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In-flight Entertainment and Connectivity Market by Type (Hardware, Services (Connectivity service, Entertainment service)), Connectivity Technology (Satellite and Air-to-ground connectivity) - Global Opportunity Analysis and Industry Forecast, 2017-2023

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Pages: 150
Apr 2017 | 2819 Views
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Author's : Sumeet Pal
Tables: 54
Charts: 52
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In-flight entertainment and connectivity includes services such as video streaming, text messaging, and internet browsing that airliners offer to air passengers on-board. Further, IFEC services are device-agnostic-which can support any portable devices such as tablet, smartphone, and laptops-that enable air passengers to download IFE content on their personal electronic device (PED), which eliminates the need for the use of seat-back video.

The report includes the revenue generated from sales of in-flight entertainment hardwaresuch as wireless hotspot, wireless LAN controller, and wireless access point-and by availing entertainment content and connectivity services such as network planning & designing, consulting service, implementation & integration service, and repair & maintenance services.

The in-flight entertainment and connectivity market is bifurcated based on type into hardware and service. In addition, the service segment is sub-segmented into entertainment and connectivity services. Based on connectivity technology the in-flight entertainment and connectivity market is divided into satellite technology and air-to-ground technology segments. The market is analyzed based on four regions, namely North America, Europe, Asia-Pacific, and LAMEA.

Advancement in connectivity technologies in developed regions, supportive policies to use personal electronics devices onboard, and growth in number of airline passengers fuel the demand for advanced in-flight connectivity and content streaming services. However, high cost associated with networking technologies and connectivity hardware, and increase in data privacy and security issues are projected to limit the adoption of wireless communication and connectivity services.

The report includes the study of the in-flight entertainment & connectivity market with respect to the growth prospects and restraints based on the regional analysis. The study includes Porters Five Forces analysis of the industry to determine the impact of suppliers, competitors, new entrants, substitutes, and buyers on the market growth.

The key players-operating in the in-flight entertainment and connectivity industry-include EchoStar Corporation, Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Kymeta Corporation, Panasonic Corporation, SITA (OnAir), Thales Group, Thikom Solutions Inc., and ViaSat Inc.

Segment Overview

The global in-flight entertainment and connectivity market is segmented based on type, connectivity technology, and geography. Based on the type, the market is divided into hardware and services. By connectivity technology, the market is segmented into satellite and air-to-ground connectivity technology. Geographically, the market is segmented into North America, Europe, Asia-Pacific, and LAMEA.

In-flight Entertainment And Connectivity Market Segmentation

In-flight Entertainment and Connectivity Market Segmentation

Top Impacting Factors

In-flight Entertainment and Connectivity Market Top impacting factors

The revenue of the global in-flight entertainment & connectivity market is projected to grow 1.9 times from 2017 to 2023, owing to the increase in impact of the driving factors such as advancement in connectivity technologies, introduction of supportive government policies to promote usage of personal electronic devices onboard, and increase in number of air passengers across the globe. Moreover, the diminishing impact of restraining factors such as high cost associated with installation and deployment of connectivity hardware and technologies and data privacy & security issues are projected to supplement the market growth during the forecast period.

The below mentioned figure signifies the growth potential of the in-flight entertainment & connectivity market among various regions included in the market scope. In terms of revenue, North America in-flight entertainment & connectivity market is projected to dominate the overall market throughout the forecast period owing to increase in number of connected aircrafts and air passengers. In addition, the market in Asia-Pacific region is anticipated to grow at the highest CAGR due to rise in expenditure on deployment of air-to-ground and satellite connectivity technologies to improve in-flight connectivity in the region.

Key Investment Pockets

In-flight Entertainment and Connectivity Market Key Investment Pockets

Advancement in Connectivity Technologies in Developed Regions

Continuous investment on innovations and advancement in networking & connectivity technologies has encouraged prominent players to introduce enhanced technologies to sustain competition and gain first mover advantage. Prominent players in the market are aimed at launching hybrid technologies and advanced Wi-Fi devices that can be deployed on aircraft, plying on mid-haul and short haul routes, to enhance bandwidth capacity and connectivity speed.

Growth in Number of Airline Passengers

With increase in number of airline passengers, demand for in-flight entertainment and connectivity services is also on an increase at a significant rate.

Key Benefits

  • The study provides an in-depth analysis of the in-flight entertainment and connectivity market along with current and future trends to elucidate the imminent investment pockets.
  • Information regarding key drivers, restraints, and opportunities along with their impact analysis on the in-flight entertainment and connectivity market is provided in the report.
  • Porters Five Forces analysis illustrates the potency of buyers and suppliers operating in the in-flight entertainment and connectivity industry.
  • The quantitative analysis of the global market from 2017 to 2023 is provided in the report to determine the in-flight entertainment and connectivity market size and potential.

In-flight Entertainment And Connectivity Market Key Segments

The in-flight entertainment and connectivity market is segmented based on type, connectivity technology, and geography.

By Type

  • Hardware
  • Services
    • Connectivity service
    • Entertainment service

By Connectivity Technology

  • Satellite connectivity
  • Air-to-ground connectivity

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa

Key Market Players Profiled in the Report

  • EchoStar Corporation
  • Global Eagle Entertainment Inc.
  • Gogo Inc.
  • Honeywell International Inc.
  • Kymeta Corporation
  • Panasonic Corporation
  • SITA (OnAir)
  • Thales Group
  • Thikom Solutions Inc.
  • ViaSat Inc.
 

Chapter: 1 INTRODUCTION

1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS
1.3. KEY MARKET SEGMENTS
1.4. RESEARCH METHODOLOGY

1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models

Chapter: 2 EXECUTIVE SUMMARY

2.1. CXO PERSPECTIVE

Chapter: 3 MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS

3.2.1. Top impacting factors
3.2.2. Top investment pockets

3.3. PORTER’S FIVE FORCES ANALYSIS

3.3.1. High bargaining power of suppliers
3.3.2. Low threat of new entrants
3.3.3. Moderate threat of substitutes
3.3.4. High competitive rivalry
3.3.5. Low bargaining power among buyers

3.4. MARKET DYNAMICS

3.4.1. Drivers

3.4.1.1. Advancement in Connectivity Technologies in Developed Regions
3.4.1.2. Supportive Policies to Use Personal Electronics Devices Onboard
3.4.1.3. Growth in Number of Airline Passengers

3.4.2. Restraints

3.4.2.1. High Cost Associated with Networking Technologies and Connectivity Hardware
3.4.2.2. Data Privacy and Security Issues

3.4.3. Opportunities

3.4.3.1. Huge Untapped Market Opportunity in Developing Regions

Chapter: 4 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY TYPE

4.1. OVERVIEW
4.2. HARDWARE

4.2.1. Key market trends
4.2.2. Key growth factors and opportunities
4.2.3. Market size and forecast

4.3. SERVICE

4.3.1. Connectivity service

4.3.1.1. Key market trends
4.3.1.2. Key growth factors and opportunities
4.3.1.3. Market size and forecast

4.3.2. Entertainment service

4.3.2.1. Key market trends
4.3.2.2. Key growth factors and opportunities
4.3.2.3. Market size and forecast

Chapter: 5 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CONNECTIVITY TECHNOLOGY

5.1. OVERVIEW
5.2. SATELLITE TECHNOLOGY

5.2.1. Key market trends
5.2.2. Key growth factors and opportunities
5.2.3. Market size and forecast

5.3. AIR-TO-GROUND

5.3.1. Key market trends
5.3.2. Key growth factors and opportunities
5.3.3. Market size and forecast

Chapter: 6 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION

6.1. OVERVIEW
6.2. NORTH AMERICA

6.2.1. Key market trends
6.2.2. Key growth factors and opportunities
6.2.3. Market size and forecast

6.2.3.1. North America in-flight entertainment and connectivity market by type
6.2.3.2. North America in-flight entertainment and connectivity market by service
6.2.3.3. North America in-flight entertainment and connectivity market by connectivity technology
6.2.3.4. North America in-flight entertainment and connectivity market by country

6.2.3.4.1. U.S.

6.2.3.4.1.1. Market size and forecast

6.2.3.4.2. Canada

6.2.3.4.2.1. Market size and forecast

6.2.3.4.3. Mexico

6.2.3.4.3.1. Market size and forecast

6.3. EUROPE

6.3.1. Key market trends
6.3.2. Key growth factors and opportunities
6.3.3. Market size and forecast

6.3.3.1. Europe in-flight entertainment & connectivity market by type
6.3.3.2. Europe in-flight entertainment & connectivity market by service
6.3.3.3. Europe in-flight entertainment & connectivity market by connectivity technology
6.3.3.4. Europe in-flight entertainment & connectivity market by country

6.3.3.4.1. UK

6.3.3.4.1.1. Market size and forecast

6.3.3.4.2. Germany

6.3.3.4.2.1. Market size and forecast

6.3.3.4.3. France

6.3.3.4.3.1. Market size and forecast

6.3.3.4.4. Rest of Europe

6.3.3.4.4.1. Market size and forecast

6.4. ASIA-PACIFIC

6.4.1. Key market trends
6.4.2. Key growth factors and opportunities
6.4.3. Market size and forecast

6.4.3.1. Asia-Pacific in-flight entertainment & connectivity market by type
6.4.3.2. Asia-Pacific in-flight entertainment & connectivity market by service
6.4.3.3. Asia-Pacific in-flight entertainment & connectivity market by connectivity technology
6.4.3.4. Asia-Pacific in-flight entertainment & connectivity market by country

6.4.3.4.1. China

6.4.3.4.1.1. Market size and forecast

6.4.3.4.2. Japan

6.4.3.4.2.1. Market size and forecast

6.4.3.4.3. Rest of Asia-Pacific

6.4.3.4.3.1. Market size and forecast

6.5. LAMEA

6.5.1. Key market trends
6.5.2. Key growth factors and opportunities
6.5.3. Market size and forecast

6.5.3.1. LAMEA in-flight entertainment & connectivity market by type
6.5.3.2. LAMEA in-flight entertainment & connectivity market by service
6.5.3.3. LAMEA in-flight entertainment & connectivity market by connectivity technology
6.5.3.4. LAMEA in-flight entertainment & connectivity market by country

6.5.3.4.1. Latin America

6.5.3.4.1.1. Market size and forecast

6.5.3.4.2. Middle East

6.5.3.4.2.1. Market size and forecast

6.5.3.4.3. Africa

6.5.3.4.3.1. Market size and forecast

Chapter: 7 COMPANY PROFILES

7.1. ECHOSTAR CORPORATION

7.1.1. Company overview
7.1.2. Company snapshot
7.1.3. Product portfolio
7.1.4. Business performance
7.1.5. Key strategic moves and developments

7.2. GLOBAL EAGLE ENTERTAINMENT INC. (GEE)

7.2.1. Company overview
7.2.2. Company snapshot
7.2.3. Operating business segments
7.2.4. Product portfolio
7.2.5. Business performance
7.2.6. Key strategic moves and developments

7.3. GOGO INC.

7.3.1. Company overview
7.3.2. Company snapshot
7.3.3. Operating business segments
7.3.4. Product portfolio
7.3.5. Business performance
7.3.6. Key strategic moves and developments

7.4. HONEYWELL INTERNATIONAL INC.

7.4.1. Company overview
7.4.2. Company snapshot
7.4.3. Operating business segments
7.4.4. Product portfolio
7.4.5. Business performance
7.4.6. Key strategic moves and developments

7.5. KYMETA CORPORATION

7.5.1. Company overview
7.5.2. Company snapshot
7.5.3. Operating business segments
7.5.4. Product portfolio
7.5.5. Key strategic moves and developments

7.6. PANASONIC CORPORATION

7.6.1. Company overview
7.6.2. Company snapshot
7.6.3. Operating business segments
7.6.4. Product portfolio
7.6.5. Business performance
7.6.6. Key strategic moves and developments

7.7. SITA (ONAIR)

7.7.1. Company overview
7.7.2. Company snapshot
7.7.3. Operating business segments
7.7.4. Key strategic moves and developments

7.8. THALES GROUP

7.8.1. Company overview
7.8.2. Company snapshot
7.8.3. Operating business segments
7.8.4. Product portfolio
7.8.5. Business performance
7.8.6. Key strategic moves and developments

7.9. THINKOM SOLUTIONS, INC.

7.9.1. Company overview
7.9.2. Company snapshot
7.9.3. Operating business segments
7.9.4. Product portfolio
7.9.5. Key strategic moves and developments

7.10. VIASAT, INC.

7.10.1. Company overview
7.10.2. Company snapshot
7.10.3. Operating business segments
7.10.4. Product portfolio
7.10.5. Business performance
7.10.6. Key strategic moves and developments

 LIST OF TABLES

TABLE 1. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY TYPE, 2016-2023 ($MILLION)
TABLE 2. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET FOR HARDWARE SEGMENT, BY REGION, 2016-2023 ($MILLION)
TABLE 3. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET FOR CONNECTIVITY SERVICE SUB-SEGMENT, BY REGION, 2016-2023 ($MILLION)
TABLE 4. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET FOR ENTERTAINMENT SERVICE SEGMENT, BY REGION, 2016-2023 ($MILLION)
TABLE 5. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CONNECTIVITY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 6. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET FOR SATELLITE TECHNOLOGY SEGMENT, BY REGION, 2016-2023 ($MILLION)
TABLE 7. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET FOR AIR-TO-GROUND TECHNOLOGY SEGMENT, BY REGION, 2016-2023 ($MILLION)
TABLE 8. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION, 2016-2023 ($MILLION)
TABLE 9. NORTH AMERICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY TYPE, 2016-2023 ($MILLION)
TABLE 10. NORTH AMERICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY SERVICE, 2016-2023 ($MILLION)
TABLE 11. NORTH AMERICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CONNECTIVITY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 12. NORTH AMERICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2016-2023 ($MILLION)
TABLE 13. EUROPE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY TYPE, 2016-2023 ($MILLION)
TABLE 14. EUROPE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY SERVICE, 2016-2023 ($MILLION)
TABLE 15. EUROPE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CONNECTIVITY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 16. EUROPE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2016-2023 ($MILLION)
TABLE 17. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY TYPE, 2016-2023 ($MILLION)
TABLE 18. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY SERVICE, 2016-2023 ($MILLION)
TABLE 19. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CONNECTIVITY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 20. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2016-2023 ($MILLION)
TABLE 21. LAMEA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY TYPE, 2016-2023 ($MILLION)
TABLE 22. LAMEA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY SERVICE, 2016-2023 ($MILLION)
TABLE 23. LAMEA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CONNECTIVITY TECHNOLOGY, 2016-2023 ($MILLION)
TABLE 24. LAMEA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2016-2023 ($MILLION)
TABLE 25. ECHOSTAR: COMPANY SNAPSHOT
TABLE 26. ECHOSTAR: PRODUCT PORTFOLIO
TABLE 27. GEE: COMPANY SNAPSHOT
TABLE 28. GEE: OPERATING SEGMENTS
TABLE 29. GEE: PRODUCT PORTFOLIO
TABLE 30. GOGO: COMPANY SNAPSHOT
TABLE 31. GOGO: OPERATING SEGMENTS
TABLE 32. GOGO: PRODUCT PORTFOLIO
TABLE 33. HONEYWELL: COMPANY SNAPSHOT
TABLE 34. HONEYWELL: OPERATING SEGMENTS
TABLE 35. HONEYWELL: PRODUCT PORTFOLIO
TABLE 36. KYMETA: COMPANY SNAPSHOT
TABLE 37. KYMETA: OPERATING SEGMENTS
TABLE 38. KYMETA: PRODUCT PORTFOLIO
TABLE 39. PANASONIC: COMPANY SNAPSHOT
TABLE 40. PANASONIC: OPERATING SEGMENTS
TABLE 41. PANASONIC: PRODUCT PORTFOLIO
TABLE 42. SITA (ONAIR): COMPANY SNAPSHOT
TABLE 43. SITA (ONAIR): OPERATING SEGMENT
TABLE 44. THALES: COMPANY SNAPSHOT
TABLE 45. THALES: OPERATING SEGMENTS
TABLE 46. THALES: PRODUCT PORTFOLIO
TABLE 47. THINKOM: COMPANY SNAPSHOT
TABLE 48. THINKOM: OPERATING SEGMENTS
TABLE 49. THINKOM: PRODUCT PORTFOLIO
TABLE 50. VIASAT: COMPANY SNAPSHOT
TABLE 51. VIASAT: OPERATING SEGMENTS
TABLE 52. VIASAT: PRODUCT PORTFOLIO

LIST OF FIGURES

FIGURE 1. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SEGMENTATION
FIGURE 2. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET OVERVIEW, 2016 & 2023
FIGURE 3. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION, 2016 & 2023
FIGURE 4. TOP IMPACTING FACTORS
FIGURE 5. KEY INVESTMENT POCKETS
FIGURE 6. CONNECTED AIRCRAFT BY REGION, 2016 & 2023 (%)
FIGURE 7. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY TYPE
FIGURE 8. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY HARDWARE, 2016-2023 ($MILLION)
FIGURE 9. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY SERVICE, 2016-2023 ($MILLION)
FIGURE 10. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY ENTERTAINMENT SERVICE, 2016-2023 ($MILLION)
FIGURE 11. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CONNECTIVITY TECHNOLOGY
FIGURE 12. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY SATELLITE TECHNOLOGY, 2016-2023 ($MILLION)
FIGURE 13. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY AIR-TO-GROUND TECHNOLOGY, 2016-2023 ($MILLION)
FIGURE 14. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION, 2016(%)
FIGURE 15. NORTH AMERICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
FIGURE 16. U.S. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 17. CANADA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 18. MEXICO IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 19. EUROPE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
FIGURE 20. UK IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 21. GERMANY IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 22. FRANCE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 23. REST OF EUROPE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 24. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
FIGURE 25. CHINA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 26. JAPAN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 27. REST OF ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 28. LAMEA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
FIGURE 29. LATIN AMERICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 30. MIDDLE EAST IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 31. AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2016-2023 ($MILLION)
FIGURE 32. ECHOSTAR: REVENUE, 2015-2016 ($MILLION)
FIGURE 33. ECHOSTAR: REVENUE SHARE BY SEGMENT, 2016 (%)
FIGURE 34. ECHOSTAR: REVENUE BY GEOGRAPHY, 2016 (%)
FIGURE 35. GEE: REVENUE, 2013-2015 ($MILLION)
FIGURE 36. GEE: REVENUE BY PRODUCT, 2016 (%)
FIGURE 37. GEE: REVENUE BY GEOGRAPHY, 2016 (%)
FIGURE 38. GOGO: NET SALES, 2014-2016 ($MILLION)
FIGURE 39. GOGO: REVENUE BY PRODUCT, 2016 (%)
FIGURE 40. GOGO: REVENUE BY GEOGRAPHY, 2016 (%)
FIGURE 41. HONEYWELL: REVENUE, 2014-2016 ($MILLION)
FIGURE 42. HONEYWELL: REVENUE SHARE BY BUSINESS, 2016 (%)
FIGURE 43. HONEYWELL: REVENUE BY GEOGRAPHY, 2016 (%)
FIGURE 44. PANASONIC: REVENUE, 2014-2016 ($MILLION)
FIGURE 45. PANASONIC: REVENUE SHARE BY BUSINESS, 2016 (%)
FIGURE 46. PANASONIC: REVENUE BY GEOGRAPHY, 2016 (%)
FIGURE 47. THALES: REVENUE, 2014-2016 ($MILLION)
FIGURE 48. THALES: REVENUE SHARE BY BUSINESS, 2016 (%)
FIGURE 49. THALES: REVENUE BY GEOGRAPHY, 2016 (%)
FIGURE 50. VIASAT: REVENUE, 2014-2016 ($MILLION)
FIGURE 51. VIASAT: REVENUE SHARE BY BUSINESS, 2016 (%)
FIGURE 52. VIASAT: REVENUE BY GEOGRAPHY, 2016 (%)

 

The global in-flight entertainment and connectivity market is projected to witness healthy growth in the near future, especially in the Asia-Pacific and LAMEA regions. This is attributed to growth in need for advanced internet connectivity services from air passengers, increase in number of connected aircraft, introduction of supportive policies to use personal electronics devices onboard, and growth in number of air passengers are anticipated to fuel the market growth. The in-flight entertainment and connectivity market is projected to grow at a significant CAGR of 11.2% from 2017 to 2023, owing to increase in need for tracking services and weather information, as well as analysis of aircraft data such as predictive maintenance and health monitoring.

Prominent players operating in the in-flight entertainment and connectivity industry are anticipated to incline towards investment in setup of more number of connectivity base stations to achieve uniform coverage across the globe. In addition, availability of high speed, low cost, and reliable network for aircraft is anticipated to cater the requirement of the end user.

Prominent players in the in-flight entertainment & connectivity industry are focused towards investing into High Throughput Satellite (HTS) to reach 100% global coverage. For instance, by the end of 2017, Panasonic expects to have 86% flights routes covered with High Throughput Satellite (HTS) and 80% with extreme HTS by the end of 2020.

 

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