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Family/Indoor Entertainment Centers Market By Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill or Competition Games, Others), By Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Visitor Demographics (Families With Children (0-9), Families With Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24 and above)), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type (Childrens Entertainment Centers (CECs), Childrens Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-based VR Entertainment Centers (LBECs)): Global Opportunity Analysis and Industry Forecast, 2024-2033

A04780

Pages: 267

Charts: 68

Tables: 189

Family/Indoor Entertainment Centers Market Research, 2033

The global family/indoor entertainment centers market was valued at $30.8 billion in 2022 and is projected to reach $108.4 billion by 2033, growing at a CAGR of 12.1% from 2024 to 2033. 

A family indoor entertainment center, or FEC, is a type of indoor venue that provides a range of activities and attractions for families and individuals of all ages. These centers typically offer a variety of activities such as arcade games, mini-golf, laser tag, trampoline parks, bowling, and virtual reality experiences. FECs are designed to provide safe and fun environments for families to spend time together and create lasting memories. FECs often incorporate a range of interactive and immersive experiences, using technology such as augmented and virtual reality to create engaging and exciting experiences. Many FECs offer food and beverage options, from snack stands to full-service restaurants and bars, providing a complete entertainment experience.

Furthermore, FECs cater to a wide range of ages and interests, making them a popular destination for families, birthday parties, corporate events, and social outings. They provide an opportunity for families to spend quality time together while engaging in activities that are both fun and challenging. Moreover, the FEC industry is constantly evolving, with new attractions and experiences being developed to keep up with changing consumer preferences. FECs often incorporate new technologies and interactive experiences to stay ahead of the curve and provide a unique and exciting experience for visitors. Thus, family indoor entertainment centers provide a safe and enjoyable way for families to spend time together while engaging in a range of fun activities. With their variety of attractions, food & beverage offerings, and focus on immersive experiences, FECs are a popular destination for families and individuals looking for fun and engaging indoor entertainment.

Key Takeaways:

  • By activity area, the basic physical play activities segment accounted for the largest FEC market share in 2022.

  • By facility size, the 1 to 10 acres segment accounted for the largest FEC market share in 2022.

  • By visitor demographics, teenagers (12-18) segment accounted for the largest FEC market share in 2022.

  • By revenue sources, entry fees and ticket sales segment accounted for the largest FEC market share in 2022.

  • By type, childrens entertainment centers (CECs) segment accounted for the largest revenue FEC market size in 2022.

  • Region wise, North America generated the highest revenue in 2022.

The report focuses on growth prospects, restraints, and trends of family/indoor entertainment centers market analysis. The study provides Porter’s five forces analysis to understand the impact of various factors, such as bargaining power of suppliers, competitive intensity of competitors, threat of new entrants, threat of substitutes, and bargaining power of buyers, on the family/indoor entertainment centers market.

Segment Review:

The family/indoor entertainment centers market is segmented based on activity area, facility size, revenue source, type, visitor demographics, and region. In terms of activity area, the market is classified into arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. Depending on facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. Depending on revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. On the basis of type, the market is categorized into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centres (AECs), and location-based VR entertainment centers (LBECs). In terms of visitor demographics, the market is categorized into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (ages 24+). Region-wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA. 

[VISITORDEMOGRAPHICSGRAPH]

On the basis of terms of visitor demographic, teenagers (12-18) segment holds the largest family/indoor entertainment centers market share, owing to variety of game offerings provided by numerous family entertainment centers (FECs). However, families with children (9-12) segment is expected to grow at the highest rate during the forecast period, as the families with children of age between 9 and 12 years are more focused on shaping their children’s future through numerous activities, whether it is fun or education.

[REGIONGRAPH]

Region-wise, the family/indoor entertainment centers market size was dominated by North America in 2022 and is expected to retain its position during the family/indoor entertainment centers market forecast period due to the presence of a large number of players and surge in popularity of adventurous games and sports. However, Asia-Pacific is expected to witness significant growth during the forecast period owing to rise in number of malls in countries such as India, China, and other developing countries.

Competition Analysis:

The report analyzes the profiles of key players operating in the family/indoor entertainment centers market such as CEC Entertainment Concepts, LP., Cinergy Entertainment Group, Landmark Leisure LLC (Fun City), Funriders, KidZania, Dave and Buster’s, Inc., Lucky Strike Entertainment, Scene75 Entertainment Centers, Smaaash, and Timezone Global. These players have adopted various strategies to increase their market penetration and strengthen their position in the family/indoor entertainment centers industry.

Recent Developments in the Family/indoor Entertainment Centers Industry:

  • In April 2023, Chuck E. Cheese unveiled the Brooklyn funcenter and trampoline zone that offers a quieter dining and entertainment environment, dimmed lighting, and a sensory-friendly arcade experience for families.

  • In October 2023, Toikido, the London-based entertainment company on the cutting edge of digital design and toys, partnered with Chuck E Cheese, the world’s number one global family entertainment fun center, It brought an immersive Piñata Smashlings experience to young fans, in-game and instore, that include the popular entertainment brand’s signature Chuck E Cheese characters’ first official IP integration on Roblox.

  • In June 2022, Cinergy Entertainment Group, a leader in family entertainment, announced their 10th location, Cinergy Dine-in Cinemas opening in Wheeling, IL. Cinergy Wheeling Dine-Cinemas, which feature in-theater dining, luxury recliner chairs, a spacioussports bar, and a lounge area including pool tables and shuffleboard. The new location will open this summer in Wheeling Town Center.

Key Benefits For Stakeholders:

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the family/indoor entertainment centers market analysis from 2022 to 2033 to identify the prevailing family/indoor entertainment centers market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the family/indoor entertainment centers market segmentation assists to determine the prevailing market opportunities and family/Indoor entertainment centers market size.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global family/indoor entertainment centers market trends, key players, market segments, application areas, and family/Indoor entertainment centers market growth strategies.

Key Market Segments

  • By Activity Area
    • Arcade Studios
    • AR and VR Gaming Zones
    • Physical Play Activities
    • Skill or Competition Games
    • Others
  • By Facility Size
    • Up to 5,000 Sq. Ft.
    • 5,001 to 10,000 Sq. Ft.
    • 10,001 to 20,000 Sq. Ft.
    • 20,001 to 40,000 Sq. Ft.
    • 1 to 10 Acres
    • 10 to 30 Acres
    • Over 30 Acres
  • By Visitor Demographics
    • Young Adults (18-24)
    • Adults (Ages 24 and above)
    • Families With Children (0-9)
    • Families With Children (9-12)
    • Teenagers (12-18)
  • By Revenue Source
    • Entry Fees and Ticket Sales
    • Food and Beverages
    • Merchandising
    • Advertisement
    • Others
  • By Type
    • Childrens Entertainment Centers (CECs)
    • Childrens Edutainment Centers (CEDCs)
    • Adult Entertainment Centers (AECs)
    • Location-based VR Entertainment Centers (LBECs)
  • By Region
    • North America
      • U.S.
      • Canada
    • Europe
      • UK
      • Germany
      • France
      • Italy
      • Spain
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • Australia
      • South Korea
      • Rest of Asia-Pacific
    • LAMEA
      • Latin America
      • Middle East
      • Africa


Key Market Players

  • Timezone Entertainment Pvt Ltd.
  • SMAAASH
  • Funriders
  • Cinergy Entertainment Group
  • KidZania
  • Lucky Strike Entertainment, LLC
  • CEC Entertainment Concepts, LP.
  • SCENE75 ENTERTAINMENT CENTERS LLC
  • Landmark Leisure LLC.
  • Dave and Buster's, Inc.
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report description

    • 1.2. Key market segments

    • 1.3. Key benefits to the stakeholders

    • 1.4. Research methodology

      • 1.4.1. Primary research

      • 1.4.2. Secondary research

      • 1.4.3. Analyst tools and models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO perspective

  • CHAPTER 3: MARKET OVERVIEW

    • 3.1. Market definition and scope

    • 3.2. Key findings

      • 3.2.1. Top impacting factors

      • 3.2.2. Top investment pockets

    • 3.3. Porter’s five forces analysis

      • 3.3.1. Low bargaining power of suppliers

      • 3.3.2. Low threat of new entrants

      • 3.3.3. Low threat of substitutes

      • 3.3.4. Low intensity of rivalry

      • 3.3.5. Low bargaining power of buyers

    • 3.4. Market dynamics

      • 3.4.1. Drivers

        • 3.4.1.1. Increasing Consumer Spending on Leisure and Entertainment
        • 3.4.1.2. Technological Advancements
        • 3.4.1.3. Urbanization and Demographic Shifts
      • 3.4.2. Restraints

        • 3.4.2.1. Seasonal Variability and Weather Dependency
        • 3.4.2.2. High Operational Costs
      • 3.4.3. Opportunities

        • 3.4.3.1. Demand for Family-Oriented Activities
        • 3.4.3.2. Corporate and Group Events
  • CHAPTER 4: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA

    • 4.1. Overview

      • 4.1.1. Market size and forecast

    • 4.2. Arcade Studios

      • 4.2.1. Key market trends, growth factors and opportunities

      • 4.2.2. Market size and forecast, by region

      • 4.2.3. Market share analysis by country

    • 4.3. AR and VR Gaming Zones

      • 4.3.1. Key market trends, growth factors and opportunities

      • 4.3.2. Market size and forecast, by region

      • 4.3.3. Market share analysis by country

    • 4.4. Physical Play Activities

      • 4.4.1. Key market trends, growth factors and opportunities

      • 4.4.2. Market size and forecast, by region

      • 4.4.3. Market share analysis by country

    • 4.5. Skill or Competition Games

      • 4.5.1. Key market trends, growth factors and opportunities

      • 4.5.2. Market size and forecast, by region

      • 4.5.3. Market share analysis by country

    • 4.6. Others

      • 4.6.1. Key market trends, growth factors and opportunities

      • 4.6.2. Market size and forecast, by region

      • 4.6.3. Market share analysis by country

  • CHAPTER 5: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE

    • 5.1. Overview

      • 5.1.1. Market size and forecast

    • 5.2. Up to 5,000 Sq. Ft.

      • 5.2.1. Key market trends, growth factors and opportunities

      • 5.2.2. Market size and forecast, by region

      • 5.2.3. Market share analysis by country

    • 5.3. 5,001 to 10,000 Sq. Ft.

      • 5.3.1. Key market trends, growth factors and opportunities

      • 5.3.2. Market size and forecast, by region

      • 5.3.3. Market share analysis by country

    • 5.4. 10,001 to 20,000 Sq. Ft.

      • 5.4.1. Key market trends, growth factors and opportunities

      • 5.4.2. Market size and forecast, by region

      • 5.4.3. Market share analysis by country

    • 5.5. 20,001 to 40,000 Sq. Ft.

      • 5.5.1. Key market trends, growth factors and opportunities

      • 5.5.2. Market size and forecast, by region

      • 5.5.3. Market share analysis by country

    • 5.6. 1 to 10 Acres

      • 5.6.1. Key market trends, growth factors and opportunities

      • 5.6.2. Market size and forecast, by region

      • 5.6.3. Market share analysis by country

    • 5.7. 10 to 30 Acres

      • 5.7.1. Key market trends, growth factors and opportunities

      • 5.7.2. Market size and forecast, by region

      • 5.7.3. Market share analysis by country

    • 5.8. Over 30 Acres

      • 5.8.1. Key market trends, growth factors and opportunities

      • 5.8.2. Market size and forecast, by region

      • 5.8.3. Market share analysis by country

  • CHAPTER 6: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS

    • 6.1. Overview

      • 6.1.1. Market size and forecast

    • 6.2. Families With Children (0-9)

      • 6.2.1. Key market trends, growth factors and opportunities

      • 6.2.2. Market size and forecast, by region

      • 6.2.3. Market share analysis by country

    • 6.3. Families With Children (9-12)

      • 6.3.1. Key market trends, growth factors and opportunities

      • 6.3.2. Market size and forecast, by region

      • 6.3.3. Market share analysis by country

    • 6.4. Teenagers (12-18)

      • 6.4.1. Key market trends, growth factors and opportunities

      • 6.4.2. Market size and forecast, by region

      • 6.4.3. Market share analysis by country

    • 6.5. Young Adults (18-24)

      • 6.5.1. Key market trends, growth factors and opportunities

      • 6.5.2. Market size and forecast, by region

      • 6.5.3. Market share analysis by country

    • 6.6. Adults (Ages 24 and above)

      • 6.6.1. Key market trends, growth factors and opportunities

      • 6.6.2. Market size and forecast, by region

      • 6.6.3. Market share analysis by country

  • CHAPTER 7: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE

    • 7.1. Overview

      • 7.1.1. Market size and forecast

    • 7.2. Entry Fees and Ticket Sales

      • 7.2.1. Key market trends, growth factors and opportunities

      • 7.2.2. Market size and forecast, by region

      • 7.2.3. Market share analysis by country

    • 7.3. Food and Beverages

      • 7.3.1. Key market trends, growth factors and opportunities

      • 7.3.2. Market size and forecast, by region

      • 7.3.3. Market share analysis by country

    • 7.4. Merchandising

      • 7.4.1. Key market trends, growth factors and opportunities

      • 7.4.2. Market size and forecast, by region

      • 7.4.3. Market share analysis by country

    • 7.5. Advertisement

      • 7.5.1. Key market trends, growth factors and opportunities

      • 7.5.2. Market size and forecast, by region

      • 7.5.3. Market share analysis by country

    • 7.6. Others

      • 7.6.1. Key market trends, growth factors and opportunities

      • 7.6.2. Market size and forecast, by region

      • 7.6.3. Market share analysis by country

  • CHAPTER 8: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE

    • 8.1. Overview

      • 8.1.1. Market size and forecast

    • 8.2. Childrens Entertainment Centers (CECs)

      • 8.2.1. Key market trends, growth factors and opportunities

      • 8.2.2. Market size and forecast, by region

      • 8.2.3. Market share analysis by country

    • 8.3. Childrens Edutainment Centers (CEDCs)

      • 8.3.1. Key market trends, growth factors and opportunities

      • 8.3.2. Market size and forecast, by region

      • 8.3.3. Market share analysis by country

    • 8.4. Adult Entertainment Centers (AECs)

      • 8.4.1. Key market trends, growth factors and opportunities

      • 8.4.2. Market size and forecast, by region

      • 8.4.3. Market share analysis by country

    • 8.5. Location-based VR Entertainment Centers (LBECs)

      • 8.5.1. Key market trends, growth factors and opportunities

      • 8.5.2. Market size and forecast, by region

      • 8.5.3. Market share analysis by country

  • CHAPTER 9: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION

    • 9.1. Overview

      • 9.1.1. Market size and forecast By Region

    • 9.2. North America

      • 9.2.1. Key market trends, growth factors and opportunities

      • 9.2.2. Market size and forecast, by Activity Area

      • 9.2.3. Market size and forecast, by Facility Size

      • 9.2.4. Market size and forecast, by Visitor Demographics

      • 9.2.5. Market size and forecast, by Revenue Source

      • 9.2.6. Market size and forecast, by Type

      • 9.2.7. Market size and forecast, by country

        • 9.2.7.1. U.S.
          • 9.2.7.1.1. Market size and forecast, by Activity Area
          • 9.2.7.1.2. Market size and forecast, by Facility Size
          • 9.2.7.1.3. Market size and forecast, by Visitor Demographics
          • 9.2.7.1.4. Market size and forecast, by Revenue Source
          • 9.2.7.1.5. Market size and forecast, by Type
        • 9.2.7.2. Canada
          • 9.2.7.2.1. Market size and forecast, by Activity Area
          • 9.2.7.2.2. Market size and forecast, by Facility Size
          • 9.2.7.2.3. Market size and forecast, by Visitor Demographics
          • 9.2.7.2.4. Market size and forecast, by Revenue Source
          • 9.2.7.2.5. Market size and forecast, by Type
    • 9.3. Europe

      • 9.3.1. Key market trends, growth factors and opportunities

      • 9.3.2. Market size and forecast, by Activity Area

      • 9.3.3. Market size and forecast, by Facility Size

      • 9.3.4. Market size and forecast, by Visitor Demographics

      • 9.3.5. Market size and forecast, by Revenue Source

      • 9.3.6. Market size and forecast, by Type

      • 9.3.7. Market size and forecast, by country

        • 9.3.7.1. UK
          • 9.3.7.1.1. Market size and forecast, by Activity Area
          • 9.3.7.1.2. Market size and forecast, by Facility Size
          • 9.3.7.1.3. Market size and forecast, by Visitor Demographics
          • 9.3.7.1.4. Market size and forecast, by Revenue Source
          • 9.3.7.1.5. Market size and forecast, by Type
        • 9.3.7.2. Germany
          • 9.3.7.2.1. Market size and forecast, by Activity Area
          • 9.3.7.2.2. Market size and forecast, by Facility Size
          • 9.3.7.2.3. Market size and forecast, by Visitor Demographics
          • 9.3.7.2.4. Market size and forecast, by Revenue Source
          • 9.3.7.2.5. Market size and forecast, by Type
        • 9.3.7.3. France
          • 9.3.7.3.1. Market size and forecast, by Activity Area
          • 9.3.7.3.2. Market size and forecast, by Facility Size
          • 9.3.7.3.3. Market size and forecast, by Visitor Demographics
          • 9.3.7.3.4. Market size and forecast, by Revenue Source
          • 9.3.7.3.5. Market size and forecast, by Type
        • 9.3.7.4. Italy
          • 9.3.7.4.1. Market size and forecast, by Activity Area
          • 9.3.7.4.2. Market size and forecast, by Facility Size
          • 9.3.7.4.3. Market size and forecast, by Visitor Demographics
          • 9.3.7.4.4. Market size and forecast, by Revenue Source
          • 9.3.7.4.5. Market size and forecast, by Type
        • 9.3.7.5. Spain
          • 9.3.7.5.1. Market size and forecast, by Activity Area
          • 9.3.7.5.2. Market size and forecast, by Facility Size
          • 9.3.7.5.3. Market size and forecast, by Visitor Demographics
          • 9.3.7.5.4. Market size and forecast, by Revenue Source
          • 9.3.7.5.5. Market size and forecast, by Type
        • 9.3.7.6. Rest of Europe
          • 9.3.7.6.1. Market size and forecast, by Activity Area
          • 9.3.7.6.2. Market size and forecast, by Facility Size
          • 9.3.7.6.3. Market size and forecast, by Visitor Demographics
          • 9.3.7.6.4. Market size and forecast, by Revenue Source
          • 9.3.7.6.5. Market size and forecast, by Type
    • 9.4. Asia-Pacific

      • 9.4.1. Key market trends, growth factors and opportunities

      • 9.4.2. Market size and forecast, by Activity Area

      • 9.4.3. Market size and forecast, by Facility Size

      • 9.4.4. Market size and forecast, by Visitor Demographics

      • 9.4.5. Market size and forecast, by Revenue Source

      • 9.4.6. Market size and forecast, by Type

      • 9.4.7. Market size and forecast, by country

        • 9.4.7.1. China
          • 9.4.7.1.1. Market size and forecast, by Activity Area
          • 9.4.7.1.2. Market size and forecast, by Facility Size
          • 9.4.7.1.3. Market size and forecast, by Visitor Demographics
          • 9.4.7.1.4. Market size and forecast, by Revenue Source
          • 9.4.7.1.5. Market size and forecast, by Type
        • 9.4.7.2. Japan
          • 9.4.7.2.1. Market size and forecast, by Activity Area
          • 9.4.7.2.2. Market size and forecast, by Facility Size
          • 9.4.7.2.3. Market size and forecast, by Visitor Demographics
          • 9.4.7.2.4. Market size and forecast, by Revenue Source
          • 9.4.7.2.5. Market size and forecast, by Type
        • 9.4.7.3. India
          • 9.4.7.3.1. Market size and forecast, by Activity Area
          • 9.4.7.3.2. Market size and forecast, by Facility Size
          • 9.4.7.3.3. Market size and forecast, by Visitor Demographics
          • 9.4.7.3.4. Market size and forecast, by Revenue Source
          • 9.4.7.3.5. Market size and forecast, by Type
        • 9.4.7.4. Australia
          • 9.4.7.4.1. Market size and forecast, by Activity Area
          • 9.4.7.4.2. Market size and forecast, by Facility Size
          • 9.4.7.4.3. Market size and forecast, by Visitor Demographics
          • 9.4.7.4.4. Market size and forecast, by Revenue Source
          • 9.4.7.4.5. Market size and forecast, by Type
        • 9.4.7.5. South Korea
          • 9.4.7.5.1. Market size and forecast, by Activity Area
          • 9.4.7.5.2. Market size and forecast, by Facility Size
          • 9.4.7.5.3. Market size and forecast, by Visitor Demographics
          • 9.4.7.5.4. Market size and forecast, by Revenue Source
          • 9.4.7.5.5. Market size and forecast, by Type
        • 9.4.7.6. Rest of Asia-Pacific
          • 9.4.7.6.1. Market size and forecast, by Activity Area
          • 9.4.7.6.2. Market size and forecast, by Facility Size
          • 9.4.7.6.3. Market size and forecast, by Visitor Demographics
          • 9.4.7.6.4. Market size and forecast, by Revenue Source
          • 9.4.7.6.5. Market size and forecast, by Type
    • 9.5. LAMEA

      • 9.5.1. Key market trends, growth factors and opportunities

      • 9.5.2. Market size and forecast, by Activity Area

      • 9.5.3. Market size and forecast, by Facility Size

      • 9.5.4. Market size and forecast, by Visitor Demographics

      • 9.5.5. Market size and forecast, by Revenue Source

      • 9.5.6. Market size and forecast, by Type

      • 9.5.7. Market size and forecast, by country

        • 9.5.7.1. Latin America
          • 9.5.7.1.1. Market size and forecast, by Activity Area
          • 9.5.7.1.2. Market size and forecast, by Facility Size
          • 9.5.7.1.3. Market size and forecast, by Visitor Demographics
          • 9.5.7.1.4. Market size and forecast, by Revenue Source
          • 9.5.7.1.5. Market size and forecast, by Type
        • 9.5.7.2. Middle East
          • 9.5.7.2.1. Market size and forecast, by Activity Area
          • 9.5.7.2.2. Market size and forecast, by Facility Size
          • 9.5.7.2.3. Market size and forecast, by Visitor Demographics
          • 9.5.7.2.4. Market size and forecast, by Revenue Source
          • 9.5.7.2.5. Market size and forecast, by Type
        • 9.5.7.3. Africa
          • 9.5.7.3.1. Market size and forecast, by Activity Area
          • 9.5.7.3.2. Market size and forecast, by Facility Size
          • 9.5.7.3.3. Market size and forecast, by Visitor Demographics
          • 9.5.7.3.4. Market size and forecast, by Revenue Source
          • 9.5.7.3.5. Market size and forecast, by Type
  • CHAPTER 10: COMPETITIVE LANDSCAPE

    • 10.1. Introduction

    • 10.2. Top winning strategies

    • 10.3. Product mapping of top 10 player

    • 10.4. Competitive dashboard

    • 10.5. Competitive heatmap

    • 10.6. Top player positioning, 2022

  • CHAPTER 11: COMPANY PROFILES

    • 11.1. CEC Entertainment Concepts, LP.

      • 11.1.1. Company overview

      • 11.1.2. Key executives

      • 11.1.3. Company snapshot

      • 11.1.4. Operating business segments

      • 11.1.5. Product portfolio

      • 11.1.6. Key strategic moves and developments

    • 11.2. Cinergy Entertainment Group

      • 11.2.1. Company overview

      • 11.2.2. Key executives

      • 11.2.3. Company snapshot

      • 11.2.4. Operating business segments

      • 11.2.5. Product portfolio

      • 11.2.6. Key strategic moves and developments

    • 11.3. Funriders

      • 11.3.1. Company overview

      • 11.3.2. Key executives

      • 11.3.3. Company snapshot

      • 11.3.4. Operating business segments

      • 11.3.5. Product portfolio

    • 11.4. KidZania

      • 11.4.1. Company overview

      • 11.4.2. Key executives

      • 11.4.3. Company snapshot

      • 11.4.4. Operating business segments

      • 11.4.5. Product portfolio

      • 11.4.6. Key strategic moves and developments

    • 11.5. Landmark Leisure LLC.

      • 11.5.1. Company overview

      • 11.5.2. Key executives

      • 11.5.3. Company snapshot

      • 11.5.4. Operating business segments

      • 11.5.5. Product portfolio

      • 11.5.6. Key strategic moves and developments

    • 11.6. Dave and Buster's, Inc.

      • 11.6.1. Company overview

      • 11.6.2. Key executives

      • 11.6.3. Company snapshot

      • 11.6.4. Operating business segments

      • 11.6.5. Product portfolio

      • 11.6.6. Business performance

      • 11.6.7. Key strategic moves and developments

    • 11.7. Lucky Strike Entertainment, LLC

      • 11.7.1. Company overview

      • 11.7.2. Key executives

      • 11.7.3. Company snapshot

      • 11.7.4. Operating business segments

      • 11.7.5. Product portfolio

      • 11.7.6. Business performance

      • 11.7.7. Key strategic moves and developments

    • 11.8. SCENE75 ENTERTAINMENT CENTERS LLC

      • 11.8.1. Company overview

      • 11.8.2. Key executives

      • 11.8.3. Company snapshot

      • 11.8.4. Operating business segments

      • 11.8.5. Product portfolio

    • 11.9. Timezone Entertainment Pvt Ltd.

      • 11.9.1. Company overview

      • 11.9.2. Key executives

      • 11.9.3. Company snapshot

      • 11.9.4. Operating business segments

      • 11.9.5. Product portfolio

      • 11.9.6. Key strategic moves and developments

    • 11.10. SMAAASH

      • 11.10.1. Company overview

      • 11.10.2. Key executives

      • 11.10.3. Company snapshot

      • 11.10.4. Operating business segments

      • 11.10.5. Product portfolio

      • 11.10.6. Key strategic moves and developments

  • LIST OF TABLES

  • TABLE 01. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 02. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ARCADE STUDIOS, BY REGION, 2022-2033 ($BILLION)
    TABLE 03. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR AR AND VR GAMING ZONES, BY REGION, 2022-2033 ($BILLION)
    TABLE 04. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR PHYSICAL PLAY ACTIVITIES, BY REGION, 2022-2033 ($BILLION)
    TABLE 05. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR SKILL OR COMPETITION GAMES, BY REGION, 2022-2033 ($BILLION)
    TABLE 06. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY REGION, 2022-2033 ($BILLION)
    TABLE 07. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 08. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR UP TO 5,000 SQ. FT., BY REGION, 2022-2033 ($BILLION)
    TABLE 09. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 5,001 TO 10,000 SQ. FT., BY REGION, 2022-2033 ($BILLION)
    TABLE 10. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 10,001 TO 20,000 SQ. FT., BY REGION, 2022-2033 ($BILLION)
    TABLE 11. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 20,001 TO 40,000 SQ. FT., BY REGION, 2022-2033 ($BILLION)
    TABLE 12. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 1 TO 10 ACRES, BY REGION, 2022-2033 ($BILLION)
    TABLE 13. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 10 TO 30 ACRES, BY REGION, 2022-2033 ($BILLION)
    TABLE 14. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OVER 30 ACRES, BY REGION, 2022-2033 ($BILLION)
    TABLE 15. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 16. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FAMILIES WITH CHILDREN (0-9), BY REGION, 2022-2033 ($BILLION)
    TABLE 17. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FAMILIES WITH CHILDREN (9-12), BY REGION, 2022-2033 ($BILLION)
    TABLE 18. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR TEENAGERS (12-18), BY REGION, 2022-2033 ($BILLION)
    TABLE 19. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR YOUNG ADULTS (18-24), BY REGION, 2022-2033 ($BILLION)
    TABLE 20. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADULTS (AGES 24 AND ABOVE), BY REGION, 2022-2033 ($BILLION)
    TABLE 21. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 22. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ENTRY FEES AND TICKET SALES, BY REGION, 2022-2033 ($BILLION)
    TABLE 23. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FOOD AND BEVERAGES, BY REGION, 2022-2033 ($BILLION)
    TABLE 24. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR MERCHANDISING, BY REGION, 2022-2033 ($BILLION)
    TABLE 25. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADVERTISEMENT, BY REGION, 2022-2033 ($BILLION)
    TABLE 26. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY REGION, 2022-2033 ($BILLION)
    TABLE 27. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 28. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR CHILDRENS ENTERTAINMENT CENTERS (CECS), BY REGION, 2022-2033 ($BILLION)
    TABLE 29. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR CHILDRENS EDUTAINMENT CENTERS (CEDCS), BY REGION, 2022-2033 ($BILLION)
    TABLE 30. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADULT ENTERTAINMENT CENTERS (AECS), BY REGION, 2022-2033 ($BILLION)
    TABLE 31. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR LOCATION-BASED VR ENTERTAINMENT CENTERS (LBECS), BY REGION, 2022-2033 ($BILLION)
    TABLE 32. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION, 2022-2033 ($BILLION)
    TABLE 33. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 34. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 35. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 36. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 37. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 38. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2022-2033 ($BILLION)
    TABLE 39. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 40. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 41. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 42. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 43. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 44. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 45. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 46. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 47. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 48. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 49. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 50. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 51. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 52. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 53. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 54. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2022-2033 ($BILLION)
    TABLE 55. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 56. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 57. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 58. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 59. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 60. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 61. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 62. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 63. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 64. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 65. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 66. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 67. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 68. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 69. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 70. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 71. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 72. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 73. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 74. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 75. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 76. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 77. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 78. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 79. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 80. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 81. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 82. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 83. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 84. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 85. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 86. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 87. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 88. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 89. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 90. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2022-2033 ($BILLION)
    TABLE 91. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 92. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 93. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 94. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 95. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 96. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 97. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 98. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 99. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 100. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 101. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 102. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 103. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 104. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 105. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 106. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 107. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 108. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 109. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 110. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 111. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 112. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 113. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 114. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 115. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 116. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 117. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 118. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 119. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 120. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 121. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 122. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 123. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 124. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 125. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 126. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2022-2033 ($BILLION)
    TABLE 127. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 128. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 129. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 130. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 131. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 132. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 133. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 134. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 135. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 136. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 137. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2033 ($BILLION)
    TABLE 138. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2033 ($BILLION)
    TABLE 139. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2033 ($BILLION)
    TABLE 140. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2033 ($BILLION)
    TABLE 141. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2033 ($BILLION)
    TABLE 142. CEC ENTERTAINMENT CONCEPTS, LP.: KEY EXECUTIVES
    TABLE 143. CEC ENTERTAINMENT CONCEPTS, LP.: COMPANY SNAPSHOT
    TABLE 144. CEC ENTERTAINMENT CONCEPTS, LP.: SERVICE SEGMENTS
    TABLE 145. CEC ENTERTAINMENT CONCEPTS, LP.: PRODUCT PORTFOLIO
    TABLE 146. CEC ENTERTAINMENT CONCEPTS, LP.: KEY STRATERGIES
    TABLE 147. CINERGY ENTERTAINMENT GROUP: KEY EXECUTIVES
    TABLE 148. CINERGY ENTERTAINMENT GROUP: COMPANY SNAPSHOT
    TABLE 149. CINERGY ENTERTAINMENT GROUP: SERVICE SEGMENTS
    TABLE 150. CINERGY ENTERTAINMENT GROUP: PRODUCT PORTFOLIO
    TABLE 151. CINERGY ENTERTAINMENT GROUP: KEY STRATERGIES
    TABLE 152. FUNRIDERS: KEY EXECUTIVES
    TABLE 153. FUNRIDERS: COMPANY SNAPSHOT
    TABLE 154. FUNRIDERS: SERVICE SEGMENTS
    TABLE 155. FUNRIDERS: PRODUCT PORTFOLIO
    TABLE 156. KIDZANIA: KEY EXECUTIVES
    TABLE 157. KIDZANIA: COMPANY SNAPSHOT
    TABLE 158. KIDZANIA: SERVICE SEGMENTS
    TABLE 159. KIDZANIA: PRODUCT PORTFOLIO
    TABLE 160. KIDZANIA: KEY STRATERGIES
    TABLE 161. LANDMARK LEISURE LLC.: KEY EXECUTIVES
    TABLE 162. LANDMARK LEISURE LLC.: COMPANY SNAPSHOT
    TABLE 163. LANDMARK LEISURE LLC.: SERVICE SEGMENTS
    TABLE 164. LANDMARK LEISURE LLC.: PRODUCT PORTFOLIO
    TABLE 165. LANDMARK LEISURE LLC.: KEY STRATERGIES
    TABLE 166. DAVE AND BUSTER'S, INC.: KEY EXECUTIVES
    TABLE 167. DAVE AND BUSTER'S, INC.: COMPANY SNAPSHOT
    TABLE 168. DAVE AND BUSTER'S, INC.: SERVICE SEGMENTS
    TABLE 169. DAVE AND BUSTER'S, INC.: PRODUCT PORTFOLIO
    TABLE 170. DAVE AND BUSTER'S, INC.: KEY STRATERGIES
    TABLE 171. LUCKY STRIKE ENTERTAINMENT, LLC: KEY EXECUTIVES
    TABLE 172. LUCKY STRIKE ENTERTAINMENT, LLC: COMPANY SNAPSHOT
    TABLE 173. LUCKY STRIKE ENTERTAINMENT, LLC: SERVICE SEGMENTS
    TABLE 174. LUCKY STRIKE ENTERTAINMENT, LLC: PRODUCT PORTFOLIO
    TABLE 175. LUCKY STRIKE ENTERTAINMENT, LLC: KEY STRATERGIES
    TABLE 176. SCENE75 ENTERTAINMENT CENTERS LLC: KEY EXECUTIVES
    TABLE 177. SCENE75 ENTERTAINMENT CENTERS LLC: COMPANY SNAPSHOT
    TABLE 178. SCENE75 ENTERTAINMENT CENTERS LLC: SERVICE SEGMENTS
    TABLE 179. SCENE75 ENTERTAINMENT CENTERS LLC: PRODUCT PORTFOLIO
    TABLE 180. TIMEZONE ENTERTAINMENT PVT LTD.: KEY EXECUTIVES
    TABLE 181. TIMEZONE ENTERTAINMENT PVT LTD.: COMPANY SNAPSHOT
    TABLE 182. TIMEZONE ENTERTAINMENT PVT LTD.: SERVICE SEGMENTS
    TABLE 183. TIMEZONE ENTERTAINMENT PVT LTD.: PRODUCT PORTFOLIO
    TABLE 184. TIMEZONE ENTERTAINMENT PVT LTD.: KEY STRATERGIES
    TABLE 185. SMAAASH: KEY EXECUTIVES
    TABLE 186. SMAAASH: COMPANY SNAPSHOT
    TABLE 187. SMAAASH: SERVICE SEGMENTS
    TABLE 188. SMAAASH: PRODUCT PORTFOLIO
    TABLE 189. SMAAASH: KEY STRATERGIES
  • LIST OF FIGURES

  • FIGURE 01. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033
    FIGURE 02. SEGMENTATION OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET,2022-2033
    FIGURE 03. TOP IMPACTING FACTORS IN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET (2022 TO 2033)
    FIGURE 04. TOP INVESTMENT POCKETS IN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET (2024-2033)
    FIGURE 05. LOW BARGAINING POWER OF SUPPLIERS
    FIGURE 06. LOW THREAT OF NEW ENTRANTS
    FIGURE 07. LOW THREAT OF SUBSTITUTES
    FIGURE 08. LOW INTENSITY OF RIVALRY
    FIGURE 09. LOW BARGAINING POWER OF BUYERS
    FIGURE 10. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
    FIGURE 11. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022 AND 2033(%)
    FIGURE 12. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ARCADE STUDIOS, BY COUNTRY 2022 AND 2033(%)
    FIGURE 13. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR AR AND VR GAMING ZONES, BY COUNTRY 2022 AND 2033(%)
    FIGURE 14. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR PHYSICAL PLAY ACTIVITIES, BY COUNTRY 2022 AND 2033(%)
    FIGURE 15. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR SKILL OR COMPETITION GAMES, BY COUNTRY 2022 AND 2033(%)
    FIGURE 16. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY COUNTRY 2022 AND 2033(%)
    FIGURE 17. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022 AND 2033(%)
    FIGURE 18. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR UP TO 5,000 SQ. FT., BY COUNTRY 2022 AND 2033(%)
    FIGURE 19. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 5,001 TO 10,000 SQ. FT., BY COUNTRY 2022 AND 2033(%)
    FIGURE 20. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 10,001 TO 20,000 SQ. FT., BY COUNTRY 2022 AND 2033(%)
    FIGURE 21. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 20,001 TO 40,000 SQ. FT., BY COUNTRY 2022 AND 2033(%)
    FIGURE 22. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 1 TO 10 ACRES, BY COUNTRY 2022 AND 2033(%)
    FIGURE 23. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 10 TO 30 ACRES, BY COUNTRY 2022 AND 2033(%)
    FIGURE 24. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OVER 30 ACRES, BY COUNTRY 2022 AND 2033(%)
    FIGURE 25. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022 AND 2033(%)
    FIGURE 26. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FAMILIES WITH CHILDREN (0-9), BY COUNTRY 2022 AND 2033(%)
    FIGURE 27. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FAMILIES WITH CHILDREN (9-12), BY COUNTRY 2022 AND 2033(%)
    FIGURE 28. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR TEENAGERS (12-18), BY COUNTRY 2022 AND 2033(%)
    FIGURE 29. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR YOUNG ADULTS (18-24), BY COUNTRY 2022 AND 2033(%)
    FIGURE 30. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADULTS (AGES 24 AND ABOVE), BY COUNTRY 2022 AND 2033(%)
    FIGURE 31. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022 AND 2033(%)
    FIGURE 32. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ENTRY FEES AND TICKET SALES, BY COUNTRY 2022 AND 2033(%)
    FIGURE 33. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FOOD AND BEVERAGES, BY COUNTRY 2022 AND 2033(%)
    FIGURE 34. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR MERCHANDISING, BY COUNTRY 2022 AND 2033(%)
    FIGURE 35. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADVERTISEMENT, BY COUNTRY 2022 AND 2033(%)
    FIGURE 36. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY COUNTRY 2022 AND 2033(%)
    FIGURE 37. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022 AND 2033(%)
    FIGURE 38. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR CHILDRENS ENTERTAINMENT CENTERS (CECS), BY COUNTRY 2022 AND 2033(%)
    FIGURE 39. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR CHILDRENS EDUTAINMENT CENTERS (CEDCS), BY COUNTRY 2022 AND 2033(%)
    FIGURE 40. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADULT ENTERTAINMENT CENTERS (AECS), BY COUNTRY 2022 AND 2033(%)
    FIGURE 41. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR LOCATION-BASED VR ENTERTAINMENT CENTERS (LBECS), BY COUNTRY 2022 AND 2033(%)
    FIGURE 42. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET BY REGION, 2022 AND 2033(%)
    FIGURE 43. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 44. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 45. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 46. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 47. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 48. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 49. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 50. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 51. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 52. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 53. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 54. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 55. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 56. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 57. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 58. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 59. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2033 ($BILLION)
    FIGURE 60. TOP WINNING STRATEGIES, BY YEAR (2022-2024)
    FIGURE 61. TOP WINNING STRATEGIES, BY DEVELOPMENT (2022-2024)
    FIGURE 62. TOP WINNING STRATEGIES, BY COMPANY (2022-2024)
    FIGURE 63. PRODUCT MAPPING OF TOP 10 PLAYERS
    FIGURE 64. COMPETITIVE DASHBOARD
    FIGURE 65. COMPETITIVE HEATMAP: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET
    FIGURE 66. TOP PLAYER POSITIONING, 2022
    FIGURE 67. DAVE AND BUSTER'S, INC.: NET REVENUE, 2021-2023 ($MILLION)
    FIGURE 68. LUCKY STRIKE ENTERTAINMENT, LLC: NET REVENUE, 2021-2023 ($MILLION)

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Family/Indoor Entertainment Centers Market

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