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2022
The global game-based learning market was valued at $16.2 billion in 2021, and is projected to reach $79.9 billion by 2031, growing at a CAGR of 17.4% from 2022 to 2031.
Report Code : A03537 | Pages : 352 | Category : ICT & Media
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2024
Report Summary
Report Code : A111879 | Category : ICT & Media
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2024
The global E-learning content providers market is analyzed on the basis of current ...
Report Code : A157286 | Category : ICT & Media
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2024
Scope of the Study
The report covers a micro-level study of different by type, by platform. Region wise, the report includes ...
Report Code : A211442 | Category : ICT & Media
A
2024
Scope of the Study
For the purpose of analysis, the report covers a micro-level study of different by component, by deployment ...
Report Code : A217019 | Category : ICT & Media
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2024
The report offers a thorough analysis of the global Elearning corporate compliance training market with detailed study of various aspects such as market dynamics, ...
Report Code : A225053 | Category : ICT & Media
A
2024
The K-12 educational technology market report offers a comprehensive study on the global ...
Report Code : A233352 | Category : ICT & Media
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2022
The North America Game-Based Learning Market is expected to grow lucratively over the forecast period. In addition, it covers qualitative analysis on the basis of several parameters, including impact on market size, economic impact, regulatory framework, opportunity window, and key player strategies.
Report Code : A26950 | Category : ICT & Media
P
2022
U.S. Game-Based Learning Market size is estimated to grow at a significant rate during 2021 to 2031. The U.S. Game-Based Learning Market study provides detailed analysis on major drivers, restraints, trends, opportunities, and key player strategies impacting overall performance of market throughout the forecast period.
Report Code : A26951 | Category : ICT & Media
P
2022
The Industry Vertical in Canada Game-Based Learning Market generated the major share in terms of revenue in the base year analysis. The report analyses industry players and the strategies adopted by them
Report Code : A26952 | Category : ICT & Media
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