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2021
Wearable Computing Market

Wearable Computing Market by Product Type (Smart Watches, Smart Jewelry, Fitness Trackers, Head Mounted Display, Body Worn Cameras, and Others), Connectivity (Bluetooth, WI-FI, 4G/5G, and Others), and End Use (Fitness & Wellness, Healthcare, Entertainment, Defense, Gaming, and Others): Global Opportunity Analysis and Industry Forecast, 2021–2030

A13693
Pages: 343
Sep 2021 | 279 Views
   
Author(s) : Avinash Savekar & Umang Vashishtha , Vineet Kumar
Tables: 131
Charts: 95
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COVID-19

Pandemic disrupted the entire world and affected many industries.

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Wearable Computing Market Outlook – 2030

The global wearable computing market size is expected to reach $213.55 billion by 2030 from $38.21 billion in 2020, growing at a CAGR of 19.40% from 2021 to 2030.A wearable computer is any small technological device that can be worn on the body and is capable of storing and processing data. Wearable computers are designed for accessibility and convenience, as well as improvements to workplaces by making information quickly and readily available to the wearer. As the technology behind human-computer interaction improves, devices are created and updated to integrate seamlessly into users' lives. Nowadays, wearable devices continue to evolve and become more efficient, manageable and adaptive to the everyday needs of users.

The fitness & wellness segment impacted positively due to COVID-19 outbreak.

One of the variants of a wearable computing is so-smart glasses. The image is usually projected onto the inside of the wearable computer glasses, replacing or augmenting the visual picture of the environment. Smart glasses are produced by a number of global companies such as Google, Epson, and Vuzix. Modern smart watch is another type of wearable computing. Many models support third-party applications and are controlled by mobile operating systems, they can act as mobile media players. With the help of some models anyone can receive phone calls and answer SMS and e-mail. Some smart watches work only in pairing with the smartphone and act as a secondary screen that informs the owner about new notifications.

Wearable-Computing-2021-2030

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The global wearable computing market size is anticipated to witness significant growth during the forecast period. Factors, such as technological advancements in the wearable devices, increasing adoption of smart watches and fitness bands and growing popularity of wearable medical and health device drive the wearable computing market growth. The use of smartwatches and fitness bands are increasing rapidly among the athletes, swimmers, gym-goers, runners, and cyclists, which drives the demand for smartwatches across the globe. However, high cost of wearable devices and privacy concerns is a major restraint to the global market growth. In addition, rising investment in wearable technologies is expected to create opportunities for the wearable computing industry. The market of the wearable devices is experiencing growth, and the end users are demanding innovative, technologically advanced, and efficient wearable devices; which result in increase in investment in R&D by number of companies operating in wearable devices.         

Wearable Computing Market
By Product Type

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Smart Watches segment is projected as one of the most lucrative segments.

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The global wearable computing market share is segmented on the basis of product type, connectivity, end use, and region. By product type, the market is classified into smartwatches, smart jewelry, fitness trackers, head mounted display, body worn cameras, and others. The smartwatch segment is further sub segmented into extension smartwatch, classic smartwatch, and standalone smartwatch. By connectivity, it is divided into Bluetooth, Wi-Fi, 4G/5G, and others. On the basis of end use, it is segregated into fitness & wellness, healthcare, entertainment, defense, gaming, and others.

Wearable Computing Market
By End Use

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Fitness & Wellness segment is expected to secure leading position during forecast period.

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Region-wise, the wearable computing market trends are analyzed across North America (U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, and Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, and Rest of Asia-Pacific), and LAMEA (Latin America, the Middle East, and Africa). North America is dominating the market, due to an increase in adoption of advance technologies in wearable devices and increased awareness among people toward these devices.

Wearable Computing Market
By Region

2030
North America 
Europe
Asia-pacific
Lamea

Asia-Pacific region would exhibit the highest CAGR of 20.70% during 2021-2030

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Top Impacting Factors

The prominent factors that impact the wearable computing market growth are technological advancements in the wearable devices, increasing adoption of smart watches and fitness bands, and growing popularity of wearable medical and health device. However, High cost of wearable devices and privacy concerns restricts the wearable computing market growth. On the contrary, rising investment in wearable technologies is expected to create lucrative opportunities for the market. Therefore, these factors are expected to definitely affect the global wearable computing industry during the forecast period.   

Competitive Analysis

Competitive analysis and profiles of the major wearable computing market players, such as Apple (U.S.), Google LLC (U.S.), Huawei Technologies Co., Ltd. (China), Garmin (Switzerland), Fossil Group, Inc. (U.S.), Samsung Electronics (South Korea), Sony Corporation (Japan), Xiaomi Corporation (China), Nike (U.S.), and Sensoria Inc., (U.S.) are focusing their investment on technologically advanced, cost-effective, and more secure products and solutions for various applications. These key players have adopted strategies, such as product portfolio expansion, mergers & acquisitions, agreements, regional expansion, and collaboration, to enhance their market penetration.    

COVID-19 Impact Analysis

COVID-19 is having a large impact on both consumer and the economy. Electronics manufacturing hubs have been temporarily working at low efficiency to liming the COVID-19 spread among the individuals. This has majorly affected the supply chain of semiconductor market by creating shortages of materials, components, and finished goods. Lack of business continuity has ensured significant negative impacts on revenue, shareholder returns, and revenue, which are expected to create financial disruptions in the wearable industry.

The impact of COVID-19 on the manufacturing industry has significantly affected the global economy. Electronic components such as Sensors, displays, ICs, and other semiconductor devices are mostly imported from China. Due to the temporary shutdown of manufacturing units, the prices of semiconductor components have increased by 2-3%, owing to shortage of supplies.

The slowdown in productions by OEMs and reduction in demand for wearable and other electronics devices has slightly pulled down the market for wearable computing. Shortages of components and materials have significantly impacted the global supply chains. In addition, reductions in various capital budgets and delay in planned projects have hampered the global economy.

However, vaccines roll out across the globe and the pandemic situation is better controlled, especially in North America and Europe, is expected to boost the recovery of the wearable computing market. 

Key Benefits for Stakeholders

  • This study comprises analytical depiction of the global wearable computing market outlook along with the current trends and future estimations to depict the imminent investment pockets.
  • The overall wearable computing market analysis is determined to understand the profitable trends to gain a stronger foothold.
  • The report presents information related to key drivers, restraints, and wearable computing market opportunities with a detailed impact analysis.  
  • The current wearable computing market forecast is quantitatively analyzed from 2020 to 2030 to benchmark the financial competency.   
  • Porter’s five forces analysis illustrates the potency of the buyers and the wearable computing market share of key vendors.   
  • The report includes the market trends and the revenue share of key vendors. 

Key Market Segments

By Product Type

  • Smart Watches
    • Extension smartwatch
    • Classic smartwatch
    • Standalone smartwatch
  • Smart Jewelry
  • Fitness Trackers
  • Head Mounted Display
  • Body Worn Cameras
  • Others

By Connectivity

  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • Others

By End Use

  • Fitness & Wellness
  • Healthcare
  • Entertainment
  • Defense
  • Gaming
  • Other

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa

Key Players

  • Apple
  • Google LLC
  • Garmin
  • Huawei Technologies Co., Ltd.
  • Samsung Electronics
  • Sony Corporation
  • Xiaomi Corporation
  • Nike
  • Fossil Group, Inc.
  • Sensoria Inc.
 

CHAPTER 1:INTRODUCTION

1.1.Report description
1.2.Key benefits for stakeholders
1.3.Key market segments
1.4.Research methodology

1.4.1.Primary research
1.4.2.Secondary research
1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.Key findings

2.1.1.Top impacting factors
2.1.2.Top investment pockets

2.2.CXO perspective

CHAPTER 3:MARKET OVERVIEW

3.1.Market definition and scope
3.2.Key forces shaping the wearable computing
3.3.Patent analysis

3.3.1.By region, 2012–2020
3.3.2.By applicant, 2012–2020

3.4.Market dynamics

3.4.1.Drivers

3.4.1.1.Growing popularity of wearable medical and health device
3.4.1.2.Increasing adoption of smart watches and fitness bands
3.4.1.3.Technological advancements in the wearable devices

3.4.2.Restraint

3.4.2.1.High cost of wearable devices and privacy concerns

3.4.3.Opportunity

3.4.3.1.Rising investment in wearable technologies

3.5.Covid-19 impact analysis

3.5.1.COVID-19 outbreak
3.5.2.Impact on market size
3.5.3.Parent industry impact
3.5.4.Key player strategies to tackle negative impact

3.5.4.1.Limiting cuts to R&D expense
3.5.4.2.Focusing on next-generation products
3.5.4.3.Shifting toward agile supply chain model
3.5.5.Opportunity window

CHAPTER 4:WEARABLE COMPUTING MARKET, BY PRODUCT TYPE

4.1.Overview
4.2.Smart Watches

4.2.1.Extension smartwatch
4.2.2.Classic smartwatch
4.2.3.Standalone smartwatch
4.2.4.Key market trends, growth factors, and opportunities
4.2.5.Market size and forecast, by region
4.2.6.Market analysis, by country

4.3.Smart Jewelry

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast, by region
4.3.3.Market analysis, by country

4.4.Fitness Trackers

4.4.1.Key market trends, growth factors, and opportunities
4.4.2.Market size and forecast, by region
4.4.3.Market analysis, by country

4.5.Head Mounted Display

4.5.1.Key market trends, growth factors, and opportunities
4.5.2.Market size and forecast, by region
4.5.3.Market analysis, by country

4.6.Body Worn Cameras

4.6.1.Key market trends, growth factors, and opportunities
4.6.2.Market size and forecast, by region
4.6.3.Market analysis, by country

4.7.Others

4.7.1.Key market trends, growth factors, and opportunities
4.7.2.Market size and forecast, by region
4.7.3.Market analysis, by country

CHAPTER 5:WEARABLE COMPUTING MARKET, BY CONNECTIVITY

5.1.Overview
5.2.Bluetooth

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.2.3.Market analysis, by country

5.3.Wi-Fi

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.3.3.Market analysis, by country

5.4.4G/5G

5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast, by region
5.4.3.Market analysis, by country

5.5.Others

5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast, by region
5.5.3.Market analysis, by country

CHAPTER 6:WEARABLE COMPUTING MARKET, BY END USE

6.1.Overview
6.2.Fitness and Wellness

6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast, by region
6.2.3.Market analysis, by country

6.3.Healthcare

6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast, by region
6.3.3.Market analysis, by country

6.4.Entertainment

6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast, by region
6.4.3.Market analysis, by country

6.5.Defense

6.5.1.Key market trends, growth factors, and opportunities
6.5.2.Market size and forecast, by region
6.5.3.Market analysis, by country

6.6.Gaming

6.6.1.Key market trends, growth factors, and opportunities
6.6.2.Market size and forecast, by region
6.6.3.Market analysis, by country

6.7.Others

6.7.1.Key market trends, growth factors, and opportunities
6.7.2.Market size and forecast, by region
6.7.3.Market analysis, by country

CHAPTER 7:WEARABLE COMPUTING MAREKT, BY REGION

7.1.Overview
7.2.North America

7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast, by product type
7.2.3.Market size and forecast, by connectivity
7.2.4.Market size and forecast, by end use
7.2.5.Market analysis, by country

7.2.5.1.U.S.

7.2.5.1.1.Market size and forecast, by product type
7.2.5.1.2.Market size and forecast, by Connectivity
7.2.5.1.3.Market size and forecast, by end use

7.2.5.2.Canada

7.2.5.2.1.Market size and forecast, by product type
7.2.5.2.2.Market size and forecast, by Connectivity
7.2.5.2.3.Market size and forecast, by end use

7.2.5.3.Mexico

7.2.5.3.1.Market size and forecast, by product type
7.2.5.3.2.Market size and forecast, by Connectivity
7.2.5.3.3.Market size and forecast, by end use

7.3.Europe

7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast, by product type
7.3.3.Market size and forecast, by connectivity
7.3.4.Market size and forecast, by end use
7.3.5.Market analysis, by country

7.3.5.1.Germany

7.3.5.1.1.Market size and forecast, by product type
7.3.5.1.2.Market size and forecast, by Connectivity
7.3.5.1.3.Market size and forecast, by end use

7.3.5.2.UK

7.3.5.2.1.Market size and forecast, by product type
7.3.5.2.2.Market size and forecast, by Connectivity
7.3.5.2.3.Market size and forecast, by end use

7.3.5.3.France

7.3.5.3.1.Market size and forecast, by product type
7.3.5.3.2.Market size and forecast, by Connectivity
7.3.5.3.3.Market size and forecast, by end use

7.3.5.4.Italy

7.3.5.4.1.Market size and forecast, by product type
7.3.5.4.2.Market size and forecast, by Connectivity
7.3.5.4.3.Market size and forecast, by end use

7.3.5.5.Rest of Europe

7.3.5.5.1.Market size and forecast, by product type
7.3.5.5.2.Market size and forecast, by Connectivity
7.3.5.5.3.Market size and forecast, by end use

7.4.Asia-Pacific

7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast, by product type
7.4.3.Market size and forecast, by connectivity
7.4.4.Market size and forecast, by end use
7.4.5.Market analysis, by country

7.4.5.1.China

7.4.5.1.1.Market size and forecast, by product type
7.4.5.1.2.Market size and forecast, by Connectivity
7.4.5.1.3.Market size and forecast, by end use

7.4.5.2.Japan

7.4.5.2.1.Market size and forecast, by product type
7.4.5.2.2.Market size and forecast, by Connectivity
7.4.5.2.3.Market size and forecast, by end use

7.4.5.3.India

7.4.5.3.1.Market size and forecast, by product type
7.4.5.3.2.Market size and forecast, by Connectivity
7.4.5.3.3.Market size and forecast, by end use

7.4.5.4.South Korea

7.4.5.4.1.Market size and forecast, by product type
7.4.5.4.2.Market size and forecast, by Connectivity
7.4.5.4.3.Market size and forecast, by end use

7.4.5.5.Taiwan

7.4.5.5.1.Market size and forecast, by product type
7.4.5.5.2.Market size and forecast, by Connectivity
7.4.5.5.3.Market size and forecast, by end use

7.4.5.6.Rest of Asia-Pacific

7.4.5.6.1.Market size and forecast, by product type
7.4.5.6.2.Market size and forecast, by Connectivity
7.4.5.6.3.Market size and forecast, by end use

7.5.LAMEA

7.5.1.Key market trends, growth factors, and opportunities
7.5.2.Market size and forecast, by product type
7.5.3.Market size and forecast, by connectivity
7.5.4.Market size and forecast, by end use
7.5.5.Market analysis, by country

7.5.5.1.Latin America

7.5.5.1.1.Market size and forecast, by product type
7.5.5.1.2.Market size and forecast, by Connectivity
7.5.5.1.3.Market size and forecast, by end use

7.5.5.2.Middle East

7.5.5.2.1.Market size and forecast, by product type
7.5.5.2.2.Market size and forecast, by Connectivity
7.5.5.2.3.Market size and forecast, by end use

7.5.5.3.Africa

7.5.5.3.1.Market size and forecast, by product type
7.5.5.3.2.Market size and forecast, by Connectivity
7.5.5.3.3.Market size and forecast, by end use

CHAPTER 8:COMPETITIVE LANDSCAPE

8.1.Introduction

8.1.1.Market player positioning, 2020

8.2.Top winning strategies
8.3.Product mapping of top 10 player
8.4.Competitive heatmap
8.5.Competitive Dashboard

CHAPTER 9:COMPANY PROFILES

9.1.Apple Inc.

9.1.1.Company overview
9.1.2.Key executives
9.1.3.Company snapshot
9.1.4.Operating business segments
9.1.5.Product portfolio
9.1.6.R&D expenditure
9.1.7.Business performance
9.1.8.Key strategic moves and developments

9.2.Fossil Group, Inc.

9.2.1.Company overview
9.2.2.Key executives
9.2.3.Company snapshot
9.2.4.Operating business segments
9.2.5.Product portfolio
9.2.6.R&D expenditure
9.2.7.Business performance
9.2.8.Key strategic moves and developments

9.3.Garmin Ltd.

9.3.1.Company overview
9.3.2.Key executives
9.3.3.Company snapshot
9.3.4.Operating business segments
9.3.5.Product portfolio
9.3.6.R&D expenditure
9.3.7.Business performance
9.3.8.Key strategic moves and developments

9.4.Google LLC (Alphabet Inc.)

9.4.1.Company overview
9.4.2.Key executives
9.4.3.Company snapshot
9.4.4.Operating business segments
9.4.5.Product portfolio
9.4.6.R&D expenditure
9.4.7.Business performance
9.4.8.Key strategic moves and developments

9.5.NIKE, Inc.

9.5.1.Company overview
9.5.2.Key executives
9.5.3.Company snapshot
9.5.4.Operating business segments
9.5.5.Product portfolio
9.5.6.Business performance
9.5.7.Key strategic moves and developments

9.6.Samsung Electronics

9.6.1.Company overview
9.6.2.Key executives
9.6.3.Company snapshot
9.6.4.Operating business segments
9.6.5.Product portfolio
9.6.6.R&D expenditure
9.6.7.Business performance
9.6.8.Key strategic moves and developments

9.7.SONY CORPORATION

9.7.1.Company overview
9.7.2.Company snapshot
9.7.3.Operating business segments
9.7.4.Product portfolio
9.7.5.R&D Expenditure
9.7.6.Business performance
9.7.7.Key strategic moves and developments

9.8.Sensoria Inc.

9.8.1.Company overview
9.8.2.Key executives
9.8.3.Company snapshot
9.8.4.Operating business segments
9.8.5.Product portfolio
9.8.6.Key strategic moves and developments

9.9.Huawei Technologies Co., Ltd. (Huawei)

9.9.1.Company overview
9.9.2.Key executives
9.9.3.Company snapshot
9.9.4.Operating business segments
9.9.5.Product portfolio
9.9.6.R&D Expenditure
9.9.7.Business performance
9.9.8.Key strategic moves and developments

9.10.Xiaomi Corporation

9.10.1.Company overview
9.10.2.Key executives
9.10.3.Company snapshot
9.10.4.Operating business segments
9.10.5.Product portfolio
9.10.6.R&D expenditure
9.10.7.Business performance
9.10.8.Key strategic moves and developments

LIST OF TABLES

TABLE 01.WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 02.WEARABLE COMPUTING MARKET FOR SMART WATCHES, BY REGION, 2020–2030 ($BILLION)
TABLE 03.WEARABLE COMPUTING MARKET FOR SMART JEWELRY, BY REGION, 2020–2030 ($BILLION)
TABLE 04.WEARABLE COMPUTING MARKET FOR FITNESS TRACKERS, BY REGION, 2020–2030 ($BILLION)
TABLE 05.WEARABLE COMPUTING MARKET FOR HEAD MOUNTED DISPLAY, BY REGION, 2020–2030 ($BILLION)
TABLE 06.WEARABLE COMPUTING MARKET FOR BODY WORN CAMERAS, BY REGION, 2020–2030 ($BILLION)
TABLE 07.WEARABLE COMPUTING MARKET FOR OTHERS, BY REGION, 2020–2030 ($BILLION)
TABLE 08.WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 09.WEARABLE COMPUTING MARKET FOR BLUETOOTH, BY REGION, 2020–2030 ($BILLION)
TABLE 10.WEARABLE COMPUTING MARKET FOR WI-FI, BY REGION, 2020–2030($BILLION)
TABLE 11.WEARABLE COMPUTING MARKET FOR 4G/5G, BY REGION, 2020–2030($BILLION)
TABLE 12.WEARABLE COMPUTING MARKET FOR OTHERS, BY REGION, 2020–2030($BILLION)
TABLE 13.WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 14.WEARABLE COMPUTING MARKET FOR FITNESS AND WELLNESS, BY REGION, 2020–2030 ($BILLION)
TABLE 15.WEARABLE COMPUTING MARKET FOR HEALTHCARE, BY REGION, 2020–2030 ($BILLION)
TABLE 16.WEARABLE COMPUTING MARKET FOR ENTERTAINMENT, BY REGION, 2020–2030 ($BILLION)
TABLE 17.WEARABLE COMPUTING MARKET FOR DEFENSE, BY REGION, 2020–2030 ($BILLION)
TABLE 18.WEARABLE COMPUTING MARKET FOR GAMING, BY REGION, 2020–2030 ($BILLION)
TABLE 19.WEARABLE COMPUTING MARKET FOR OTHERS, BY REGION, 2020–2030 ($BILLION)
TABLE 20.WEARABLE COMPUTING MARKET REVENUE, BY REGION, 2020–2030 ($BILLION)
TABLE 21.NORTH AMERICA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 22.NORTH AMERICA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 23.NORTH AMERICA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 24.U.S. WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 25.U.S. WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 26.U.S. WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 27.CANADA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 28.CANADA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 29.CANADA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 30.MEXICO WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 31.MEXICO WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 32.MEXICO WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 33.EUROPE WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 34.EUROPE WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 35.EUROPE WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 36.GERMANY WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 37.GERMANY WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 38.GERMANY WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 39.UK WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 40.UK WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 41.UK WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 42.FRANCE WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 43.FRANCE WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 44.FRANCE WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 45.ITALY WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 46.ITALY WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 47.ITALY WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 48.REST OF EUROPE WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 49.REST OF EUROPE WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 50.REST OF EUROPE WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 51.ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 52.ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 53.ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 54.CHINA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 55.CHINA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 56.CHINA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 57.JAPAN WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 58.JAPAN WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 59.JAPAN WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 60.INDIA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 61.INDIA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 62.INDIA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 63.SOUTH KOREA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 64.SOUTH KOREA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 65.SOUTH KOREA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 66.TAIWAN WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 67.TAIWAN WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 68.TAIWAN WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 69.REST OF ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 70.REST OF ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 71.REST OF ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 72.LAMEA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 73.LAMEA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 74.LAMEA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 75.LATIN AMERICA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 76.LATIN AMERICA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 77.LATIN AMERICA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 78.MIDDLE EAST WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 79.MIDDLE EAST WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 80.MIDDLE EAST WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 81.AFRICA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)
TABLE 82.AFRICA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)
TABLE 83.AFRICA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)
TABLE 84.APPLE INC.: KEY EXECUTIVES
TABLE 85.APPLE INC.: COMPANY SNAPSHOT
TABLE 86.APPLE INC.: OPERATING SEGMENTS
TABLE 87.APPLE INC.: PRODUCT PORTFOLIO
TABLE 88.APPLE INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 89.FOSSIL GROUP, INC.: KEY EXECUTIVES
TABLE 90.FOSSIL GROUP, INC.: COMPANY SNAPSHOT
TABLE 91.FOSSIL GROUP, INC.: OPERATING SEGMENTS
TABLE 92.FOSSIL GROUP, INC.: PRODUCT PORTFOLIO
TABLE 93.FOSSIL GROUP, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 94.GARMIN LTD.:KEY EXECUTIVES
TABLE 95.GARMIN LTD.: COMPANY SNAPSHOT
TABLE 96.GARMIN LTD.: OPERATING SEGMENTS
TABLE 97.GARMIN LTD.: PRODUCT PORTFOLIO
TABLE 98.GARMIN LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 99.GOOGLE LLC (ALPHABET INC.):KEY EXECUTIVES
TABLE 100.GOOGLE LLC (ALPHABET INC.): COMPANY SNAPSHOT
TABLE 101.GOOGLE LLC (ALPHABET INC.): OPERATING SEGMENTS
TABLE 102.GOOGLE LLC (ALPHABET INC.): PRODUCT PORTFOLIO
TABLE 103.GOOGLE LLC (ALPHABET INC.): KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 104.NIKE, INC.:KEY EXECUTIVES
TABLE 105.NIKE, INC.: COMPANY SNAPSHOT
TABLE 106.NIKE, INC.: OPERATING SEGMENTS
TABLE 107.NIKE, INC.: PRODUCT PORTFOLIO
TABLE 108.NIKE, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 109.SAMSUNG ELECTRONICS:KEY EXECUTIVES
TABLE 110.SAMSUNG ELECTRONICS: COMPANY SNAPSHOT
TABLE 111.SAMSUNG ELECTRONICS: OPERATING SEGMENTS
TABLE 112.SAMSUNG ELECTRONICS: PRODUCT PORTFOLIO
TABLE 113.SAMSUNG ELECTRONICS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 114.SONY CORPORATION: COMPANY SNAPSHOT
TABLE 115.SONY CORPORATION: OPERATING SEGMENTS
TABLE 116.SONY CORPORATION: PRODUCT PORTFOLIO
TABLE 117.SENSORIA INC.:KEY EXECUTIVES
TABLE 118.SENSORIA INC.: COMPANY SNAPSHOT
TABLE 119.SENSORIA INC.: OPERATING SEGMENTS
TABLE 120.SENSORIA INC.: PRODUCT PORTFOLIO
TABLE 121.SENSORIA INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 122.HUAWEI TECHNOLOGIES CO., LTD.:KEY EXECUTIVES
TABLE 123.HUAWEI TECHNOLOGIES CO., LTD.: COMPANY SNAPSHOT
TABLE 124.HUAWEI TECHNOLOGIES CO., LTD.: OPERATING SEGMENTS
TABLE 125.HUAWEI TECHNOLOGIES CO., LTD.: PRODUCT PORTFOLIO
TABLE 126.HUAWEI TECHNOLOGIES CO., LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 127.XIAOMI CORPORATION:KEY EXECUTIVES
TABLE 128.XIAOMI CORPORATION: COMPANY SNAPSHOT
TABLE 129.XIAOMI CORPORATION: OPERATING SEGMENTS
TABLE 130.XIAOMI CORPORATION: PRODUCT PORTFOLIO
TABLE 131.XIAOMI CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS

LIST OF FIGURES

FIGURE 01.SEGMENT INFORMATION
FIGURE 02.EXECUTIVE SUMMARY
FIGURE 03.EXECUTIVE SUMMARY
FIGURE 04.TOP IMPACTING FACTORS
FIGURE 05.TOP INVESTMENT POCKETS
FIGURE 06.MODERATE TO HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 07.MODERATE TO HIGH THREAT OF NEW ENTRANTS
FIGURE 08.MODERATE TO HIGH THREAT OF SUBSTITUTES
FIGURE 09.MODERATE TO HIGH INTENSITY OF RIVALRY
FIGURE 10.MODERATE BARGAINING POWER OF BUYERS
FIGURE 11.PATENT ANALYSIS, BY COUNTRY
FIGURE 12.PATENT ANALYSIS, BY APPLICANT
FIGURE 13.WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030
FIGURE 14.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR SMART WATCHES, BY COUNTRY, 2020 & 2030 (%)
FIGURE 15.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR SMART JEWELRY, BY COUNTRY, 2020 & 2030 (%)
FIGURE 16.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR FITNESS TRACKERS, BY COUNTRY, 2020 & 2030 (%)
FIGURE 17.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR HEAD MOUNTED DISPLAY, BY COUNTRY, 2020 & 2030 (%)
FIGURE 18.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR BODY WORN CAMERAS, BY COUNTRY, 2020 & 2030 (%)
FIGURE 19.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR OTHERS, BY COUNTRY, 2020 & 2030 (%)
FIGURE 20.WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030
FIGURE 21.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR BLUETOOTH, BY COUNTRY, 2020 & 2030 (%)
FIGURE 22.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR WI-FI, BY COUNTRY, 2020 & 2030 (%)
FIGURE 23.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR 4G/5G, BY COUNTRY, 2020 & 2030 (%)
FIGURE 24.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR OTHERS, BY COUNTRY, 2020 & 2030 (%)
FIGURE 25.WEARABLE COMPUTING MARKET, BY END USE, 2020–2030
FIGURE 26.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR FITNESS AND WELLNESS, BY COUNTRY, 2020 & 2030 (%)
FIGURE 27.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR HEALTHCARE, BY COUNTRY, 2020 & 2030 (%)
FIGURE 28.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR ENTERTAINMENT, BY COUNTRY, 2020 & 2030 (%)
FIGURE 29.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR DEFENSE, BY COUNTRY, 2020 & 2030 (%)
FIGURE 30.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR GAMING, BY COUNTRY, 2020 & 2030 (%)
FIGURE 31.COMPARATIVE SHARE ANALYSIS OF WEARABLE COMPUTING MARKET FOR OTHERS, BY COUNTRY, 2020 & 2030 (%)
FIGURE 32.WEARABLE COMPUTING MARKET, BY REGION, 2020-2030 (%)
FIGURE 33.COMPARATIVE SHARE ANALYSIS OF NORTH AMERICA WEARABLE COMPUTING MARKET, BY COUNTRY, 2020–2030 (%)
FIGURE 34.U.S. WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 35.CANADA WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 36.MEXICO WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 37.COMPARATIVE SHARE ANALYSIS OF EUROPE WEARABLE COMPUTING MARKET, BY COUNTRY, 2020–2030 (%)
FIGURE 38.GERMANY WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 39.UK WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 40.FRANCE WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 41.ITALY WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 42.REST OF EUROPE WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 43.COMPARATIVE SHARE ANALYSIS OF ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY COUNTRY, 2020–2030 (%)
FIGURE 44.CHINA WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 45.JAPAN WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 46.INDIA WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 47.SOUTH KOREA WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 48.TAIWAN WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 49.REST OF ASIA-PACIFIC WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 50.COMPARATIVE SHARE ANALYSIS OF LAMEA WEARABLE COMPUTING MARKET, BY COUNTRY, 2020–2030 (%)
FIGURE 51.LATIN AMERICA WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 52.MIDDLE EAST WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 53.AFRICA WEARABLE COMPUTING MARKET, 2020–2030 ($BILLION)
FIGURE 54.MARKET PLAYER POSITIONING, 2020
FIGURE 55.TOP WINNING STRATEGIES, BY YEAR, 2018–2021
FIGURE 56.TOP WINNING STRATEGIES, BY YEAR, 2018–2021
FIGURE 57.TOP WINNING STRATEGIES, BY COMPANY, 2018–2021
FIGURE 58.PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 59.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 60.COMPETITIVE DASHBOARD
FIGURE 61.APPLE INC.: R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 62.APPLE INC.: REVENUE, 2018–2020 ($MILLION)
FIGURE 63.APPLE INC.: REVENUE SHARE, BY SEGMENT, 2020 (%)
FIGURE 64.APPLE INC.: REVENUE SHARE, BY REGION, 2020 (%)
FIGURE 65.FOSSIL GROUP, INC.: R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 66.FOSSIL GROUP, INC.: NET SALES, 2018–2020 ($MILLION)
FIGURE 67.FOSSIL GROUP, INC.: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 68.FOSSIL GROUP, INC.: REVENUE SHARE, BY REGION, 2020 (%)
FIGURE 69.GARMIN LTD.: R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 70.GARMIN LTD.: REVENUE, 2018–2020 ($MILLION)
FIGURE 71.GARMIN LTD.: REVENUE SHARE, BY SEGMENT, 2020 (%)
FIGURE 72.GARMIN LTD.: REVENUE SHARE, BY REGION, 2020 (%)
FIGURE 73.GOOGLE LLC (ALPHABET INC.): R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 74.GOOGLE LLC (ALPHABET INC.): NET SALES, 2018–2020 ($MILLION)
FIGURE 75.GOOGLE LLC (ALPHABET INC.): REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 76.GOOGLE LLC (ALPHABET INC.): REVENUE SHARE, BY REGION, 2020 (%)
FIGURE 77.NIKE, INC.: REVENUE, 2018–2020 ($MILLION)
FIGURE 79.NIKE, INC.: REVENUE SHARE, BY REGION, 2020 (%)
FIGURE 80.SAMSUNG ELECTRONICS: R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 81.SAMSUNG ELECTRONICS: NET SALES, 2018–2020 ($MILLION)
FIGURE 82.SAMSUNG ELECTRONICS: REVENUE SHARE, BY SEGMENT, 2020 (%)
FIGURE 83.SAMSUNG ELECTRONICS: REVENUE SHARE, BY REGION, 2020 (%)
FIGURE 84.R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 85.SONY CORPORATION: REVENUE, 2018–2020 ($MILLION)
FIGURE 86.SONY CORPORATION: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 87.SONY CORPORATION: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 88.HUAWEI TECHNOLOGIES CO., LTD.: R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 89.HUAWEI TECHNOLOGIES CO., LTD.: REVENUE, 2018–2020 ($MILLION)
FIGURE 90.HUAWEI TECHNOLOGIES CO., LTD.: REVENUE SHARE, BY SEGMENT, 2020 (%)
FIGURE 91.HUAWEI TECHNOLOGIES CO., LTD.: REVENUE SHARE, BY REGION, 2020 (%)
FIGURE 92.XIAOMI CORPORATION: R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 93.XIAOMI CORPORATION: REVENUE, 2018–2020 ($MILLION)
FIGURE 94.XIAOMI CORPORATION: REVENUE SHARE, BY SEGMENT, 2020 (%)
FIGURE 95.XIAOMI CORPORATION: REVENUE SHARE, BY REGION, 2020 (%)

 
 

According to the insights of the CXOs of leading companies, the wearable computing market holds high potential in the fitness & wellness industry.  The global wearable computing market is anticipated to witness significant growth during the forecast period. The factors such as technological advancements in the wearable devices, increasing adoption of smart watches and fitness bands, and growing popularity of wearable medical and health device offers growth opportunities for wearable computing market. Companies in this industry adopt various innovative techniques to provide customers with advanced and innovative features.    

The key players of the market focus on introducing technologically advanced products to remain competitive in the market. Acquisition, agreement, collaboration, product expansion, and product launch are expected to be the prominent strategies adopted by the market players. North America accounted for a major share of the market in 2020, owing to the presence of major players in the region; however, Asia-Pacific is expected to grow at the highest CAGR, owing to rise in adoption of wearable fitness trackers in a variety of fields.

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A. The wearable computing market is estimated to grow at a CAGR of 19.40% from 2021 to 2030.

A. The wearable computing market is projected to reach $213.55 billion by 2030.

A. To get the latest version of sample report

A. Technological advancements in the wearable devices, Increasing adoption of smart watches and fitness bands and growing popularity of wearable medical and health device.

A. The key players profiled in the report include Apple, Google LLC, Garmin, Samsung Electronics, Sony Corporation, and many more.

A. On the basis of top growing big corporations, we select top 10 players.

A. The wearable computing market is segmented on the basis of product type, connectivity, end use, and region.

A. The key growth strategies of wearable computing market players include product portfolio expansion, mergers & acquisitions, agreements, regional expansion, and collaboration.

A. Head Mounted Display segment would grow at a highest CAGR of 22.80% during the forecast period.

A. North America region will dominate the market by the end of 2030.

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