Allied Market Research

2024

2d Fighting Games Market

2D Fighting Games Market Size, Share, Competitive Landscape and Trend Analysis Report by Game Platform, by Game Type, by Revenue Model and by Target Audience : Opportunity Analysis and Industry Forecast, 2024-2033

IC : Entertainment & Media Technologies

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Author's: | Onkar Sumant
Publish Date:

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Report Summary

The report aims to provide detailed insights on 2d fighting games market and its by game platform, by game type, by revenue model, by target audience at global, regional and country levels. The 2d fighting games market is analyzed through two stage processes which include:

  • An observation on the current situation of the market and the previous year situation

  • Analyzing and interpretating data to evaluate the future scenarios and developing forecasts for the future

The report further provides detailed information about the opportunities, drivers, restraints, and different challenges, which impact the 2d fighting games market. In addition to this, the report focuses on forecasting the market size of four major regions, including North America, Europe, Asia-Pacific, and LAMEA. Moreover, it includes a comprehensive statistical analysis and exploration of market trends and dynamics that provide a complete picture of the industry. Readers will receive a detailed assessment on industry trends and analysis.

Readers will be able to:

  • Understand the value chain analysis of all participants

  • Analyze the current market scenario and the future market scenario with the help of different parameters, which include Porter’s five forces and parent/peer market

  • Understand the prominent players of the market along with in-depth analysis of their products/services

  • Fastest growing segments of the market and their performance during the forecast period

The scope of the report further focuses on the potential industry players operating in the 2d fighting games market and their relative share. In addition, it provides in-depth analysis of the market, outlining the company profiles, product/service portfolio & specification, strategies, recent development, contact information, and revenue. Furthermore, the study outlines different types of strategies such as partnership, product launch, product development, acquisition, and collaboration, which are adopted by market players to gain a competitive advantage in the market.

Key Companies identified in the report are Capcom, SNK Corporation, Bandai Namco Entertainment, NetherRealm Studios, Arc System Works, Marvelous Inc., Eighting, Arika, Team Ninja, NetherRealm Studios

2D Fighting Games Market Report Highlights

Aspects Details
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By Game Platform
  • PC
  • Console
  • Mobile
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By Game Type
  • 2D Side-scrolling
  • 2D Versus
  • 2D Platform
  • Others
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By Revenue Model
  • Subscription
  • In-game Purchases
  • Pay-to-play
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By Target Audience
  • Casual Gamers
  • Hardcore Gamers
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By Region
  • North America  (U.S., Canada, Mexico)
  • Europe  (France, Germany, Italy, Spain, UK, Russia, Rest of Europe)
  • Asia-Pacific  (China, Japan, India, South Korea, Australia, Thailand, Malaysia, Indonesia, Rest of Asia-Pacific)
  • LAMEA  (Brazil, South Africa, Saudi Arabia, UAE, Argentina, Rest of LAMEA)
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Key Market Players

Team Ninja, Arika, NetherRealm Studios, Marvelous Inc., Bandai Namco Entertainment, Eighting, NetherRealm Studios, Capcom, Arc System Works, SNK Corporation

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2D Fighting Games Market

Opportunity Analysis and Industry Forecast, 2024-2033