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Upcoming Allied Market Research
2023
Advanced Digital Gaming Market

Advanced Digital Gaming Market

by Type (Social Gamers, Serious Gamer, Core Gamers), by Platform (FLASH, IOS, ANDROID, SOCIAL NETWORK) and by Device (Tablet, Computer, Laptop, Mobile, Console Unit): Global Opportunity Analysis and Industry Forecast, 2023-2032

Report Code: A03994
Nov 2023 | Pages: NA
Tables: NA
Charts: NA
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Advanced digital gaming is an interactive platform for one or more players, designed to offer a virtual environment and user-controlled experience for entertainment and educational purpose using digital electronic devices such as videogame console, computer, mobile device, interactive television, and others. Digital gaming enables users to experience immersive and digital form of games based out of real life and imaginary situations. These games are either played online or stand-alone. Key industry players focus on development of advanced products to facilitate the trend of online gaming.

Rise in need for advanced electronic devices, high adoption rate of smartphones and tablets, rise in internet penetration among developing and developed economies, technological advancements related to new product development, and availability of low-cost products drive the global advanced digital gaming market. However, presence of high level of piracy situations is expected to impede the market growth. Increased adoption among developing economies offers a major opportunity for market expansion.

The global advanced digital gaming market is segmented on the basis of gaming audience, gaming platform, gaming subscription model, device, and region. Based on gaming audience, it is divided into social gamers, serious gamers, and core gamers. Based on gaming platform, it is classified into flash, iOS, android, and social network. Based on gaming subscription model, it is categorized into premium, paymium, and freemium. The device segment includes tablet, computer, laptop, mobile, and console unit. Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The global advanced digital gaming market is dominated by key players such as Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Tapinator, Inc., Kabam, Zynga Inc., Electronic Arts Inc. (EA), King Digital Entertainment Plc, Sega Games Co. Ltd., NVidia Corporation, and others.

Key Benefits

  • The study provides an in-depth analysis of the global advanced digital gaming market with current & future trends to elucidate the imminent investment pockets.
  • Information about the key drivers, restrains, and opportunities is provided.
  • Porters Five Forces analysis illustrates the potency of buyers & suppliers operating in the industry.
  • The quantitative analysis of the global market is provided to determine the market potential.

Advanced Digital Gaming Market Report Highlights

Aspects Details
By Type
  • Social Gamers
  • Serious Gamer
  • Core Gamers
By Platform
  • FLASH
  • IOS
  • ANDROID
  • SOCIAL NETWORK
By Device
  • Tablet
  • Computer
  • Laptop
  • Mobile
  • Console Unit
By GEOGRAPHY
  • NORTH AMERICA
    • U.S
    • Canada
  • EUROPE
    • Germany
    • France
    • UK
    • Italy
    • Spain
    • Rest of Europe
  • ASIA-PACIFIC
    • Japan
    • China
    • Australia
    • India
    • South Korea
    • Rest Of ASIA-PACIFIC
  • LAMEA
    • Latin America
    • Middle East
    • Africa
Key Market Players NINTENDO CO., LTD, ZYNGA INC., KABAM, ELECTRONIC ARTS INC. (EA), MICROSOFT CORPORATION, SEGA GAMES CO. LTD., NVIDIA CORPORATION, SONY CORPORATION, KING DIGITAL ENTERTAINMENT PLC, TAPINATOR, INC.
 
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report Description

    • 1.2. Key Market Segments

    • 1.3. Key Benefits

    • 1.4. Research Methodology

      • 1.4.1. Primary Research

      • 1.4.2. Secondary Research

      • 1.4.3. Analyst Tools and Models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO Perspective

  • CHAPTER 3: MARKET LANDSCAPE

    • 3.1. Market Definition and Scope

    • 3.2. Key Findings

      • 3.2.1. Top Investment Pockets

      • 3.2.2. Top Winning Strategies

    • 3.3. Porter's Five Forces Analysis

      • 3.3.1. Bargaining Power of Suppliers

      • 3.3.2. Threat of New Entrants

      • 3.3.3. Threat of Substitutes

      • 3.3.4. Competitive Rivalry

      • 3.3.5. Bargaining Power among Buyers

    • 3.5. Market Dynamics

      • 3.5.1. Drivers

      • 3.5.2. Restraints

      • 3.5.3. Opportunities

    • 3.6. COVID-19 Impact Analysis

  • CHAPTER 4: ADVANCED DIGITAL GAMING MARKET, BY TYPE

    • 4.1. Market Overview

      • 4.1.1 Market Size and Forecast, By Type

    • 4.2. Social Gamers

      • 4.2.1. Key Market Trends, Growth Factors and Opportunities

      • 4.2.2. Market Size and Forecast, By Region

      • 4.2.3. Market Share Analysis, By Country

    • 4.3. Serious Gamer

      • 4.3.1. Key Market Trends, Growth Factors and Opportunities

      • 4.3.2. Market Size and Forecast, By Region

      • 4.3.3. Market Share Analysis, By Country

    • 4.4. Core Gamers

      • 4.4.1. Key Market Trends, Growth Factors and Opportunities

      • 4.4.2. Market Size and Forecast, By Region

      • 4.4.3. Market Share Analysis, By Country

  • CHAPTER 5: ADVANCED DIGITAL GAMING MARKET, BY PLATFORM

    • 5.1. Market Overview

      • 5.1.1 Market Size and Forecast, By Platform

    • 5.2. FLASH

      • 5.2.1. Key Market Trends, Growth Factors and Opportunities

      • 5.2.2. Market Size and Forecast, By Region

      • 5.2.3. Market Share Analysis, By Country

    • 5.3. IOS

      • 5.3.1. Key Market Trends, Growth Factors and Opportunities

      • 5.3.2. Market Size and Forecast, By Region

      • 5.3.3. Market Share Analysis, By Country

    • 5.4. ANDROID

      • 5.4.1. Key Market Trends, Growth Factors and Opportunities

      • 5.4.2. Market Size and Forecast, By Region

      • 5.4.3. Market Share Analysis, By Country

    • 5.5. SOCIAL NETWORK

      • 5.5.1. Key Market Trends, Growth Factors and Opportunities

      • 5.5.2. Market Size and Forecast, By Region

      • 5.5.3. Market Share Analysis, By Country

  • CHAPTER 6: ADVANCED DIGITAL GAMING MARKET, BY DEVICE

    • 6.1. Market Overview

      • 6.1.1 Market Size and Forecast, By Device

    • 6.2. Tablet

      • 6.2.1. Key Market Trends, Growth Factors and Opportunities

      • 6.2.2. Market Size and Forecast, By Region

      • 6.2.3. Market Share Analysis, By Country

    • 6.3. Computer

      • 6.3.1. Key Market Trends, Growth Factors and Opportunities

      • 6.3.2. Market Size and Forecast, By Region

      • 6.3.3. Market Share Analysis, By Country

    • 6.4. Laptop

      • 6.4.1. Key Market Trends, Growth Factors and Opportunities

      • 6.4.2. Market Size and Forecast, By Region

      • 6.4.3. Market Share Analysis, By Country

    • 6.5. Mobile

      • 6.5.1. Key Market Trends, Growth Factors and Opportunities

      • 6.5.2. Market Size and Forecast, By Region

      • 6.5.3. Market Share Analysis, By Country

    • 6.6. Console Unit

      • 6.6.1. Key Market Trends, Growth Factors and Opportunities

      • 6.6.2. Market Size and Forecast, By Region

      • 6.6.3. Market Share Analysis, By Country

  • CHAPTER 7: ADVANCED DIGITAL GAMING MARKET, BY REGION

    • 7.1. Market Overview

      • 7.1.1 Market Size and Forecast, By Region

    • 7.2. North America

      • 7.2.1. Key Market Trends and Opportunities

      • 7.2.2. Market Size and Forecast, By Type

      • 7.2.3. Market Size and Forecast, By Platform

      • 7.2.4. Market Size and Forecast, By Device

      • 7.2.5. Market Size and Forecast, By Country

      • 7.2.6. U.S. Advanced Digital Gaming Market

        • 7.2.6.1. Market Size and Forecast, By Type
        • 7.2.6.2. Market Size and Forecast, By Platform
        • 7.2.6.3. Market Size and Forecast, By Device
      • 7.2.7. Canada Advanced Digital Gaming Market

        • 7.2.7.1. Market Size and Forecast, By Type
        • 7.2.7.2. Market Size and Forecast, By Platform
        • 7.2.7.3. Market Size and Forecast, By Device
      • 7.2.8. Mexico Advanced Digital Gaming Market

        • 7.2.8.1. Market Size and Forecast, By Type
        • 7.2.8.2. Market Size and Forecast, By Platform
        • 7.2.8.3. Market Size and Forecast, By Device
    • 7.3. Europe

      • 7.3.1. Key Market Trends and Opportunities

      • 7.3.2. Market Size and Forecast, By Type

      • 7.3.3. Market Size and Forecast, By Platform

      • 7.3.4. Market Size and Forecast, By Device

      • 7.3.5. Market Size and Forecast, By Country

      • 7.3.6. France Advanced Digital Gaming Market

        • 7.3.6.1. Market Size and Forecast, By Type
        • 7.3.6.2. Market Size and Forecast, By Platform
        • 7.3.6.3. Market Size and Forecast, By Device
      • 7.3.7. Germany Advanced Digital Gaming Market

        • 7.3.7.1. Market Size and Forecast, By Type
        • 7.3.7.2. Market Size and Forecast, By Platform
        • 7.3.7.3. Market Size and Forecast, By Device
      • 7.3.8. Italy Advanced Digital Gaming Market

        • 7.3.8.1. Market Size and Forecast, By Type
        • 7.3.8.2. Market Size and Forecast, By Platform
        • 7.3.8.3. Market Size and Forecast, By Device
      • 7.3.9. Spain Advanced Digital Gaming Market

        • 7.3.9.1. Market Size and Forecast, By Type
        • 7.3.9.2. Market Size and Forecast, By Platform
        • 7.3.9.3. Market Size and Forecast, By Device
      • 7.3.10. UK Advanced Digital Gaming Market

        • 7.3.10.1. Market Size and Forecast, By Type
        • 7.3.10.2. Market Size and Forecast, By Platform
        • 7.3.10.3. Market Size and Forecast, By Device
      • 7.3.11. Russia Advanced Digital Gaming Market

        • 7.3.11.1. Market Size and Forecast, By Type
        • 7.3.11.2. Market Size and Forecast, By Platform
        • 7.3.11.3. Market Size and Forecast, By Device
      • 7.3.12. Rest Of Europe Advanced Digital Gaming Market

        • 7.3.12.1. Market Size and Forecast, By Type
        • 7.3.12.2. Market Size and Forecast, By Platform
        • 7.3.12.3. Market Size and Forecast, By Device
    • 7.4. Asia-Pacific

      • 7.4.1. Key Market Trends and Opportunities

      • 7.4.2. Market Size and Forecast, By Type

      • 7.4.3. Market Size and Forecast, By Platform

      • 7.4.4. Market Size and Forecast, By Device

      • 7.4.5. Market Size and Forecast, By Country

      • 7.4.6. China Advanced Digital Gaming Market

        • 7.4.6.1. Market Size and Forecast, By Type
        • 7.4.6.2. Market Size and Forecast, By Platform
        • 7.4.6.3. Market Size and Forecast, By Device
      • 7.4.7. Japan Advanced Digital Gaming Market

        • 7.4.7.1. Market Size and Forecast, By Type
        • 7.4.7.2. Market Size and Forecast, By Platform
        • 7.4.7.3. Market Size and Forecast, By Device
      • 7.4.8. India Advanced Digital Gaming Market

        • 7.4.8.1. Market Size and Forecast, By Type
        • 7.4.8.2. Market Size and Forecast, By Platform
        • 7.4.8.3. Market Size and Forecast, By Device
      • 7.4.9. South Korea Advanced Digital Gaming Market

        • 7.4.9.1. Market Size and Forecast, By Type
        • 7.4.9.2. Market Size and Forecast, By Platform
        • 7.4.9.3. Market Size and Forecast, By Device
      • 7.4.10. Australia Advanced Digital Gaming Market

        • 7.4.10.1. Market Size and Forecast, By Type
        • 7.4.10.2. Market Size and Forecast, By Platform
        • 7.4.10.3. Market Size and Forecast, By Device
      • 7.4.11. Thailand Advanced Digital Gaming Market

        • 7.4.11.1. Market Size and Forecast, By Type
        • 7.4.11.2. Market Size and Forecast, By Platform
        • 7.4.11.3. Market Size and Forecast, By Device
      • 7.4.12. Malaysia Advanced Digital Gaming Market

        • 7.4.12.1. Market Size and Forecast, By Type
        • 7.4.12.2. Market Size and Forecast, By Platform
        • 7.4.12.3. Market Size and Forecast, By Device
      • 7.4.13. Indonesia Advanced Digital Gaming Market

        • 7.4.13.1. Market Size and Forecast, By Type
        • 7.4.13.2. Market Size and Forecast, By Platform
        • 7.4.13.3. Market Size and Forecast, By Device
      • 7.4.14. Rest of Asia Pacific Advanced Digital Gaming Market

        • 7.4.14.1. Market Size and Forecast, By Type
        • 7.4.14.2. Market Size and Forecast, By Platform
        • 7.4.14.3. Market Size and Forecast, By Device
    • 7.5. LAMEA

      • 7.5.1. Key Market Trends and Opportunities

      • 7.5.2. Market Size and Forecast, By Type

      • 7.5.3. Market Size and Forecast, By Platform

      • 7.5.4. Market Size and Forecast, By Device

      • 7.5.5. Market Size and Forecast, By Country

      • 7.5.6. Brazil Advanced Digital Gaming Market

        • 7.5.6.1. Market Size and Forecast, By Type
        • 7.5.6.2. Market Size and Forecast, By Platform
        • 7.5.6.3. Market Size and Forecast, By Device
      • 7.5.7. South Africa Advanced Digital Gaming Market

        • 7.5.7.1. Market Size and Forecast, By Type
        • 7.5.7.2. Market Size and Forecast, By Platform
        • 7.5.7.3. Market Size and Forecast, By Device
      • 7.5.8. Saudi Arabia Advanced Digital Gaming Market

        • 7.5.8.1. Market Size and Forecast, By Type
        • 7.5.8.2. Market Size and Forecast, By Platform
        • 7.5.8.3. Market Size and Forecast, By Device
      • 7.5.9. UAE Advanced Digital Gaming Market

        • 7.5.9.1. Market Size and Forecast, By Type
        • 7.5.9.2. Market Size and Forecast, By Platform
        • 7.5.9.3. Market Size and Forecast, By Device
      • 7.5.10. Argentina Advanced Digital Gaming Market

        • 7.5.10.1. Market Size and Forecast, By Type
        • 7.5.10.2. Market Size and Forecast, By Platform
        • 7.5.10.3. Market Size and Forecast, By Device
      • 7.5.11. Rest of LAMEA Advanced Digital Gaming Market

        • 7.5.11.1. Market Size and Forecast, By Type
        • 7.5.11.2. Market Size and Forecast, By Platform
        • 7.5.11.3. Market Size and Forecast, By Device
  • CHAPTER 8: COMPETITIVE LANDSCAPE

    • 8.1. Introduction

    • 8.2. Top Winning Strategies

    • 8.3. Product Mapping Of Top 10 Player

    • 8.4. Competitive Dashboard

    • 8.5. Competitive Heatmap

    • 8.6. Top Player Positioning,2022

  • CHAPTER 9: COMPANY PROFILES

    • 9.1. SONY CORPORATION

      • 9.1.1. Company Overview

      • 9.1.2. Key Executives

      • 9.1.3. Company Snapshot

      • 9.1.4. Operating Business Segments

      • 9.1.5. Product Portfolio

      • 9.1.6. Business Performance

      • 9.1.7. Key Strategic Moves and Developments

    • 9.2. MICROSOFT CORPORATION

      • 9.2.1. Company Overview

      • 9.2.2. Key Executives

      • 9.2.3. Company Snapshot

      • 9.2.4. Operating Business Segments

      • 9.2.5. Product Portfolio

      • 9.2.6. Business Performance

      • 9.2.7. Key Strategic Moves and Developments

    • 9.3. NINTENDO CO., LTD

      • 9.3.1. Company Overview

      • 9.3.2. Key Executives

      • 9.3.3. Company Snapshot

      • 9.3.4. Operating Business Segments

      • 9.3.5. Product Portfolio

      • 9.3.6. Business Performance

      • 9.3.7. Key Strategic Moves and Developments

    • 9.4. TAPINATOR, INC.

      • 9.4.1. Company Overview

      • 9.4.2. Key Executives

      • 9.4.3. Company Snapshot

      • 9.4.4. Operating Business Segments

      • 9.4.5. Product Portfolio

      • 9.4.6. Business Performance

      • 9.4.7. Key Strategic Moves and Developments

    • 9.5. KABAM

      • 9.5.1. Company Overview

      • 9.5.2. Key Executives

      • 9.5.3. Company Snapshot

      • 9.5.4. Operating Business Segments

      • 9.5.5. Product Portfolio

      • 9.5.6. Business Performance

      • 9.5.7. Key Strategic Moves and Developments

    • 9.6. ZYNGA INC.

      • 9.6.1. Company Overview

      • 9.6.2. Key Executives

      • 9.6.3. Company Snapshot

      • 9.6.4. Operating Business Segments

      • 9.6.5. Product Portfolio

      • 9.6.6. Business Performance

      • 9.6.7. Key Strategic Moves and Developments

    • 9.7. ELECTRONIC ARTS INC. (EA)

      • 9.7.1. Company Overview

      • 9.7.2. Key Executives

      • 9.7.3. Company Snapshot

      • 9.7.4. Operating Business Segments

      • 9.7.5. Product Portfolio

      • 9.7.6. Business Performance

      • 9.7.7. Key Strategic Moves and Developments

    • 9.8. KING DIGITAL ENTERTAINMENT PLC

      • 9.8.1. Company Overview

      • 9.8.2. Key Executives

      • 9.8.3. Company Snapshot

      • 9.8.4. Operating Business Segments

      • 9.8.5. Product Portfolio

      • 9.8.6. Business Performance

      • 9.8.7. Key Strategic Moves and Developments

    • 9.9. SEGA GAMES CO. LTD.

      • 9.9.1. Company Overview

      • 9.9.2. Key Executives

      • 9.9.3. Company Snapshot

      • 9.9.4. Operating Business Segments

      • 9.9.5. Product Portfolio

      • 9.9.6. Business Performance

      • 9.9.7. Key Strategic Moves and Developments

    • 9.10. NVIDIA CORPORATION

      • 9.10.1. Company Overview

      • 9.10.2. Key Executives

      • 9.10.3. Company Snapshot

      • 9.10.4. Operating Business Segments

      • 9.10.5. Product Portfolio

      • 9.10.6. Business Performance

      • 9.10.7. Key Strategic Moves and Developments

  • LIST OF TABLES

  • TABLE 1. GLOBAL ADVANCED DIGITAL GAMING MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 2. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR SOCIAL GAMERS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 3. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR SERIOUS GAMER, BY REGION, 2022-2032 ($MILLION)
  • TABLE 4. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR CORE GAMERS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 5. GLOBAL ADVANCED DIGITAL GAMING MARKET, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 6. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR FLASH, BY REGION, 2022-2032 ($MILLION)
  • TABLE 7. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR IOS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 8. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR ANDROID, BY REGION, 2022-2032 ($MILLION)
  • TABLE 9. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR SOCIAL NETWORK, BY REGION, 2022-2032 ($MILLION)
  • TABLE 10. GLOBAL ADVANCED DIGITAL GAMING MARKET, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 11. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR TABLET, BY REGION, 2022-2032 ($MILLION)
  • TABLE 12. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR COMPUTER, BY REGION, 2022-2032 ($MILLION)
  • TABLE 13. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR LAPTOP, BY REGION, 2022-2032 ($MILLION)
  • TABLE 14. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR MOBILE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 15. GLOBAL ADVANCED DIGITAL GAMING MARKET FOR CONSOLE UNIT, BY REGION, 2022-2032 ($MILLION)
  • TABLE 16. GLOBAL ADVANCED DIGITAL GAMING MARKET, BY REGION, 2022-2032 ($MILLION)
  • TABLE 17. NORTH AMERICA ADVANCED DIGITAL GAMING, BY REGION, 2022-2032 ($MILLION)
  • TABLE 18. NORTH AMERICA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 19. NORTH AMERICA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 20. NORTH AMERICA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 21. U.S. ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 22. U.S. ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 23. U.S. ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 24. CANADA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 25. CANADA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 26. CANADA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 27. MEXICO ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 28. MEXICO ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 29. MEXICO ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 30. EUROPE ADVANCED DIGITAL GAMING, BY REGION, 2022-2032 ($MILLION)
  • TABLE 31. EUROPE ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 32. EUROPE ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 33. EUROPE ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 34. FRANCE ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 35. FRANCE ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 36. FRANCE ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 37. GERMANY ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 38. GERMANY ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 39. GERMANY ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 40. ITALY ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 41. ITALY ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 42. ITALY ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 43. SPAIN ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 44. SPAIN ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 45. SPAIN ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 46. UK ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 47. UK ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 48. UK ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 49. RUSSIA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 50. RUSSIA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 51. RUSSIA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 52. REST OF EUROPE ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 53. REST OF EUROPE ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 54. REST OF EUROPE ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 55. ASIA-PACIFIC ADVANCED DIGITAL GAMING, BY REGION, 2022-2032 ($MILLION)
  • TABLE 56. ASIA-PACIFIC ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 57. ASIA-PACIFIC ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 58. ASIA-PACIFIC ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 59. CHINA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 60. CHINA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 61. CHINA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 62. JAPAN ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 63. JAPAN ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 64. JAPAN ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 65. INDIA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 66. INDIA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 67. INDIA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 68. SOUTH KOREA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 69. SOUTH KOREA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 70. SOUTH KOREA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 71. AUSTRALIA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 72. AUSTRALIA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 73. AUSTRALIA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 74. THAILAND ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 75. THAILAND ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 76. THAILAND ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 77. MALAYSIA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 78. MALAYSIA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 79. MALAYSIA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 80. INDONESIA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 81. INDONESIA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 82. INDONESIA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 83. REST OF ASIA PACIFIC ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 84. REST OF ASIA PACIFIC ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 85. REST OF ASIA PACIFIC ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 86. LAMEA ADVANCED DIGITAL GAMING, BY REGION, 2022-2032 ($MILLION)
  • TABLE 87. LAMEA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 88. LAMEA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 89. LAMEA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 90. BRAZIL ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 91. BRAZIL ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 92. BRAZIL ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 93. SOUTH AFRICA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 94. SOUTH AFRICA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 95. SOUTH AFRICA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 96. SAUDI ARABIA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 97. SAUDI ARABIA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 98. SAUDI ARABIA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 99. UAE ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 100. UAE ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 101. UAE ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 102. ARGENTINA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 103. ARGENTINA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 104. ARGENTINA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 105. REST OF LAMEA ADVANCED DIGITAL GAMING, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 106. REST OF LAMEA ADVANCED DIGITAL GAMING, BY PLATFORM, 2022-2032 ($MILLION)
  • TABLE 107. REST OF LAMEA ADVANCED DIGITAL GAMING, BY DEVICE, 2022-2032 ($MILLION)
  • TABLE 108. SONY CORPORATION: KEY EXECUTIVES
  • TABLE 109. SONY CORPORATION: COMPANY SNAPSHOT
  • TABLE 110. SONY CORPORATION: OPERATING SEGMENTS
  • TABLE 111. SONY CORPORATION: PRODUCT PORTFOLIO
  • TABLE 112. SONY CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 113. MICROSOFT CORPORATION: KEY EXECUTIVES
  • TABLE 114. MICROSOFT CORPORATION: COMPANY SNAPSHOT
  • TABLE 115. MICROSOFT CORPORATION: OPERATING SEGMENTS
  • TABLE 116. MICROSOFT CORPORATION: PRODUCT PORTFOLIO
  • TABLE 117. MICROSOFT CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 118. NINTENDO CO., LTD: KEY EXECUTIVES
  • TABLE 119. NINTENDO CO., LTD: COMPANY SNAPSHOT
  • TABLE 120. NINTENDO CO., LTD: OPERATING SEGMENTS
  • TABLE 121. NINTENDO CO., LTD: PRODUCT PORTFOLIO
  • TABLE 122. NINTENDO CO., LTD: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 123. TAPINATOR, INC.: KEY EXECUTIVES
  • TABLE 124. TAPINATOR, INC.: COMPANY SNAPSHOT
  • TABLE 125. TAPINATOR, INC.: OPERATING SEGMENTS
  • TABLE 126. TAPINATOR, INC.: PRODUCT PORTFOLIO
  • TABLE 127. TAPINATOR, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 128. KABAM: KEY EXECUTIVES
  • TABLE 129. KABAM: COMPANY SNAPSHOT
  • TABLE 130. KABAM: OPERATING SEGMENTS
  • TABLE 131. KABAM: PRODUCT PORTFOLIO
  • TABLE 132. KABAM: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 133. ZYNGA INC.: KEY EXECUTIVES
  • TABLE 134. ZYNGA INC.: COMPANY SNAPSHOT
  • TABLE 135. ZYNGA INC.: OPERATING SEGMENTS
  • TABLE 136. ZYNGA INC.: PRODUCT PORTFOLIO
  • TABLE 137. ZYNGA INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 138. ELECTRONIC ARTS INC. (EA): KEY EXECUTIVES
  • TABLE 139. ELECTRONIC ARTS INC. (EA): COMPANY SNAPSHOT
  • TABLE 140. ELECTRONIC ARTS INC. (EA): OPERATING SEGMENTS
  • TABLE 141. ELECTRONIC ARTS INC. (EA): PRODUCT PORTFOLIO
  • TABLE 142. ELECTRONIC ARTS INC. (EA): KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 143. KING DIGITAL ENTERTAINMENT PLC: KEY EXECUTIVES
  • TABLE 144. KING DIGITAL ENTERTAINMENT PLC: COMPANY SNAPSHOT
  • TABLE 145. KING DIGITAL ENTERTAINMENT PLC: OPERATING SEGMENTS
  • TABLE 146. KING DIGITAL ENTERTAINMENT PLC: PRODUCT PORTFOLIO
  • TABLE 147. KING DIGITAL ENTERTAINMENT PLC: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 148. SEGA GAMES CO. LTD.: KEY EXECUTIVES
  • TABLE 149. SEGA GAMES CO. LTD.: COMPANY SNAPSHOT
  • TABLE 150. SEGA GAMES CO. LTD.: OPERATING SEGMENTS
  • TABLE 151. SEGA GAMES CO. LTD.: PRODUCT PORTFOLIO
  • TABLE 152. SEGA GAMES CO. LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 153. NVIDIA CORPORATION: KEY EXECUTIVES
  • TABLE 154. NVIDIA CORPORATION: COMPANY SNAPSHOT
  • TABLE 155. NVIDIA CORPORATION: OPERATING SEGMENTS
  • TABLE 156. NVIDIA CORPORATION: PRODUCT PORTFOLIO
  • TABLE 157. NVIDIA CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • LIST OF FIGURES

  • FIGURE 1. GLOBAL ADVANCED DIGITAL GAMING MARKET SEGMENTATION
  • FIGURE 2. GLOBAL ADVANCED DIGITAL GAMING MARKET
  • FIGURE 3. SEGMENTATION ADVANCED DIGITAL GAMING MARKET
  • FIGURE 4. TOP INVESTMENT POCKET IN ADVANCED DIGITAL GAMING MARKET
  • FIGURE 5. MODERATE BARGAINING POWER OF BUYERS
  • FIGURE 6. MODERATE BARGAINING POWER OF SUPPLIERS
  • FIGURE 7. MODERATE THREAT OF NEW ENTRANTS
  • FIGURE 8. LOW THREAT OF SUBSTITUTION
  • FIGURE 9. HIGH COMPETITIVE RIVALRY
  • FIGURE 10. OPPORTUNITIES, RESTRAINTS AND DRIVERS: GLOBALADVANCED DIGITAL GAMING MARKET
  • FIGURE 11. ADVANCED DIGITAL GAMING MARKET SEGMENTATION, BY BY TYPE
  • FIGURE 12. ADVANCED DIGITAL GAMING MARKET FOR SOCIAL GAMERS, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 13. ADVANCED DIGITAL GAMING MARKET FOR SERIOUS GAMER, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 14. ADVANCED DIGITAL GAMING MARKET FOR CORE GAMERS, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 15. ADVANCED DIGITAL GAMING MARKET SEGMENTATION, BY BY PLATFORM
  • FIGURE 16. ADVANCED DIGITAL GAMING MARKET FOR FLASH, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 17. ADVANCED DIGITAL GAMING MARKET FOR IOS, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 18. ADVANCED DIGITAL GAMING MARKET FOR ANDROID, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 19. ADVANCED DIGITAL GAMING MARKET FOR SOCIAL NETWORK, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 20. ADVANCED DIGITAL GAMING MARKET SEGMENTATION, BY BY DEVICE
  • FIGURE 21. ADVANCED DIGITAL GAMING MARKET FOR TABLET, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 22. ADVANCED DIGITAL GAMING MARKET FOR COMPUTER, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 23. ADVANCED DIGITAL GAMING MARKET FOR LAPTOP, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 24. ADVANCED DIGITAL GAMING MARKET FOR MOBILE, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 25. ADVANCED DIGITAL GAMING MARKET FOR CONSOLE UNIT, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 26. TOP WINNING STRATEGIES, BY YEAR, 2020-2022*
  • FIGURE 27. TOP WINNING STRATEGIES, BY DEVELOPMENT, 2020-2022*
  • FIGURE 28. TOP WINNING STRATEGIES, BY COMPANY, 2020-2022*
  • FIGURE 29. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 30. COMPETITIVE DASHBOARD
  • FIGURE 31. COMPETITIVE HEATMAP: ADVANCED DIGITAL GAMING MARKET
  • FIGURE 32. Top player positioning, 2022
  • FIGURE 33. SONY CORPORATION: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 34. SONY CORPORATION: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 35. SONY CORPORATION: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 36. MICROSOFT CORPORATION: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 37. MICROSOFT CORPORATION: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 38. MICROSOFT CORPORATION: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 39. NINTENDO CO., LTD: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 40. NINTENDO CO., LTD: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 41. NINTENDO CO., LTD: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 42. TAPINATOR, INC.: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 43. TAPINATOR, INC.: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 44. TAPINATOR, INC.: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 45. KABAM: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 46. KABAM: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 47. KABAM: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 48. ZYNGA INC.: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 49. ZYNGA INC.: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 50. ZYNGA INC.: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 51. ELECTRONIC ARTS INC. (EA): NET SALES, 2020-2022 ($MILLION)
  • FIGURE 52. ELECTRONIC ARTS INC. (EA): REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 53. ELECTRONIC ARTS INC. (EA): REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 54. KING DIGITAL ENTERTAINMENT PLC: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 55. KING DIGITAL ENTERTAINMENT PLC: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 56. KING DIGITAL ENTERTAINMENT PLC: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 57. SEGA GAMES CO. LTD.: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 58. SEGA GAMES CO. LTD.: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 59. SEGA GAMES CO. LTD.: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 60. NVIDIA CORPORATION: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 61. NVIDIA CORPORATION: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 62. NVIDIA CORPORATION: REVENUE SHARE, BY REGION, 2032 (%)

 
 
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