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2022
High Dynamic Range Market

High Dynamic Range Market

by Type (HDR10, HDR10+, Hybrid Log-Gamma, Dolby Vision, 4K, and Others), Product Type (Capturing Devices and Display Devices), and Application (Video Streaming, Gaming, and Entertainment): Global Opportunity Analysis and Industry Forecast, 2021-2030

Report Code: A05454
Jan 2022 | Pages: 256
Tables: 118
Charts: 80
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COVID-19

Pandemic disrupted the entire world and affected many industries.

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High Dynamic Range Market Statistics: 2030

The global high dynamic range market was valued at $13,760.0 million in 2020, and is projected to reach $126,740.0 million by 2030, registering a CAGR of 25.1%. The factors such as increase in penetration of smartphones, high potential for digital photography, and rise in on-demand content delivery services foster growth of the global high dynamic range industry.

the dramatic upsurge in consumer demand for video entertainment during the COVID-19 pandemic fostered the demands for high dynamic range solutions. The 2K HD and standard dynamic range (SDR) fall far short of the visual experiences that the audiences are expecting currently; hence, the demand for enhance video and image processing solutions has increased considerably, thus fueling growth of the high dynamic range market.

By product type, the display devices segment exhibited the highest growth in 2020, and is expected to maintain its dominance in the upcoming years. This is attributed to increase in applications of high dynamic range solution in different display devices such as televisions, Blu-Ray players, set-top boxes, projectors, and laptops & tablets. In addition to this, surge in demand for video wall, TVs, and digital signage applications boosts growth of this segment. However, the capturing devices segment is expected to witness the highest growth, due to proliferation of high dynamic range-capable smartphones and cameras. 

High-Dynamic-Range-Market

Depending on application, the entertainment segment garnered the maximum high dynamic range market share in 2020, and is expected to maintain its dominance in the upcoming years. However, the video streaming segment is expected to witness the highest growth, due to the ongoing demand for high dynamic range video streaming, as it offers higher contrast along with precise & detailed shadows and stunning highlights with more clarity. Recently, YouTube introduced high dynamic range for its live streams. 

Region wise, North America is dominated the global high dynamic range market due to the strong presence of successful camera brands and manufacturers in the region. However, Asia-Pacific witnessed highest growth rate in the high dynamic range market, due to upsurge in demand from gaming, entertainment, and media industries. In addition, Asia-Pacific is home to major players such as Canon, Omnivision Technologies, Samsung Electronics Co., Ltd., Fujifilm Holding Corporation, and Casio Computer Co., Ltd., which offer advanced high dynamic range solutions. 

Moreover, rise in demand for smart TVs by end users among the emerging economies, including India, China, and Japan is expected to open new avenues for the market growth during the forecast period. 

The report focuses on the growth prospects, restraints, and global high dynamic range market analysis. The study provides Porter’s five forces analysis of the global market forecast to understand the impact of various factors such as bargaining power of suppliers, competitive intensity of competitors, the threat of new entrants, threat of substitutes, and bargaining power of buyers on the global high dynamic range market trends.

Segment Review

The global high dynamic range market is segmented into type, product type, application, and region. On the basis of type, the high dynamic range market share is fragmented into HDR10, HDR10+, Hybrid Log-Gamma, Dolby Vision, 4K, and others. In terms of product type, it is bifurcated into capturing devices and display devices. Depending on application, it is segregated into video streaming, gaming, and entertainment. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

COVID-19 Impact Analysis

Post COVID-19, the high dynamic range market is estimated to grow from $13,760.0 million in 2020, and is projected to reach $ 126,740.0 million by 2030, registering a CAGR of 25.10%. The pandemic has a slight negative impact on the high dynamic range market growth, as the supply chain hindrances created challenges for display manufacturers in manufacturing as well as supplying their products. For instance, Omdia Display, one of the leading display manufacturers in China, expected a 40–50% drop in its overall production of display, owing to a shortage of logistics support, shortage of labor, and quarantine procedures.

However, the dramatic upsurge in consumer demand for video entertainment during the COVID-19 pandemic fostered the demands for high dynamic range solutions. The 2K HD and standard dynamic range (SDR) fall far short of the visual experiences that the audiences are expecting currently; hence, the demand for enhance video and image processing solutions has increased considerably, thus fueling growth of the high dynamic range industry.

High Dynamic Range Market
By Type

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Dolby Vision segment is projected as one of the most lucrative segments.

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Top impacting factors    

Ongoing demand for large screen displays with high resolution acts as one of the major drivers of the global high dynamic range market. In addition to this, increase in penetration of smartphones, high potential for digital photography, and surge in on-demand content delivery services notably contribute toward the growth of the global high dynamic range market. However, need for considerably higher bandwidth for broadcasting high dynamic range content hampers the market growth. On the contrary, the introduction of new high dynamic range-compatible devices and proliferation of high dynamic range content are anticipated to offer remunerative growth opportunities for the expansion of the global market.

Ongoing demand for large screen displays with high resolution 

High adoption of interactive displays and signage by end users from the commercial sector has boosted the demand for large screen displays with high resolution. This, in turn, augments the demand for high dynamic range screens, which provide a wider range of colors and brightness, thus making the video more realistic. In addition, upsurge has been witnessed in the demand for 4K and 8K high-resolution commercial-grade large screen displays from different industry verticals such as healthcare, education, and sports & entertainment, which is expected to notably contribute toward the growth of the market.

High Dynamic Range Market
By Product Type

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Capturing Devices segment is projected as one of the most significant segments.

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Moreover, rapid infrastructure development across Asia-Pacific is fueling the demand for large screen displays with high resolution. For instance, the countries such as India, Australia, Thailand, Singapore, and Malaysia are experiencing rapid infrastructure developments, government spending in improving public & private infrastructure, and infusion of foreign investment in the sectors such as hospitality, education, healthcare, utility, retail, and manufacturing. Thus, the aforementioned factors are driving the adoption of high dynamic range capturing as well as display devices, which fuels the growth of the global high dynamic range market size.    

Increase in on-demand content delivery services 

The digital on-demand content market is still evolving, and companies are experimenting with new models for content monetization. The proliferation of video on-demand (VOD) content and gradual rollout of high dynamic range support by streaming companies are anticipated to create lucrative growth opportunities for the market growth. For instance, in August 2021, Hulu, an American streaming platform, started adding support for high dynamic range viewing. Furthermore, YouTube introduced high dynamic range support in 2016, whereas Netflix and Amazon enabled the high dynamic range feature within the previous year. Hence, surge in on-demand content delivery or streaming services is expected to offer remunerative opportunities for the expansion of the global high dynamic range market in the near future. 

High Dynamic Range Market
By Region

2030
North America 
Europe
Asia-Pacific
LAMEA

Asia-Pacific is projected as one of the most lucrative region.

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Key Benefits For Stakeholders

  • This study includes the global high dynamic range market analysis, trends, and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and Global High dynamic range market opportunity.
  • The global high dynamic range market size is quantitatively analyzed from 2020 to 2030 to highlight the financial competency of the industry.
  • The Porter’s five forces analysis illustrates the potency of buyers & suppliers in Global High dynamic range industry.

High Dynamic Range Market Report Highlights

Aspects Details
By Type
  • HDR10
  • HDR10+
  • Hybrid Log-Gamma
  • Dolby Vision
  • 4K
  • Others
By Product Type
  • Capturing Devices
  • Display Devices
By APPLICATION
  • Video Streaming
  • Gaming
  • Entertainment
By Region
  • North America  (U.S., Canada)
  • Europe   (UK, France, Germany, Spain, Italy, Rest of Europe)
  • Asia-Pacific   (China, India, Japan, South Korea, Australia, Rest of Asia-Pacific)
  • LAMEA  (Latin America, Middle East, Africa)
By Key Market Players
  • Apple, Inc.
  • Canon
  • Nikon Corporation
  • Samsung Electronics Co., Ltd.
  • LG Display Co., Ltd.
  • Omnivision Technologies
  • Olympus Corp.
  • Sony Corporation
  • Fujifilm Holding Corporation
  • Casio Computer Co., Ltd.
 

CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS
1.3.KEY MARKET SEGMENTS

1.3.1.Key market players

1.4.RESEARCH METHODOLOGY

1.4.1.Primary research
1.4.2.Secondary research
1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE
3.2.KEY FINDINGS

3.2.1.Top impacting factors
3.2.2.Top investment pockets

3.3.PORTER’S FIVE FORCES ANALYSIS
3.4.MARKET DYNAMICS

3.4.1.Drivers

3.4.1.1.Ongoing demand for large screen displays with high resolution
3.4.1.2.Increase in penetration smartphones
3.4.1.3.High potential for digital photography

3.4.2.Restraint

3.4.2.1.Surge in need for considerably higher bandwidth for broadcasting high dynamic range content

3.4.3.Opportunities

3.4.3.1.Introduction of new high dynamic range-compatible devices
3.4.3.2.Increase in on-demand content delivery services

3.5.COVID-19 IMPACT ANALYSIS ON HIGH DYNAMIC RANGE MARKET

3.5.1.Impact on market size
3.5.2.Consumer trends, preferences, and budget impact
3.5.3.Economic impact
3.5.4.Key player strategies to tackle negative impact
3.5.5.Opportunity window

CHAPTER 4:HIGH DYNAMIC RANGE MARKET, BY TYPE

4.1.OVERVIEW
4.2.HDR10

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast, by region
4.2.3.Market analysis, by country

4.3.HDR10+

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast, by region
4.3.3.Market analysis, by country

4.4.HYBRID LOG-GAMMA

4.4.1.Key market trends, growth factors, and opportunities
4.4.2.Market size and forecast, by region
4.4.3.Market analysis, by country

4.5.DOLBY VISION

4.5.1.Key market trends, growth factors, and opportunities
4.5.2.Market size and forecast, by region
4.5.3.Market analysis, by country

4.6.ADVANCED HDR

4.6.1.Key market trends, growth factors, and opportunities
4.6.2.Market size and forecast, by region
4.6.3.Market analysis, by country

CHAPTER 5:HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE

5.1.OVERVIEW
5.2.CAPTURING DEVICES

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Smartphones
5.2.3.Cameras
5.2.4.Market size and forecast, by region
5.2.5.Market analysis, by country

5.3.DISPLAY DEVICES

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Televisions
5.3.3.Blu-ray players
5.3.4.Set-top boxes
5.3.5.Projectors
5.3.6.Laptops & tablets
5.3.7.Market size and forecast, by region
5.3.8.Market analysis, by country

CHAPTER 6:HIGH DYNAMIC RANGE MARKET, BY APPLICATION

6.1.OVERVIEW
6.2.VIDEO STREAMING

6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast, by region
6.2.3.Market analysis, by country

6.3.GAMING

6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast, by region
6.3.3.Market analysis, by country

6.4.ENTERTAINMENT

6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast, by region
6.4.3.Market analysis, by country

CHAPTER 7:HIGH DYNAMIC RANGE MARKET, BY REGION

7.1.OVERVIEW
7.2.NORTH AMERICA

7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast, by type
7.2.3.Market size and forecast, by product type
7.2.4.Market size and forecast, by application
7.2.5.Market analysis by country

7.2.5.1.U.S.

7.2.5.1.1.Market size and forecast, by type
7.2.5.1.2.Market size and forecast, by product type
7.2.5.1.3.Market size and forecast, by application

7.2.5.2.Canada

7.2.5.2.1.Market size and forecast, by type
7.2.5.2.2.Market size and forecast, by product type
7.2.5.2.3.Market size and forecast, by application

7.3.EUROPE

7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast, by type
7.3.3.Market size and forecast, by product type
7.3.4.Market size and forecast, by application
7.3.5.Market analysis by country

7.3.5.1.UK

7.3.5.1.1.Market size and forecast, by type
7.3.5.1.2.Market size and forecast, by product type
7.3.5.1.3.Market size and forecast, by application

7.3.5.2.Germany

7.3.5.2.1.Market size and forecast, by type
7.3.5.2.2.Market size and forecast, by product type
7.3.5.2.3.Market size and forecast, by application

7.3.5.3.France

7.3.5.3.1.Market size and forecast, by type
7.3.5.3.2.Market size and forecast, by product type
7.3.5.3.3.Market size and forecast, by application

7.3.5.4.Spain

7.3.5.4.1.Market size and forecast, by type
7.3.5.4.2.Market size and forecast, by product type
7.3.5.4.3.Market size and forecast, by application

7.3.5.5.Italy

7.3.5.5.1.Market size and forecast, by type
7.3.5.5.2.Market size and forecast, by product type
7.3.5.5.3.Market size and forecast, by application

7.3.5.6.Rest of Europe

7.3.5.6.1.Market size and forecast, by type
7.3.5.6.2.Market size and forecast, by product type
7.3.5.6.3.Market size and forecast, by application

7.4.ASIA-PACIFIC

7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast, by type
7.4.3.Market size and forecast, by product type
7.4.4.Market size and forecast, by application
7.4.5.Market analysis by country

7.4.5.1.China

7.4.5.1.1.Market size and forecast, by type
7.4.5.1.2.Market size and forecast, by product type
7.4.5.1.3.Market size and forecast, by application

7.4.5.2.Japan

7.4.5.2.1.Market size and forecast, by type
7.4.5.2.2.Market size and forecast, by product type
7.4.5.2.3.Market size and forecast, by application

7.4.5.3.India

7.4.5.3.1.Market size and forecast, by type
7.4.5.3.2.Market size and forecast, by product type
7.4.5.3.3.Market size and forecast, by application

7.4.5.4.South Korea

7.4.5.4.1.Market size and forecast, by type
7.4.5.4.2.Market size and forecast, by product type
7.4.5.4.3.Market size and forecast, by application

7.4.5.5.Australia

7.4.5.5.1.Market size and forecast, by type
7.4.5.5.2.Market size and forecast, by product type
7.4.5.5.3.Market size and forecast, by application

7.4.5.6.Rest of Asia-Pacific

7.4.5.6.1.Market size and forecast, by type
7.4.5.6.2.Market size and forecast, by product type
7.4.5.6.3.Market size and forecast, by application

7.5.LAMEA

7.5.1.Key market trends, growth factors, and opportunities
7.5.2.Market size and forecast, by type
7.5.3.Market size and forecast, by product type
7.5.4.Market size and forecast, by application
7.5.5.Market analysis by country

7.5.5.1.Latin America

7.5.5.1.1.Market size and forecast, by type
7.5.5.1.2.Market size and forecast, by product type
7.5.5.1.3.Market size and forecast, by application

7.5.5.2.Middle East

7.5.5.2.1.Market size and forecast, by type
7.5.5.2.2.Market size and forecast, by product type
7.5.5.2.3.Market size and forecast, by application

7.5.5.3.Africa

7.5.5.3.1.Market size and forecast, by type
7.5.5.3.2.Market size and forecast, by product type
7.5.5.3.3.Market size and forecast, by application

CHAPTER 8:COMPETITIVE LANDSCAPE

8.1.INTRODUCTION

8.1.1.Market player positioning, 2020

8.2.TOP WINNING STRATEGIES
8.3.COMPETITIVE DASHBOARD
8.4.COMPETITIVE HEATMAP

CHAPTER 9:COMPANY PROFILES

9.1.APPLE, INC.

9.1.1.Company overview
9.1.2.Key executives
9.1.3.Company snapshot
9.1.4.Product portfolio
9.1.5.R&D expenditure
9.1.6.Business performance
9.1.7.Key strategic moves and developments

9.2.CANON INC.

9.2.1.Company overview
9.2.2.Key executives
9.2.3.Company snapshot
9.2.4.Product portfolio
9.2.5.R&D expenditure
9.2.6.Business performance
9.2.7.Key strategic moves and developments

9.3.NIKON CORPORATION

9.3.1.Company overview
9.3.2.Key executives
9.3.3.Company snapshot
9.3.4.Product portfolio
9.3.5.R&D expenditure
9.3.6.Business performance
9.3.7.Key strategic moves and developments

9.4.SAMSUNG ELECTRONICS CO. LTD.

9.4.1.Company overview
9.4.2.Key executives
9.4.3.Company snapshot
9.4.4.Product portfolio
9.4.5.R&D expenditure
9.4.6.Business performance
9.4.7.Key strategic moves and developments

9.5.LG DISPLAY CO. LTD.

9.5.1.Company overview
9.5.2.Key executives
9.5.3.Company snapshot
9.5.4.Product portfolio
9.5.5.R&D expenditure
9.5.6.Business performance
9.5.7.Key strategic moves and developments

9.6.OMNIVISION TECHNOLOGIES INC

9.6.1.Company overview
9.6.2.Key executives
9.6.3.Company snapshot
9.6.4.Product portfolio
9.6.5.Key strategic moves and developments

9.7.OLYMPUS CORPORATION

9.7.1.Company overview
9.7.2.Key executives
9.7.3.Company snapshot
9.7.4.Product portfolio
9.7.5.R&D expenditure
9.7.6.Business performance
9.7.7.Key strategic moves and developments

9.8.SONY CORPORATION

9.8.1.Company overview
9.8.2.Key executives
9.8.3.Company snapshot
9.8.4.Product portfolio
9.8.5.R&D expenditure
9.8.6.Business performance
9.8.7.Key strategic moves and developments

9.9.FUJIFILM HOLDING CORPORATION

9.9.1.Company overview
9.9.2.Key executives
9.9.3.Company snapshot
9.9.4.Product portfolio
9.9.5.R&D expenditure
9.9.6.Business performance
9.9.7.Key strategic moves and developments

9.10.CASIO COMPUTERS CO. LTD.

9.10.1.Company overview
9.10.2.Key executives
9.10.3.Company snapshot
9.10.4.Product portfolio
9.10.5.R&D expenditure
9.10.6.Business performance

LIST OF TABLES

TABLE 01.GLOBAL HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020-2030 ($MILLION)
TABLE 02.HIGH DYNAMIC RANGE MARKET FOR HDR10, BY REGION, 2020-2030 ($MILLION)
TABLE 03.HIGH DYNAMIC RANGE MARKET FOR HDR10+, BY REGION, 2020-2030 ($MILLION)
TABLE 04.HIGH DYNAMIC RANGE MARKET FOR HYBRID LOG-GAMMA, BY REGION, 2020-2030 ($MILLION)
TABLE 05.HIGH DYNAMIC RANGE MARKET FOR DOLBY VISION, BY REGION, 2020-2030 ($MILLION)
TABLE 06.HIGH DYNAMIC RANGE MARKET FOR ADVANCED HDR, BY REGION, 2020-2030 ($MILLION)
TABLE 07.GLOBAL HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020-2030 ($MILLION)
TABLE 08.HIGH DYNAMIC RANGE MARKET FOR CAPTURING DEVICES
TABLE 09.HIGH DYNAMIC RANGE MARKET FOR CAPTURING DEVICES BY GENERATIONAL COHORTS
TABLE 10.HIGH DYNAMIC RANGE MARKET FOR CAPTURING DEVICES, BY REGION, 2020-2030 ($MILLION)
TABLE 11.HIGH DYNAMIC RANGE MARKET FOR DISPLAY DEVICES
TABLE 12.HIGH DYNAMIC RANGE MARKET FOR DISPLAY DEVICES BY GENERATIONAL COHORTS
TABLE 13.HIGH DYNAMIC RANGE MARKET FOR DISPLAY DEVICES, BY REGION, 2020-2030 ($MILLION)
TABLE 14.GLOBAL HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020-2030 ($MILLION)
TABLE 15.HIGH DYNAMIC RANGE MARKET FOR VIDEO STREAMING, BY REGION, 2020-2030 ($MILLION)
TABLE 16.HIGH DYNAMIC RANGE MARKET FOR GAMING, BY REGION, 2020-2030 ($MILLION)
TABLE 17.HIGH DYNAMIC RANGE MARKET FOR ENTERTAINMENT, BY REGION, 2020-2030 ($MILLION)
TABLE 18.HIGH DYNAMIC RANGE MARKET REVENUE, BY REGION, 2020–2030 ($MILLION)
TABLE 19.NORTH AMERICA HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 20.NORTH AMERICA HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 21.NORTH AMERICA HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 22.NORTH AMERICA HIGH DYNAMIC RANGE MARKET, BY COUNTRY, 2020-2030 ($MILLION)
TABLE 23.U.S. HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 24.U.S. HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 25.U.S. HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 26.CANADA HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 27.CANADA HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 28.CANADA HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 29.EUROPE HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 30.EUROPE HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 31.EUROPE HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 32.EUROPE HIGH DYNAMIC RANGE MARKET, BY COUNTRY, 2020-2030 ($MILLION)
TABLE 33.UK HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 34.UK HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 35.UK HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 36.GERMANY HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 37.GERMANY HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 38.GERMANY HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 39.FRANCE HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 40.FRANCE HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 41.FRANCE HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 42.SPAIN HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 43.SPAIN HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 44.SPAIN HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 45.ITALY HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 46.ITALY HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 47.ITALY HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 48.REST OF EUROPE HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 49.REST OF EUROPE HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 50.REST OF EUROPE HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 51.ASIA-PACIFIC HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 52.ASIA-PACIFIC HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 53.ASIA-PACIFIC HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 54.ASIA-PACIFIC HIGH DYNAMIC RANGE MARKET, BY COUNTRY, 2020-2030 ($MILLION)
TABLE 55.CHINA HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 56.CHINA HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 57.CHINA HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 58.JAPAN HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 59.JAPAN HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 60.JAPAN HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 61.INDIA HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 62.INDIA HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 63.INDIA HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 64.SOUTH KOREA HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 65.SOUTH KOREA HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 66.SOUTH KOREA HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 67.AUSTRALIA HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 68.AUSTRALIA HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 69.AUSTRALIA HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 70.REST OF ASIA-PACIFIC HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 71.REST OF ASIA-PACIFIC HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 72.REST OF ASIA-PACIFIC HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 73.LAMEA HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 74.LAMEA HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 75.LAMEA HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 76.LAMEA HIGH DYNAMIC RANGE MARKET, BY COUNTRY, 2020-2030 ($MILLION)
TABLE 77.LATIN AMERICA HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 78.LATIN AMERICA HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 79.LATIN AMERICA HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 80.MIDDLE EAST HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 81.MIDDLE EAST HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 82.MIDDLE EAST HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 83.AFRICA HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020–2030 ($MILLION)
TABLE 84.AFRICA HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020–2030 ($MILLION)
TABLE 85.AFRICA HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020–2030 ($MILLION)
TABLE 86.APPLE: KEY EXECUTIVES
TABLE 87.APPLE : COMPANY SNAPSHOT
TABLE 88.APPLE : PRODUCT PORTFOLIO
TABLE 89.CANON: KEY EXECUTIVES
TABLE 90.CANON : COMPANY SNAPSHOT
TABLE 91.CANON: PRODUCT PORTFOLIO
TABLE 95.NIKON CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 96.SAMSUNG ELECTRONIC: KEY EXECUTIVES
TABLE 97.SAMSUNG ELECTRONIC: COMPANY SNAPSHOT
TABLE 98.SAMSUNG ELECTRONICS: PRODUCT PORTFOLIO
TABLE 99.LG DISPLAY: KEY EXECUTIVES
TABLE 100.LG DISPLAY: COMPANY SNAPSHOT
TABLE 101.LG ELECTRONICS: PRODUCT PORTFOLIO
TABLE 102.LGDISPLAY: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 103.OMNIVISION TECHNOLOGIES: KEY EXECUTIVES
TABLE 104.OMNIVISION TECHNOLOGIES: COMPANY SNAPSHOT
TABLE 105.OMNIVISION TECHNOLOGIES: PRODUCT PORTFOLIO
TABLE 106.OLYMPUS CORPORATION : KEY EXECUTIVES
TABLE 107.OLYMPUS CORPORATION: COMPANY SNAPSHOT
TABLE 108.OLYMPUS CORPORATION: PRODUCT PORTFOLIO
TABLE 109.OLYMPUS CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 110.SONY: KEY EXECUTIVES
TABLE 111.SONY: COMPANY SNAPSHOT
TABLE 112.SONY: PRODUCT PORTFOLIO
TABLE 113.FUJIFILM HOLDING: KEY EXECUTIVES
TABLE 114.FUJIFILM HOLDING: COMPANY SNAPSHOT
TABLE 115.FUJIFILM: PRODUCT PORTFOLIO
TABLE 116.CASIO: KEY EXECUTIVES
TABLE 117.CASIO:OMPANY SNAPSHOT
TABLE 118.CASIO: PRODUCT PORTFOLIO

LIST OF FIGURES

FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.HIGH DYNAMIC RANGE MARKET SNAPSHOT, BY SEGMENTATION
FIGURE 03.HIGH DYNAMIC RANGE MARKET SNAPSHOT, BY REGION
FIGURE 04.TOP IMPACTING FACTORS
FIGURE 05.MODERATE BARGAINING POWER OF SUPPLIERS
FIGURE 06.MODERATE BARGAINING POWER OF BUYERS
FIGURE 07.HIGH THREAT OF SUBSTITUTES
FIGURE 08.MODERATE THREAT OF NEW ENTRANTS
FIGURE 09.HIGH INTENSITY OF RIVALRY
FIGURE 10.MARKET DYNAMICS: HIGH DYNAMIC RANGE MARKET
FIGURE 11.GLOBAL HIGH DYNAMIC RANGE MARKET, BY TYPE, 2020-2030
FIGURE 12.COMPARATIVE SHARE ANALYSIS OF HIGH DYNAMIC RANGE MARKET FOR HDR10, BY COUNTRY, 2020 & 2030 (%)
FIGURE 13.COMPARATIVE SHARE ANALYSIS OF HIGH DYNAMIC RANGE MARKET FOR HDR10+, BY COUNTRY,  2020 & 2030(%)
FIGURE 14.COMPARATIVE SHARE ANALYSIS OF HIGH DYNAMIC RANGE MARKET FOR HYBRID LOG-GAMMA, BY COUNTRY, 2020 & 2030(%)
FIGURE 15.COMPARATIVE SHARE ANALYSIS OF HIGH DYNAMIC RANGE MARKET FOR DOLBY VISION, BY COUNTRY,  2020 & 2030(%)
FIGURE 16.COMPARATIVE SHARE ANALYSIS OF HIGH DYNAMIC RANGE MARKET FOR ADVANCED HDR, BY COUNTRY,  2020 & 2030(%)
FIGURE 17.GLOBAL HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE, 2020-2030
FIGURE 18.COMPARATIVE SHARE ANALYSIS OF HIGH DYNAMIC RANGE MARKET FOR CAPTURING DEVICES, BY COUNTRY, 2020 & 2030(%)
FIGURE 19.COMPARATIVE SHARE ANALYSIS OF HIGH DYNAMIC RANGE MARKET FOR DISPLAY DEVICES, BY COUNTRY,  2020 & 2030(%)
FIGURE 20.GLOBAL HIGH DYNAMIC RANGE MARKET, BY APPLICATION, 2020-2030
FIGURE 21.COMPARATIVE SHARE ANALYSIS OF HIGH DYNAMIC RANGE MARKET FOR VIDEO STREAMING, BY COUNTRY, 2020 & 2030(%)
FIGURE 22.COMPARATIVE SHARE ANALYSIS OF HIGH DYNAMIC RANGE MARKET FOR GAMING, BY COUNTRY,  2020 & 2030(%)
FIGURE 23.COMPARATIVE SHARE ANALYSIS OF HIGH DYNAMIC RANGE MARKET FOR ENTERTAINMENT, BY COUNTRY,  2020 & 2030(%)
FIGURE 24.U.S. HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 25.CANADA HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 26.UK HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 27.GERMANY HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 28.FRANCE HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 29.SPAIN HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 30.ITALY HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 31.REST OF EUROPE HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 32.CHINA HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 33.JAPAN HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 34.INDIA HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 35.SOUTH KOREA HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 36.AUSTRALIA HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 37.REST OF ASIA-PACIFIC HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 38.LATIN AMERICA HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 39.MIDDLE EAST HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 40.AFRICA HIGH DYNAMIC RANGE MARKET, 2020–2030 ($MILLION)
FIGURE 41.MARKET PLAYER POSITIONING, 2020
FIGURE 42.TOP WINNING STRATEGIES, BY YEAR, 2019-2021
FIGURE 43.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2019-2021
FIGURE 44.TOP WINNING STRATEGIES, BY COMPANY, 2019-2021
FIGURE 45.COMPETITIVE DASHBOARD
FIGURE 46.COMPETITIVE DASHBOARD
FIGURE 47.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 48.R&D EXPENDITURE, 2019–2021 ($MILLION)
FIGURE 49.APPLE: REVENUE, 2019–2021 ($MILLION)
FIGURE 50.APPLE: REVENUE SHARE BY SEGMENTS, 2021 (%)
FIGURE 51.APPLE: REVENUE BY SHARE OF REGION 2021 (%)
FIGURE 52.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 53.CANON: REVENUE, 2018–2020 ($MILLION)
FIGURE 54.CANON: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 55.CANON: REVENUE BY REGION 2020 ($ MILLION)
FIGURE 59.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 60.SAMSUNG ELECTRONICS: REVENUE, 2018–2020 ($MILLION)
FIGURE 61.SAMSUNG ELECTRONICS: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 62.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 63.LG DISPLAY: REVENUE, 2018–2020 ($MILLION)
FIGURE 64.LG DISPLAY: REVENUE SHARE BY SEGMENTS, 2020 (%)
FIGURE 65.LG DISPLAY: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 66.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 67.OLYMPUS CORPORATION: REVENUE, 2018–2020 ($MILLION)
FIGURE 68.OLYMPUS CORPORATION: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 69.OLYMPUS CORPORATION: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 70.R&D EXPENDITURE, 2018-2020 ($MILLION)
FIGURE 71.SONY: REVENUE, 2018-2020 ($MILLION)
FIGURE 72.SONY: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 73.SONY: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 74.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 75.FUJIFILM HOLDING: REVENUE, 2018–2020 ($MILLION)
FIGURE 76.FUJIFILM HOLDING: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 77.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 78.CASIO: REVENUE, 2018–2020 ($MILLION)
FIGURE 79.CASIO: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 80.CASIO REVENUE BY GEOGRAPHICAL SEGMENTS, 2020 %


 
 

In accordance with the insights of the CXOs of leading companies, the global high dynamic range market is projected to exhibit high growth potential, especially in Asia-Pacific and Europe. This is attributed to high adoption of smartphones, rise in demand for high dynamic range in gaming applications, expansion of the entertainment industry, and rapid infrastructural development. Furthermore, consumers who cannot afford to buy a smart, connected TV are now streaming over the top (OTT) content on smartphones. As number of customers using smartphones to stream OTT services are increasingly, the growth potential of larger screen smartphones market is projected to increase in developing economies, which, in turn, is likely to foster the demand for high dynamic range-capable smartphone devices.

The CXOs further added that the share of new TV shipments for smart TV has steadily increased over the period of time, as many manufacturers are integrating internet capability as a standard feature. Moreover, increased adoption of subscription video-on-demand (SVOD) services drives the usage of smart TVs with high dynamic range capabilities. Furthermore, the market growth is driven by the availability of smart TVs at low prices offered by the major players such as Amazon and Roku. For instance, as of March 2021, about 44% of U.S. television households have a 4K-capable TV set at home.

The global high dynamic range market is dominated by key players such as Apple, Inc., Canon, Nikon Corporation, Samsung Electronics Co., Ltd., LG Display Co., Ltd., Omnivision Technologies, Olympus Corp., Sony Corporation, Fujifilm Holding Corporation, Casio Computer Co., Ltd., and others. The key players have adopted various growth strategies to enhance and develop their product portfolio, strengthen their edge computing market share, and to increase their market penetration.  For instance, in December 2021, Samsung Electronics announced that select 2022 4K and 8K TVs and gaming monitors are projected to support its new HDR10+ GAMING standard to deliver immersive, ultra-responsive HDR gaming experience to gamers.

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