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Table Top Games Market

Table Top Games Market

by Type (Miniature Wargames, Role-playing Games (RPGs), and Board Games), Application (Children, Adults, Family, and Party), and Sales channel (Online and Offline): Global Opportunity Analysis and Industry Forecast, 2021-2030

Report Code: A14449
Pages: NA
Nov 2022 | 1777 Views
Author(s) : Roshan D
Tables: NA
Charts: NA
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Table top games are specifically played on a table or a plane surface. Some table top games are played alone. There are table top games, which require only two players and others are group-oriented. On the basis of type, the table top games are segmented as miniature wargames, role-playing games (RPGs), and board games. Miniature wargame is a game in which there are physical models to resemble military forces. It gives players an ultimate experience as if real war is taking place. Role-playing is the game in which a player enacts the role of fictitious characters. Board games are specifically played on a board according to some rules and regulations. Common board games like chess, snakes & ladders, snooker, checkers, carom, ludo, scrabble, and backgammon have gained wide popularity among the children as well as the adults across the globe.

On the basis of application, the table top games are segmented as children, adults, family, and party. These games are widely played during social gatherings and parties to spend a quality time with the friends or family and to reduce the boredom. The growth momentum of the market is expected to increase at a considerable rate during the forecast period.


Covid-19 Scenario Analysis

  • The pandemic has deeply impacted the table top games market.
  • The closure of industries due to lockdown has affected the production scale of the fixtures such as tables and boards.
  • Being a labour intended industry, the lay-off of workers has led to inconsistent growth of the market.
  • Export-import is at halt.
  • The lockdown has given opportunity to the big as well as small struggling companies to focus in their supply chain relations.
  • The cancellation of international sports events of indoor games like billiards and chess has also adversely affected the market scenario.
  • The companies are focusing on the diversification of their E-commerce channels to recover the sales.

Top Impacting Factors: Market Scenario Analysis, Trends, Drivers, and Impact Analysis

The main reason that drives the growth of table top games market is the large number of people who are inclined toward indoor games. The table top games are widely used for home entertainment as a part of family get together and to spend the leisure time. Along with this, the concept of social gaming is yet another reason for the growth of the market. Due to change in the living standards of the people and increase in the disposable income, there is a gaming corner and entertainment zone in every upper society, in which table top games, board games, and miniature wargames are gaining a wide traction. Moreover, the high society games such as snooker and billiards are considered as a symbol of status upliftment.

Growth in demand for old school games and need of developing sportsmanship is anticipated to stimulate the demand of such type of games.Also, the games like puzzles and scrabbles boost the vocabulary and brain of the children.

The investment in R&D and innovation has led to the creation of high quality and comfortable tables and boards.

The endorsements and social media marketing are paving the way for this market.The release of popular movies based on table top and board games like Battleship has created a large customer base.

Although, a large number of app based games and availability of play station portables (PSPs) is hindering the market growth.

The Table Top Games Market Trends

Regional Outlook

Asia-Pacific accounts for having the highest share in the table top games market due to the launch of new games in the countries such as China.

Investment in Fixtures

The continuous investment in bringing advancement in the fixtures has led to the creation of convenient tables and boards. The launch of professional boards and tables with innovative designs and varying shapes is creating ample opportunities. In addition, a greater emphasis is given on diameter, thickness and the length of table or board. The tables are constructed according to the type of game. There are different sizes of tables available for professional gaming. These factors escalate the demand for table top games.

Key Benefits of the Report

  • This study presents the analytical depiction of the global table top games market along with the current trends and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities along with detailed analysis of the global table top games market share.
  • The current market is quantitatively analyzed from 2020 to 2030 to highlight the global table top games market growth scenario.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the market.
  • The report provides a detailed global table top games market analysis based on competitive intensity and how the competition will take shape in coming years.

Questions Answered in the Table Top Games Market Research Report

  • Which are the leading players active in the table top games market?
  • What are the current trends that will influence the market in the next few years?
  • What are the driving factors, restraints, and opportunities in the market?
  • What future projections would help in taking further strategic steps?

Table Top Games Market Report Highlights

Aspects Details
By Type
  • Miniature Wargames
  • Role-playing Games (RPGs)
  • Board Games
By Application
  • Children
  • Adults
  • Family
  • Party
By Sales Channel
  • Online
  • Offline
By Region
  • North America  (U.S, Canada, Mexico)
  • Europe  (Germany, UK, France, Italy, Spain, Rest of Europe)
  • Asia-Pacific  (China, Japan, India, Australia, Malaysia, Thailand, Rest of Asia-Pacific)
  • LAMEA  (Middle East, Brazil, Rest of LAMEA)
Key Market Players Hasbro (U.S.), Mattel (U.S.), Ravensburger (Germany), Asmadi Games (U.S.),, Bezier Games (U.S.), Fremont Die Consumer Products (U.S.), Games Workshop (Slovakia), Gibsons Games (UK), Goliath (Netherlands), The Grey Fox Games (U.S.), IELLO Games (France), Indie Boards and Cards (U.S.)

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