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Streaming Devices Market by Component (Hardware & Software), Sales Channel (Online & Offline), Price Range (Low-Range, Medium-Range and High-Range), Application (TV, Gaming Consoles and Others) and End Use (Residential & Commercial): Global Opportunity Analysis and Industry Forecast, 2020–2027

A06816
Pages: 213
Aug 2020 | 426 Views
 
Author(s) : Shantanu Sachan, Sachin Wankhede , Vineet Kumar
Tables: 165
Charts: 83
 

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Streaming Devices Market Outlook - 2027

The global Streaming Devices Market size was valued at $8.00 billion in 2018 and is estimated to reach $18.97 billion by 2027, growing at CAGR of 13.2% from 2020 to 2027. Streaming is a technology which is used to deliver content to various devices such as computers, laptops, tablets and mobile devices through the internet. Streaming transmits data by usually two means that is audio and video. In addition, it helps in connecting television or home theater to the Internet and allows to stream video and music from online services. 

By using streaming platforms, user can view a video and hear online without downloading it on a host computer or device. Streaming technology helps organizations to modernize their daily operations such as live table conferences, scheduling meetings, and interacting internally with customers or clients, which is increasing its adoption among the enterprises. Providing secured video streaming services with encrypted on-demand and live video streaming becomes a differentiating factor influencing the customers to subscribe to these services. Key players such as Amazon, Netflix, Hulu, are continuously developing top streaming services and updating their content libraries to attract global customers.

Streaming-Device-Market-2020-2027

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As per the Streaming Devices Market analysis, the market is segmented into component, sales channel, price range, application, end use and region.  On the basis of component, the market is bifurcated into hardware and software. On the basis of sales channel, the market is divided into offline and online. On the basis of price, the market is divided into low range, mid-range and premium range. Application segment includes TV, gaming consoles and others. End use covered include commercial, industrial and residential. Based on region, the Streaming Devices Market is analyzed across North America, Europe, Asia-Pacific and LAMEA. 

Streaming Devices Market
By Product type

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Software segment is projected as one of the most lucrative segments.

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Top Impacting Factors

As per the global Streaming Devices Market, substantial increase in demand for live streamed content and rise in popularity of video game streaming device is expected to drive the Streaming Devices Market growth. However, limitation of bandwidth, thus restrains the growth of the market. Furthermore, surge in need for advanced technologies in video platforms to improve video quality offers lucrative opportunities for the Streaming Devices Market growth.

Streaming Devices Market
By Sales Channel

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Online segment is projected as one of the most lucrative segments.

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Some major factors impacting the Streaming Devices Market growth are given below:

Increase in demand for live streamed content 

For many content providers and rights holders, live streaming represents an exciting opportunity to connect directly with their target audiences and drive new revenue streams. Live streaming is on the rise, but it is still in its early stage. The increase in penetration of the cloud and rise in reach of the Internet have allowed different audiences to reach their niche content easily and allow advertisers to introduce relevant content accurately. Large number of people are streaming live video content than before mainly due to the efforts taken by the companies such as Hulu, Facebook, and the NCAA, which is expected to drive the growth of the streaming devices market. 

Streaming Devices Market
By Price Range

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low segment is projected as one of the most lucrative segments.

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Rise in popularity of video game streaming device

Major video gaming companies are competing to become a leader in the gaming industry, driven by rapid increase in viewership on existing streaming channels. However, latency and bandwidth limitations are expected to serve as a major restraint on the development of mobile gaming services. On the contrary, the maturing of cloud technologies and development of 5G are anticipated to reduce these network issues, creating high competition in the market in which several leaders have already emerged. Further, Google, Microsoft, and other players of the video game industry are striving to make video games as easy to stream as movies on Netflix or songs on Spotify. 

Streaming Devices Market
By Appllication

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TV segment is projected as one of the most lucrative segments.

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Limitation of bandwidth 

The streaming industry has experienced major advancements in video resolutions, broadband, and streaming. However, higher resolution videos and larger bandwidth capabilities present new challenges, as networks are expected to experience a bandwidth crunch. For example, a 720p video is expected to be streamed at 2.5-5Mbps, and a 1080p video to be streamed at 5-10Mbps. However, with 4K resolutions and beyond, that ratio doesn't scale. If video providers are using H.264 AVC, they need the capacity to stream 40Mbps. As a result, the newer HEVC, VP9, and AV1 codecs are critically important in current streaming video landscape, as they can compress to half of H.264 AVC. There is an increase in the number of consumers watching online video, which is expected to pose bandwidth limitation challenges and limit the growth of the streaming devices industry.

Streaming Devices Market
By End Use

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Residential segment is projected as one of the most lucrative segments.

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Surge in need for advanced technologies in video platforms to improve video quality 

Technological innovations such as Artificial Intelligence (AI), and natural language processing will be the next transformative technologies for streaming and will improve video quality, which is expected to provide numerous opportunities for the market in the upcoming years. AI plays an important role in scoring, editing, cinematography, scriptwriting, voice-overs, and most aspects of video production. Various providers use AI to improve content quality. Also, popularity of online streaming over media such as YouTube and Netflix is expected to increase in near future.

Streaming Devices Market
By Region

2027
North America 
Europe
Asia-pacific
Lamea

Asia-Pacificsegment is projected as one of the most lucrative segments.

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Competition Analysis

Key players which have a major Streaming Devices Market share include Google LLC, Amazon.com, Inc., Apple Inc., Humax, Intel Corporation, Nvidia Corporation, Roku, Inc., Xiaomi Inc., Sony Corporation, Samsung Electronics CO. Ltd. and Microsoft Corporation, which are profiled in this report. 

Key Benefits For Stakeholders

  • This study comprises analytical depiction of the global Streaming Devices Market size along with the current Streaming Devices Market trends and future estimations to depict the imminent investment pockets.
  • The overall streaming device analysis is determined to understand the profitable trends to gain a stronger foothold.
  • The report presents information related to key drivers, restraints, and opportunities with a detailed impact analysis.
  • The current streaming device forecast is quantitatively analyzed from 2019 to 2027 to benchmark the financial competency.
  • Porter’s five forces analysis illustrates the potency of the buyers and suppliers in the Streaming Devices Market.

Streaming Device Segmentation

By Component

  • Hardware 
  • Software

By Sales Channel

  • Online 
  • Offline

By Price Range

  • Low 
  • Medium 
  • High

By Application

  • TV
  • Gaming Consoles
  • Others

By End Use

  • Residential
  • Commercial

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa

Key players

  • Google LLC
  • Amazon.com, Inc.
  • Apple Inc.
  • Humax
  • Intel Corporation
  • Nvidia Corporation
  • Roku, Inc.
  • Xiaomi Inc.
  • Sony Corporation
  • Samsung Electronics CO. Ltd.
  • Microsoft Corporation
 

CHAPTER 1:INTRODUCTION

1.1.Report description
1.2.Key benefits for stakeholders
1.3.Key market segments
1.4.Research methodology

1.4.1.Primary research
1.4.2.Secondary research
1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.Key findings

2.1.1.Top impacting factors
2.1.2.Top investment pockets

2.2.CXO perspective

CHAPTER 3:MARKET OVERVIEW

3.1.Market definition and scope
3.2.Key Forces Shaping streaming devices Market
3.3.Market dynamics

3.3.1.Drivers

3.3.1.1.Increase in demand for live streamed content
3.3.1.2.Rise in popularity of video game streaming devices

3.3.2.Restraint

3.3.2.1.Limitation of bandwidth

3.3.3.Opportunity

3.3.3.1.Surge in need for advanced technologies in video platforms to improve video quality

CHAPTER 4:STREAMING DEVICES MARKET, BY COMPONENT

4.1.Overview
4.2.Hardware

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast, by region
4.2.3.Market analysis, by country

4.3.Software

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast, by region
4.3.3.Market analysis, by country

CHAPTER 5:STREAMING DEVICES MARKET, BY SALES CHANNEL

5.1.Overview
5.2.Online

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.2.3.Market analysis, by country

5.3.Offline

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.3.3.Market analysis, by country       .

CHAPTER 6:STREAMING DEVICES MARKET, BY PRICE RANGE

6.1.Overview
6.2.Low-Price

6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast, by region
6.2.3.Market analysis, by country      .

6.3.Mid-range

6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast, by region
6.3.3.Market analysis, by country       .

6.4.High-price

6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast, by region

6.4.3.Market analysis, by country

CHAPTER 7:STREAMING DEVICES MARKET, BY APPLICATION

7.1.Overview
7.2.TV

7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast, by region
7.2.3.Market analysis, by country

7.3.Gaming

7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast, by region
7.3.3.Market analysis, by country       .

7.4.Others

7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast, by region
7.4.3.Market analysis, by country       .

CHAPTER 8:STREAMING DEVICES MARKET, BY END USE

8.1.Overview
8.2.Residential

8.2.1.Key market trends, growth factors, and opportunities
8.2.2.Market size and forecast, by region
8.2.3.Market analysis, by country

8.3.Commercial

8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast, by region
8.3.3.Market analysis, by country        .

CHAPTER 9:STREAMING DEVICES MARKET, BY REGION

9.1.Overview
9.2.North America

9.2.1.Key market trends, growth factors, and opportunities
9.2.2.Market size and forecast, by components
9.2.3.Market size and forecast, by sales channel
9.2.4.Market size and forecast, by price range
9.2.5.Market size and forecast, by application
9.2.6.Market size and forecast, by end use
9.2.7.Market analysis, by country

9.2.7.1.U.S.

9.2.7.1.1.Market size and forecast, by component
9.2.7.1.2.Market size and forecast, by sales channel
9.2.7.1.3.Market size and forecast, by price range
9.2.7.1.4.Market size and forecast, by application
9.2.7.1.5.Market size and forecast, by end use

9.2.7.2.CANADA

9.2.7.2.1.Market size and forecast, by component
9.2.7.2.2.Market size and forecast, by sales channel
9.2.7.2.3.Market size and forecast, by price range
9.2.7.2.4.Market size and forecast, by application
9.2.7.2.5.Market size and forecast, by end use

9.2.7.3.MEXICO

9.2.7.3.1.Market size and forecast, by component
9.2.7.3.2.Market size and forecast, by sales channel
9.2.7.3.3.Market size and forecast, by price range
9.2.7.3.4.Market size and forecast, by application
9.2.7.3.5.Market size and forecast, by end use

9.3.Europe

9.3.1.Key market trends, growth factors, and opportunities
9.3.2.Market size and forecast, by components
9.3.3.Market size and forecast, by sales channel
9.3.4.Market size and forecast, by price range
9.3.5.Market size and forecast, by application
9.3.6.Market size and forecast, by end use
9.3.7.Market analysis, by country

9.3.7.1.GERMANY

9.3.7.1.1.Market size and forecast, by component
9.3.7.1.2.Market size and forecast, by sales channel
9.3.7.1.3.Market size and forecast, by price range
9.3.7.1.4.Market size and forecast, by application
9.3.7.1.5.Market size and forecast, by end use

9.3.7.2.UK

9.3.7.2.1.Market size and forecast, by component
9.3.7.2.2.Market size and forecast, by sales channel
9.3.7.2.3.Market size and forecast, by price range
9.3.7.2.4.Market size and forecast, by application
9.3.7.2.5.Market size and forecast, by end use

9.3.7.3.FRANCE

9.3.7.3.1.Market size and forecast, by component
9.3.7.3.2.Market size and forecast, by sales channel
9.3.7.3.3.Market size and forecast, by price range
9.3.7.3.4.Market size and forecast, by application
9.3.7.3.5.Market size and forecast, by end use

9.3.7.4.ITALY

9.3.7.4.1.Market size and forecast, by component
9.3.7.4.2.Market size and forecast, by sales channel
9.3.7.4.3.Market size and forecast, by price range
9.3.7.4.4.Market size and forecast, by application
9.3.7.4.5.Market size and forecast, by end use

9.3.7.5.Rest of Europe

9.3.7.5.1.Market size and forecast, by component
9.3.7.5.2.Market size and forecast, by sales channel
9.3.7.5.3.Market size and forecast, by price range
9.3.7.5.4.Market size and forecast, by application
9.3.7.5.5.Market size and forecast, by end use

9.4.Asia-Pacific

9.4.1.Key market trends, growth factors, and opportunities
9.4.2.Market size and forecast, by components
9.4.3.Market size and forecast, by sales channel
9.4.4.Market size and forecast, by price range
9.4.5.Market size and forecast, by application
9.4.6.Market size and forecast, by end use
9.4.7.Market analysis, by country

9.4.7.1.China

9.4.7.1.1.Market size and forecast, by component
9.4.7.1.2.Market size and forecast, by sales channel
9.4.7.1.3.Market size and forecast, by price range
9.4.7.1.4.Market size and forecast, by application
9.4.7.1.5.Market size and forecast, by end use

9.4.7.2.JAPAN

9.4.7.2.1.Market size and forecast, by component
9.4.7.2.2.Market size and forecast, by sales channel
9.4.7.2.3.Market size and forecast, by price range
9.4.7.2.4.Market size and forecast, by application
9.4.7.2.5.Market size and forecast, by end use

9.4.7.3.INDIA

9.4.7.3.1.Market size and forecast, by component
9.4.7.3.2.Market size and forecast, by sales channel
9.4.7.3.3.Market size and forecast, by price range
9.4.7.3.4.Market size and forecast, by application
9.4.7.3.5.Market size and forecast, by end use

9.4.7.4.REST OF ASIA-PACIFIC

9.4.7.4.1.Market size and forecast, by component
9.4.7.4.2.Market size and forecast, by sales channel
9.4.7.4.3.Market size and forecast, by price range
9.4.7.4.4.Market size and forecast, by application
9.4.7.4.5.Market size and forecast, by end use

9.5.LAMEA

9.5.1.Key market trends, growth factors, and opportunities
9.5.2.Market size and forecast, by components
9.5.3.Market size and forecast, by sales channel
9.5.4.Market size and forecast, by price range
9.5.5.Market size and forecast, by application
9.5.6.Market size and forecast, by end use
9.5.7.Market analysis, by country

9.5.7.1.LATIN AMERICA

9.5.7.1.1.Market size and forecast, by component
9.5.7.1.2.Market size and forecast, by sales channel
9.5.7.1.3.Market size and forecast, by price range
9.5.7.1.4.Market size and forecast, by application
9.5.7.1.5.Market size and forecast, by end use

9.5.7.2.MIDDLE EAST

9.5.7.2.1.Market size and forecast, by component
9.5.7.2.2.Market size and forecast, by sales channel
9.5.7.2.3.Market size and forecast, by price range
9.5.7.2.4.Market size and forecast, by application
9.5.7.2.5.Market size and forecast, by end use

9.5.7.3.AFRICA

9.5.7.3.1.Market size and forecast, by component
9.5.7.3.2.Market size and forecast, by sales channel
9.5.7.3.3.Market size and forecast, by price range
9.5.7.3.4.Market size and forecast, by application
9.5.7.3.5.Market size and forecast, by end use

CHAPTER 10:COMPETITIVE LANDSCAPE

10.1.INTRODUCTION
10.2.TOP WINNING STRATEGIES

10.2.1.Top winning strategies, by year
10.2.2.Top winning strategies, by development
10.2.3.Top winning strategies, by company

CHAPTER 11:COMPANY PROFILES

11.1.APPLE INC.

11.1.1.Company overview
11.1.2.Key Executives
11.1.3.Company snapshot
11.1.4.Operating business segments
11.1.5.Product portfolio
11.1.6.R&D Expenditure
11.1.7.Business performance
11.1.8.Key strategic moves and developments

11.2.SAMSUNG ELECTRONICS CO. LTD.

11.2.1.Company overview
11.2.2.Key Executives
11.2.3.Company snapshot
11.2.4.Operating business segments
11.2.5.Product portfolio
11.2.6.R&D Expenditure
11.2.7.Business performance
11.2.8.Key strategic moves and developments

11.3.Roku, Inc.

11.3.1.Company overview
11.3.2.Key Executives
11.3.3.Company snapshot
11.3.4.Product portfolio
11.3.5.R&D Expenditure
11.3.6.Business performance
11.3.7.Key strategic moves and developments

11.4.HUMAX Electronics Co., Ltd.

11.4.1.Company overview
11.4.2.Key Executives
11.4.3.Company snapshot
11.4.4.Product portfolio

11.5.LG ELECTRONICS

11.5.1.Company overview
11.5.2.Key Executive
11.5.3.Company snapshot
11.5.4.Operating business segments
11.5.5.Product portfolio
11.5.6.R&D Expenditure
11.5.7.Business performance
11.5.8.Key strategic moves and developments

11.6.XIAOMI CORPORATION

11.6.1.Company overview
11.6.2.Operating business segments
11.6.3.Product portfolio
11.6.4.R&D Expenditure
11.6.5.Business performance
11.6.6.Key strategic moves and developments

11.7.Microsoft Corporation

11.7.1.Company overview
11.7.2.Key Executives
11.7.3.Company snapshot
11.7.4.Operating business segments
11.7.5.Product portfolio
11.7.6.R&D Expenditure
11.7.7.Business performance
11.7.8.Key strategic moves and developments
Source: Corporate Publications and AMR Analysis

11.8.Google LLC

11.8.1.Company overview
11.8.2.Key Executives
11.8.3.Company snapshot
11.8.4.Product portfolio
11.8.5.R&D Expenditure
11.8.6.Business performance
11.8.7.Key strategic moves and developments

11.9.Amazon.com, Inc.

11.9.1.Company overview
11.9.2.Key Executives
11.9.3.Company snapshot
11.9.4.Operating business segments
11.9.5.Product portfolio
11.9.6.Business performance
11.9.7.Key strategic moves and developments

11.10.Intel Corporation

11.10.1.Company overview
11.10.2.Company snapshot
11.10.3.Key Executives
11.10.4.Operating business segments
11.10.5.Product portfolio
11.10.6.R&D Expenditure
11.10.7.Business performance
11.10.8.Key strategic moves and developments

LIST OF TABLES

TABLE 01.GLOBAL STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 02.STREAMING DEVICES REVENUE FOR HARDWARE, BY REGION 2019-2027 ($MILLION)
TABLE 03.STREAMING DEVICES MARKET REVENUE FOR SOFTWARE, BY REGION 2019-2027 ($MILLION)
TABLE 04.GLOBAL STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 05.STREAMING DEVICES REVENUE FOR ONLINE SALES CHANNEL, BY REGION 2019-2027 ($MILLION)
TABLE 06.STREAMING DEVICES MARKET REVENUE FOR OFFLINE SALES CHANNEL, BY REGION 2019-2027 ($MILLION)
TABLE 07.GLOBAL STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 08.LOW-RANGE STREAMING DEVICES REVENUE, BY REGION 2019-2027 ($MILLION)
TABLE 09.MID-RANGE STREAMING DEVICES MARKET REVENUE, BY REGION 2019-2027 ($MILLION)
TABLE 10.HIGH-RANGE STREAMING DEVICES MARKET REVENUE, BY REGION 2019-2027 ($MILLION)
TABLE 11.GLOBAL STREAMING DEVICES MARKET REVENUE, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 12.TV STREAMING DEVICES REVENUE, BY REGION 2019-2027 ($MILLION)
TABLE 13.GAMING STREAMING DEVICES MARKET REVENUE, BY REGION 2019-2027 ($MILLION)
TABLE 14.OTHERS STREAMING DEVICES MARKET REVENUE, BY REGION 2019-2027 ($MILLION)
TABLE 15.GLOBAL STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027($MILLION)
TABLE 16.RESIDENTIAL STREAMING DEVICES MARKET REVENUE, BY REGION 2019-2027 ($MILLION)
TABLE 17.COMMERCIAL STREAMING DEVICES MARKET REVENUE, BY REGION 2019-2027 ($MILLION)
TABLE 18.GLOBAL STREAMING DEVICES MARKET REVENUE, BY REGION, 2019-2027 ($MILLION)
TABLE 19.NORTH AMERICA STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 20.NORTH AMERICA STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 21.NORTH AMERICA STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 22.NORTH AMERICA STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 23.NORTH AMERICA STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 24.NORTH AMERICA STREAMING DEVICES MARKET REVENUE, BY COUNTRY, 2019-2027 ($MILLION)
TABLE 25.U.S. STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 26.U.S. STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 27.U.S. STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 28.U.S. STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 29.U.S. STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 30.CANADA STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 31.CANADA STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 32.CANADA STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 33.CANADA STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 34.CANADA STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 35.MEXICO STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 36.MEXICO STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 37.MEXICO STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 38.MEXICO STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 39.MEXICO STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 40.EUROPE STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 41.EUROPE STREAMING DEVICES MARKET REVENUE, BY PRICE, 2019-2027 ($MILLION)
TABLE 42.EUROPE STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 43.EUROPE STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 44.EUROPE STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 45.EUROPE STREAMING DEVICES MARKET REVENUE, BY COUNTRY, 2019-2027 ($MILLION)
TABLE 46.GERMANY STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 47.GERMANY STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 48.GERMANY STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 49.GERMANY STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 50.GERMANY STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 51.UK STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 52.UK STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 53.UK STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 54.UK STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 55.UK STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 56.FRANCE STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 57.FRANCE STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 58.FRANCE STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 59.FRANCE STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 60.FRANCE STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 61.ITALY STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 62.ITALY STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 63.ITALY STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 64.ITALY STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 65.ITALY STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 66.REST OF EUROPE STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 67.REST OF EUROPE STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 68.REST OF EUROPE STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 69.REST OF EUROPE STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 70.REST OF EUROPE STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 71.ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 72.ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY PRICE, 2019-2027 ($MILLION)
TABLE 73.ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 74.ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 75.ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 76.ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY COUNTRY, 2019-2027 ($MILLION)
TABLE 77.CHINA STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 78.CHINA STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 79.CHINA STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 80.CHINA STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 81.CHINA STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 82.JAPAN STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 83.JAPAN STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 84.JAPAN STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 85.JAPAN STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 86.JAPAN STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 87.INDIA STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 88.INDIA STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 89.INDIA STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 90.INDIA STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 91.INDIA STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 92.REST OF ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 93.REST OF ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 94.REST OF ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 95.REST OF ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 96.REST OF ASIA-PACIFIC STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 97.LAMEA STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 98.LAMEA STREAMING DEVICES MARKET REVENUE, BY PRICE, 2019-2027 ($MILLION)
TABLE 99.LAMEA STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 100.LAMEA STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 101.LAMEA STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 102.LAMEA STREAMING DEVICES MARKET REVENUE, BY COUNTRY, 2019-2027 ($MILLION)
TABLE 103.LATIN AMERICA STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 104.LATIN AMERICA STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 105.LATIN AMERICA STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 106.LATIN AMERICA STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 107.LATIN AMERICA STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 108.MIDDLE EAST STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 109.MIDDLE EAST STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 110.MIDDLE EAST STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 111.MIDDLE EAST STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 112.MIDDLE EAST STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 113.AFRICA STREAMING DEVICES MARKET REVENUE, BY COMPONENT, 2019-2027 ($MILLION)
TABLE 114.AFRICA STREAMING DEVICES MARKET REVENUE, BY SALES CHANNEL, 2019-2027 ($MILLION)
TABLE 115.AFRICA STREAMING DEVICES MARKET REVENUE, BY PRICE RANGE, 2019-2027 ($MILLION)
TABLE 116.AFRICA STREAMING DEVICES MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 117.AFRICA STREAMING DEVICES MARKET REVENUE, BY END USE, 2019-2027 ($MILLION)
TABLE 118.KEY EXECUTIVES
TABLE 119.APPLE INC.: COMPANY SNAPSHOT
TABLE 120.APPLE INC.: OPERATING SEGMENTS
TABLE 121.APPLE INC.: PRODUCT PORTFOLIO
TABLE 122.OVERALL FINANCIAL STATUS: ($MILLION)
TABLE 123.OVERALL FINANCIAL STATUS: ($MILLION)
TABLE 124.APPLE INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 125.KEY EXECUTIVES:
TABLE 126.SAMSUNG ELECTRONICS CO. LTD.: COMPANY SNAPSHOT
TABLE 127.SAMSUNG ELECTRONICS CO. LTD.: OPERATING SEGMENTS
TABLE 128.SAMSUNG ELECTRONICS CO. LTD.: PRODUCT PORTFOLIO
TABLE 129.OVERALL FINANCIAL STATUS: ($MILLION)
TABLE 130.OVERALL FINANCIAL STATUS: ($MILLION)
TABLE 131.SAMSUNG ELECTRONICS CO. LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 132.ROKU, INC.: KEY EXECUTIVES:
TABLE 133.ROKU, INC.: COMPANY SNAPSHOT
TABLE 134.ROKU, INC. PRODUCT PORTFOLIO
TABLE 135.ROKU, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 136.HUMAX ELECTRONICS CO., LTD.: KEY EXECUTIVES:
TABLE 137.HUMAX ELECTRONICS CO., LTD.: COMPANY SNAPSHOT
TABLE 138.HUMAX ELECTRONICS CO., LTD. PRODUCT PORTFOLIO
TABLE 139.LG ELECTRONICS: KEY EXECUTIVES
TABLE 140.LG ELECTRONICS.: COMPANY SNAPSHOT
TABLE 141.LG ELECTRONICS.: OPERATING SEGMENTS
TABLE 142.LG ELECTRONICS.: PRODUCT PORTFOLIO
TABLE 143.LG ELECTRONICS: R&D EXPENDITURE, 2016–2018 ($MILLION)
TABLE 144.LG ELECTRONICS: NET SALES, 2016–2018 ($MILLION)
TABLE 145.LG ELECTRONICS.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 146.XIAOMI CORPORATION: COMPANY SNAPSHOT
TABLE 147.XIAOMI CORPORATION: OPERATING SEGMENTS
TABLE 148.XIAOMI CORPORATION: PRODUCT PORTFOLIO
TABLE 149.XIAOMI CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 150.MICROSOFT CORPORATION: KEY EXECUTIVES
TABLE 151.MICROSOFT CORPORATION: COMPANY SNAPSHOT
TABLE 152.MICROSOFT CORPORATION: OPERATING SEGMENTS
TABLE 153.MICROSOFT CORPORATION: PRODUCT PORTFOLIO
TABLE 154.GOOGLE LLC: KEY EXECUTIVES
TABLE 155.GOOGLE INC.: COMPANY SNAPSHOT
TABLE 156.GOOGLE LLC: PRODUCT PORTFOLIO
TABLE 157.AMAZON.COM, INC.: KEY EXECUTIVES
TABLE 158.AMAZON.COM, INC.: COMPANY SNAPSHOT
TABLE 159.AMAZON.COM: OPERATING SEGMENTS
TABLE 160.AMAZON.COM: PRODUCT PORTFOLIO
TABLE 161.INTEL CORPORATION: COMPANY SNAPSHOT
TABLE 162.INTEL CORPORATION: KEY EXECUTIVES
TABLE 163.INTEL CORPORATION: OPERATING SEGMENTS
TABLE 164.INTEL CORPORATION: PRODUCT PORTFOLIO
TABLE 165.INTEL CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS

LIST OF FIGURES

FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.EXECUTIVE SUMMARY, BY SEGMENTATION
FIGURE 03.EXECUTIVE SUMMARY, BY GEOGRAPHY
FIGURE 04.TOP IMPACTING FACTORS

FIGURE 05.TOP INVESTMENT POCKETS
FIGURE 06.LOW BARGAINING POWER OF SUPPLIERS
FIGURE 07.MODERATE THREAT OF NEW ENTRANTS
FIGURE 08.LOW THREAT OF SUBSTITUTES
FIGURE 09.MODERATE INTENSITY OF RIVALRY
FIGURE 10.MODERATE BARGAINING POWER OF BUYERS
FIGURE 11.GLOBAL STREAMING DEVICES MARKET SHARE, BY COMPONENT, 2019-2027 (%)
FIGURE 12.COMPARATIVE SHARE ANALYSIS STREAMING DEVICES MARKET FOR HARDWARE, BY COUNTRY, 2019 & 2027

FIGURE 13.COMPARATIVE SHARE ANALYSIS GLOBAL STREAMING DEVICES MARKET FOR SOFTWARE, BY COUNTRY, 2019 & 2027 (%)
FIGURE 14.GLOBAL STREAMING DEVICES MARKET SHARE, BY PRICE RANGE, 2019-2027 (%)
FIGURE 15.COMPARATIVE SHARE ANALYSIS STREAMING DEVICES MARKET FOR ONLINE SALES CHANNEL, BY COUNTRY, 2019 & 2027

FIGURE 16.COMPARATIVE SHARE ANALYSIS GLOBAL STREAMING DEVICES MARKET FOR OFFLINE SALES CHANNEL, BY COUNTRY, 2019 & 2027 (%)
FIGURE 17.GLOBAL STREAMING DEVICES MARKET SHARE, BY PRICE RANGE, 2019-2027 (%)
FIGURE 18.COMPARATIVE SHARE ANALYSIS LOW-RANGE STREAMING DEVICES MARKET, BY COUNTRY, 2019 & 2027

FIGURE 19.COMPARATIVE SHARE ANALYSIS GLOBAL MID-RANGE STREAMING DEVICES MARKET, BY COUNTRY, 2019 & 2027 (%)
FIGURE 20.COMPARATIVE SHARE ANALYSIS GLOBAL HIGH-RANGE STREAMING DEVICES MARKET, BY COUNTRY, 2019 & 2027 (%)
FIGURE 21.GLOBAL STREAMING DEVICES MARKET SHARE, BY DEVICE TYPE, 2019-2027 (%)
FIGURE 22.COMPARATIVE SHARE ANALYSIS TV STREAMING DEVICES MARKET, BY COUNTRY, 2019 & 2027

FIGURE 23.COMPARATIVE SHARE ANALYSIS GLOBAL GAMING STREAMING DEVICES MARKET, BY COUNTRY, 2019 & 2027 (%)
FIGURE 24.COMPARATIVE SHARE ANALYSIS GLOBAL OTHERS STREAMING DEVICES MARKET, BY COUNTRY, 2019 & 2027 (%)
FIGURE 25.GLOBAL STREAMING DEVICES MARKET SHARE, BY END USE, 2019-2027 (%)
FIGURE 26.COMPARATIVE SHARE ANALYSIS OF RESIDENTIAL STREAMING DEVICES MARKET, BY COUNTRY,  2019 & 2027  (%)

FIGURE 27.COMPARATIVE SHARE ANALYSIS OF COMMERCIAL STREAMING DEVICES MARKET, BY COUNTRY,  2019 & 2027 (%)
FIGURE 28.GLOBAL STREAMING DEVICES MARKET, BY REGION, 2019-2027 (%)
FIGURE 29.COMPARATIVE SHARE ANALYSIS OF NORTH AMERICA STREAMING DEVICES MARKET, BY COUNTRY,  2019-2027 (%)
FIGURE 30.U.S. STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 31.CANADA STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 32.MEXICO STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 33.COMPARATIVE SHARE ANALYSIS OF EUROPE STREAMING DEVICES MARKET, BY COUNTRY,  2019-2027 (%)
FIGURE 34.GERMANY STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 35.UK STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 36.FRANCE STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 37.ITALY STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 38.REST OF EUROPE STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 39.COMPARATIVE SHARE ANALYSIS OF ASIA-PACIFIC STREAMING DEVICES MARKET, BY COUNTRY,  2019-2027 (%)
FIGURE 40.CHINA STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 41.JAPAN STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 42.INDIA STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 43.REST OF ASIA-PACIFIC STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 44.COMPARATIVE SHARE ANALYSIS OF LAMEA STREAMING DEVICES MARKET, BY COUNTRY,  2019-2027 (%)
FIGURE 45.LATIN AMERICA STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 46.MIDDLE EAST STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 47.AFRICA STREAMING DEVICES MARKET, 2019-2027 ($MILLION)
FIGURE 48.TOP WTOP WINNING STRATEGIES, BY YEAR, 2016–2019
FIGURE 49.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2016–2019 (%)
FIGURE 50.TOP WINNING STRATEGIES, BY COMPANY, 2016–2019
FIGURE 51.R&D EXPENDITURE, 2016–2018 ($MILLION)
FIGURE 52.APPLE INC.: REVENUE, 2017–2019 ($MILLION)
FIGURE 53.APPLE INC.: REVENUE SHARE BY PRODUCT, 2019 (%)
FIGURE 54.APPLE INC.: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 55.R&D EXPENDITURE, 2016–2018 ($MILLION)
FIGURE 56.SAMSUNG ELECTRONICS CO. LTD.: REVENUE, 2016–2018 ($MILLION)
FIGURE 57.SAMSUNG ELECTRONICS CO. LTD.: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 58.SAMSUNG ELECTRONICS CO. LTD.: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 59.R&D EXPENDITURE, 2016–2018 ($MILLION)
FIGURE 60.ROKU, INC.: REVENUE, 2016–2018 ($MILLION)
FIGURE 61.ROKU, INC.: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 62.R&D EXPENDITURE, 2016–2018 ($MILLION)
FIGURE 63.LG ELECTRONICS.: NET SALES, 2016–2018 ($MILLION)
FIGURE 64.LG ELECTRONICS.: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 65.LG ELECTRONICS.: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 66.R&D EXPENDITURE, 2016–2018 ($MILLION)
FIGURE 67.XIAOMI CORPORATION : REVENUE, 2016–2018 ($MILLION)
FIGURE 68.XIAOMI CORPORATION: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 69.XIAOMI CORPORATION: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 70.R&D EXPENDITURE, 2016–2018 ($MILLION)
FIGURE 71.MICROSOFT CORPORATION: REVENUE, 2016–2018 ($MILLION)
FIGURE 72.MICROSOFT CORPORATION: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 73.MICROSOFT CORPORATION: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 74.R&D EXPENDITURE, 2016–2018 ($MILLION)
FIGURE 75.ALPHABET INC.: REVENUE, 2016–2018 ($MILLION)
FIGURE 76.ALPHABET INC.: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 77.AMAZON.COM, INC.: REVENUE, 2016–2018 ($MILLION)
FIGURE 78.AMAZON.COM, INC.: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 79.AMAZON.COM, INC.: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 80.R&D EXPENDITURE, 2016–2018 ($MILLION)
FIGURE 81.INTEL CORPORATION: NET SALES, 2018–2018 ($MILLION)
FIGURE 82.INTEL CORPORATION: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 83.INTEL CORPORATION: REVENUE SHARE BY REGION, 2018 (%)

 
 

Streaming is a technology which is used to deliver content to various devices such as computers, laptops, tablets and mobile devices through the internet. Streaming transmits data by usually two means that is audio and video. In addition, it helps in connecting television or home theater to the Internet and allows to stream video and music from online services. 

By using streaming platforms, user can view a video and hear online without being downloaded on a host computer or device. Streaming technology helps organizations to modernize their daily operations such as live table conferences, scheduling meetings, and interacting internally with customers or clients, which is increasing its adoption among the enterprises. 

The growth of the streaming devices market is driven by substantial increase in demand for live streamed content and rise in popularity of video game streaming devices. However, limitation of bandwidth, thus restraining the growth of the market. Furthermore, Surge in need for advanced technologies in video platforms to improve video quality offers lucrative opportunities for the growth of the market.

As per the global streaming device market analysis, substantial increase in demand for live streamed content and rise in popularity of video game streaming devices drives the market growth. However, limitation of bandwidth, thus restraining the growth of the market. Furthermore, surge in need for advanced technologies in video platforms to improve video quality offers lucrative opportunities for the growth of the market.

Key players which have a major streaming device market share include Google LLC, Amazon.com, Inc., Apple Inc., Humax, Intel Corporation, Nvidia Corporation, Roku, Inc., Xiaomi Inc., Sony Corporation, Samsung Electronics CO. Ltd. and Microsoft Corporation, which are profiled in this report.
 

 

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