologies, along with a rise in demand for immersive experiences and the growth of the travel and tourism industry. Moreover, the impact of the COVID-19 pandemic on remote experiences, as well as rise in e-commerce and real estate industries, has further driven the market growth.

A virtual tour is a digital simulation of a physical location, typically consisting of a series of images or videos that are arranged together to create a seamless, immersive experience. By utilizing technologies such as virtual reality (VR) or augmented reality (AR), virtual tours allow users to explore and interact with the simulated environment from a remote location. Users can easily navigate through different areas and view panoramic scenes. Virtual tours are commonly used in various industries, including real estate, tourism, education, and entertainment, offering a convenient and engaging way to showcase properties, destinations, or experiences.

Key Takeaways

  • By type, the 3D virtual tour segment was the highest revenue contributor to the market in 2023.
  • By application, the tourism segment was the largest segment in the global virtual tour market during the forecast period.
  • Region-wise, Asia-Pacific was the highest revenue contributor in 2023.

Market Dynamics

New regulations regarding work in various IT/BPO firms are expected to boost the flexibility for the companies to adopt work-from-home and work-from-anywhere policies. The virtual tour market demand increased as many firms adopted work-from-home policies owing to the lockdown measures implemented during the COVID-19 pandemic to prevent community spread of the disease.

Thus, the trend of stay-at-home measures post COVID-19 pandemic resulted in opportunities for virtual tour companies to integrate new technologies and develop products and services with distinguishing features to gain a competitive edge over others. In addition, corporates and commercial real estates are extensively using virtual tours for exploring and meetings. For instance, Microsoft claimed that Microsoft Team surpassed 44 million daily active users in March 2020 as organizations increasingly used online platforms to continue their business process during lockdown. Also, Microsoft has claimed to have 320 million monthly active users in the first quarter of 2024. Thus, such factors, along with rise in awareness toward virtual events, propel the growth of the virtual tour market share.

In addition, the expansion of the travel and tourism industry has boosted the demand for virtual tours to offer immersive experiences to individuals interested in exploring various destinations. Virtual tours provide an opportunity for travelers to preview attractions, accommodations, and activities remotely, allowing them to make more informed decisions about their trips. This pre-travel exploration builds anticipation and helps travelers plan and customize their itineraries based on their interests and preferences. Moreover, virtual tours cater to the evolving desires of modern travelers who seek authentic and personalized experiences. Tourists can virtually visit iconic landmarks, museums, and cultural sites worldwide, deepening their understanding of different destinations and cultures.

Moreover, virtual tours address concerns related to accessibility and sustainability in travel by providing inclusive experiences to individuals with mobility issues and reducing the environmental impact associated with physical travel. As the travel industry rebounds from disruptions such as the COVID-19 pandemic, the demand for virtual tours is anticipated to persist, offering a convenient and complementary way for travelers to explore the world on their terms.

Furthermore, advertisements and promotions remain a vital business practice, pre-COVID, during COVID, or post-COVID, to increase awareness about products and services offered by various companies. Before the pandemic, individuals preferred to attend events physically; however, post COVID-19 outbreak, individuals were strictly restricted to stay home. Thus, virtual events and tours gained momentum during the pandemic. Similar to how individuals were restricted to attain virtual events, sponsors were left with no choice other than to organize virtual tours. Thus, sponsorship has provided material support to events or organizations, leading to the growth of virtual tour market in recent years.

Sponsorship enables virtual tour market players to virtually advertise their products and reach a large consumer base; thereby fueling the adoption of their products. Moreover, it helps to focus on consumer preference and to foster brand loyalty. Furthermore, it draws attention from existing and potential customers of a brand or company and creates a positive impact on them, thereby leading to increase in brand loyalty. Sponsors further check the past proven records of a particular event and the probability of success before they sponsor an event, as they invest in a plan and expect a positive return on the investment. The most common sponsorship is in sports, real estate, and entertainment, ranging from local to regional and international virtual tours. Thus, surge in sponsorships for virtual tours and events significantly contributes toward the growth of the virtual tour industry.

Even though the market has expanded, there are certain challenges that hinder the virtual tour market growth. Limited access to virtual reality (VR) and augmented reality (AR) equipment presents a significant restraint on the market demand for virtual tours. While VR headsets and AR devices offer immersive experiences, their adoption is hindered by their relatively high cost and limited availability.  Many consumers, especially those in developing regions or with lower incomes, may lack the financial means to purchase VR/AR equipment, leading to a reduced market potential for virtual tour providers. This lack of accessibility limits the reach and impact of virtual tours, reducing their effectiveness as a marketing and sales tool.

Moreover, the complexity of VR/AR equipment and the need for technical expertise to operate them further worsen the accessibility issue for users. Even for users who can afford VR headsets or AR devices, the learning curve associated with setting up and using the equipment may act as a challenging factor and is anticipated to hamper the market growth during the virtual tour market forecast period.

There are numerous market opportunities for the virtual tour market. Virtual tours of healthcare facilities have created significant opportunities by providing innovative solutions for patient education and facility tours. These virtual tours offer patients and their families the opportunity to explore healthcare facilities remotely, gaining familiarity with the layout, amenities, and services available. By experiencing virtual tours before physical visits, patients can alleviate anxiety and better prepare for their appointments or procedures, ultimately improving their overall healthcare experience.

Furthermore, virtual tours of healthcare facilities enhance transparency and trust between healthcare providers and patients. Patients can access virtual tours from the comfort of their homes, allowing them to make more informed decisions about their healthcare options. In addition, virtual tours can serve as valuable marketing tools for healthcare facilities, attracting new patients and setting themselves apart from competitors. By leveraging virtual tours for patient education and facility tours, healthcare providers can improve patient satisfaction, increase engagement, and ultimately drive growth in the virtual tour market in the healthcare sector.

Thus, as technology continues to evolve, the development of more accessible and user-friendly tools for virtual tour creation and consumption is anticipated, lowering barriers to entry and expanding market reach. Furthermore, the integration of artificial intelligence and machine learning algorithms into virtual tour platforms holds promise for enhancing personalization and interactivity, thus enriching the user experience and driving engagement. In addition, the rising demand for virtual experiences in the wake of global events such as the COVID-19 pandemic highlights the market's resilience and potential for sustained growth. As businesses and consumers alike embrace the convenience and flexibility offered by virtual tours, the market is poised for continued expansion, with new opportunities emerging in various sectors and applications.

Segmental Overview

The virtual tours market is segmented into type, application, and region. On the basis of type, the market is categorized into 360 virtual tour, 3D virtual tour, and virtual reality tour. By application, it is segregated into tourism, real estate, art gallery & museums, and others.  Region-wise, it is analyzed across North America (the U.S., Canada, and Mexico), Europe (the UK, Germany, France, Italy, Spain, Russia, and rest of Europe), Asia-Pacific (China, Japan, India, Australia, South Korea, Indonesia, Malaysia, and rest of Asia-Pacific), Latin America (Brazil, Argentina, Colombia, and rest of Latin America), and Middle East and Africa (GCC, South Africa, and rest of Middle East and Africa).

By Type

By type, the 3D virtual tour segment dominated the global virtual tour market in 2023 and is anticipated to continue the same trend during the forecast period. 3D virtual tours can be created with beautiful details and a multitude of interactive options. They can be deployed on the web or packaged into apps for mobile, desktop, and other platforms. The emergence of the internet has led to intense exposure of people to social media sites. People first browse through websites, gather detailed information, and review the required product or service before making a purchase. In addition, social media such as Facebook, Twitter, and travel blogs have become a common medium for people to discuss travel plans. Consumers are experiencing the 3D virtual tour for various applications such as tourism, real estate, museums, among others.

[TYPEGRAPH]

By Application

By application, the tourism segment led the global virtual tour market in 2023 and is anticipated to maintain its dominance during the forecast period. In virtual tourism experiences, immersive VR aims to create an environment where users can fully engage their five senses, facilitating natural interactions within the virtual space. It employs a variety of output and input devices that adhere to principles of motion, ensuring a seamless and immersive virtual experience. In addition, this segment prioritizes the user's experience within the virtual simulation. Virtual tourism makes destinations accessible to millions of people across the world, who may otherwise not be able to afford to travel to them. Viewers are embracing the rise in virtual tourism destinations and the increasing quality and availability of virtual reality technology to see and experience things they never thought possible. Moreover, virtual tourism has seen a huge growth in the last few years owing to the arrival of COVID-19 pandemic.

[APPLICATIONGRAPH]

By Region

Region-wise, Asia-Pacific is anticipated to be the major shareholder during the forecast period. With an expanding population and rapidly expanding internet access, countries like China, India, and Southeast Asian nations offer a vast and diverse user base for virtual tour platforms. The widespread connectivity serves as a driver for the adoption of virtual tours across various sectors, including real estate, tourism, hospitality, and education. In addition, the region's emerging economies are experiencing rapid urbanization and industrialization, driving demand for innovative solutions such as virtual tours to showcase properties, attractions, and educational institutions to a broader audience.

Furthermore, Asia-Pacific's tech-savvy culture and thriving technology ecosystems in countries such as China, South Korea, and Japan play a pivotal role in driving the virtual tour market size. Technological expertise facilitates the development of cutting-edge virtual tour solutions, pushing the boundaries of immersive experiences and driving market growth. Moreover, the rich cultural heritage and vibrant tourism industry in Asia-Pacific attract millions of visitors annually, providing ample opportunities for virtual tours to explore historical sites, museums, and landmarks. Thus, the cultural significance further cements the region's position as a key player in the global virtual tour industry.

[REGIONGRAPH]

Competitive Analysis

The key players in the virtual tour market include Pan 3Sixty, MI 360, 360 Pano VR Solutions Private Limited, 360 Imagery, Exsight 360, Blue Raven Studios, Invision Studio, Inc, Starts360, TourVista, and Eye Revolution Ltd.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the virtual tour market analysis from 2023 to 2035 to identify the prevailing virtual tour market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the virtual tour market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global virtual tour market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

  • By Type
    • 360 Virtual Tour
    • 3D Virtual Tour
    • Virtual Reality Tour
  • By Application
    • Tourism
    • Real Estate
    • Art gallery and museum
    • Others
  • By Region
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • UK
      • Germany
      • France
      • Italy
      • Spain
      • Russia
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • Australia
      • South Korea
      • Indonesia
      • Malaysia
      • Rest of Asia-Pacific
    • Latin America
      • Brazil
      • Argentina
      • Colombia
      • Rest of Latin America
    • Middle East and Africa
      • Gcc
      • South Africa
      • Rest of Middle East And Africa


Key Market Players

  • Starts360
  • Pan 3Sixty
  • 360 Imagery
  • Eye Revolution Ltd
  • Invision Studio, Inc
  • MI 360
  • Exsight 360
  • Blue Raven Studios
  • 360 Pano VR Solutions Private Limited
  • TourVista
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report description

    • 1.2. Key market segments

    • 1.3. Key benefits to the stakeholders

    • 1.4. Research methodology

      • 1.4.1. Primary research

      • 1.4.2. Secondary research

      • 1.4.3. Analyst tools and models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO perspective

  • CHAPTER 3: MARKET OVERVIEW

    • 3.1. Market definition and scope

    • 3.2. Key findings

      • 3.2.1. Top impacting factors

      • 3.2.2. Top investment pockets

    • 3.3. Porter’s five forces analysis

    • 3.4. Market dynamics

      • 3.4.1. Drivers

      • 3.4.2. Restraints

      • 3.4.3. Opportunities

    • 3.5. Market Share Analysis

  • CHAPTER 4: VIRTUAL TOUR MARKET, BY TYPE

    • 4.1. Overview

      • 4.1.1. Market size and forecast

    • 4.2. 360 Virtual Tour

      • 4.2.1. Key market trends, growth factors and opportunities

      • 4.2.2. Market size and forecast, by region

      • 4.2.3. Market share analysis by country

    • 4.3. 3D Virtual Tour

      • 4.3.1. Key market trends, growth factors and opportunities

      • 4.3.2. Market size and forecast, by region

      • 4.3.3. Market share analysis by country

    • 4.4. Virtual Reality Tour

      • 4.4.1. Key market trends, growth factors and opportunities

      • 4.4.2. Market size and forecast, by region

      • 4.4.3. Market share analysis by country

  • CHAPTER 5: VIRTUAL TOUR MARKET, BY APPLICATION

    • 5.1. Overview

      • 5.1.1. Market size and forecast

    • 5.2. Tourism

      • 5.2.1. Key market trends, growth factors and opportunities

      • 5.2.2. Market size and forecast, by region

      • 5.2.3. Market share analysis by country

    • 5.3. Real Estate

      • 5.3.1. Key market trends, growth factors and opportunities

      • 5.3.2. Market size and forecast, by region

      • 5.3.3. Market share analysis by country

    • 5.4. Art gallery and museum

      • 5.4.1. Key market trends, growth factors and opportunities

      • 5.4.2. Market size and forecast, by region

      • 5.4.3. Market share analysis by country

    • 5.5. Others

      • 5.5.1. Key market trends, growth factors and opportunities

      • 5.5.2. Market size and forecast, by region

      • 5.5.3. Market share analysis by country

  • CHAPTER 6: VIRTUAL TOUR MARKET, BY REGION

    • 6.1. Overview

      • 6.1.1. Market size and forecast By Region

    • 6.2. North America

      • 6.2.1. Key market trends, growth factors and opportunities

      • 6.2.2. Market size and forecast, by Type

      • 6.2.3. Market size and forecast, by Application

      • 6.2.4. Market size and forecast, by country

        • 6.2.4.1. U.S.
          • 6.2.4.1.1. Market size and forecast, by Type
          • 6.2.4.1.2. Market size and forecast, by Application
        • 6.2.4.2. Canada
          • 6.2.4.2.1. Market size and forecast, by Type
          • 6.2.4.2.2. Market size and forecast, by Application
        • 6.2.4.3. Mexico
          • 6.2.4.3.1. Market size and forecast, by Type
          • 6.2.4.3.2. Market size and forecast, by Application
    • 6.3. Europe

      • 6.3.1. Key market trends, growth factors and opportunities

      • 6.3.2. Market size and forecast, by Type

      • 6.3.3. Market size and forecast, by Application

      • 6.3.4. Market size and forecast, by country

        • 6.3.4.1. UK
          • 6.3.4.1.1. Market size and forecast, by Type
          • 6.3.4.1.2. Market size and forecast, by Application
        • 6.3.4.2. Germany
          • 6.3.4.2.1. Market size and forecast, by Type
          • 6.3.4.2.2. Market size and forecast, by Application
        • 6.3.4.3. France
          • 6.3.4.3.1. Market size and forecast, by Type
          • 6.3.4.3.2. Market size and forecast, by Application
        • 6.3.4.4. Italy
          • 6.3.4.4.1. Market size and forecast, by Type
          • 6.3.4.4.2. Market size and forecast, by Application
        • 6.3.4.5. Spain
          • 6.3.4.5.1. Market size and forecast, by Type
          • 6.3.4.5.2. Market size and forecast, by Application
        • 6.3.4.6. Russia
          • 6.3.4.6.1. Market size and forecast, by Type
          • 6.3.4.6.2. Market size and forecast, by Application
        • 6.3.4.7. Rest of Europe
          • 6.3.4.7.1. Market size and forecast, by Type
          • 6.3.4.7.2. Market size and forecast, by Application
    • 6.4. Asia-Pacific

      • 6.4.1. Key market trends, growth factors and opportunities

      • 6.4.2. Market size and forecast, by Type

      • 6.4.3. Market size and forecast, by Application

      • 6.4.4. Market size and forecast, by country

        • 6.4.4.1. China
          • 6.4.4.1.1. Market size and forecast, by Type
          • 6.4.4.1.2. Market size and forecast, by Application
        • 6.4.4.2. Japan
          • 6.4.4.2.1. Market size and forecast, by Type
          • 6.4.4.2.2. Market size and forecast, by Application
        • 6.4.4.3. India
          • 6.4.4.3.1. Market size and forecast, by Type
          • 6.4.4.3.2. Market size and forecast, by Application
        • 6.4.4.4. Australia
          • 6.4.4.4.1. Market size and forecast, by Type
          • 6.4.4.4.2. Market size and forecast, by Application
        • 6.4.4.5. South Korea
          • 6.4.4.5.1. Market size and forecast, by Type
          • 6.4.4.5.2. Market size and forecast, by Application
        • 6.4.4.6. Indonesia
          • 6.4.4.6.1. Market size and forecast, by Type
          • 6.4.4.6.2. Market size and forecast, by Application
        • 6.4.4.7. Malaysia
          • 6.4.4.7.1. Market size and forecast, by Type
          • 6.4.4.7.2. Market size and forecast, by Application
        • 6.4.4.8. Rest of Asia-Pacific
          • 6.4.4.8.1. Market size and forecast, by Type
          • 6.4.4.8.2. Market size and forecast, by Application
    • 6.5. Latin America

      • 6.5.1. Key market trends, growth factors and opportunities

      • 6.5.2. Market size and forecast, by Type

      • 6.5.3. Market size and forecast, by Application

      • 6.5.4. Market size and forecast, by country

        • 6.5.4.1. Brazil
          • 6.5.4.1.1. Market size and forecast, by Type
          • 6.5.4.1.2. Market size and forecast, by Application
        • 6.5.4.2. Argentina
          • 6.5.4.2.1. Market size and forecast, by Type
          • 6.5.4.2.2. Market size and forecast, by Application
        • 6.5.4.3. Colombia
          • 6.5.4.3.1. Market size and forecast, by Type
          • 6.5.4.3.2. Market size and forecast, by Application
        • 6.5.4.4. Rest of Latin America
          • 6.5.4.4.1. Market size and forecast, by Type
          • 6.5.4.4.2. Market size and forecast, by Application
    • 6.6. Middle East and Africa

      • 6.6.1. Key market trends, growth factors and opportunities

      • 6.6.2. Market size and forecast, by Type

      • 6.6.3. Market size and forecast, by Application

      • 6.6.4. Market size and forecast, by country

        • 6.6.4.1. Gcc
          • 6.6.4.1.1. Market size and forecast, by Type
          • 6.6.4.1.2. Market size and forecast, by Application
        • 6.6.4.2. South Africa
          • 6.6.4.2.1. Market size and forecast, by Type
          • 6.6.4.2.2. Market size and forecast, by Application
        • 6.6.4.3. Rest of Middle East And Africa
          • 6.6.4.3.1. Market size and forecast, by Type
          • 6.6.4.3.2. Market size and forecast, by Application
  • CHAPTER 7: COMPETITIVE LANDSCAPE

    • 7.1. Introduction

    • 7.2. Top winning strategies

    • 7.3. Product mapping of top 10 player

    • 7.4. Competitive dashboard

    • 7.5. Competitive heatmap

    • 7.6. Top player positioning, 2023

  • CHAPTER 8: COMPANY PROFILES

    • 8.1. Pan 3Sixty

      • 8.1.1. Company overview

      • 8.1.2. Key executives

      • 8.1.3. Company snapshot

      • 8.1.4. Operating business segments

      • 8.1.5. Product portfolio

      • 8.1.6. Business performance

      • 8.1.7. Key strategic moves and developments

    • 8.2. MI 360

      • 8.2.1. Company overview

      • 8.2.2. Key executives

      • 8.2.3. Company snapshot

      • 8.2.4. Operating business segments

      • 8.2.5. Product portfolio

      • 8.2.6. Business performance

      • 8.2.7. Key strategic moves and developments

    • 8.3. 360 Pano VR Solutions Private Limited

      • 8.3.1. Company overview

      • 8.3.2. Key executives

      • 8.3.3. Company snapshot

      • 8.3.4. Operating business segments

      • 8.3.5. Product portfolio

      • 8.3.6. Business performance

      • 8.3.7. Key strategic moves and developments

    • 8.4. 360 Imagery

      • 8.4.1. Company overview

      • 8.4.2. Key executives

      • 8.4.3. Company snapshot

      • 8.4.4. Operating business segments

      • 8.4.5. Product portfolio

      • 8.4.6. Business performance

      • 8.4.7. Key strategic moves and developments

    • 8.5. Exsight 360

      • 8.5.1. Company overview

      • 8.5.2. Key executives

      • 8.5.3. Company snapshot

      • 8.5.4. Operating business segments

      • 8.5.5. Product portfolio

      • 8.5.6. Business performance

      • 8.5.7. Key strategic moves and developments

    • 8.6. Blue Raven Studios

      • 8.6.1. Company overview

      • 8.6.2. Key executives

      • 8.6.3. Company snapshot

      • 8.6.4. Operating business segments

      • 8.6.5. Product portfolio

      • 8.6.6. Business performance

      • 8.6.7. Key strategic moves and developments

    • 8.7. Invision Studio, Inc

      • 8.7.1. Company overview

      • 8.7.2. Key executives

      • 8.7.3. Company snapshot

      • 8.7.4. Operating business segments

      • 8.7.5. Product portfolio

      • 8.7.6. Business performance

      • 8.7.7. Key strategic moves and developments

    • 8.8. Starts360

      • 8.8.1. Company overview

      • 8.8.2. Key executives

      • 8.8.3. Company snapshot

      • 8.8.4. Operating business segments

      • 8.8.5. Product portfolio

      • 8.8.6. Business performance

      • 8.8.7. Key strategic moves and developments

    • 8.9. TourVista

      • 8.9.1. Company overview

      • 8.9.2. Key executives

      • 8.9.3. Company snapshot

      • 8.9.4. Operating business segments

      • 8.9.5. Product portfolio

      • 8.9.6. Business performance

      • 8.9.7. Key strategic moves and developments

    • 8.10. Eye Revolution Ltd

      • 8.10.1. Company overview

      • 8.10.2. Key executives

      • 8.10.3. Company snapshot

      • 8.10.4. Operating business segments

      • 8.10.5. Product portfolio

      • 8.10.6. Business performance

      • 8.10.7. Key strategic moves and developments

  • LIST OF TABLES

  • TABLE 01. GLOBAL VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 02. VIRTUAL TOUR MARKET FOR 360 VIRTUAL TOUR, BY REGION, 2023-2035 ($MILLION)
    TABLE 03. VIRTUAL TOUR MARKET FOR 3D VIRTUAL TOUR, BY REGION, 2023-2035 ($MILLION)
    TABLE 04. VIRTUAL TOUR MARKET FOR VIRTUAL REALITY TOUR, BY REGION, 2023-2035 ($MILLION)
    TABLE 05. GLOBAL VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 06. VIRTUAL TOUR MARKET FOR TOURISM, BY REGION, 2023-2035 ($MILLION)
    TABLE 07. VIRTUAL TOUR MARKET FOR REAL ESTATE, BY REGION, 2023-2035 ($MILLION)
    TABLE 08. VIRTUAL TOUR MARKET FOR ART GALLERY AND MUSEUM, BY REGION, 2023-2035 ($MILLION)
    TABLE 09. VIRTUAL TOUR MARKET FOR OTHERS, BY REGION, 2023-2035 ($MILLION)
    TABLE 10. VIRTUAL TOUR MARKET, BY REGION, 2023-2035 ($MILLION)
    TABLE 11. NORTH AMERICA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 12. NORTH AMERICA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 13. NORTH AMERICA VIRTUAL TOUR MARKET, BY COUNTRY, 2023-2035 ($MILLION)
    TABLE 14. U.S. VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 15. U.S. VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 16. CANADA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 17. CANADA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 18. MEXICO VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 19. MEXICO VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 20. EUROPE VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 21. EUROPE VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 22. EUROPE VIRTUAL TOUR MARKET, BY COUNTRY, 2023-2035 ($MILLION)
    TABLE 23. UK VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 24. UK VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 25. GERMANY VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 26. GERMANY VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 27. FRANCE VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 28. FRANCE VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 29. ITALY VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 30. ITALY VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 31. SPAIN VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 32. SPAIN VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 33. RUSSIA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 34. RUSSIA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 35. REST OF EUROPE VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 36. REST OF EUROPE VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 37. ASIA-PACIFIC VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 38. ASIA-PACIFIC VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 39. ASIA-PACIFIC VIRTUAL TOUR MARKET, BY COUNTRY, 2023-2035 ($MILLION)
    TABLE 40. CHINA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 41. CHINA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 42. JAPAN VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 43. JAPAN VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 44. INDIA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 45. INDIA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 46. AUSTRALIA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 47. AUSTRALIA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 48. SOUTH KOREA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 49. SOUTH KOREA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 50. INDONESIA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 51. INDONESIA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 52. MALAYSIA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 53. MALAYSIA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 54. REST OF ASIA-PACIFIC VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 55. REST OF ASIA-PACIFIC VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 56. LATIN AMERICA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 57. LATIN AMERICA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 58. LATIN AMERICA VIRTUAL TOUR MARKET, BY COUNTRY, 2023-2035 ($MILLION)
    TABLE 59. BRAZIL VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 60. BRAZIL VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 61. ARGENTINA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 62. ARGENTINA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 63. COLOMBIA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 64. COLOMBIA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 65. REST OF LATIN AMERICA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 66. REST OF LATIN AMERICA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 67. MIDDLE EAST AND AFRICA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 68. MIDDLE EAST AND AFRICA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 69. MIDDLE EAST AND AFRICA VIRTUAL TOUR MARKET, BY COUNTRY, 2023-2035 ($MILLION)
    TABLE 70. GCC VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 71. GCC VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 72. SOUTH AFRICA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 73. SOUTH AFRICA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 74. REST OF MIDDLE EAST AND AFRICA VIRTUAL TOUR MARKET, BY TYPE, 2023-2035 ($MILLION)
    TABLE 75. REST OF MIDDLE EAST AND AFRICA VIRTUAL TOUR MARKET, BY APPLICATION, 2023-2035 ($MILLION)
    TABLE 76. PAN 3SIXTY: KEY EXECUTIVES
    TABLE 77. PAN 3SIXTY: COMPANY SNAPSHOT
    TABLE 78. PAN 3SIXTY: PRODUCT SEGMENTS
    TABLE 79. PAN 3SIXTY: SERVICE SEGMENTS
    TABLE 80. PAN 3SIXTY: PRODUCT PORTFOLIO
    TABLE 81. PAN 3SIXTY: KEY STRATERGIES
    TABLE 82. MI 360: KEY EXECUTIVES
    TABLE 83. MI 360: COMPANY SNAPSHOT
    TABLE 84. MI 360: PRODUCT SEGMENTS
    TABLE 85. MI 360: SERVICE SEGMENTS
    TABLE 86. MI 360: PRODUCT PORTFOLIO
    TABLE 87. MI 360: KEY STRATERGIES
    TABLE 88. 360 PANO VR SOLUTIONS PRIVATE LIMITED: KEY EXECUTIVES
    TABLE 89. 360 PANO VR SOLUTIONS PRIVATE LIMITED: COMPANY SNAPSHOT
    TABLE 90. 360 PANO VR SOLUTIONS PRIVATE LIMITED: PRODUCT SEGMENTS
    TABLE 91. 360 PANO VR SOLUTIONS PRIVATE LIMITED: SERVICE SEGMENTS
    TABLE 92. 360 PANO VR SOLUTIONS PRIVATE LIMITED: PRODUCT PORTFOLIO
    TABLE 93. 360 PANO VR SOLUTIONS PRIVATE LIMITED: KEY STRATERGIES
    TABLE 94. 360 IMAGERY: KEY EXECUTIVES
    TABLE 95. 360 IMAGERY: COMPANY SNAPSHOT
    TABLE 96. 360 IMAGERY: PRODUCT SEGMENTS
    TABLE 97. 360 IMAGERY: SERVICE SEGMENTS
    TABLE 98. 360 IMAGERY: PRODUCT PORTFOLIO
    TABLE 99. 360 IMAGERY: KEY STRATERGIES
    TABLE 100. EXSIGHT 360: KEY EXECUTIVES
    TABLE 101. EXSIGHT 360: COMPANY SNAPSHOT
    TABLE 102. EXSIGHT 360: PRODUCT SEGMENTS
    TABLE 103. EXSIGHT 360: SERVICE SEGMENTS
    TABLE 104. EXSIGHT 360: PRODUCT PORTFOLIO
    TABLE 105. EXSIGHT 360: KEY STRATERGIES
    TABLE 106. BLUE RAVEN STUDIOS: KEY EXECUTIVES
    TABLE 107. BLUE RAVEN STUDIOS: COMPANY SNAPSHOT
    TABLE 108. BLUE RAVEN STUDIOS: PRODUCT SEGMENTS
    TABLE 109. BLUE RAVEN STUDIOS: SERVICE SEGMENTS
    TABLE 110. BLUE RAVEN STUDIOS: PRODUCT PORTFOLIO
    TABLE 111. BLUE RAVEN STUDIOS: KEY STRATERGIES
    TABLE 112. INVISION STUDIO, INC: KEY EXECUTIVES
    TABLE 113. INVISION STUDIO, INC: COMPANY SNAPSHOT
    TABLE 114. INVISION STUDIO, INC: PRODUCT SEGMENTS
    TABLE 115. INVISION STUDIO, INC: SERVICE SEGMENTS
    TABLE 116. INVISION STUDIO, INC: PRODUCT PORTFOLIO
    TABLE 117. INVISION STUDIO, INC: KEY STRATERGIES
    TABLE 118. STARTS360: KEY EXECUTIVES
    TABLE 119. STARTS360: COMPANY SNAPSHOT
    TABLE 120. STARTS360: PRODUCT SEGMENTS
    TABLE 121. STARTS360: SERVICE SEGMENTS
    TABLE 122. STARTS360: PRODUCT PORTFOLIO
    TABLE 123. STARTS360: KEY STRATERGIES
    TABLE 124. TOURVISTA: KEY EXECUTIVES
    TABLE 125. TOURVISTA: COMPANY SNAPSHOT
    TABLE 126. TOURVISTA: PRODUCT SEGMENTS
    TABLE 127. TOURVISTA: SERVICE SEGMENTS
    TABLE 128. TOURVISTA: PRODUCT PORTFOLIO
    TABLE 129. TOURVISTA: KEY STRATERGIES
    TABLE 130. EYE REVOLUTION LTD: KEY EXECUTIVES
    TABLE 131. EYE REVOLUTION LTD: COMPANY SNAPSHOT
    TABLE 132. EYE REVOLUTION LTD: PRODUCT SEGMENTS
    TABLE 133. EYE REVOLUTION LTD: SERVICE SEGMENTS
    TABLE 134. EYE REVOLUTION LTD: PRODUCT PORTFOLIO
    TABLE 135. EYE REVOLUTION LTD: KEY STRATERGIES
  • LIST OF FIGURES

  • FIGURE 01. VIRTUAL TOUR MARKET, 2023-2035
    FIGURE 02. SEGMENTATION OF VIRTUAL TOUR MARKET,2023-2035
    FIGURE 03. TOP IMPACTING FACTORS IN VIRTUAL TOUR MARKET
    FIGURE 04. TOP INVESTMENT POCKETS IN VIRTUAL TOUR MARKET (2024-2035)
    FIGURE 05. BARGAINING POWER OF SUPPLIERS
    FIGURE 06. BARGAINING POWER OF BUYERS
    FIGURE 07. THREAT OF SUBSTITUTION
    FIGURE 08. THREAT OF SUBSTITUTION
    FIGURE 09. COMPETITIVE RIVALRY
    FIGURE 10. GLOBAL VIRTUAL TOUR MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
    FIGURE 11. VIRTUAL TOUR MARKET, BY TYPE, 2023 AND 2035(%)
    FIGURE 12. COMPARATIVE SHARE ANALYSIS OF VIRTUAL TOUR MARKET FOR 360 VIRTUAL TOUR, BY COUNTRY 2023 AND 2035(%)
    FIGURE 13. COMPARATIVE SHARE ANALYSIS OF VIRTUAL TOUR MARKET FOR 3D VIRTUAL TOUR, BY COUNTRY 2023 AND 2035(%)
    FIGURE 14. COMPARATIVE SHARE ANALYSIS OF VIRTUAL TOUR MARKET FOR VIRTUAL REALITY TOUR, BY COUNTRY 2023 AND 2035(%)
    FIGURE 15. VIRTUAL TOUR MARKET, BY APPLICATION, 2023 AND 2035(%)
    FIGURE 16. COMPARATIVE SHARE ANALYSIS OF VIRTUAL TOUR MARKET FOR TOURISM, BY COUNTRY 2023 AND 2035(%)
    FIGURE 17. COMPARATIVE SHARE ANALYSIS OF VIRTUAL TOUR MARKET FOR REAL ESTATE, BY COUNTRY 2023 AND 2035(%)
    FIGURE 18. COMPARATIVE SHARE ANALYSIS OF VIRTUAL TOUR MARKET FOR ART GALLERY AND MUSEUM, BY COUNTRY 2023 AND 2035(%)
    FIGURE 19. COMPARATIVE SHARE ANALYSIS OF VIRTUAL TOUR MARKET FOR OTHERS, BY COUNTRY 2023 AND 2035(%)
    FIGURE 20. VIRTUAL TOUR MARKET BY REGION, 2023 AND 2035(%)
    FIGURE 21. U.S. VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 22. CANADA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 23. MEXICO VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 24. UK VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 25. GERMANY VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 26. FRANCE VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 27. ITALY VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 28. SPAIN VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 29. RUSSIA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 30. REST OF EUROPE VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 31. CHINA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 32. JAPAN VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 33. INDIA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 34. AUSTRALIA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 35. SOUTH KOREA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 36. INDONESIA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 37. MALAYSIA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 38. REST OF ASIA-PACIFIC VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 39. BRAZIL VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 40. ARGENTINA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 41. COLOMBIA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 42. REST OF LATIN AMERICA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 43. GCC VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 44. SOUTH AFRICA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 45. REST OF MIDDLE EAST AND AFRICA VIRTUAL TOUR MARKET, 2023-2035 ($MILLION)
    FIGURE 46. TOP WINNING STRATEGIES, BY YEAR
    FIGURE 47. TOP WINNING STRATEGIES, BY DEVELOPMENT
    FIGURE 48. TOP WINNING STRATEGIES, BY COMPANY
    FIGURE 49. PRODUCT MAPPING OF TOP 10 PLAYERS
    FIGURE 50. COMPETITIVE DASHBOARD
    FIGURE 51. COMPETITIVE HEATMAP: VIRTUAL TOUR MARKET
    FIGURE 52. TOP PLAYER POSITIONING, 2023

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