P
2020
The virtual training and simulation market size was valued at $204.41 billion in 2019, and is projected to reach $601.85 billion by 2027, growing at a CAGR of ...
Report Code : A01425 | Pages : 234 | Category : ICT & Media
P
2022
The global game-based learning market was valued at $16.2 billion in 2021, and is projected to reach $79.9 billion by 2031, growing at a CAGR of 17.4% from 2022 to 2031.
Report Code : A03537 | Pages : 352 | Category : ICT & Media
P
2022
The global learning management systems market size was valued at $12,793.52 million in 2020, and is projected to reach $81,223.80 million by 2030, growing at a CAGR of 20.5% from 2021 to 2030.
Report Code : A00639 | Pages : 219 | Category : ICT & Media
P
2023
The global smart education and learning market was valued at $260 billion in 2022, and is projected to reach $1.4 trillion by 2032, growing at a CAGR of 18.4% from 2023 to 2032.
Report Code : A00282 | Pages : 267 | Category : ICT & Media
P
2022
The global digital educational publishing market was valued at $9.9 billion in 2021, and is projected to reach $41.5 billion by 2031, growing at a CAGR of 15.9% from 2022 to 2031.
Report Code : A31727 | Pages : 270 | Category : ICT & Media
P
2023
The global k12 education market was valued at $103.5 billion in 2021, and is projected to reach $525.7 billion by 2031, growing at a CAGR of 17.7% from 2022 to 2031.
Report Code : A47376 | Pages : 300 | Category : ICT & Media
P
2023
The global machine learning in pharmaceutical industry market was valued at $1.2 billion in 2021, and is projected to reach $26.2 billion by 2031, growing at a CAGR of 37.9% from 2022 to 2031.
Report Code : A74504 | Pages : 280 | Category : ICT & Media
P
2023
The global 3D ceramic printer market was valued at $1.9 billion in 2022, and is projected to reach $12.7 billion by 2032, growing at a CAGR of 21.4% from 2023 to 2032.
Report Code : A144567 | Pages : 1021 | Category : ICT & Media
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