Report Code: A05810 | Nov 2019 | Pages: 385 | ||
Tables: 151 | Charts: 59 |
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Request Now !The global children entertainment centers market size was valued at $8.15 billion in 2018, and is projected to reach $15.37 billion by 2026, growing at a CAGR of 8.4% from 2019 to 2026. Continuous launch of new entertainment centers that are kids friendly and are further supporting family activities with inclusion of food & beverage options is an opportunistic factor for the growth of the market.
Children’s entertainment centers are recreational facilities that facilitate the entertainment of individuals with physical games. Physical games include individuals playing with each other or providing entertainment with help of devices such as video games. A children’s entertainment center is usually referred to as small amusement park that serve local communities at a large scale. Also, these centers are designed to engage the entire family, generally at a significantly less amount per-person. Currently, these centers offer variety in amusement options such as gaming consoles, arcades, children’s rides, video games, indoor playground systems, skill-based machine games, soft play areas, redemption machines, and games based on virtual and augmented reality. Children’s entertainment areas are also capable and are preferable to host private celebrations such as corporate events, birthday parties, and even personal accomplishment celebrations.
The entry fees & ticket sales segment dominated the overall children entertainment centers market share in 2018 and is expected to continue this trend during the forecast period. However, the food & beverage segment is expected to witness highest growth, due to high preference toward spending on food within the center and high availability of different food options for kids as well as adults.
The arcade studios segment dominated the global children entertainment centers market in 2018 and is expected to remain trend during the forecast period. However, AR and VR gaming zones are expected to register the highest growth rate throughout the children entertainment centers market forecast period owing to high proliferation of the virtual devices among individuals across the globe for gaming activities.
North America dominated the overall market in 2018, as number of operators in this region are integrating new technologies such as 3D technology, virtual reality gaming, and others which are trending, and consumers are preferring modern ways of entertainment over traditional entertainment options. However, Asia-Pacific is expected to witness the highest growth rate during the forecast period due to increase in number of malls. For instance, the largest malls in the world are mostly in the Asia-Pacific region and it accounts for nearly 80% of the retail space under construction globally.
The report focuses on the growth prospects, restraints, and trends of the global Kids entertainment center market. The study provides children entertainment centers market analysis to understand the impact of various factors, such as bargaining power of suppliers, competitive intensity of competitors, threat of new entrants, threat of substitutes, and bargaining power of buyers on the growth of the market.
Segment review
The global market is segmented on the basis of visitor demographics, facility size, revenue source, activity area, and region. In terms of visitor demographics, the market is categorized into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (Ages 24+). By facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. By revenue source, it is categorized into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. Children entertainment centers market activity area includes arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The key players operating in the global children entertainment centers market include Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center.
Top impacting factors
Rise in preferences of youth toward entertainment centers owing to high availability of diversified gaming and entertainment options is a major factor expected to drive the growth of the children entertainment centers market during the forecast period. In addition, rise in disposable income of individuals especially parents have increased the visits to entertainment centers so that they can spend quality time with their kids is another factor expected to boost the market growth. However, high initial investment required in developing children entertainment centers is a major factor that is anticipated to hamper the market growth to a certain extent.
Favorable Youth Demographics
Entertainment centers usually attract 8 to 14 age group and their parents. Rise in disposable incomes of parents that are utilized to spend more on their children is a factor expected to drive the growth of the children entertainment centers market opportunity factors. Moreover, parents are inclining toward providing children with visual edutainment systems owing to rise in competition among peers to gain high educational knowledge. Thus, entertainment centers that exhibit educational knowledge-based entertainment is expected to witness high growth in terms of number of visitors which in turn is expected to drive the growth of the global market.
Children Entertainment Centers Market Report Highlights
Aspects | Details |
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By Visitor Demographics |
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By Facility Size |
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By Revenue Source |
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By Activity Area |
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By Region |
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Key Market Players | LUCKY STRIKE ENTERTAINMENT, SMAAASH, FUN CITY (LANDMARK LEISURE LLC), KIDZANIA, SCENE75 ENTERTAINMENT CENTERS, CEC ENTERTAINMENT, INC., Funriders, CINERGY ENTERTAINMENT GROUP, DISNEY, DAVE & BUSTER’S, INC. |
Chapter 1: Introduction
1.1. Report description
1.2. Key benefits for stakeholders
1.3. Research methodology
1.3.1. Secondary research
1.3.2. Primary research
1.3.3. Analyst tools & models
Chapter 2: Executive Summary
2.1. CXO perspective
Chapter 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter's five forces analysis
3.4. Key player positioning, 2018
3.5. Impact of government regulations on the global children entertainment centers market
3.6. Market dynamics
3.6.1. Drivers
3.6.1.1. Favorable youth demographics
3.6.1.2. Continuous launch of new entertainment centers supporting family activities, F&B integration, and participatory play
3.6.1.3. Increase in number of malls
3.6.2. Restraints
3.6.2.1. Increase in ticket prices
3.6.2.2. Rise in popularity of home and mobile gaming
3.6.3. Opportunity
3.6.3.1. Surge in investments in new games and attractions
Chapter 4: CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics
4.1. Overview
4.2. Families with children (0–8)
4.2.1. Key market trends, growth factors, and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis, by country
4.3. Families with children (9-12)
4.3.1. Key market trends, growth factors, and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis, by country
4.4. Teenagers (12-18)
4.4.1. Key market trends, growth factors, and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market analysis, by country
4.5. Young Adults (18-24)
4.5.1. Key market trends, growth factors, and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market analysis, by country
4.6. Adults (24+)
4.6.1. Key market trends, growth factors, and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market analysis, by country
Chapter 5: CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY Facility Size
5.1. Overview
5.2. Up to 5,000 sq. ft.
5.2.1. Key market trends, growth factors, and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market analysis, by country
5.3. 5,001 to 10,000 sq. ft.
5.3.1. Key market trends, growth factors, and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market analysis, by country
5.4. 10,001 to 20,000 sq. ft.
5.4.1. Key market trends, growth factors, and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market analysis, by country
5.5. 20,001 to 40,000 sq. ft.
5.5.1. Key market trends, growth factors, and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market analysis, by country
5.6. 1 to 10 acres
5.6.1. Key market trends, growth factors, and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market analysis, by country
5.7. 11 to 30 acres
5.7.1. Key market trends, growth factors, and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market analysis, by country
5.8. Over 30 acres
5.8.1. Key market trends, growth factors, and opportunities
5.8.2. Market size and forecast, by region
5.8.3. Market analysis, by country
Chapter 6: CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY Revenue Source
6.1. Overview
6.2. Entry fees & ticket sales
6.2.1. Key market trends, growth factors, and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market analysis, by country
6.3. Food & beverages
6.3.1. Key market trends, growth factors, and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market analysis, by country
6.4. Merchandising
6.4.1. Key market trends, growth factors, and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market analysis, by country
6.5. Advertisement
6.5.1. Key market trends, growth factors, and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market analysis, by country
6.6. Others
6.6.1. Key market trends, growth factors, and opportunities
6.6.2. Market size and forecast, by region
6.6.3. Market analysis, by country
Chapter 7: CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY Activity area
7.1. Overview
7.2. Arcade studios
7.2.1. Key market trends, growth factors, and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market analysis, by country
7.3. AR and VR gaming zones
7.3.1. Key market trends, growth factors, and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market analysis, by country
7.4. Physical play activities
7.4.1. Key market trends, growth factors, and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market analysis, by country
7.5. Skill/competition games
7.5.1. Key market trends, growth factors, and opportunities
7.5.2. Market size and forecast, by region
7.5.3. Market analysis, by country
7.6. Others
7.6.1. Key market trends, growth factors, and opportunities
7.6.2. Market size and forecast, by region
7.6.3. Market analysis, by country
Chapter 8: CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY region
8.1. Overview
8.2. North America
8.2.1. Key market trends, growth factors, and opportunities
8.2.2. Market size and forecast
8.2.2.1. Market size and forecast, by visitor demographics
8.2.2.2. Market size and forecast, by facility size
8.2.2.3. Market size and forecast, by revenue source
8.2.2.4. Market size and forecast, by activity area
8.2.2.5. Market size and forecast, by country
8.2.2.6. U.S.
8.2.2.6.1. Market size and forecast, by visitor demographics
8.2.2.6.2. Market size and forecast, by facility size
8.2.2.6.3. Market size and forecast, by revenue source
8.2.2.6.4. Market size and forecast, by activity area
8.2.2.7. Canada
8.2.2.7.1. Market size and forecast, by visitor demographics
8.2.2.7.2. Market size and forecast, by facility size
8.2.2.7.3. Market size and forecast, by revenue source
8.2.2.7.4. Market size and forecast, by activity area
8.3. Europe
8.3.1. Key market trends, growth factors, and opportunities
8.3.2. Market size and forecast
8.3.2.1. Market size and forecast, by visitor demographics
8.3.2.2. Market size and forecast, by facility size
8.3.2.3. Market size and forecast, by revenue source
8.3.2.4. Market size and forecast, by activity area
8.3.2.5. Market size and forecast, by country
8.3.2.6. Germany
8.3.2.6.1. Market size and forecast, by visitor demographics
8.3.2.6.2. Market size and forecast, by facility size
8.3.2.6.3. Market size and forecast, by revenue source
8.3.2.6.4. Market size and forecast, by activity area
8.3.2.7. France
8.3.2.7.1. Market size and forecast, by visitor demographics
8.3.2.7.2. Market size and forecast, by facility size
8.3.2.7.3. Market size and forecast, by revenue source
8.3.2.7.4. Market size and forecast, by activity area
8.3.2.8. UK
8.3.2.8.1. Market size and forecast, by visitor demographics
8.3.2.8.2. Market size and forecast, by facility size
8.3.2.8.3. Market size and forecast, by revenue source
8.3.2.8.4. Market size and forecast, by activity area
8.3.2.9. Denmark
8.3.2.9.1. Market size and forecast, by visitor demographics
8.3.2.9.2. Market size and forecast, by facility size
8.3.2.9.3. Market size and forecast, by revenue source
8.3.2.9.4. Market size and forecast, by activity area
8.3.2.10. Spain
8.3.2.10.1. Market size and forecast, by visitor demographics
8.3.2.10.2. Market size and forecast, by facility size
8.3.2.10.3. Market size and forecast, by revenue source
8.3.2.10.4. Market size and forecast, by activity area
8.3.2.11. Rest of Europe
8.3.2.11.1. Market size and forecast, by visitor demographics
8.3.2.11.2. Market size and forecast, by facility size
8.3.2.11.3. Market size and forecast, by revenue source
8.3.2.11.4. Market size and forecast, by activity area
8.4. Asia-Pacific
8.4.1. Key market trends, growth factors, and opportunities
8.4.2. Market size and forecast
8.4.2.1. Market size and forecast, by visitor demographics
8.4.2.2. Market size and forecast, by facility size
8.4.2.3. Market size and forecast, by revenue source
8.4.2.4. Market size and forecast, by activity area
8.4.2.5. Market size and forecast, by country
8.4.2.6. Japan
8.4.2.6.1. Market size and forecast, by visitor demographics
8.4.2.6.2. Market size and forecast, by facility size
8.4.2.6.3. Market size and forecast, by revenue source
8.4.2.6.4. Market size and forecast, by activity area
8.4.2.7. China
8.4.2.7.1. Market size and forecast, by visitor demographics
8.4.2.7.2. Market size and forecast, by facility size
8.4.2.7.3. Market size and forecast, by revenue source
8.4.2.7.4. Market size and forecast, by activity area
8.4.2.8. India
8.4.2.8.1. Market size and forecast, by visitor demographics
8.4.2.8.2. Market size and forecast, by facility size
8.4.2.8.3. Market size and forecast, by revenue source
8.4.2.8.4. Market size and forecast, by activity area
8.4.2.9. Singapore
8.4.2.9.1. Market size and forecast, by visitor demographics
8.4.2.9.2. Market size and forecast, by facility size
8.4.2.9.3. Market size and forecast, by revenue source
8.4.2.9.4. Market size and forecast, by activity area
8.4.2.10. South Korea
8.4.2.10.1. Market size and forecast, by visitor demographics
8.4.2.10.2. Market size and forecast, by facility size
8.4.2.10.3. Market size and forecast, by revenue source
8.4.2.10.4. Market size and forecast, by activity area
8.4.2.11. Rest of Asia-Pacific
8.4.2.11.1. Market size and forecast, by visitor demographics
8.4.2.11.2. Market size and forecast, by facility size
8.4.2.11.3. Market size and forecast, by revenue source
8.4.2.11.4. Market size and forecast, by activity area
8.5. LAMEA
8.5.1. Key market trends, growth factors, and opportunities
8.5.2. Market size and forecast
8.5.2.1. Market size and forecast, by visitor demographics
8.5.2.2. Market size and forecast, by facility size
8.5.2.3. Market size and forecast, by revenue source
8.5.2.4. Market size and forecast, by activity area
8.5.2.5. Market size and forecast, by country
8.5.2.6. Latin America
8.5.2.6.1. Market size and forecast, by visitor demographics
8.5.2.6.2. Market size and forecast, by facility size
8.5.2.6.3. Market size and forecast, by revenue source
8.5.2.6.4. Market size and forecast, by activity area
8.5.2.7. Middle East
8.5.2.7.1. Market size and forecast, by visitor demographics
8.5.2.7.2. Market size and forecast, by facility size
8.5.2.7.3. Market size and forecast, by revenue source
8.5.2.7.4. Market size and forecast, by activity area
8.5.2.8. Africa
8.5.2.8.1. Market size and forecast, by visitor demographics
8.5.2.8.2. Market size and forecast, by facility size
8.5.2.8.3. Market size and forecast, by revenue source
8.5.2.8.4. Market size and forecast, by activity area
Chapter 9: COMPETITIVE LANDSCAPE
9.1. Market player positioning, 2018
9.2. Top winning strategies
9.3. Competitive dashboard
9.4. Key developments
9.5. Case studies
Chapter 10: Company Profile
10.1. CINERGY ENTERTAINMENT GROUP
10.1.1. Company overview
10.1.2. Company snapshot
10.1.3. Product portfolio
10.1.4. Key strategic moves and developments
10.2. CEC ENTERTAINMENT, INC.
10.2.1. Company overview
10.2.2. Company snapshot
10.2.3. Operating business segments
10.2.4. Product portfolio
10.2.5. Business performance
10.2.6. Key strategic moves and developments
10.3. DAVE & BUSTER’S, INC.
10.3.1. Company overview
10.3.2. Company snapshot
10.3.3. Operating business segments
10.3.4. Product portfolio
10.3.5. Business performance
10.3.6. Key strategic moves and developments
10.4. DISNEY
10.4.1. Company overview
10.4.2. Company snapshot
10.4.3. Operating business segments
10.4.4. Product portfolio
10.4.5. Business performance
10.4.6. Key strategic moves and developments
10.5. FUN CITY (LANDMARK LEISURE LLC)
10.5.1. Company overview
10.5.2. Company snapshot
10.5.3. Product portfolio
10.6. Funriders
10.6.1. Company overview
10.6.2. Company snapshot
10.6.3. Product portfolio
10.7. KIDZANIA
10.7.1. Company overview
10.7.2. Company snapshot
10.7.3. Product portfolio
10.7.4. Key strategic moves and developments
10.8. LUCKY STRIKE ENTERTAINMENT
10.8.1. Company overview
10.8.2. Company snapshot
10.8.3. Product portfolio
10.8.4. Key strategic moves and developments
10.9. SCENE75 ENTERTAINMENT CENTERS
10.9.1. Company overview
10.9.2. Company snapshot
10.9.3. Product portfolio
10.9.4. Key strategic moves and developments
10.10. SMAAASH
10.10.1. Company overview
10.10.2. Company snapshot
10.10.3. Product portfolio
10.10.4. Key strategic moves and developments
LIST OF TABLES
Table 01. GLOBAL CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE, BY VISITOR DEMOGRAPHICS, 2018–2026 ($MILLION)
Table 02. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for Families with children (0-9), by region, 2018–2026 ($MILLION)
Table 03. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for Families with children (9-12), by REGION, 2018–2026 ($MILLION)
Table 04. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for Teenagers (12-18), by region, 2018–2026 ($MILLION)
Table 05. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for Young Adults (18-24), by REGION, 2018–2026 ($MILLION)
Table 06. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for ADULTS (24+), by region, 2018–2026 ($MILLION)
Table 07. Global CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE, BY Facility Size, 2018–2026 ($MILLION)
Table 08. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for Up to 5,000 sq. ft Segment, by region, 2018–2026 ($MILLION)
Table 09. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for 5,001 to 10,000 sq. ft., by REGION, 2018–2026 ($MILLION)
Table 10. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for 10,001 to 20,000 sq. ft., by region, 2018–2026 ($MILLION)
Table 11. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for 20,001 to 40,000 sq. ft, by REGION, 2018–2026 ($MILLION)
Table 12. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for 1 to 10 acres, by region, 2018–2026 ($MILLION)
Table 13. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for 11 to 30 acres, by REGION, 2018–2026 ($MILLION)
Table 14. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE for Over 30 acres, by REGION, 2018–2026 ($MILLION)
Table 15. Global CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE, BY Revenue Source, 2018–2026 ($MILLION)
Table 16. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE For Entry Fees & Ticket Sales, by region, 2018–2026 ($MILLION)
Table 17. CHILDREN’S ENTERTAINMENT CENTERS MARKET Revenue For Food & Beverages, by REGION, 2018–2026 ($MILLION)
Table 18. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE For Merchandising, by region, 2018–2026 ($MILLION)
Table 19. CHILDREN’S ENTERTAINMENT CENTERS MARKET Revenue For Advertisement, by REGION, 2018–2026 ($MILLION)
Table 20. CHILDREN’S ENTERTAINMENT CENTERS MARKET Revenue For Others, by REGION, 2018–2026 ($MILLION)
Table 21. Global CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE, BY activity area, 2018–2026 ($MILLION)
Table 22. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE FOR Arcade Studios, by region, 2018–2026 ($MILLION)
Table 23. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE FOR Entertainment, by REGION, 2018–2026 ($MILLION)
Table 24. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE FOR Physical Play Activities, by REGION, 2018–2026 ($MILLION)
Table 25. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE FOR Skill/Competition Games, by REGION, 2018–2026 ($MILLION)
Table 26. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE FOR Others, by REGION, 2018–2026 ($MILLION)
Table 27. CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE, BY Region, 2018–2026 ($MILLION)
Table 28. North America CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 29. North America Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 30. North America CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 31. North America CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 32. North America CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY Country, 2018–2026 ($MILLION)
Table 33. U.S. CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 34. U.S. Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 35. U.S. CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 36. U.S. CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 37. Canada CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 38. Canada Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 39. Canada CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 40. Canada CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 41. Europe CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 42. Europe Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 43. Europe CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 44. Europe CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 45. Europe CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY Country, 2018–2026 ($MILLION)
Table 46. Germany CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 47. Germany Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 48. Germany CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 49. Germany CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 50. France CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 51. France Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 52. France CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 53. France CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 54. UK CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 55. UK Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 56. UK CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 57. UK CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 58. Denmark CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 59. Denmark Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 60. Denmark CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 61. Denmark CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 62. Spain CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 63. Spain Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 64. Spain CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 65. Spain CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 66. Rest of Europe CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 67. Rest of Europe Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 68. Rest of Europe CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 69. Rest of Europe CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 70. Asia-pAcific CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 71. Asia-pAcific Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 72. Asia-pAcific CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 73. Asia-pAcific CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 74. Asia-pAcific CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY Country, 2018–2026 ($MILLION)
Table 75. Japan CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 76. Japan Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 77. Japan CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 78. Japan CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 79. China CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 80. China Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 81. China CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 82. China CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 83. India CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 84. India Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 85. India CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 86. India CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 87. Singapore CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 88. Singapore Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 89. Singapore CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 90. Singapore CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 91. South Korea CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 92. South Korea Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 93. South Korea CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 94. South Korea CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 95. Rest of Asia-Pacific CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 96. Rest of Asia-Pacific Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 97. Rest of Asia-Pacific CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 98. Rest of Asia-Pacific CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 99. LAMEA CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 100. LAMEA Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 101. LAMEA CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 102. LAMEA CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 103. LAMEA CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY Country, 2018–2026 ($MILLION)
Table 104. Latin america CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 105. Latin america Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 106. Latin america CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 107. Latin america CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 108. Middle East CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 109. Middle East Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 110. Middle East CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 111. Middle East CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 112. Africa CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026 ($MILLION)
Table 113. Africa Children’s entertainment centers Solutions MARKET, BY Facility Size, 2018–2026 ($MILLION)
Table 114. Africa CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY revenue source, 2018–2026 ($MILLION)
Table 115. Africa CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY activity area, 2018–2026 ($MILLION)
Table 116. Expansion (2016-2019)
Table 117. partnership (2018)
Table 118. Acquistion (2018)
Table 119. Agreement (2017)
Table 120. Collaboration (2017-2018)
Table 121. Cinergy Entertainment Group: company Snapshot
Table 122. Cinergy Entertainment Group: PRODUCT portfolio
Table 123. Cinergy Entertainment Group: Key strategic moves and developments
Table 124. CEC Entertainment, Inc.: company Snapshot
Table 125. CEC Entertainment, Inc.: Operating segments
Table 126. CEC Entertainment, Inc.: PRODUCT portfolio
Table 127. CEC Entertainment, Inc.: Key strategic moves and developments
Table 128. Dave & Buster’s, Inc.: company Snapshot
Table 129. Dave & Buster’s, Inc.: Operating segments
Table 130. Dave & Buster’s, Inc.: PRODUCT portfolio
Table 131. Dave & Buster’s, Inc.: Key strategic moves and developments
Table 132. Disney: company Snapshot
Table 133. Disney: Operating segments
Table 134. Disney: PRODUCT portfolio
Table 135. Disney: Key strategic moves and developments
Table 136. Fun City: company Snapshot
Table 137. Fun City: PRODUCT portfolio
Table 138. Funriders: company Snapshot
Table 139. Funriders: PRODUCT portfolio
Table 140. KidZania: company Snapshot
Table 141. KidZania: PRODUCT portfolio
Table 142. KidZania: Key strategic moves and developments
Table 143. Lucky Strike Entertainment: company Snapshot
Table 144. Lucky Strike Entertainment: PRODUCT portfolio
Table 145. Lucky Strike Entertainment: Key strategic moves and developments
Table 146. Scene75 Entertainment Centers: company Snapshot
Table 147. Scene75 Entertainment Centers: PRODUCT portfolio
Table 148. Scene75 Entertainment Centers: Key strategic moves and developments
Table 149. SMAAASH: company Snapshot
Table 150. SMAAASH: PRODUCT portfolio
Table 151. SMAAASH: Key strategic moves and developments
LIST OF FIGURES
Figure 01. Global CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026
Figure 02. CHILDREN’S ENTERTAINMENT CENTERS MARKET, by region, 2018–2026
Figure 03. Global CHILDREN’S ENTERTAINMENT CENTERS MARKET: Key players
Figure 04. Top impacting factors
Figure 05. Top investment pockets
Figure 06. LOW-to-high Bargaining power of Suppliers
Figure 07. LOW-to-high bargaining power of Buyers
Figure 08. moderate-to-high Threat of substitutes
Figure 09. Moderate-TO-High threat of new entrants
Figure 10. LOW-To-high competitive RIVALRY
Figure 11. Key player positioning, 2018
Figure 12. Impact of government regulations on children entertainment centers market
Figure 13. Drivers, restraints, and opportunities
Figure 14. GLOBAL CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY visitor demographics, 2018–2026
Figure 15. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Families with children (0-9), 2018 & 2026 (%)
Figure 16. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Families with children (9-12), 2018 & 2026 (%)
Figure 17. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Teenagers (12-18), BY COUNTRY, 2018 & 2026 (%)
Figure 18. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Young Adults (18-24), BY COUNTRY, 2018 & 2026 (%)
Figure 19. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Adults (Ages 24+), BY COUNTRY, 2018 & 2026 (%)
Figure 20. GLOBAL CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY facility size, 2018 2026
Figure 21. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Up to 5,000 sq. ft Segment, BY COUNTRY, 2018 & 2026 (%)
Figure 22. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for 5,001 to 10,000 sq. ft., BY COUNTRY, 2018 & 2026 (%)
Figure 23. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for 10,001 to 20,000 sq. ft., BY COUNTRY, 2018 & 2026 (%)
Figure 24. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for 20,001 to 40,000 sq. ft, BY COUNTRY, 2018 & 2026 (%)
Figure 25. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for 1 to 10 acres, BY COUNTRY, 2018 & 2026 (%)
Figure 26. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for 11 to 30 acres, BY COUNTRY, 2018 & 2026 (%)
Figure 27. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Over 30 acres, BY COUNTRY, 2018 & 2026 (%)
Figure 28. GLOBAL children entertainment centers MARKET, BY revenue source, 2018 2026
Figure 29. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET For Entry Fees & Ticket Sales, BY COUNTRY, 2018 & 2026 (%)
Figure 30. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET Revenue For Food & Beverages, BY COUNTRY, 2018 & 2026 (%)
Figure 31. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET For Merchandising, BY COUNTRY, 2018 & 2026 (%)
Figure 32. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET Revenue For Advertisement, BY COUNTRY, 2018 & 2026 (%)
Figure 33. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET Revenue For Others, BY COUNTRY, 2018 & 2026 (%)
Figure 34. GLOBAL children entertainment centers MARKET, BY activity area, 2018-2026
Figure 35. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Arcade Studios, BY COUNTRY, 2018 & 2026 (%)
Figure 36. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for AR & VR gaming Zones, BY COUNTRY, 2018 & 2026 (%)
Figure 37. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Physical Play Activities, BY COUNTRY, 2018 & 2026 (%)
Figure 38. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Skill/Competition Games, BY COUNTRY, 2018 & 2026 (%)
Figure 39. COMPARATIVE SHARE ANALYSIS OF CHILDREN’S ENTERTAINMENT CENTERS MARKET for Others, BY COUNTRY, 2018 & 2026 (%)
Figure 40. Global CHILDREN’S ENTERTAINMENT CENTERS MARKET, BY Region, 2018–2026
Figure 41. U.s. CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 42. Canada CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 43. Germany CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 44. France CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 45. UK CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 46. Denmark CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 47. Spain CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 48. Rest of Europe CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 49. Japan CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 50. China CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 51. India CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 52. Singapore CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 53. South Korea CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 54. Rest of Asia-Pacific CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 55. Latin america CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 56. Middle East CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 57. Africa CHILDREN’S ENTERTAINMENT CENTERS MARKET, 2018–2026 ($MILLION)
Figure 58. KEY PLAYERS POSITIONING
Figure 59. TOP WINNING STRATEGIES, BY YEAR, 2016-2019
Figu
According to the insights of CXOs, the popularity of children entertainment centers is expected to increase considerably, due to rise in development of malls in various cities of North America and Asia-Pacific. Consumers spend time or visit malls majorly on weekends for spending leisure time and shopping at brand store or restaurants. Thus, malls that integrate high number of entertainment centers fulfill the need required by consumers to spend quality time with their family & friends while playing games and other indoor sports. This is a major factor to make entertainment centers a favorite hangout place for families due to availability of combinational centers such as food court, shopping, and play area. Hence, children entertainment centers are attracting families in huge numbers, which in turn is expected to impact revenue growth opportunities of the market during the forecast period.
The global children entertainment centers market is highly fragmented due to the presence of several international as well as regional vendors. Intense competition has been witnessed among children entertainment centers in terms of pricing, value-added benefits, and service portfolio. Increase in focus of the players to offer diversified entertainment and gaming options is expected to further intensify the level of competition among the players in the children entertainment centers industry. Some of the major players operating in the global market are profiled in the report. These include The Walt Disney Company, CEC Entertainment, Inc., FunCity, Smaaash Entertainment Pvt. Ltd., Dave & Buster’s, Scene 75 Entertainment Centers, Cinergy Entertainment, KidZania, Lucky Strike Entertainment, and LEGOLAND Discovery Center. These players have adopted various strategies to enhance their offerings and increase their market penetration.
Furthermore, there is an increase in the investment in this market owing to presence of major brands and independent operators. For instance, Village Roadshow, which is an Australian mass media and entertainment company had announced its new entertainment center development named “Village Cubes”. These centers are developed with indoor location-based entertainment concepts that fall between $15 and $30 million and range in size from 2,500 to 20,000 square meters. In addition, Turner’s Cartoon Network and its associated brands have embarked on a location-based entertainment strategy, with FEC concepts integrating F&B, participatory play, entertainment, and merchandising between 3,000 and 5,000 square meters of space.
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