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VR in Healthcare Market by Product (VR Semiconductor Components, VR Devices, VR Sensors, and Others), Technology (Head-Mounted Technology, Gesture-Tracking Technology, and Projector & Display Walls Technology), and End User (Hospitals &Clinics, Research Laboratories, and Other End Users): Global Opportunity Analysis and Industry Forecast, 2019-2026

A06193
Pages: 201
Apr 2020 | 1354 Views
 
Author(s) : Snehal Manjrekar , Onkar Sumant
Tables: 111
Charts: 29
 

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The global VR in healthcare market size was valued at $240.91 million in 2018 and is projected to reach $2,383.68 million by 2026, registering a CAGR of 33.18% from 2019 to 2026.Virtual reality is all set to revolutionize the healthcare industry in coming years. It allows the integration of IT solutions in healthcare fields by transforming the way by which the patients are treated. Further, it helps in medical training, medical marketing, performing surgeries, and creating disease awareness. Virtual reality is a powerful diagnostic tool in combination with other techniques such as MRI/CT scans. Moreover, it helps in treating panic attacks & anxiety; cognitive distraction methods along with virtual reality are helpful in treating pain.

The major factors that drive the global virtual reality in healthcare market include rise in incidences of neurological disorders, increase in demand for innovative diagnostic techniques, and growth in awareness regarding the benefits of virtual reality technologies. Moreover, recent advancement in the field of information technology such as advanced computer, laptop, internet connectivity, and mobile applications would further fuel the market growth. However, high cost of treatment, data privacy concerns of the users, and inaccessibility to virtual reality technology in developing economies are expected to hinder the market growth. On the contrary, increase in usage of VR in advanced dental procedures and cancer therapies is anticipated to provide lucrative opportunities for the growth of VR in healthcare market in coming future.

VR-In-Healthcare-Market,-2019-2026	 

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The global virtual reality in the healthcare market is segmented on the basis of technology, product, end user, and region. On the basis of technology, the market is segmented into head-mounted, gesture-tracking, and projector & display walls. The market, on the basis of product is segmented into VR semiconductor components, VR devices, VR sensors, and others. Based on end user, the VR in healthcare market is categorized into hospitals & clinics, research laboratories, and other end users. Region wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Product segment review

Based on product type, the global VR in healthcare market is categorized into VR semiconductor components, VR devices, VR sensors, and others. The VR sensors segment was the major contributor in 2018 and is anticipated to continue this trend during the forecast period, owing to increase in usage of sensors in movement and gesture tracking in several cancer and neurological surgeries. 

VR in Healthcare Market
By Product

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The Others segment is projected as one of the most lucrative segment.

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Technology segment review

Based on technology, the virtual reality in healthcare market is classified into head-mounted, gesture-tracking, and projector & display walls. The projector & display walls segment is expected to grow during the forecast period, owing to increase in usage and convenience among the virtual reality technology users. Moreover, increase in use of virtual reality rooms equipped with projector-based immersive 3D visualization systems simulating virtual or real environments by involving multiple users at the same time is expected to create lucrative opportunities for the growth of the VR in healthcare market for projector & display walls. Moreover, virtual reality enables creation of 3D environments or virtual world for the users. 

VR in Healthcare Market
By Technology

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Projector and Display Walls segment holds a dominant position in 2018 and would continue to maintain the lead over the forecast period.

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End user segment review

Based on end user, the VR in healthcare market is classified into hospitals and clinics, research laboratories, and other end users. The hospitals and clinics segment is anticipated to grow during the forecast period due to surge in use of virtual reality for surgeons to assist them during surgeries in hospitals across the globe. Moreover, increase in use of VR in neurological disorders and cancer treatments in hospitals is expected to boost the demand for VR in healthcare market. 

Region segment review

Based on region, the VR in healthcare market is analyzed across North America, Europe, Asia-Pacific, and LAMEA. North America holds a dominant share in the global VR market for healthcare in terms of revenue and is anticipated to maintain its dominant position during the forecast period. Furthermore, increase in private and government funding toward developing these technologies in the healthcare sector and availability of advanced healthcare infrastructure in the region is responsible for the growth of VR in healthcare market. 

The report provides a comprehensive analysis of the key players operating in the global VR in healthcare market, which include Microsoft Corporation, Alphabet Inc. (Google), General Electric, Koninklijke Philips N.V. (Philips), SyncThink Inc., Firsthand Technology Inc., AppliedVR, Inc., EchoPixel, DAQRI, and Orca Health, Inc.

Key Benefits For Stakeholders

  • This report provides a detailed quantitative analysis of the current VR in healthcare market trends and estimations from 2019-2026, which assists to identify the prevailing opportunities. 

  • An in-depth VR in healthcare market analysis of various regions is anticipated to provide a detailed understanding of the current trends to enable stakeholders formulate region-specific plans.

  • A comprehensive analysis of the factors that drive and restrain the VR in healthcare market growth is provided.

  • Region-wise and country-wise VR in healthcare conditions are comprehensively analyzed in this report.

  • The projections in this report are made by analyzing the current trends and future VR in healthcare market potential from 2019-2026in terms of value.

  • An extensive analysis of various regions provides insights that are expected to allow companies to strategically plan their business moves.

  • The key players within the VR in healthcare are profiled in this report and their strategies are analyzed thoroughly, which helps understand the competitive outlook of the global VR in healthcare market.

Key Market Segments

By Product

  • VR Semiconductor Components
  • VR Devices
  • VR Sensors
  • Others

By Technology

  • Head-Mounted
  • Gesture-Tracking
  • Projector & Display Walls

By End User

  • Hospitals and Clinics
  • Research Laboratories    
  • Others

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • Spain
    • Italy
    • UK
    • Rest of Europe
  • Asia-Pacific
    • Japan
    • India
    • China
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • Saudi Arabia
    • South Africa
    • Rest of LAMEA
 

CHAPTER 1:INTRODUCTION

1.1.Report description
1.2.Key benefits for stakeholders
1.3.Key market segments
1.4.Research methodology

1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.Key findings of the study
2.2.CXO perspective

CHAPTER 3:MARKET OVERVIEW

3.1.Market definition and scope
3.2.Key findings

3.2.1.Top investment pockets
3.2.2.Top winning strategies

3.3.Market dynamics

3.3.1.Drivers

3.3.1.1.Rise in incidences of neurological disorders
3.3.1.2.Increase in number of VR-based startups

3.3.2.Restraint

3.3.2.1.Data privacy concerns of the users

3.3.3.Opportunity

3.3.3.1.Rise in use of VR in dentistry and cancer therapies

CHAPTER 4:VR IN HEALTHCARE MARKET, BY TECHNOLOGY

4.1.Overview

4.1.1.Market size and forecast

4.2.Head-Mounted Technology

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market analysis, by region
4.2.3.Market analysis, by country

4.3.Gesture Tracking Technology

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market analysis, by region
4.3.3.Market analysis, by country

4.4.Projector & Display Walls Technology

4.4.1.Key market trends, growth factors, and opportunities
4.4.2.Market analysis, by region
4.4.3.Market analysis, by country

CHAPTER 5:VR IN HEALTHCARE MARKET, BY PRODUCT

5.1.Overview

5.1.1.Market size and forecast

5.2.VR Semiconductor Components

5.2.1.Market size and forecast, by region
5.2.2.Market analysis, by country

5.3.VR Devices

5.3.1.Market analysis, by region
5.3.2.Market analysis, by country

5.4.VR Sensors

5.4.1.Market analysis, by region
5.4.2.Market analysis, by country

5.5.Others

5.5.1.Market analysis, by region
5.5.2.Market analysis, by country

CHAPTER 6:VR IN HEALTHCARE MARKET, BY END USER

6.1.Overview

6.1.1.Market size and forecast

6.2.Hospitals and Clinics

6.2.1.Market analysis, by region
6.2.2.Market analysis, by country

6.3.Research Laboratories

6.3.1.Market analysis, by region
6.3.2.Market analysis, by country

6.4.Other End Users

6.4.1.Market analysis, by region
6.4.2.Market analysis, by country

CHAPTER 7:GLOBAL VR IN HEALTHCARE MARKET, BY REGION

7.1.Overview

7.1.1.Market size and forecast

7.2.North America

7.2.1.Key market trends and opportunities
7.2.2.Market size and forecast, by country
7.2.3.Market size and forecast, by product
7.2.4.Market size and forecast, by technology
7.2.5.Market size and forecast, by end user

7.2.6.1.U.S. market size and forecast, by product
7.2.6.2.U.S. market size and forecast, by technology
7.2.6.3.U.S. Market size and forecast, by end user
7.2.6.4.Canada market size and forecast, by product
7.2.6.5.Canada market size and forecast, by technology
7.2.6.6.Canada Market size and forecast, by end user
7.2.6.7.Mexico market size and forecast, By product
7.2.6.8.Mexico market size and forecast, by technology
7.2.6.9.Mexico Market size and forecast, by end user

7.3.Europe

7.3.1.Key market trends and opportunities
7.3.2.Market size and forecast, by country
7.3.3.Market size and forecast, by product
7.3.4.Market size and forecast, by technology
7.3.5.Market size and forecast, by end user

7.3.5.1.Germany market size and forecast, by product
7.3.5.2.Germany market size and forecast, by technology
7.3.5.3.Germany market size and forecast, by end user
7.3.5.4.France market size and forecast, by product
7.3.5.5.France market size and forecast, by technology
7.3.5.6.France market size and forecast, by end user
7.3.5.7.UK market size and forecast, by product
7.3.5.8.UK market size and forecast, by technology
7.3.5.9.UK market size and forecast, by end user
7.3.5.10.Italy market size and forecast, by product
7.3.5.11.Italy market size and forecast, by technology
7.3.5.12.Italy market size and forecast, by end user
7.3.5.13.Spain market size and forecast, by product
7.3.5.14.Spain market size and forecast, by technology
7.3.5.15.Spain market size and forecast, by end user
7.3.5.16.Rest of Europe market size and forecast, by product
7.3.5.17.Rest of Europe market size and forecast, by technology
7.3.5.18.Rest of Europe market size and forecast, by end user

7.4.Asia-Pacific

7.4.1.Key market trends and opportunities
7.4.2.Market size and forecast, by country
7.4.3.Market size and forecast, by product
7.4.4.Market size and forecast, by technology
7.4.5.Market size and forecast, by end user
7.4.5.1.Japan market size and forecast, by product
7.4.5.2.Japan market size and forecast, by technology
7.4.5.3.Japan market size and forecast, by end user
7.4.5.4.China market size and forecast, by product
7.4.5.5.China market size and forecast, by technology
7.4.5.6.China market size and forecast, by end user
7.4.5.7.India market size and forecast, by product
7.4.5.8.India market size and forecast, by technology
7.4.5.9.India market size and forecast, by end user
7.4.5.10.Rest of Asia-Pacific market size and forecast, by product
7.4.5.11.Rest of Asia-Pacific market size and forecast, by technology
7.4.5.12.Rest of Asia-Pacific market size and forecast, by end user

7.5.LAMEA

7.5.1.Key market trends and opportunities
7.5.2.Market size and forecast, by country
7.5.3.Market size and forecast, by product
7.5.4.Market size and forecast, by technology
7.5.5.Market size and forecast, by end user

7.5.5.1.Brazil market size and forecast, by product
7.5.5.2.Brazil market size and forecast, by technology
7.5.5.3.Brazil market size and forecast, by end user
7.5.5.4.Saudi Arabia market size and forecast, by product
7.5.5.5.Saudi market size and forecast, by technology
7.5.5.6.Saudi Arabia market size and forecast, by end user
7.5.5.7.South Africa market size and forecast, by product
7.5.5.8.South Africa market size and forecast, by technology
7.5.5.9.South Africa market size and forecast, by end user
7.5.5.10.Rest of LAMEA market size and forecast, by product
7.5.5.11.Rest of LAMEA market size and forecast, by technology
7.5.5.12.Rest of LAMEA market size and forecast, by end user

CHAPTER 8:COMPANY PROFILES

8.1.Microsoft Corporation

8.1.1.Company overview
8.1.2.Company snapshot
8.1.3.Operating business segments
8.1.4.Product portfolio
8.1.5.Business performance

8.2.Alphabet Inc. (Google)

8.2.1.Company overview
8.2.2.Company snapshot
8.2.3.Operating business segments
8.2.4.Product portfolio
8.2.5.Business performance

8.3.General Electric

8.3.1.Company overview
8.3.2.Company snapshot
8.3.3.Operating business segments
8.3.4.Product portfolio
8.3.5.Business performance
8.3.6.Key strategic moves and developments

8.4.Koninklijke Philips N.V. (Philips)

8.4.1.Company overview
8.4.2.Company snapshot
8.4.3.Operating business segments
8.4.4.Product portfolio
8.4.5.Business performance

8.5.SyncThink Inc.

8.5.1.Company overview
8.5.2.Company snapshot
8.5.3.Operating business segments
8.5.4.Product portfolio
8.5.5.Key strategic moves and developments

8.6.Firsthand Technology Inc.

8.6.1.Company overview
8.6.2.Company snapshot
8.6.3.Operating business segments
8.6.4.Product portfolio

8.7.AppliedVR, Inc.

8.7.1.Company overview
8.7.2.Company snapshot
8.7.3.Operating business segments
8.7.4.Product portfolio
8.7.5.Key strategic moves and developments

8.8.EchoPixel

8.8.1.Company overview
8.8.2.Company snapshot
8.8.3.Operating business segments
8.8.4.Product portfolio

8.9.DAQRI

8.9.1.Company overview
8.9.2.Company snapshot
8.9.3.Operating business segments
8.9.4.Product portfolio
8.9.5.Key strategic moves and developments

8.10.Orca Health, Inc.

8.10.1.Company overview
8.10.2.Company snapshot
8.10.3.Operating business segments
8.10.4.Product portfolio

LIST OF TABLES

TABLE 01.VR IN HEALTHCARE MARKET, BY  TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 02.VR IN HEALTHCARE MARKET, BY HEAD-MOUNTED TECHNOLOGY, 2018–2026 ($MILLION)
TABLE 03.VR IN HEALTHCARE MARKET, BY GESTURE TRACKING, 2018–2026 ($MILLION)
TABLE 04.VR IN HEALTHCARE MARKET, BY PROJECTOR & DISPLAY WALLS, 2018–2026 ($MILLION)
TABLE 05.VR IN HEALTHCARE MARKET, BY PRODUCT, 2018–2026 ($MILLION)
TABLE 06.VR IN HEALTHCAREMARKET, FOR VR SEMICONDUCTOR COMPONENTS BY REGION, 2018–2026 ($MILLION)
TABLE 07.VR IN HEALTHCARE MARKET, FOR VR DEVICES, BY REGION, 2018–2026 ($MILLION)
TABLE 08.VR IN HEALTHCARE MARKET, FOR VR SENSORS, BY REGION, 2018–2026 ($MILLION)
TABLE 09.VR IN HEALTHCARE MARKET, FOR OTHERS, BY REGION, 2018–2026 ($MILLION)
TABLE 10.VR IN HEALTHCARE MARKET, BY END USER, 2018–2026 ($MILLION)
TABLE 11.VR IN HEALTHCARE MARKET, FOR HOSPITALS AND CLINICS BY REGION, 2018 & 2026 (%)
TABLE 12.VR IN HEALTHCARE MARKET, FOR RESEARCH LABORATORIES BY REGION, 2018 & 2026 (%)
TABLE 13.VR IN HEALTHCARE MARKET, FOR OTHER END USERS BY REGION, 2018 & 2026 (%)
TABLE 14.GLOBAL VR IN HEALTHCARE MARKET, BY REGION, 2018-2026 ($MILLION)
TABLE 15.NORTH VR IN HEALTHCARE MARKET, BY COUNTRY, 2018-2026 ($MILLION)
TABLE 16.NORTH AMERICA VR IN HEALTHCARE MARKET, BY PRODUCT, 2018-2026 ($MILLION)
TABLE 17.NORTH AMERICA VR IN HEALTHCARE MARKET, BY TECHNOLOGY, 2018-2026 ($MILLION)
TABLE 18.NORTH AMERICA VR IN HEALTHCARE MARKET, BY END USER, 2018-2026 ($MILLION)
TABLE 19.U.S VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026 ($MILLION)
TABLE 20.U.S. VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026 ($MILLION)
TABLE 21.US VR IN HEALTHCARE MARKET, BY END USER, 2018-2026 ($MILLION)
TABLE 22.CANADA VR IN HEALTHCARE MARKET, BY PRODUCT, 2018-2026 ($MILLION)
TABLE 23.CANADA. VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026 ($MILLION)
TABLE 24.CANADA VR IN HEALTHCARE MARKET, BY END USER, 2018-2026 ($MILLION)
TABLE 25.MEXICO VR IN HEALTHCARE MARKET, BY PRODUCT, 2018-2026 ($MILLION)
TABLE 26.MEXICO. VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026 ($MILLION)
TABLE 27.MEXICO VR IN HEALTHCARE MARKET, BY END USER, 2018-2026 ($MILLION)
TABLE 28.EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, 2018-2026 ($MILLION)
TABLE 29.EUROPE VR IN HEALTHCARE MARKET, BY PRODUCT, 2018-2026 ($MILLION)
TABLE 30.EUROPE VR IN HEALTHCARE MARKET, BY TECHNOLOGY, 2018-2026 ($MILLION)
TABLE 31.EUROPE VR IN HEALTHCARE MARKET, BY END USER, 2018-2026 ($MILLION)
TABLE 32.GERMANY VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 33.GERMANY VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 34.GERMANY VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 35.FRANCE VR IN HEALTHCARE MARKET BY, PRODUCT 2018-2026, ($MILLION)
TABLE 36.FRANCE VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 37.FRANCE VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 38.UK VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 39.UK VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 40.UK VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 41.ITALY VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 42.ITALY VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 43.ITALY VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 44.SPAIN VR IN HEALTHCARE MARKET, BY PRODUCT 2018-2026, ($MILLION)
TABLE 45.SPAIN VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 46.SPAIN VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 47.REST OF EUROPE VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 48.REST OF EUROPE VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 49.REST OF EUROPE VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 50.ASIA-PACIFIC VR IN HEALTHCARE MARKET, BY COUNTRY, 2018-2026 ($MILLION)
TABLE 51.ASIA-PACIFIC VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 52.ASIA-PACIFIC VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 53.ASIA-PACIFIC VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 54.JAPAN VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 55.JAPAN VR IN HEALTHCARE MARKET BY TECHNOLOGY 2018-2026, ($MILLION)
TABLE 56.JAPAN VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 57.CHINA VR IN HEALTHCARE MARKET BY, PRODUCT 2018-2026, ($MILLION)
TABLE 58.CHINA VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 59.CHINA VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 60.INDIA VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 61.INDIA VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 62.INDIA VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 63.REST OF ASIA-PACIFIC VR IN HEALTHCARE MARKET BY PRODUCT 2018-2026, ($MILLION)
TABLE 64.REST OF ASIA-PACIFIC VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 65.REST OF ASIA-PACIFIC VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 66.ASIA-PACIFIC VR IN HEALTHCARE MARKET, BY COUNTRY, 2018-2026 ($MILLION)
TABLE 67.LAMEA VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 68.LAMEA VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 69.LAMEA VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 70.BRAZIL VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 71.BRAZIL VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 72.BRAZIL VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 73.SAUDI ARABIA VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 74.SAUDI ARABIA VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 75.SAUDI ARABIA VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 76.SOUTH AFRICA VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 77.SOUTH AFRICA VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 78.SOUTH AFRICA VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 79.REST OF LAMEA VR IN HEALTHCARE MARKET BY PRODUCT, 2018-2026, ($MILLION)
TABLE 80.REST OF LAMEA VR IN HEALTHCARE MARKET BY TECHNOLOGY, 2018-2026, ($MILLION)
TABLE 81.REST OF LAMEA VR IN HEALTHCARE MARKET BY END USER, 2018-2026, ($MILLION)
TABLE 82.MICROSOFT: COMPANY SNAPSHOT
TABLE 83.MICROSOFT: OPERATING SEGMENTS
TABLE 84.MICROSOFT: PRODUCT PORTFOLIO
TABLE 85.ALPHABET INC. (GOOGLE): COMPANY SNAPSHOT
TABLE 86.ALPHABET INC. (GOOGLE): OPERATING SEGMENTS
TABLE 87.ALPHABET INC. (GOOGLE): PRODUCT PORTFOLIO
TABLE 88.GE HEALTHCARE: COMPANY SNAPSHOT
TABLE 89.GE HEALTHCARE: PRODUCT SEGMENTS
TABLE 90.GE HEALTHCARE: PRODUCT PORTFOLIO
TABLE 91.PHILIPS: COMPANY SNAPSHOT
TABLE 92.PHILIPS: OPERATING SEGMENTS
TABLE 93.PHILIPS: PRODUCT PORTFOLIO
TABLE 94.SYNCTHINK: COMPANY SNAPSHOT
TABLE 95.SYNCTHINK: OPERATING PRODUCT SEGMENTS
TABLE 96.SYNCTHINK: PRODUCT PORTFOLIO
TABLE 97.FIRSTHAND: COMPANY SNAPSHOT
TABLE 98.FIRSTHAND: OPERATING PRODUCT SEGMENTS
TABLE 99.FIRSTHAND: PRODUCT PORTFOLIO
TABLE 100.APPLIEDVR: COMPANY SNAPSHOT
TABLE 101.APPLIEDVR: OPERATING PRODUCT SEGMENTS
TABLE 102.APPLIEDVR: PRODUCT PORTFOLIO
TABLE 103.ECHOPIXEL: COMPANY SNAPSHOT
TABLE 104.ECHOPIXEL: OPERATING SEGMENTS
TABLE 105.ECHOPIXEL: PRODUCT PORTFOLIO
TABLE 106.DAQRI: COMPANY SNAPSHOT
TABLE 107.DAQRI: OPERATING SEGMENT
TABLE 108.DAQRI: PRODUCT PORTFOLIO
TABLE 109.ORCA HEALTH: COMPANY SNAPSHOT
TABLE 110.ORCA HEALTH: OPERATING PRODUCT SEGMENTS
TABLE 111.ORCA HEALTH: PRODUCT PORTFOLIO

LIST OF FIGURES

FIGURE 01.VR IN HEALTHCARE MARKET SEGMENTATION
FIGURE 02.TOP INVESTMENT POCKETS
FIGURE 03.TOP WINNING STRATEGIES, BY YEAR, 2016-2019*
FIGURE 04.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2016-2019* (%)
FIGURE 05.TOP WINNING STRATEGIES, BY COMPANY, 2016-2019*
FIGURE 06.TOP IMPACTING FACTORS
FIGURE 07.NUMBER OF DALYS FOR NEUROLOGICAL DISORDERS PROJECTED FOR 2005, 2015 AND 2030
FIGURE 08.COMPARATIVE SHARE ANALYSIS OF VR IN HEALTHCARE MARKET FOR HEAD-MOUNTED TECHNOLOGY, BY COUNTRY, 2018 & 2026 (%)
FIGURE 09.COMPARATIVE SHARE ANALYSIS OF VR IN HEALTHCARE MARKET FOR GESTURE TRACKING, BY COUNTRY, 2018 & 2026 (%)
FIGURE 10.COMPARATIVE SHARE ANALYSIS OF VR IN HEALTHCARE MARKET FOR PROJECTOR & DISPLAY WALLS, BY COUNTRY, 2018 & 2026 (%)
FIGURE 11.COMPARATIVE SHARE ANALYSIS OF VR IN HEALTHCARE MARKET FOR VR SEMICONDUCTOR COMPONENTS, BY COUNTRY, 2018 & 2026 (%)
FIGURE 12.COMPARATIVE SHARE ANALYSIS OF VR IN HEALTHCARE MARKET FOR VR DEVICES, BY COUNTRY, 2018 & 2026 (%)
FIGURE 13.COMPARATIVE SHARE ANALYSIS OF VR IN HEALTHCARE MARKET FOR VR SENSORS, BY COUNTRY, 2018 & 2026 (%)
FIGURE 14.COMPARATIVE SHARE ANALYSIS OF VR IN HEALTHCARE MARKET FOR OTHERS, BY COUNTRY, 2018 & 2026 (%)
FIGURE 15.COMPARATIVE SHARE ANALYSIS OF VR IN HEALTHCARE MARKET FOR HOSPITALS AND CLINICS, BY COUNTRY, 2018 & 2026 (%)
FIGURE 16.COMPARATIVE SHARE ANALYSIS OF VR IN HEALTHCARE MARKET FOR RESEARCH LABORATORIES, BY COUNTRY, 2018 & 2026 (%)
FIGURE 17.COMPARATIVE SHARE ANALYSIS OF VR IN HEALTHCARE MARKET FOR OTHER END USERS, BY COUNTRY, 2018 & 2026 (%)
FIGURE 18.MICROSOFT: TOTAL REVENUE, 2016–2018 ($MILLION)
FIGURE 19.MICROSOFT: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 20.MICROSOFT: REVENUE SHARE BY REGION, 2018 (%)
FIGURE 21.ALPHABET INC. (GOOGLE): TOTAL REVENUE, 2016–2018 ($MILLION)
FIGURE 22.ALPHABET INC. (GOOGLE): REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 23.ALPHABET INC. (GOOGLE): REVENUE SHARE BY REGION, 2018 (%)
FIGURE 24.GENERAL ELECTRIC: NET SALES, 2016–2018 ($MILLION)
FIGURE 25.GENERAL ELECTRIC: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 26.GENERAL ELECTRIC: REVENUE SHARE BY REGION, 2018(%)
FIGURE 27.PHILIPS: NET SALES, 2016–2018 ($MILLION)
FIGURE 28.PHILIPS: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 29.PHILIPS: REVENUE SHARE BY REGION, 2018(%)

 
 

VR in healthcare market is expected to witness a significant growth, owing to increase inusage of virtual reality in diagnostic imaging, surgical simulation, rehabilitation, and patient care management. In addition, growth inprivate and public investments for developing VR technologies in healthcare is expectedto propel the growth of the VR in healthcare market. Thus, drivingthe interest of several healthcare professionals for integrating VR into medical procedures. 

The factors responsible for the growth of the VR in healthcare market include rise inincidences of neurological disorders and surge in number of VR-based startups. However, personal data breaching risks areexpectedto restrain the market growth in coming future.
 

 

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FREQUENTLY ASKED QUESTIONS?
 

A. The total market value of VR In Healthcare Market is $2,383.6 million in 2018.

A. The forecast period for VR In Healthcare Market is 2019 to 2026

A. The market value of VR In Healthcare Market in 2019 is $320.8 million

A. The base year is 2018 in VR In Healthcare Market

A. Top companies such as, Microsoft Corporation, Alphabet Inc. (Google), General Electric, Koninklijke Philips N.V. (Philips), SyncThink Inc., Firsthand Technology Inc., held a high market position in 2018.

A. Projector and Display Walls segment is the most influencing segment growing in the VR In Healthcare Market

A. The key trend in the VR In Healthcare Market is increase in use of virtual reality in the fields of healthcare and medicine.

A. Asia-Pacific has the highest growth rate in the market which is growing due to the contribution of the following emerging countries such as China and India with a CAGR of 37.6% and 38.5% respectively.

 

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