Allied Market Research

2025

Augmented Reality In Gaming Market

Augmented Reality In Gaming Market Size, Share, Competitive Landscape and Trend Analysis Report, by Device, by Component, by Application and, by Technology : Opportunity Analysis and Industry Forecast, 2023-2032

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Author's: | Onkar Sumant
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The global Augmented reality in gaming market is analyzed on the basis of its current/ongoing and future growth rate. The report on Augmented reality in gaming market discusses the potential growth factors responsible for the market expansion across key regions. The study further enables the readers to gain maximum insights and analyze the historical growth trend and future potential of the market through various segments. The syndicated research involves country-level forecasting of each region. However, the customized form of the report includes country-level data according to client-specific list of countries. This tailor-made nature of the report enables to get relevant information about the Augmented reality in gaming market as per their specific research needs.

The scope of the report focuses on the potential industry players operating in the Augmented reality in gaming market and their relative share. In addition, it provides in-depth analysis of the market, outlining the company profiles, product/service portfolio, strategies, recent development, contact information, and revenue. The key USPs of the report are PESTEL analysis and heatmap overview of leading industry players. Moreover, it involves the details about revenue feasibility in various regions across globe.

Key companies identified in the report are Niantic, Nintendo, Microsoft, Vuzix, Sony Interactive Entertainment, Apple, Google, Osterhout Design Group, Samsung Electronics, Ubisoft

The analysis period studied in the report is 2032. The key questions answered from the report are provided below:

  • What is the global size and forecast of Augmented reality in gaming market?

  • What is the revenue contribution of different subsegments across various countries, globally?

  • How the current trends and dynamics shape the growth of Augmented reality in gaming market?

  • What is the impact of current challenges on the market growth in the coming future?

  • How the market has been segmented? Which are the key revenue contributors?

  • What is nature of the market (fragmented/consolidated)?

  • How companies are performing in the current market environment?

Augmented Reality In Gaming Market Report Highlights

Aspects Details
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By Device
  • AR Headsets
  • AR Smartphones/Tablets
  • AR Smart Glasses
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By Component
  • Software
  • Hardware
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By Application
  • Enterprise
  • Consumer
  • Retail
  • Marketing
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By Technology
  • Computer Vision
  • 3D Object Recognition
  • SLAM (Simultaneous Localization and Mapping)
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By Region
  • North America  (U.S., Canada, Mexico)
  • Europe  (France, Germany, Italy, Spain, UK, Russia, Rest of Europe)
  • Asia-Pacific  (China, Japan, India, South Korea, Australia, Thailand, Malaysia, Indonesia, Rest of Asia-Pacific)
  • LAMEA  (Brazil, South Africa, Saudi Arabia, UAE, Argentina, Rest of LAMEA)
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Key Market Players

Vuzix, Microsoft, Ubisoft, Niantic, Samsung Electronics, Sony Interactive Entertainment, Osterhout Design Group, Nintendo, Apple, Google

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Augmented Reality In Gaming Market

Opportunity Analysis and Industry Forecast, 2023-2032