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Upcoming Allied Market Research
2023
Neurorehabilitation Gaming Systems Market

Neurorehabilitation Gaming Systems Market

by Product Type (Cortical Simulation Systems, Neural Reeducation Systems, Others), by Component (Hardware, Software), by Application (Brain Stroke, Spinal Cord Injury, Traumatic Brain Injury, Dystonia, Schizophrenia, Cerebral Palsy, Parkinson’s, Multiple Sclerosis, Others) and by Modality (PC, Tablet, Smartphone): Global Opportunity Analysis and Industry Forecast, 2023-2032

Report Code: A12671
Nov 2023 | Pages: NA
Tables: NA
Charts: NA
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COVID-19

Pandemic disrupted the entire world and affected many industries.

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Neurorehabilitation is a procedure of aiding patients into recovering from injuries to central nervous system. Past 10 years have witnessed increasing surge in number of people suffering from neurological disorders, thus providing impetus to the neurorehabilitation gaming systems market for exponential market growth. The system makes use of virtual reality-based gaming software combined with specific rehabilitative principles to provide personalized and automated training.

Rehabilitation of neurological disorders requires repetitive, goal-oriented therapy, and the idea of virtual reality (VR) has the ability to fulfil the prerequisites.

COVID-19 Impact Analysis

The global outbreak of COVID-19 leads to an ongoing downturn of the healthcare market. Apart from communities, COVID-19 was equally disastrous for major world economies, especially the healthcare sector. Prominent stakeholders are continuing to adapt their strategies to the rapidly changing situation. COVID-19 is projected to have significant long-term impacts on the healthcare industry. Countries and major players would have to undertake critical healthcare changes until the crisis takes a back seat.

 Technological progress, cost containment, and increased access are projected to be an integral part of healthcare reforms in the near future. Digital health and telehealth have taken a front seat in the ongoing outbreak. COVID-19 re-emphasized the importance of remote diagnosis, care, and consultation. Over the past few years, regulatory and behavioral barriers have slowed telehealth growth. However, since many healthcare providers are currently working on video conferencing and telephone calls, the segment is anticipated to experience growth over the next two years. Social distancing measure mandated online consultation of patients with moderate symptoms. In addition, it reduced the burden on hospitals already swamped by counts of COVID-19 patients. Medical IoT devices are now being used for optimizing outpatient treatment and minimizing repeat visits, and these devices can be further used in a crisis situation. The pandemic led to severe resource constraints. This is expected to result in the development of competitive pricing and value-based pricing models, which boosts the growth of the neurorehabilitation gaming systems market.

Top Impacting Factors

  • Rising neurological disorders across Europe, Asia, and North America is the major market growth factor.
  • Increasing neurorehabilitation product launches supported by efficient government regulations has had a positive impact on the market growth.
  • Plethora of private sector investments in healthcare IT especially huge chunks of dollars being pushed into research and development to explore the possible relationship between use of virtual reality and neurological disorders will further create potential opportunities for the market penetration.
  • Various research and clinical trials have shown that there is a positive connection between neurorehabilitation, patient motivation, and the use of virtual reality as a technique. Concerned patients have repeatedly shown better results on instances when gaming systems were integrated in the rehabilitation therapy.
  • Unavailability of skilled IT professionals in carrying out the technique hampers the market growth. Third world economies lack established courses and certification programs, thus losing out on the leverage of skilled professionals.

Key Market Trends

  • Europe is on the verge of becoming the largest market for neurorehabilitation gaming systems in the coming five years, owing to rising number of people suffering from multiple sclerosis due to autoimmune diseases occurring all across the continent.
  • Nintendo has come up with a new console technology known as “Wii” to help patients suffering from stroke and moderate UL impairments with appropriate strapping and supervision. The “Wii-habilitation” assimilates various components of the technology to aid patients fulfil neurorehabilitation goals through a playful, enhanced interface technology.
  • Owing to COVID-19 pandemic and its visible impact on neural systems, many global players have been collaborating especially on sharing research and development intelligence and system description intelligence to leverage the current scenario and the subsequent need of such a technology.

Key Benefits of the Report

  • This study presents the analytical depiction of the neurorehabilitation gaming systems market along with the current trends and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities along with a detailed analysis of the market share.
  • The current market is quantitatively analyzed to highlight the growth scenario.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the market.
  • The report provides a detailed analysis depending on competitive intensity and how the competition will take shape in the coming years.

Questions Answered in the Neurorehabilitation Gaming Systems Report

  • Which are the leading players active in the neurorehabilitation gaming systems market?
  • How is each segment of the market expected to grow during the forecast period?
  • What are the adoption trends for the neurorehabilitation gaming systems market in emerging economies and established economies across the world?
  • What are the current trends that will influence the market in the next few years?
  • What are the driving factors, restraints, and opportunities of the market?
  • What future projections would help in taking further strategic steps?
  • What are the impacts of COVID-19 in the industry?
  • What is neurorehabilitation gaming systems?
  • What is the neurorehabilitation gaming systems market prediction in the future?
  • What are the current trends and predicted trends?

Neurorehabilitation Gaming Systems Market Report Highlights

Aspects Details
By Product Type
  • Cortical Simulation Systems
  • Neural Reeducation Systems
  • Others
By Component
  • Hardware
  • Software
By Application
  • Brain Stroke
  • Spinal Cord Injury
  • Traumatic Brain Injury
  • Dystonia
  • Schizophrenia
  • Cerebral Palsy
  • Parkinson’s
  • Multiple Sclerosis
  • Others
By Modality
  • PC
  • Tablet
  • Smartphone
By Region
  • North America  (U.S., Canada, Mexico)
  • Europe  (France, Germany, Italy, Spain, UK, Rest of Europe)
  • Asia-Pacific  (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific)
  • LAMEA  (Brazil, South Africa, Saudi Arabia, Rest of LAMEA)
Key Market Players Medtronic,, Aretech LLC,, Nintendo,, Ekso Bionics,, MindMaze,, Jintronix,, Neofect, Bioness Inc., ,Barrow Neurological Institute,, XRHealth USA Ltd., Hocoma,
 
  • CHAPTER 1: INTRODUCTION

    • 1.1. Report Description

    • 1.2. Key Market Segments

    • 1.3. Key Benefits

    • 1.4. Research Methodology

      • 1.4.1. Primary Research

      • 1.4.2. Secondary Research

      • 1.4.3. Analyst Tools and Models

  • CHAPTER 2: EXECUTIVE SUMMARY

    • 2.1. CXO Perspective

  • CHAPTER 3: MARKET LANDSCAPE

    • 3.1. Market Definition and Scope

    • 3.2. Key Findings

      • 3.2.1. Top Investment Pockets

      • 3.2.2. Top Winning Strategies

    • 3.3. Porter's Five Forces Analysis

      • 3.3.1. Bargaining Power of Suppliers

      • 3.3.2. Threat of New Entrants

      • 3.3.3. Threat of Substitutes

      • 3.3.4. Competitive Rivalry

      • 3.3.5. Bargaining Power among Buyers

    • 3.5. Market Dynamics

      • 3.5.1. Drivers

      • 3.5.2. Restraints

      • 3.5.3. Opportunities

    • 3.6. COVID-19 Impact Analysis

  • CHAPTER 4: NEUROREHABILITATION GAMING SYSTEMS MARKET, BY PRODUCT TYPE

    • 4.1. Market Overview

      • 4.1.1 Market Size and Forecast, By Product Type

    • 4.2. Cortical Simulation Systems

      • 4.2.1. Key Market Trends, Growth Factors and Opportunities

      • 4.2.2. Market Size and Forecast, By Region

      • 4.2.3. Market Share Analysis, By Country

    • 4.3. Neural Reeducation Systems

      • 4.3.1. Key Market Trends, Growth Factors and Opportunities

      • 4.3.2. Market Size and Forecast, By Region

      • 4.3.3. Market Share Analysis, By Country

    • 4.4. Others

      • 4.4.1. Key Market Trends, Growth Factors and Opportunities

      • 4.4.2. Market Size and Forecast, By Region

      • 4.4.3. Market Share Analysis, By Country

  • CHAPTER 5: NEUROREHABILITATION GAMING SYSTEMS MARKET, BY COMPONENT

    • 5.1. Market Overview

      • 5.1.1 Market Size and Forecast, By Component

    • 5.2. Hardware

      • 5.2.1. Key Market Trends, Growth Factors and Opportunities

      • 5.2.2. Market Size and Forecast, By Region

      • 5.2.3. Market Share Analysis, By Country

    • 5.3. Software

      • 5.3.1. Key Market Trends, Growth Factors and Opportunities

      • 5.3.2. Market Size and Forecast, By Region

      • 5.3.3. Market Share Analysis, By Country

  • CHAPTER 6: NEUROREHABILITATION GAMING SYSTEMS MARKET, BY APPLICATION

    • 6.1. Market Overview

      • 6.1.1 Market Size and Forecast, By Application

    • 6.2. Brain Stroke

      • 6.2.1. Key Market Trends, Growth Factors and Opportunities

      • 6.2.2. Market Size and Forecast, By Region

      • 6.2.3. Market Share Analysis, By Country

    • 6.3. Spinal Cord Injury

      • 6.3.1. Key Market Trends, Growth Factors and Opportunities

      • 6.3.2. Market Size and Forecast, By Region

      • 6.3.3. Market Share Analysis, By Country

    • 6.4. Traumatic Brain Injury

      • 6.4.1. Key Market Trends, Growth Factors and Opportunities

      • 6.4.2. Market Size and Forecast, By Region

      • 6.4.3. Market Share Analysis, By Country

    • 6.5. Dystonia

      • 6.5.1. Key Market Trends, Growth Factors and Opportunities

      • 6.5.2. Market Size and Forecast, By Region

      • 6.5.3. Market Share Analysis, By Country

    • 6.6. Schizophrenia

      • 6.6.1. Key Market Trends, Growth Factors and Opportunities

      • 6.6.2. Market Size and Forecast, By Region

      • 6.6.3. Market Share Analysis, By Country

    • 6.7. Cerebral Palsy

      • 6.7.1. Key Market Trends, Growth Factors and Opportunities

      • 6.7.2. Market Size and Forecast, By Region

      • 6.7.3. Market Share Analysis, By Country

    • 6.8. Parkinson’s

      • 6.8.1. Key Market Trends, Growth Factors and Opportunities

      • 6.8.2. Market Size and Forecast, By Region

      • 6.8.3. Market Share Analysis, By Country

    • 6.9. Multiple Sclerosis

      • 6.9.1. Key Market Trends, Growth Factors and Opportunities

      • 6.9.2. Market Size and Forecast, By Region

      • 6.9.3. Market Share Analysis, By Country

    • 6.10. Others

      • 6.10.1. Key Market Trends, Growth Factors and Opportunities

      • 6.10.2. Market Size and Forecast, By Region

      • 6.10.3. Market Share Analysis, By Country

  • CHAPTER 7: NEUROREHABILITATION GAMING SYSTEMS MARKET, BY MODALITY

    • 7.1. Market Overview

      • 7.1.1 Market Size and Forecast, By Modality

    • 7.2. PC

      • 7.2.1. Key Market Trends, Growth Factors and Opportunities

      • 7.2.2. Market Size and Forecast, By Region

      • 7.2.3. Market Share Analysis, By Country

    • 7.3. Tablet

      • 7.3.1. Key Market Trends, Growth Factors and Opportunities

      • 7.3.2. Market Size and Forecast, By Region

      • 7.3.3. Market Share Analysis, By Country

    • 7.4. Smartphone

      • 7.4.1. Key Market Trends, Growth Factors and Opportunities

      • 7.4.2. Market Size and Forecast, By Region

      • 7.4.3. Market Share Analysis, By Country

  • CHAPTER 8: NEUROREHABILITATION GAMING SYSTEMS MARKET, BY REGION

    • 8.1. Market Overview

      • 8.1.1 Market Size and Forecast, By Region

    • 8.2. North America

      • 8.2.1. Key Market Trends and Opportunities

      • 8.2.2. Market Size and Forecast, By Product Type

      • 8.2.3. Market Size and Forecast, By Component

      • 8.2.4. Market Size and Forecast, By Application

      • 8.2.5. Market Size and Forecast, By Modality

      • 8.2.6. Market Size and Forecast, By Country

      • 8.2.7. U.S. Neurorehabilitation Gaming Systems Market

        • 8.2.7.1. Market Size and Forecast, By Product Type
        • 8.2.7.2. Market Size and Forecast, By Component
        • 8.2.7.3. Market Size and Forecast, By Application
        • 8.2.7.4. Market Size and Forecast, By Modality
      • 8.2.8. Canada Neurorehabilitation Gaming Systems Market

        • 8.2.8.1. Market Size and Forecast, By Product Type
        • 8.2.8.2. Market Size and Forecast, By Component
        • 8.2.8.3. Market Size and Forecast, By Application
        • 8.2.8.4. Market Size and Forecast, By Modality
      • 8.2.9. Mexico Neurorehabilitation Gaming Systems Market

        • 8.2.9.1. Market Size and Forecast, By Product Type
        • 8.2.9.2. Market Size and Forecast, By Component
        • 8.2.9.3. Market Size and Forecast, By Application
        • 8.2.9.4. Market Size and Forecast, By Modality
    • 8.3. Europe

      • 8.3.1. Key Market Trends and Opportunities

      • 8.3.2. Market Size and Forecast, By Product Type

      • 8.3.3. Market Size and Forecast, By Component

      • 8.3.4. Market Size and Forecast, By Application

      • 8.3.5. Market Size and Forecast, By Modality

      • 8.3.6. Market Size and Forecast, By Country

      • 8.3.7. France Neurorehabilitation Gaming Systems Market

        • 8.3.7.1. Market Size and Forecast, By Product Type
        • 8.3.7.2. Market Size and Forecast, By Component
        • 8.3.7.3. Market Size and Forecast, By Application
        • 8.3.7.4. Market Size and Forecast, By Modality
      • 8.3.8. Germany Neurorehabilitation Gaming Systems Market

        • 8.3.8.1. Market Size and Forecast, By Product Type
        • 8.3.8.2. Market Size and Forecast, By Component
        • 8.3.8.3. Market Size and Forecast, By Application
        • 8.3.8.4. Market Size and Forecast, By Modality
      • 8.3.9. Italy Neurorehabilitation Gaming Systems Market

        • 8.3.9.1. Market Size and Forecast, By Product Type
        • 8.3.9.2. Market Size and Forecast, By Component
        • 8.3.9.3. Market Size and Forecast, By Application
        • 8.3.9.4. Market Size and Forecast, By Modality
      • 8.3.10. Spain Neurorehabilitation Gaming Systems Market

        • 8.3.10.1. Market Size and Forecast, By Product Type
        • 8.3.10.2. Market Size and Forecast, By Component
        • 8.3.10.3. Market Size and Forecast, By Application
        • 8.3.10.4. Market Size and Forecast, By Modality
      • 8.3.11. UK Neurorehabilitation Gaming Systems Market

        • 8.3.11.1. Market Size and Forecast, By Product Type
        • 8.3.11.2. Market Size and Forecast, By Component
        • 8.3.11.3. Market Size and Forecast, By Application
        • 8.3.11.4. Market Size and Forecast, By Modality
      • 8.3.12. Russia Neurorehabilitation Gaming Systems Market

        • 8.3.12.1. Market Size and Forecast, By Product Type
        • 8.3.12.2. Market Size and Forecast, By Component
        • 8.3.12.3. Market Size and Forecast, By Application
        • 8.3.12.4. Market Size and Forecast, By Modality
      • 8.3.13. Rest Of Europe Neurorehabilitation Gaming Systems Market

        • 8.3.13.1. Market Size and Forecast, By Product Type
        • 8.3.13.2. Market Size and Forecast, By Component
        • 8.3.13.3. Market Size and Forecast, By Application
        • 8.3.13.4. Market Size and Forecast, By Modality
    • 8.4. Asia-Pacific

      • 8.4.1. Key Market Trends and Opportunities

      • 8.4.2. Market Size and Forecast, By Product Type

      • 8.4.3. Market Size and Forecast, By Component

      • 8.4.4. Market Size and Forecast, By Application

      • 8.4.5. Market Size and Forecast, By Modality

      • 8.4.6. Market Size and Forecast, By Country

      • 8.4.7. China Neurorehabilitation Gaming Systems Market

        • 8.4.7.1. Market Size and Forecast, By Product Type
        • 8.4.7.2. Market Size and Forecast, By Component
        • 8.4.7.3. Market Size and Forecast, By Application
        • 8.4.7.4. Market Size and Forecast, By Modality
      • 8.4.8. Japan Neurorehabilitation Gaming Systems Market

        • 8.4.8.1. Market Size and Forecast, By Product Type
        • 8.4.8.2. Market Size and Forecast, By Component
        • 8.4.8.3. Market Size and Forecast, By Application
        • 8.4.8.4. Market Size and Forecast, By Modality
      • 8.4.9. India Neurorehabilitation Gaming Systems Market

        • 8.4.9.1. Market Size and Forecast, By Product Type
        • 8.4.9.2. Market Size and Forecast, By Component
        • 8.4.9.3. Market Size and Forecast, By Application
        • 8.4.9.4. Market Size and Forecast, By Modality
      • 8.4.10. South Korea Neurorehabilitation Gaming Systems Market

        • 8.4.10.1. Market Size and Forecast, By Product Type
        • 8.4.10.2. Market Size and Forecast, By Component
        • 8.4.10.3. Market Size and Forecast, By Application
        • 8.4.10.4. Market Size and Forecast, By Modality
      • 8.4.11. Australia Neurorehabilitation Gaming Systems Market

        • 8.4.11.1. Market Size and Forecast, By Product Type
        • 8.4.11.2. Market Size and Forecast, By Component
        • 8.4.11.3. Market Size and Forecast, By Application
        • 8.4.11.4. Market Size and Forecast, By Modality
      • 8.4.12. Thailand Neurorehabilitation Gaming Systems Market

        • 8.4.12.1. Market Size and Forecast, By Product Type
        • 8.4.12.2. Market Size and Forecast, By Component
        • 8.4.12.3. Market Size and Forecast, By Application
        • 8.4.12.4. Market Size and Forecast, By Modality
      • 8.4.13. Malaysia Neurorehabilitation Gaming Systems Market

        • 8.4.13.1. Market Size and Forecast, By Product Type
        • 8.4.13.2. Market Size and Forecast, By Component
        • 8.4.13.3. Market Size and Forecast, By Application
        • 8.4.13.4. Market Size and Forecast, By Modality
      • 8.4.14. Indonesia Neurorehabilitation Gaming Systems Market

        • 8.4.14.1. Market Size and Forecast, By Product Type
        • 8.4.14.2. Market Size and Forecast, By Component
        • 8.4.14.3. Market Size and Forecast, By Application
        • 8.4.14.4. Market Size and Forecast, By Modality
      • 8.4.15. Rest of Asia Pacific Neurorehabilitation Gaming Systems Market

        • 8.4.15.1. Market Size and Forecast, By Product Type
        • 8.4.15.2. Market Size and Forecast, By Component
        • 8.4.15.3. Market Size and Forecast, By Application
        • 8.4.15.4. Market Size and Forecast, By Modality
    • 8.5. LAMEA

      • 8.5.1. Key Market Trends and Opportunities

      • 8.5.2. Market Size and Forecast, By Product Type

      • 8.5.3. Market Size and Forecast, By Component

      • 8.5.4. Market Size and Forecast, By Application

      • 8.5.5. Market Size and Forecast, By Modality

      • 8.5.6. Market Size and Forecast, By Country

      • 8.5.7. Brazil Neurorehabilitation Gaming Systems Market

        • 8.5.7.1. Market Size and Forecast, By Product Type
        • 8.5.7.2. Market Size and Forecast, By Component
        • 8.5.7.3. Market Size and Forecast, By Application
        • 8.5.7.4. Market Size and Forecast, By Modality
      • 8.5.8. South Africa Neurorehabilitation Gaming Systems Market

        • 8.5.8.1. Market Size and Forecast, By Product Type
        • 8.5.8.2. Market Size and Forecast, By Component
        • 8.5.8.3. Market Size and Forecast, By Application
        • 8.5.8.4. Market Size and Forecast, By Modality
      • 8.5.9. Saudi Arabia Neurorehabilitation Gaming Systems Market

        • 8.5.9.1. Market Size and Forecast, By Product Type
        • 8.5.9.2. Market Size and Forecast, By Component
        • 8.5.9.3. Market Size and Forecast, By Application
        • 8.5.9.4. Market Size and Forecast, By Modality
      • 8.5.10. UAE Neurorehabilitation Gaming Systems Market

        • 8.5.10.1. Market Size and Forecast, By Product Type
        • 8.5.10.2. Market Size and Forecast, By Component
        • 8.5.10.3. Market Size and Forecast, By Application
        • 8.5.10.4. Market Size and Forecast, By Modality
      • 8.5.11. Argentina Neurorehabilitation Gaming Systems Market

        • 8.5.11.1. Market Size and Forecast, By Product Type
        • 8.5.11.2. Market Size and Forecast, By Component
        • 8.5.11.3. Market Size and Forecast, By Application
        • 8.5.11.4. Market Size and Forecast, By Modality
      • 8.5.12. Rest of LAMEA Neurorehabilitation Gaming Systems Market

        • 8.5.12.1. Market Size and Forecast, By Product Type
        • 8.5.12.2. Market Size and Forecast, By Component
        • 8.5.12.3. Market Size and Forecast, By Application
        • 8.5.12.4. Market Size and Forecast, By Modality
  • CHAPTER 9: COMPETITIVE LANDSCAPE

    • 9.1. Introduction

    • 9.2. Top Winning Strategies

    • 9.3. Product Mapping Of Top 10 Player

    • 9.4. Competitive Dashboard

    • 9.5. Competitive Heatmap

    • 9.6. Top Player Positioning,2022

  • CHAPTER 10: COMPANY PROFILES

    • 10.1. Nintendo,

      • 10.1.1. Company Overview

      • 10.1.2. Key Executives

      • 10.1.3. Company Snapshot

      • 10.1.4. Operating Business Segments

      • 10.1.5. Product Portfolio

      • 10.1.6. Business Performance

      • 10.1.7. Key Strategic Moves and Developments

    • 10.2. Jintronix,

      • 10.2.1. Company Overview

      • 10.2.2. Key Executives

      • 10.2.3. Company Snapshot

      • 10.2.4. Operating Business Segments

      • 10.2.5. Product Portfolio

      • 10.2.6. Business Performance

      • 10.2.7. Key Strategic Moves and Developments

    • 10.3. MindMaze,

      • 10.3.1. Company Overview

      • 10.3.2. Key Executives

      • 10.3.3. Company Snapshot

      • 10.3.4. Operating Business Segments

      • 10.3.5. Product Portfolio

      • 10.3.6. Business Performance

      • 10.3.7. Key Strategic Moves and Developments

    • 10.4. XRHealth USA Ltd.

      • 10.4.1. Company Overview

      • 10.4.2. Key Executives

      • 10.4.3. Company Snapshot

      • 10.4.4. Operating Business Segments

      • 10.4.5. Product Portfolio

      • 10.4.6. Business Performance

      • 10.4.7. Key Strategic Moves and Developments

    • 10.5. ,Barrow Neurological Institute,

      • 10.5.1. Company Overview

      • 10.5.2. Key Executives

      • 10.5.3. Company Snapshot

      • 10.5.4. Operating Business Segments

      • 10.5.5. Product Portfolio

      • 10.5.6. Business Performance

      • 10.5.7. Key Strategic Moves and Developments

    • 10.6. Neofect, Bioness Inc.

      • 10.6.1. Company Overview

      • 10.6.2. Key Executives

      • 10.6.3. Company Snapshot

      • 10.6.4. Operating Business Segments

      • 10.6.5. Product Portfolio

      • 10.6.6. Business Performance

      • 10.6.7. Key Strategic Moves and Developments

    • 10.7. Hocoma,

      • 10.7.1. Company Overview

      • 10.7.2. Key Executives

      • 10.7.3. Company Snapshot

      • 10.7.4. Operating Business Segments

      • 10.7.5. Product Portfolio

      • 10.7.6. Business Performance

      • 10.7.7. Key Strategic Moves and Developments

    • 10.8. Medtronic,

      • 10.8.1. Company Overview

      • 10.8.2. Key Executives

      • 10.8.3. Company Snapshot

      • 10.8.4. Operating Business Segments

      • 10.8.5. Product Portfolio

      • 10.8.6. Business Performance

      • 10.8.7. Key Strategic Moves and Developments

    • 10.9. Ekso Bionics,

      • 10.9.1. Company Overview

      • 10.9.2. Key Executives

      • 10.9.3. Company Snapshot

      • 10.9.4. Operating Business Segments

      • 10.9.5. Product Portfolio

      • 10.9.6. Business Performance

      • 10.9.7. Key Strategic Moves and Developments

    • 10.10. Aretech LLC,

      • 10.10.1. Company Overview

      • 10.10.2. Key Executives

      • 10.10.3. Company Snapshot

      • 10.10.4. Operating Business Segments

      • 10.10.5. Product Portfolio

      • 10.10.6. Business Performance

      • 10.10.7. Key Strategic Moves and Developments

  • LIST OF TABLES

  • TABLE 1. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 2. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR CORTICAL SIMULATION SYSTEMS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 3. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR NEURAL REEDUCATION SYSTEMS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 4. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 5. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 6. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR HARDWARE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 7. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR SOFTWARE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 8. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 9. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR BRAIN STROKE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 10. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR SPINAL CORD INJURY, BY REGION, 2022-2032 ($MILLION)
  • TABLE 11. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR TRAUMATIC BRAIN INJURY, BY REGION, 2022-2032 ($MILLION)
  • TABLE 12. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR DYSTONIA, BY REGION, 2022-2032 ($MILLION)
  • TABLE 13. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR SCHIZOPHRENIA, BY REGION, 2022-2032 ($MILLION)
  • TABLE 14. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR CEREBRAL PALSY, BY REGION, 2022-2032 ($MILLION)
  • TABLE 15. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR PARKINSON’S, BY REGION, 2022-2032 ($MILLION)
  • TABLE 16. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR MULTIPLE SCLEROSIS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 17. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 18. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 19. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR PC, BY REGION, 2022-2032 ($MILLION)
  • TABLE 20. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR TABLET, BY REGION, 2022-2032 ($MILLION)
  • TABLE 21. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET FOR SMARTPHONE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 22. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY REGION, 2022-2032 ($MILLION)
  • TABLE 23. NORTH AMERICA NEUROREHABILITATION GAMING SYSTEMS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 24. NORTH AMERICA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 25. NORTH AMERICA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 26. NORTH AMERICA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 27. NORTH AMERICA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 28. U.S. NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 29. U.S. NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 30. U.S. NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 31. U.S. NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 32. CANADA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 33. CANADA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 34. CANADA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 35. CANADA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 36. MEXICO NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 37. MEXICO NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 38. MEXICO NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 39. MEXICO NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 40. EUROPE NEUROREHABILITATION GAMING SYSTEMS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 41. EUROPE NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 42. EUROPE NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 43. EUROPE NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 44. EUROPE NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 45. FRANCE NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 46. FRANCE NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 47. FRANCE NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 48. FRANCE NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 49. GERMANY NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 50. GERMANY NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 51. GERMANY NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 52. GERMANY NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 53. ITALY NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 54. ITALY NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 55. ITALY NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 56. ITALY NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 57. SPAIN NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 58. SPAIN NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 59. SPAIN NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 60. SPAIN NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 61. UK NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 62. UK NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 63. UK NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 64. UK NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 65. RUSSIA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 66. RUSSIA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 67. RUSSIA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 68. RUSSIA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 69. REST OF EUROPE NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 70. REST OF EUROPE NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 71. REST OF EUROPE NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 72. REST OF EUROPE NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 73. ASIA-PACIFIC NEUROREHABILITATION GAMING SYSTEMS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 74. ASIA-PACIFIC NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 75. ASIA-PACIFIC NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 76. ASIA-PACIFIC NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 77. ASIA-PACIFIC NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 78. CHINA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 79. CHINA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 80. CHINA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 81. CHINA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 82. JAPAN NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 83. JAPAN NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 84. JAPAN NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 85. JAPAN NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 86. INDIA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 87. INDIA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 88. INDIA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 89. INDIA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 90. SOUTH KOREA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 91. SOUTH KOREA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 92. SOUTH KOREA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 93. SOUTH KOREA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 94. AUSTRALIA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 95. AUSTRALIA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 96. AUSTRALIA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 97. AUSTRALIA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 98. THAILAND NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 99. THAILAND NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 100. THAILAND NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 101. THAILAND NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 102. MALAYSIA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 103. MALAYSIA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 104. MALAYSIA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 105. MALAYSIA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 106. INDONESIA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 107. INDONESIA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 108. INDONESIA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 109. INDONESIA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 110. REST OF ASIA PACIFIC NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 111. REST OF ASIA PACIFIC NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 112. REST OF ASIA PACIFIC NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 113. REST OF ASIA PACIFIC NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 114. LAMEA NEUROREHABILITATION GAMING SYSTEMS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 115. LAMEA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 116. LAMEA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 117. LAMEA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 118. LAMEA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 119. BRAZIL NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 120. BRAZIL NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 121. BRAZIL NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 122. BRAZIL NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 123. SOUTH AFRICA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 124. SOUTH AFRICA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 125. SOUTH AFRICA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 126. SOUTH AFRICA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 127. SAUDI ARABIA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 128. SAUDI ARABIA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 129. SAUDI ARABIA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 130. SAUDI ARABIA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 131. UAE NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 132. UAE NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 133. UAE NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 134. UAE NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 135. ARGENTINA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 136. ARGENTINA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 137. ARGENTINA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 138. ARGENTINA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 139. REST OF LAMEA NEUROREHABILITATION GAMING SYSTEMS, BY PRODUCT TYPE, 2022-2032 ($MILLION)
  • TABLE 140. REST OF LAMEA NEUROREHABILITATION GAMING SYSTEMS, BY COMPONENT, 2022-2032 ($MILLION)
  • TABLE 141. REST OF LAMEA NEUROREHABILITATION GAMING SYSTEMS, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 142. REST OF LAMEA NEUROREHABILITATION GAMING SYSTEMS, BY MODALITY, 2022-2032 ($MILLION)
  • TABLE 143. NINTENDO,: KEY EXECUTIVES
  • TABLE 144. NINTENDO,: COMPANY SNAPSHOT
  • TABLE 145. NINTENDO,: OPERATING SEGMENTS
  • TABLE 146. NINTENDO,: PRODUCT PORTFOLIO
  • TABLE 147. NINTENDO,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 148. JINTRONIX,: KEY EXECUTIVES
  • TABLE 149. JINTRONIX,: COMPANY SNAPSHOT
  • TABLE 150. JINTRONIX,: OPERATING SEGMENTS
  • TABLE 151. JINTRONIX,: PRODUCT PORTFOLIO
  • TABLE 152. JINTRONIX,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 153. MINDMAZE,: KEY EXECUTIVES
  • TABLE 154. MINDMAZE,: COMPANY SNAPSHOT
  • TABLE 155. MINDMAZE,: OPERATING SEGMENTS
  • TABLE 156. MINDMAZE,: PRODUCT PORTFOLIO
  • TABLE 157. MINDMAZE,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 158. XRHEALTH USA LTD.: KEY EXECUTIVES
  • TABLE 159. XRHEALTH USA LTD.: COMPANY SNAPSHOT
  • TABLE 160. XRHEALTH USA LTD.: OPERATING SEGMENTS
  • TABLE 161. XRHEALTH USA LTD.: PRODUCT PORTFOLIO
  • TABLE 162. XRHEALTH USA LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 163. ,BARROW NEUROLOGICAL INSTITUTE,: KEY EXECUTIVES
  • TABLE 164. ,BARROW NEUROLOGICAL INSTITUTE,: COMPANY SNAPSHOT
  • TABLE 165. ,BARROW NEUROLOGICAL INSTITUTE,: OPERATING SEGMENTS
  • TABLE 166. ,BARROW NEUROLOGICAL INSTITUTE,: PRODUCT PORTFOLIO
  • TABLE 167. ,BARROW NEUROLOGICAL INSTITUTE,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 168. NEOFECT, BIONESS INC.: KEY EXECUTIVES
  • TABLE 169. NEOFECT, BIONESS INC.: COMPANY SNAPSHOT
  • TABLE 170. NEOFECT, BIONESS INC.: OPERATING SEGMENTS
  • TABLE 171. NEOFECT, BIONESS INC.: PRODUCT PORTFOLIO
  • TABLE 172. NEOFECT, BIONESS INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 173. HOCOMA,: KEY EXECUTIVES
  • TABLE 174. HOCOMA,: COMPANY SNAPSHOT
  • TABLE 175. HOCOMA,: OPERATING SEGMENTS
  • TABLE 176. HOCOMA,: PRODUCT PORTFOLIO
  • TABLE 177. HOCOMA,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 178. MEDTRONIC,: KEY EXECUTIVES
  • TABLE 179. MEDTRONIC,: COMPANY SNAPSHOT
  • TABLE 180. MEDTRONIC,: OPERATING SEGMENTS
  • TABLE 181. MEDTRONIC,: PRODUCT PORTFOLIO
  • TABLE 182. MEDTRONIC,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 183. EKSO BIONICS,: KEY EXECUTIVES
  • TABLE 184. EKSO BIONICS,: COMPANY SNAPSHOT
  • TABLE 185. EKSO BIONICS,: OPERATING SEGMENTS
  • TABLE 186. EKSO BIONICS,: PRODUCT PORTFOLIO
  • TABLE 187. EKSO BIONICS,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 188. ARETECH LLC,: KEY EXECUTIVES
  • TABLE 189. ARETECH LLC,: COMPANY SNAPSHOT
  • TABLE 190. ARETECH LLC,: OPERATING SEGMENTS
  • TABLE 191. ARETECH LLC,: PRODUCT PORTFOLIO
  • TABLE 192. ARETECH LLC,: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • LIST OF FIGURES

  • FIGURE 1. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET SEGMENTATION
  • FIGURE 2. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET
  • FIGURE 3. SEGMENTATION NEUROREHABILITATION GAMING SYSTEMS MARKET
  • FIGURE 4. TOP INVESTMENT POCKET IN NEUROREHABILITATION GAMING SYSTEMS MARKET
  • FIGURE 5. MODERATE BARGAINING POWER OF BUYERS
  • FIGURE 6. MODERATE BARGAINING POWER OF SUPPLIERS
  • FIGURE 7. MODERATE THREAT OF NEW ENTRANTS
  • FIGURE 8. LOW THREAT OF SUBSTITUTION
  • FIGURE 9. HIGH COMPETITIVE RIVALRY
  • FIGURE 10. OPPORTUNITIES, RESTRAINTS AND DRIVERS: GLOBALNEUROREHABILITATION GAMING SYSTEMS MARKET
  • FIGURE 11. NEUROREHABILITATION GAMING SYSTEMS MARKET SEGMENTATION, BY BY PRODUCT TYPE
  • FIGURE 12. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR CORTICAL SIMULATION SYSTEMS, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 13. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR NEURAL REEDUCATION SYSTEMS, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 14. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR OTHERS, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 15. NEUROREHABILITATION GAMING SYSTEMS MARKET SEGMENTATION, BY BY COMPONENT
  • FIGURE 16. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR HARDWARE, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 17. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR SOFTWARE, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 18. NEUROREHABILITATION GAMING SYSTEMS MARKET SEGMENTATION, BY BY APPLICATION
  • FIGURE 19. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR BRAIN STROKE, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 20. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR SPINAL CORD INJURY, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 21. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR TRAUMATIC BRAIN INJURY, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 22. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR DYSTONIA, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 23. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR SCHIZOPHRENIA, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 24. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR CEREBRAL PALSY, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 25. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR PARKINSON’S, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 26. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR MULTIPLE SCLEROSIS, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 27. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR OTHERS, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 28. NEUROREHABILITATION GAMING SYSTEMS MARKET SEGMENTATION, BY BY MODALITY
  • FIGURE 29. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR PC, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 30. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR TABLET, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 31. NEUROREHABILITATION GAMING SYSTEMS MARKET FOR SMARTPHONE, BY COUNTRY, 2022-2032 ($MILLION)
  • FIGURE 32. TOP WINNING STRATEGIES, BY YEAR, 2020-2022*
  • FIGURE 33. TOP WINNING STRATEGIES, BY DEVELOPMENT, 2020-2022*
  • FIGURE 34. TOP WINNING STRATEGIES, BY COMPANY, 2020-2022*
  • FIGURE 35. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 36. COMPETITIVE DASHBOARD
  • FIGURE 37. COMPETITIVE HEATMAP: NEUROREHABILITATION GAMING SYSTEMS MARKET
  • FIGURE 38. Top player positioning, 2022
  • FIGURE 39. NINTENDO,: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 40. NINTENDO,: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 41. NINTENDO,: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 42. JINTRONIX,: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 43. JINTRONIX,: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 44. JINTRONIX,: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 45. MINDMAZE,: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 46. MINDMAZE,: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 47. MINDMAZE,: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 48. XRHEALTH USA LTD.: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 49. XRHEALTH USA LTD.: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 50. XRHEALTH USA LTD.: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 51. ,BARROW NEUROLOGICAL INSTITUTE,: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 52. ,BARROW NEUROLOGICAL INSTITUTE,: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 53. ,BARROW NEUROLOGICAL INSTITUTE,: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 54. NEOFECT, BIONESS INC.: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 55. NEOFECT, BIONESS INC.: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 56. NEOFECT, BIONESS INC.: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 57. HOCOMA,: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 58. HOCOMA,: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 59. HOCOMA,: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 60. MEDTRONIC,: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 61. MEDTRONIC,: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 62. MEDTRONIC,: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 63. EKSO BIONICS,: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 64. EKSO BIONICS,: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 65. EKSO BIONICS,: REVENUE SHARE, BY REGION, 2032 (%)
  • FIGURE 66. ARETECH LLC,: NET SALES, 2020-2022 ($MILLION)
  • FIGURE 67. ARETECH LLC,: REVENUE SHARE, BY SEGMENT, 2032 (%)
  • FIGURE 68. ARETECH LLC,: REVENUE SHARE, BY REGION, 2032 (%)

 
 
With collective industry experience of about 200 years of its analysts and experts, Allied Market Research (AMR) encompasses most infallible research methodology for its market intelligence and industry analysis. We do not only engrave the deepest levels of markets but also sneak through its slimmest details for the purpose of our market estimates and forecasts. Our approach helps in building greater market consensus view for size, shape and industry trends within each industry segment. We carefully factor in industry trends and real developments for identifying key growth factors and future course of the market. Our research proceeds are the resultant of high quality data, expert views and analysis and high value independent opinions. Our research process is designed to deliver balanced view of the global markets and allow stakeholders to make informed decisions.

We offer our clients exhaustive research and analysis based on wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics and regional intelligence. Our in-house industry experts play instrumental role in designing analytic tools and models, tailored to the requirements of particular industry segment. These analytical tools and models sanitize the data & statistics and enhance the accuracy of our recommendations and advice. With AMR’s calibrated research process and 360` degree data-evaluation methodology, our clients are assured of receiving:

  • Consistent, valuable, robust and actionable data & analysis that can easily be referenced for strategic business planning
  • Technologically sophisticated and reliable insights through well audited and veracious research methodology
  • Sovereign research proceeds that present a tangible depiction of marketplace


With a strong methodology we are, therefore, confident that our research and analysis are most reliable and guarantees sound business planning.

Secondary research
We refer a broad array of industry sources for our secondary, which typically include; however, not limited to: Company SEC filings, annual reports, company websites, broker & financial reports and investor presentations for competitive scenario and shape of the industry

  • Patent and regulatory databases for understanding of technical & legal developments
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic new articles, web-casts and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators and relevant press releases for market estimates and forecast


Primary research
Our primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks and face-to-face interactions. We are also in professional corporate relations with various companies that allow us greater flexibility for reaching out industry participants and commentators for interviews and discussions, fulfilling following functions:

  • Validates and improves the data quality and strengthens research proceeds
  • Further develops analyst team’s market understanding and expertise
  • Supplies authentic information about market size, share, growth and forecasts


Our primary research interview and discussion panels are typically composed of most experienced industry members. These participants include; however, not limited to:

  • Chief executives and VPs of leading corporations specific to industry
  • Product and sales managers or country heads; channel partners and top level distributors; banking, investments and valuation experts Key opinion leaders (KOLs)


Analyst tools and models
AMR has developed set of analyst tools and data models to supplement and expedite the analysis process. Corresponding to markets, where there is significant lack of information and estimates, AMR’s team of experts and analyst develop specific analyst tools and industry models to translate qualitative and quantitative industry indicators into exact industry estimates. These models also allow analysts to examine the prospects and opportunities prevailing in the market to accurately forecast the course of the market.

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Targeted market view to provide pertinent information and save time of readers