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2021
Cosplay Costumes Market

Cosplay Costumes Market

by End User (Men, Women, Kids, and Unisex), Application (Video Game Costumes, Movie Costumes, Individuals, and Others), and Distribution Channel (Supermarket/Hypermarket, Specialty Stores, and Online Sales Channel): Global Opportunity Analysis and Industry Forecast 2021-2030

Report Code: A13135
Aug 2021 | Pages: 260
Tables: 116
Charts: 47
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COVID-19

Pandemic disrupted the entire world and affected many industries.

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The global cosplay costumes market size was valued at $4,625.0 million in 2020, and is projected to reach $23,008.3 million by 2030, registering a CAGR of 17.4% from 2021 to 2030.

Cosplay means wearing a specific costume and to represent or play as a specific character. Cosplay has gained immense traction in the past and is becoming very much popular across the globe. Cosplay is most popular in Japan, China, South Korea, the U.S., and UK. Cosplay originated in Japan as it is an important part of the Japanese culture, also called Otaku culture. From Japan, it spread to China, South Korea, and other parts of Asia. Halloween is a major reason for the popularity of cosplay costumes in North America, where people disguise themselves as ghosts to frighten supernatural beings.

Cosplay-Costumes-Market

The rising popularity of cosplay events, conventions, and competitions, such as World Cosplay Summit, Anime Expo, Comic Con International, and Gamescon, is boosting the growth of the global cosplay costumes market. Major nations, such as the U.S., Japan, China, the UK, and Saudi Arabia, host the aforementioned popular cosplay conventions that are responsible for the growth of the cosplay costume market.

The rising popularity of TV shows, comic books, movies, animations, and video games significantly popularizes the fictional characters such as Superman, Ironman, Naruto, and many others. People tend to disguise themselves as their favorite character and participate in different cosplay events and conventions. This is a key factor fostering the cosplay costumes market growth across the globe. 

Further, the growing participation of people in plays and dramas at theatres, schools, and colleges is perfectly supplementing the growth of the market. The adoption of cosplay costumes has witnessed an upsurge during photography and fashion events. Moreover, rising adoption of cosplay costumes in theme parties and dancing events is fueling the demand for cosplay costumes.

The increasing importance of technological advancements has influenced the cosplay costumes market in the recent years. The use of blockchain technology and production of smart/intelligent costumes are expected to significantly boost the growth of the cosplay costumes market in the forthcoming years. Use of 3D printing, fiber optics, laser-cutting technology, and robotics technology in the production of cosplay costumes is the latest cosplay costumes market trends. Powered by Intel Edison, the Smart Spider Dress in installed with computer and sensor technologies that assists and adapts to the wearer’s desires and emotions.

Moreover, increased availability and ease of access of cosplay costumes have also helped to boost the global sales of such costumes. Cosplay costumes come in a variety of styles, such as shirts, cosplay hoodies, and cosplay accessories, which attract potential customers to buy the costumes of their favorite characters. 

The impact of COVID-19 on the cosplay costumes industry was quite negative due to the fact that all the events were halted during the coronavirus outbreak. Thus, the demand for cosplay costumes decreased tremendously at the time of pandemic. As per the cosplay costumes market forecast, the market is expected to grow at a rapid pace in the post-COVID period.

According to the cosplay costumes market analysis, the cosplay costumes market segmented on the basis of end user, application, distribution channel, and region. On the basis of end user, the market is categorized into men, women, kids, and unisex. As per application, the cosplay costumes market is divided into video game costumes, movie costumes, individuals, and others. Based on distribution channel, the cosplay costumes market is fragmented into supermarket/hypermarket, specialty stores, and online sales channel. Region-wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (the UK, Germany, France, Spain, Germany, the Netherlands, Italy, and the rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, and the rest of Asia-Pacific), and LAMEA (Brazil, South Africa, Saudi Arabia, and the rest of LAMEA).

Based on the end-user, the unisex segment is expected to show the highest growth rate during the forecast period due to the growing trend of gender equality. The fashion industry has been erasing the lines between the male and female when it comes to fashion.

Cosplay Costumes Market
By End User

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Women segment helds the major share of 57.3% in 2020

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Based on the application, the movie segment garnered 43.1% of the cosplay costumes market share, due to higher adoption of cosplay costumes in the industry, growing popularity of fictional and mythological characters, and growing production of movies related to historical characters.

Cosplay Costumes Market
By Application

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Movie segment helds the major share of 43.1% in 2020

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On the basis of distribution channel, the online sales channel is expected to grow rapidly due to the growing penetration of internet and growing popularity of e-commerce platforms in the recent years.  

Cosplay Costumes Market
By Distribution Channel

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Specialty Store segment helds the major share of 63.2% in 2020

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Players operating in the global cosplay costumes market have adopted various developmental strategies to expand their cosplay costumes market share, exploit the market opportunities, and increase profitability in the market. The major players operating in the global cosplay costumes market are Rubie’s Costume Company, Xcoser, RoleCosplay, Cossky UK, Spreepicky, Elope, Yaya Han, Uwowo Cosplay, Dtaku Plan, Mascot Super, Suzhou SQY, DokiDoki, and 77ACG.

Cosplay Costumes Market
By Region

2030
North America 
Europe
Asia Pacific
LAMEA

North America region helds the higest market share of 33.8% in 2020

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Key Benefits For Stakeholders

  • This report provides a quantitative analysis of current trends, estimations, and dynamics of the global cosplay costumes market from 2021 to 2030 to identify the prevailing market opportunities.
  • Porter’s five forces analysis highlights the potency of the buyers and suppliers to enable stakeholders to make profit-oriented business decisions and strengthen their supplier–buyer network.
  • In-depth analysis of the market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global industry. The market player positioning segment facilitates benchmarking while providing a clear understanding of the present position of the key market players.
  • The report includes analysis of the regional as well as global market, key players, market segments, application areas, and growth strategies.

Key Market Segments

By End User

  • Men
  • Women
  • Kids
  • Unisex

By Application

  • Video Game Costumes
  • Movie Costumes
  • Individuals
  • Others

By Distribution Channel

  • Supermarket/Hypermarket
  • Specialty Stores
  • Online Sales Channel

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe 
    • UK
    • Germany
    • France
    • Spain
    • Netherlands
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • South Africa
    • Saudi Arabia
    • Rest of LAMEA

Cosplay Costumes Market Report Highlights

Aspects Details
By End User
  • Men
  • Women
  • Kids
  • Unisex
By Application
  • Video Game Costumes
  • Movie Costumes
  • Individuals
  • Others
By Distribution Channel
  • Supermarket/Hypermarket
  • Specialty Stores
  • Online Sales Channel
By Region
  • North America  (U.S., Canada, Mexico)
  • Europe  (France, Germany, Italy, Spain, UK, Russia, Rest of Europe)
  • Asia-Pacific  (China, Japan, India, South Korea, Australia, Thailand, Malaysia, Indonesia, Rest of Asia-Pacific)
  • LAMEA  (Brazil, South Africa, Saudi Arabia, UAE, Argentina, Rest of LAMEA)
Key Market Players DokiDoki, Spreepicky, Cossky UK, Xcoser, .Elope, Inc., Otaku Plan, Yaya Han, RoleCosplay, Uwowo Cosplay, Rubie’s Costume Company
 

CHAPTER 1:INTRODUCTION

1.1.Report description
1.2.Key benefits for stakeholders
1.3.Key market segments
1.4.Research methodology

1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.Snapshot
2.2.Key findings

2.2.1.Top investment pocket

2.3.CXO perspective

CHAPTER 3:MARKET OVERVIEW

3.1.Market definition and scope
3.2.Key forces shaping global cosplay costume industry/market

3.2.1.Bargaining power of suppliers
3.2.2.Bargaining power of buyers
3.2.3.Thereat of new entrants
3.2.4.Threat of substitutes
3.2.5.Intensity of competitive rivalry

3.3.Market dynamics

3.3.1.Drivers

3.3.1.1.Growing popularity of cosplay conventions
3.3.1.2.Growing trend of theme parties
3.3.1.3.Television shows and social media is fostering the market growth
3.3.1.4.Drama, acting, and dance events at schools and colleges

3.3.2.Restraint

3.3.2.1.Busy and hectic lifestyle

3.3.3.Opportunity

3.3.3.1.Blockchain technology in cosplay industry
3.3.3.2.Introduction of intelligent costumes

3.3.4.COVID-19 Impact Analysis
3.3.5.Value chain analysis
3.3.6.Industry pin point analysis
3.3.7.Impact of cosplay costumes market on the fashion industry
3.3.8.Player Positioning

CHAPTER 4:GLOBAL COSLAY COSTUME MARKET, BY END USER

4.1.Overview

4.1.1.Market size and forecast

4.2.Men

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast
4.2.3.Market analysis, by country

4.3.Women

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast
4.3.3.Market analysis, by country

4.4.kids

4.4.1.Key market trends, growth factors, and opportunities
4.4.2.Market size and forecast
4.4.3.Market analysis, by country

4.5.Unisex

4.5.1.Key market trends, growth factors, and opportunities
4.5.2.Market size and forecast
4.5.3.Market analysis, by country

CHAPTER 5:GLOBAL COSLAY COSTUME MARKET, BY APPLICATION

5.1.Overview

5.1.1.Market size and forecast

5.2.Video Game

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast
5.2.3.Market analysis, by country

5.3.Movie

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast
5.3.3.Market analysis, by country

5.4.Individual

5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast
5.4.3.Market analysis, by country

5.5.Others

5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast
5.5.3.Market analysis, by country

CHAPTER 6:GLOBAL COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL

6.1.Overview

6.1.1.Market size and forecast

6.2.Supermarket/Hypermarket

6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast
6.2.3.Market analysis, by country

6.3.Specialty Stores

6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast
6.3.3.Market analysis, by country

6.4.Online sales channel

6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast
6.4.3.Market analysis, by country

CHAPTER 7:COSLAY COSTUME MARKET, BY REGION

7.1.Overview

7.1.1.Market size and forecast

7.2.North America

7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast, by end user
7.2.3.Market size and forecast, by application
7.2.4.Market size and forecast, by distribution channel
7.2.5.Market size and forecast, by country
7.2.6.U.S.

7.2.6.1.Market size and forecast, by end user
7.2.6.2.Market size and forecast, by application
7.2.6.3.Market size and forecast, by distribution channel

7.2.7.Canada

7.2.7.1.Market size and forecast, by end user
7.2.7.2.Market size and forecast, by application
7.2.7.3.Market size and forecast, by distribution channel

7.2.8.Mexico

7.2.8.1.Market size and forecast, by end user
7.2.8.2.Market size and forecast, by application
7.2.8.3.Market size and forecast, by distribution channel

7.3.Europe

7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast, by end user
7.3.3.Market size and forecast, by application
7.3.4.Market size and forecast, by distribution channel
7.3.5.Market size and forecast, by country
7.3.6.UK

7.3.6.1.Market size and forecast, by end user
7.3.6.2.Market size and forecast, by application
7.3.6.3.Market size and forecast, by distribution channel

7.3.7.Germany

7.3.7.1.Market size and forecast, by end user
7.3.7.2.Market size and forecast, by application
7.3.7.3.Market size and forecast, by distribution channel

7.3.8.France

7.3.8.1.Market size and forecast, by end user
7.3.8.2.Market size and forecast, by application
7.3.8.3.Market size and forecast, by distribution channel

7.3.9.Spain

7.3.9.1.Market size and forecast, by end user
7.3.9.2.Market size and forecast, by application
7.3.9.3.Market size and forecast, by distribution channel

7.3.10.Netherlands

7.3.10.1.Market size and forecast, by end user
7.3.10.2.Market size and forecast, by application
7.3.10.3.Market size and forecast, by distribution channel

7.3.11.Italy

7.3.11.1.Market size and forecast, by end user
7.3.11.2.Market size and forecast, by application
7.3.11.3.Market size and forecast, by distribution channel

7.3.12.Rest of Europe

7.3.12.1.Market size and forecast, by end user
7.3.12.2.Market size and forecast, by application
7.3.12.3.Market size and forecast, by distribution channel

7.4.Asia-Pacific

7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast, by end user
7.4.3.Market size and forecast, by application
7.4.4.Market size and forecast, by distribution channel
7.4.5.Market size and forecast, by country
7.4.6.China

7.4.6.1.Market size and forecast, by end user
7.4.6.2.Market size and forecast, by application
7.4.6.3.Market size and forecast, by distribution channel

7.4.7.Japan

7.4.7.1.Market size and forecast, by end user
7.4.7.2.Market size and forecast, by application
7.4.7.3.Market size and forecast, by distribution channel

7.4.8.India

7.4.8.1.Market size and forecast, by end user
7.4.8.2.Market size and forecast, by application
7.4.8.3.Market size and forecast, by distribution channel

7.4.9.South Korea

7.4.9.1.Market size and forecast, by end user
7.4.9.2.Market size and forecast, by application
7.4.9.3.Market size and forecast, by distribution channel

7.4.10.Australia

7.4.10.1.Market size and forecast, by end user
7.4.10.2.Market size and forecast, by application
7.4.10.3.Market size and forecast, by distribution channel

7.4.11.Rest of Asia-Pacific

7.4.11.1.Market size and forecast, by end user
7.4.11.2.Market size and forecast, by application
7.4.11.3.Market size and forecast, by distribution channel

7.5.LAMEA

7.5.1.Key market trends, growth factors, and opportunities
7.5.2.Market size and forecast, by end user
7.5.3.Market size and forecast, by application
7.5.4.Market size and forecast, by distribution channel
7.5.5.Market size and forecast, by country
7.5.6.Brazil

7.5.6.1.Market size and forecast, by end user
7.5.6.2.Market size and forecast, by application
7.5.6.3.Market size and forecast, by distribution channel

7.5.7.South Africa

7.5.7.1.Market size and forecast, by end user
7.5.7.2.Market size and forecast, by application
7.5.7.3.Market size and forecast, by distribution channel

7.5.8.Saudi Arabia

7.5.8.1.Market size and forecast, by end user
7.5.8.2.Market size and forecast, by application
7.5.8.3.Market size and forecast, by distribution channel

7.5.9.Rest of LAMEA

7.5.9.1.Market size and forecast, by end user
7.5.9.2.Market size and forecast, by application
7.5.9.3.Market size and forecast, by distribution channel

CHAPTER 8:COMPETITION LANDSCAPE

8.1.Product mapping
8.2.Competitive dashboard
8.3.Competitive heat map

CHAPTER 9:COMPANY PROFILES

9.1.Cossky UK

9.1.1.Company overview
9.1.2.Company snapshot
9.1.3.Product portfolio

9.2.DokiDoki

9.2.1.Company overview
9.2.2.Key Executives
9.2.3.Company snapshot
9.2.4.Product portfolio

9.3.Elope, Inc.

9.3.1.Company overview
9.3.2.Key Executives
9.3.3.Company snapshot
9.3.4.Product portfolio

9.4.Otaku Plan

9.4.1.Company overview
9.4.2.Company snapshot
9.4.3.Product portfolio

9.5.RoleCosplay

9.5.1.Company overview
9.5.2.Company snapshot
9.5.3.Product portfolio

9.6.Rubie’s Costume Company

9.6.1.Company overview
9.6.2.Key Executives
9.6.3.Company snapshot
9.6.4.Product portfolio

9.7.Spreepicky

9.7.1.Company overview
9.7.2.Company snapshot
9.7.3.Product portfolio

9.8.Uwowo Cosplay

9.8.1.Company overview
9.8.2.Company snapshot
9.8.3.Product portfolio

9.9.Xcoser

9.9.1.Company overview
9.9.2.Key Executives
9.9.3.Company snapshot
9.9.4.Product portfolio

9.10.Yaya Han

9.10.1.Company overview
9.10.2.Key Executives
9.10.3.Company snapshot
9.10.4.Product portfolio

LIST OF TABLES

TABLE 01.GLOBAL COSLAY COSTUME, MARKET BY END USER, 2020–2030 ($MILLION)
TABLE 02.MEN COSPLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)
TABLE 03.WOMEN COSPLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)
TABLE 04.KIDS COSPLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)
TABLE 05.UNISEX COSPLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)
TABLE 06.GLOBAL COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 07.VIDEO GAME COSLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)
TABLE 08.MOVIE COSLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)
TABLE 09.INDIVIDUAL COSLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)
TABLE 10.OTHERS COSLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)
TABLE 11.GLOBAL COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 12.COSLAY COSTUME MARKET FOR SUPERMARKET/HYPERMARKET, BY REGION, 2020–2030 ($MILLION)
TABLE 13.COSLAY COSTUME MARKET FOR SPECIALTY STORES, BY REGION, 2020–2030 ($MILLION)
TABLE 14.COSLAY COSTUME MARKET FOR ONLINE SALES CHANNEL, BY REGION, 2020–2030 ($MILLION)
TABLE 15.GLOBAL COSLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)
TABLE 16.NORTH AMERICA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 17.NORTH AMERICA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 18.NORTH AMERICA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 19.NORTH AMERICA COSLAY COSTUME MARKET, BY COUNTRY, 2020–2030 ($MILLION)
TABLE 20.U.S. COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 21.U.S. COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 22.U.S. COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 23.CANADA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 24.CANADA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 25.CANADA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 26.MEXICO COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 27.MEXICO COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 28.MEXICO COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 29.EUROPE COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 30.EUROPE COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 31.EUROPE COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 32.EUROPE COSLAY COSTUME MARKET, BY COUNTRY, 2020–2030 ($MILLION)
TABLE 33.UK COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 34.UK COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 35.UK COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 36.GERMANY COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 37.GERMANY COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 38.GERMANY COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 39.FRANCE COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 40.FRANCE COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 41.FRANCE COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 42.SPAIN COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 43.SPAIN COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 44.SPAIN COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 45.NETHERLANDS COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 46.NETHERLANDS COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 47.NETHERLANDS COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 48.ITALY COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 49.ITALY COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 50.ITALY COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 51.REST OF EUROPE COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 52.REST OF EUROPE COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 53.REST OF EUROPE COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 54.ASIA-PACIFIC COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 55.ASIA-PACIFIC COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 56.ASIA-PACIFIC COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 57.ASIA-PACIFIC COSLAY COSTUME MARKET, BY COUNTRY, 2020–2030 ($MILLION)
TABLE 58.CHINA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 59.CHINA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 60.CHINA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 61.JAPAN COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 62.JAPAN COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 63.JAPAN COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 64.INDIA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 65.INDIA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 66.INDIA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 67.SOUTH KOREA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 68.SOUTH KOREA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 69.SOUTH KOREA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 70.AUSTRALIA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 71.AUSTRALIA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 72.AUSTRALIA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 73.REST OF ASIA-PACIFIC COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 74.REST OF ASIA-PACIFIC COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 75.REST OF ASIA-PACIFIC COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 76.LAMEA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 77.LAMEA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 78.LAMEA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 79.LAMEA COSLAY COSTUME MARKET, BY COUNTRY, 2020–2030 ($MILLION)
TABLE 80.BRAZIL COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 81.BRAZIL COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 82.BRAZIL COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 83.SOUTH AFRICA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 84.SOUTH AFRICA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 85.SOUTH AFRICA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 86.SAUDI ARABIA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 87.SAUDI ARABIA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 88.SAUDI ARABIA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 89.REST OF LAMEA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)
TABLE 90.REST OF LAMEA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 91.REST OF LAMEA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)
TABLE 92.COSSKY UK: COMPANY SNAPSHOT
TABLE 93.COSSKY UK: PRODUCT PORTFOLIO
TABLE 94.DOKI DOKI: KEY EXECUTIVES
TABLE 95.DOKI DOKI: COMPANY SNAPSHOT
TABLE 96.DOKI DOKI: PRODUCT PORTFOLIO
TABLE 97.ELOPE, INC: KEY EXECUTIVES
TABLE 98.ELOPE, INC: COMPANY SNAPSHOT
TABLE 99.ELOPE, INC: PRODUCT PORTFOLIO
TABLE 100.OTAKUPLAN: COMPANY SNAPSHOT
TABLE 101.OTAKUPLAN: PRODUCT PORTFOLIO
TABLE 102.ROLECOSPLAY: COMPANY SNAPSHOT
TABLE 103.ROLECOSPLAY: PRODUCT PORTFOLIO
TABLE 104.RUBIE’S COSTUME COMPANY: KEY EXECUTIVES
TABLE 105.RUBIE’S COSTUME COMPANY: COMPANY SNAPSHOT
TABLE 106.RUBIE’S COSTUME COMPANY: PRODUCT PORTFOLIO
TABLE 107.SPREEPICKY: COMPANY SNAPSHOT
TABLE 108.SPREEPICKY: PRODUCT PORTFOLIO
TABLE 109.UWOWO COSPLAY: COMPANY SNAPSHOT
TABLE 110.UWOWO COSPLAY: PRODUCT PORTFOLIO
TABLE 111.XCOSER: KEY EXECUTIVES
TABLE 112.XCOSER: COMPANY SNAPSHOT
TABLE 113.XCOSER: PRODUCT PORTFOLIO
TABLE 114.YAYA HAN: KEY EXECUTIVES
TABLE 115.YAYA HAN: COMPANY SNAPSHOT
TABLE 116.YAYA HAN: PRODUCT PORTFOLIO

LIST OF FIGURES

FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.GLOBAL COSLAY COSTUME MARKET
FIGURE 03.TOP INVESTMENT POCKETS
FIGURE 04.HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 05.HIGH BARGAINING POWER OF BUYERS
FIGURE 06.MODERATE THREAT OF NEW ENTRANTS
FIGURE 07.LOW THREAT OF SUBSTITUTES
FIGURE 08.MODERATE INTENSITY OF COMPETITIVE RIVALRY
FIGURE 09.GLOBAL COSLAY COSTUME MARKET: DRIVERS, RESTRAINTS, AND OPPORTUNITIES, 2020–2030
FIGURE 10.GLOBAL COSLAY COSTUME MARKET SHARE, BY END USER, 2020–2030
FIGURE 11.COMPARATIVE SHARE ANALYSIS OF MEN COSPLAY COSTUME MARKET ($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 12.COMPARATIVE SHARE ANALYSIS OF WOMEN COSPLAY COSTUME MARKET ($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 13.COMPARATIVE SHARE ANALYSIS OF KIDS COSPLAY COSTUME MARKET($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 14.COMPARATIVE SHARE ANALYSIS OF UNISEX COSPLAY COSTUME MARKET ($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 15.GLOBAL COSLAY COSTUME MARKET SHARE, BY APPLICATION, 2020–2030
FIGURE 16.COMPARATIVE SHARE ANALYSIS OF VIDEO GAME COSLAY COSTUME MARKET ($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 17.COMPARATIVE SHARE ANALYSIS OF MOVIE COSLAY COSTUME MARKET ($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 18.COMPARATIVE SHARE ANALYSIS OF INDIVIDUAL COSLAY COSTUME MARKET ($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 19.COMPARATIVE SHARE ANALYSIS OF OTHERS COSLAY COSTUME MARKET ($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 20.GLOBAL COSLAY COSTUME MARKET SHARE, BY DISTRIBUTION CHANNEL, 2020–2030
FIGURE 21.COMPARATIVE SHARE ANALYSIS OF COSLAY COSTUME MARKET FOR SUPERMARKET/HYPERMARKET ($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 22.COMPARATIVE SHARE ANALYSIS OF COSLAY COSTUME MARKET FOR SPECIALTY STORES ($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 23.COMPARATIVE SHARE ANALYSIS OF COSLAY COSTUME MARKET FOR ONLINE SALES CHANNEL ($MILLION), BY COUNTRY, 2020 & 2030 (%)
FIGURE 24.GLOBAL COSLAY COSTUME MARKET SHARE, BY REGION, 2020–2030
FIGURE 25.U.S. COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 26.CANADA COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 27.MEXICO COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 28.UK COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 29.GERMANY COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 30.FRANCE COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 31.SPAIN COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 32.NETHERLANDS COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 33.ITALY COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 34.REST OF EUROPE COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 35.CHINA COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 36.JAPAN COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 37.INDIA COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 38.SOUTH KOREA COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 39.AUSTRALIA COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 40.REST OF ASIA-PACIFIC COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 41.BRAZIL COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 42.SOUTH AFRICA COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 43.SAUDI ARABIA COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 44.REST OF LAMEA COSLAY COSTUME MARKET REVENUE, 2020–2030 ($MILLION)
FIGURE 45.PRODUCT MAPPING OF TOP 10 KEY PLAYERS
FIGURE 46.COMPETITIVE DASHBOARD OF TOP 10 KEY PLAYERS
FIGURE 47.COMPETITIVE HEATMAP OF TOP 10 KEY PLAYERS


 
 

Cosplay is a form of performance art in which participants dress up as characters from anime, video games, television, and film. Cosplayers not only create authentic costumes but also act in character and are usually subject matter experts on the characters they are portraying.

The market for cosplay costumes is expected to grow as a result of the growing fan base of famous characters from movies, television shows, animations, and video games. These cosplay costumes are also available in a variety of styles, including cosplay hoodies, shirts, and cosplay accessories. Consumers' increasing use of these costumes for modeling and group photography drives the market for cosplay costumes. Furthermore, one of the major factors driving the growth of the cosplay costumes market is the global expansion of the entertainment industry, particularly animation.

Additionally, rising cosplay events, such as anime Midwest, anime USA, anime North, otakon, and taste of animethon in Canada, are accelerating the growth of the cosplay costumes market. Furthermore, rising disposable income among consumers around the world is one of the major factors influencing the growth of the cosplay costumes market. Moreover, increased use of social media platforms has allowed them to follow their favorite cartoon and superhero characters. As a result, the growing popularity of social media platforms, such as Instagram, Facebook, and Snapchat, is expected to boost the demand for cosplay costumes.

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FREQUENTLY ASKED QUESTIONS?

A. The global cosplay costumes market size was valued at $4,625.0 million in 2020, and is projected to reach $23,008.0 million by 2030, registering a CAGR of 17.4% from 2021 to 2030. Cosplay is simply a combination of two words – costume and play. Cosplay is referred to the activity or performance art in which cosplayers/participants wear costumes and accessories to represent a specific character

A. The forecast period considered in the cosplay costumes market report is 2021 to 2030. The report provides a detailed study regarding the growth rate and market revenues expected to be generated in the each forecast year. The segmental and reginal revenues are analyzed in the report along with the prevailing market opportunities and trends.

A. The base year calculated in the report is 2020. The year 2020 was an exceptional year characterized by the outbreak of the COVID-19 pandemic that led to the complete shutdown restrictions across the globe. The COVID-19 disease adversely affected the supply chain and the production of the cosplay costumes during 2020.

A. Players operating in the global cosplay costumes market have adopted various developmental strategies to expand their market share, exploit the market opportunities, and increase profitability in the market. The major players operating in the global cosplay costumes market are Rubie’s Costume Company, Xcoser, RoleCosplay, Cossky UK, Spreepicky, Elope, Yaya Han, Uwowo Cosplay, Dtaku Plan, Mascot Super, Suzhou SQY, DokiDoki, and 77ACG.

A. According to the cosplay costumes market trends, based on the end-user, the unisex segment is expected to show the highest growth rate during the forecast period due to the growing trend of gender equality. The fashion industry has been erasing the lines between the male and female when it comes to fashion.

A. As per the cosplay costumes market analysis, based on the application, the movie segment garnered 43.1% of the cosplay costumes market share, due to higher adoption of cosplay costumes in the industry, growing popularity of fictional and mythological characters, and growing production of movies related to historical characters.

A. Players operating in the global cosplay costumes market have adopted various developmental strategies to expand their market share, exploit the market opportunities, and increase profitability in the market. The major players operating in the global cosplay costumes market are Rubie’s Costume Company, Xcoser, RoleCosplay, Cossky UK, Spreepicky, Elope, Yaya Han, Uwowo Cosplay, Dtaku Plan, Mascot Super, Suzhou SQY, DokiDoki, and 77ACG.

A. The global cosplay costumes market size was valued at $4,625.0 million in 2020, and is projected to reach $23,008.0 million by 2030, registering a CAGR of 17.4% from 2021 to 2030. The growing participation of people in plays and dramas at theatres, schools, and colleges is perfectly supplementing the growth of the market. The adoption of cosplay costumes has witnessed an upsurge during photography and fashion events.

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