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Upcoming Allied Market Research
2023
Gaming Monitors Market

Gaming Monitors Market

by Type (Less Than 23 Inches, 23-25 Inches, 25 Inches and More) and by Application (Commercial, Consumer): Global Opportunity Analysis and Industry Forecast, 2023-2032

Report Code: A12431
Nov 2023 | Pages: NA
Tables: NA
Charts: NA
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COVID-19

Pandemic disrupted the entire world and affected many industries.

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Gaming Monitors Market Outlook - 2030

Gaming monitors are types of monitors, which are made to make graphics card and CPU output seem as nice as possible while gaming. They are in charge of presenting the end result of all computer's picture rendering and processing, but their depiction of color, motion, and image sharpness might be quite different than ordinary monitors. In general, response time and screen size are the two most important variables that gamers consider when purchasing a gaming monitor.

A higher pixel count improves the game experience and provides players with higher resolution. The 4:3 and 16:9 aspect ratios are available on older gaming monitors. Headphone outputs and built-in speakers, warranties up to three years, small weight, HDMI connection, and Bluetooth connectivity are some of the major characteristics supplied by industry participants in the gaming monitors market.

 The most simple and popular method of purchasing these gaming monitors is through e-commerce websites. With a diversified setup of different sellers, e-commerce websites provide a variety of product options as well as cost savings. All these factors are assisting the growth of gaming monitors market globally.

The global gaming monitors market is segmented on the basis of type, panel type, sales channel, application, and region. Based on type, the market is divided into less than 23 inches, 23-25 inches, and 25 inches and more. In terms of panel type, the market is categorized into IPS panel, TN panel, and VA panel. On the basis of sales channel, the market is divided into online stores and offline stores. On the basis of application, the market is divided into commercial and consumer. Geographically, the market is analyzed across several regions such as North America, Europe, Asia-Pacific, and Latin America, Middle East & Africa (LAMEA).

Key players operating in the global gaming monitors industry include ASUSTeK Computer Inc., Dell Inc., HP, Samsung Electronics Co. Ltd., AOC Systems Incorporated, Lenovo Group Limited, LG Electronics, Acer Inc. ViewSonic, Sharp. These companies have adopted several strategies such as product launches, partnerships, collaborations, mergers & acquisitions, and joint ventures to strengthen their foothold in the global gaming monitors market.

COVID-19 Impact Analysis

The COVID-19 pandemic has slowed the growth of several sectors, including automobiles, oil & gas, and others. It has taken a toll on people all across the world. People were forced to stay indoors during the first months of the virus's transmission, especially when several countries throughout the world enforced partial or total lockdowns to stop the virus's spread.

As a result, customers were driven to pursue their passion while adhering to social distancing standards. Thus, the demand for gaming monitors increased, as gaming became one of the most popular pastimes during lockdowns. As a result of the pandemic, sales of gaming monitors increased significantly, maintaining the gaming monitors market equilibrium.

 Top Impacting Factors

The global gaming monitors market is expected to be driven by an increase in the number of gaming integration and fans of progressive features by leading industry participants. Major market players are investing in R&D to create and launch technologically sophisticated goods. The cost of acquiring a gaming monitor is expected to limit the gaming monitor market growth, which is a restraining factor for the market. Using and purchasing a gaming monitor on a limited budget is difficult.

A decent gaming display will set you back between $300 and $500. The high cost of the monitor and the costs of maintaining it are likely to limit gaming monitors market expansion. Technical advancements in the gaming monitor market, such as GPU technology and game content, are expected to provide opportunities for market participants during the gaming monitors forecast period.

 Furthermore, owing to the potential, the organization of the gaming monitor panel is expected to alter substantially, focusing on the two key characteristics of response time and frequency rate, power consumption, color gamut, taking resolution, HDR, and synch into account.

New Product Launches to Flourish the Market

In June 2021, Samsung Electronics, a South Korean company and one of the world's largest producers of electronic devices, has launched its 2021 Odyssey flat-screen monitor series, which will range in size from 24 to 28 inches. Odyssey G7 28-inch, Odyssey G5 27-inch, and Odyssey G3 27-inch and 24-inch models are among the new series' offerings.

 In June 2021, Microsoft, an American multinational technology company is adding new monitors and screens to its Designed for Xbox initiative. Some game monitors will now display a new "Gaming Features for Xbox" label, indicating that it supports the Xbox Series X and Xbox Series S consoles with the newest HDMI 2.0 technology, variable refresh rates, HDR, and 4K at 120Hz compatibility.

In addition, LG, a South Korean multinational electronics company, released a 32-inch gaming display called 32-inch UltraGear monitor, 32GP850, on June 2021. It has a Nano IPS display with a quad high definition (QHD) resolution of 2,560 by 1,440 pixels and a refresh rate of 180 fps.

Surge in Expansion of the Online Gaming Industry

The gaming monitors market is expected to increase due to the productive expansion of online gaming contests. The industry is expected to be driven by gaming platforms such as e-sports. In the current market situation, e-sports are witnessing substantial market demand and driving the global gaming business.

 Increased internet infrastructure is also a significant driver of industry expansion. Curve panels and refresh monitors are the latest trends that are expected to drive the gaming monitor market over time as more gamers are drawn by them for a better experience.

Key Benefits of the Report

  • This study presents the analytical depiction of the gaming monitors market forecast along with the current trends and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities along with detailed analysis of the gaming monitors market trends.
  • The current market is quantitatively analyzed to highlight gaming monitors market growth scenario.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the market.
  • The report provides a detailed gaming monitors market analysis depending on competitive intensity and how the competition will take shape in the coming years.

Questions Answered in the Gaming Monitors Market Report

  • Which are the leading players active in the gaming monitors market size?
  • What are the detailed impacts of COVID-19 on the gaming monitors market share?
  • What current trends will influence the gaming monitors market in the next few years?
  • What are the driving factors, restraints, and opportunities in the gaming monitors market?
  • What future projections would help in taking further strategic steps?                                                   

Gaming Monitors Market Report Highlights

Aspects Details
By Type
  • Less Than 23 Inches
  • 23-25 Inches
  • 25 Inches and More
By Application
  • Commercial
  • Consumer
By Region
  • North America  (U.S., Canada, Mexico)
  • Europe  (France, Germany, Italy, UK, Rest of Europe)
  • Asia-Pacific  (China, Japan, India, South Korea, Rest of Asia-Pacific)
  • LAMEA  (UAE, Argentina, Rest of LAMEA)
Key Market Players Acer Inc. ViewSonic, AOC Systems Incorporated, LG Electronics, ASUSTeK Computer Inc., Dell Inc., Lenovo Group Limited, Samsung Electronics Co. Ltd., HP, Sharp
 
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report Description

    • 1.2. Key Market Segments

    • 1.3. Key Benefits

    • 1.4. Research Methodology

      • 1.4.1. Primary Research

      • 1.4.2. Secondary Research

      • 1.4.3. Analyst Tools and Models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO Perspective

  • CHAPTER 3: MARKET LANDSCAPE

    • 3.1. Market Definition and Scope

    • 3.2. Key Findings

      • 3.2.1. Top Investment Pockets

      • 3.2.2. Top Winning Strategies

    • 3.3. Porter's Five Forces Analysis

      • 3.3.1. Bargaining Power of Suppliers

      • 3.3.2. Threat of New Entrants

      • 3.3.3. Threat of Substitutes

      • 3.3.4. Competitive Rivalry

      • 3.3.5. Bargaining Power among Buyers

    • 3.5. Market Dynamics

      • 3.5.1. Drivers

      • 3.5.2. Restraints

      • 3.5.3. Opportunities

    • 3.6. COVID-19 Impact Analysis

  • CHAPTER 4: GAMING MONITORS MARKET, BY TYPE

    • 4.1. Market Overview

      • 4.1.1 Market Size and Forecast, By Type

    • 4.2. Less Than 23 Inches

      • 4.2.1. Key Market Trends, Growth Factors and Opportunities

      • 4.2.2. Market Size and Forecast, By Region

      • 4.2.3. Market Share Analysis, By Country

    • 4.3. 23-25 Inches

      • 4.3.1. Key Market Trends, Growth Factors and Opportunities

      • 4.3.2. Market Size and Forecast, By Region

      • 4.3.3. Market Share Analysis, By Country

    • 4.4. 25 Inches And More

      • 4.4.1. Key Market Trends, Growth Factors and Opportunities

      • 4.4.2. Market Size and Forecast, By Region

      • 4.4.3. Market Share Analysis, By Country

  • CHAPTER 5: GAMING MONITORS MARKET, BY APPLICATION

    • 5.1. Market Overview

      • 5.1.1 Market Size and Forecast, By Application

    • 5.2. Commercial

      • 5.2.1. Key Market Trends, Growth Factors and Opportunities

      • 5.2.2. Market Size and Forecast, By Region

      • 5.2.3. Market Share Analysis, By Country

    • 5.3. Consumer

      • 5.3.1. Key Market Trends, Growth Factors and Opportunities

      • 5.3.2. Market Size and Forecast, By Region

      • 5.3.3. Market Share Analysis, By Country

  • CHAPTER 6: GAMING MONITORS MARKET, BY REGION

    • 6.1. Market Overview

      • 6.1.1 Market Size and Forecast, By Region

    • 6.2. North America

      • 6.2.1. Key Market Trends and Opportunities

      • 6.2.2. Market Size and Forecast, By Type

      • 6.2.3. Market Size and Forecast, By Application

      • 6.2.4. Market Size and Forecast, By Country

      • 6.2.5. U.S. Gaming Monitors Market

        • 6.2.5.1. Market Size and Forecast, By Type
        • 6.2.5.2. Market Size and Forecast, By Application
      • 6.2.6. Canada Gaming Monitors Market

        • 6.2.6.1. Market Size and Forecast, By Type
        • 6.2.6.2. Market Size and Forecast, By Application
      • 6.2.7. Mexico Gaming Monitors Market

        • 6.2.7.1. Market Size and Forecast, By Type
        • 6.2.7.2. Market Size and Forecast, By Application
    • 6.3. Europe

      • 6.3.1. Key Market Trends and Opportunities

      • 6.3.2. Market Size and Forecast, By Type

      • 6.3.3. Market Size and Forecast, By Application

      • 6.3.4. Market Size and Forecast, By Country

      • 6.3.5. France Gaming Monitors Market

        • 6.3.5.1. Market Size and Forecast, By Type
        • 6.3.5.2. Market Size and Forecast, By Application
      • 6.3.6. Germany Gaming Monitors Market

        • 6.3.6.1. Market Size and Forecast, By Type
        • 6.3.6.2. Market Size and Forecast, By Application
      • 6.3.7. Italy Gaming Monitors Market

        • 6.3.7.1. Market Size and Forecast, By Type
        • 6.3.7.2. Market Size and Forecast, By Application
      • 6.3.8. Spain Gaming Monitors Market

        • 6.3.8.1. Market Size and Forecast, By Type
        • 6.3.8.2. Market Size and Forecast, By Application
      • 6.3.9. UK Gaming Monitors Market

        • 6.3.9.1. Market Size and Forecast, By Type
        • 6.3.9.2. Market Size and Forecast, By Application
      • 6.3.10. Russia Gaming Monitors Market

        • 6.3.10.1. Market Size and Forecast, By Type
        • 6.3.10.2. Market Size and Forecast, By Application
      • 6.3.11. Rest Of Europe Gaming Monitors Market

        • 6.3.11.1. Market Size and Forecast, By Type
        • 6.3.11.2. Market Size and Forecast, By Application
    • 6.4. Asia-Pacific

      • 6.4.1. Key Market Trends and Opportunities

      • 6.4.2. Market Size and Forecast, By Type

      • 6.4.3. Market Size and Forecast, By Application

      • 6.4.4. Market Size and Forecast, By Country

      • 6.4.5. China Gaming Monitors Market

        • 6.4.5.1. Market Size and Forecast, By Type
        • 6.4.5.2. Market Size and Forecast, By Application
      • 6.4.6. Japan Gaming Monitors Market

        • 6.4.6.1. Market Size and Forecast, By Type
        • 6.4.6.2. Market Size and Forecast, By Application
      • 6.4.7. India Gaming Monitors Market

        • 6.4.7.1. Market Size and Forecast, By Type
        • 6.4.7.2. Market Size and Forecast, By Application
      • 6.4.8. South Korea Gaming Monitors Market

        • 6.4.8.1. Market Size and Forecast, By Type
        • 6.4.8.2. Market Size and Forecast, By Application
      • 6.4.9. Australia Gaming Monitors Market

        • 6.4.9.1. Market Size and Forecast, By Type
        • 6.4.9.2. Market Size and Forecast, By Application
      • 6.4.10. Thailand Gaming Monitors Market

        • 6.4.10.1. Market Size and Forecast, By Type
        • 6.4.10.2. Market Size and Forecast, By Application
      • 6.4.11. Malaysia Gaming Monitors Market

        • 6.4.11.1. Market Size and Forecast, By Type
        • 6.4.11.2. Market Size and Forecast, By Application
      • 6.4.12. Indonesia Gaming Monitors Market

        • 6.4.12.1. Market Size and Forecast, By Type
        • 6.4.12.2. Market Size and Forecast, By Application
      • 6.4.13. Rest of Asia Pacific Gaming Monitors Market

        • 6.4.13.1. Market Size and Forecast, By Type
        • 6.4.13.2. Market Size and Forecast, By Application
    • 6.5. LAMEA

      • 6.5.1. Key Market Trends and Opportunities

      • 6.5.2. Market Size and Forecast, By Type

      • 6.5.3. Market Size and Forecast, By Application

      • 6.5.4. Market Size and Forecast, By Country

      • 6.5.5. Brazil Gaming Monitors Market

        • 6.5.5.1. Market Size and Forecast, By Type
        • 6.5.5.2. Market Size and Forecast, By Application
      • 6.5.6. South Africa Gaming Monitors Market

        • 6.5.6.1. Market Size and Forecast, By Type
        • 6.5.6.2. Market Size and Forecast, By Application
      • 6.5.7. Saudi Arabia Gaming Monitors Market

        • 6.5.7.1. Market Size and Forecast, By Type
        • 6.5.7.2. Market Size and Forecast, By Application
      • 6.5.8. UAE Gaming Monitors Market

        • 6.5.8.1. Market Size and Forecast, By Type
        • 6.5.8.2. Market Size and Forecast, By Application
      • 6.5.9. Argentina Gaming Monitors Market

        • 6.5.9.1. Market Size and Forecast, By Type
        • 6.5.9.2. Market Size and Forecast, By Application
      • 6.5.10. Rest of LAMEA Gaming Monitors Market

        • 6.5.10.1. Market Size and Forecast, By Type
        • 6.5.10.2. Market Size and Forecast, By Application
  • CHAPTER 7: COMPETITIVE LANDSCAPE

    • 7.1. Introduction

    • 7.2. Top Winning Strategies

    • 7.3. Product Mapping Of Top 10 Player

    • 7.4. Competitive Dashboard

    • 7.5. Competitive Heatmap

    • 7.6. Top Player Positioning,2022

  • CHAPTER 8: COMPANY PROFILES

    • 8.1. ASUSTeK Computer Inc.

      • 8.1.1. Company Overview

      • 8.1.2. Key Executives

      • 8.1.3. Company Snapshot

      • 8.1.4. Operating Business Segments

      • 8.1.5. Product Portfolio

      • 8.1.6. Business Performance

      • 8.1.7. Key Strategic Moves and Developments

    • 8.2. Dell Inc.

      • 8.2.1. Company Overview

      • 8.2.2. Key Executives

      • 8.2.3. Company Snapshot

      • 8.2.4. Operating Business Segments

      • 8.2.5. Product Portfolio

      • 8.2.6. Business Performance

      • 8.2.7. Key Strategic Moves and Developments

    • 8.3. HP

      • 8.3.1. Company Overview

      • 8.3.2. Key Executives

      • 8.3.3. Company Snapshot

      • 8.3.4. Operating Business Segments

      • 8.3.5. Product Portfolio

      • 8.3.6. Business Performance

      • 8.3.7. Key Strategic Moves and Developments

    • 8.4. Samsung Electronics Co. Ltd.

      • 8.4.1. Company Overview

      • 8.4.2. Key Executives

      • 8.4.3. Company Snapshot

      • 8.4.4. Operating Business Segments

      • 8.4.5. Product Portfolio

      • 8.4.6. Business Performance

      • 8.4.7. Key Strategic Moves and Developments

    • 8.5. AOC Systems Incorporated

      • 8.5.1. Company Overview

      • 8.5.2. Key Executives

      • 8.5.3. Company Snapshot

      • 8.5.4. Operating Business Segments

      • 8.5.5. Product Portfolio

      • 8.5.6. Business Performance

      • 8.5.7. Key Strategic Moves and Developments

    • 8.6. Lenovo Group Limited

      • 8.6.1. Company Overview

      • 8.6.2. Key Executives

      • 8.6.3. Company Snapshot

      • 8.6.4. Operating Business Segments

      • 8.6.5. Product Portfolio

      • 8.6.6. Business Performance

      • 8.6.7. Key Strategic Moves and Developments

    • 8.7. LG Electronics

      • 8.7.1. Company Overview

      • 8.7.2. Key Executives

      • 8.7.3. Company Snapshot

      • 8.7.4. Operating Business Segments

      • 8.7.5. Product Portfolio

      • 8.7.6. Business Performance

      • 8.7.7. Key Strategic Moves and Developments

    • 8.8. Acer Inc. ViewSonic

      • 8.8.1. Company Overview

      • 8.8.2. Key Executives

      • 8.8.3. Company Snapshot

      • 8.8.4. Operating Business Segments

      • 8.8.5. Product Portfolio

      • 8.8.6. Business Performance

      • 8.8.7. Key Strategic Moves and Developments

    • 8.9. Sharp

      • 8.9.1. Company Overview

      • 8.9.2. Key Executives

      • 8.9.3. Company Snapshot

      • 8.9.4. Operating Business Segments

      • 8.9.5. Product Portfolio

      • 8.9.6. Business Performance

      • 8.9.7. Key Strategic Moves and Developments

  • LIST OF TABLES

  • TABLE 1. GLOBAL GAMING MONITORS MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 2. GLOBAL GAMING MONITORS MARKET FOR LESS THAN 23 INCHES, BY REGION, 2022-2032 ($MILLION)
  • TABLE 3. GLOBAL GAMING MONITORS MARKET FOR 23-25 INCHES, BY REGION, 2022-2032 ($MILLION)
  • TABLE 4. GLOBAL GAMING MONITORS MARKET FOR 25 INCHES AND MORE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 5. GLOBAL GAMING MONITORS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 6. GLOBAL GAMING MONITORS MARKET FOR COMMERCIAL, BY REGION, 2022-2032 ($MILLION)
  • TABLE 7. GLOBAL GAMING MONITORS MARKET FOR CONSUMER, BY REGION, 2022-2032 ($MILLION)
  • TABLE 8. GLOBAL GAMING MONITORS MARKET, BY REGION, 2022-2032 ($MILLION)
  • TABLE 9. NORTH AMERICA GAMING MONITORS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 10. NORTH AMERICA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 11. NORTH AMERICA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 12. U.S. GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 13. U.S. GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 14. CANADA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 15. CANADA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 16. MEXICO GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 17. MEXICO GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 18. EUROPE GAMING MONITORS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 19. EUROPE GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 20. EUROPE GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 21. FRANCE GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 22. FRANCE GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 23. GERMANY GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 24. GERMANY GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 25. ITALY GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 26. ITALY GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 27. SPAIN GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 28. SPAIN GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 29. UK GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 30. UK GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 31. RUSSIA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 32. RUSSIA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 33. REST OF EUROPE GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 34. REST OF EUROPE GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 35. ASIA-PACIFIC GAMING MONITORS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 36. ASIA-PACIFIC GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 37. ASIA-PACIFIC GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 38. CHINA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 39. CHINA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 40. JAPAN GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 41. JAPAN GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 42. INDIA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 43. INDIA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 44. SOUTH KOREA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 45. SOUTH KOREA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 46. AUSTRALIA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 47. AUSTRALIA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 48. THAILAND GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 49. THAILAND GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 50. MALAYSIA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 51. MALAYSIA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 52. INDONESIA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 53. INDONESIA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 54. REST OF ASIA PACIFIC GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 55. REST OF ASIA PACIFIC GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 56. LAMEA GAMING MONITORS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 57. LAMEA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 58. LAMEA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 59. BRAZIL GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 60. BRAZIL GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 61. SOUTH AFRICA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 62. SOUTH AFRICA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 63. SAUDI ARABIA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 64. SAUDI ARABIA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 65. UAE GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 66. UAE GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 67. ARGENTINA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 68. ARGENTINA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 69. REST OF LAMEA GAMING MONITORS, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 70. REST OF LAMEA GAMING MONITORS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 71. ASUSTEK COMPUTER INC.: KEY EXECUTIVES
  • TABLE 72. ASUSTEK COMPUTER INC.: COMPANY SNAPSHOT
  • TABLE 73. ASUSTEK COMPUTER INC.: OPERATING SEGMENTS
  • TABLE 74. ASUSTEK COMPUTER INC.: PRODUCT PORTFOLIO
  • TABLE 75. ASUSTEK COMPUTER INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 76. DELL INC.: KEY EXECUTIVES
  • TABLE 77. DELL INC.: COMPANY SNAPSHOT
  • TABLE 78. DELL INC.: OPERATING SEGMENTS
  • TABLE 79. DELL INC.: PRODUCT PORTFOLIO
  • TABLE 80. DELL INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 81. HP: KEY EXECUTIVES
  • TABLE 82. HP: COMPANY SNAPSHOT
  • TABLE 83. HP: OPERATING SEGMENTS
  • TABLE 84. HP: PRODUCT PORTFOLIO
  • TABLE 85. HP: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 86. SAMSUNG ELECTRONICS CO. LTD.: KEY EXECUTIVES
  • TABLE 87. SAMSUNG ELECTRONICS CO. LTD.: COMPANY SNAPSHOT
  • TABLE 88. SAMSUNG ELECTRONICS CO. LTD.: OPERATING SEGMENTS
  • TABLE 89. SAMSUNG ELECTRONICS CO. LTD.: PRODUCT PORTFOLIO
  • TABLE 90. SAMSUNG ELECTRONICS CO. LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 91. AOC SYSTEMS INCORPORATED: KEY EXECUTIVES
  • TABLE 92. AOC SYSTEMS INCORPORATED: COMPANY SNAPSHOT
  • TABLE 93. AOC SYSTEMS INCORPORATED: OPERATING SEGMENTS
  • TABLE 94. AOC SYSTEMS INCORPORATED: PRODUCT PORTFOLIO
  • TABLE 95. AOC SYSTEMS INCORPORATED: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 96. LENOVO GROUP LIMITED: KEY EXECUTIVES
  • TABLE 97. LENOVO GROUP LIMITED: COMPANY SNAPSHOT
  • TABLE 98. LENOVO GROUP LIMITED: OPERATING SEGMENTS
  • TABLE 99. LENOVO GROUP LIMITED: PRODUCT PORTFOLIO
  • TABLE 100. LENOVO GROUP LIMITED: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 101. LG ELECTRONICS: KEY EXECUTIVES
  • TABLE 102. LG ELECTRONICS: COMPANY SNAPSHOT
  • TABLE 103. LG ELECTRONICS: OPERATING SEGMENTS
  • TABLE 104. LG ELECTRONICS: PRODUCT PORTFOLIO
  • TABLE 105. LG ELECTRONICS: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 106. ACER INC. VIEWSONIC: KEY EXECUTIVES
  • TABLE 107. ACER INC. VIEWSONIC: COMPANY SNAPSHOT
  • TABLE 108. ACER INC. VIEWSONIC: OPERATING SEGMENTS
  • TABLE 109. ACER INC. VIEWSONIC: PRODUCT PORTFOLIO
  • TABLE 110. ACER INC. VIEWSONIC: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 111. SHARP: KEY EXECUTIVES
  • TABLE 112. SHARP: COMPANY SNAPSHOT
  • TABLE 113. SHARP: OPERATING SEGMENTS
  • TABLE 114. SHARP: PRODUCT PORTFOLIO
  • TABLE 115. SHARP: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • LIST OF FIGURES

  • FIGURE 1. GLOBAL GAMING MONITORS MARKET SEGMENTATION
  • FIGURE 2. GLOBAL GAMING MONITORS MARKET
  • FIGURE 3. SEGMENTATION GAMING MONITORS MARKET
  • FIGURE 4. TOP INVESTMENT POCKET IN GAMING MONITORS MARKET
  • FIGURE 5. MODERATE BARGAINING POWER OF BUYERS
  • FIGURE 6. MODERATE BARGAINING POWER OF SUPPLIERS
  • FIGURE 7. MODERATE THREAT OF NEW ENTRANTS
  • FIGURE 8. LOW THREAT OF SUBSTITUTION
  • FIGURE 9. HIGH COMPETITIVE RIVALRY
  • FIGURE 10. OPPORTUNITIES, RESTRAINTS AND DRIVERS: GLOBALGAMING MONITORS MARKET
  • FIGURE 11. GAMING MONITORS MARKET SEGMENTATION, BY BY TYPE
  • FIGURE 12. GAMING MONITORS MARKET FOR LESS THAN 23 INCHES, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 13. GAMING MONITORS MARKET FOR 23-25 INCHES, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 14. GAMING MONITORS MARKET FOR 25 INCHES AND MORE, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 15. GAMING MONITORS MARKET SEGMENTATION, BY BY APPLICATION
  • FIGURE 16. GAMING MONITORS MARKET FOR COMMERCIAL, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 17. GAMING MONITORS MARKET FOR CONSUMER, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 18. TOP WINNING STRATEGIES, BY YEAR, 2020-2022*
  • FIGURE 19. TOP WINNING STRATEGIES, BY DEVELOPMENT, 2020-2022*
  • FIGURE 20. TOP WINNING STRATEGIES, BY COMPANY, 2020-2022*
  • FIGURE 21. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 22. COMPETITIVE DASHBOARD
  • FIGURE 23. COMPETITIVE HEATMAP: GAMING MONITORS MARKET
  • FIGURE 24. Top player positioning, 2022
  • FIGURE 25. ASUSTEK COMPUTER INC.: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 26. ASUSTEK COMPUTER INC.: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 27. ASUSTEK COMPUTER INC.: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 28. DELL INC.: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 29. DELL INC.: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 30. DELL INC.: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 31. HP: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 32. HP: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 33. HP: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 34. SAMSUNG ELECTRONICS CO. LTD.: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 35. SAMSUNG ELECTRONICS CO. LTD.: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 36. SAMSUNG ELECTRONICS CO. LTD.: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 37. AOC SYSTEMS INCORPORATED: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 38. AOC SYSTEMS INCORPORATED: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 39. AOC SYSTEMS INCORPORATED: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 40. LENOVO GROUP LIMITED: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 41. LENOVO GROUP LIMITED: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 42. LENOVO GROUP LIMITED: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 43. LG ELECTRONICS: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 44. LG ELECTRONICS: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 45. LG ELECTRONICS: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 46. ACER INC. VIEWSONIC: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 47. ACER INC. VIEWSONIC: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 48. ACER INC. VIEWSONIC: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 49. SHARP: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 50. SHARP: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 51. SHARP: REVENUE SHARE, BY REGION, 2032 (%)

 
 
With collective industry experience of about 200 years of its analysts and experts, Allied Market Research (AMR) encompasses most infallible research methodology for its market intelligence and industry analysis. We do not only engrave the deepest levels of markets but also sneak through its slimmest details for the purpose of our market estimates and forecasts. Our approach helps in building greater market consensus view for size, shape and industry trends within each industry segment. We carefully factor in industry trends and real developments for identifying key growth factors and future course of the market. Our research proceeds are the resultant of high quality data, expert views and analysis and high value independent opinions. Our research process is designed to deliver balanced view of the global markets and allow stakeholders to make informed decisions.

We offer our clients exhaustive research and analysis based on wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics and regional intelligence. Our in-house industry experts play instrumental role in designing analytic tools and models, tailored to the requirements of particular industry segment. These analytical tools and models sanitize the data & statistics and enhance the accuracy of our recommendations and advice. With AMR’s calibrated research process and 360` degree data-evaluation methodology, our clients are assured of receiving:

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With a strong methodology we are, therefore, confident that our research and analysis are most reliable and guarantees sound business planning.

Secondary research
We refer a broad array of industry sources for our secondary, which typically include; however, not limited to: Company SEC filings, annual reports, company websites, broker & financial reports and investor presentations for competitive scenario and shape of the industry

  • Patent and regulatory databases for understanding of technical & legal developments
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Primary research
Our primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks and face-to-face interactions. We are also in professional corporate relations with various companies that allow us greater flexibility for reaching out industry participants and commentators for interviews and discussions, fulfilling following functions:

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Our primary research interview and discussion panels are typically composed of most experienced industry members. These participants include; however, not limited to:

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Analyst tools and models
AMR has developed set of analyst tools and data models to supplement and expedite the analysis process. Corresponding to markets, where there is significant lack of information and estimates, AMR’s team of experts and analyst develop specific analyst tools and industry models to translate qualitative and quantitative industry indicators into exact industry estimates. These models also allow analysts to examine the prospects and opportunities prevailing in the market to accurately forecast the course of the market.

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