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Mobile Content Market Expected to Reach $2121.1 Billion by 2032—Allied Market Research

 
Mobile Content Market Expected to Reach $2121.1 Billion by 2032—Allied Market Research
2022
Mobile Content Market

Report Code : A00268

quote The subscription segment is expected to experience fastest growth in the coming years, this is attributed to an increase in paid subscriptions led by the creation of original content, acquisition of top-tier programming, and the proliferation of platforms available. quote

Vineet Kumar - Manager
ICT and Media at Allied Market Research

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According to a new report published by Allied Market Research, titled, “Mobile Content Market,by Content Type (Mobile Apps, Games, Music, and Others), Revenue Model (In-App Purchases, Advertising, Subscription, Pay-per-Download, and others), and Platform (iOS, Android, and Others): Global Opportunity Analysis and Industry Forecast, 2023-2032" The mobile content market was valued at $266.38 billion in 2022, and is estimated to reach $2121.1 billion by 2032, growing at a CAGR of 23.3% from 2023 to 2032.

The mobile content market refers to the industry and ecosystem that revolves around creation, distribution, and consumption of digital media and applications, specifically designed for mobile devices. This market includes a wide range of content types and services tailored for smartphones, tablets, and other portable devices. Moreover, mobile applications (apps) cover a broad spectrum, including productivity apps, social media apps, entertainment apps, and mobile games. The app market is a significant part of the mobile content market.

Furthermore, rise in use of social media on mobile devices and rise in usage of virtual reality videos are boosting the growth of the global mobile content market. in addition, increase in number of internet users positively impacts the growth of the mobile content market. However, lack of device fragmentation and lack of security and privacy issues hamper the mobile content market growth. On the contrary, integration of AR and VR technologies is expected to offer remunerative opportunities for the expansion during the mobile content market forecast period.

Depending on platform, the android segment holds the largest mobile content market share, as it helps mobile content to improve efficiency and informatization based on the web kit layout and helps in cost management. However, the iOS segment is expected to grow at the highest rate during the forecast period, due to increase in adoption of iOS is growing significantly, the user interface is based upon direct manipulation.

Region-wise, the mobile content market size was dominated by North America in 2022 and is expected to retain its position during the forecast period, owing to increase in number of smartphone users and easy access to high-speed Internet and constant demand for innovative games. However, Asia-Pacific is expected to witness significant growth during the forecast period, owing to increase in penetration of social media, ability to share gaming experiences with peers, and growing demand for games among teenagers and young adults.

The mobile content market has witnessed stable growth during the COVID-19 pandemic, owing to increase in preference for video-on-demand (VoD) service, which is a key factor driving the growth of the mobile content market. In addition, the COVID-19 pandemic resulted in changes in model performance, as more continuous monitoring and validation are required to mitigate several types of risks, as compared to static validation and testing methods, which, in turn, drive the development of advanced IP multicasting with internet group management. In addition, with rapid digital transformation, various governments have introduced stringent regulations to protect end users' data such as General Data Protection Regulation (GDPR), Digital Economy Act, and the California Consumer Privacy Act (CCPA). Thus, governments in various countries have taken strict actions toward the Illegal mobile content users and service providers, real-time messaging protocol and hypertext transfer protocol technology helps to maintains persistent connections and allows low-latency communication to send as much data as feasible while maintaining seamless stream delivery  However, the COVID-19 pandemic has made it harder for larger companies to keep pace, and even more difficult for midsize and smaller industries to adopt technologies, owing to long development timelines and high investment requirements.

Integration of advanced technologies such as service provider-based multicast live streaming, web based unicast only live and VoD streaming, and web-based multicast live and unicast video on demand (VoD) streaming is helping industries to improve various aspects of a company such as perception, information, over-the-top video content, and information about the businesses, which, in turn, is driving the growth of the market. 

 

Content providers are offering triple-play services, which allow users to experience broadband, telephone, and TV services on a single line. These mobile content providers are also offering mobility to customers along with triple-play services, to increase the market growth of mobile content as against satellite TV and cable TV. This, in turn, allows customers to utilize mobile content services for a multi-viewing experience.  For instance, in July 2020, Orange Romania, a subsidiary of Orange SA, introduced the TV Go box. Therefore, advertisers are carefully aiming to use these services being offered by the mobile content providers, which, in turn, is expected to provide lucrative opportunity for the growth of the mobile content industry.

Key Findings of The Study

  • By content type, the mobile apps segment accounted for the largest mobile content market analysis in 2022.
  • Region-wise, North America generated the highest revenue in 2022.
  • Depending on the platform, the Android segment generated the highest revenue in 2022.

The key players that operate in the mobile content market are Alphabet Inc., Amazon.com Inc., Apple Inc., Huawei Technologies Co. Ltd., Microsoft Corporation, Meta Platforms, Inc., Nintendo Co., Ltd., Samsung Electronics Co. Ltd, Sony Group Corporation, and ByteDance. These players have adopted various strategies to increase their market penetration and strengthen their position in the mobile content industry.

 

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quote Mobile Content Market by Content Type (Mobile Apps, Games, Music, Others), by Revenue Model (In-App Purchases, Advertising, Subscription, Pay-per-Downloads, Others), by Platform (iOS, Android, Others): Global Opportunity Analysis and Industry Forecast, 2023-2032 quote

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