0
New
New
2022
North America Family Entertainment Centers Market

North America Family Entertainment Centers Market by Facility Size (Up to 5, 000 sq. ft., 5, 001 to 10, 000 sq. ft., 10, 001 to 20, 000 sq. ft., 20, 001 to 40, 000 sq. ft., 1 to 10 Acres, 11 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), Visitor Demographics (Families with Children 0–8, Families with Children 9–12, Teenagers (13–19), Young Adults (20–25), and Adults (Ages 25+)): Opportunity Analysis and Industry Forecast, 2021–2030

A05970
Pages: 181
May 2022 | 6151 Views
Author(s) : Vikas Gaikwad and Kashinath Ghatke
Tables: 77
Charts: 55
  • Formats*:

  • SIngle User License, Five User
    License & Enterprise User License

  • Data Pack Excel License

  • It comes with the additional cost
    of $2500.00 contact sales.

 

COVID-19

Pandemic disrupted the entire world and affected many industries.

Get detailed COVID-19 impact analysis on the North America Family Entertainment Centers Market

Request Now !

North America Family Entertainment Centers Market Statistics: 2030

The North America family entertainment centers market was valued at $9,165.43 million in 2020, and is projected to reach $22,189.41 million by 2030, registering a CAGR of 9.4% from 2021 to 2030.

The North America family entertainment centers industry has been largely affected due to the outbreak of the COVID-19 pandemic. Almost 90–92% of destinations such as amusement park and arcades followed complete ban on dining at their restaurants. Furthermore, the policies such as stay home and lockdowns has led to the sharp decline in revenue of FECs in North America.

Family entertainment center (FEC) is a family-oriented entertainment zone specifically designed to entertain people of all ages. Traditional amusement parks charge significantly more per person than FECs, which are mostly located in city centers for local communities. Arcades, video games, machine games, soft play zones, kid's rides, and games based on AR & VR technologies and indoor playground setups are just some of the amusement possibilities available at FECs. FECs further offer group activities such as birthday parties or hosting business events in addition to family-oriented entertainment.

North-America-Family-Entertainment-Centers-Market

Get more information on this report : Request Sample Pages

Depending on facility size, the 1 to 10 acres segment holds the largest market share, due to the presence of large number of FECs. FECs of such huge size are usually considered as theme parks or amusement parks. However, the 10,001 to 20,000 sq. ft. segment is expected to grow at the highest rate during the forecast period, owing to rise in number of FECs integrated with arcades, restaurants, and music.

On the basis of revenue source, the entry fees & ticket sales segment dominated the North America family entertainment centers market share. This is attributed to increase in number of innovative attractions such as buy-one-get-one as well as complimentary entries for cinema, carousel, haunted house, cyber world, archery, arcade, snooker center, bowling, splash pool, snow world, and thrill rides provided by FECs acts as he key driving force of the segment. In addition, lucrative offers provided by majority of FECs on booking bulk tickets attract many families, which fuels the growth of the segment. However, the foods & beverages segment is expected to witness highest growth rate during the forecast period, as variety of foods & beverages and special discounts on food & beverages along with complimentary items are provided by FECs in North America. In addition, the quality of food & beverages provide by FECs is one of the primary factors strengthening the growth of the North America family entertainment centers market share.

Country wise, the FECs market was dominated by the U.S. in 2020, and is expected to retain its position during the forecast period, owing to large-scale integration of new technologies such as 3D technology and VR gaming, which are trending, and consumers are preferring modern ways of entertainment over traditional entertainment options.

The report focuses on the growth prospects, restraints, and North America family entertainment centers market trends. The study provides Porter’s five forces analysis of the North America family entertainment centers market forecast to understand the impact of various factors such as bargaining power of suppliers, competitive intensity of competitors, the threat of new entrants, threat of substitutes, and bargaining power of buyers.

Segment Review

The North America family entertainment centers market is segmented into facility size, revenue source, application, type, visitor demographics, and country. Depending on facility size, is the market is categorized into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres.

On the basis of revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. In terms of application, it is fragmented into arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. By type, the market is segregated into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and location-based VR entertainment centers (LBECs). In terms of visitor demographics, it is fragmented into families with children 0–8, families with children 9–12, teenagers (13–19), young adults (20–25), and adults (ages 25+). Country wise, the market is analyzed across the U.S. and Canada.

COVID-19 Impact Analysis

The North America family entertainment centers market was valued at $9,165.43 million in 2020, and is projected to reach $22,189.41 million by 2030, registering a CAGR of 9.4% from 2021 to 2030. The outbreak of COVID-19 is anticipated to have a negative impact on the growth of FECs market. This is attributed to lockdown by majority of the governments across the globe to prevent the spread of COVID-19. Moreover, this industry has been largely affected due to the outbreak of the COVID-19 pandemic, leading to economic instability. Almost 90–92% of destinations such as amusement park and arcades followed complete ban on dining at their restaurants. Furthermore, the policies such as stay home and quarantine led to sharp decline in revenue of FECs in North America.

With the outbreak of the pandemic as well as implementation of social distancing measures and lockdown, a majority of individuals that were now indefinitely stuck in their homes increased their dependence on digital and online resources for their various needs. In addition, the FECs were not prepared for the pandemic and were forced to shut down till the number of patients decreased. Furthermore, majority of the families were scared to go out of their home, risking the lives of their children, which, in turn, negatively impacted the market growth.

North America Family Entertainment Centers Market
By Facility Size

Your browser does not support the canvas element.

1 to 10 acres segment is projected as one of the most significant segments.

Get more information on this report : Request Sample Pages

Top impacting factors   

The notable factors impacting growth of FECs market include increase in youth demographics and continuous launch of new FECs supporting family activities, F&B integration, and participatory play. In addition, increase in number of malls impacts the growth of the market. Moreover, the market growth is affected by surge in ticket prices and rise in popularity of home and mobile gaming. Furthermore, surge in investments in new games and attractions influence the market growth. However, each of these factors is anticipated to have a definite impact on the growth of the North America family entertainment centers industry during the forecast period.         

Surge in investments in new games and attractions

Completely new FECs are being developed in North America economies, such as Canada, which drives the growth of the market.

North America Family Entertainment Centers Market
By Revenue Source

Your browser does not support the canvas element.

Food & Beverages segment is projected as one of the most lucrative segments.

Get more information on this report : Request Sample Pages

However, operators in mature markets in North America are continuously investing in new attractions to sell annual passes, draw new visitors, drive repeat visits, and encourage longer visits, all which are expected to lead to higher in-park sales. For instance, Six Flags reserved 9% of revenue toward capital investments in new rides and attractions for their park portfolio.

Even smaller venues are making large investments and evolving their business model to attract visitors, thus creating lucrative opportunities for market players. FECs continuously innovate their product portfolio and invest significantly on new attractions to increase or retain existing customer base. For game rooms, FECs are purchasing new games and replacing the existing ones, which is further expected to open new avenues for the growth of the North America family entertainment centers market during the forecast period.    

North America Family Entertainment Centers Market
By Application

Your browser does not support the canvas element.

Ar And Vr Gaming Zones segment is projected as one of the most lucrative segments.

Get more information on this report : Request Sample Pages

Increase in youth demographics

Major targeted clients of FECs are children aged between 8 and 14 years and their parents. The presence of large young population base under the age of 14 in North America fuels the market growth. For instance, According to the U.S. Census Bureau, in 2019, there were 41,852,838 youth aged 10–19 years in the U.S.—13% of the total U.S. population— who are the major consumers of FECs and often spend time with family and friends at their localities..

Furthermore, as per capita disposable income rises in many emerging nations, parents' spending on their children continues to escalate, which is predicted to fuel the expansion of the FECs market in North America.

North America Family Entertainment Centers Market
By Country

2030
U.s. 
Canada

U.S. is projected as one of the most significant country

Get more information on this report : Request Sample Pages

Key Benefits For Stakeholders

  • This study includes the North America family entertainment centers market analysis, trends, and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities of North America family entertainment centers market growth.
  • The North America family entertainment centers market size is quantitatively analyzed from 2020 to 2030 to highlight the financial competency of the industry.
  • The Porter’s five forces analysis illustrates the potency of buyers & suppliers in North America family entertainment centers industry.

Key Market Segments & Key Market Players

Segments Sub-segments
BY FACILITY SIZE
  • Up to 5,000 Sq. Ft.
  • 5,001 to 10,000 Sq. Ft.
  • 10,001 to 20,000 Sq. Ft.
  • 20,001 to 40,000 Sq. Ft.
  • 1 to 10 Acres
  • 11 to 30 Acres
  • Over 30 Acres

BY REVENUE SOURCE
  • Entry Fees & Ticket Sales
  • Food & Beverages
  • Merchandising
  • Advertisement
  • Others

BY APPLICATION
  • Arcade Studios
  • AR & VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others

BY TYPE
  • Children Entertainment Centers (CECs)
  • Children Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-based Entertainment Centers (LBECs)

BY VISITOR DEMOGRAPHICS
  • Families with Children 0–8
  • Families with Children 9–12
  • Teenagers (13–19)
  • Young adults (20–25)
  • Adults (Ages 25+)

By Country
  • North America
    • U.S.
    • Canada

 

Loading Table Of Content...


 
 

According to the insights of the CXOs, the popularity of FECs is expected to increase considerably, due to growth in number of malls in various cities of North America. Consumers visit these malls majorly on weekends for shopping and spending leisure time at restaurants. The presence of entertainment centers at these malls allow customers to spend quality time with their family & friends while playing games and other indoor sports. This makes entertainment centers a favorite hangout place for families with a combination of eating, shopping, and play area. Thus, FECs are attracting families in large numbers, which is expected to positively impact revenue growth of the market.

The North America family entertainment centers market is highly fragmented due to the presence of several international as well as regional vendors. Intense competition has been witnessed among FECs in terms of pricing, value-added benefits, and service portfolio. Increase in focus of the players to offer diversified gaming and entertainment options is expected to further intensify the level of competition among the players in the industry.

Key providers such as Disney, CEC Entertainment, Inc., and Dave & Buster’s, Inc. account for a significant share in the market. With the larger requirement from FEC, various companies are partnering to increase the FEC capabilities. For instance, January 2022, Cinergy Entertainment Group, a leader in family entertainment, announced a new location, Cinergy Dine-in Cinemas in Charlotte, NC. Charlotte will be the 8th Cinergy Entertainment location.

Cinergy Charlotte will feature in-theater dining, luxury recliner chairs, and a full bar. This new location is scheduled to open in Spring of 2022 in the Prosperity Village Shopping Center. In addition, Cinergy Charlotte will host 10 state-of-the-art movie theaters featuring luxury recliner heated seats with swivel tables. Guests will be served in the auditorium by wait staff with online ordering for ease of service. Cinergy offers a premium chef-inspired dining menu, which includes an extensive bar menu featuring draft beer and craft cocktails.

The CXOs further added that with increase in demand for FEC services, various companies are expanding their current services to continue with rise in demand. For instance, in September 2021, Dave & Buster’s, the ultimate restaurant and entertainment destination, launched NFT Digital Collectibles Prize program to provide a unique first-of-its-kind experience to NFT collectors.

Starting on September 27, 2021, Dave & Buster’s NFT Digital Collectible coins and cards will be available in Dave & Buster’s locations nationwide and can be claimed as prizes in exchange for tickets won. To commemorate the launch, the first collector to own every city card and game coin from the NFT Digital Collectibles Prize program will receive a 1 of 1 Super Master NFT and a $10,000 Dave & Buster’s Power Card.

Flash Sale
PURCHASE OPTIONS

Start reading instantly ,This Report and over 13000+ more Reports, Available with Avenue Library, T&C*

Call or Email us

U.S.-Canada
Toll-free :
+1-800-792-5285
Int'l : +1-503-894-6022
Europe : + 44-845-528-1300
Email : help@alliedmarketresearch.com

Looking for Customization?

 Customization Request

Have a Question?

 Speak with Analyst

Any Confusion?

 Inquire Before Buying

Have a glance of the Report

  Request Free Sample
RELATED TAGS
 

HAVE QUESTIONS?
SPEAK WITH ANALYST

 

FREQUENTLY ASKED
QUESTIONS?

 

DID YOU MISS ANYTHING?
DO YOU HAVE SPECIFIC REQUIREMENTS?

 

Download Free Sample

OR

Purchase Full Report of
North America Family Entertainment Centers Market

Start reading instantly.
This Report and over 13,000+ more Reports, Available with Avenue Library. T&C*.

  • Data Pack
  • $2,324  $2,092
  • Restricted to one authorized user
  • One print only
  • Available in
    Excel
  •   Free quarterly industry update
  •   Free report update (Within 180 days)
  •   Subscription model sign in
  • Single User
  • $3,250  $2,763
  • Restricted to one authorized user
  • One print only
  • Available in Excel & PDF
  •   Free quarterly industry update
  •   Free report update (Within 180 days)
  •   Subscription model sign in
  • Five Users
  • $3,904  $3,318
  • Limited to five authorized users
  • Print upto five copies
  • Available in Excel & PDF
  •   Free quarterly industry update
  •   Free report update (Within 180 days)
  •   Subscription model sign in
  • Enterprise
    License/PDF

  • $6,444  $5,155
  • Unlimited
    within
    company/enterprise
  • Available in Excel & PDF
  •   Free quarterly industry update
  •   Free report update (Within 180 days)
  •   Subscription model sign in
  • Library
    Membership

  • $ 999
    Per User/ Per month/ Billed annually
  • Published Content
    E-access
  • Company Profiles
    E-access
  • Newly Added Content Access
  • 10 PDF
    Downloads
  • 5 Excel Data
    Pack Downloads
  • 250 Company Profiles PDF Downloads
  • Buy Now

*Taxes/Fees, if applicable will be added during checkout. All prices in USD

 

Why Allied Market Research?

 

Infallible Methodology

To ensure high-level data integrity, accurate analysis, and impeccable forecasts

Analyst Support

For complete satisfaction

Customization

On-demand customization of scope of the report to exactly meet your needs

TARGETED MARKET VIEW

Targeted market view to provide pertinent information and save time of readers

Get fresh content delivered

Get insights on topics that are crucial for your business. Stay abreast of your interest areas.

Get Industry Data Alerts

Why Allied Market Research?

Infallible Methodology

To ensure high-level data integrity, accurate analysis, and impeccable forecasts

Analyst Support

For complete satisfaction

Customization

On-demand customization of scope of the report to exactly meet your needs

TARGETED MARKET VIEW

Targeted market view to provide pertinent information and save time of readers