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World Virtual Reality (VR) in Healthcare Market - Opportunities and Forecasts, 2017-2023

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Virtual reality is the creation of computer generated simulated virtual environment to provide real-life sensory experience to the person. It creates a highly immersive, visual and three dimensional environment, in which an individual is able to manipulate virtual objects and perform a series of tasks. The environment is either of real or simulated world, in which an individual is able to feel and interact with the objects and characters. Virtual treatment has certain advantages over conventional methods of treatment such as virtual treatment often eliminates the use of drugs and complex invasive surgical procedures for treatment, thus saving the cost and time. The major factors driving the global virtual reality in healthcare market are; rising incidences of neurological disorders, increasing demand for innovative diagnostic techniques and increasing disease awareness. Moreover, recent advancement in the field of information technology such as computer, laptop, internet connectivity and mobile applications, would further fuel the market growth. However, high cost of treatment, lack of skilled workers and inaccessibility to virtual reality technology in developing economies are likely to hinder the market growth.

The global virtual reality in the healthcare market is segmented on the basis of technology, application and geography. On the basis of technology, the market is segmented into, Full Immersive VR, Semi-Immersive VR and Non- Immersive VR. The market, on the basis of application segmented into Surgery simulation, Phobia treatment, Robotic surgery, Education and Training, Visualization and Rehabilitation, Treatment of Post-Traumatic Stress Disorder (PTSD), Treatment of Autism, Diagnosis of cognitive disorders and others. Geographically, the market is segmented across four regions namely North America, Europe, Asia Pacific, and LAMEA. 

Some of the strategies adopted by top industry players include new product launches. For instance, in April 2015, Samsung collaborated with Nuance, a software developer, to integrate a new virtual assistant clinical documentation technology to the Samsung Gear S smartwatch with a view to assist medical professionals. CAE Healthcare, recently launched obstetrics and a gynecology simulation ultrasound training system in India. In 2014, Surgical Theater, received the FDA approval for SNAP device, a virtual reality device for surgical procedures.The companies profiled in this report include; Virtalis Ltd, CAE Healthcare, GE Healthcare, Virtual Realities Ltd, Qualcomm Technologies, Inc., Samsung, Vuzix Corporation, Mimic Technologies Inc, WorldViz, LLC., and Brainlab AG.

KEY MARKET BENEFITS

  • Comprehensive analysis of factors that drive and restrict the growth of the global virtual reality in healthcare market are provided

  • The report provides a quantitative analysis of the current market along with estimations through 2014-2020 that helps identify the prevailing market opportunities

  • An in-depth analysis of key segments of the market demonstrates the types of technologies and applications that are currently being used along with the variants that would gain prominence in future

  • SWOT analysis enables to study the internal environment of the leading companies for strategy formulation

  • Region-wise virtual reality healthcare market conditions are comprehensively analysed in the report

VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SEGMENTS:

The global virtual reality in healthcare market is segmented below:

  • Global Virtual Reality in Healthcare Market ‐ By Technology

    • Full Immersive VR

    • Semi-Immersive VR

    • Non- Immersive VR 

  • Global Virtual Reality in Healthcare Market ‐ By Application

    • Surgery simulation

    • Tele-surgery

    • Phobia treatment

    • Robotic surgery 

    • Education And Training

    • Visualization And Rehabilitation

    • Treatment of Post-Traumatic Stress Disorder (PTSD)

    • Treatment of Autism

    • Diagnosis of cognitive disorders

    • Others

  • Global Virtual Reality in Healthcare Market ‐ By Geography

    • North America

    • Europe

    • Asia-Pacific

    • LAME

 

Chapter 1 INTRODUCTION

1.1. Report description
1.2. Key benefits for stakeholders
1.3. Key market segments
1.4. List of key players profiled in the report
1.5. Research methodology
1.5.1. Secondary research
1.5.2. Primary research
1.5.3. Analyst tools & models

Chapter 2 EXECUTIVE SUMMARY

2.1. Key findings of the study
2.2. CXO perspective

Chapter 3 MARKET OVERVIEW

3.1. Market definition and scope
3.2. Key findings
3.2.1. Top investment pockets
3.2.2. Top winning strategies
3.3. Top player positioning/ Market share analysis 2017
3.4. Market dynamics
3.4.1. Drivers
3.4.2. Restraints
3.4.3. Opportunities
3.4.4. Impact analyses

Chapter 4 VIRTUAL REALITY IN HEALTHCARE MARKET, BY TECHNOLOGY

4.1. Overview
4.1.1. Market size and forecast
4.2. Full Immersive Virtual Reality
4.2.1. Key market trends, growth factors, and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis, by country
4.3. Non-Immersive Virtual Reality
4.3.1. Key market trends, growth factors, and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis, by country
4.4. Semi-Immersive Virtual Reality
4.4.1. Key market trends, growth factors, and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market analysis, by country

Chapter 5 VIRTUAL REALITY IN HEALTHCARE MARKET, BY COMPONENTS

5.1. Overview
5.1.1. Market size and forecast
5.2. Hardware
5.2.1. Market size and forecast, by type
5.2.1.1. Cameras
5.2.1.1.1. Market size and forecast, by region
5.2.1.2. Position trackers
5.2.1.2.1. Market size and forecast, by region
5.2.1.3. Projectors/diplay units
5.2.1.3.1. Market size and forecast, by region
5.2.1.4. Semiconductors
5.2.1.4.1. Market size and forecast, by region
5.2.1.5. Sensors
5.2.1.5.1. Market size and forecast, by region
5.2.1.6. Others
5.2.1.6.1. Market size and forecast, by region
5.2.2. Market size and forecast, by region
5.2.3. Market analysis, by country
5.3. Software
5.3.1. Market size and forecast, by type
5.3.1.1. Cloud-based services
5.3.1.1.1. Market size and forecast, by region

5.3.1.2. Software development kits
5.3.1.2.1. Market size and forecast, by region
5.3.2. Market size and forecast, by region
5.3.3. Market analysis, by country

Chapter 6 VIRTUAL REALITY IN HEALTHCARE MARKET, BY DEVICE TYPE

6.1. OVERVIEW
6.1.1. Market size and forecast
6.2. Head-Mounted Display (HMD)
6.2.1. Market size and forecast, by region
6.2.2. Market analysis, by country
6.3. Projectors and Display units
6.3.1. Market size and forecast, by region
6.3.2. Market analysis, by country
6.4. Others
6.4.1. Market size and forecast, by region
6.4.2. Market analysis, by country

Chapter 7 VIRTUAL REALITY IN HEALTHCARE MARKET, BY APPLICATION

7.1. OVERVIEW
7.1.1. Market size and forecast
7.2. Education and Training
7.2.1. Market size and forecast, by region
7.2.2. Market analysis, by country
7.3. Fitness Management
7.3.1. Market size and forecast, by region
7.3.2. Market analysis, by country
7.4. Patient Care Management
7.4.1. Market size and forecast, by region
7.4.2. Market analysis, by country
7.5. Pharmacy Management
7.5.1. Market size and forecast, by region
7.5.2. Market analysis, by country

7.6. Robotic Surgery
7.6.1. Market size and forecast, by region
7.6.2. Market analysis, by country
7.7. Tele-Surgery
7.7.1. Market size and forecast, by region
7.7.2. Market analysis, by country
7.8. Others
7.8.1. Market size and forecast, by region
7.8.2. Market analysis, by country

Chapter 8 VIRTUAL REALITY IN HEALTHCARE MARKET, BY END USER

8.1. Overview
8.1.1. Market size and forecast
8.2. Diagnostics Laboratories
8.2.1. Market size and forecast, by region
8.2.2. Market analysis, by country
8.3. Hospitals & Clinics
8.3.1. Market size and forecast, by region
8.3.2. Market analysis, by country
8.4. Research Organizations
8.4.1. Market size and forecast, by region
8.4.2. Market analysis, by country

Chapter 9 VIRTUAL REALITY IN HEALTHCARE MARKET, BY REGION

9.1. Overview
9.1.1. Market size and forecast
9.2. North America
9.2.1. Key market trends, growth factors and opportunities
9.2.2. North America market size and forecast, by country
9.2.2.1. U.S. virtual reality in healthcare market
9.2.2.1.1. Market size and forecast, by technology
9.2.2.1.2. Market size and forecast, by components
9.2.2.1.3. Market size and forecast, by device type
9.2.2.1.4. Market size and forecast, by application
9.2.2.1.5. Market size and forecast, by end user
9.2.2.2. Canada virtual reality in healthcare market
9.2.2.2.1. Market size and forecast, by technology
9.2.2.2.2. Market size and forecast, by components
9.2.2.2.3. Market size and forecast, by device type
9.2.2.2.4. Market size and forecast, by application
9.2.2.2.5. Market size and forecast, by end user
9.2.2.3. Mexico virtual reality in healthcare market
9.2.2.3.1. Market size and forecast, by technology
9.2.2.3.2. Market size and forecast, by components
9.2.2.3.3. Market size and forecast, by device type
9.2.2.3.4. Market size and forecast, by application
9.2.2.3.5. Market size and forecast, by end user
9.2.3. North America virtual reality in healthcare market by technology
9.2.4. North America virtual reality in healthcare market by components
9.2.5. North America virtual reality in healthcare market by device type
9.2.6. North America virtual reality in healthcare market by application
9.2.7. North America virtual reality in healthcare market by end user channel
9.3. Europe
9.3.1. Key market trends, growth factors and opportunities
9.3.2. Europe market size and forecast, by country
9.3.2.1. Germany virtual reality in healthcare market
9.3.2.1.1. Market size and forecast, by technology
9.3.2.1.2. Market size and forecast, by components
9.3.2.1.3. Market size and forecast, by device type
9.3.2.1.4. Market size and forecast, by application
9.3.2.1.5. Market size and forecast, by end user
9.3.2.2. France virtual reality in healthcare market
9.3.2.2.1. Market size and forecast, by technology
9.3.2.2.2. Market size and forecast, by components
9.3.2.2.3. Market size and forecast, by device type
9.3.2.2.4. Market size and forecast, by application
9.3.2.2.5. Market size and forecast, by end user
9.3.2.3. UK virtual reality in healthcare market
9.3.2.3.1. Market size and forecast, by technology
9.3.2.3.2. Market size and forecast, by components
9.3.2.3.3. Market size and forecast, by device type
9.3.2.3.4. Market size and forecast, by application
9.3.2.3.5. Market size and forecast, by end user
9.3.2.4. Italy virtual reality in healthcare market
9.3.2.4.1. Market size and forecast, by technology
9.3.2.4.2. Market size and forecast, by components
9.3.2.4.3. Market size and forecast, by device type
9.3.2.4.4. Market size and forecast, by application
9.3.2.4.5. Market size and forecast, by end user
9.3.2.5. Spain virtual reality in healthcare market
9.3.2.5.1. Market size and forecast, by technology
9.3.2.5.2. Market size and forecast, by components
9.3.2.5.3. Market size and forecast, by device type
9.3.2.5.4. Market size and forecast, by application
9.3.2.5.5. Market size and forecast, by end user
9.3.2.6. Rest of Europe virtual reality in healthcare market
9.3.2.6.1. Market size and forecast, by technology
9.3.2.6.2. Market size and forecast, by components
9.3.2.6.3. Market size and forecast, by device type
9.3.2.6.4. Market size and forecast, by application
9.3.2.6.5. Market size and forecast, by end user
9.3.3. Europe virtual reality in healthcare market by technology
9.3.4. Europe virtual reality in healthcare market by components
9.3.5. Europe virtual reality in healthcare market by device type
9.3.6. Europe virtual reality in healthcare market by application
9.3.7. Europe virtual reality in healthcare market by end user
9.4. ASIA-PACIFIC
9.4.1. Key market trends, growth factors and opportunities
9.4.2. Asia-Pacific market size and forecast, by country
9.4.2.1. Japan virtual reality in healthcare market
9.4.2.1.1. Market size and forecast, by technology
9.4.2.1.2. Market size and forecast, by components
9.4.2.1.3. Market size and forecast, by device type
9.4.2.1.4. Market size and forecast, by application
9.4.2.1.5. Market size and forecast, by end user
9.4.2.2. China virtual reality in healthcare market
9.4.2.2.1. Market size and forecast, by technology
9.4.2.2.2. Market size and forecast, by components
9.4.2.2.3. Market size and forecast, by device type
9.4.2.2.4. Market size and forecast, by application
9.4.2.2.5. Market size and forecast, by end user
9.4.2.3. India virtual reality in healthcare market
9.4.2.3.1. Market size and forecast, by technology
9.4.2.3.2. Market size and forecast, by components
9.4.2.3.3. Market size and forecast, by device type
9.4.2.3.4. Market size and forecast, by application
9.4.2.3.5. Market size and forecast, by end user
9.4.2.4. Australia virtual reality in healthcare market
9.4.2.4.1. Market size and forecast, by technology
9.4.2.4.2. Market size and forecast, by components
9.4.2.4.3. Market size and forecast, by device type
9.4.2.4.4. Market size and forecast, by application
9.4.2.4.5. Market size and forecast, by end user
9.4.2.5. South Korea virtual reality in healthcare market
9.4.2.5.1. Market size and forecast, by technology
9.4.2.5.2. Market size and forecast, by components
9.4.2.5.3. Market size and forecast, by device type
9.4.2.5.4. Market size and forecast, by application
9.4.2.5.5. Market size and forecast, by end user
9.4.2.6. Rest of Asia-Pacific virtual reality in healthcare market
9.4.2.6.1. Market size and forecast, by technology
9.4.2.6.2. Market size and forecast, by components
9.4.2.6.3. Market size and forecast, by device type
9.4.2.6.4. Market size and forecast, by application
9.4.2.6.5. Market size and forecast, by end user
9.4.3. Asia-Pacific virtual reality in healthcare market by technology
9.4.4. Asia-Pacific virtual reality in healthcare market by components
9.4.5. Asia-Pacific virtual reality in healthcare market by device type
9.4.6. Asia-Pacific virtual reality in healthcare market by application
9.4.7. Asia-Pacific virtual reality in healthcare market by end user
9.5. LAMEA
9.5.1. Key market trends, growth factors and opportunities
9.5.2. LAMEA market size and forecast, by country
9.5.2.1. Brazil virtual reality in healthcare market
9.5.2.1.1. Market size and forecast, by technology
9.5.2.1.2. Market size and forecast, by components
9.5.2.1.3. Market size and forecast, by device type
9.5.2.1.4. Market size and forecast, by application
9.5.2.1.5. Market size and forecast, by end user
9.5.2.2. Saudi Arabia virtual reality in healthcare market
9.5.2.2.1. Market size and forecast, by technology
9.5.2.2.2. Market size and forecast, by components
9.5.2.2.3. Market size and forecast, by device type
9.5.2.2.4. Market size and forecast, by application
9.5.2.2.5. Market size and forecast, by end user
9.5.2.3. South Africa virtual reality in healthcare market
9.5.2.3.1. Market size and forecast, by technology
9.5.2.3.2. Market size and forecast, by components
9.5.2.3.3. Market size and forecast, by device type
9.5.2.3.4. Market size and forecast, by application
9.5.2.3.5. Market size and forecast, by end user
9.5.2.4. Peru virtual reality in healthcare market
9.5.2.4.1. Market size and forecast, by technology
9.5.2.4.2. Market size and forecast, by device type
9.5.2.4.3. Market size and forecast, by components
9.5.2.4.4. Market size and forecast, by end user
9.5.2.5. Rest of LAMEA virtual reality in healthcare market
9.5.2.5.1. Market size and forecast, by technology
9.5.2.5.2. Market size and forecast, by components
9.5.2.5.3. Market size and forecast, by device type
9.5.2.5.4. Market size and forecast, by application
9.5.2.5.5. Market size and forecast, by end user
9.5.3. LAMEA virtual reality in healthcare market by technology
9.5.4. LAMEA virtual reality in healthcare market by components
9.5.5. LAMEA virtual reality in healthcare market by device type
9.5.6. LAMEA virtual reality in healthcare market by application
9.5.7. LAMEA virtual reality in healthcare market by end user

Chapter 10 COMPANY PROFILES

10.1. Virtalis Ltd.
10.1.1. Operating business segments
10.1.2. Business performance
10.1.3. Key strategic moves and developments
10.2. CAE Healthcare
10.2.1. Operating business segments
10.2.2. Business performance
10.2.3. Key strategic moves and developments
10.3. GE Healthcare
10.3.1. Operating business segments
10.3.2. Business performance
10.3.3. Key strategic moves and developments
10.4. Virtual-Realities Ltd.
10.4.1. Operating business segments
10.4.2. Business performance
10.4.3. Key strategic moves and developments
10.5. Qualcomm Technologies, Inc.
10.5.1. Operating business segments
10.5.2. Business performance
10.5.3. Key strategic moves and developments
10.6. Samsung Electronics Co., Ltd.
10.6.1. Operating business segments
10.6.2. Business performance
10.6.3. Key strategic moves and developments
10.7. Vuzix Corporation
10.7.1. Operating business segments
10.7.2. Business performance
10.7.3. Key strategic moves and developments
10.8. Mimic Technologies, Inc.
10.8.1. Operating business segments
10.8.2. Business performance
10.8.3. Key strategic moves and developments
10.9. Worldviz LLC
10.9.1. Operating business segments
10.9.2. Business performance
10.9.3. Key strategic moves and developments
10.10. Brainlab
10.10.1. Operating business segments
10.10.2. Business performance
10.10.3. Key strategic moves and developments

 
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