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3D Animation Market by Component (Solution and Services), Deployment Mode (On-Premise and Cloud), Technology (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects, and Others), Industry Vertical (Education, Media & Entertainment, Healthcare, Construction & Manufacturing, Retail, and Others): Global Opportunity Analysis and Industry Forecast, 2019–2026

A05975
Pages: 223
Feb 2020 | 845 Views
 
Author(s) : Pramod Borasi and Shadaab Khan
Tables: 103
Charts: 49
 

COVID-19

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3D Animation Market Statistics - 2026

The global 3D animation market size was valued at $14,087.46 million in 2018 and is projected to reach $33,784.6 million by 2026, growing at a CAGR of 11.60% from 2019 to 2026. Growing adoption of visual effect technology in movies and rise in demand for high quality animation by customers drives the global market. In addition, surge in the use of 3D mobile applications and games fuels the growth of the market. However, presence of free and open source animation software hampers the growth of the market. Furthermore, integration of virtual reality technology for visual effects is expected to provide major opportunities for the growth of the market during the forecast period.

3D Animation Market

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Animation is the process of designing, drawing, making layouts, and preparation of photographic sequences, which are integrated in multimedia and gaming products. In addition, 3D animation is a process that creates a kind of illusion of movement in lifeless things, drawings, and models. Moreover, many companies are adopting 3D animation technology to engage their customers by providing imaginative concepts and effects in their videos.  

3D Animation Market
By Component

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Solution is projected as one of the most lucrative segments.

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The media & entertainment sector dominated the 3D animation industry in 2018 and is projected to maintain its dominance during the forecast period, owing to the adoption of photorealistic representation in cinemas. Furthermore, the healthcare sector is expected to grow at a significant CAGR during the forecast period, owing to its numerous benefits in developing different medical areas such as marketing, education and patients communication.

3D Animation Market
By Deployment Mode

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On-Premise is projected as one of the most lucrative segments.

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The report focuses on the growth prospects, restraints, and trends of the 3D animation market analysis. The study provides Porter’s five forces analysis to understand the impact of various factors such as bargaining power of suppliers, competitive intensity of competitors, threat of new entrants, threat of substitutes, and bargaining power of buyers on the 3D animation market.

3D Animation Market
By Technology

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3D Modeling is projected as one of the most lucrative segments.

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Segment Review

The global 3D animation market is segmented on the basis of component, deployment mode, technology, industry vertical, and region. In terms of component, it is bifurcated into software and services. In terms of deployment mode, it is divided into on-premise and cloud. As per technology, it is categorized into 3D modelling, motion graphics, 3D rendering, visual effects, and others. In terms of type, the market is bifurcated into strategic in-building solutions, wide-area solutions, and distributed recipient solutions. On the basis of industry vertical, it is classified into education, media & entertainment, healthcare, construction & manufacturing, retail, and others. Region-wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA. 

3D Animation Market
By Industry Vertical

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Media & Entertainment is projected as one of the most lucrative segments.

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The key players profiled in the 3D animation market analysis are Autodesk Inc, Adobe Systems Incorporated, Corel Corporation, Maxon Computer, Newtek Inc., Pixologic Inc, Sidefx Software, NVIDIA Corporation, The Foundry VisionMongers Ltd, and Zco Corporation. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

3D Animation Market
By Region

2026
North America 
Europe
Asia-pacific
Lamea

Asia-Pacific would exhibit the highest CAGR of 13.10% during 2019-2026.

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Top Impacting Factors

Adoption of Cloud for Animation 

The rise in adoption of cloud technology by animation content producers is also driving the growth of this market. For instance, the animation studios in India have started to embrace cloud. In 2016, Prana Studios designated IBM cloud to run new high-resolution rendering jobs that are vital to generate high-quality visual effects. Customers are also concerned with the security of the content; thus, the market vendors are offering secured services for cloud software. 

The rise in adoption of cloud technology by animation content producers also drives the growth of this market. For instance, animation studios in India have started to embrace cloud. In 2016, Prana Studios in India, designated IBM cloud to run new high-resolution rendering jobs that are vital to generate high-quality visual effects. Customers are also concerned about the security of the content; thus, the market vendors are offering secured services for cloud software. 

For instance, Athera in the UK is engaged with leading media and entertainment cyber security firm named "Independent Security Evaluators (ISE)", to offer security audits for its customers. Thus, industry wide acceptance of cloud as a secure platform propels the growth of the 3D animation market. Cloud is increasingly adopted by 3D animation providers owing to its numerous benefits such as elasticity; faster and cost-effectiveness; and infrastructure configurations. 

Integration of Virtual Reality (VR) Technology for Visual Effects

Virtual reality (VR) technology is emerging as an important tool for animation. Huge investments are being done in this technology to be utilized in gaming, advertising, and home entertainment. Animation artists are using VR technology to create these effects. The 3D animation market vendors are witnessing increase in demand because of surging work on more complex creatures and building more exciting virtual worlds.

Primarily, both visual effects and virtual reality are concerned with the creation of a new world that can amaze viewers. With techniques such as real-time graphics, motion capture, real time facial capture, and camera tracking, studios are improving their tools to develop virtual production, which is also an important asset of virtual reality. Most visual effect studios are slowly getting into the field of virtual reality. For instance, Framestore Studios worked with HBO and introduced a virtual reality project “Ascend the Wall” based on the TV series “Game of Thrones”. 

Key Benefits for Stakeholders:

  • The study provides an in-depth analysis of the global 3D animation market along with the current & future trends to elucidate the imminent investment pockets.
  • Information about key drivers, restrains, and opportunities and their impact analysis on the market size and share is provided in the report.
  • Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
  • The quantitative analysis of the global 3D animation market from 2019 to 2026 is provided to determine the market potential.

Key Market Segments:

By Component

  • Solution
  • Service

By Deployment Mode

  • On-Premise
  • Cloud

By Technology

  • 3D Modelling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects 
  • Others

By Industry Vertical

  • Education
  • Media & Entertainment
  • Healthcare
  • Retail
  • Construction & Manufacturing
  • Others

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany 
    • France
    • Rest of Europe
  • Asia-Pacific 
    • China
    • India
    • Japan
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America 
    • Middle East
    • Africa

Key Market Players

  • Autodesk Inc
  • Adobe Systems Incorporated
  • Corel Corporation
  • Maxon Computer
  • Newtek Inc.
  • Pixologic Inc
  • Sidefx Software
  • NVIDIA Corporation
  • The Foundry VisionMongers Ltd
  • Zco Corporation
 

CHAPTER 1: INTRODUCTION

1.1. Report description
1.2. Key benefits for stakeholders
1.3. Key market segments
1.4. Research methodology

1.4.1. Secondary research
1.4.2. Primary research
1.4.3. Analyst tools & models

CHAPTER 2: EXECUTIVE SUMMARY

2.1. Key findings

2.1.1. Top impacting factors
2.1.2. Top investment pockets

2.2. CXO perspective

CHAPTER 3: MARKET OVERVIEW

3.1. Market definition and scope
3.2. Key Forces Shaping Global 3D animation market
3.3. Case Studies

3.3.1. Thunder Cranes implemented Kasra Design Algo Animation Services for showcasing their crane service capabilities
3.3.2. Rising Sun Pictures (RSP) adopted Autodesk solutions including Maya and Mudbox for modeling and Arnold for rendering.

3.4. Market dynamics

3.4.1. Drivers

3.4.1.1. Increase in use of visual effects in movies
3.4.1.2. Rise in demand for high quality content by consumers
3.4.1.3. Adoption of cloud for animation

3.4.2. Restraint

3.4.2.1. Presence of free & open-source animation software

3.4.3. Opportunities

3.4.3.1. Integration of Virtual Reality (VR) technology for visual effects

3.5. Animation in Entertainment Value Chain Analysis

CHAPTER 4: GLOBAL 3D ANIMATION MARKET, BY COMPONENT

4.1. Overview
4.2. Solution

4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis by country

4.3. Services

4.3.1. Key market trends, growth factors, and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis by country

CHAPTER 5: GLOBAL 3D ANIMATION MARKET, BY DEPLOYMENT MODE

5.1. Overview
5.2. On-Premise

5.2.1. Key market trends, growth factors, and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market analysis by country

5.3. Cloud

5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market analysis by country

CHAPTER 6: GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY

6.1. Overview
6.2. 3D Modelling

6.2.1. Key market trends, growth factors, and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market analysis, by country

6.3. Motion Graphics

6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market analysis by country

6.4. 3D Rendering

6.4.1. Key market trends, growth factors, and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market analysis, by country

6.5. Visual Effects

6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market analysis by country

CHAPTER 7: 3D ANIMATION MARKET, BY INDUSTRY VERTICAL

7.1. Overview
7.2. Media & Entertainment

7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market analysis by country

7.3. Education

7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market analysis by country

7.4. Healthcare

7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market analysis by country

7.5. Government & Defense

7.5.1. Key market trends, growth factors and opportunities
7.5.2. Market size and forecast, by region
7.5.3. Market analysis by country

7.6. Construction & Manufacturing

7.6.1. Key market trends, growth factors and opportunities
7.6.2. Market size and forecast, by region
7.6.3. Market analysis by country

7.7. Others

7.7.1. Key market trends, growth factors and opportunities
7.7.2. Market size and forecast, by region
7.7.3. Market analysis by country

CHAPTER 8: GLOBAL 3D ANIMATION MARKET, BY REGION

8.1. Overview

8.1.1. Market size and forecast, by region

8.2. North America

8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by component
8.2.3. Market size and forecast, by deployment model
8.2.4. Market size and forecast, by technology
8.2.5. Market size and forecast, by industry vertical
8.2.6. Market analysis by Country

8.2.6.1. U.S.

8.2.6.1.1. Market size and forecast, by component
8.2.6.1.2. Market size and forecast, by deployment model
8.2.6.1.3. Market size and forecast, by technology
8.2.6.1.4. Market size and forecast, by industry vertical

8.2.6.2. Canada

8.2.6.2.1. Market size and forecast, by component
8.2.6.2.2. Market size and forecast, by deployment model
8.2.6.2.3. Market size and forecast, by technology
8.2.6.2.4. Market size and forecast, by industry vertical

8.2.7. Europe
8.2.8. Key market trends, growth factors and opportunities
8.2.9. Market size and forecast, by component
8.2.10. Market size and forecast, by deployment model
8.2.11. Market size and forecast, by technology
8.2.12. Market size and forecast, by industry vertical
8.2.13. Market analysis by Country

8.2.6.3. Germany

8.2.6.3.1. Market size and forecast, by component
8.2.6.3.2. Market size and forecast, by deployment model
8.2.6.3.3. Market size and forecast, by technology
8.2.6.3.4. Market size and forecast, by industry vertical

8.2.6.4. France

8.2.6.4.1. Market size and forecast, by component
8.2.6.4.2. Market size and forecast, by deployment model
8.2.6.4.3. Market size and forecast, by technology
8.2.6.4.4. Market size and forecast, by industry vertical

8.2.6.5. UK

8.2.6.5.1. Market size and forecast, by component
8.2.6.5.2. Market size and forecast, by deployment model
8.3.6.5.3. Market size and forecast, by technology
8.3.6.5.4. Market size and forecast, by industry vertical

8.3.6.6. Spain

8.3.6.6.1. Market size and forecast, by component
8.3.6.6.2. Market size and forecast, by deployment model
8.3.6.6.3. Market size and forecast, by technology
8.3.6.6.4. Market size and forecast, by industry vertical

8.3.6.7. Italy

8.3.6.7.1. Market size and forecast, by component
8.3.6.7.2. Market size and forecast, by deployment model
8.3.6.7.3. Market size and forecast, by technology
8.3.6.7.4. Market size and forecast, by industry vertical

8.3.6.8. Rest of Europe

8.3.6.8.1. Market size and forecast, by component
8.3.6.8.2. Market size and forecast, by deployment model
8.3.6.8.3. Market size and forecast, by technology
8.3.6.8.4. Market size and forecast, by industry vertical

8.3. Asia-Pacific

8.3.1. Key market trends, growth factors, and opportunities
8.3.2. Market size and forecast, by component
8.3.3. Market size and forecast, by deployment model
8.3.4. Market size and forecast, by technology
8.3.5. Market size and forecast, by industry vertical
8.3.6. Market analysis by Country

8.3.6.1. Japan

8.3.6.1.1. Market size and forecast, by component
8.3.6.1.2. Market size and forecast, by deployment model
8.3.6.1.3. Market size and forecast, by technology
8.3.6.1.4. Market size and forecast, by industry vertical

8.3.6.2. China

8.3.6.2.1. Market size and forecast, by component
8.3.6.2.2. Market size and forecast, by deployment model
8.3.6.2.3. Market size and forecast, by technology
8.3.6.2.4. Market size and forecast, by industry vertical

8.3.6.3. India

8.3.6.3.1. Market size and forecast, by component
8.3.6.3.2. Market size and forecast, by deployment model
8.3.6.3.3. Market size and forecast, by technology
8.3.6.3.4. Market size and forecast, by industry vertical

8.3.6.4. South Korea

8.3.6.4.1. Market size and forecast, by component
8.3.6.4.2. Market size and forecast, by deployment model
8.3.6.4.3. Market size and forecast, by technology
8.3.6.4.4. Market size and forecast, by industry vertical

8.3.6.5. Rest of Asia-Pacific

8.3.6.5.1. Market size and forecast, by component
8.3.6.5.2. Market size and forecast, by deployment model
8.3.6.5.3. Market size and forecast, by technology
8.3.6.5.4. Market size and forecast, by industry vertical

8.4. LAMEA

8.5.1. Key market trends, growth factors and opportunities
8.5.2. Market size and forecast, by component
8.5.3. Market size and forecast, by deployment model
8.5.4. Market size and forecast, by technology
8.5.5. Market size and forecast, by industry vertical
8.5.6. Market analysis by Country

8.5.6.1. Latin America

8.5.6.1.1. Market size and forecast, by component
8.5.6.1.2. Market size and forecast, by deployment model
8.5.6.1.3. Market size and forecast, by technology
8.5.6.1.4. Market size and forecast, by industry vertical

8.5.6.2. Middle East

8.5.6.2.1. Market size and forecast, by component
5.5.6.2.2. Market size and forecast, by deployment model
8.5.6.2.3. Market size and forecast, by technology
8.5.6.2.4. Market size and forecast, by industry vertical

8.5.6.3. Africa

8.5.6.3.1. Market size and forecast, by component
8.5.6.3.2. Market size and forecast, by deployment model
8.5.6.3.3. Market size and forecast, by technology
8.5.6.3.4. Market size and forecast, by industry vertical

CHAPTER 9: COMPETITIVE LANDSCAPE

9.1. Key player positioning analysis, 2018
9.2. Top Winning Strategies

LIST OF TABLES

TABLE 01. GLOBAL 3D ANIMATION MARKET, BY COMPONENT, 2018-2026($MILLION)
TABLE 02. GLOBAL 3D ANIMATION MARKET REVENUE FOR SOLUTION, BY REGION 2018-2026 ($MILLION)
TABLE 03. GLOBAL 3D ANIMATION MARKET REVENUE FOR SERVICES, BY REGION, 2018-2026 ($MILLION)
TABLE 04. GLOBAL 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODE, 2018-2026 ($MILLION)
TABLE 05. GLOBAL 3D ANIMATION MARKET REVENUE FOR ON-PREMISE, BY REGION 2018–2026 ($MILLION)
TABLE 06. GLOBAL 3D ANIMATION MARKET REVENUE FOR CLOUD, BY REGION 2018–2026 ($MILLION)
TABLE 07. GLOBAL 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018-2026 ($MILLION)
TABLE 08. GLOBAL 3D ANIMATION MARKET REVENUE FOR 3D MODELLING, BY REGION 2018–2026 ($MILLION)
TABLE 09. GLOBAL 3D ANIMATION MARKET REVENUE FOR MOTION GRAPHICS, BY REGION 2018–2026 ($MILLION)
TABLE 10. GLOBAL 3D ANIMATION MARKET REVENUE FOR 3D RENDERING, BY REGION 2018–2026 ($MILLION)
TABLE 11. GLOBAL 3D ANIMATION MARKET REVENUE FOR VISUAL EFFECTS, BY REGION 2018–2026 ($MILLION)
TABLE 12. GLOBAL 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018-2026($MILLION)
TABLE 13. GLOBAL 3D ANIMATION MARKET REVENUE FOR MEDIA & ENTERTAINMENT, BY REGION 2018-2026 ($MILLION)
TABLE 14. GLOBAL 3D ANIMATION MARKET REVENUE FOR EDUCATION, BY REGION 2018-2026 ($MILLION)
TABLE 15. GLOBAL 3D ANIMATION MARKET REVENUE FOR HEALTHCARE, BY REGION 2018-2026 ($MILLION)
TABLE 16. GLOBAL 3D ANIMATION MARKET REVENUE FOR RETAIL, BY REGION 2018-2026 ($MILLION)
TABLE 17. GLOBAL 3D ANIMATION MARKET REVENUE FOR RETAIL AND ECOMMERCE, BY REGION 2018-2026 ($MILLION)
TABLE 18. GLOBAL 3D ANIMATION MARKET REVENUE FOR OTHERS, BY REGION 2018-2026 ($MILLION)
TABLE 19. GLOBAL 3D ANIMATION MARKET REVENUE, BY REGION, 2018–2026 ($MILLION)
TABLE 20. NORTH AMERICA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 21. NORTH AMERICA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 22. NORTH AMERICA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 23. NORTH AMERICA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 24. NORTH AMERICA 3D ANIMATION MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)
TABLE 25. U.S. 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 26. U.S. 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 27. U.S. 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 28. U.S. 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 29. CANADA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 30. CANADA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 31. CANADA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 32. CANADA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 33. EUROPE 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 34. EUROPE 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 35. EUROPE 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 36. EUROPE 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 37. EUROPE 3D ANIMATION MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)
TABLE 38. GERMANY 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 39. GERMANY 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 40. GERMANY 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 41. GERMANY 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 42. FRANCE 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 43. FRANCE 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 44. FRANCE 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 45. FRANCE 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 46. UK 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 47. UK 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 48. UK 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 49. UK 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 50. SPAIN 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 51. SPAIN 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 52. SPAIN 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 53. SPAIN 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 54. ITALY 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 55. ITALY 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 56. ITALY 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 57. ITALY 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 58. REST OF EUROPE 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 59. REST OF EUROPE 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 60. REST OF EUROPE 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 61. REST OF EUROPE 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 62. ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 63. ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 64. ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 65. ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 66. ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)
TABLE 67. JAPAN 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 68. JAPAN 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 69. JAPAN 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 70. JAPAN 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 71. CHINA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 72. CHINA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 73. CHINA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 74. CHINA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 75. INDIA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 76. INDIA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 77. INDIA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 78. INDIA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 79. SOUTH KOREA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 80. SOUTH KOREA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 81. SOUTH KOREA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 82. SOUTH KOREA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 83. REST OF ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 84. REST OF ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 85. REST OF ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 86. REST OF ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 87. LAMEA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 88. LAMEA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 89. LAMEA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 90. LAMEA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 91. LAMEA 3D ANIMATION MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)
TABLE 92. LATIN AMERICA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 93. LATIN AMERICA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 94. LATIN AMERICA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 95. LATIN AMERICA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 96. MIDDLE EAST 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 97. MIDDLE EAST 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 98. MIDDLE EAST 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 99. MIDDLE EAST 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)
TABLE 100. AFRICA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)
TABLE 101. AFRICA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)
TABLE 102. AFRICA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 103. AFRICA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

LIST OF FIGURES

FIGURE 01. GLOBAL 3D ANIMATION MARKET, 2018–2026
FIGURE 02. GLOBAL 3D ANIMATION MARKET, BY REGION, 2018–2026
FIGURE 03. TOP IMPACTING FACTORS
FIGURE 04. TOP INVESTMENT POCKETS
FIGURE 05. LOW-TO-HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 06. LOW-TO-MODERATE BARGAINING POWER OF BUYER
FIGURE 07. LOW-TO-MODERATE THREAT OF SUBSTITUTES
FIGURE 08. MODERATE-TO-HIGH THREAT OF NEW ENTRANTS
FIGURE 09. LOW-TO-HIGH COMPETITIVE RIVALRY
FIGURE 10. VALUE CHAIN ANALYSIS OF 3D ANIMATION MARKET
FIGURE 11. GLOBAL 3D ANIMATION MARKET REVENUE, BY COMPONENT, 2018–2026($MILLION)
FIGURE 12. COMPARATIVE SHARE ANALYSIS OF GLOBAL 3D ANIMATION MARKET FOR SOLUTION, BY COUNTRY, 2018 & 2026(%)
FIGURE 13. COMPARATIVE SHARE ANALYSIS OF GLOBAL 3D ANIMATION MARKET FOR SERVICES, BY COUNTRY, 2020 & 2026 (%)
FIGURE 14. GLOBAL 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODE, 2018-2026 ($MILLION)
FIGURE 15. COMPARATIVE SHARE ANALYSIS OF GLOBAL 3D ANIMATION MARKET FOR ON-PREMISE BY COUNTRY, 2018 & 2026(%)
FIGURE 16. COMPARATIVE SHARE ANALYSIS OF GLOBAL 3D ANIMATION MARKET FOR CLOUD, BY COUNTRY, 2018 & 2026(%)
FIGURE 17. GLOBAL 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018-2026 ($MILLION)
FIGURE 18. COMPARATIVE SHARE ANALYSIS GLOBAL 3D ANIMATION MARKET FOR 3D MODELLING, BY COUNTRY, 2018 & 2026 (%)
FIGURE 19. COMPARATIVE SHARE ANALYSIS OF GLOBAL 3D ANIMATION MARKET FOR MOTION GRAPHICS BY COUNTRY, 2018 & 2026(%)
FIGURE 20. COMPARATIVE SHARE ANALYSIS GLOBAL 3D ANIMATION MARKET FOR 3D RENDERING, BY COUNTRY, 2018 & 2026 (%)
FIGURE 21. COMPARATIVE SHARE ANALYSIS OF GLOBAL 3D ANIMATION MARKET FOR VISUAL EFFECTS, BY COUNTRY, 2018 & 2026(%)
FIGURE 22. GLOBAL 3D ANIMATION MARKET, BY INDUSTRY VERTICAL, 2018-2026
FIGURE 23. COMPARATIVE SHARE ANALYSIS GLOBAL 3D ANIMATION MARKET FOR MEDIA & ENTERTAINMENT, BY COUNTRY, 2018 & 2026(%)
FIGURE 24. COMPARATIVE SHARE ANALYSIS GLOBAL 3D ANIMATION MARKET FOR EDUCATION, BY COUNTRY, 2018 & 2026(%)
FIGURE 25. COMPARATIVE SHARE ANALYSIS GLOBAL 3D ANIMATION MARKET FOR HEALTHCARE, BY COUNTRY, 2018 & 2026(%)
FIGURE 26. COMPARATIVE SHARE ANALYSIS GLOBAL 3D ANIMATION MARKET FOR RETAIL, BY COUNTRY, 2018 & 2026(%)
FIGURE 27. COMPARATIVE SHARE ANALYSIS GLOBAL 3D ANIMATION MARKET FOR RETAIL AND ECOMMERCE, BY COUNTRY,  2018 & 2026(%)
FIGURE 28. COMPARATIVE SHARE ANALYSIS GLOBAL 3D ANIMATION MARKET FOR OTHERS, BY COUNTRY, 2018 & 2026(%)
FIGURE 29. U.S. 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 30. CANADA 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 31. GERMANY 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 32. FRANCE 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 33. UK 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 34. SPAIN 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 35. ITALY 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 36. REST OF EUROPE 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 37. JAPAN 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 38. CHINA 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 39. INDIA 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 40. SOUTH KOREA 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 41. REST OF ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 42. LATIN AMERICA 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 43. MIDDLE EAST 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 44. AFRICA 3D ANIMATION MARKET REVENUE, 2018-2026 ($MILLION)
FIGURE 45. KEY PLAYER POSITIONING ANLYSIS: GLOBAL 3D ANIMATION MARKET
FIGURE 46. TOP WINNING STRATEGIES, BY YEAR, 2016-2019
FIGURE 47. TOP WINNING STRATEGIES, BY DEVELOPMENT, 2016-2019
FIGURE 48. TOP WINNING STRATEGIES, BY COMPANY, 2016-2019
FIGURE 49. TOP WINNING STRATEGIES, BY COMPANY, 2016-2019

 
 

The 3D animation market is witnessing a significant growth, owing to increase in the use of visual effects in movies/films across the globe and proliferation of 3D mobile applications and games. Further, increase in the use of 3D mapping technology in navigation and geospatial analysis is expected to fuel the growth of the market, thereby providing lucrative opportunities for immense growth of the 3D animation market.

The most prominent presence of leading market players is currently in North America, and this region is expected to retain its leading position in market during the forecast period, due to large spending on animations in movies produced in Hollywood, Vancouver, and other parts of the region. However, Asia-Pacific is anticipated to exhibit highest growth, owing to increase in number of independent animation companies changing their way of operations from outsourcing to handling all their operations in house. In addition, surge in adoption of animation by TV show production companies and gaming companies in this region propels the market growth. 

Furthermore, many international players are planning to increase their presence by acquiring domestic players and expanding their product portfolios. Moreover, they are adopting various business strategies to enhance their product offerings and strengthen their foothold in the market.

 

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FREQUENTLY ASKED QUESTIONS?
 

A. The size of the 3D animation market will be $33,784.6 million by 2026.

A. The size of 3D animation market in 2018 was $14,087.46 million

A. To get more insights and Competitive landscape.

A. The CAGR of 3D animation market will be 11.6% by 2026

A. The revenue generated by the 3D animation market by the end of 2026 will be $33,784.6 million.

A. To get company profiles of major key players profiled in the study.

A. The factors that drive the 3D animation industry are surge in in use of visual effects in movies and rise in demand for high quality content by consumers and adoption of cloud-based animation.

A. North America will provide more busines opportunity during the forecast period.

A. Integration of Virtual Reality (VR) technology for visual effects is expected to provide major opportunities for the growth of the 3D animation market during the forecast period

A. The key players profiled in the 3D animatiom market analysis are Corel Corporation, Autodesk Inc, Adobe Systems Incorporated, NVIDIA Corporation, Zco Corporation, The Foundry VisionMongers Ltd., Maxon Computer, Newtek Inc., Pixologic Inc. and Sidefx Software.

 

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