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2022
Toys & Games Market

Toys & Games Market by Product Type (Games & Puzzles, Video Games, Construction Toys, Dolls & Accessories, Infant & Preschool Toys, Outdoor & Sports Toys, and Others), Age Group (0-3 Yrs, 3-5Yrs, 5-12 Yrs, 12-18 Yrs, and Above 18), and Distribution Channel (Hypermarkets/Supermarkets, Specialty Stores, Departmental Stores, Shopping Malls, Dedicated Stores, Gift Shops, Online Channels And Others): Global Opportunity Analysis and Industry Forecast, 2021–2030

A16073
Pages: NA
Jul 2022 | 101 Views
   
Author(s) : Roshan Deshmukh
Tables: NA
Charts: NA
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COVID-19

Pandemic disrupted the entire world and affected many industries.

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Toys and games include everything from rattles, dolls, and toy vehicles to skipping ropes, board games, and jigsaw puzzles, among other things. They have inherent worth that contributes to children's entire development. Toys aid in the expression of emotions and the development of creativity in youngsters. Games are a great way to relax while also improving cognitive, physical, and social skills. In recent years, the popularity of interactive and multi-functional toys and games has had a major impact on the toys and games industry. Toy and game sales based on popular characters from cartoons, television shows, and movies are increasing, driving the market forward. The worldwide toys and games industry is projected to benefit from population expansion along with steadily growing personal disposable income levels. Furthermore, aside from children, older customers are projected to boost toy and game sales, particularly in areas such as action figures and accessories.

Market Scope and Structure Analysis

Report Metric

Details

Market Size Available for Years

2020–2030

Base Year Considered

2020

Forecast Period

2021–2030

Forecast Unit

Value (USD)

Regions Covered

North America, Europe, Asia-Pacific, and LAMEA

Segments Covered

Product Type, Age Group, Distribution Channel, and Region

Companies Covered

Atlas Games, LLC., Clementoni S.p.A., Goliath Games, LLC., Hasbro, Inc., LEGO Brand Retail, Inc., Mattel, Inc., Ravensburger AG., Tomy Company, Ltd., Vtech Holdings, Ltd., and Thames & Kosmos, LLC.

 

COVID-19 Impact Analysis

  • The COVID-19 pandemic had negatively affected the growth of the toys & games industry as the channel of distribution was disrupted. The production and supply chain halted due to the insufficiency of raw material.
  • The toy stores and gift shops were unavailable to sell their product or restore their shelves with a new product due to the implementation of lockdown. On the other hand, online stores were out of stock and unable to meet the requirement.
  • This extreme situation has meant that consumers' interest in the necessary products and services has been shifted to help them survive. Entertainment or leisure interests were not of utmost importance.

Top Impacting Factors

  • Many kids like playing video games in their spare time. Children are increasingly adopting video games as a result of technological advancements such as AR/VR headsets. Adults and parents have been encouraged by the introduction of instructional gaming, which has had a beneficial influence on industry growth. The growing popularity of games like FIFA, PUBG, and Counter-Strike among the young is expected to drive the business in the coming years. In the years ahead, an increase in the number of video game tournaments and expenditure on video games is expected to contribute to market growth.
  • The toys and games industry has grown significantly as a result of the country's large number of high-income consumers. The most popular toys and games, on the other hand, were those in the middle price range. Outdoor and sports toys were the most popular toys on the market, followed by dolls. Consumer interest in movies and cartoons drives the sale of action figures and accessories. Due to the introduction of new movies or cartoons, action figures and accessories are the fastest-growing sectors.

Market Trends

Influence of Technology is Promoting Video Games

Globally, the video game industry has developed a recurring revenue model over the past few years due to continuous video game engagement. As technology is expanding, consumer spending on video content, virtual reality products and video game tournaments has witnessed significant growth. The market is observing exponential growth due to factors, such as the expansion of mobile and online gaming and the shift from physical to digital distribution of software. Furthermore, the factors governing the success of the market are local leagues and the franchising approach, the arrival of new game formats and competition, the approval of content rights sales, team profitability, and the impact of industry convergence involving traditional media, entertainment, telecom, and sports companies.

The rising popularity of innovative toy packaging to uplift market growth

Companies concentrate on delivering a variety of packaged gaming goods to surprise children when they unbox things. This is expected to pique children's enthusiasm in playing with such goods, boosting the toy market's development. Furthermore, current gift-giving habits among the world's population would boost the rate of consumption of such products. Fragrance toys are becoming increasingly popular as display kits give a soothing scented sensation to children while they play. The rising popularity of brain training cubes and educational board games among children is expected to boost the industry's overall growth soon. The introduction of gaming goods made of environmentally friendly materials like bamboo, play, cork, and others is expected to reduce demand for sustainably manufactured dolls.

Key Benefits of the Report

  • This study presents the analytical depiction of the toys & games industry along with the current trends and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities along with detailed analysis of the toys & games market share.
  • The current market is quantitatively analyzed from 2020 to 2030 to highlight the growth scenario of the toys & games market.
  • Porter’s five forces analysis illustrates the potency of buyers and suppliers in the market.
  • The report provides a detailed toys & games market analysis on the basis of competitive intensity and how the competition will take shape in coming years

Questions Answered in the Toys & Games Market Research Report

  • Which are the leading players active in the toys & games market?
  • What are the current trends that will influence the market in the next few years?
  • What are the driving factors, restraints, and opportunities in the market?
  • What future projections would help in taking further strategic steps?

Key Market Segments

Segments Sub-segments
By Product Type
  • Games & Puzzles
  • Video Games
  • Construction Toys
  • Dolls & Accessories
  • Infant & Preschool Toys
  • Outdoor & Sports Toys
  • Others
By Age Group
  • 0-3 Yrs
  • 3-5Yrs
  • 5-12 Yrs
  • 12-18 Yrs
  • Above 18
By Distribution Channel
  • Hypermarkets/Supermarkets
  • Specialty Stores
  • Departmental Stores
  • Shopping Malls
  • Dedicated Stores
  • Gift Shops
  • Online Channel
  • Others
By Region
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa


Key Market Players

  • Atlas Games, LLC.,
  • Clementoni S.p.A.,
  • Goliath Games, LLC.,
  • Hasbro, Inc.,
  • LEGO Brand Retail, Inc.,
  • Mattel, Inc.,
  • Ravensburger AG.,
  • Tomy Company, Ltd.,
  • Vtech Holdings, Ltd.,
  • Thames & Kosmos, LLC.
 
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