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Allied Market Research

Gaming Simulators Market by Game type (Racing, Shooting, and Fight), Component Type (Hardware and Software), Organization Size ( Small & Medium Enterprise and Large Enterprise), and End user (Commercial and Residential) :Global Opportunity Analysis and Industry Forecast, 2020–2027

A06821
Pages: NA
Dec 2020 | 285 Views
 
Author(s) : NA
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Charts: NA
 

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Gaming Simulators Market Statistics: 2027

The gaming industry is experiencing a significant growth and is adopting new technologies and automation. A game that contains mixture of skills, chance, and strategy to simulate an aspect of reality (simulation) is defines as game simulator. These games are basically computer and mobile games, which work on a stimulated environment. 

Gaming simulators try to give users a feel of real life in the form of game with an aim to provide training, analysis, and prediction. Some examples of gaming simulators are war games and business games. Gaming simulators come in the form of components, which can be used in different games, so that it can provide an exact simulation of playing the game in a real life. Wheels, boxing gloves, gun, panels, and paddles are some of the components of gaming stimulators. 

 Market scope and structure analysis:

                            Report Matric

                                         Details

  Market size available for the years

  2019-2027

  Base year considered

  2019

  Forecast period

  2020-2027

  Forecast unit

  Value (USD)

  Segments covered

  • Game Type
  • Component Type
  • Organization Size
  • End User
  • Region

  Geographies covered

  • North America (U.S. and Canada)
  • Europe (Germany, UK, France, and Rest of Europe)
  • Asia-Pacific (China, Japan, India, and Rest of Asia-Pacific
  • LAMEA (Latin America, Middle East, and Africa)

  Companies covered

  • Sony Interactive Entertainment Inc.
  • CXC Simulations,
  • D-Box Technologies,
  • 3D perception Inc.
  • GTR Simulators Inc.
  • Lean Games Ltd.
  • The Aegis technologies group.
  • Guillemot Corporation SA
  • CKAS Mechatronics Pvt Ltd.
  • Aegis technologies Group.

 

 

Gaming Simulators Market

COVID-19 scenario Analysis:

  • Popularity of video gaming has astonishingly increased during the present pandemic. In addition, multiple key players of the gaming market are in the process of enhanced technological advancements and game launching. 
  • Various companies have reported increase in revenue during the pandemic, thus accelerating trends of the gaming market. Gaming is typically an at-home activity and a steady stream of headlines has shown that it is flourishing during the pandemic.
  • The COVID-19 pandemic have certainly provided the opportunity for gaming simulators market as gaming simulators activities has increased dramatically as there is a lot of free time available for people. Thus creating ample number of opportunities for the gaming simulators market. 

Top impacting factors: Market Scenario Analysis, Trends, Drivers and Impact Analysis

Growth in preference of consumers toward games, which provides real life environment drives growth of this gaming simulators market. Moreover, the feature of providing G-force for games along with growing use of VR handsets with gaming simulators, which have replaced expensive LED screens, decreasing cost of gaming simulators fuels growth of the market. However, high initial cost investment restrains growth of the market. Furthermore, application of new technologies such as 360-degree camera is expected to bring multiple opportunities for the gaming simulators market. 

Growth in preference toward games with real life experience: 

One of the key driving factors of the gaming simulators market is the ability of gaming simulators to connect virtual world with the real world by providing a real-life environment in games with the help of stimulators. In addition, gaming simulators with virtual reality technology are able to enhance real life gaming experiences. Owing to superior playing experience and improved performance, there is an increase in adoption of gaming, which attracts high number of customers in the and is expected to drive growth of the gaming simulators market. 

High initial cost of investments:  

Gaming simulators include multiple components such as panels, boxing gloves, paddles, and wheels to enhance virtual experience of the player. However, the cost associated with these gaming simulators are quiet high, which hinders growth of the market. 

Integration of 360-degree camera in gaming simulators:

A 360-degree camera captures two images or videos files from dual lenses of 180 degree filed and then stitches them together to give a complete view of any environment. In addition, it provides more real world environment within a virtual game to users. In addition, a 360 degree camera also helps to enhance vision of VR headset, thus enhancing the quality of gaming simulators. Many big players are in the process to launch their own gaming simulators integrated with 360-degree camera such as, Sony-Morpheus, Facebook –Vive, and HTC- Oculus Rift. These product launches are certainly expected to bring multiple opportunities for the gaming simulators market. 

Key Segments covered: 

                                       Segments

                         Subsegments

  Game Type

  • Racing
  • Shooting
  • Fight

  Component Types

  • Hardware
  • Software

  Organizational Size

  • Small & medium Enterprises
  • Large Enterprises

  End User

  • Commercial
  • Residential

 

Key benefits of the report:

  • This study presents analytical depiction of the global gaming stimulators market along with the current trends and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities along with detailed analysis of the gaming stimulators market share.
  • The current market is quantitatively analyzed from 2019 to 2027 to highlight the gaming simulators market growth scenario.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the market. 
  • The report provides detailed gaming stimulators market analysis based on competitive intensity and how the competition will take shape in coming years. 
 
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