Allied Market Research

2024

Videogames Market

Videogames Market Size, Share, Competitive Landscape and Trend Analysis Report by Type, by Application, by End User and by Distribution Channel : Global Opportunity Analysis and Industry Forecast, 2023-2032

CG : Consumer Electronics

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Author's: | Roshan Deshmukh
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Video Games are the source of fun, joy and interactive medium for entertainment and learning purpose. These are generally in the form of play station, console type and online too. It allows the user to spend quality time, free from stress and tension so that the user’s mind becomes fresh and active, also it imbibes the spirit of never give up, and to accept the defeat if the user loses the game. The users of video games include all the audiences ranging from 4 to 50 years of age. Once the user has logged in or start to play, he/she had wide content to spent time. With the increasing population day by day, large number of apartments, societies are built up to provide all the luxury and comfort to the residents. These luxurious apartments, societies include gyms, playgrounds, swimming pools, play station zones, etc. for amusement of people. Thus, with an increase in high standard of living and urbanization, the global gaming market rise higher in the upcoming forecast period. 

The video games can be classified into two types i) Hardware type, ii) Software type. Nowadays lot many games are available at minimal cost or generally free of cost, also individuals own their personal console, PC, play station due to increase in disposable income and high standard of living. Consequently, high speed of internet, highly advanced graphics of game, are the major drivers of gaming industry. Most of the games are in the form of software which are to be downloaded in mobile handsets or in PCs, thus leading in the higher sale of mobiles and computers. Also because of gaming industry the software or applications of various games are increasing to greater extent which ultimately led increment in the software industry due to rise in huge number of users. The basic and foremost requirement of any game is its graphics and portability, and if the game has extremely good graphics then it would attract large number of users. 

Most of the teenagers love to play games with their squad which is the main driver of gaming market. Introducing a game at global market allows the users from different state, locality, country to play together which ultimately rises the revenue of gaming industry. With this ever-increasing demand for gaming sector and because of digitization the global video game market has accelerated to greater heights and the main factors behind this growth are mobile gaming, cloud computing and cloud gaming. Number of increasing malls, amusement parks are the major driver of this industry as during weekends or in leisure time people visits such places for fun and amusement, thus video gaming parlor plays vital role. Depending upon the choice of user there are different types of games available which makes this industry highly involved in it, if the user wants to play in squad there are various games available, in the same way membership are also been provided to be a prime member of games series. Single or double player games are also available especially for console and play station. 

Some of the major players analyzed in this report Microsoft Corporation, Sony Corporation, Nintendo, Apple Inc., Zynga, EA Sports, Activation Blizzard, Disney Entertainment, Telltale Games, Plain Villa Games.

Key Benefits for Stakeholders:

  • This report presents a quantitative analysis of the current trends, estimations, and dynamics of the global video game market to identify the prevailing market opportunities.
  • The key countries in all the major regions are mapped based on their market share.
  • Porter’s five forces analysis highlights the potency of buyers and suppliers to enable stakeholders to make profit-oriented business decisions and strengthen their supplier–buyer network.
  • In-depth analysis of the market segmentation assists in determining the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global industry. Market player positioning segment facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global market, key players, market segments, application areas, and growth strategies.

Videogames Market Report Highlights

Aspects Details
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By Type
  • Console
  • Tablet
  • Smartphone
  • Personal Computers
  • Brower PC
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By Application
  • Children
  • Teenagers
  • Others
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By End User
  • Residential
  • Commercial
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By Distribution Channel
  • Online
  • Offline
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By Region
  • North America  (U.S., Canada, Mexico)
  • Europe  (France, Germany, Italy, Spain, UK, Russia, Rest of Europe)
  • Asia-Pacific  (China, Japan, India, South Korea, Australia, Thailand, Malaysia, Indonesia, Rest of Asia-Pacific)
  • LAMEA  (Brazil, South Africa, Saudi Arabia, UAE, Argentina, Rest of LAMEA)
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Key Market Players

Activation Blizzard, Sony Corporation, Telltale Games, Zynga, Disney Entertainment, Apple Inc., Nintendo, Plain Villa Games., EA Sports, Microsoft Corporation

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Videogames Market

Global Opportunity Analysis and Industry Forecast, 2023-2032