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The global 3D audio market is experiencing significant growth and is expected to grow considerably in the next few years. 3D audio sound is an acoustic system which is used to provide sound in 3-dimensional space to the users. 3D audio effect is a combination of different sound effects that are produced by 3D speaker-arrays, stereo speakers, surround-sound speakers, or headphones.Â
3D audio frequently contains the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener. The 3D audio system that is used to record and play the music is undergoing advancement in constant developing flux, intended to enhance the user experience.
The global 3D audio market is segmented on the basis of component, end user, industry vertical, and region. Based on component, the 3D audio market is divided into hardware, software, and services. In terms of end user, the market is categorized into mobile devices, gaming, home theater, automobile, virtual reality/augmented reality, cinema, VR concerts, and others. On the basis of industry vertical, the market is bifurcated into personal, and commercial. Geographically, the market is analyzed across several regions such as North America, Europe, Asia-Pacific, and Latin America, Middle East & Africa (LAMEA).
Key players operating in the global 3D audio industry include DTS, Dolby Laboratories, Barco, Garmin Ltd., 3D Sound Labs, Waves Audio, Auro Technologies, Hooke Audio, Qualcomm, Sennheiser, Terma A/S, Røde Microphones, Roland Corporation. These companies have adopted several strategies such as product launches, partnerships, collaborations, mergers & acquisitions, and joint ventures to strengthen their foothold in the global 3D audio market.Â
One of the most prominent factors aiding the market growth is the fact that consumer acceptance toward 3D audio technology has increased significantly due to growing consumer awareness about this new technology. The key trend observed in the global market for 3D audio is shifting focus from analogue to digital cinema screens and increasing adoption of 3D audio sound systems across cinema industries are the factors that further support the growth of the global market in future.Â
In addition, continuous technological development across the audio technology is expected to further propel the market growth. Augmented reality (AR), virtual reality (VR), and rising demand for 3D audio across museums and exhibitions are other factors anticipated to create lucrative opportunities for the market.Â
Though, the slowdown in economy is attributed to COVID-19 pandemic that affects negatively for further large-scale proliferation of technology and high cost associated with 3D technology. These factors may hamper the 3D audio market growth during forecast period.
Key companies in this market are focused on integrating head-related transfer function (HRTF) technology into their products to offer enhanced user experience. HRTF technology is used to create the sense of virtual surroundings. HRTF is used in several applications, including tele-ensemble systems, producing more realistic environments, teleconferencing system, and sensations. HRTF technology is also deployed in applications such as gaming and media & entertainment. Headphone manufacturers are also adopting HRTF technology to provide a 3D acoustic environment to their users.
For instance, Audeze LLC., a manufacturer of planar magnetic headphones, has launched Mobius, a high-end, fully immersive 3D cinematic audio, and uses HRTF technology in headphones. These headphones
are specially designed for gamers. Furthermore, rising consumer awareness about this new technology has further anticipated to contribute to the 3D audio market size.
3D audio systems are installed in a wide range of applications, including mobile devices, gaming, home theatre, AR/VR based audio systems, and others. In addition, industries, such as media & entertainment, automobiles, consumer electronics, and others, are adopting 3D audio technology to improve the sound experience and provide a real-time visualization as well as 3D audio experience to the users. 3D audio-visual (AV) technology is in an evolving stage and the demand for this technology is increasing exponentially from cinema and gaming industries.Â
Currently, the audio industry is observing substantial technological advancements and it is re-emerging. The continuous ongoing development in the media & entertainment industry and the introduction of audio-visual technologies are anticipated to fuel the 3D audio market growth. The 3D audio manufacturers are focusing on incorporation of sound-mix technology in hardware to improve the consumer experience and offer enhanced music (sound) to a listener in 3D dimensions.
Key Benefits of the Report
COVID-19 Scenario AnalysisÂ
Questions Answered in the 3D Audio Market Research Report
3D Audio Market Report Highlights
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Key Market Players | Company4, Company8, Company6, Company1, Company2, Company9, Company10, Company3, Company7, Company5 |
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