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Family/Indoor Entertainment Centers Market by Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), Adults (Ages 25+)), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 10 to 30 acres, and Over 30 acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Type (Childrens Entertainment Centers (CECs), Childrens Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-Based VR Entertainment Centers (LBECs)): Global Opportunity Analysis and Industry Forecast, 2018 - 2025

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Pages: 320
Jan 2019 | 2166 Views
 
Author(s) : Rachita Rake
Tables: 172
Charts: 77
 

Family Entertainment Centers Market Overview:

Family/indoor entertainment centers (FECs) are small amusement parks or entertainment zones that typically serve local communities in big and small cities. FEC’s are designed to keep the entire family engaged, generally at a significantly less per-person cost than a traditional amusement park. It offers varied amusement options such as arcades, gaming consoles, video games, soft play areas, indoor playground systems, redemption machines, children’s rides, skill-based machine games, and games based on virtual and augmented reality. FECs also host private celebrations such as birthday parties and corporate events as well as they are attractively located in areas such as malls, where customers often visit. The global family/indoor entertainment centers market size was valued at $18,907 million in 2017, and is projected to reach $ 40,814 million by 2025, growing at a CAGR of 10.2% from 2018 to 2025.

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The entry fees and ticket sales segment dominated the overall family/indoor entertainment centers market share in 2017 and is expected to continue this trend during the forecast period. However, the food & beverage segment is expected to witness highest growth, due to increase in availability of different food options for kids as well as adults. Moreover, people also prefer family/indoor entertainment centers as a location of choice for corporate parties and birthday parties for children as well as adults. This trend increases revenue generation from the food & beverage sector in the FECs.

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The arcade studios segment dominated the global family/indoor entertainment centers market in 2017 and is expected to remain trend during the forecast period. However, AR and VR gaming zones are expected to register the highest growth rate throughout the family/indoor entertainment centers market forecast period owing to growth in focus of Family/indoor entertainment center owners on offering advanced entertainment experiences to increase the revenue generation of the FECs.

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North America dominated the overall market in 2017, as number of operators in this region are integrating new technologies such as 3D technology, virtual reality gaming, and others which are trending and consumers are preferring modern ways of entertainment over traditional entertainment options. However, Asia-Pacific is expected to witness the highest growth rate during the forecast period owing to rise in number of malls. The largest malls in the world are mostly in the Asia-Pacific region and it accounts for nearly 80% of the retail space under construction globally.

The report focuses on the growth prospects, restraints, and trends of the global family/indoor entertainment centers market. The study provides Family/indoor entertainment centers market analysis to understand the impact of various factors, such as bargaining power of suppliers, competitive intensity of competitors, threat of new entrants, threat of substitutes, and bargaining power of buyers on the growth of the family/indoor entertainment centers market.

Segment review

The global family/indoor entertainment centers market is segmented based on visitor demographics, facility size, revenue source, application, type, and region. In terms of visitor demographics, the market is categorized into (Families with Children (0-8), families with children (9-12), teenagers (13-19), young adults (20-25), and adults (Ages 25+). Based on facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 10 to 30 acres, and over 30 acres. Based on revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. Family/Indoor Entertainment Centers Market application includes arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others. Based on type, the market is divided into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and Location-based VR Entertainment Centers (LBECs) . Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The key players operating in the global family/indoor entertainment centers market include Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center

Top impacting factors

Growth in per capita disposable income, availability of diversified gaming and entertainment options, and favorable youth demographics in the Asia-Pacific region drive growth of the family/indoor entertainment centers market. However, home gaming and mobile devices, high initial cost, and increase in ticket prices are the factors expected to hamper the growth of the market during the forecast period. Furthermore, continuous launch of new FECs supporting family activities, F&B integration, and participatory play, substantial growing investments by malls in the Asia-Pacific region and integration of new technologies such as virtual reality gaming, 3D technology, and others provide opportunities for the growth of the market.

Favorable Youth Demographics

FECs usually appeal to the 8 to 14 age group and their parents. The median age in many Asian countries is in the 20s and early 30s. This indicates penetration of deep youth population under the age of 14 in the Asia-Pacific region and with rising incomes and expectations, parents are spending more on their children, which is expected to drive the family/indoor entertainment centers market growt. Compared to the median age in the 20s in countries such as Malaysia and the Philippines, against median ages in the 40s in developed nations such as Germany or the U.S., the Family/indoor entertainment centersmarket is expected to experience substantial growth in the Asia-Pacific region.

Continuous launch of new FECs supporting family activities, F&B integration, and participatory play

Indoor parks are both within greater reach and more profitable to most developers and operators as compared to outdoor theme parks due to which number of operators are launching new FEC’s to attract the customers. For outdoor theme parks, profits per visitor can range from $5 to $200. At the same time, however, development costs can be between $100 and $600+ per annual visitor. For indoor parks, while average profits per visitor are lower, at between $5 and $40, development costs also bound in a lower range, at between $30 and $100 per visitor. These economics arise because of the constrained nature of ticket prices versus the relatively unconstrained and high costs of development. It is difficult to justify paying more than $50 to $100 for an attraction. In addition, outdoor theme parks are sizable as well as land and infrastructure costs can be astronomical due to which there is a continuous rise in the popularity of indoor theme parks which is a major family/indoor entertainment centers market opportunity. Furthermore, operators are launching FEC’s, which support family activities, F& integration, and participatory play to differentiate themselves from their competitors. This fuels the growth of the market. For instance, a growing set of developers and operators such as Dreamplay in Malaysia and Sports Monster in Korea have targeted more active, kinetic activities as a point of differentiation.

Increase in ticket prices

There is a constant increase in the ticket prices of family/indoor entertainment centers owing to various economic factors. Also, the price of the ticket differs based on the location of the FEC’s. This is a major factor that hampers the growth of the FEC market during the forecast period. The industry is facing stagnation in terms of income of the middle class population. This is expected to affect consumer spending on family/indoor entertainment centers. 

Key Benefits for Family Entertainment Centers Market:

  • This study includes the analytical depiction of the global family/indoor entertainment centers market trends and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities.
  • The current market is quantitatively analyzed from 2017 to 2025 to highlight the financial competency of the industry.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the global family/indoor entertainment centers industry.

Family Entertainment Centers Key Market Segments:

By Visitor Demographics

  • (Families with Children (0-8)
  • Families with Children (9-12)
  • Teenagers (13-19)
  • Young adults (20-25)
  • Adults (Ages 25+)

By Facility Size

  • Up to 5,000 sq. ft.
  • 5,001 to 10,000 sq. ft.
  • 10,001 to 20,000 sq. ft.
  • 20,001 to 40,000 sq. ft.
  • 1 to 10 acres
  • 10 to 30 acres
  • Over 30 acres

By Revenue Source

  • Entry Fees & Ticket Sales
  • Food & Beverages
  • Merchandising
  • Advertisement
  • Others 

By Applications

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities 
  • Skill/Competition Games
  • Others 

By Type

  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-based VR Entertainment Centers (LBECs) 

By Region

  • North America
    • U.S.
    • Canada
  • Europe 
    • UK
    • France
    • Germany
    • Denmark
    • Spain
    • Rest of Europe
  • Asia-Pacific 
    • China
    • India
    • Japan
    • Singapore
    • South Korea
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America 
    • Middle East
    • Africa

Key Market Players

  • Dave & Buster’s
  • CEC Entertainment, Inc.
  • Cinergy Entertainment
  • KidZania
  • Scene 75 Entertainment Centers,
  • The Walt Disney Company
  • Lucky Strike Entertainment
  • FunCity
  • Smaaash Entertainment Pvt. Ltd.
  • LEGOLAND Discovery Center
 

Chapter: 1:    INTRODUCTION

1.1.    REPORT DESCRIPTION
1.2.    KEY BENEFITS FOR STAKEHOLDERS
1.3.    RESEARCH METHODOLOGY

1.3.1.    Secondary research
1.3.2.    Primary research
1.3.3.    Analyst tools & models

Chapter: 2:    EXECUTIVE SUMMARY

2.1.    CXO PERSPECTIVE

Chapter: 3:    MARKET OVERVIEW

3.1.    MARKET DEFINITION AND SCOPE
3.2.    KEY FINDINGS

3.2.1.    Top impacting factors
3.2.2.    Top investment pockets
3.2.3.    Top winning strategies

3.3.    PORTER'S FIVE FORCES ANALYSIS
3.4.    KEY PLAYER POSITIONING, 2017
3.5.    MARKET DYNAMICS

3.5.1.    Drivers
3.5.2.    Restraints
3.5.3.    Opportunities

Chapter: 4:    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS

4.1.    OVERVIEW
4.2.    FAMILIES WITH CHILDREN (0-9)

4.2.1.    Key market trends, growth factors and opportunities
4.2.2.    Market size and forecast, by region
4.2.3.    Market analysis, by country

4.3.    FAMILIES WITH CHILDREN (9-12)

4.3.1.    Key market trends, growth factors and opportunities
4.3.2.    Market size and forecast, by region
4.3.3.    Market analysis, by country

4.4.    TEENAGERS (12-18)

4.4.1.    Key market trends, growth factors and opportunities
4.4.2.    Market size and forecast, by region
4.4.3.    Market analysis, by country

4.5.    YOUNG ADULTS (18-24)

4.5.1.    Key market trends, growth factors and opportunities
4.5.2.    Market size and forecast, by region
4.5.3.    Market analysis, by country

4.6.    ADULTS (AGES 24+)

4.6.1.    Key market trends, growth factors and opportunities
4.6.2.    Market size and forecast, by region
4.6.3.    Market analysis, by country

Chapter: 5:    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE

5.1.    OVERVIEW
5.2.    UP TO 5,000 SQ. FT

5.2.1.    Key market trends, growth factors and opportunities
5.2.2.    Market size and forecast, by region
5.2.3.    Market analysis, by country

5.3.    5,001 TO 10,000 SQ. FT.

5.3.1.    Key market trends, growth factors and opportunities
5.3.2.    Market size and forecast, by region
5.3.3.    Market analysis, by country

5.4.    10,001 TO 20,000 SQ. FT.

5.4.1.    Key market trends, growth factors and opportunities
5.4.2.    Market size and forecast, by region
5.4.3.    Market analysis, by country

5.5.    20,001 TO 40,000 SQ. FT

5.5.1.    Key market trends, growth factors and opportunities
5.5.2.    Market size and forecast, by region
5.5.3.    Market analysis, by country

5.6.    1 TO 10 ACRES

5.6.1.    Key market trends, growth factors and opportunities
5.6.2.    Market size and forecast, by region
5.6.3.    Market analysis, by country

5.7.    11 TO 30 ACRES

5.7.1.    Key market trends, growth factors and opportunities
5.7.2.    Market size and forecast, by region
5.7.3.    Market analysis, by country

5.8.    OVER 30 ACRES

5.8.1.    Key market trends, growth factors and opportunities
5.8.2.    Market size and forecast, by region
5.8.3.    Market analysis, by country

Chapter: 6:    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE

6.1.    OVERVIEW
6.2.    0-25,000

6.2.1.    Key market trends, growth factors and opportunities
6.2.2.    Market size and forecast, by region
6.2.3.    Market analysis, by country

6.3.    25,001-50,000

6.3.1.    Key market trends, growth factors and opportunities
6.3.2.    Market size and forecast, by region
6.3.3.    Market analysis, by country

6.4.    50,001-100,000

6.4.1.    Key market trends, growth factors and opportunities
6.4.2.    Market size and forecast, by region
6.4.3.    Market analysis, by country

6.5.    100,001-250,000

6.5.1.    Key market trends, growth factors and opportunities
6.5.2.    Market size and forecast, by region
6.5.3.    Market analysis, by country

6.6.    250,001-500,000

6.6.1.    Key market trends, growth factors and opportunities
6.6.2.    Market size and forecast, by region
6.6.3.    Market analysis, by country

6.7.    500,001-1.25 MILLION

6.7.1.    Key market trends, growth factors and opportunities
6.7.2.    Market size and forecast, by region
6.7.3.    Market analysis, by country

6.8.    1.25 MILLION-4 MILLION

6.8.1.    Key market trends, growth factors and opportunities
6.8.2.    Market size and forecast, by region
6.8.3.    Market analysis, by country

6.9.    OVER 4 MILLION

6.9.1.    Key market trends, growth factors and opportunities
6.9.2.    Market size and forecast, by region
6.9.3.    Market analysis, by country

Chapter: 7:    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE

7.1.    OVERVIEW
7.2.    ENTRY FEES & TICKET SALES

7.2.1.    Key market trends, growth factors and opportunities
7.2.2.    Market size and forecast, by region
7.2.3.    Market analysis, by country

7.3.    FOOD & BEVERAGES

7.3.1.    Key market trends, growth factors and opportunities
7.3.2.    Market size and forecast, by region
7.3.3.    Market analysis, by country

7.4.    MERCHANDISING

7.4.1.    Key market trends, growth factors and opportunities
7.4.2.    Market size and forecast, by region
7.4.3.    Market analysis, by country

7.5.    ADVERTISEMENT

7.5.1.    Key market trends, growth factors and opportunities
7.5.2.    Market size and forecast, by region
7.5.3.    Market analysis, by country

7.6.    OTHERS

7.6.1.    Key market trends, growth factors and opportunities
7.6.2.    Market size and forecast, by region
7.6.3.    Market analysis, by country

Chapter: 8:    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS

8.1.    OVERVIEW
8.2.    ARCADE STUDIOS

8.2.1.    Key market trends, growth factors and opportunities
8.2.2.    Market size and forecast, by region
8.2.3.    Market analysis, by country

8.3.    AR AND VR GAMING ZONES

8.3.1.    Key market trends, growth factors and opportunities
8.3.2.    Market size and forecast, by region
8.3.3.    Market analysis, by country

8.4.    PHYSICAL PLAY ACTIVITIES

8.4.1.    Key market trends, growth factors and opportunities
8.4.2.    Market size and forecast, by region
8.4.3.    Market analysis, by country

8.5.    SKILL/COMPETITION GAMES

8.5.1.    Key market trends, growth factors and opportunities
8.5.2.    Market size and forecast, by region
8.5.3.    Market analysis, by country

8.6.    OTHERS

8.6.1.    Key market trends, growth factors and opportunities
8.6.2.    Market size and forecast, by region
8.6.3.    Market analysis, by country

Chapter: 9:    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE

9.1.    OVERVIEW
9.2.    CHILDREN’S ENTERTAINMENT CENTERS (CECS)

9.2.1.    Key market trends, growth factors and opportunities
9.2.2.    Market size and forecast, by region
9.2.3.    Market analysis, by country

9.3.    CHILDREN’S EDUTAINMENT CENTERS (CEDCS)

9.3.1.    Key market trends, growth factors and opportunities
9.3.2.    Market size and forecast, by region
9.3.3.    Market analysis, by country

9.4.    ADULT ENTERTAINMENT CENTERS (AECS)

9.4.1.    Key market trends, growth factors and opportunities
9.4.2.    Market size and forecast, by region
9.4.3.    Market analysis, by country

9.5.    LOCATION-BASED ENTERTAINMENT CENTERS (LBECS)

9.5.1.    Key market trends, growth factors and opportunities
9.5.2.    Market size and forecast, by region
9.5.3.    Market analysis, by country

Chapter: 10:    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION

10.1.    OVERVIEW
10.2.    NORTH AMERICA

10.2.1.    Key market trends, growth factors and opportunities
10.2.2.    Market size and forecast

10.2.2.1.    Market size and forecast, by visitor demographics
10.2.2.2.    Market size and forecast, by facility size
10.2.2.3.    Market size and forecast, by attendance
10.2.2.4.    Market size and forecast, by revenue source
10.2.2.5.    Market size and forecast, by applications
10.2.2.6.    Market size and forecast, by type
10.2.2.7.    Market size and forecast, by country
10.2.2.8.    U.S.

10.2.2.8.1.    Market size and forecast, by visitor demographics
10.2.2.8.2.    Market size and forecast, by facility size
10.2.2.8.3.    Market size and forecast, by attendance
10.2.2.8.4.    Market size and forecast, by revenue source
10.2.2.8.5.    Market size and forecast, by applications
10.2.2.8.6.    Market size and forecast, by Type

10.2.2.9.    Canada

10.2.2.9.1.    Market size and forecast, by visitor demographics
10.2.2.9.2.    Market size and forecast, by facility size
10.2.2.9.3.    Market size and forecast, by attendance
10.2.2.9.4.    Market size and forecast, by revenue source
10.2.2.9.5.    Market size and forecast, by applications
10.2.2.9.6.    Market size and forecast, by Type

10.3.    EUROPE

10.3.1.    Key market trends, growth factors and opportunities
10.3.2.    Market size and forecast

10.3.2.1.    Market size and forecast, by visitor demographics
10.3.2.2.    Market size and forecast, by facility size
10.3.2.3.    Market size and forecast, by attendance
10.3.2.4.    Market size and forecast, by revenue source
10.3.2.5.    Market size and forecast, by applications
10.3.2.6.    Market size and forecast, by type
10.3.2.7.    Market size and forecast, by country
10.3.2.8.    UK

10.3.2.8.1.    Market size and forecast, by visitor demographics
10.3.2.8.2.    Market size and forecast, by facility size
10.3.2.8.3.    Market size and forecast, by attendance
10.3.2.8.4.    Market size and forecast, by revenue source
10.3.2.8.5.    Market size and forecast, by applications
10.3.2.8.6.    Market size and forecast, by Type

10.3.2.9.    France

10.3.2.9.1.    Market size and forecast, by visitor demographics
10.3.2.9.2.    Market size and forecast, by facility size
10.3.2.9.3.    Market size and forecast, by attendance
10.3.2.9.4.    Market size and forecast, by revenue source
10.3.2.9.5.    Market size and forecast, by applications
10.3.2.9.6.    Market size and forecast, by Type

10.3.2.10.Germany

10.3.2.10.1.    Market size and forecast, by visitor demographics
10.3.2.10.2.    Market size and forecast, by facility size
10.3.2.10.3.    Market size and forecast, by attendance
10.3.2.10.4.    Market size and forecast, by revenue source
10.3.2.10.5.    Market size and forecast, by applications
10.3.2.10.6.    Market size and forecast, by Type

10.3.2.11.Denmark

10.3.2.11.1.    Market size and forecast, by visitor demographics
10.3.2.11.2.    Market size and forecast, by facility size
10.3.2.11.3.    Market size and forecast, by attendance
10.3.2.11.4.    Market size and forecast, by revenue source
10.3.2.11.5.    Market size and forecast, by applications
10.3.2.11.6.    Market size and forecast, by Type

10.3.2.12.Spain

10.3.2.12.1.    Market size and forecast, by visitor demographics
10.3.2.12.2.    Market size and forecast, by facility size
10.3.2.12.3.    Market size and forecast, by attendance
10.3.2.12.4.    Market size and forecast, by revenue source
10.3.2.12.5.    Market size and forecast, by applications
10.3.2.12.6.    Market size and forecast, by Type

10.3.2.13.Rest of Europe

10.3.2.13.1.    Market size and forecast, by visitor demographics
10.3.2.13.2.    Market size and forecast, by facility size
10.3.2.13.3.    Market size and forecast, by attendance
10.3.2.13.4.    Market size and forecast, by revenue source
10.3.2.13.5.    Market size and forecast, by applications
10.3.2.13.6.    Market size and forecast, by Type

10.4.    ASIA-PACIFIC

10.4.1.    Key market trends, growth factors and opportunities
10.4.2.    Market size and forecast

10.4.2.1.    Market size and forecast, by visitor demographics
10.4.2.2.    Market size and forecast, by facility size
10.4.2.3.    Market size and forecast, by attendance
10.4.2.4.    Market size and forecast, by revenue source
10.4.2.5.    Market size and forecast, by applications
10.4.2.6.    Market size and forecast, by type
10.4.2.7.    Market size and forecast, by country
10.4.2.8.    China

10.4.2.8.1.    Market size and forecast, by visitor demographics
10.4.2.8.2.    Market size and forecast, by facility size
10.4.2.8.3.    Market size and forecast, by attendance
10.4.2.8.4.    Market size and forecast, by revenue source
10.4.2.8.5.    Market size and forecast, by applications
10.4.2.8.6.    Market size and forecast, by Type

10.4.2.9.    India

10.4.2.9.1.    Market size and forecast, by visitor demographics
10.4.2.9.2.    Market size and forecast, by facility size
10.4.2.9.3.    Market size and forecast, by attendance
10.4.2.9.4.    Market size and forecast, by revenue source
10.4.2.9.5.    Market size and forecast, by applications
10.4.2.9.6.    Market size and forecast, by Type

10.4.2.10.    Japan

10.4.2.10.1.    Market size and forecast, by visitor demographics
10.4.2.10.2.    Market size and forecast, by facility size
10.4.2.10.3.    Market size and forecast, by attendance
10.4.2.10.4.    Market size and forecast, by revenue source
10.4.2.10.5.    Market size and forecast, by applications
10.4.2.10.6.    Market size and forecast, by Type

10.4.2.11.Singapore

10.4.2.11.1.    Market size and forecast, by visitor demographics
10.4.2.11.2.    Market size and forecast, by facility size
10.4.2.11.3.    Market size and forecast, by attendance
10.4.2.11.4.    Market size and forecast, by revenue source
10.4.2.11.5.    Market size and forecast, by applications
10.4.2.11.6.    Market size and forecast, by Type

10.4.2.12.South Korea

10.4.2.12.1.    Market size and forecast, by visitor demographics
10.4.2.12.2.    Market size and forecast, by facility size
10.4.2.12.3.    Market size and forecast, by attendance
10.4.2.12.4.    Market size and forecast, by revenue source
10.4.2.12.5.    Market size and forecast, by applications
10.4.2.12.6.    Market size and forecast, by Type

10.4.2.13.Rest of Asia-Pacific

10.4.2.13.1.    Market size and forecast, by visitor demographics
10.4.2.13.2.    Market size and forecast, by facility size
10.4.2.13.3.    Market size and forecast, by attendance
10.4.2.13.4.    Market size and forecast, by revenue source
10.4.2.13.5.    Market size and forecast, by applications
10.4.2.13.6.    Market size and forecast, by Type

10.5.    LAMEA

10.5.1.    Key market trends, growth factors and opportunities
10.5.2.    Market size and forecast

10.5.2.1.    Market size and forecast, by visitor demographics
10.5.2.2.    Market size and forecast, by facility size
10.5.2.3.    Market size and forecast, by attendance
10.5.2.4.    Market size and forecast, by revenue source
10.5.2.5.    Market size and forecast, by applications
10.5.2.6.    Market size and forecast, by type
10.5.2.7.    Market size and forecast, by country
10.5.2.8.    Latin America

10.5.2.8.1.    Market size and forecast, by visitor demographics
10.5.2.8.2.    Market size and forecast, by facility size
10.5.2.8.3.    Market size and forecast, by attendance
10.5.2.8.4.    Market size and forecast, by revenue source
10.5.2.8.5.    Market size and forecast, by applications
10.5.2.8.6.    Market size and forecast, by Type

10.5.2.9.    Middle East

10.5.2.9.1.    Market size and forecast, by visitor demographics
10.5.2.9.2.    Market size and forecast, by facility size
10.5.2.9.3.    Market size and forecast, by attendance
10.5.2.9.4.    Market size and forecast, by revenue source
10.5.2.9.5.    Market size and forecast, by applications
10.5.2.9.6.    Market size and forecast, by Type

10.5.2.10.Africa

10.5.2.10.1.    Market size and forecast, by visitor demographics
10.5.2.10.2.    Market size and forecast, by facility size
10.5.2.10.3.    Market size and forecast, by attendance
10.5.2.10.4.    Market size and forecast, by revenue source
10.5.2.10.5.    Market size and forecast, by applications
10.5.2.10.6.    Market size and forecast, by Type

Chapter: 11:    COMPANY PROFILE

11.1.    DAVE & BUSTER’S

11.1.1.    Company overview
11.1.2.    Company snapshot
11.1.3.    Operating business segments
11.1.4.    Product portfolio
11.1.5.    Business performance
11.1.6.    Key strategic moves and developments

11.2.    CEC ENTERTAINMENT, INC.

11.2.1.    Company overview
11.2.2.    Company snapshot
11.2.3.    Product portfolio

11.3.    CINERGY ENTERTAINMENT

11.3.1.    Company overview
11.3.2.    Company snapshot
11.3.3.    Product portfolio
11.3.4.    Key strategic moves and developments

11.4.    KIDZANIA

11.4.1.    Company overview
11.4.2.    Company snapshot
11.4.3.    Product portfolio
11.4.4.    Business performance
11.4.5.    Key strategic moves and developments

11.5.    SCENE 75 ENTERTAINMENT CENTERS

11.5.1.    Company overview
11.5.2.    Company snapshot
11.5.3.    Product portfolio
11.5.4.    Key strategic moves and developments

11.6.    THE WALT DISNEY COMPANY

11.6.1.    Company overview
11.6.2.    Company snapshot
11.6.3.    Product portfolio

11.7.    LUCKY STRIKE ENTERTAINMENT

11.7.1.    Company overview
11.7.2.    Company snapshot
11.7.3.    Product portfolio
11.7.4.    Key strategic moves and developments

11.8.    FUNCITY

11.8.1.    Company overview
11.8.2.    Company snapshot
11.8.3.    Operating business segments
11.8.4.    Product portfolio
11.8.5.    Business performance
11.8.6.    Key strategic moves and developments

11.9.    SMAAASH ENTERTAINMENT PVT. LTD.

11.9.1.    Company overview
11.9.2.    Company snapshot
11.9.3.    Product portfolio
11.9.4.    Key strategic moves and developments

11.10.    LEGOLAND DISCOVERY CENTER

11.10.1.    Company overview
11.10.2.    Company snapshot
11.10.3.    Product portfolio
11.10.4.    Key strategic moves and developments

LIST OF TABLES

TABLE 01.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 02.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FAMILIES WITH CHILDREN (0-9), BY REGION, 2017–2025 ($MILLION)
TABLE 03.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FAMILIES WITH CHILDREN (9-12), BY REGION, 2017–2025 ($MILLION)
TABLE 04.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR TEENAGERS (12-18), BY REGION, 2017–2025 ($MILLION)
TABLE 05.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR YOUNG ADULTS (18-24), BY REGION, 2017–2025 ($MILLION)
TABLE 06.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ADULTS (AGES 24+), BY REGION, 2017–2025 ($MILLION)
TABLE 07.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 08.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR UP TO 5,000 SQ. FT SEGMENT, BY REGION, 2017–2025 ($MILLION)
TABLE 09.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 5,001 TO 10,000 SQ. FT., BY REGION, 2017–2025 ($MILLION)
TABLE 10.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 10,001 TO 20,000 SQ. FT., BY REGION, 2017–2025 ($MILLION)
TABLE 11.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 20,001 TO 40,000 SQ. FT, BY REGION, 2017–2025 ($MILLION)
TABLE 12.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 1 TO 10 ACRES, BY REGION, 2017–2025 ($MILLION)
TABLE 13.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 11 TO 30 ACRES, BY REGION, 2017–2025 ($MILLION)
TABLE 14.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OVER 30 ACRES, BY REGION, 2017–2025 ($MILLION)
TABLE 15.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 16.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 0-25,000, BY REGION, 2017–2025 ($MILLION)
TABLE 17.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 25,001-50,000, BY REGION, 2017–2025 ($MILLION)
TABLE 18.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 50,001-100,000, BY REGION, 2017–2025 ($MILLION)
TABLE 19.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 100,001-250,000, BY REGION, 2017–2025 ($MILLION)
TABLE 20.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 250,001-500,000, BY REGION, 2017–2025 ($MILLION)
TABLE 21.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 500,001-1.25 MILLION, BY REGION, 2017–2025 ($MILLION)
TABLE 22.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 1.25 MILLION-4 MILLION, BY REGION, 2017–2025 ($MILLION)
TABLE 23.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OVER 4 MILLION, BY REGION, 2017–2025 ($MILLION)
TABLE 24.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 25.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ENTRY FEES & TICKET SALES, BY REGION, 2017–2025 ($MILLION)
TABLE 26.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FOOD & BEVERAGES, BY REGION, 2017–2025 ($MILLION)
TABLE 27.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR MERCHANDISING, BY REGION, 2017–2025 ($MILLION)
TABLE 28.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ADVERTISEMENT, BY REGION, 2017–2025 ($MILLION)
TABLE 29.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OTHERS, BY REGION, 2017–2025 ($MILLION)
TABLE 30.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 31.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ARCADE STUDIOS, BY REGION, 2017–2025 ($MILLION)
TABLE 32.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ENTERTAINMENT, BY REGION, 2017–2025 ($MILLION)
TABLE 33.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR PHYSICAL PLAY ACTIVITIES, BY REGION, 2017–2025 ($MILLION)
TABLE 34.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR SKILL/COMPETITION GAMES, BY REGION, 2017–2025 ($MILLION)
TABLE 35.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OTHERS, BY REGION, 2017–2025 ($MILLION)
TABLE 36.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY TYPE, 2017–2025 ($MILLION)
TABLE 37.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR CHILDREN’S ENTERTAINMENT CENTERS (CECS), BY REGION, 2017–2025 ($MILLION)
TABLE 38.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR CHILDREN’S EDUTAINMENT CENTERS (CEDCS), BY REGION, 2017–2025 ($MILLION)
TABLE 39.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ADULT ENTERTAINMENT CENTERS (AECS), BY REGION, 2017–2025 ($MILLION)
TABLE 40.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR LOCATION-BASED ENTERTAINMENT CENTERS (LBECS), BY REGION, 2017–2025 ($MILLION)
TABLE 41.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY REGION, 2017–2025 ($MILLION)
TABLE 42.    NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 43.    NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 44.    NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 45.    NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 46.    NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 47.    NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 48.    NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2017–2025 ($MILLION)
TABLE 49.    U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 50.    U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 51.    U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 52.    U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 53.    U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 54.    U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 55.    CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 56.    CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 57.    CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 58.    CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 59.    CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 60.    CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 61.    EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 62.    EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 63.    EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 64.    EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 65.    EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 66.    EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 67.    EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2017–2025 ($MILLION)
TABLE 68.    UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 69.    UK FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 70.    UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 71.    UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 72.    UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 73.    UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 74.    FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 75.    FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 76.    FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 77.    FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 78.    FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 79.    FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 80.    GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 81.    GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 82.    GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 83.    GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 84.    GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 85.    GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 86.    DENMARK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 87.    DENMARK FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 88.    DENMARK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 89.    DENMARK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 90.    DENMARK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 91.    DENMARK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 92.    SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 93.    SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 94.    SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 95.    SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 96.    SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 97.    SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 98.    REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 99.    REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 100.    REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 101.    REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 102.    REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 103.    REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 104.    ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 105.    ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 106.    ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 107.    ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 108.    ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 109.    ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 110.    ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2017–2025 ($MILLION)
TABLE 111.    CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 112.    CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 113.    CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 114.    CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 115.    CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 116.    CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 117.    INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 118.    INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 119.    INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 120.    INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 121.    INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 122.    INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 123.    JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 124.    JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 125.    JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 126.    JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 127.    JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 128.    JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 129.    SINGAPORE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 130.    SINGAPORE FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 131.    SINGAPORE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 132.    SINGAPORE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 133.    SINGAPORE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 134.    SINGAPORE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 135.    SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 136.    SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 137.    SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 138.    SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 139.    SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 140.    SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 141.    REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 142.    REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 143.    REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 144.    REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 145.    REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 146.    REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 147.    LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 148.    LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 149.    LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 150.    LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 151.    LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 152.    LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 153.    LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2017–2025 ($MILLION)
TABLE 154.    LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 155.    LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 156.    LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 157.    LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 158.    LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 159.    LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 160.    MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 161.    MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 162.    MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 163.    MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 164.    MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 165.    MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 166.    AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2017–2025 ($MILLION)
TABLE 167.    AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2017–2025 ($MILLION)
TABLE 168.    AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE, 2017–2025 ($MILLION)
TABLE 169.    AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2017–2025 ($MILLION)
TABLE 170.    AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS, 2017–2025 ($MILLION)
TABLE 171.    AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2017–2025 ($MILLION)
TABLE 172.    DAVE & BUSTER’S: COMPANY SNAPSHOT
TABLE 173.    DAVE & BUSTER’S: OPERATING SEGMENTS
TABLE 174.    DAVE & BUSTER’S: PRODUCT PORTFOLIO
TABLE 175.    DAVE & BUSTER’S: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 176.    CEC ENTERTAINMENT, INC.: COMPANY SNAPSHOT
TABLE 177.    CEC ENTERTAINMENT, INC.: PRODUCT PORTFOLIO
TABLE 178.    CINERGY ENTERTAINMENT: COMPANY SNAPSHOT
TABLE 179.    CINERGY ENTERTAINMENT: PRODUCT PORTFOLIO
TABLE 180.    CINERGY ENTERTAINMENT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 181.    KIDZANIA: COMPANY SNAPSHOT
TABLE 182.    KIDZANIA: PRODUCT PORTFOLIO
TABLE 183.    KIDZANIA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 184.    SCENE 75 ENTERTAINMENT CENTERS: COMPANY SNAPSHOT
TABLE 185.    SCENE 75 ENTERTAINMENT CENTERS: PRODUCT PORTFOLIO
TABLE 186.    SCENE 75 ENTERTAINMENT CENTERS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 187.    THE WALT DISNEY COMPANY : COMPANY SNAPSHOT
TABLE 188.    THE WALT DISNEY COMPANY: PRODUCT PORTFOLIO
TABLE 189.    LUCKY STRIKE ENTERTAINMENT: COMPANY SNAPSHOT
TABLE 190.    LUCKY STRIKE ENTERTAINMENT: PRODUCT PORTFOLIO
TABLE 191.    LUCKY STRIKE ENTERTAINMENT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 192.    FUNCITY: COMPANY SNAPSHOT
TABLE 193.    FUNCITY: OPERATING SEGMENTS
TABLE 194.    FUNCITY: PRODUCT PORTFOLIO
TABLE 195.    FUNCITY : KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 196.    SMAAASH ENTERTAINMENT PVT. LTD.: COMPANY SNAPSHOT
TABLE 197.    SMAAASH ENTERTAINMENT PVT. LTD.: PRODUCT PORTFOLIO
TABLE 198.    SMAAASH ENTERTAINMENT PVT. LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 199.    LEGOLAND DISCOVERY CENTER: COMPANY SNAPSHOT
TABLE 200.    LEGOLAND DISCOVERY CENTER:PRODUCT PORTFOLIO
TABLE 201.    LEGOLAND DISCOVERY CENTER:KEY STRATEGIC MOVES AND DEVELOPMENTS

LIST OF FIGURES

FIGURE 01.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025
FIGURE 02.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025
FIGURE 03.    FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION, 2017–2025
FIGURE 04.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET: KEY PLAYERS
FIGURE 05.    GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET SEGMENTATION
FIGURE 06.    TOP IMPACTING FACTORS
FIGURE 07.    TOP INVESTMENT POCKETS
FIGURE 08.    TOP WINNING STRATEGIES, BY YEAR, 2015–2018*
FIGURE 09.    TOP WINNING STRATEGIES, BY DEVELOPMENT, 2015–2018* (%)
FIGURE 10.    TOP WINNING STRATEGIES, BY COMPANY, 2015–2018*
FIGURE 11.    BARGAINING POWER OF SUPPLIERS
FIGURE 12.    BARGAINING POWER OF BUYERS
FIGURE 13.    THREAT OF SUBSTITUTES
FIGURE 14.    THREAT OF NEW ENTRANTS
FIGURE 15.    COMPETITIVE RIVALRY
FIGURE 16.    KEY PLAYER POSITIONING, 2017
FIGURE 17.    DRIVERS, RESTRAINTS, AND OPPORTUNITIES
FIGURE 18.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR T FAMILIES WITH CHILDREN (0-9), 2017 & 2025 (%)
FIGURE 19.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR T FAMILIES WITH CHILDREN (9-12),  2017 & 2025 (%)
FIGURE 20.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR TEENAGERS (12-18), BY COUNTRY, 2017 & 2025 (%)
FIGURE 21.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR YOUNG ADULTS (18-24), BY COUNTRY, 2017 & 2025 (%)
FIGURE 22.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADULTS (AGES 24+), BY COUNTRY, 2017 & 2025 (%)
FIGURE 23.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR UP TO 5,000 SQ. FT SEGMENT, BY COUNTRY, 2017 & 2025 (%)
FIGURE 24.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 5,001 TO 10,000 SQ. FT., BY COUNTRY, 2017 & 2025 (%)
FIGURE 25.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 10,001 TO 20,000 SQ. FT., BY COUNTRY, 2017 & 2025 (%)
FIGURE 26.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 20,001 TO 40,000 SQ. FT, BY COUNTRY, 2017 & 2025 (%)
FIGURE 27.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 1 TO 10 ACRES, BY COUNTRY, 2017 & 2025 (%)
FIGURE 28.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 11 TO 30 ACRES, BY COUNTRY, 2017 & 2025 (%)
FIGURE 29.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OVER 30 ACRES, BY COUNTRY, 2017 & 2025 (%)
FIGURE 30.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 0-25,000, BY COUNTRY, 2017 & 2025 (%)
FIGURE 31.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 25,001-50,000, BY COUNTRY, 2017 & 2025 (%)
FIGURE 32.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 50,001-100,000, BY COUNTRY, 2017 & 2025 (%)
FIGURE 33.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 100,001-250,000, BY COUNTRY, 2017 & 2025 (%)
FIGURE 34.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 250,001-500,000, BY COUNTRY, 2017 & 2025 (%)
FIGURE 35.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR 500,001-1.25 MILLION, BY COUNTRY, 2017 & 2025 (%)
FIGURE 36.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 1.25 MILLION-4 MILLION, BY COUNTRY, 2017 & 2025 (%)
FIGURE 37.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OVER 4 MILLION, BY COUNTRY, 2017 & 2025 (%)
FIGURE 38.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ENTRY FEES & TICKET SALES, BY COUNTRY, 2017 & 2025 (%)
FIGURE 39.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FOOD & BEVERAGES, BY COUNTRY, 2017 & 2025 (%)
FIGURE 40.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR MERCHANDISING, BY COUNTRY, 2017 & 2025 (%)
FIGURE 41.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ADVERTISEMENT, BY COUNTRY, 2017 & 2025 (%)
FIGURE 42.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OTHERS, BY COUNTRY, 2017 & 2025 (%)
FIGURE 43.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ARCADE STUDIOS, BY COUNTRY, 2017 & 2025 (%)
FIGURE 44.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR AR & VR GAMING ZONES, BY COUNTRY, 2017 & 2025 (%)
FIGURE 45.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR PHYSICAL PLAY ACTIVITIES, BY COUNTRY, 2017 & 2025 (%)
FIGURE 46.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR SKILL/COMPETITION GAMES, BY COUNTRY, 2017 & 2025 (%)
FIGURE 47.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY COUNTRY, 2017 & 2025 (%)
FIGURE 48.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR CHILDREN’S ENTERTAINMENT CENTERS (CECS), BY COUNTRY, 2017 & 2025 (%)
FIGURE 49.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR CHILDREN’S EDUTAINMENT CENTERS (CEDCS), BY COUNTRY, 2017 & 2025 (%)
FIGURE 50.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADULT ENTERTAINMENT CENTERS (AECS), BY COUNTRY, 2017 & 2025 (%)
FIGURE 51.    COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR LOCATION-BASED ENTERTAINMENT CENTERS (LBECS), BY COUNTRY, 2017 & 2025 (%)
FIGURE 52.    U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 53.    CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 54.    UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 55.    FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 56.    GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 57.    DENMARK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 58.    SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 59.    REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 60.    CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 61.    INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 62.    JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 63.    SINGAPORE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 64.    SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 65.    REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 66.    LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 67.    MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 68.    AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2017–2025 ($MILLION)
FIGURE 69.    DAVE & BUSTER’S: REVENUE, 2015–2017 ($MILLION)
FIGURE 70.    DAVE & BUSTER’S: REVENUE SHARE BY SEGMENT, 2017 (%)
FIGURE 71.    DAVE & BUSTER’S: REVENUE SHARE BY REGION, 2017 (%)
FIGURE 72.    KIDZANIA: REVENUE, 2016–2018 ($MILLION)
FIGURE 73.    KIDZANIA: REVENUE SHARE BY PRODUCT AND SERVICES, 2018 (%)
FIGURE 74.    KIDZANIA: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 75.    FUNCITY : REVENUE, 2015–2017 ($MILLION)
FIGURE 76.    FUNCITY : REVENUE SHARE BY SEGMENT, 2017 (%)
FIGURE 77.    FUNCITY : REVENUE SHARE BY REGION, 2017 (%)

 

The popularity of family/indoor entertainment centers is expected to increase primarily due to growth in number of malls in various cities of North America and the Asia-Pacific region. Consumers visit these malls on weekends, usually for shopping and spending time at restaurants. The presence of entertainment centers at these malls allows customers to spend quality time with their family & friends, while playing games and other indoor sports. This makes entertainment centers a favorite hangout place for families with a combination of eating, shopping, and play area. FEC’s are attracting families in large numbers, which is expected to positively impact revenue growth of the market.

The global family/indoor entertainment centers market is highly fragmented due to presence of several international as well as regional vendors. There is intense competition among family/indoor entertainment centers in terms of pricing, value-added benefits, and service portfolio. The focus of the players to offer diversified gaming and entertainment options is expected to further intensify the level of competition among the players in the family/indoor entertainment centers industry. Some of the major key players profiled in the report include Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center. These players have adopted various strategies to enhance their offerings and increase their market penetration.

Furthermore, there is an increase in the investment in this market owing to presence of major brands and independent operators. For instance, Village Roadshow, which is an Australian mass media and entertainment company has publicly stated that it is developing “Village Cubes”, which are indoor location-based entertainment concepts of between $15 and $30 million, ranging in size from 2,500 to 20,000 square meters. Also, Turner’s Cartoon Network and its associated brands have embarked on a location-based entertainment strategy, with FEC concepts integrating F&B, participatory play, entertainment, and merchandising in between 3,000 and 5,000 square meters of space.

 

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