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Gaming Console Market By Product (Handheld Gaming Consoles, Stationary Gaming Console), Storage (External Storage, Internal Storage And Cloud Storage): Global Opportunity Analysis And Industry Forecast, 2019–2026

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Dec 2019 | 84 Views
 
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Gaming Console Market Outlook – 2026 

A gaming console is a computer device that provides video signal or visual image as an output to display video games for single or multiple users. Gaming consoles are distinguished computing machines that primarily provide its consumers the functionality of playing video games. The gaming consoles are available in various types such as online gaming consoles, offline gaming consoles, and retro gaming consoles. These gaming machines are installed in residential and gaming complex that are charged as per their usage time. The gaming consoles have advanced from retro consoles to the virtual and augmented reality. Advanced gaming consoles offer the user ultra-high definition i.e. 4K visual quality and high dynamic range imaging compatibility.

The factors including innovation and advancement of gaming consoles, prevailing application of internet of things in the gaming sector drive the gaming consoles market. Increased integration of virtual reality in the gaming consoles provides the user real time action experience. In addition, augmented reality features of the gaming consoles provide action-based gaming control. The premium experience of gaming is expected to positively impact the gaming console market growth. In addition, the development of cloud-based storage has offered the user to create a central gaming library collection. Integration of this technology provides easier access to the games for the gaming consoles, which is expected to boost the demand for gaming consoles. The prevailing application of IoT has made the gaming console system wireless, which provide the consumer to play at their ease. Also, the use of various connectivity technology such as infrared, Wi-Fi, and Bluetooth among others, have made gaming consoles peripherals to be wireless. The users find advantage of portability and reduce the risk of cord damaging. This is also expected to be the key factor for gaming consoles market growth during the forecast period.

However, high cost of gaming consoles for gaming experience restraints the gaming console market. Further, artificial intelligence has been used since ages to simulate the human gaming actions. For instance, playing against the AI in the modern chess program makes it hard for the humans to beat AI program, which self learns and executes moves based on experience from the users. Therefore, artificial intelligence opens a wide market for gaming consoles with its development in the future. This is also expected to catalyze the gaming console market size during the next few years.

The gaming console market can be segmented on the basis of product, storage, and region. On the basis of product, it can be categorized as handheld gaming consoles and stationary gaming console. On the basis of storage, it can be classified into external storage, internal storage, and cloud storage. On the basis of region, it can be segmented as North America, Europe, Asia-Pacific, and LAMEA.
The key players in the gaming console industry include SONY, Microsoft, Nintendo, Hyperkin, Inc., NVIDIA Corporation, Atari, Inc., SEGA of America, Inc., and Dreamcast.in. Key companies focus on product development as the key strategy for providing innovative features to their gaming console products.

KEY BENEFITS FOR STAKEHOLDERS

  • This study includes the analytical depiction of the global gaming console market share along with the current trends and future estimations to determine the imminent investment pockets.
  • The report presents information regarding the key drivers, restraints, and opportunities.
  • The current market is quantitatively analyzed from 2019 to 2026 to highlight the financial competency of the industry.
  • Porter’s five forces analysis illustrates the potency of the buyers and suppliers in the industry.

KEY MARKET SEGMENTS

By Product

  • Handheld Gaming Consoles
  • Stationary Gaming Console

By Storage

  • External Storage
  • Internal Storage 
  • Cloud Storage

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Rest of Europe
  • Asia-Pacific
    • China
    • India
    • Japan
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
 

  

 
 
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