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North America Family Entertainment Centers Market Expected to Reach $12,824 Million by 2025

 
 

quote The location-based entertainment centers (LBECs) segment is expected to grow at the highest CAGR during the forecast period, as FEC operators are increasingly integrating virtual reality (VR) into location-based entertainment (LBE) centers to gain competitive edge in the market. quote

Rachita Rake
Research Analyst, ICT at Allied Market Research

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According to a recent report published by Allied Market Research, titled, " North America Family Entertainment Centers Market by Visitor Demographics, Facility Size, Attendance, Revenue Source, Applications, and Type: Opportunity Analysis and Industry Forecast, 2018–2025," the North America family entertainment centers market size was valued at $ 7,052 million in 2017, and is projected to reach $12,824 million by 2025, growing at a CAGR of 7.9% from 2018 to 2025.

Growth in per capita disposable income, availability of diversified gaming & entertainment options, rise in preference for indoor entertainment, continuous launch of new FECs supporting family activities, food & beverages integration, & participatory play, and increase in number of malls majorly drive the North America family entertainment centers market growth. However, availability of home gaming & mobile devices, high initial cost, and increase in ticket prices are expected to hamper the market growth. Conversely, surge in investments in new games and attractions is expected to provide North America family entertainment centers market opportunity.

By application, the arcade studios segment dominated the North America family entertainment centers market share in 2017, and is expected to remain dominant during the forecast period. This is attributed to the compact size of arcade studios and their easy installation especially in individual stores. However, the AR & VR gaming zones segment is expected to register highest growth rate throughout the forecast period, as AR & VR gaming zones offer advanced entertainment experience, thereby boosting the revenue generation.

In 2017, the entry fees & ticket sales segment was the highest contributor to the North America family entertainment centers market, and is projected to remain dominant during the forecast period. However, the food & beverage segment is expected to witness highest growth, due to increase in availability of different food options for kids as well as adults. Moreover, increase in preference for family entertainment centers for hosting corporate and birthday parties is increasing the revenue generation from the food & beverage segment.

Key Findings of the Study:

  • By visitor demographics, the families with children (9–12) segment is expected to exhibit significant growth in the North America indoor entertainment centers market during the forecast period.
  • On the basis of facility size, the 1–10 acres segment accounted for the highest revenue in 2017.
  • As per attendance, the 50,001–100,000 segment generated the highest revenue in 2017.
  • According to revenue source, the entry fees & ticket sales segment generated the highest revenue of North America family entertainment centers market in 2017.
  • Depending on application, the AR & VR gaming zones segment is expected to exhibit significant growth during the forecast period.
  • By type, the children’s entertainment centers (CECs) segment generated the highest revenue of North America family entertainment centers industry in 2017.
  • Country wise, Canada is anticipated to exhibit substantial growth during the forecast period of North America family entertainment centers market.

Some of the key market players profiled in the North America family entertainment centers market analysis include Cinergy Entertainment Group, CEC Entertainment, Inc., Dave & Buster’s, Inc., Disney, Lucky Strike Entertainment, Scene75 Entertainment Centers, SeaWorld Entertainment, Inc., Main Event Entertainment, iPlay America, and White Hutchinson Leisure & Learning Group, Inc.

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quote North America Family Entertainment Centers Market by Visitor Demographics (Families with Children (0–8), Families with Children (9–12), Teenagers (13–19), Young Adults (19–25), Adults (25+)), Facility Size (Up to 5,000 sq. ft., 5,001–10,000 sq. ft., 10,001–20,000 sq. ft., 20,001–40,000 sq. ft., 1–10 Acres, 11–30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based Entertainment Centers (LBECs)): North America Opportunity Analysis and Industry Forecast, 2018–2025 quote

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