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Children Entertainment Centers Market by Visitor Demographic (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), by Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, Over 30 acres), by Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), by Activity Area (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, Others): Global Opportunity Analysis and Industry Forecast, 2023-2032

A05810

Pages: 439

Charts: 64

Tables: 162

Children Entertainment Centers Market Statistics, 2032

The global children entertainment centers market size was valued at $11.5 billion in 2022, and is projected to reach $30.7 billion by 2032, growing at a CAGR of 10.6% from 2023 to 2032.

Children entertainment centers are small outdoor or indoor enjoyment parks also known as amusement parks. These centers are specially marketed toward families with small children to teenagers, and often associated with a larger operational center such as a theme park. They offer a wide variety of entertainment activities for almost all age groups. The major activities include thrill rides that are modern embellishments to the classic family fun center which in turn is expected to drive the growth of the children entertainment centers market. Moreover, children entertainment centers serve larger metropolitan areas in the sub-regional markets and are usually small compared to large-scale theme parks, with smaller number of attractions, and with low spending required for per-person per-hour to consumers than a traditional amusement park. Children entertainment centers are widely preferred as a recreational and entertainment aspect among families over the outdoor entertainment centers.  This is among some of the major factors expected to drive the growth of the global market. However, smartphones, home gaming such as video games, and high initial investments required are the major factors that are expected to hinder the market growth to a certain extent.

Additionally, the children entertainment centers market is expected to witness notable growth owing to continuous launch of new entertainment centers supporting family activities, F&B integration, and participatory play, increase in number of malls and favorable youth demographics. Moreover, the surge in investments in new games and attractions is expected to provide a lucrative opportunity for the growth of the market during the forecast period. On the contrary, the increase in ticket prices limits the growth of the market.

The global children entertainment centers market is segmented on the basis of visitor demographics, facility size, revenue source, and activity area, and region. On the basis of visitor demographics, the market is categorized into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (Ages 24+). By facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. By revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. In terms of activity area, the market is classified into arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The report focuses on growth prospects, restraints, and analysis of the global children entertainment centers market trends. The study provides Porter’s five forces analysis to understand the impact of various factors, such as bargaining power of suppliers, competitive intensity of competitors, the threat of new entrants, threat of substitutes, and bargaining power of buyers on the global children entertainment centers market analysis.

[VISITORDEMOGRAPHICGRAPH]

On the basis of visitor demographic, the teenagers (12-18) segment dominated the children entertainment centers market size in 2022, owing to high inclination of teenagers toward video games and numerous new indoor and outdoor games and various categories provided by several children’s entertainment centers. However, the families with children (9-12) segment is expected to witness the fastest growth, owing to fun learning and recreational activities such as sports and arts that add value to personality as well as sharpen children’s skills. Thus the families with children between the ages of 9 and 12 years are more focused on shaping their children’s future through these numerous activities.

[REGIONGRAPH]

Region-wise North America dominated the children entertainment centers market share in 2022, owing to the expansion of interactive and themed experiences within these entertainment centers. Moreover, there is a surge in emphasis on creating immersive environments that transport children into fantastical worlds through themed play areas, adventure zones, and storytelling-driven attractions. However, Asia-Pacific is expected to witness the fastest growth in the upcoming year, owing to the availability of a high number of malls in the region. The largest malls in the world are mostly in the Asia-Pacific region, accounting for nearly 80% of the retail space under construction globally. Moreover, the consistently growing middle-class population and increase in disposable income are the major factors that drive the market growth in this region.

Competition Analysis

Competitive analysis and profiles of the major players in the children entertainment centers industry include Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center. Major players have adopted product launch, partnership, collaborations, and acquisition as key developmental strategies to improve the product portfolio and gain strong foothold in the children entertainment centers industry.

Recent Partnership

On October 2023, Dave & Buster's Entertainment, Inc., the ultimate restaurant and entertainment destination, partnered with Universal Pictures to celebrate the release of the terrifying new Blumhouse film Five Nights at Freddy's, based on the blockbuster horror game phenomenon.

On October 2023, Chuck E. Cheese partnered with new California Dreamin’ water park in Sacramento, Califonia. The park will include a Chuck E. Cheese branded children’s and family area with branded rides, slides, and splash zones, as well as an arcade and branded retail shop, and a Pasqually’s Pizzeria Restaurant.

On June 2023, Landmark Group partnered with SirajPower, a prominent provider of distributed solar energy in the GCC region, with the aim of strengthening the Group’s dedication to sustainable practices and supporting the UAE’s sustainability agenda.

Recent Expansion

On January 2019, CEC Entertainment expands international footprints in Center America and Middle East. This expansion signs development agreements with franchisees for 25 new Chuck E. Cheese's restaurants across Mexico, Egypt, Kuwait, El Salvador, and Bahrain.

Recent Acquisition 

On September 2023, Cinergy Entertainment Group announced today that it has acquired two formerly-owned Regal Cinemas locations. The new properties are located in Midland, TX and Amarillo, TX, to create spaces with luxury, dine-in auditoriums, arcades, bowling alleys, escape rooms, axe throwing, chef-inspired menus and sports bars.

Top Impacting Factors

Continuous launch of new entertainment centers supporting family activities, F&B integration, and participatory play

Indoor parks offer more profitable margins to most operators and developers as compared to outdoor theme parks as indoor parks are developed that are within reach of family distance. Thus, a number of operators across the globe are launching new children’s entertainment centers to attract a high number of customers. For example, profits gained in outdoor theme parks can range from $5 to $200 per visitor. At the same time, development costs of outdoor theme parks can be between $100 and $600+ per annual visitor.

For indoor parks, while the average profits per visitor are lower, range between $10 and $50, and the development costs bound in a lower range between $30 and $100 per visitor. These economics arise due to the constrained nature of ticket prices versus the unconstrained and high costs of development. It is difficult to justify paying more than $50 to $100 for an attraction. In addition, outdoor theme parks are sizable as well as land and infrastructure costs can be astronomical; therefore, there is a continuous rise in the popularity of indoor theme parks, which serves as a major growth opportunity.

Furthermore, operators are launching children entertainment centers, which support family activities, F&B integration, and participatory play to differentiate themselves from their competitors, which fuels the growth of the children entertainment centers market market. For instance, a growing set of developers and operators such as Dreamplay in Malaysia and Sports Monster in Korea have targeted more active, kinetic activities as a point of differentiation.

Increase in number of malls

The upsurge in the number of malls in developing economies drives the growth of the market, as children’s entertainment centers are attractively located in malls where customers visit frequently. Mall development in Asia-Pacific is intense and world-renowned, as the largest malls in the world are mostly in Asia-Pacific, and the region accounts for approximately 80% of the under-construction retail space globally.

Moreover, the idea of adding major children entertainment centers in malls has been gaining popularity rapidly over the past few years. This has led to construction of several new malls globally with substantial square footage allocated to children entertainment centers. They extend a mall draw, lengthen shopper stay, and increase revenue for other tenants.

Furthermore, shopping centers across the globe are now focusing on prime entertainment, with actual shopping taking a backseat. Moreover, there are malls offering over-the-top features, including indoor theme parks, indoor skihills, water parks, zoos, science centers, shooting ranges, and even an underground shark tunnel. For instance, NCR’s Mall of India has an indoor ski-range named Ski India. The Great India Place Mall has a water park and one of the best kids play zone in town, Worlds of Wonder and Kidzania.

Key Benefits for Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the children entertainment centers market analysis from 2022 to 2032 to identify the prevailing children entertainment centers market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the children entertainment centers market growth to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global children entertainment centers market forecast, key players, market segments, application areas, and market growth strategies.

Key Market Segments

  • By Revenue Source
    • Entry Fees and Ticket Sales
    • Food and Beverages
    • Merchandising
    • Advertisement
    • Others
  • By Activity Area
    • Arcade Studios
    • AR and VR gaming Zones
    • Physical Play Activities
    • Skill/Competition Games
    • Others
  • By Visitor Demographic
    • Young Adults (18-24)
    • Adults (Ages 24+)
    • Families with Children (0-9)
    • Families with Children (9-12)
    • Teenagers (12-18)
  • By Facility Size
    • Up to 5,000 sq. ft.
    • 5,001 to 10,000 sq. ft.
    • 10,001 to 20,000 sq. ft.
    • 20,001 to 40,000 sq. ft.
    • 1 to 10 acres
    • 11 to 30 acres
    • Over 30 acres
  • By Region
    • North America
      • U.S.
      • Canada
    • Europe
      • UK
      • Germany
      • France
      • Italy
      • Spain
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • Australia
      • South Korea
      • Rest of Asia-Pacific
    • LAMEA
      • Latin America
      • Middle East
      • Africa


Key Market Players

  • LEGO System A/S
  • Dave and Buster’s, Inc.
  • SMAAASH
  • CEC Entertainment Concepts, LP.
  • SCENE75 ENTERTAINMENT CENTERS LLC
  • The Walt Disney Company
  • Funriders
  • Cinergy Entertainment Group
  • KidZania
  • LANDMARK GROUP
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report description

    • 1.2. Key market segments

    • 1.3. Key benefits to the stakeholders

    • 1.4. Research methodology

      • 1.4.1. Primary research

      • 1.4.2. Secondary research

      • 1.4.3. Analyst tools and models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO Perspective

  • CHAPTER 3: MARKET OVERVIEW

    • 3.1. Market definition and scope

    • 3.2. Key findings

      • 3.2.1. Top impacting factors

      • 3.2.2. Top investment pockets

    • 3.3. Porter’s five forces analysis

      • 3.3.1. Low bargaining power of suppliers

      • 3.3.2. Low threat of new entrants

      • 3.3.3. Low threat of substitutes

      • 3.3.4. Low intensity of rivalry

      • 3.3.5. Low bargaining power of buyers

    • 3.4. Market dynamics

      • 3.4.1. Drivers

        • 3.4.1.1. Continuous launch of new entertainment centers supporting family activities, F&B integration, and participatory play
        • 3.4.1.2. Increase in number of malls
        • 3.4.1.3. Favorable youth demographics
      • 3.4.2. Restraints

        • 3.4.2.1. Increase in ticket prices
      • 3.4.3. Opportunities

        • 3.4.3.1. Surge in investments in new games and attractions
  • CHAPTER 4: CHILDREN ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHIC

    • 4.1. Overview

      • 4.1.1. Market size and forecast

    • 4.2. Families with Children (0-9)

      • 4.2.1. Key market trends, growth factors and opportunities

      • 4.2.2. Market size and forecast, by region

      • 4.2.3. Market share analysis by country

    • 4.3. Families with Children (9-12)

      • 4.3.1. Key market trends, growth factors and opportunities

      • 4.3.2. Market size and forecast, by region

      • 4.3.3. Market share analysis by country

    • 4.4. Teenagers (12-18)

      • 4.4.1. Key market trends, growth factors and opportunities

      • 4.4.2. Market size and forecast, by region

      • 4.4.3. Market share analysis by country

    • 4.5. Young Adults (18-24)

      • 4.5.1. Key market trends, growth factors and opportunities

      • 4.5.2. Market size and forecast, by region

      • 4.5.3. Market share analysis by country

    • 4.6. Adults (Ages 24+)

      • 4.6.1. Key market trends, growth factors and opportunities

      • 4.6.2. Market size and forecast, by region

      • 4.6.3. Market share analysis by country

  • CHAPTER 5: CHILDREN ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE

    • 5.1. Overview

      • 5.1.1. Market size and forecast

    • 5.2. Up to 5,000 sq. ft.

      • 5.2.1. Key market trends, growth factors and opportunities

      • 5.2.2. Market size and forecast, by region

      • 5.2.3. Market share analysis by country

    • 5.3. 5,001 to 10,000 sq. ft.

      • 5.3.1. Key market trends, growth factors and opportunities

      • 5.3.2. Market size and forecast, by region

      • 5.3.3. Market share analysis by country

    • 5.4. 10,001 to 20,000 sq. ft.

      • 5.4.1. Key market trends, growth factors and opportunities

      • 5.4.2. Market size and forecast, by region

      • 5.4.3. Market share analysis by country

    • 5.5. 20,001 to 40,000 sq. ft.

      • 5.5.1. Key market trends, growth factors and opportunities

      • 5.5.2. Market size and forecast, by region

      • 5.5.3. Market share analysis by country

    • 5.6. 1 to 10 acres

      • 5.6.1. Key market trends, growth factors and opportunities

      • 5.6.2. Market size and forecast, by region

      • 5.6.3. Market share analysis by country

    • 5.7. 11 to 30 acres

      • 5.7.1. Key market trends, growth factors and opportunities

      • 5.7.2. Market size and forecast, by region

      • 5.7.3. Market share analysis by country

    • 5.8. Over 30 acres

      • 5.8.1. Key market trends, growth factors and opportunities

      • 5.8.2. Market size and forecast, by region

      • 5.8.3. Market share analysis by country

  • CHAPTER 6: CHILDREN ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE

    • 6.1. Overview

      • 6.1.1. Market size and forecast

    • 6.2. Entry Fees and Ticket Sales

      • 6.2.1. Key market trends, growth factors and opportunities

      • 6.2.2. Market size and forecast, by region

      • 6.2.3. Market share analysis by country

    • 6.3. Food and Beverages

      • 6.3.1. Key market trends, growth factors and opportunities

      • 6.3.2. Market size and forecast, by region

      • 6.3.3. Market share analysis by country

    • 6.4. Merchandising

      • 6.4.1. Key market trends, growth factors and opportunities

      • 6.4.2. Market size and forecast, by region

      • 6.4.3. Market share analysis by country

    • 6.5. Advertisement

      • 6.5.1. Key market trends, growth factors and opportunities

      • 6.5.2. Market size and forecast, by region

      • 6.5.3. Market share analysis by country

    • 6.6. Others

      • 6.6.1. Key market trends, growth factors and opportunities

      • 6.6.2. Market size and forecast, by region

      • 6.6.3. Market share analysis by country

  • CHAPTER 7: CHILDREN ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA

    • 7.1. Overview

      • 7.1.1. Market size and forecast

    • 7.2. Arcade Studios

      • 7.2.1. Key market trends, growth factors and opportunities

      • 7.2.2. Market size and forecast, by region

      • 7.2.3. Market share analysis by country

    • 7.3. AR and VR gaming Zones

      • 7.3.1. Key market trends, growth factors and opportunities

      • 7.3.2. Market size and forecast, by region

      • 7.3.3. Market share analysis by country

    • 7.4. Physical Play Activities

      • 7.4.1. Key market trends, growth factors and opportunities

      • 7.4.2. Market size and forecast, by region

      • 7.4.3. Market share analysis by country

    • 7.5. Skill/Competition Games

      • 7.5.1. Key market trends, growth factors and opportunities

      • 7.5.2. Market size and forecast, by region

      • 7.5.3. Market share analysis by country

    • 7.6. Others

      • 7.6.1. Key market trends, growth factors and opportunities

      • 7.6.2. Market size and forecast, by region

      • 7.6.3. Market share analysis by country

  • CHAPTER 8: CHILDREN ENTERTAINMENT CENTERS MARKET, BY REGION

    • 8.1. Overview

      • 8.1.1. Market size and forecast By Region

    • 8.2. North America

      • 8.2.1. Key market trends, growth factors and opportunities

      • 8.2.2. Market size and forecast, by Visitor Demographic

      • 8.2.3. Market size and forecast, by Facility Size

      • 8.2.4. Market size and forecast, by Revenue Source

      • 8.2.5. Market size and forecast, by Activity Area

      • 8.2.6. Market size and forecast, by country

        • 8.2.6.1. U.S.
          • 8.2.6.1.1. Market size and forecast, by Visitor Demographic
          • 8.2.6.1.2. Market size and forecast, by Facility Size
          • 8.2.6.1.3. Market size and forecast, by Revenue Source
          • 8.2.6.1.4. Market size and forecast, by Activity Area
        • 8.2.6.2. Canada
          • 8.2.6.2.1. Market size and forecast, by Visitor Demographic
          • 8.2.6.2.2. Market size and forecast, by Facility Size
          • 8.2.6.2.3. Market size and forecast, by Revenue Source
          • 8.2.6.2.4. Market size and forecast, by Activity Area
    • 8.3. Europe

      • 8.3.1. Key market trends, growth factors and opportunities

      • 8.3.2. Market size and forecast, by Visitor Demographic

      • 8.3.3. Market size and forecast, by Facility Size

      • 8.3.4. Market size and forecast, by Revenue Source

      • 8.3.5. Market size and forecast, by Activity Area

      • 8.3.6. Market size and forecast, by country

        • 8.3.6.1. UK
          • 8.3.6.1.1. Market size and forecast, by Visitor Demographic
          • 8.3.6.1.2. Market size and forecast, by Facility Size
          • 8.3.6.1.3. Market size and forecast, by Revenue Source
          • 8.3.6.1.4. Market size and forecast, by Activity Area
        • 8.3.6.2. Germany
          • 8.3.6.2.1. Market size and forecast, by Visitor Demographic
          • 8.3.6.2.2. Market size and forecast, by Facility Size
          • 8.3.6.2.3. Market size and forecast, by Revenue Source
          • 8.3.6.2.4. Market size and forecast, by Activity Area
        • 8.3.6.3. France
          • 8.3.6.3.1. Market size and forecast, by Visitor Demographic
          • 8.3.6.3.2. Market size and forecast, by Facility Size
          • 8.3.6.3.3. Market size and forecast, by Revenue Source
          • 8.3.6.3.4. Market size and forecast, by Activity Area
        • 8.3.6.4. Italy
          • 8.3.6.4.1. Market size and forecast, by Visitor Demographic
          • 8.3.6.4.2. Market size and forecast, by Facility Size
          • 8.3.6.4.3. Market size and forecast, by Revenue Source
          • 8.3.6.4.4. Market size and forecast, by Activity Area
        • 8.3.6.5. Spain
          • 8.3.6.5.1. Market size and forecast, by Visitor Demographic
          • 8.3.6.5.2. Market size and forecast, by Facility Size
          • 8.3.6.5.3. Market size and forecast, by Revenue Source
          • 8.3.6.5.4. Market size and forecast, by Activity Area
        • 8.3.6.6. Rest of Europe
          • 8.3.6.6.1. Market size and forecast, by Visitor Demographic
          • 8.3.6.6.2. Market size and forecast, by Facility Size
          • 8.3.6.6.3. Market size and forecast, by Revenue Source
          • 8.3.6.6.4. Market size and forecast, by Activity Area
    • 8.4. Asia-Pacific

      • 8.4.1. Key market trends, growth factors and opportunities

      • 8.4.2. Market size and forecast, by Visitor Demographic

      • 8.4.3. Market size and forecast, by Facility Size

      • 8.4.4. Market size and forecast, by Revenue Source

      • 8.4.5. Market size and forecast, by Activity Area

      • 8.4.6. Market size and forecast, by country

        • 8.4.6.1. China
          • 8.4.6.1.1. Market size and forecast, by Visitor Demographic
          • 8.4.6.1.2. Market size and forecast, by Facility Size
          • 8.4.6.1.3. Market size and forecast, by Revenue Source
          • 8.4.6.1.4. Market size and forecast, by Activity Area
        • 8.4.6.2. Japan
          • 8.4.6.2.1. Market size and forecast, by Visitor Demographic
          • 8.4.6.2.2. Market size and forecast, by Facility Size
          • 8.4.6.2.3. Market size and forecast, by Revenue Source
          • 8.4.6.2.4. Market size and forecast, by Activity Area
        • 8.4.6.3. India
          • 8.4.6.3.1. Market size and forecast, by Visitor Demographic
          • 8.4.6.3.2. Market size and forecast, by Facility Size
          • 8.4.6.3.3. Market size and forecast, by Revenue Source
          • 8.4.6.3.4. Market size and forecast, by Activity Area
        • 8.4.6.4. Australia
          • 8.4.6.4.1. Market size and forecast, by Visitor Demographic
          • 8.4.6.4.2. Market size and forecast, by Facility Size
          • 8.4.6.4.3. Market size and forecast, by Revenue Source
          • 8.4.6.4.4. Market size and forecast, by Activity Area
        • 8.4.6.5. South Korea
          • 8.4.6.5.1. Market size and forecast, by Visitor Demographic
          • 8.4.6.5.2. Market size and forecast, by Facility Size
          • 8.4.6.5.3. Market size and forecast, by Revenue Source
          • 8.4.6.5.4. Market size and forecast, by Activity Area
        • 8.4.6.6. Rest of Asia-Pacific
          • 8.4.6.6.1. Market size and forecast, by Visitor Demographic
          • 8.4.6.6.2. Market size and forecast, by Facility Size
          • 8.4.6.6.3. Market size and forecast, by Revenue Source
          • 8.4.6.6.4. Market size and forecast, by Activity Area
    • 8.5. LAMEA

      • 8.5.1. Key market trends, growth factors and opportunities

      • 8.5.2. Market size and forecast, by Visitor Demographic

      • 8.5.3. Market size and forecast, by Facility Size

      • 8.5.4. Market size and forecast, by Revenue Source

      • 8.5.5. Market size and forecast, by Activity Area

      • 8.5.6. Market size and forecast, by country

        • 8.5.6.1. Latin America
          • 8.5.6.1.1. Market size and forecast, by Visitor Demographic
          • 8.5.6.1.2. Market size and forecast, by Facility Size
          • 8.5.6.1.3. Market size and forecast, by Revenue Source
          • 8.5.6.1.4. Market size and forecast, by Activity Area
        • 8.5.6.2. Middle East
          • 8.5.6.2.1. Market size and forecast, by Visitor Demographic
          • 8.5.6.2.2. Market size and forecast, by Facility Size
          • 8.5.6.2.3. Market size and forecast, by Revenue Source
          • 8.5.6.2.4. Market size and forecast, by Activity Area
        • 8.5.6.3. Africa
          • 8.5.6.3.1. Market size and forecast, by Visitor Demographic
          • 8.5.6.3.2. Market size and forecast, by Facility Size
          • 8.5.6.3.3. Market size and forecast, by Revenue Source
          • 8.5.6.3.4. Market size and forecast, by Activity Area
  • CHAPTER 9: COMPETITIVE LANDSCAPE

    • 9.1. Introduction

    • 9.2. Top winning strategies

    • 9.3. Product mapping of top 10 player

    • 9.4. Competitive dashboard

    • 9.5. Competitive heatmap

    • 9.6. Top player positioning, 2022

  • CHAPTER 10: COMPANY PROFILES

    • 10.1. The Walt Disney Company

      • 10.1.1. Company overview

      • 10.1.2. Key executives

      • 10.1.3. Company snapshot

      • 10.1.4. Operating business segments

      • 10.1.5. Product portfolio

      • 10.1.6. Business performance

      • 10.1.7. Key strategic moves and developments

    • 10.2. LEGO System A/S

      • 10.2.1. Company overview

      • 10.2.2. Key executives

      • 10.2.3. Company snapshot

      • 10.2.4. Operating business segments

      • 10.2.5. Product portfolio

    • 10.3. Dave and Buster’s, Inc.

      • 10.3.1. Company overview

      • 10.3.2. Key executives

      • 10.3.3. Company snapshot

      • 10.3.4. Operating business segments

      • 10.3.5. Product portfolio

      • 10.3.6. Business performance

      • 10.3.7. Key strategic moves and developments

    • 10.4. LANDMARK GROUP

      • 10.4.1. Company overview

      • 10.4.2. Key executives

      • 10.4.3. Company snapshot

      • 10.4.4. Operating business segments

      • 10.4.5. Product portfolio

      • 10.4.6. Key strategic moves and developments

    • 10.5. Funriders

      • 10.5.1. Company overview

      • 10.5.2. Key executives

      • 10.5.3. Company snapshot

      • 10.5.4. Operating business segments

      • 10.5.5. Product portfolio

    • 10.6. KidZania

      • 10.6.1. Company overview

      • 10.6.2. Key executives

      • 10.6.3. Company snapshot

      • 10.6.4. Operating business segments

      • 10.6.5. Product portfolio

      • 10.6.6. Key strategic moves and developments

    • 10.7. SCENE75 ENTERTAINMENT CENTERS LLC

      • 10.7.1. Company overview

      • 10.7.2. Key executives

      • 10.7.3. Company snapshot

      • 10.7.4. Operating business segments

      • 10.7.5. Product portfolio

    • 10.8. SMAAASH

      • 10.8.1. Company overview

      • 10.8.2. Key executives

      • 10.8.3. Company snapshot

      • 10.8.4. Operating business segments

      • 10.8.5. Product portfolio

    • 10.9. CEC Entertainment Concepts, LP.

      • 10.9.1. Company overview

      • 10.9.2. Key executives

      • 10.9.3. Company snapshot

      • 10.9.4. Operating business segments

      • 10.9.5. Product portfolio

      • 10.9.6. Key strategic moves and developments

    • 10.10. Cinergy Entertainment Group

      • 10.10.1. Company overview

      • 10.10.2. Key executives

      • 10.10.3. Company snapshot

      • 10.10.4. Operating business segments

      • 10.10.5. Product portfolio

      • 10.10.6. Key strategic moves and developments

  • LIST OF FIGURES

  • FIGURE 01. CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032
    FIGURE 02. SEGMENTATION OF CHILDREN ENTERTAINMENT CENTERS MARKET,2022-2032
    FIGURE 03. TOP IMPACTING FACTORS IN CHILDREN ENTERTAINMENT CENTERS MARKET (2022 TO 2032)
    FIGURE 04. TOP INVESTMENT POCKETS IN CHILDREN ENTERTAINMENT CENTERS MARKET (2023-2032)
    FIGURE 05. LOW BARGAINING POWER OF SUPPLIERS
    FIGURE 06. LOW THREAT OF NEW ENTRANTS
    FIGURE 07. LOW THREAT OF SUBSTITUTES
    FIGURE 08. LOW INTENSITY OF RIVALRY
    FIGURE 09. LOW BARGAINING POWER OF BUYERS
    FIGURE 10. GLOBAL CHILDREN ENTERTAINMENT CENTERS MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
    FIGURE 11. CHILDREN ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHIC, 2022 AND 2032(%)
    FIGURE 12. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR FAMILIES WITH CHILDREN (0-9), BY COUNTRY 2022 AND 2032(%)
    FIGURE 13. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR FAMILIES WITH CHILDREN (9-12), BY COUNTRY 2022 AND 2032(%)
    FIGURE 14. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR TEENAGERS (12-18), BY COUNTRY 2022 AND 2032(%)
    FIGURE 15. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR YOUNG ADULTS (18-24), BY COUNTRY 2022 AND 2032(%)
    FIGURE 16. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR ADULTS (AGES 24+), BY COUNTRY 2022 AND 2032(%)
    FIGURE 17. CHILDREN ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022 AND 2032(%)
    FIGURE 18. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR UP TO 5,000 SQ. FT., BY COUNTRY 2022 AND 2032(%)
    FIGURE 19. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR 5,001 TO 10,000 SQ. FT., BY COUNTRY 2022 AND 2032(%)
    FIGURE 20. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR 10,001 TO 20,000 SQ. FT., BY COUNTRY 2022 AND 2032(%)
    FIGURE 21. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR 20,001 TO 40,000 SQ. FT., BY COUNTRY 2022 AND 2032(%)
    FIGURE 22. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR 1 TO 10 ACRES, BY COUNTRY 2022 AND 2032(%)
    FIGURE 23. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR 11 TO 30 ACRES, BY COUNTRY 2022 AND 2032(%)
    FIGURE 24. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR OVER 30 ACRES, BY COUNTRY 2022 AND 2032(%)
    FIGURE 25. CHILDREN ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022 AND 2032(%)
    FIGURE 26. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR ENTRY FEES AND TICKET SALES, BY COUNTRY 2022 AND 2032(%)
    FIGURE 27. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR FOOD AND BEVERAGES, BY COUNTRY 2022 AND 2032(%)
    FIGURE 28. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR MERCHANDISING, BY COUNTRY 2022 AND 2032(%)
    FIGURE 29. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR ADVERTISEMENT, BY COUNTRY 2022 AND 2032(%)
    FIGURE 30. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
    FIGURE 31. CHILDREN ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022 AND 2032(%)
    FIGURE 32. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR ARCADE STUDIOS, BY COUNTRY 2022 AND 2032(%)
    FIGURE 33. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR AR AND VR GAMING ZONES, BY COUNTRY 2022 AND 2032(%)
    FIGURE 34. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR PHYSICAL PLAY ACTIVITIES, BY COUNTRY 2022 AND 2032(%)
    FIGURE 35. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR SKILL/COMPETITION GAMES, BY COUNTRY 2022 AND 2032(%)
    FIGURE 36. COMPARATIVE SHARE ANALYSIS OF CHILDREN ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
    FIGURE 37. CHILDREN ENTERTAINMENT CENTERS MARKET BY REGION, 2022 AND 2032(%)
    FIGURE 38. U.S. CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 39. CANADA CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 40. UK CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 41. GERMANY CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 42. FRANCE CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 43. ITALY CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 44. SPAIN CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 45. REST OF EUROPE CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 46. CHINA CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 47. JAPAN CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 48. INDIA CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 49. AUSTRALIA CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 50. SOUTH KOREA CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 51. REST OF ASIA-PACIFIC CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 52. LATIN AMERICA CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 53. MIDDLE EAST CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 54. AFRICA CHILDREN ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
    FIGURE 55. TOP WINNING STRATEGIES, BY YEAR (2019-2023)
    FIGURE 56. TOP WINNING STRATEGIES, BY DEVELOPMENT (2019-2023)
    FIGURE 57. TOP WINNING STRATEGIES, BY COMPANY (2019-2023)
    FIGURE 58. PRODUCT MAPPING OF TOP 10 PLAYERS
    FIGURE 59. COMPETITIVE DASHBOARD
    FIGURE 60. COMPETITIVE HEATMAP: CHILDREN ENTERTAINMENT CENTERS MARKET
    FIGURE 61. TOP PLAYER POSITIONING, 2022
    FIGURE 62. THE WALT DISNEY COMPANY: NET REVENUE, 2020-2022 ($MILLION)
    FIGURE 63. THE WALT DISNEY COMPANY: REVENUE SHARE BY SEGMENT, 2022 (%)
    FIGURE 64. DAVE AND BUSTER’S, INC.: NET REVENUE, 2020-2022 ($MILLION)

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