Allied Market Research

2025

Computer Games Market

Computer Games Market Size, Share, Competitive Landscape and Trend Analysis Report, by Genre, by Technology and, by Distribution Channel : Opportunity Analysis and Industry Forecast, 2023-2032

IC : Other

Select an option
Author's: | Onkar Sumant
Publish Date:

Get Sample to Email

Revenue opportunity to provide benefits to industry stakeholders with the critical insights to assess the global Computer games market.
Report Description:

The report covers market trends, size & revenue growth, segmentation, regional and country analysis, competitive landscape, company market shares, and development strategies for the market. The market overview section of the report will cover all aspects of the market in terms of qualitative insights. The market size section will cover country-wide market size and forecast. The study further outlines the market segments, which are categorized into submarkets. The regional and country breakdowns are provided along with the size of the market. Competitive landscape includes the detailed assessment on companies in terms of product/service offerings, financial performance, overall business performance, and development strategies. The Computer games market section of the report will be detailed with regards to qualitative and quantitative insights. For the report, AMR will analyze various prominent macro factors such as GDP proportion and expenditure per capita

Furthermore, the report offers the competitive market scenario based on key product/service offerings, overall revenue contribution of leading companies in the Computer games market. In addition, this section provides detailed profiling of top industry players operating in the market. Moreover, it includes the list of companies in the form of heatmap.

The report will answers below set of questions.

  • Which is the fastest growing segments of Computer games market?

  • What driving forces will influence the growth of the market in future?

  • Market size trends across segments, region, and countries.

Key Companies identified in the report are Activision Blizzard, Electronic Arts, Nvidia Corporation, Sony Corporation, Microsoft Corporation, Nintendo Corporation, Kabam Inc., Ubisoft entertainment Corporation, Konami Corporation, Tencent Games

Reasons to Buy the Report

  • Provides a global perspective to stakeholder with comprehensive insights covering 15+ regions/countries

  • Focused regional and country level strategies for all the segments

  • Understand end users based on the latest trend analysis

Computer Games Market Report Highlights

Aspects Details
icon_5
By Genre
  • Action
  • Adventure
  • Strategy
  • Sports
  • Simulation
  • Role-Playing
  • Educational
  • Arcade
  • Puzzle
  • Other Genres
icon_6
By Technology
  • PC Games
  • Console Games
  • Handheld Games
  • Online Games
  • Smartphone HoloLens
icon_7
By Distribution Channel
  • Retail Stores
  • Online/Digital Platform
  • Other Distribution Channels
icon_8
By Region
  • North America  (U.S., Canada, Mexico)
  • Europe  (France, Germany, Italy, Spain, UK, Russia, Rest of Europe)
  • Asia-Pacific  (China, Japan, India, South Korea, Australia, Thailand, Malaysia, Indonesia, Rest of Asia-Pacific)
  • LAMEA  (Brazil, South Africa, Saudi Arabia, UAE, Argentina, Rest of LAMEA)
icon_9
Key Market Players

Kabam Inc., Sony Corporation, Activision Blizzard, Tencent Games, Nvidia Corporation, Microsoft Corporation, Ubisoft entertainment Corporation, Konami Corporation, Electronic Arts, Nintendo Corporation

Loading Table Of Content...

Individual sections of the reports are available for purchase.
Would you like to see a breakdown of prices by section?

Computer Games Market

Opportunity Analysis and Industry Forecast, 2023-2032