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Webtoons Market by Types (Comedy, Action, Sci-Fic, Horror, Romance, Others), by Revenue Model (Subscription Based, Adds bases), by Application (Mobile, Laptop, Tablets, Television): Global Opportunity Analysis and Industry Forecast, 2021-2030

A16830

Pages: 264

Charts: 68

Tables: 155

Webtoons Market Insights, 2030

The global webtoons market size was valued at USD 3.7 billion in 2021, and is projected to reach USD 56.1 billion by 2030, growing at a CAGR of 36.8% from 2022 to 2030.

The majority of people across the global having access to Internet connection has resulted in increasing number of consumers inclining towards webtoons. Rising growth of mobile cellular subscription has led to an upsurge in online activities made available on various entertainment platforms including digital comic, series, action comics, and others. Webtoons and digital technologies significantly lowered the cost of digital image creation by reducing the need for drawing tools (e.g., drawing pens and screen tone), while enhancing the readiness with which a larger audience can be reached.

The webtoons market is segmented into Types, Revenue Model and Application. Webtoons can only be read online and the majority of the webtoons are very short in length due to which they do not have enough chapters to make a print edition. In addition, different illustrators present in webtoons shows are amateur due to which quality and level of webtoons stories may disappoint readers. Although, webtoons are slowly spreading their roots across different countries, currently, the webtoons market is mostly saturated in countries such as South Korea, Malaysia, Vietnam, and Taiwan owing to which the industry has a long way to go to make its dominance across other countries.

Webtoons are estimated to generate huge growth opportunities as these digital comics have significantly reduced need of purchasing drawing tools such as screen tone and drawing pens. Webtoons comprise vertically arranged images in which users can scroll from top to bottom, which allows creators to show one large-size image on mobile or tablet. Such layout makes webtoons less restricted in terms of the layout of the images which is important for storytelling. Additionally, major companies operating in the webtoons market are focusing on launching of new series and fresh content to attract significant users. The aforementioned factors are anticipated to create better opportunities for webtoons market growth in the near future.

Some of the leading market players are NAVER Corp., Kakao Corp., Lezhin Entertainment, Tappytoon, ToryComics, Toomics Global, Ridibooks (RIDI Corp), KidariStudio, Webtoons Factory, and Izneo Webtoons.

The global webtoons market is divided into type, application, revenue model, and region. On basis of type, the market is sub-segmented as comedy, action, sci-fi, horror, romance, and others. On the basis of revenue model, the market is sub-segmented as subscription based and advertisement based. On basis of application, the market is sub-segmented as mobile, tablets, laptop, and television. On basis of region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

By type, the romance sub-segment in expected to have the highest growth rate during the forecast period. Webtoons is becoming more and more popular as a platform for reading comics, with romance being one of the most popular genres. On the popular webcomic app ˜Webtoons, romance appears to be the most popular genre as readers are able to feel the raw emotions of romance stories and can relate with the characters. Many of the app's most popular cartoons are in the romance genre, which has been the primary source of new users. Webtoons has become a platform for anyone to produce their own comic, manga, or manhwa.

[TYPESGRAPH]

By revenue model, the subscription based sub-segment is projected to be the fastest growing during the forecast period. Subscription based models are used in almost every industry for instance food and digital industries. A subscription business model is when a consumer pays a charge on a regular basis to gain access to your product or service, which allows you to collect recurring revenue from a group of loyal customers.

[REVENUEMODELGRAPH]

By application, the mobile sub-segment is projected to be the fastest growing during the forecast period. Mobile phone has become an essential electronic device in every common person life. App store systems have improved user convenience, resulting in increased penetration and screen time. Owing to increasing popularity of mobile phones, people are exploring with its applications. Mobile phones are increasingly utilized to stay connected with one another (via social media, networking, and instant messaging services). These are the factors responsible for people spending more time on their phones reading webtoons, which are easily available on mobile webtoons apps.

[APPLICATIONGRAPH]

By region, Europe market is projected to be the fastest growing by registering highest CAGR during the forecast period. Webtoons will launch services in French and Spanish, with a German service following in 2022. Webtoons is also Europe's most popular digital comic platform, featuring versions in French, Spanish, and German. Webtoons is expected to create a new European corporation, cementing its position as the top player in the European digital comics market and be the largest digital comic latform across the world. The new webtoons European Corporation's headquarters will be located in France.

[REGI'[';ONGRAPH]

Regional Insights

North America:

North America is experiencing a growing interest in webtoons market, driven by the increasing consumption of digital comics and the success of platforms like Webtoons and Tapas. The region is witnessing a rise in both localized and global content, and webtoons adaptations into TV shows and films have further boosted awareness. The U.S. market, in particular, is seeing a surge in the number of creators and consumers, with publishers capitalizing on webtoons’ potential to reach diverse audiences.

Asia-Pacific:

The Asia-Pacific region, especially South Korea, dominates the webtoons market as it is the birthplace of the format. South Korea's Naver and Kakao platforms lead the global market, offering an extensive range of webtoons. The region's high smartphone penetration and strong digital content consumption drive webtoons popularity. Other countries like Japan, China, and Thailand are also witnessing rapid growth in the webtoons space, fueled by the expansion of mobile-first platforms and the rising demand for local and international content.

Europe:

Europe is an emerging market for webtoons market, with increasing demand for both native and international webtoons content. Countries like France and the UK are seeing growing interest, thanks to localization efforts and the rise of digital platforms. European creators are beginning to engage with the format, expanding the variety of content available. The region’s growing e-commerce infrastructure also supports the monetization of webtoons platforms through in-app purchases and subscriptions.

Latin America:

Latin America is gradually adopting the webtoons format, driven by the region's increasing smartphone usage and expanding internet access. Countries like Brazil and Mexico are key markets where webtoons platforms are gaining traction, particularly among younger audiences. The region’s growing interest in anime and manga is translating into a demand for webtoons, as platforms work to localize content and attract more users.

Middle East and Africa:

The Middle East and Africa (MEA) region is at an early stage of webtoons market adoption but has significant growth potential due to increasing mobile internet penetration. Countries like Saudi Arabia and South Africa are witnessing a rise in digital content consumption, and webtoons platforms are exploring these markets by offering localized content. The region’s younger population, combined with the growing availability of affordable smartphones, is expected to drive the future growth of the webtoons market.

Impact of COVID-19 

  • The COVID-19 pandemic had a favourable influence on the global webtoons industry. Economic factors such as inflation, income distribution, employment rate, demographics, GDP growth, and others have a great impact on the revenue growth of the webtoons market. During the pandemic, people with higher disposable income tend to spend more time and money on entertainment. Even in developing countries, people are price sensitive and still prefer to spend time on entertainment. Moreover, India has one of the best media industries, and it is estimated to develop more in children genre owing to huge population of youth.
  • During the pandemic, political stability in the entertainment industry played very important role for market players in the industry. For instance, tax policies are applied on large-scale shows, celebrity or sponsors stage shows, festivals, and others. It is the government who will decide what entertainment facilities to provide to the public and their prices and taxes. With respect to the digital industry, charges are waived off, and free subscriptions/extensions have been offered to the users.
  • Despite the impact of COVID-19, the technology and entertainment industries are pillars and inseparable entities. Industry is widely driven by technological developments. Rising adoption of digital platforms and devices such as smartphones and tablets has forced companies across the globe to invest more in technological developments. Technological advancements will reshape the future of webtoons content creators so as to connect mass audiences.
  • COVID-19 had a significant impact on the market as well as community. However, the industry is highly dependent on the audience. It is seen that most of the people spend time on social media and television even while working. Webtoons are shaping social culture to some extent as people watch dramas, comics, and are actively engaged in such entertainment stuff. Such factors have a positive impact on the social aspect of the webtoons market.

Key Benefits for Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the webtoons market analysis from 2021 to 2030 to identify the prevailing webtoons market forecast and opportunities.
  • The report also provide an depth analyis of the webtoons market share across the globe.
  • The webtoons market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the market segmentation assists to determine the prevailing webtoons market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global webtoons market trends, key players, market segments, application areas, and webtoons market growth strategies.

Key Market Segments

  • By Type
    • Comedy
    • Action
    • Sci-Fic
    • Horror
    • Romance
    • Others
  • By Revenue Model
    • Subscription Based
    • Adds bases
  • By Application
    • Mobile
    • Laptop
    • Tablets
    • Television
  • By Region
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • Germany
      • France
      • United Kingdom
      • Italy
      • Spain
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • South Korea
      • Malaysia
      • Rest Of Asia Pacific
    • LAMEA
      • Brazil
      • Saudi Arabia
      • UAE
      • South Africa
      • Rest of LAMEA


Key Market Players

  • Lezhin Entertainment
  • Kakao Corp.
  • TAPPYTOON
  • NHN COMICO CORP
  • BOMTOON
  • IZNEO WEBTOON
  • naver webtoon corp
  • MARVEL UNLIMITED
  • DAUM WEBTOON AND COMPANY
  • SIDEWALK GROUP
  • CHAPTER 1:INTRODUCTION

    • 1.1.Report description

    • 1.2.Key market segments

    • 1.3.Key benefits to the stakeholders

    • 1.4.Research Methodology

      • 1.4.1.Secondary research

      • 1.4.2.Primary research

      • 1.4.3.Analyst tools and models

  • CHAPTER 2:EXECUTIVE SUMMARY

    • 2.1.Key findings of the study

    • 2.2.CXO Perspective

  • CHAPTER 3:MARKET OVERVIEW

    • 3.1.Market definition and scope

    • 3.2.Key findings

      • 3.2.1.Top investment pockets

    • 3.3.Porter’s five forces analysis

    • 3.4.Top player positioning

    • 3.5.Market dynamics

      • 3.5.1.Drivers

      • 3.5.2.Restraints

      • 3.5.3.Opportunities

    • 3.6.COVID-19 Impact Analysis on the market

    • 3.7.Value Chain Analysis

    • 3.8.Market Share Analysis

    • 3.9.Regulatory Guidelines

    • 3.10.Patent Landscape

  • CHAPTER 4: WEBTOONS MARKET, BY TYPES

    • 4.1 Overview

      • 4.1.1 Market size and forecast

    • 4.2 Comedy

      • 4.2.1 Key market trends, growth factors and opportunities

      • 4.2.2 Market size and forecast, by region

      • 4.2.3 Market analysis by country

    • 4.3 Action

      • 4.3.1 Key market trends, growth factors and opportunities

      • 4.3.2 Market size and forecast, by region

      • 4.3.3 Market analysis by country

    • 4.4 Sci-Fic

      • 4.4.1 Key market trends, growth factors and opportunities

      • 4.4.2 Market size and forecast, by region

      • 4.4.3 Market analysis by country

    • 4.5 Horror

      • 4.5.1 Key market trends, growth factors and opportunities

      • 4.5.2 Market size and forecast, by region

      • 4.5.3 Market analysis by country

    • 4.6 Romance

      • 4.6.1 Key market trends, growth factors and opportunities

      • 4.6.2 Market size and forecast, by region

      • 4.6.3 Market analysis by country

    • 4.7 Others

      • 4.7.1 Key market trends, growth factors and opportunities

      • 4.7.2 Market size and forecast, by region

      • 4.7.3 Market analysis by country

  • CHAPTER 5: WEBTOONS MARKET, BY REVENUE MODEL

    • 5.1 Overview

      • 5.1.1 Market size and forecast

    • 5.2 Subscription Based

      • 5.2.1 Key market trends, growth factors and opportunities

      • 5.2.2 Market size and forecast, by region

      • 5.2.3 Market analysis by country

    • 5.3 Adds bases

      • 5.3.1 Key market trends, growth factors and opportunities

      • 5.3.2 Market size and forecast, by region

      • 5.3.3 Market analysis by country

  • CHAPTER 6: WEBTOONS MARKET, BY APPLICATION

    • 6.1 Overview

      • 6.1.1 Market size and forecast

    • 6.2 Mobile

      • 6.2.1 Key market trends, growth factors and opportunities

      • 6.2.2 Market size and forecast, by region

      • 6.2.3 Market analysis by country

    • 6.3 Laptop

      • 6.3.1 Key market trends, growth factors and opportunities

      • 6.3.2 Market size and forecast, by region

      • 6.3.3 Market analysis by country

    • 6.4 Tablets

      • 6.4.1 Key market trends, growth factors and opportunities

      • 6.4.2 Market size and forecast, by region

      • 6.4.3 Market analysis by country

    • 6.5 Television

      • 6.5.1 Key market trends, growth factors and opportunities

      • 6.5.2 Market size and forecast, by region

      • 6.5.3 Market analysis by country

  • CHAPTER 7: WEBTOONS MARKET, BY REGION

    • 7.1 Overview

      • 7.1.1 Market size and forecast

    • 7.2 North America

      • 7.2.1 Key trends and opportunities

      • 7.2.2 North America Market size and forecast, by Types

      • 7.2.3 North America Market size and forecast, by Revenue Model

      • 7.2.4 North America Market size and forecast, by Application

      • 7.2.5 North America Market size and forecast, by country

        • 7.2.5.1 U.S.
          • 7.2.5.1.1 Market size and forecast, by Types
          • 7.2.5.1.2 Market size and forecast, by Revenue Model
          • 7.2.5.1.3 Market size and forecast, by Application
        • 7.2.5.2 Canada
          • 7.2.5.2.1 Market size and forecast, by Types
          • 7.2.5.2.2 Market size and forecast, by Revenue Model
          • 7.2.5.2.3 Market size and forecast, by Application
        • 7.2.5.3 Mexico
          • 7.2.5.3.1 Market size and forecast, by Types
          • 7.2.5.3.2 Market size and forecast, by Revenue Model
          • 7.2.5.3.3 Market size and forecast, by Application
    • 7.3 Europe

      • 7.3.1 Key trends and opportunities

      • 7.3.2 Europe Market size and forecast, by Types

      • 7.3.3 Europe Market size and forecast, by Revenue Model

      • 7.3.4 Europe Market size and forecast, by Application

      • 7.3.5 Europe Market size and forecast, by country

        • 7.3.5.1 Germany
          • 7.3.5.1.1 Market size and forecast, by Types
          • 7.3.5.1.2 Market size and forecast, by Revenue Model
          • 7.3.5.1.3 Market size and forecast, by Application
        • 7.3.5.2 France
          • 7.3.5.2.1 Market size and forecast, by Types
          • 7.3.5.2.2 Market size and forecast, by Revenue Model
          • 7.3.5.2.3 Market size and forecast, by Application
        • 7.3.5.3 United Kingdom
          • 7.3.5.3.1 Market size and forecast, by Types
          • 7.3.5.3.2 Market size and forecast, by Revenue Model
          • 7.3.5.3.3 Market size and forecast, by Application
        • 7.3.5.4 Italy
          • 7.3.5.4.1 Market size and forecast, by Types
          • 7.3.5.4.2 Market size and forecast, by Revenue Model
          • 7.3.5.4.3 Market size and forecast, by Application
        • 7.3.5.5 Spain
          • 7.3.5.5.1 Market size and forecast, by Types
          • 7.3.5.5.2 Market size and forecast, by Revenue Model
          • 7.3.5.5.3 Market size and forecast, by Application
        • 7.3.5.6 Rest of Europe
          • 7.3.5.6.1 Market size and forecast, by Types
          • 7.3.5.6.2 Market size and forecast, by Revenue Model
          • 7.3.5.6.3 Market size and forecast, by Application
    • 7.4 Asia-Pacific

      • 7.4.1 Key trends and opportunities

      • 7.4.2 Asia-Pacific Market size and forecast, by Types

      • 7.4.3 Asia-Pacific Market size and forecast, by Revenue Model

      • 7.4.4 Asia-Pacific Market size and forecast, by Application

      • 7.4.5 Asia-Pacific Market size and forecast, by country

        • 7.4.5.1 China
          • 7.4.5.1.1 Market size and forecast, by Types
          • 7.4.5.1.2 Market size and forecast, by Revenue Model
          • 7.4.5.1.3 Market size and forecast, by Application
        • 7.4.5.2 Japan
          • 7.4.5.2.1 Market size and forecast, by Types
          • 7.4.5.2.2 Market size and forecast, by Revenue Model
          • 7.4.5.2.3 Market size and forecast, by Application
        • 7.4.5.3 India
          • 7.4.5.3.1 Market size and forecast, by Types
          • 7.4.5.3.2 Market size and forecast, by Revenue Model
          • 7.4.5.3.3 Market size and forecast, by Application
        • 7.4.5.4 South Korea
          • 7.4.5.4.1 Market size and forecast, by Types
          • 7.4.5.4.2 Market size and forecast, by Revenue Model
          • 7.4.5.4.3 Market size and forecast, by Application
        • 7.4.5.5 Malaysia
          • 7.4.5.5.1 Market size and forecast, by Types
          • 7.4.5.5.2 Market size and forecast, by Revenue Model
          • 7.4.5.5.3 Market size and forecast, by Application
        • 7.4.5.6 Rest Of Asia Pacific
          • 7.4.5.6.1 Market size and forecast, by Types
          • 7.4.5.6.2 Market size and forecast, by Revenue Model
          • 7.4.5.6.3 Market size and forecast, by Application
    • 7.5 LAMEA

      • 7.5.1 Key trends and opportunities

      • 7.5.2 LAMEA Market size and forecast, by Types

      • 7.5.3 LAMEA Market size and forecast, by Revenue Model

      • 7.5.4 LAMEA Market size and forecast, by Application

      • 7.5.5 LAMEA Market size and forecast, by country

        • 7.5.5.1 Brazil
          • 7.5.5.1.1 Market size and forecast, by Types
          • 7.5.5.1.2 Market size and forecast, by Revenue Model
          • 7.5.5.1.3 Market size and forecast, by Application
        • 7.5.5.2 Saudi Arabia
          • 7.5.5.2.1 Market size and forecast, by Types
          • 7.5.5.2.2 Market size and forecast, by Revenue Model
          • 7.5.5.2.3 Market size and forecast, by Application
        • 7.5.5.3 UAE
          • 7.5.5.3.1 Market size and forecast, by Types
          • 7.5.5.3.2 Market size and forecast, by Revenue Model
          • 7.5.5.3.3 Market size and forecast, by Application
        • 7.5.5.4 South Africa
          • 7.5.5.4.1 Market size and forecast, by Types
          • 7.5.5.4.2 Market size and forecast, by Revenue Model
          • 7.5.5.4.3 Market size and forecast, by Application
        • 7.5.5.5 Rest of LAMEA
          • 7.5.5.5.1 Market size and forecast, by Types
          • 7.5.5.5.2 Market size and forecast, by Revenue Model
          • 7.5.5.5.3 Market size and forecast, by Application
  • CHAPTER 8: COMPANY LANDSCAPE

    • 8.1. Introduction

    • 8.2. Top winning strategies

    • 8.3. Product Mapping of Top 10 Player

    • 8.4. Competitive Dashboard

    • 8.5. Competitive Heatmap

    • 8.6. Key developments

  • CHAPTER 9: COMPANY PROFILES

    • 9.1 NHN COMICO CORP

      • 9.1.1 Company overview

      • 9.1.2 Company snapshot

      • 9.1.3 Operating business segments

      • 9.1.4 Product portfolio

      • 9.1.5 Business performance

      • 9.1.6 Key strategic moves and developments

    • 9.2 SIDEWALK GROUP

      • 9.2.1 Company overview

      • 9.2.2 Company snapshot

      • 9.2.3 Operating business segments

      • 9.2.4 Product portfolio

      • 9.2.5 Business performance

      • 9.2.6 Key strategic moves and developments

    • 9.3 MARVEL UNLIMITED

      • 9.3.1 Company overview

      • 9.3.2 Company snapshot

      • 9.3.3 Operating business segments

      • 9.3.4 Product portfolio

      • 9.3.5 Business performance

      • 9.3.6 Key strategic moves and developments

    • 9.4 naver webtoon corp

      • 9.4.1 Company overview

      • 9.4.2 Company snapshot

      • 9.4.3 Operating business segments

      • 9.4.4 Product portfolio

      • 9.4.5 Business performance

      • 9.4.6 Key strategic moves and developments

    • 9.5 Kakao Corp.

      • 9.5.1 Company overview

      • 9.5.2 Company snapshot

      • 9.5.3 Operating business segments

      • 9.5.4 Product portfolio

      • 9.5.5 Business performance

      • 9.5.6 Key strategic moves and developments

    • 9.6 Lezhin Entertainment

      • 9.6.1 Company overview

      • 9.6.2 Company snapshot

      • 9.6.3 Operating business segments

      • 9.6.4 Product portfolio

      • 9.6.5 Business performance

      • 9.6.6 Key strategic moves and developments

    • 9.7 TAPPYTOON

      • 9.7.1 Company overview

      • 9.7.2 Company snapshot

      • 9.7.3 Operating business segments

      • 9.7.4 Product portfolio

      • 9.7.5 Business performance

      • 9.7.6 Key strategic moves and developments

    • 9.8 BOMTOON

      • 9.8.1 Company overview

      • 9.8.2 Company snapshot

      • 9.8.3 Operating business segments

      • 9.8.4 Product portfolio

      • 9.8.5 Business performance

      • 9.8.6 Key strategic moves and developments

    • 9.9 DAUM WEBTOON AND COMPANY

      • 9.9.1 Company overview

      • 9.9.2 Company snapshot

      • 9.9.3 Operating business segments

      • 9.9.4 Product portfolio

      • 9.9.5 Business performance

      • 9.9.6 Key strategic moves and developments

    • 9.10 IZNEO WEBTOON

      • 9.10.1 Company overview

      • 9.10.2 Company snapshot

      • 9.10.3 Operating business segments

      • 9.10.4 Product portfolio

      • 9.10.5 Business performance

      • 9.10.6 Key strategic moves and developments

  • LIST OF TABLES

  • TABLE 1. GLOBAL WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 2. WEBTOONS MARKET REVENUE, FOR COMEDY, BY REGION , 2021-2030,($MILLION)
    TABLE 3. WEBTOONS MARKET FOR COMEDY BY COUNTRY, 2021-2030,($MILLION)
    TABLE 4. WEBTOONS MARKET REVENUE, FOR ACTION, BY REGION , 2021-2030,($MILLION)
    TABLE 5. WEBTOONS MARKET FOR ACTION BY COUNTRY, 2021-2030,($MILLION)
    TABLE 6. WEBTOONS MARKET REVENUE, FOR SCI-FIC, BY REGION , 2021-2030,($MILLION)
    TABLE 7. WEBTOONS MARKET FOR SCI-FIC BY COUNTRY, 2021-2030,($MILLION)
    TABLE 8. WEBTOONS MARKET REVENUE, FOR HORROR, BY REGION , 2021-2030,($MILLION)
    TABLE 9. WEBTOONS MARKET FOR HORROR BY COUNTRY, 2021-2030,($MILLION)
    TABLE 10. WEBTOONS MARKET REVENUE, FOR ROMANCE, BY REGION , 2021-2030,($MILLION)
    TABLE 11. WEBTOONS MARKET FOR ROMANCE BY COUNTRY, 2021-2030,($MILLION)
    TABLE 12. WEBTOONS MARKET REVENUE, FOR OTHERS, BY REGION , 2021-2030,($MILLION)
    TABLE 13. WEBTOONS MARKET FOR OTHERS BY COUNTRY, 2021-2030,($MILLION)
    TABLE 14. GLOBAL WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 15. WEBTOONS MARKET REVENUE, FOR SUBSCRIPTION BASED, BY REGION , 2021-2030,($MILLION)
    TABLE 16. WEBTOONS MARKET FOR SUBSCRIPTION BASED BY COUNTRY, 2021-2030,($MILLION)
    TABLE 17. WEBTOONS MARKET REVENUE, FOR ADDS BASES, BY REGION , 2021-2030,($MILLION)
    TABLE 18. WEBTOONS MARKET FOR ADDS BASES BY COUNTRY, 2021-2030,($MILLION)
    TABLE 19. GLOBAL WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 20. WEBTOONS MARKET REVENUE, FOR MOBILE, BY REGION , 2021-2030,($MILLION)
    TABLE 21. WEBTOONS MARKET FOR MOBILE BY COUNTRY, 2021-2030,($MILLION)
    TABLE 22. WEBTOONS MARKET REVENUE, FOR LAPTOP, BY REGION , 2021-2030,($MILLION)
    TABLE 23. WEBTOONS MARKET FOR LAPTOP BY COUNTRY, 2021-2030,($MILLION)
    TABLE 24. WEBTOONS MARKET REVENUE, FOR TABLETS, BY REGION , 2021-2030,($MILLION)
    TABLE 25. WEBTOONS MARKET FOR TABLETS BY COUNTRY, 2021-2030,($MILLION)
    TABLE 26. WEBTOONS MARKET REVENUE, FOR TELEVISION, BY REGION , 2021-2030,($MILLION)
    TABLE 27. WEBTOONS MARKET FOR TELEVISION BY COUNTRY, 2021-2030,($MILLION)
    TABLE 28. WEBTOONS MARKET, BY REGION, 2021-2030,($MILLION)
    TABLE 29. NORTH AMERICA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 30. NORTH AMERICA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 31. NORTH AMERICA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 32. NORTH AMERICA WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
    TABLE 33. U.S. WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 34. U.S. WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 35. U.S. WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 36. CANADA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 37. CANADA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 38. CANADA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 39. MEXICO WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 40. MEXICO WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 41. MEXICO WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 42. EUROPE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 43. EUROPE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 44. EUROPE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 45. EUROPE WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
    TABLE 46. GERMANY WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 47. GERMANY WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 48. GERMANY WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 49. FRANCE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 50. FRANCE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 51. FRANCE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 52. UNITED KINGDOM WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 53. UNITED KINGDOM WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 54. UNITED KINGDOM WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 55. ITALY WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 56. ITALY WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 57. ITALY WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 58. SPAIN WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 59. SPAIN WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 60. SPAIN WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 61. REST OF EUROPE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 62. REST OF EUROPE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 63. REST OF EUROPE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 64. ASIA-PACIFIC WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 65. ASIA-PACIFIC WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 66. ASIA-PACIFIC WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 67. ASIA-PACIFIC WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
    TABLE 68. CHINA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 69. CHINA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 70. CHINA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 71. JAPAN WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 72. JAPAN WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 73. JAPAN WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 74. INDIA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 75. INDIA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 76. INDIA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 77. SOUTH KOREA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 78. SOUTH KOREA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 79. SOUTH KOREA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 80. MALAYSIA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 81. MALAYSIA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 82. MALAYSIA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 83. REST OF ASIA PACIFIC WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 84. REST OF ASIA PACIFIC WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 85. REST OF ASIA PACIFIC WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 86. LAMEA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 87. LAMEA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 88. LAMEA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 89. LAMEA WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
    TABLE 90. BRAZIL WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 91. BRAZIL WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 92. BRAZIL WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 93. SAUDI ARABIA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 94. SAUDI ARABIA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 95. SAUDI ARABIA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 96. UAE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 97. UAE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 98. UAE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 99. SOUTH AFRICA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 100. SOUTH AFRICA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 101. SOUTH AFRICA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 102. REST OF LAMEA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
    TABLE 103. REST OF LAMEA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
    TABLE 104. REST OF LAMEA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
    TABLE 105.NHN COMICO CORP: COMPANY SNAPSHOT
    TABLE 106.NHN COMICO CORP: OPERATING SEGMENTS
    TABLE 107.NHN COMICO CORP: PRODUCT PORTFOLIO
    TABLE 108.NHN COMICO CORP: NET SALES,
    TABLE 109.NHN COMICO CORP: KEY STRATERGIES
    TABLE 110.SIDEWALK GROUP: COMPANY SNAPSHOT
    TABLE 111.SIDEWALK GROUP: OPERATING SEGMENTS
    TABLE 112.SIDEWALK GROUP: PRODUCT PORTFOLIO
    TABLE 113.SIDEWALK GROUP: NET SALES,
    TABLE 114.SIDEWALK GROUP: KEY STRATERGIES
    TABLE 115.MARVEL UNLIMITED: COMPANY SNAPSHOT
    TABLE 116.MARVEL UNLIMITED: OPERATING SEGMENTS
    TABLE 117.MARVEL UNLIMITED: PRODUCT PORTFOLIO
    TABLE 118.MARVEL UNLIMITED: NET SALES,
    TABLE 119.MARVEL UNLIMITED: KEY STRATERGIES
    TABLE 120.NAVER WEBTOON CORP: COMPANY SNAPSHOT
    TABLE 121.NAVER WEBTOON CORP: OPERATING SEGMENTS
    TABLE 122.NAVER WEBTOON CORP: PRODUCT PORTFOLIO
    TABLE 123.NAVER WEBTOON CORP: NET SALES,
    TABLE 124.NAVER WEBTOON CORP: KEY STRATERGIES
    TABLE 125.KAKAO CORP.: COMPANY SNAPSHOT
    TABLE 126.KAKAO CORP.: OPERATING SEGMENTS
    TABLE 127.KAKAO CORP.: PRODUCT PORTFOLIO
    TABLE 128.KAKAO CORP.: NET SALES,
    TABLE 129.KAKAO CORP.: KEY STRATERGIES
    TABLE 130.LEZHIN ENTERTAINMENT: COMPANY SNAPSHOT
    TABLE 131.LEZHIN ENTERTAINMENT: OPERATING SEGMENTS
    TABLE 132.LEZHIN ENTERTAINMENT: PRODUCT PORTFOLIO
    TABLE 133.LEZHIN ENTERTAINMENT: NET SALES,
    TABLE 134.LEZHIN ENTERTAINMENT: KEY STRATERGIES
    TABLE 135.TAPPYTOON: COMPANY SNAPSHOT
    TABLE 136.TAPPYTOON: OPERATING SEGMENTS
    TABLE 137.TAPPYTOON: PRODUCT PORTFOLIO
    TABLE 138.TAPPYTOON: NET SALES,
    TABLE 139.TAPPYTOON: KEY STRATERGIES
    TABLE 140.BOMTOON: COMPANY SNAPSHOT
    TABLE 141.BOMTOON: OPERATING SEGMENTS
    TABLE 142.BOMTOON: PRODUCT PORTFOLIO
    TABLE 143.BOMTOON: NET SALES,
    TABLE 144.BOMTOON: KEY STRATERGIES
    TABLE 145.DAUM WEBTOON AND COMPANY: COMPANY SNAPSHOT
    TABLE 146.DAUM WEBTOON AND COMPANY: OPERATING SEGMENTS
    TABLE 147.DAUM WEBTOON AND COMPANY: PRODUCT PORTFOLIO
    TABLE 148.DAUM WEBTOON AND COMPANY: NET SALES,
    TABLE 149.DAUM WEBTOON AND COMPANY: KEY STRATERGIES
    TABLE 150.IZNEO WEBTOON: COMPANY SNAPSHOT
    TABLE 151.IZNEO WEBTOON: OPERATING SEGMENTS
    TABLE 152.IZNEO WEBTOON: PRODUCT PORTFOLIO
    TABLE 153.IZNEO WEBTOON: NET SALES,
    TABLE 154.IZNEO WEBTOON: KEY STRATERGIES
  • LIST OF FIGURES

  • FIGURE 1.WEBTOONS MARKET SEGMENTATION
    FIGURE 2.WEBTOONS MARKET,2021-2030
    FIGURE 3.WEBTOONS MARKET,2021-2030
    FIGURE 4. TOP INVESTMENT POCKETS, BY REGION
    FIGURE 5.PORTER FIVE-1
    FIGURE 6.PORTER FIVE-2
    FIGURE 7.PORTER FIVE-3
    FIGURE 8.PORTER FIVE-4
    FIGURE 9.PORTER FIVE-5
    FIGURE 10.TOP PLAYER POSITIONING
    FIGURE 11.WEBTOONS MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
    FIGURE 12.VALUE CHAIN ANALYSIS
    FIGURE 13.MARKET SHARE ANALYSIS
    FIGURE 14.REGULATORY GUIDELINES
    FIGURE 15.PATENT ANALYSIS BY COMPANY
    FIGURE 16.PATENT ANALYSIS BY COUNTRY
    FIGURE 17.WEBTOONS MARKET,BY TYPES,2021(%)
    FIGURE 18.COMPARATIVE SHARE ANALYSIS OF COMEDY WEBTOONS MARKET,2021-2030(%)
    FIGURE 19.COMPARATIVE SHARE ANALYSIS OF ACTION WEBTOONS MARKET,2021-2030(%)
    FIGURE 20.COMPARATIVE SHARE ANALYSIS OF SCI-FIC WEBTOONS MARKET,2021-2030(%)
    FIGURE 21.COMPARATIVE SHARE ANALYSIS OF HORROR WEBTOONS MARKET,2021-2030(%)
    FIGURE 22.COMPARATIVE SHARE ANALYSIS OF ROMANCE WEBTOONS MARKET,2021-2030(%)
    FIGURE 23.COMPARATIVE SHARE ANALYSIS OF OTHERS WEBTOONS MARKET,2021-2030(%)
    FIGURE 24.WEBTOONS MARKET,BY REVENUE MODEL,2021(%)
    FIGURE 25.COMPARATIVE SHARE ANALYSIS OF SUBSCRIPTION BASED WEBTOONS MARKET,2021-2030(%)
    FIGURE 26.COMPARATIVE SHARE ANALYSIS OF ADDS BASES WEBTOONS MARKET,2021-2030(%)
    FIGURE 27.WEBTOONS MARKET,BY APPLICATION,2021(%)
    FIGURE 28.COMPARATIVE SHARE ANALYSIS OF MOBILE WEBTOONS MARKET,2021-2030(%)
    FIGURE 29.COMPARATIVE SHARE ANALYSIS OF LAPTOP WEBTOONS MARKET,2021-2030(%)
    FIGURE 30.COMPARATIVE SHARE ANALYSIS OF TABLETS WEBTOONS MARKET,2021-2030(%)
    FIGURE 31.COMPARATIVE SHARE ANALYSIS OF TELEVISION WEBTOONS MARKET,2021-2030(%)
    FIGURE 32.WEBTOONS MARKET BY REGION,2021
    FIGURE 33.U.S. WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 34.CANADA WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 35.MEXICO WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 36.GERMANY WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 37.FRANCE WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 38.UNITED KINGDOM WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 39.ITALY WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 40.SPAIN WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 41.REST OF EUROPE WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 42.CHINA WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 43.JAPAN WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 44.INDIA WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 45.SOUTH KOREA WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 46.MALAYSIA WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 47.REST OF ASIA PACIFIC WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 48.BRAZIL WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 49.SAUDI ARABIA WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 50.UAE WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 51.SOUTH AFRICA WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 52.REST OF LAMEA WEBTOONS MARKET,2021-2030($MILLION)
    FIGURE 53. TOP WINNING STRATEGIES, BY YEAR
    FIGURE 54. TOP WINNING STRATEGIES, BY DEVELOPMENT
    FIGURE 55. TOP WINNING STRATEGIES, BY COMPANY
    FIGURE 56.PRODUCT MAPPING OF TOP 10 PLAYERS
    FIGURE 57.COMPETITIVE DASHBOARD
    FIGURE 58.COMPETITIVE HEATMAP OF TOP 10 KEY PLAYERS
    FIGURE 59.NHN COMICO CORP.: NET SALES ,($MILLION)
    FIGURE 60.SIDEWALK GROUP.: NET SALES ,($MILLION)
    FIGURE 61.MARVEL UNLIMITED.: NET SALES ,($MILLION)
    FIGURE 62.NAVER WEBTOON CORP.: NET SALES ,($MILLION)
    FIGURE 63.KAKAO CORP..: NET SALES ,($MILLION)
    FIGURE 64.LEZHIN ENTERTAINMENT.: NET SALES ,($MILLION)
    FIGURE 65.TAPPYTOON.: NET SALES ,($MILLION)
    FIGURE 66.BOMTOON.: NET SALES ,($MILLION)
    FIGURE 67.DAUM WEBTOON AND COMPANY.: NET SALES ,($MILLION)
    FIGURE 68.IZNEO WEBTOON.: NET SALES ,($MILLION)

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