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2021
Asia Virtual Training And Simulation Market

Asia Virtual Training and Simulation Market by Component (Hardware and Software), End User (Defense & Security, Healthcare, Education, Entertainment, and Others), and Country (China, Japan, India, South Korea, Sri Lanka, and Rest of Asia): Opportunity Analysis and Industry Forecast, 2021-2030

A13119
Pages: 182
Aug 2021 | 179 Views
   
Author(s) : Rachita Rake & Shreyas Wadodkar
Tables: 58
Charts: 65
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COVID-19

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Asia Virtual Training and Simulation Industry Statistics - 2030

The Asia virtual training and simulation market size was valued at $54.28 billion in 2020, and is projected to reach $227.13 billion by 2030, growing at a CAGR of 15.20% from 2021 to 2030. Asia virtual training and simulation software is used by training and education provider companies, aviation companies, educators, and solo learners for effective training and education experiences. The key objective of virtual training and simulation software is to enhance training and education process and produce better outcomes. Virtual training and simulation software helps educators and trainers to gather data and information from relevant disciplines and deliver it to trainee more effectively. Enhanced data communication and coordination among trainer and trainee will result in better improvement of skill sets. Virtual training and simulation is training method which uses the simulated virtual environment is created to test certain abilities of a trainee that can contribute to the learning process. It is widely applicable in-flight simulation, simulation-based gaming, serious games, healthcare training, energy, transportation training, e-learning, military & navy, digital manufacturing, and others. 

Virtual training and simulation market in Asia region is observing growing popularity and attention of researchers in both industry and academia. The virtual training and simulation market is projected to prosper in the upcoming years after the recovery from the COVID-19 pandemic. Furthermore, various organizations across the Asian countries are adopting online training sessions for their employees to improve their business process and to increase their operational efficiency. In addition, various countries have installed virtual training & simulation applications and have adopted virtual training for their students to continue their curriculum without any transmission of the virus among public. During the COVID-19 pandemic, organizations that deployed virtual training and simulation earlier have been able to quickly adjust to the new variant of virus due to online education and training facility that will help to achieve business requirements that were resulting due to advancement in healthcare industry.

On the basis of component, the hardware segment dominated the overall Asia virtual training and simulation market in 2020, and is expected to continue this trend during the forecast period. This is attributed to increase in adoption of online training & education which is expected to boost the demand for hardware, which is required for virtual training and simulation. However, the software segment is expected to witness highest growth in the upcoming years as there has been an increase in the adoption of virtual training and simulation software among the end users, as it ensures effective functioning of virtual training and simulation platform. In addition, high implementation of virtual training in industry vertical such as civil aviation and defense & security create needs for software in the market which is anticipated to drive the growth of the Asia virtual training and simulation market during the forecast period. 

Asia-Virtual-Training-&-Simulation-Market-2021-2030

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On the basis of country, the China dominated the Asia virtual training and simulation market share in 2020, and is expected to continue this trend during the forecast period. The growth of the segment is attributed to rise in concerns about saving time and physical present of student, which is associated with class room training and education, which is highly valuable. Larger firms in the various industry verticals such as Lockhead Martine Inc. and CAE Corporation provide defense and security related training and simulation software for their customers in China. However, the Japan is expected to witness highest growth in the upcoming years as increase in use of online training and simulation in the Japan and adoption of online education due to COVID-19 pandemic. This in turn fuels the market growth of the market.

The report focuses on the growth prospects, restraints, and opportunities of the Asia virtual training and simulation market analysis. The study provides Porter’s five forces analysis of the Asia virtual training and simulation industry to understand the impact of various factors such as bargaining power of suppliers, competitive intensity of competitors, threat of new entrants, threat of substitutes, and bargaining power of buyers on the Asia virtual training and simulation market trends.

Segment Review

The Asia virtual training and simulation market is segmented on the basis of component, end user, and country. By component, it is categorized into hardware and software. Depending on end user, it is categorized into defense & security, civil aviation, education, entertainment, and others. By country, it is categorized into China, India, Japan, South Korea, Sri-Lanka, and Rest of Asia.

Impact Of Covid-19 On The Asia Virtual Training And Simulation Market

The current Asia virtual training and simulation market forecast of 2030 is projected to be higher than pre-COVID-19 estimates. Prior to COVID-19, revenue of the Asia Virtual Training and Simulation market was estimated to be $ 54.28 billion in 2020; however, the pandemic has positively impacted the market growth. It has registered increase in its revenue and is expected to reach $ 63.62 billion in 2021. The market is camming on normal track from mid of 2021 and will be attaining a growth rate of 15.2% from 2021 to 2030, owing to rise in adoption of online training and e-learning across the globe, which is expected to drive the growth of the market in the pandemic situation.

The virtual training and simulation market is projected to higher growth in the upcoming years due to the recovery from the COVID-19 pandemic. Furthermore, various organizations across the Asia state are adopting online training sessions for their employees to improve their business process and to increase their operational efficiency. In addition, various countries have installed e-learning applications and have adopted virtual training for their students to continue their curriculum without any transmission of the virus among public.

Asia Virtual Training and Simulation Market
By Component

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Software segment is projected as one of the most lucrative segments.

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Top impacting factors    

Top impacting factors such as increase in awareness about virtual training & simulation solution and growth in awareness regarding the cost-effective benefits of virtual training & simulation technology boost the Asia virtual training and simulation market growth. Moreover, rise in defense, healthcare, and education expenditure by countries such as China, India, and Japan further fuels the growth of the market. However, resistance to adopt the virtual training and simulation technology restrains the growth of the market. Furthermore, technological advancements and scope for improvement in other industries are create Asia virtual training and simulation market opportunity. These are the key factors that drive the growth of the Asia virtual training and simulation market.

Increase in defense, healthcare, and education expenditure by Asian countries

In Asia, the governments of China, India, and Japan has significantly increased its yearly expenditure for virtual training and simulation in military, healthcare, and education sector, which indicates the rise in sales for related equipment, including virtual training and simulation solutions. This increase in expenditure is due to rise in air traffic and commercial aircraft fleet. In addition, virtual training saves time and cost of training. Increase in number of Internet users and adoption of mobile phones, technological advancements in healthcare and digital education drives the market. As well as growth in penetration of interactive gaming in education segment, and remarkable growth in Virtual Training & Simulation market increases adoption of virtual reality and simulator solution. Virtual reality headsets also known as head mount displays are considered as a breakthrough in modern electronics in terms of technology. Currently, on-going trend of potential social impact of virtual reality technology has increased significantly over the past decade. Major companies operating in the virtual reality solutions and services are striving for high consumer base, which in turn decrease the cost of VR headsets manufacturing, owing to R&D activities for virtual devices with miniature design. This in turn is expected to drive the growth of the market in the coming years at a significant rate.

Asia Virtual Training and Simulation Market
By End User

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Education segment is projected as one of the most lucrative segments.

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Key Benefits For Stakeholders

  • The study provides an in-depth analysis of Asia virtual training and simulation market along with the current trends and future estimations to elucidate the imminent investment pockets.
  • Information about key drivers, restraints, and opportunities and their impact analysis on the Asia virtual training and simulation market size is provided.
  • Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the content delivery Asia virtual training and simulation market.
  • The quantitative analysis of the Asia Virtual Training and Simulation Market from 2020 to 2030 is provided to determine the Asia virtual training and simulation market potential.

Key Market Segments

By Component

  • Hardware 
  • Software 

By End User

  • Defense & Security
  • Civil Aviation
  • Education
  • Entertainment
  • Others

By Country

  • China 
  • Japan    
  • India
  • South Korea
  • Sri-Lanka
  • Rest of Asia

Key Market Players Profiled In The Report

  • ANSYS, Inc.
  • BAE System 
  • CAE Inc.
  • Cubic Corporation
  • Kratos Defense & Security Solutions, Inc.
  • Laerdal Medical Corporation
  • Lockheed Martin Corporation
  • ON24, INC
  • SAAB AB
  • Thales Group
 

CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS
1.3.KEY MARKET SEGMENTS
1.4.KEY MARKET PLAYERS IN ASIA
1.5.RESEARCH METHODOLOGY

1.5.1.Secondary research
1.5.2.Primary research
1.5.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.KEY FINDINGS

2.1.1.Top impacting factors
2.1.2.Top investment pockets

2.2.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE
3.2.KEY FORCES SHAPING THE ASIA VIRTUAL TRAINING AND SIMULATION MARKET

3.2.1.Moderate-to-high bargaining power of suppliers
3.2.2.Moderate-to-high bargaining power of buyers
3.2.3.Moderate-to-high threat of substitutes
3.2.4.Low-to-high threat of new entrants
3.2.5.Low-to-high competitive rivalry

3.3.MARKET DYNAMICS

3.3.1.Drivers

3.3.1.1.Increase in awareness about virtual training and simulation
3.3.1.2.Cost-effective benefits of virtual training and simulation solutions
3.3.1.3.Increase in defense, healthcare, and education expenditure by Asian countries

3.3.2.Restraints

3.3.2.1.Resistance to adopt the virtual training and simulation technology

3.3.3.Opportunities

3.3.3.1.Technological advancements
3.3.3.2.Scope for improvements in other industries (mining, transportation & healthcare)

3.4.INDUSTRY ROADMAP OF VIRTUAL TRAINING AND SIMULATION MARKET
3.5.IMPACT OF GOVERNMENT REGULATIONS ON THE ASIA VIRTUAL TRAINING AND SIMULATION MARKET
3.6.COVID-19 IMPACT ANALYSIS ON THE VIRTUAL TRAINING AND SIMULATION MARKET

3.6.1.Impact on market size
3.6.2.Consumer trends, preferences, and budget impact
3.6.3.Regulatory framework
3.6.4.Economic impact
3.6.5.Key player strategies to tackle negative impact
3.6.6.Opportunity window

CHAPTER 4:VIRTUAL TRAINING AND SIMULATION MARKET, BY COMPONENT

4.1.OVERVIEW
4.2.HARDWARE

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast
4.2.3.Market analysis, by country

4.3.SOFTWARE

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast
4.3.3.Market analysis, by country

CHAPTER 5:VIRTUAL TRAINING AND SIMULATION MARKET, BY END USER

5.1.OVERVIEW
5.2.DEFENSE & SECURITY

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast
5.2.3.Market analysis, by country

5.3.CIVIL AVIATION

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast
5.3.3.Market analysis, by country

5.4.EDUCATION

5.4.1.Key market trends, growth factors, and opportunities.
5.4.2.Market size and forecast
5.4.3.Market analysis, by country

5.5.ENTERTAINMENT

5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast
5.5.3.Market analysis, by country

5.6.OTHERS

5.6.1.Key market trends, growth factors, and opportunities
5.6.2.Market size and forecast
5.6.3.Market analysis, by country

CHAPTER 6:ASIA VIRTUAL TRAINING AND SIMULATION MARKET, BY COUNTRY

6.1.OVERVIEW
6.2.CHINA

6.2.1.Market size and forecast by component
6.2.2.Market size and forecast end users

6.3.JAPAN

6.3.1.Market size and forecast by component
6.3.2.Market size and forecast by end users

6.4.INDIA

6.4.1.Market size and forecast by component
6.4.2.Market size and forecast by end users

6.5.SOUTH KOREA

6.5.1.Market size and forecast by component
6.5.2.Market size and forecast end users

6.6.SRI-LANKA

6.6.1.Market size and forecast by component
6.6.2.Market size and forecast end users

6.7.REST OF ASIA

6.7.1.Market size and forecast by component
6.7.2.Market size and forecast by end users

CHAPTER 7:COMPETITIVE LANDSCAPE

7.1.KEY PLAYERS POSITIONING ANALYSIS, 2020
7.2.TOP WINNING STRATEGIES
7.3.COMPETITIVE DASHBOARD

CHAPTER 8:COMPANY PROFILES

8.1.ANSYS, INC.

8.1.1.Company overview
8.1.2.Key executives
8.1.3.Company snapshot
8.1.4.Product portfolio
8.1.5.R&D expenditure
8.1.6.Business performance
8.1.7.Key strategic moves and developments

8.2.BAE SYSTEMS

8.2.1.Company overview
8.2.2.Key executives
8.2.3.Company snapshot
8.2.4.Operating business segments
8.2.5.Product portfolio
8.2.6.R&D expenditure
8.2.7.Business performance
8.2.8.Key strategic moves and developments

8.3.CAE INC.

8.3.1.Company overview
8.3.2.Key executive
8.3.3.Company snapshot
8.3.4.Product portfolio
8.3.5.R&D expenditure
8.3.6.Business performance
8.3.7.Key strategic moves and developments

8.4.CUBIC CORPORATION

8.4.1.Company overview
8.4.2.Key executive
8.4.3.Company snapshot
8.4.4.Product portfolio
8.4.5.Key strategic moves and developments

8.5.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.

8.5.1.Company overview
8.5.2.Key executives
8.5.3.Company snapshot
8.5.4.Operating business segments
8.5.5.Product portfolio
8.5.6.R&D expenditure
8.5.7.Business performance
8.5.8.Key strategic moves and developments

8.6.LAERDAL MEDICAL CORPORATION

8.6.1.Company overview
8.6.2.Key executives
8.6.3.Company snapshot
8.6.4.Product portfolio
8.6.5.Key strategic moves and developments

8.7.LOCKHEED MARTIN CORPORATION

8.7.1.Company overview
8.7.2.Key executives
8.7.3.Company snapshot
8.7.4.Operating business segments
8.7.5.Product portfolio
8.7.6.R&D expenditure
8.7.7.Business performance
8.7.8.Key strategic moves and developments

8.8.ON24, INC.

8.8.1.Company overview
8.8.2.Key executives
8.8.3.Company snapshot
8.8.4.Operating business segments
8.8.5.Product portfolio
8.8.6.R&D expenditure
8.8.7.Business performance

8.9.SAAB AB

8.9.1.Company overview
8.9.2.Key executives
8.9.3.Company snapshot
8.9.4.Operating business segments
8.9.5.Product portfolio
8.9.6.R&D expenditure
8.9.7.Business performance
8.9.8.Key strategic moves and developments

8.10.THALES GROUP

8.10.1.Company overview
8.10.2.Key executives
8.10.3.Company snapshot
8.10.4.Operating business segments
8.10.5.Product portfolio
8.10.6.R&D Expenditure
8.10.7.Business performance
8.10.8.Key strategic moves and developments

LIST OF TABLES

TABLE 01.ASIA VIRTUAL TRAINING AND SIMULATION MARKET, BY COMPONENT, 2020–2030 ($BILLION)
TABLE 02.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR HARDWARE, 2020–2030 ($BILLION)
TABLE 03.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR SOFTWARE, 2020–2030 ($BILLION)
TABLE 04.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE, BY END USER, 2020–2030 ($BILLION)
TABLE 05.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR DEFENSE & SECURITY, 2020–2030 ($BILLION)
TABLE 06.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR CIVIL AVIATION, 2020–2030 ($BILLION)
TABLE 07.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR EDUCATION, 2020–2030 ($BILLION)
TABLE 08.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR ENTERTAINMENT, 2020–2030 ($BILLION)
TABLE 09.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR OTHERS, 2020–2030 ($BILLION)
TABLE 10.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE, BY COUNTRY, 2020–2030 ($BILLION)
TABLE 11.CHINA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)
TABLE 12.CHINA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)
TABLE 13.JAPAN VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)
TABLE 14.JAPAN VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)
TABLE 15.INDIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)
TABLE 16.INDIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)
TABLE 17.SOUTH KOREA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)
TABLE 18.SOUTH KOREA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)
TABLE 19.SRI-LANKA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)
TABLE 20.SIR-LANKA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)
TABLE 21.REST OF ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)
TABLE 22.REST OF ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)
TABLE 23.ANSYS, INC.: KEY EXECUTIVES
TABLE 24.ANSYS INC.: COMPANY SNAPSHOT
TABLE 25.ANSYS INC.: PRODUCT PORTFOLIO
TABLE 26.BAE SYSTEMS: KEY EXECUTIVES
TABLE 27.BAE SYSTEMS: COMPANY SNAPSHOT
TABLE 28.BAE SYSTEMS: OPERATING SEGMENTS
TABLE 29.BAE SYSTEMS: PRODUCT PORTFOLIO
TABLE 30.CAE INC.: KEY EXECUTIVE
TABLE 31.CAE INC.: COMPANY SNAPSHOT
TABLE 32.CAE INC.: PRODUCT PORTFOLIO
TABLE 33.CUBIC CORPORATION: KEY EXECUTIVE
TABLE 34.CUBIC CORPORATION: COMPANY SNAPSHOT
TABLE 35.CUBIC CORPORATION: PRODUCT PORTFOLIO
TABLE 36.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: KEY EXECUTIVES
TABLE 37.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: COMPANY SNAPSHOT
TABLE 38.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: OPERATING SEGMENTS
TABLE 39.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: PRODUCT PORTFOLIO
TABLE 40.LAERDAL MEDICAL CORPORATION: KEY EXECUTIVES
TABLE 41.LAERDAL MEDICAL CORPORATION: COMPANY SNAPSHOT
TABLE 42.L3 LINK TRAINING & SIMULATION: PRODUCT PORTFOLIO
TABLE 43.LOCKHEED MARTIN CORPORATION.: KEY EXECUTIVES
TABLE 44.LOCKHEED MARTIN CORPORATION: COMPANY SNAPSHOT
TABLE 45.LOCKHEED MARTIN CORPORATION: OPERATING SEGMENTS
TABLE 46.LOCKHEED MARTIN CORPORATION: PRODUCT PORTFOLIO
TABLE 47.ON24, INC.: KEY EXECUTIVES
TABLE 48.ON24, INC.: COMPANY SNAPSHOT
TABLE 49.ON24, INC: OPERATING SEGMENTS
TABLE 50.ON24, INC: PRODUCT PORTFOLIO
TABLE 51.SAAB AB: KEY EXECUTIVES
TABLE 52.SAAB AB: COMPANY SNAPSHOT
TABLE 53.SAAB AB: OPERATING SEGMENTS
TABLE 54.SAAB AB: PRODUCT PORTFOLIO
TABLE 55.THALES GROUP.: KEY EXECUTIVES
TABLE 56.THALES GROUP.: COMPANY SNAPSHOT
TABLE 57.BROADCOM INC.: OPERATING SEGMENTS
TABLE 58.THALES GROUP PRODUCT PORTFOLIO

LIST OF FIGURES

FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.ASIA VIRTUAL TRAINING AND SIMULATION MARKET BY SEGMENT, 2020–2030
FIGURE 03.ASIA VIRTUAL TRAINING AND SIMULATION MARKET BY COUNTRY, 2020–2030
FIGURE 04.TOP IMPACTING FACTORS
FIGURE 05.TOP INVESTMENT POCKET
FIGURE 06.TOP PLAYERS OF THE ASIA VIRTUAL TRAINING AND SIMULATION MARKET
FIGURE 07.MODERATE-TO-HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 08.MODERATE-TO-HIGH BARGAINING POWER OF BUYER
FIGURE 09.MODERATE-TO-HIGH THREAT OF SUBSTITUTES
FIGURE 10.LOW-TO-HIGH THREAT OF NEW ENTRANTS
FIGURE 11.LOW-TO-HIGH COMPETITIVE RIVALRY
FIGURE 12.MARKET DYNAMICS: ASIA VIRTUAL TRAINING AND SIMULATION MARKET
FIGURE 13.INDUSTRY ROADMAP OF ASIA VIRTUAL TRAINING AND SIMULATION MARKET
FIGURE 14.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE, BY COMPONENT, 2020–2030 ($BILLION)
FIGURE 15.COMPARATIVE SHARE ANALYSIS OF ASIA VIRTUAL TRAINING & SIMULATIONMARKET FOR HARDWARE, BY COUNTRY, 2020 & 2030 (%)
FIGURE 16.COMPARATIVE SHARE ANALYSIS OF ASIA VIRTUAL TRAINING & SIMULATION MARKET FOR CONTENT, BY COUNTRY, 2020 & 2030 (%)
FIGURE 17.ASIA VIRTUAL TRAINING AND SIMULATION MARKET, BY END USER, 2020–2030
FIGURE 18.COMPARATIVE SHARE ANALYSIS OF ASIA VIRTUAL TRAINING & SIMULATION MARKET FOR DEFENSE & SECURITY, BY COUNTRY, 2020 & 2030 (%)
FIGURE 19.COMPARATIVE SHARE ANALYSIS OF ASIA VIRTUAL TRAINING & SIMULATION MARKET FOR CIVIL AVIATION, BY COUNTRY, 2020 & 2030 (%)
FIGURE 20.COMPARATIVE SHARE ANALYSIS OF ASIA VIRTUAL TRAINING & SIMULATION MARKET FOR EDUCATION, BY COUNTRY, 2020 & 2030 (%)
FIGURE 21.COMPARATIVE SHARE ANALYSIS OF ASIA VIRTUAL TRAINING & SIMULATION MARKET FOR ENTERTAINMEN, BY COUNTRY, 2020 & 2030 (%)
FIGURE 22.COMPARATIVE SHARE ANALYSIS OF ASIA VIRTUAL TRAINING & SIMULATION MARKET FOR OTHERS, BY COUNTRY, 2020 & 2030 (%)
FIGURE 23.ASIA VIRTUAL TRAINING AND SIMULATION MARKET, BY COUNTRY, 2020–2030
FIGURE 24.CHINA VIRTUAL TRAINING & SIMULATION MARKET, 2020–2030 ($BILLION)
FIGURE 25.JAPAN VIRTUAL TRAINING & SIMULATION MARKET, 2020–2030 ($BILLION)
FIGURE 26.INDIA VIRTUAL TRAINING & SIMULATION MARKET, 2020–2030 ($BILLION)
FIGURE 27.SOUTH KOREA VIRTUAL TRAINING & SIMULATION MARKET, 2020–2030 ($BILLION)
FIGURE 28.SRI-LANKA VIRTUAL TRAINING & SIMULATION MARKET, 2020–2030 ($BILLION)
FIGURE 29.REST OF ASIA VIRTUAL TRAINING & SIMULATION MARKET, 2020–2030 ($BILLION)
FIGURE 30.KEY PLAYER POSITIONING ANALYSIS: ASIA VIRTUAL TRAINING AND SIMULATION MARKET
FIGURE 31.TOP WINNING STRATEGIES, BY YEAR, 2018-2021
FIGURE 32.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2018-2021
FIGURE 33.TOP WINNING STRATEGIES, BY COMPANY, 2018-2020
FIGURE 34.COMPETITIVE DASHBOARD
FIGURE 35.COMPETITIVE DASHBOARD
FIGURE 36.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 37.R&D EXPENDITURE, 2018-2020 ($MILLION)
FIGURE 38.ANSYS, INC.: REVENUE, 2018–2020 ($MILLION)
FIGURE 39.ANSYS, INC.: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 40.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 41.BAE SYSTEMS: REVENUE, 2018–2020 ($MILLION)
FIGURE 42.BAE SYSTEMS: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 43.BAE SYSTEMS: REVENUE SHARE BY GEOGRAPHY, 2020 (%)
FIGURE 44.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 45.CAE INC.: REVENUE, 2018–2020 ($MILLION)
FIGURE 46.CAE INC.: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 47.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 48.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: REVENUE, 2018–2020 ($MILLION)
FIGURE 49.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 50.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 51.LOCKHEED MARTIN CORPORATION: 2018–2020 ($MILLION)
FIGURE 52.LOCKHEED MARTIN CORPORATION: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 53.LOCKHEED MARTIN CORPORATION: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 54.R&D EXPENDITURE, 2019–2020 ($MILLION)
FIGURE 55.ON24, INC: 2018–2020 ($MILLION)
FIGURE 56.ON24, INC: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 57.ON24, INC: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 58.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 59.SAAB AB: REVENUE, 2018–2020 ($MILLION)
FIGURE 60.SAAB AB: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 61.SAAB AB: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 62.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 63.THALES GROUP..: REVENUE, 2018–2020 ($MILLION)
FIGURE 64.THALES GROUP: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 65.THALES GROUP.: REVENUE SHARE BY REGION, 2020 (%)

 
 

In accordance with several interviews that were conducted with top level CXOs, adoption of virtual training and simulation in Asia has increased over the period of time due to growing online education industry and evolving supportive government regulations across the region. In addition, ability of the software to improve productivity of educators and learners on online platforms and reduced errors and glitches in online training and education system is increasing its popularity among the end users.

Furthermore, many small & medium size enterprises in Asian continent are adopting virtual training and simulation solutions to reduce cost and time of training and increase productivity of learners. Moreover, several restrictions associated with physical classrooms and training sites, owing to COVID-19 has encouraged educators and trainees to use software-based tools to continue learning process. According to the CXOs of leading companies operating in the virtual training and simulation market, initial investments and development cost of training & simulation solutions are higher as compared to other solutions. These virtual training and simulation solutions provide better options for training as compared to conventional tools and methods.

As virtual training and simulation solution manufacturers focus on each & every detail of real incidents while developing the solutions, so that a trainee gets a real-world experience with minimum wastage of resources such as time, money, human life, and physical entities. For instance, the idea of using a real aircraft component is expected to approximately cost $10,000, but by using the latest technology available in the market it can be manufactured to simulate the component at a lesser price between $2,000 and $3,000. However, there was a time, when an aircraft simulator used to cost approximately three times the actual aircraft’s cost, but today the development & innovation has helped the manufactures to minimize the manufacturing cost to a great extent.

The applications of simulation technology are observed in various end users, which include aviation, naval, military, medical, and others. In addition, in the near future, the awareness and adoption of virtual training and simulation solutions are expected to increase at a significant rate among various end users. This is expected to improve training process in different organizations, which is estimated to result into high productivity and innovation.

Major players have adopted various revenue and business growth strategies to enhance and develop their product portfolio, strengthen their virtual training and simulation market share, and help them increase their market penetration. The key players operating in the Asia Virtual Training and Simulation market include ANSYS, Inc., BAE system, CAE Inc., Cubic Corporation, Kratos Defence & Security Solutions, Inc., Laerdal Medical Corporation, Lockheed Martin Corporation, ON24, INC, Simigon, SAAB AB, and Thales Group. Major players have adopted various revenue and business growth strategies to enhance and develop their product portfolio, strengthen their virtual training and simulation market share, and help them increase their market penetration

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