Report Code: A14975 | Pages: NA | Mar 2023 | 956 Views | ||
Author(s) : NA | Tables: NA | Charts: NA |
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Pandemic disrupted the entire world and affected many industries.
Get detailed COVID-19 impact analysis on the Virtual Reality In Gaming Market
Request Now !Virtual reality in gaming is the term that is used to describe the new generation of computer gaming with virtual reality technology that provides gamers a first-person view of gaming action. Gamers are experiencing and influencing the gaming environment through a variety of VR devices and accessories including VR headsets, sensor-equipped gloves, controllers, and others. These virtual elements are placed in the gamers real world as seen with the help of a headset or camera. VR gaming control involves a regular keyboard and mouse, game controllers or motion capture devices. More sophisticated virtual reality equipments includes treadmill floors or similar techniques in order to enhance the freedom of movement and feelings of engagement inside the virtual environment.
Market scope and structure analysis:
Report Metric | Details |
 Market size available for years |  2020–2030 |
 Base year considered |  2020 |
 Forecast period |  2021–2030 |
 Forecast units |  Value ($) |
 Segments covered |  Component, Enterprise Size, Device and Region. |
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COVID-19 Scenario Analysis:Â
Top impacting factors: Market Scenario Analysis, Trends, Drivers, and Impact Analysis
The increase in acceptance of connected devices such as smart televisions, smart projector, smart monitor, smartphones, and others in gaming and rise in the utilization of three-dimensional real-time environment with advanced graphics and sound technology are the factors driving the growth of the virtual reality in gaming market. In addition, the modern innovations in the virtual reality devices to enhance the viewing experience drives the growth of the market. However, high cost of the gaming headsets and variations in the quality of visual effects are the factors hampering the market growth. Furthermore, the adoption of virtual reality headsets equipped with advanced features of graphics and sound technology, with sensors, glasses, gloves, and head-mounted displays and increasing disposable income of the people are the factors providing lucrative opportunities to the growth of virtual reality in gaming market in the forecasted period. Â
The market trends for virtual reality in gaming market are as follows:
Cloud gaming to drive the adoption of virtual reality in gaming:
The adoption of cloud gaming is expected to drive the adoption of virtual reality headsets in the gaming sector. This adoption will help to provide the gamers or users with enhanced gaming experience and enable them to personalize their gaming collection and store their games for instant access. Due to this, the implementation of cloud gaming is regarded as one of the evolving developments for this market. Additionally, virtual reality games based upon the cloud offers features including unlimited storage capacity, live streaming, helps in linking connected device, and others. Furthermore, the cloud-based gaming is helping in reduce the demand for costly offline gaming drives.Â
Increased demand of advanced gaming consoles drives the market growth:
Increase in the demand for advanced gaming consoles facilitated with latest technologies such as augmented reality, internet of things, high resolution video quality, three-dimensional visuals, cloud streaming, and others drives the growth of the market. In addition, the growing demand for virtual reality accessories such as motion detecting devices, head-mounted displays, gloves, masks, headphones, and others are expected to boost the market growth. The latest gaming consoles and accessories are fitted with advanced wireless technologies, such as Wi-Fi and Bluetooth for providing better gaming experience. With an increase in the acceptance of optical gaming devices such as optical trackers, mechanical trackers, and 3D input devices the virtual reality in gaming market is projected to grow during the forecast period. Â
Key benefits of the report:
Questions answered in the virtual reality in gaming market research report:
Virtual Reality in Gaming Market Report Highlights
Aspects | Details |
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By Component |
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By Age group |
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By Device |
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By Types of Games |
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By Region |
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Key Market Players | Alphabet Inc.,, Electronic Arts Inc.,, HTC Corporation,, Samsung Electronics Co. Ltd.,, Kaneva LLC,, FOVE Inc.,, Sony Corporation,, Facebook Inc.,, ZEISS International,, Advanced Micro Devices Inc. |
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