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2021
Ar/vr Smart Glasses Market

AR/VR Smart Glasses Market by Type (Optical See Through and Video See Through) and End Use (Gaming Industry, Healthcare, Education, Military & Defense, and Others): Global Opportunity Analysis and Industry Forecast, 2020–2027

A11110
Pages: 208
Apr 2021 | 2442 Views
   
Author(s) : Divyanshi Tewari
Tables: 98
Charts: 64
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COVID-19

Pandemic disrupted the entire world and affected many industries.

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The global AR/VR smart glasses market size was valued at $8.31 billion in 2019, and is projected to reach $33.16 billion by 2027, registering a CAGR of 16.6% from 2020 to 2027. AR/VR smart glasses are wearable electronics that act as an interface between humans and computers. Smart glasses have multiple features, which allow the users to analyze the information relevant to the surroundings. AR/VR smart glass technology has evolved significantly during recent years.
 
AR/VR smart glass technology is already advancing in numerous industries such as manufacturing, logistics, field service, inspection, and operation. According to AR/VR smart glasses market trends, it is estimated that 93% of large industrial companies are using smart glasses wearable electronics for their operations.

AR-and-VR-Smart-Glasses-Market

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AR/VR smart glasses have the potential to enhance and even replace existing technology solutions within enterprise supply chains and also change the structure of the work environment. Companies implementing augmented reality wearable electronics are demonstrating use cases that lead to increases in workplace efficiency, productivity, and compliance, which is expected to be lucrative when the technology matures.

Advancements in artificial intelligence (AI) and machine vision in combination with big data and analytics are expected to generate opportunities for the AR/VR smart glasses market in the near future. Face & object tracking improvements, voice recognition for input, and others will improve and grow in usage for AR and VR. 

For instance, Facebook is all set to launch its first AR smart glasses in collaboration with luxury eyewear brand Luxottica by Ray-Ban. The product’s R&D is being undertaken by Project Aria, a research project set up through Facebook’s Reality Labs. In addition, Amazon’s smart specs will also be available to the masses in the coming years. The product is made from carbon fiber and titanium and uses an IPX4 water and splash-resistant rating. The frames uses a mic and four directional speakers that let the user interact with Alexa smart assistant.

Increasing trends toward industry 4.0 and rising demand for AR/VR technology in the gaming industry are the major factors driving the global AR/VR smart glasses market growth. However, high costs associated with smart glasses and lack of investments in R&D of AR/VR are expected to pose major threats for the AR/VR smart glasses market. Furthermore, emerging trends toward 5G technology and increasing transition toward digitization are expected to offer lucrative opportunity for the global AR/VR smart glasses market.

Segmentation

The AR/VR smart glasses market is segmented based on type, end use, and region. By type, the market is bifurcated into optical see through and video see through. By end use, the market is analyzed across gaming industry, healthcare, education, military & defense, and others. Region-wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA along with their prominent countries.

The key players profiled in this report include Avegant, Epson, Everysight Ltd, Kopin Corporation, Lumus Ltd, Optinvent, RealWear, Ricoh Company Ltd., Royale Corporation, and Vuzix.

These key players have adopted strategies, such as product portfolio expansion, mergers & acquisitions, agreements, regional expansion, and collaborations, to enhance their market penetration..

AR/VR Smart Glasses Market
By Type

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Video See Through segment is projected as one of the most lucrative segments.

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Covid-19 Banner:

The ongoing spread of COVID-19 has become one of the biggest threats to the global economy and is causing widespread concerns and economic hardship for consumers, businesses, and communities across the globe. The “new normal” that includes social distancing and working from home has created challenges with daily activities, regular work, needs, and supplies, causing delayed initiatives and missed opportunities.

The COVID-19 pandemic is impacting the society and overall economy across the globe. The impact of this outbreak is growing day-by-day as well as affecting the supply chain. It is creating uncertainty in the stock market, falling business confidence, massive slowing of supply chain, and increasing panic among customers. European countries under lockdown have suffered a major loss of business and revenue due to shutdown of manufacturing units in the region. Operations of production and manufacturing industries have been heavily impacted by the outbreak of COVID-19, which led to slowdown in growth of the AR/VR smart glasses market in 2020.

According to the AR/VR smart glasses market trends, the COVID-19 pandemic has severely impacted the global manufacturing and industrial sectors as production facilities have stalled, which, in turn, led to significant demand in industries.

The emergence of COVID-19 has declined the growth of the AR/VR smart glasses market in 2020, and is estimated to witness slow growth till the end of 2021. Implementation of partial or complete lockdown across various countries globally is the prime reason for this decline in growth rate. As industries were temporarily shut, it reduced the need for maintenance from various industries.

AR/VR Smart Glasses Market
By End Use

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Gaming segment is expected to secure leading position during forecast period.

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Top Impacting Factors

Notable factors positively affecting the AR/VR smart glasses market include increasing trends toward industry 4.0 and rising demand for AR/VR technology in the gaming industry. However, high costs associated with smart glasses and lack of investments in R&D of AR/VR hamper the growth of the market. Furthermore, emerging trends toward 5G technologies and increasing transition toward digitization are expected to offer lucrative opportunities for the AR/VR smart glasses industry growth in the coming years.

Rising demand for AR/VR technology in the gaming industry

Video game is one of the major applications of augmented and virtual reality technology. Over the past few years, the number of gamers worldwide has increased at a rapid pace. This is attributed to increased demand for augmented and virtual reality-based games, which, in turn, drives the market growth.

High cost associated with AR/VR smart glasses

AR/VR smart glasses are expensive technology and require high cost for their maintenance. The cost associated with hardware, software solutions, and maintenance of smart glasses is high. The app used to get the information and logs adds additional cost to the price of AR/VR smart glasses as it is customizable as per the user requirement. This involves additional cost, which makes the overall product expensive and affects its adoption rate. 

AR/VR Smart Glasses Market
By Region

2027
Asia-pacific 
North America
Europe
Lamea

Asia-Pacific region would exhibit the highest CAGR of 17.9%% during 2020-2027

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Key Benefits For Stakeholders

  • This study comprises analytical depiction of the global AR/VR smart glasses market size along with the current trends and future estimations to depict imminent investment pockets.
  • The overall AR/VR smart glasses market analysis is determined to understand the profitable trends to gain a stronger foothold. 
  • The report presents information related to key drivers, restraints, and opportunities with a detailed impact analysis.
  • The present AR/VR smart glasses market forecast is quantitatively analyzed from 2019 to 2027 to benchmark the financial competency. 
  • Porter’s five forces analysis illustrates the potency of the buyers and the sensor market share of key vendors.
  • The report includes the market trends and the AR/VR smart glasses market share of key vendors.

Key Market Segments

By Type

  • Optical See Through
  • Video See Through

By End Use

  • Gaming Industry
  • Healthcare
  • Education
  • Military & Defense
  • Others

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe 
    • UK
    • Germany
    • France
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa
 

CHAPTER 1:INTRODUCTION

1.1.Report description
1.2.Key benefits for stakeholders
1.3.Key market segments
1.4.Research methodology

1.4.1.Primary research
1.4.2.Secondary research
1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.Key findings

2.1.1.Top impacting factors
2.1.2.Top investment pockets

2.2.CXO perspective

CHAPTER 3:MARKET OVERVIEW

3.1.Market definition and scope
3.2.Porter’s five forces analysis
3.3.Patent analysis

3.3.1.By region (2017-2019)
3.3.2.By applicant

3.4.Market dynamics

3.4.1.Drivers

3.4.1.1.Increasing trends and technology in AR/VR smart glasses.
3.4.1.2.Rising demand for AR/VR technology in gaming industry

3.4.2.Restraints

3.4.2.1.Lack of investments in research and development of AR/VR

3.4.3.Opportunity

3.4.3.1.Emerging trends towards 5G technology
3.4.3.2.Increasing use of AR devices and its application in healthcare
3.4.3.3.Increasing transition towards digitization

3.5.COVID Impact

3.5.1.Impact on market size
3.5.2.End user trends, preferences, and budget impact
3.5.3.End user trends, preferences, and budget impact
3.5.4.Parent industry impact
3.5.5.Key player strategies to tackle negative impact

3.5.5.1.Limiting cuts to R&D expense:
3.5.5.2.Focusing on next-generation products
3.5.5.3.Shifting toward agile supply chain model

3.5.6.Opportunity window

CHAPTER 4:AR/VR SMART GLASSES MARKET, BY TYPE

4.1.Overview
4.2.Optical See Through

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast, by region
4.2.3.Market analysis, by country

4.3.Video See Through

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast, by region
4.3.3.Market analysis, by country

CHAPTER 5:AR/VR SMART GLASSES MARKET, BY  END USE

5.1.Overview
5.2.Gaming Industry

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.2.3.Market analysis, by country

5.3.Healthcare

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.3.3.Market analysis, by country

5.4.Educational

5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast, by region
5.4.3.Market analysis, by country

5.5.Military & Defense

5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast, by region
5.5.3.Market analysis, by country

5.6.Others

5.6.1.Key market trends, growth factors, and opportunities
5.6.2.Market size and forecast, by region
5.6.3.Market analysis, by country

CHAPTER 6:AR/VR SMART GLASSES MARKET, BY REGION

6.1.Overview
6.2.North America

6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast, by service type
6.2.3.Market size and forecast, by end use
6.2.4.Market analysis, by country

6.2.4.1.U.S.

6.2.4.1.1.Market size and forecast, by type
6.2.4.1.2.Market size and forecast, by end use

6.2.4.2.Canada

6.2.4.2.1.Market size and forecast, by  type
6.2.4.2.2.Market size and forecast, by end use

6.2.4.3.Mexico

6.2.4.3.1.Market size and forecast, by type
6.2.4.3.2.Market size and forecast, by end use

6.3.Europe

6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast, by type
6.3.3.Market size and forecast, by end use
6.3.4.Market analysis, by country

6.3.4.1.UK

6.3.4.1.1.Market size and forecast, by type
6.3.4.1.2.Market size and forecast, by end use

6.3.4.2.Germany

6.3.4.2.1.Market size and forecast, by type
6.3.4.2.2.Market size and forecast, by end use

6.3.4.3.France

6.3.4.3.1.Market size and forecast, by type
6.3.4.3.2.Market size and forecast, by end use

6.3.4.4.Russia

6.3.4.4.1.Market size and forecast, by type
6.3.4.4.2.Market size and forecast, by end use

6.3.4.5.Rest of Europe

6.3.4.5.1.Market size and forecast, by type
6.3.4.5.2.Market size and forecast, by end use

6.4.Asia-Pacific

6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast, by type
6.4.3.Market size and forecast, by end use
6.4.4.Market analysis, by country

6.4.4.1.China

6.4.4.1.1.Market size and forecast, by type
6.4.4.1.2.Market size and forecast, by end use

6.4.4.2.Japan

6.4.4.2.1.Market size and forecast, by  type
6.4.4.2.2.Market size and forecast, by end use

6.4.4.3.India

6.4.4.3.1.Market size and forecast, by type
6.4.4.3.2.Market size and forecast, by end use

6.4.4.4.Australia

6.4.4.4.1.Market size and forecast, by type
6.4.4.4.2.Market size and forecast, by end use

6.4.4.5.Rest of Asia-Pacific

6.4.4.5.1.Market size and forecast, by type
6.4.4.5.2.Market size and forecast, by end use

6.5.LAMEA

6.5.1.Key market trends, growth factors, and opportunities
6.5.2.Market size and forecast, by type
6.5.3.Market size and forecast, by end use
6.5.4.Market analysis, by country

6.5.4.1.Latin America

6.5.4.1.1.Market size and forecast, by type
6.5.4.1.2.Market size and forecast, by end use

6.5.4.2.Middle East

6.5.4.2.1.Market size and forecast, by  type
6.5.4.2.2.Market size and forecast, by end use

6.5.4.3.Africa

6.5.4.3.1.Market size and forecast, by type
6.5.4.3.2.Market size and forecast, by end use

CHAPTER 7:COMPETITIVE LANDSCAPE

7.1.INTRODUCTION

7.1.1.MARKET PLAYER POSITIONING, 2019

7.2.TOP WINNING STRATEGIES

7.2.1.Top winning strategies, by year
7.2.2.Top winning strategies, by development
7.2.3.Top winning strategies, by company

7.3.PRODUCT MAPPING OF TOP 10 PLAYER
7.4.COMPETITIVE DASHBOARD
7.5.COMPETITIVE HEATMAP

CHAPTER 8:COMPANY PROFILES

8.1.AVEGANT

8.1.1.Company overview
8.1.2.Key Executives
8.1.3.Company snapshot
8.1.4.Operating business segments
8.1.5.Product portfolio
8.1.6.Key strategic moves and developments

8.2.Epson

8.2.1.Company overview
8.2.2.Key Executives
8.2.3.Company snapshot
8.2.4.Operating business segments
8.2.5.Product portfolio
8.2.6.R&D Expenditure
8.2.7.Business performance
8.2.8.Key strategic moves and developments

8.3.Everysight Ltd.

8.3.1.Company overview
8.3.2.Key Executives
8.3.3.Company snapshot
8.3.4.Operating business segments
8.3.5.Product portfolio
8.3.6.Key strategic moves and developments

8.4.Kopin Corporation

8.4.1.Company overview
8.4.2.Key Executives
8.4.3.Company snapshot
8.4.4.Operating business segments
8.4.5.Product portfolio
8.4.6.R&D Expenditure
8.4.7.Business performance
8.4.8.Key strategic moves and developments

8.5.Lumus Ltd.

8.5.1.Company overview
8.5.2.Key Executives
8.5.3.Company snapshot
8.5.4.Operating business segments
8.5.5.Product portfolio
8.5.6.Key strategic moves and developments

8.6.Optinvent

8.6.1.Company overview
8.6.2.Key Executives
8.6.3.Company snapshot
8.6.4.Operating business segments
8.6.5.Product portfolio
8.6.6.Key strategic moves and developments

8.7.RealWear, Inc.

8.7.1.Company overview
8.7.2.Key Executives
8.7.3.Company snapshot
8.7.4.Operating business segments
8.7.5.Product portfolio
8.7.6.Key strategic moves and developments

8.8.Ricoh Company Ltd.

8.8.1.Company overview
8.8.2.Key Executives
8.8.3.Company snapshot
8.8.4.Operating business segments
8.8.5.Product portfolio
8.8.6.R&D Expenditure
8.8.7.Business performance
8.8.8.Key strategic moves and developments

8.9.Royole Corporation

8.9.1.Company overview
8.9.1.Key Executives
8.9.2.Company snapshot
8.9.3.Operating business segments
8.9.4.Product portfolio
8.9.5.Key strategic moves and developments

8.10.Vuzix

8.10.1.Company overview
8.10.2.Key Executives
8.10.3.Company snapshot
8.10.4.Operating business segments
8.10.5.Product portfolio
8.10.6.R&D Expenditure
8.10.7.Business performance
8.10.8.Key strategic moves and developments

LIST OF TABLES

TABLE 01.AR/VR SMART GLASSES MARKET SHARE FOR OPTICAL SEE THROUGH, BY REGION, 2019-2027 ($MILLION)
TABLE 02.AR/VR SMART GLASSES MARKET SHARE, FOR VIDEO SEE THROUGH, BY REGION 2019-2027 ($MILLION)
TABLE 03.AR/VR SMART GLASSES MARKET FOR GAMING INDUSTRY, BY REGION 2019-2027 ($MILLION)
TABLE 04.GLOBAL AR/VR SMART GLASSES MARKET FOR HEALTHCARE, BY REGION 2019-2027 ($MILLION)
TABLE 05.GLOBAL AR/VR SMART GLASSES MARKET FOR EDUCATIONAL, BY REGION 2019-2027 ($MILLION)
TABLE 06.AR/VR SMART GLASSES MARKET FOR MILITARY & DEFENSE, BY REGION 2019-2027 ($MILLION)
TABLE 07.AR/VR SMART GLASSES MARKET FOR OTHERS, BY REGION 2019-2027 ($MILLION)
TABLE 08.AR/VR SMART GLASSES MARKET REVENUE, BY REGION, 2019–2027 ($MILLION)
TABLE 09.NORTH AMERICA AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 10.NORTH AMERICA AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 11.AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 12.U.S. AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 13.CANADA AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 14.CANADA AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 15.MEXICO AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 16.MEXICO AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 17.EUROPE AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 18.EUROPE AR/VR SMART GLASSES MARKET, BY END USE,  2019–2027 ($MILLION)
TABLE 19.UK GLOBAL AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 20.UK AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 21.GERMANY AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 22.GERMANY AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 23.FRANCE AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 24.FRANCE AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 25.RUSSIA AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 26.RUSSIA AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 27.REST OF EUROPE AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 28.REST OF EUROPE AR/VR  SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 29.ASIA PACIFIC AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 30.ASIA PACIFIC AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 31.CHINA AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 32.CHINA AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 33.JAPAN AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 34.JAPAN AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 35.INDIA AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 36.INDIA AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 37.AUSTRALIA AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 38.AUSTRAILA AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 39.REST OF ASIA-PACIFIC AAR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 40.REST OF ASIA-PACIFIC AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 41.LAMEA AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 42.LAMEA AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 43.LATIN AMERICA AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 44.LATIN AMERICA AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 45.MIDDLE EAST AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 46.MIDDLE EAST AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 47.AFRICA  AR/VR SMART GLASSES MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 48.AFRICA AR/VR SMART GLASSES MARKET, BY END USE, 2019–2027 ($MILLION)
TABLE 49.AVEGANT:KEY EXECUTIVES
TABLE 50.AVEGANT: COMPANY SNAPSHOT
TABLE 51.AVEGANT: OPERATING SEGMENTS
TABLE 52.AVEGANT: PRODUCT PORTFOLIO
TABLE 53.AVEGANT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 54.EPSON:KEY EXECUTIVES
TABLE 55.EPSON: COMPANY SNAPSHOT
TABLE 56.EPSON: OPERATING SEGMENTS
TABLE 57.EPSON: PRODUCT PORTFOLIO
TABLE 58.EPSON: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 59.EVERYSIGHT LTD.:KEY EXECUTIVES
TABLE 60.EVERYSIGHT LTD.: COMPANY SNAPSHOT
TABLE 61.EVERYSIGHT LTD.: OPERATING SEGMENTS
TABLE 62.EVERYSIGHT LTD.: PRODUCT PORTFOLIO
TABLE 63.EVERYSIGHT LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 64.KOPIN CORPORATION (SOLOS TECHNOLOGY LIMITED):KEY EXECUTIVES
TABLE 65.KOPIN CORPORATION (SOLOS TECHNOLOGY LIMITED): COMPANY SNAPSHOT
TABLE 66.KOPIN CORPORATION (SOLOS TECHNOLOGY LIMITED): OPERATING SEGMENTS
TABLE 67.KOPIN CORPORATION (SOLOS TECHNOLOGY LIMITED): PRODUCT PORTFOLIO
TABLE 68.KOPIN CORPORATION (SOLOS TECHNOLOGY LIMITED): KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 69.LUMUS LTD.:KEY EXECUTIVES
TABLE 70.LUMUS LTD.: COMPANY SNAPSHOT
TABLE 71.LUMUS LTD.: OPERATING SEGMENTS
TABLE 72.LUMUS LTD.: PRODUCT PORTFOLIO
TABLE 73.LUMUS LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 74.OPTINVENT:KEY EXECUTIVES
TABLE 75.OPTINVENT: COMPANY SNAPSHOT
TABLE 76.OPTINVENT: OPERATING SEGMENTS
TABLE 77.OPTINVENT: PRODUCT PORTFOLIO
TABLE 78.OPTINVENT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 79.REALWEAR, INC.:KEY EXECUTIVES
TABLE 80.REALWEAR, INC.: COMPANY SNAPSHOT
TABLE 81.REALWEAR, INC.: OPERATING SEGMENTS
TABLE 82.REALWEAR, INC.: PRODUCT PORTFOLIO
TABLE 83.REALWEAR, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 84.RICOH COMPANY LTD.:KEY EXECUTIVES
TABLE 85.RICOH COMPANY LTD.: COMPANY SNAPSHOT
TABLE 86.RICOH COMPANY LTD.: OPERATING SEGMENTS
TABLE 87.RICOH COMPANY LTD.: PRODUCT PORTFOLIO
TABLE 88.RICOH COMPANY LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 89.ROYOLE CORPORATION: KEY EXECUTIVES
TABLE 90.ROYOLE CORPORATION: COMPANY SNAPSHOT
TABLE 91.ROYOLE CORPORATION: OPERATING SEGMENTS
TABLE 92.ROYOLE CORPORATION: PRODUCT PORTFOLIO
TABLE 93.ROYOLE CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 94.VUZIX:KEY EXECUTIVES
TABLE 95.VUZIX: COMPANY SNAPSHOT
TABLE 96.VUZIX: OPERATING SEGMENTS
TABLE 97.VUZIX: PRODUCT PORTFOLIO
TABLE 98.VUZIX: KEY STRATEGIC MOVES AND DEVELOPMENTS

LIST OF FIGURES

FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.EXECUTIVE SUMMARY, BY SEGMENTATION
FIGURE 03.EXECUTIVE SUMMARY, BY REGION
FIGURE 04.TOP IMPACTING FACTORS
FIGURE 05.TOP INVESTMENT POCKETS
FIGURE 06.MODERATE TO HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 07.MODERATE THREAT OF NEW ENTRANTS
FIGURE 08.HIGH THREAT OF SUBSTITUTES
FIGURE 09.HIGH INTENSITY OF RIVALRY
FIGURE 10.MODERATE TO HIGH BARGAINING POWER OF BUYERS
FIGURE 11.PATENT ANALYSIS, BY COUNTRY
FIGURE 12.PATENT ANALYSIS, BY APPLICANT
FIGURE 13.AR/VR SMART GLASSES MARKET SHARE, BY TYPE, 2019–2027 (%)
FIGURE 14.AR/VR SMART GLASSES MARKET SHARE, BY TYPE, 2019-2027 ($MILLION)
FIGURE 15.COMPARATIVE SHARE ANALYSIS AR/VR SMART GLASSES MARKET FOR OPTICAL SEE THROUGH, BY COUNTRY, 2019 & 2027 (%)
FIGURE 16.COMPARATIVE SHARE ANALYSIS AR/VR SMART GLASSES MARKET FOR VIDEO SEE THROUGH, BY COUNTRY, 2019 & 2027 (%)
FIGURE 17.AR/VR SMART GLASSES MARKET SHARE, BY END USE, 2019–2027 (%)
FIGURE 18.AR/VR SMART GLASSES MARKET SHARE, BY END USE, 2019-2027 ($MILLION)
FIGURE 19.COMPARATIVE SHARE ANALYSIS AR/VR SMART GLASSES MARKET FOR GAMING INDUSTRY, BY COUNTRY, 2019 & 2027 (%)
FIGURE 20.COMPARATIVE SHARE ANALYSIS AR/VR SMART GLASSES MARKET FOR HEALTHCARE, BY COUNTRY, 2019 & 2027 (%)
FIGURE 21.COMPARATIVE SHARE ANALYSIS AR/VR SMART GLASSES MARKET FOR EDUCATIONAL, BY COUNTRY, 2019 & 2027 (%)
FIGURE 22.COMPARATIVE SHARE ANALYSIS AR/VR SMART GLASSES MARKET FOR MILITARY & DEFENSE, BY COUNTRY, 2019 & 2027 (%)
FIGURE 23.COMPARATIVE SHARE ANALYSIS AR/VR SMART GLASSES MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)
FIGURE 24.AR/VR SMART GLASSES MARKET, BY REGION, 2019-2027 (%)
FIGURE 25.COMPARATIVE SHARE ANALYSIS OF NORTH AMERICA AR/VR SMART GLASSES MARKET, BY COUNTRY, 2019–2027 (%)
FIGURE 26.AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 27.CANADA AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 28.MEXICO AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 29.COMPARATIVE SHARE ANALYSIS OF EUROPE AR/VR SMART GLASSES MARKET, BY COUNTRY, 2019–2027 (%)
FIGURE 30.UK AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 31.GERMANY AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 32.FRANCE AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 33.RUSSIA AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 34.REST OF EUROPE AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 35.COMPARATIVE SHARE ANALYSIS OF ASIA-PACIFIC AR/VR SMART GLASSES MARKET, BY COUNTRY, 2019–2027 (%)
FIGURE 36.CHINA AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 37.JAPAN AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 38.INDIA AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 39.AUSTRALIA AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 40.REST OF ASIA-PACIFIC AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 41.COMPARATIVE SHARE ANALYSIS OF LAMEA AR/VR SMART GLASSES MARKET, BY COUNTRY, 2019–2027 (%)
FIGURE 42.LATIN AMERICA AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 43.MIDDLE EAST AR/VR SMART GLASSES MARKET, 2019–2027 ($MILLION)
FIGURE 44.MARKET PLAYER POSITIONING, 2019
FIGURE 45.TOP WTOP WINNING STRATEGIES, BY YEAR, 2018–2020
FIGURE 46.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2018–2020 (%)
FIGURE 47.TOP WINNING STRATEGIES, BY COMPANY, 2018–2020
FIGURE 48.PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 49.COMPETITIVE DASHBOARD
FIGURE 50.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 51.EPSON: R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 52.EPSON: REVENUE, 2018–2020 ($MILLION)
FIGURE 53.EPSON: REVENUE SHARE, BY SEGMENT, 2020 (%)
FIGURE 54.EPSON: REVENUE SHARE, BY REGION, 2020 (%)
FIGURE 55.KOPIN CORPORATION (SOLOS TECHNOLOGY LIMITED): R&D EXPENDITURE, 2017–2019 ($MILLION)
FIGURE 56.KOPIN CORPORATION (SOLOS TECHNOLOGY LIMITED): REVENUE, 2017–2019 ($MILLION)
FIGURE 57.KOPIN CORPORATION (SOLOS TECHNOLOGY LIMITED): REVENUE SHARE, BY REGION, 2019 (%)
FIGURE 58.RICOH COMPANY LTD.: R&D EXPENDITURE, 2017–2019 ($MILLION)
FIGURE 59.RICOH COMPANY LTD.: REVENUE, 2018–2020 ($MILLION)
FIGURE 60.RICOH COMPANY LTD.: REVENUE SHARE, BY SEGMENT, 2020 (%)
FIGURE 61.RICOH COMPANY LTD.: REVENUE SHARE, BY REGION, 2020 (%)
FIGURE 62.VUZIX: R&D EXPENDITURE, 2018–2020 ($MILLION)
FIGURE 63.VUZIX: REVENUE, 2018–2020 ($MILLION)
FIGURE 64.VUZIX: REVENUE SHARE, BY REGION, 2020 (%)

 
 

The global AR/VR smart glasses market is highly competitive, owing to strong presence of existing vendors. AR/VR smart glasses technology vendors, who have access to extensive technical and financial resources, are anticipated to gain a competitive edge over their rivals as they have the capacity to cater to the market requirements. The competitive environment in this market is expected to further intensify with increase in technological innovations, product extensions, and different strategies adopted by key vendors.

The AR/VR smart glasses market is expected to witness a significant growth with increase in adoption from various industries to improve operations efficiency and government safety regulations across different regions. Technological advancements have augmented the overall industrial development within a wide range of industries. Gaming industry, healthcare, and military & defense are some of the leading sectors, which use AR/VR smart glasses technology to ascertain safety & security and gain operations efficiency.

Asia-Pacific is projected to dominate the market during the forecast period, owing to growth in the gaming industry. Countries in this region already have an improved consumer electronics industry, with China manufacturing massive amounts of enhanced technologies. Adoption of AR/VR smart glasses in manufacturing and industrial sectors, increase in awareness among masses about the benefits of using AR/VR smart glasses technology, and their cost-effectiveness drive the growth of the AR/VR smart glasses market in this region.

The AR/VR smart glasses market provides numerous growth opportunities to players such as Avegant, Epson, Kopin Corporation, and others.

 

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