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Gaming Projector Market

Gaming Projector Market Size, Share, Competitive Landscape and Trend Analysis Report by Technology, by Resolution, by Application : Global Opportunity Analysis and Industry Forecast, 2021-2031

SE : Display Technologies

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Author's: Himanshu Jangra | Sonia Mutreja
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Gaming Projector Market Research, 2031

The Global Gaming Projector Market size was valued at $1.1 billion in 2021 and is projected to reach $2.4 billion by 2031, growing at a CAGR of 8.4% from 2022 to 2031 

A projector is an output device that projects images generated by a computer or Blu-ray player onto a screen, wall, or other surfaces. A gaming projector is an optical device that projects images onto a screen. Furthermore, the projector used in gaming is equipped with various projection technology, including digital light processing, liquid crystal display, and liquid crystal on silicon to deliver fast refresh rates and low input lag for smooth and responsive gaming.

Next-generation benq gaming projectors are designed to offer an enhanced gaming experience while offering 120Hz, 4K, and more without sacrificing response. Moreover, the surge in demand for short throw gaming projector solutions in the household sector is anticipated to offer lucrative growth opportunities for the gaming projector market outlook.

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The gaming projector market share is expected to witness notable growth during the forecast period, owing to an increase in the adoption of advanced gaming technologies. Furthermore, a rise in disposable income in emerging economies is expected to drive the gaming projector market growth. Moreover, a rise in demand for esports gaming solutions is expected to propel the gaming projector market growth during the forecast period.

However, the high cost associated with gaming accessories is one of the prime factors that restrain the gaming projector market. On the contrary, the surge in the improvement of telecom infrastructure is expected to provide lucrative factors for the gaming projector market opportunity during the forecast period.

Segment Overview

The gaming projector market is segmented into Technology, Resolution, and Application.

Gaming Projector Market by Technology

On the basis of technology, the market is divided into digital light processing (DLP), Liquid Crystal Display (LCD), and Liquid Crystal on Silicon (LCoS). Digital light processing (DLP) dominated the market, in terms of revenue, in 2021, and is expected to follow the same trend during the forecast period.

Gaming Projector Market by Resolution

By resolution, it is bifurcated into 1080p resolution and 4K resolution. The 1080p resolution segment acquired the largest share in 2021 and is expected to grow at a high CAGR from 2022 to 2031.

Gaming Projector Market by Application

By application, the market is segmented into commercial and household. The household segment acquired a major share in the gaming projector market forecast in 2021.

Gaming Projector Market by Region

Region-wise, the gaming projector market trends are analyzed across North America (the U.S., Canada, and Mexico), Europe (the UK, Germany, France, Italy, Spain, and the rest of Europe), Asia-Pacific (China, India, Japan, Australia, South Korea, and the rest of Asia-Pacific), and LAMEA (Latin America, the Middle East, and Africa). Asia-Pacific, specifically China, remains a significant participant in the global gaming projector industry. Major organizations and government institutions in the country are intensely putting resources into technology.

Competitive analysis and profiles of the major gaming projector market players that have been provided in the report include, such as Acer, Benq, Barco, JMGO, JVC, LG Electronics, Nebula, OPTOMA, Samsung Electronics, Seika Epson, Sony Corporation, VAVA, Veiwsonic, XGIMI Technology, Yaber, AAXA Technologies Inc., and Wemaqx.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the gaming projector market analysis from 2021 to 2031 to identify the prevailing gaming projector market opportunities.
  • Market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • An in-depth analysis of the gaming projector market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global gaming projector market trends, key players, market segments, application areas, and market growth strategies.

Gaming Projector Market Report Highlights

Aspects Details
By Technology
  • Digital Light Processing (DLP)
    • Digital Light Processing (DLP)
      • Single Chip Projection
      • Three-Chip Projector
  • Liquid Crystal Display (LCD)
  • Liquid Crystal on Silicon (LCoS)
By Resolution
  • 1080P Resolution
  • 4K Resolution
By Application
  • Commercial
  • Household
By Region
  • North America  (U.S., Canada, Mexico)
  • Europe  (UK, Germany, France, Italy, Spain, Rest of Europe)
  • Asia-Pacific  (China, Japan, India, Australia, South Korea, Rest of Asia-Pacific)
  • LAMEA  (Latin America, Middle East, Africa)
Key Market Players

Wemax, Seiko Epson Corp, ivamvo, Optoma, XGIMI Technology, Samsung Electronics, VAVA, Nebula, SONY CORPORATION, Acer Inc., VEIWSONIC, BenQ Corporation, JMGO, LG Electronics Inc., JVC, AAXA Technologies Inc., Yaber

Analyst Review

Projector-based gaming is witnessing a significant rise in household and professional gaming, owing to the rise in demand for in-home entertainment and gaming solution. Home entertainment projector has witnessed an evolution in the last decade to provide a versatile portable, and low-cost portable solution. This allows users to enhance their viewing experience in digital gaming. In addition, the rise in demand for in-home entertainment and digital online gaming solution has led to the growth of the gaming projector market.

The global gaming projector market is highly competitive, owing to the strong presence of existing vendors. Gaming projector vendors, who have access to extensive technical and financial resources, are anticipated to gain a competitive edge over their rivals as they have the capacity to cater to market requirements. The competitive environment in this market is expected to further intensify with an increase in technological innovations, product extensions, and different strategies adopted by key vendors.

The rise in disposable income paired with the surge in demand for in-home entertainment solutions globally drives the need to enhance gaming projector solutions. Moreover, prime economics, such as the U.S., China, South Korea, India, Taiwan, and Japan plans to develop and deploy next-generation projector-based gaming applications, which is anticipated to provide lucrative opportunities for market growth in the coming years.

Among analyzed regions, Asia-Pacific exhibits the highest adoption rate of gaming projectors and has experienced massive expansion of the market. On the other hand, North America is expected to grow at a faster pace, which propels lucrative growth, owing to emerging countries, such as the U.S., Canada, and Mexico, investing in these technologies. Regions, such as the Middle East and Latin America, are also expected to offer new opportunities in the gaming projector market.

The key players profiled in the report include Acer, Benq, JMGO, JVC, LG Electronics, Nebula, OPTOMA, Samsung Electronics, Seika Epson, Sony Corporation, VAVA, Veiwsonic, XGIMI Technology, Yaber, AAXA Techologies Inc., and Wemaqx.

Author Name(s) : Himanshu Jangra | Sonia Mutreja
Frequently Asked Questions?

The global gaming projector market was valued at $1.07 billion in 2021 and is projected to reach $2.34 billion by 2031, registering a CAGR of 8.35% from 2022 to 2031.

The household sector is the leading application of the Gaming Projector Market.

Asia-Pacific is the largest regional market for Gaming projectors.

Significant factors that impact the growth of the global gaming projector industry include the rise in disposable income in emerging economies coupled with a surge in the esports gaming industry.

Acer, Benq, and Epson are the top companies to hold the market share in Gaming Projector.

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Gaming Projector Market

Global Opportunity Analysis and Industry Forecast, 2021-2031