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2021
Gaming Accessories Market

Gaming Accessories Market by Product (Headsets, Keyboards, Mouse, Gamepads, Surfaces, Cooling Fans, Joysticks, Virtual Reality Devices, Web Camera and Others), By Device Type (PC (Laptop and Desktop), Smartphones and Gaming Consoles), By End-Use (Casual Gaming and Professional Gaming) Global Opportunity Analysis and Industry Forecast, 2021–2030

A12964
Pages: NA
Oct 2021 | 167 Views
   
Author(s) : Vijay Poola
Tables: NA
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COVID-19

Pandemic disrupted the entire world and affected many industries.

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Game accessory is a piece of hardware that is either necessary to utilize a video game console or enhance the gameplay experience. Controllers, headsets, joysticks, and web cameras are all examples of video game accessories. The controllers used to play the games are the most common video game system accessory. There are now direction controls as well as numerous other forms of inputs in this device. One of the fastest-growing entertainment industries around the world is gaming. This industry has also registered a number of online gaming events that require cutting-edge technology to run smoothly. This has prompted players to invest in the most up-to-date gaming peripherals, resulting in the expansion of the Gaming Accessories Market size.

The Gaming Accessories Market share is segmented on the basis of product, device type, end-use and region. Based on product, the market is bifurcated into headsets, keyboards, mouse, gamepads, surfaces, cooling fans, joysticks, virtual reality devices, web camera and others. By device type, it is categorized into pc, smartphones and gaming consoles. Based on end-use, the market is bifurcated into casual gaming and professional gaming. Based on region, the market is analyzed across North America (the U.S. and Canada), Europe (Germany, the UK, France, and Rest of Europe), Asia-Pacific (China, Japan, India, and Rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa).

Key players operating in the Gaming Accessories Market include Nintendo Co., Ltd., Logitech International SA, Razer Inc., Corsair, Sennheiser, SADES Technological Corporation, Alienware, Plantronics, Google Inc., Cooler Master. These players adopt collaboration, partnership, and agreement as their key developmental strategies to increase revenue of the Gaming Accessories industry and develop new products for enhancing product portfolio.

COVID-19 impact analysis

The COVID-19 pandemic has slowed the growth of several sectors, including automobiles, oil and gas, and others. It has three major effects on the global economy: directly impacting production and demand, causing supply chain and market disruption, and having a financial impact on businesses and financial markets. The COVID-19 outbreak has posed a significant strategic threat to electronics and manufacturing companies in recent months. The electronics and semiconductor manufacturing industries have been harmed by disruptions in raw material supply, temporary shutdown of manufacturing units, inadequate finance, and weak consumer demand. People were forced to stay indoors during the first months of the virus's transmission, especially when several countries throughout the world enforced partial or total lockdowns to stop the virus's spread, as a result, the demand for gaming accessories has increased, as gaming has become one of the most popular pastimes during lockdowns. All these factors are limiting the growth of gaming accessories market size globally.

Top impacting factors

The growth is highly driven by the release of new game content with high graphic needs. Console gaming is in the process of transitioning to on-demand visual content, which has already begun. The Xbox Series X has been introduced by Microsoft (the successor of its range-topping Xbox One X gaming console). It will have far more powerful technology, including 4K gaming at up to 120 frames per second, support for variable refresh rate gameplay, and compatibility with 8K monitors. Furthermore, the decreasing prices of these accessories are a major driver of the gaming accessories market opportunity. Also, the ongoing development of e-sports leagues, as well as the growing number of gamers who choose it as a job, presents a profitable opportunity for the gaming accessories market growth.

Market trends

New product launches to flourish the market

In June 2021, Logitech, a Swiss manufacturer of computer peripherals and software launched The Logitech G335 Wired Gaming Headset which is a less expensive, smaller, and lighter version of last year's Logitech G733 Lighter Gaming Headset. The memory ear cups are airy and provide ample support, according to Logitech, while the sports mesh material that surrounds the ear provides enough support. In June 2021, Atari Inc., an American video game developer and home computer company launched The Atari VCS home video game console. The company announced its Atari VCS home video game console had launched in the U.S. The VCS will resemble Atari's legendary consoles from the 1980s in appearance and feel, but will include various current features such as 4K, Wi-Fi, and Bluetooth compatibility, as well as a PC mode that will allow owners to install Windows or Linux as an alternative operating system.

Surge in e-sports industry

Esports is a type of video game competition which are usually organized multiplayer video game events between professional players, either individually or in teams. The rapid rise of e-sports has boosted demand for advanced gaming keyboards and gamepads, and the gaming accessories industry is likely to expand during the forecast period as gaming content improves. Since 2015, China has become the world's largest, highest-grossing, and most profitable video game market. China has been the world leader in esports tournament winnings, with some of the greatest players in the world across many video games and one of the largest pools of video gamers.

Market Scope and Structure Analysis

Report Metric

Details

 Market Size Available for Years

 2020–2030

 Base Year Considered

 2020

 Forecast Period

 2021–2030

 Forecast Unit

 Value (USD)

 Segments Covered

 Product, Device Type, End-use and Region

 Regions Covered

North America - U.S., Canada, Mexico

Europe – UK, Germany, France, Italy, Rest of Europe

Asia-Pacific - China, Japan, India, South Korea, Rest of Asia-Pacific

LAMEA - Latin America, Middle East, Africa

 Companies Covered

Nintendo Co., Ltd., Logitech International SA, Razer Inc., Corsair, Sennheiser, SADES Technological Corporation, Alienware, Plantronics, Google Inc., Cooler Master


Key benefits of the report

  • This study presents the analytical depiction of the gaming accessories market industry along with the current trends and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities along with detailed analysis of the gaming accessories market share.
  • The current market is quantitatively analyzed from 2020 to 2030 to gaming accessories market growth scenario.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the market.
  • The report provides a detailed gaming accessories market analysis based on competitive intensity and how the competition will take shape in coming years

Key segments covered

Segment

Sub-segment

 Product

  • Headsets
  • Keyboards
  • Mouse
  • Gamepads
  • Surfaces
  • Cooling Fans
  • Joysticks
  • Virtual Reality Devices
  • Web Camera
  • Others

 Device Type

  • PC (Laptop and Desktop)
  • Smartphones
  • Gaming Consoles

 End-use

  • Casual Gaming
  • Professional Gaming


Questions answered in the report

  • What are the leading market players active in the gaming accessories market?
  • What are the current trends that will influence the market in the next few years?
  • What are the driving factors, restraints, and opportunities in the market?
  • What are the projections for the future would help in taking further strategic steps?       
 
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